nexus/lf.c

26852 lines
649 KiB
C

#include <assert.h>
#include <ctype.h>
#include <math.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "ai.h"
#include "attack.h"
#include "defs.h"
#include "flag.h"
#include "god.h"
#include "io.h"
#include "lf.h"
#include "map.h"
#include "move.h"
#include "nexus.h"
#include "objects.h"
#include "save.h"
#include "shops.h"
#include "spell.h"
#include "text.h"
extern double presin[];
extern double precos[];
extern FILE *logfile;
extern int noredraw;
extern int enteringmap;
extern int playerorigalignment;
extern map_t *firstmap;
extern race_t *firstrace, *lastrace;
extern raceclass_t *firstraceclass, *lastraceclass;
extern behaviour_t *firstbehaviour, *lastbehaviour;
extern job_t *firstjob, *lastjob;
extern skill_t *firstskill, *lastskill;
extern poisontype_t *firstpoisontype,*lastpoisontype;
extern objecttype_t *objecttype;
extern lifeform_t *player;
extern int totalraces;
extern glyph_t playerglyph;
extern glyph_t tempglyph;
extern int maxmonhitdice;
extern npcname_t *npcname;
extern int numnpcnames;
extern int needredraw;
extern prompt_t prompt;
extern enum GAMEMODE gamemode;
extern long nextlfid;
extern WINDOW *msgwin;
extern WINDOW *statwin;
extern int statdirty;
extern int needredraw;
extern int loading;
extern int obdb;
extern lifeform_t *godlf[];
extern int ngodlfs;
extern enum ERROR reason;
extern void *rdata;
extern object_t *retobs[MAXPILEOBS+1];
extern int retobscount[MAXPILEOBS+1];
extern int nretobs;
extern condset_t ccwalkable;
// for xplist
race_t **raceposs;
int *xpposs;
int xplistlen;
// notime has three options:
// B_FALSE = no special effects
// B_MAYBE = prevent taketime from doing anything
// B_TRUE = prevent taketime from doing anything
// don't announce flag gain/loss
int notime = B_FALSE;
/*
void add_subjob_alignment_restrictions(flagpile_t *fp, enum SUBJOB sj) {
if (sj == SJ_PALADIN) {
addflag(fp, F_ALIGNMENT, AL_NONE, NA, NA, "g");
} else if (sj == SJ_NECROMANCER) {
addflag(fp, F_ALIGNMENT, AL_NONE, NA, NA, "e");
}
}
*/
void autoweild(lifeform_t *lf) {
object_t *bestwep,*bestfirearm;
object_t *o,*firearm;
int donesecondary = B_FALSE;
int pretimespent;
pretimespent = lf->timespent;
if (isplayer(lf)) {
dblog("db: calling autoweild for player.");
}
// weild weapons if required
bestwep = getbestweapon(lf);
if (bestwep) {
weild(lf, bestwep);
}
bestfirearm = getbestfirearm(lf);
if (bestfirearm) {
weild(lf, bestfirearm);
}
// weild armour/2nd weapons if required,
// and mark other weapons as secondary
for (o = lf->pack->first ; o ; o = o->next) {
if (isweapon(o) && !isequipped(o) && getskill(lf, SK_TWOWEAPON) && !getequippedob(lf->pack, BP_SECWEAPON) && canweild(lf, o)) {
weild(lf, o);
} else if (!donesecondary && isweapon(o) && !isequipped(o)) {
addflag(o->flags, F_SECONDARY, B_TRUE, NA, NA, NULL);
donesecondary = B_TRUE;
} else {
if (canwear(lf, o, BP_NONE)) {
wear(lf, o);
}
}
}
// start using ammo if required
//if (isplayer(lf)) {
firearm = getfirearm(lf);
if (firearm) {
o = getrandomammo(lf);
if (o) {
loadfirearm(NULL, firearm, o);
}
}
//}
// make sure monsters have ammo for their weapons
if (!isplayer(lf) && firearm && !getammo(firearm)) {
objecttype_t *ot;
// make some ammo
ot = getrandomammofor(firearm, B_FALSE);
if (ot) {
char buf[BUFLEN];
snprintf(buf, BUFLEN, "1-5 %s",ot->name);
o = addob(lf->pack, buf);
loadfirearm(NULL, firearm, o);
}
}
// make sure it doesn't take any time
lf->timespent = pretimespent;
}
int appearsrandomly(enum RACE rid) {
race_t *r;
r = findrace(rid);
if (!r) return B_FALSE;
if (!hasflag(r->flags, F_RARITY)) {
return B_FALSE;
} else if (hasflagval(r->flags, F_RARITY, NA, F_UNIQUE, NA, NULL)) {
return B_FALSE;
}
return B_TRUE;
}
void awardxpfor(lifeform_t *killed, float pct) {
int xpval,xpeach,i,nposs;
int initialxp;
lifeform_t *poss[MAXCANDIDATES], *l;
int n;
initialxp = calcxp(killed);
assert(initialxp < 10000);
assert(initialxp >= 0);
xpval = (int) ((float)initialxp * (pct/100));
assert(xpval < 10000);
assert(xpval >= 0);
// find all allies on the map
nposs = 0;
n = 0;
for (l = killed->cell->map->lf ; l ; l = l->next) {
if ((l != killed) && (getallegiance(l) == AL_FRIENDLY)) {
poss[nposs] = l;
nposs++;
}
}
if (nposs == 0) return;
xpeach = xpval / nposs;
for (i = 0; i < nposs; i++) {
gainxp(poss[i], xpeach);
}
}
void bleed(lifeform_t *lf, int splatter) {
char obname[BUFLEN];
if (lf->cell->type->solid) return;
if (hasobwithflag(lf->cell->obpile, F_DEEPWATER)) return;
if (hasequippedobid(lf->pack, OT_AMU_BLOOD)) return;
getbloodobname(lf->flags, obname, B_ANYONE);
if (strlen(obname) > 0) {
object_t *o;
o = addob(lf->cell->obpile, obname);
setbloodfrom(o, lf);
if (splatter) {
object_t *bloodob[MAXCANDIDATES];
int i,nbloodobs = 0;
// this call will populate retobs[]...
addobsinradius(lf->cell, 1, DT_COMPASS, obname, B_TRUE, B_NOCENTRE, NULL, bloodob, NULL, &nbloodobs);
for (i = 0; i < nbloodobs; i++) {
setbloodfrom(bloodob[i], lf);
}
}
}
}
int bleedfrom(lifeform_t *lf, enum BODYPART bp, int splatter) {
if (willbleedfrom(lf, bp)) {
bleed(lf, splatter);
return B_FALSE;
}
return B_TRUE;
}
int bpcantakearmour(lifeform_t *lf, enum BODYPART bp) {
int i;
// unnaturally shaped limbs?
for (i = 0; i < lf->race->nbodyparts; i++) {
if ((lf->race->bodypart[i].id == bp) && !lf->race->bodypart[i].armourok) {
return B_FALSE;
}
}
return B_TRUE;
}
void breakgrabs(lifeform_t *lf, int fromme, int tome) {
flag_t *f;
lifeform_t *alf;
if (fromme) {
f = lfhasflag(lf, F_GRABBING);
if (f) {
lifeform_t *grabee;
grabee = findlf(NULL, f->val[0]);
assert(grabee);
killflagsofid(grabee->flags, F_GRABBEDBY);
killflagsofid(lf->flags, F_GRABBING);
}
killflagsofid(lf->flags, F_ATTACHEDTO);
}
if (tome) {
f = lfhasflag(lf, F_GRABBEDBY);
if (f) {
lifeform_t *graber;
graber = findlf(NULL, f->val[0]);
assert(graber);
killflagsofid(graber->flags, F_GRABBING);
killflagsofid(lf->flags, F_GRABBEDBY);
}
for (alf = lf->cell->map->lf ; alf ; alf = alf->next) {
f = lfhasflagval(alf, F_ATTACHEDTO, lf->id, NA, NA, NULL);
if (f) {
killflag(f);
}
}
}
}
void breakaitargets(lifeform_t *lf, int onlylowerlev) {
lifeform_t *l;
for (l = lf->cell->map->lf ; l ; l = l->next) {
flag_t *f;
if (l == lf) continue;
if (!onlylowerlev || (gettr(l) <= gettr(lf)) ) {
f = lfhasflagval(l, F_TARGETLF, lf->id, NA, NA, NULL);
if (f) killflag(f);
f = lfhasflagval(l, F_TARGETCELL, lf->cell->x, lf->cell->y, NA, NULL);
if (f) killflag(f);
}
}
}
long calcscore(lifeform_t *lf) {
flag_t *winner;
long points = 0;
object_t *o;
flag_t *retflag[MAXCANDIDATES];
int nretflags,i;
if (lfhasflag(lf, F_NOSCORE)) {
return 0;
}
winner = hasflag(player->flags, F_WINNER);
// objects
for (o = lf->pack->first ; o ; o = o->next) {
// only partial points if you didn't win
// the game.
if (winner) {
points += getobpoints(o);
} else if (isknown(o)) {
points += (getobpoints(o)/4);
} else {
points += (getobpoints(o)/6);
}
}
// donated items etc
getflags(lf->flags, retflag, &nretflags, F_SCOREBONUS, F_NONE);
for (i = 0; i < nretflags; i++) {
long thisamt;
thisamt = (retflag[i]->val[1] * 65535) + retflag[i]->val[0];
points += thisamt;
}
// points for xp
points += (lf->xp / 10);
winner = hasflag(player->flags, F_WINNER);
if (winner) {
if (winner->val[0] == WT_DEMIGOD) {
points *= 13;
} else if (winner->val[0] == WT_GOD) {
points *= 23;
}
}
return points;
}
// figure out how much xp a race is worth
int calcxp(lifeform_t *lf) {
float multiplier = 1;
float xpval = 0;
float offense = 0;
float defence = 0;
float spells = 0;
flag_t *f;
float avgdam = 0;
int db = B_FALSE;
int maxhdroll;
int i;
float xpconstant = 1;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
if (lfhasflag(lf, F_DEBUG)) {
db = B_TRUE;
}
if (db) dblog("calcxp: calculating xpval for %s",lf->race->name);
f = lfhasflag(lf, F_XPMULTIPLY);
if (f) {
multiplier = f->val[0];
}
f = lfhasflag(lf, F_XPVAL);
if (f) {
if (db) dblog("calcxp: got F_XPVAL, forcing result to %d\n",f->val[0]);
return f->val[0] * multiplier;
}
// attack
// - get average attack damage
avgdam = getavgdam(lf, B_TRUE);
if (db) dblog("calcxp: avg damage dealt is %0.1f",avgdam);
// defense
// -- hitdice
f = lfhasflag(lf, F_HITDICE);
if (f) {
maxhdroll = flagtomaxhp(f);
} else {
maxhdroll = 4;
}
defence += (maxhdroll * lf->level);
//defence /= 2;
// -- evasion ?
getflags(lf->race->flags, retflag, &nretflags, F_EVASION, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->val[0] > 0) {
defence += f->val[0];
}
}
// -- armour
f = hasflag(lf->race->flags, F_ARMOURRATING);
if (f && (f->val[0] > 0)) {
defence += pctof(150, f->val[0]);
}
if (db) dblog("calcxp: DEFENCE IS %0.1f",defence);
// spells
getflags(lf->flags, retflag, &nretflags, F_CANCAST, F_CANWILL, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_CANCAST) {
objecttype_t *ot;
int power,level;
ot = findot(f->val[0]);
power = getspellpower(lf, f->val[0]);
level = getspelllevel(f->val[0]);
spells += (power * level);
if (db) dblog("cancast %s: == power %d * spelllevel %d = %d",ot->name, power, level, power*level);
} else if (f->id == F_CANWILL) {
objecttype_t *ot;
// is this a spell?
ot = findot(f->val[0]);
if (ot && ot->obclass->id == OC_SPELL) {
int power,level;
power = getspellpower(lf, ot->id);
level = getspelllevel(ot->id);
spells += (power * level);
if (db) dblog("canwill spell %s: == power %d * spelllevel %d = %d",ot->name, power, level, power*level);
} else {
char damstr[BUFLEN];
int needgrab = B_FALSE;
objecttype_t *ot;
flag_t *af;
ot = findot(f->val[0]);
af = hasflag(ot->flags, F_XPVAL);
if (af) {
float thisamt = af->val[0];
if (f->val[2] == NA) {
if (db) dblog("canwill ability %s == %0.1f",ot->name, thisamt);
} else {
thisamt /= f->val[2];
if (db) dblog("canwill ability %s every %d turns == %0.1f",ot->name, f->val[2], thisamt);
}
spells += thisamt;
}
// other special cases
switch (f->val[0]) {
case OT_A_SWOOP:
if (db) dblog("canwill SWOOP - increasing avg dam from %0.1f to %0.1f.", avgdam, avgdam*1.1);
avgdam *= 1.1; // attack bonus!
break;
default:
break;
}
// get dam from text
texttospellopts(f->text, "dam:", damstr, "needgrab:", &needgrab, NULL );
if (strlen(damstr)) {
int dice,sides,mod,min,max;
float thisavg;
texttodice(damstr, &dice,&sides,&mod);
dicetotext(dice,sides,mod, &min, &max, damstr, NULL);
thisavg = ((min+max)/2);
if (db) dblog("canwill ability %s causes dam %0.1f",ot->name, thisavg);
// adjust if you have to grab first
if (needgrab) {
thisavg /= 2;
if (db) dblog(" (adjusted to %0.1f due to needing to grab)", thisavg);
}
// adjust based on how often we can do it
if (f->val[2] != NA) {
thisavg /= f->val[2];
if (db) dblog(" (can do every %d turns. --> %0.1f)", f->val[2], thisavg);
}
if (ot->id == OT_A_GRAB) {
// assume can only grab once in the 10 turns.
thisavg /= 10;
}
avgdam += thisavg;
}
}
}
}
// -- avg damage in 10 turns
if (db) dblog("calcxp: avg damage dealt (with abilities) is %0.1f",avgdam);
avgdam *= 10;
offense = avgdam;
if (db) dblog("calcxp: ATTACKVAL IS %0.1f",offense);
// extra 'spells'
if (hasflag(lf->race->flags, F_INDUCEFEAR)) {
spells += 10;
}
// TOTAL:
xpval = offense + defence + spells;
f = lfhasflag(lf, F_XPMOD);
if (f) {
xpval += f->val[0];
if (db) dblog("calcxp: F_XPMOD is %d",f->val[0]);
}
if (multiplier > 1) {
xpval *= multiplier;
if (db) dblog("calcxp: mulitplier takes val to %0.1f",xpval);
}
if (db) dblog("calcxp: xpval: %0.1f --> %0.1f",xpval, xpval * xpconstant);
xpval *= xpconstant;
if (db) dblog("calcxp: ------ FINAL XPVAL: %d ------",(int)xpval);
if (db) dblog("");
return (int) xpval;
}
int calcxprace(enum RACE rid) {
cell_t c;
int xpval;
map_t m;
lifeform_t *lf;
// set up fake map
m.lf = NULL;
m.lastlf = NULL;
// make a fake cell
setcelltype(&c, CT_CORRIDOR);
c.lf = NULL;
c.map = &m;
// make a fake lf
lf = addlf(&c, rid, 1);
xpval = calcxp(lf);
killlf(lf);
return xpval;
}
void callguards(lifeform_t *caller, lifeform_t *victim) {
lifeform_t *l;
for (l = caller->cell->map->lf ; l ; l = l->next) {
if (!isplayer(l) && (l != caller) && (l != victim) && lfhasflag(l, F_GUARD)) {
aiattack(l, victim, PERMENANT);
if (isplayer(victim)) {
addflag(l->flags, F_HOSTILE, B_TRUE, NA, NA, NULL);
}
}
}
}
int canattack(lifeform_t *lf) {
/*
if (!getstamina(lf)) {
reason = E_NOSTAM;
return B_FALSE;
} else */
if (lfhasflag(lf, F_STUNNED)) {
reason = E_STUNNED;
return B_FALSE;
} else if (lfhasflag(lf, F_NOATTACK)) {
reason = E_IMPOSSIBLE;
return B_FALSE;
}
return B_TRUE;
}
// need ob is populated with with the obejcttype needed.
int canbuild(lifeform_t *lf, objecttype_t *ot, char *needtext, enum OBTYPE *needob, int *numneed) {
char requiretext[BUFLEN];
objecttype_t *tempot;
char *template = " (required %d x %s)";
object_t *o;
*needob = OT_NONE;
if (needtext) sprintf(needtext, "%s", ot->name);
switch (ot->id) {
case OT_BARRICADE:
*needob = OT_IRONSTAFF;
*numneed = 2;
break;
case OT_RUBBLE:
*needob = OT_STONE;
*numneed = 20;
break;
case OT_FENCEWOOD:
*needob = OT_WOODPLANK;
*numneed = 1;
break;
case OT_TRAPDOORFALL:
*needob = OT_NONE;
*numneed = 0;
break;
case OT_TRAPNEEDLEP:
*needob = OT_NEEDLE;
*numneed = 1;
break;
case OT_TRAPFIRE:
*needob = OT_POT_RUM;
*numneed = 1;
break;
case OT_TRAPMINE:
*needob = OT_GRENADE;
*numneed = 1;
break;
case OT_TRAPARROW:
*needob = OT_ARROW;
*numneed = 1;
break;
case OT_TRAPROCK:
*needob = OT_STONE;
*numneed = 1;
break;
case OT_TRAPTRIP:
*needob = OT_ROPE;
*numneed = 1;
break;
default:
break;
}
if (*needob == OT_NONE) {
return B_TRUE;
}
o = hasob(lf->pack, *needob);
if (o && (o->amt >= *numneed)) {
tempot = findot(*needob);
sprintf(requiretext, template, *numneed, tempot->name);
if (needtext) strcat(needtext, requiretext);
return B_TRUE;
}
return B_FALSE;
}
// can lf cast spell/use ability 'oid'
int cancast(lifeform_t *lf, enum OBTYPE oid, int *mpcost) {
int castable = B_FALSE;
flag_t *f;
objecttype_t *ot;
int stamcost = 0;
// TODO: check for mute?
if (lfhasflag(lf, F_STUNNED)) {
reason = E_STUNNED;
return B_FALSE;
}
if (isprone(lf) && (oid != OT_A_FEIGNDEATH)) {
reason = E_PRONE;
return B_FALSE;
}
if (isswimming(lf) && (getskill(lf, SK_SWIMMING) < PR_EXPERT)) {
if (!isaquatic(lf)) {
reason = E_SWIMMING;
return B_FALSE;
}
}
if (isclimbing(lf)) {
reason = E_CLIMBING;
return B_FALSE;
}
if (hasjob(lf, J_PALADIN)) {
object_t *o;
// using cursed weapons/armour? no spells.
for (o = lf->pack->first ; o ; o = o->next) {
if (isequipped(o) && iscursed(o)) {
if (isweapon(o)) {
reason = E_PALADIN;
return B_FALSE;
} else if (isarmour(o)) {
reason = E_PALADIN2;
return B_FALSE;
}
}
}
}
reason = E_OK;
ot = findot(oid);
f = lfhasflagval(lf, F_CANWILL, oid, NA, NA, NULL);
if (f) {
int needgrab = B_FALSE;
// flying with broken/destroyed wings?
if ((oid == OT_S_FLIGHT) && (f->lifetime == FROMRACE)) {
if (lfhasflagval(lf, F_INJURY, IJ_WINGTORN, NA, NA, NULL)) {
reason = E_INJURED;
return B_FALSE;
} else if (lfhasflagval(lf, F_NOBODYPART, BP_WINGS, NA, NA, NULL)) {
reason = E_INJURED;
return B_FALSE;
}
}
// get canwill opts
texttospellopts(f->text, "needgrab:", &needgrab, NULL);
// no mp cost.
if (mpcost) *mpcost = 0;
// ability ready?
if (f->val[1] == f->val[2]) {
castable = B_TRUE;
} else {
reason = E_NOTREADY;
return B_FALSE;
}
if (needgrab || hasflag(ot->flags, F_NEEDSGRAB)) {
if (!lfhasflag(lf, F_GRABBING)) {
reason = E_NEEDGRAB;
return B_FALSE;
}
}
} else if ((f = lfhasflagval(lf, F_CANCAST, oid, NA, NA, NULL)) != NULL) {
int cost,power;
// can only cast innate racial spels?
if ((ot->obclass->id == OC_SPELL) && lfhasflag(lf, F_NOSPELLS)) {
if (f->lifetime != FROMRACE) {
reason = E_NOSPELLS;
return B_FALSE;
}
}
// need >animal intelligence to cast spells
if (ot->obclass->id == OC_SPELL) {
if (getattrbracket(getattr(lf, A_IQ), A_IQ, NULL) <= IQ_ANIMAL) {
if (!lfhasflag(lf, F_CASTWITHOUTIQ)) {
reason = E_LOWIQ;
return B_FALSE;
}
}
}
// for mosnters: spell ready?
if (f->val[1] == f->val[2]) {
castable = B_TRUE;
} else {
reason = E_NOTREADY;
return B_FALSE;
}
// how powerful is this spell?
power = getspellpower(lf, oid);
if (power <= 0) {
reason = E_TOOPOWERFUL;
return B_FALSE;
}
// how much mp does it take to cast this?
if (isplayer(lf)) {
cost = getmpcost(lf, oid);
} else {
cost = 0;
}
if (mpcost) *mpcost = cost;
if (lf->mp >= cost) {
castable = B_TRUE;
} else {
reason = E_NOMP;
return B_FALSE;
}
}
// do we have enough stamina to do this?
stamcost = getstamcost(lf, oid);
if (stamcost && (getstamina(lf) < stamcost)) {
reason = E_NOSTAM;
return B_FALSE;
}
return castable;
}
int cancook(lifeform_t *lf, recipe_t *rec, enum ERROR *reason) {
// skill high enough?
if (!canmakerecipe(lf, rec)) {
if (reason) *reason = E_TOOHARD;
return B_FALSE;
}
// do we have the ingredients?
if (getingredients(lf->pack, rec, NULL, NULL, NULL, NULL, B_FALSE)) {
if (reason) *reason = E_NOOB;
return B_FALSE;
}
return B_TRUE;
}
int canclimb(lifeform_t *lf, enum ERROR *reason) {
cell_t *cc;
cc = getcellindir(lf->cell, lf->facing);
if (isclimbing(lf)) {
if (reason) *reason = E_CLIMBING;
return B_FALSE;
} else if (!cc) {
if (reason) *reason = E_BADCLIMBDIR;
return B_FALSE;
} else if (!cc->type->solid) {
if (hasobwithflagval(cc->obpile, F_PIT, D_DOWN, NA, NA, NULL)) {
// ok
} else if (hasobwithflag(cc->obpile, F_CLIMBOBSTACLE)) {
} else {
if (reason) *reason = E_BADCLIMBDIR;
return B_FALSE;
}
} else if (cc->lf) {
if (reason) *reason = E_LFINWAY;
return B_FALSE;
} else if (isswimming(lf)) {
if (reason) *reason = E_SWIMMING;
return B_FALSE;
} else if (isimmobile(lf)) {
if (reason) *reason = E_CANTMOVE;
return B_FALSE;
} else if (isburdened(lf) || lfhasflag(lf, F_GRAVBOOSTED)) {
if (reason) *reason = E_TOOHEAVY;
return B_FALSE;
}
return B_TRUE;
}
int candrink(lifeform_t *lf, object_t *o) {
// undead won't drink
if (getraceclass(lf) == RC_UNDEAD) {
reason = E_UNDEAD;
return B_FALSE;
}
if (!isdrinkable(o)) {
reason = E_WRONGOBTYPE;
return B_FALSE;
}
reason = E_OK;
return B_TRUE;
}
// if false, returns why you can't eat it in 'reason'
int caneat(lifeform_t *lf, object_t *o) {
// undead will only eat fleshy corpses
if (getraceclass(lf) == RC_UNDEAD) {
if (hasflag(o->flags, F_CORPSEOF) && (o->material->id == MT_FLESH)) {
return B_TRUE;
}
reason = E_UNDEAD;
return B_FALSE;
}
// note: must do this check _before_ call to isedible()!
if (lfhasflagval(lf, F_CANEATMATERIAL, o->material->id, NA, NA, NULL)) {
return B_TRUE;
}
if (!isedible(o)) {
reason = E_WRONGOBTYPE;
return B_FALSE;
}
if (!isplayer(lf) && lfhasflag(lf, F_RAGE)) {
reason = E_WONT;
return B_FALSE;
}
// ring of hunger overrides most eating checks
if (!hasequippedobid(lf->pack, OT_RING_HUNGER)) {
// ai won't eat bad food
if (!isplayer(lf) && isrotting(o)) {
reason = E_WONT;
return B_FALSE;
}
if ((o->type->id == OT_CORPSE) || (o->type->id == OT_HEAD)) {
flag_t *f;
f = hasflag(o->flags, F_CORPSEOF);
if (f) {
race_t *r;
r = findrace(f->val[0]);
// same race? let the player do so.
if (!isplayer(lf)) {
if ((r->id == lf->race->id) || (r->baseid == lf->race->baseid)) {
enum RACECLASS rc;
rc = getraceclass(lf);
// race which doens't eat its own?
if ((rc == RC_ANIMAL) || (rc == RC_HUMANOID)) {
// no cannibulism!
reason = E_NOCANNIBUL;
return B_FALSE;
}
}
}
}
}
if (lfhasflag(lf, F_VEGETARIAN) && hasflag(o->flags, F_ISMEAT)) {
reason = E_VEGETARIAN;
return B_FALSE;
}
if (lfhasflag(lf, F_CARNIVORE) && !hasflag(o->flags, F_ISMEAT)) {
reason = E_CARNIVORE;
return B_FALSE;
}
}
if (lfhasflag(lf, F_PARTVEGETARIAN) && hasflag(o->flags, F_ISMEAT)) {
if (gethungerlevel(gethungerval(player)) < H_PECKISH) {
reason = E_PARTVEGETARIAN;
return B_FALSE;
}
}
// ai lifeforms won't eat tainted food unless they can handle it
if (!isplayer(lf)) {
if (hasflag(o->flags, F_TAINTED) && !lfhasflag(lf, F_CANEATRAW)) {
reason = E_WONT;
return B_FALSE;
}
}
return B_TRUE;
}
int canexorcise(lifeform_t *lf, lifeform_t *target, int modifier) {
int maxlevel;
if (lfhasflag(target, F_UNIQUE)) return B_FALSE;
maxlevel = gettr(lf) + getskill(lf, SK_LORE_DEMONS) + modifier;
if (gettr(target) <= maxlevel) {
return B_TRUE;
}
return B_FALSE;
}
int canhaverandombehaviour(lifeform_t *lf) {
if (lfhasflag(lf, F_BEHAVIOUR)) return B_FALSE;
if (isundead(lf)) return B_FALSE;
if (isgod(lf)) return B_FALSE;
if (getraceclass(lf) == RC_HUMANOID) {
return B_TRUE;
}
return B_FALSE;
}
// ie. will sound from 'dest' reach the ears of 'lf'
int canhear(lifeform_t *lf, cell_t *dest, int volume, int *numwalls) {
int numpixels;
int i;
int x1,y1;
int sounddist;
int x2,y2;
map_t *map;
cell_t *retcell[MAXRETCELLS];
int celldist;
if (numwalls) *numwalls = 0;
if (!lf) return B_FALSE;
if (!dest) return B_FALSE;
if (!lf->cell) return B_FALSE;
// can't hear when dead.
if (isdead(lf)) return B_FALSE;
// can't hear if you are deaf or have no ears
if (!hasbp(lf, BP_EARS)) return B_FALSE;
if (isdeaf(lf)) return B_FALSE;
// can't hear when training or enraged
if (lfhasflag(lf, F_RAGE)) return B_FALSE;
if (lfhasflag(lf, F_TRAINING)) return B_FALSE;
// can't hear noises from other maps
if (lf->cell->map != dest->map) return B_FALSE;
celldist = getcelldist(lf->cell, dest);
// for player only:
// can't hear if you have a hostile mosnter next to you
// and you're not blind.
// (you're too engrossed in the battle)
/*
if (isplayer(lf) && isinbattle(lf)) {
if (celldist != 1) return B_FALSE;
}
*/
map = dest->map;
x1 = lf->cell->x;
y1 = lf->cell->y;
x2 = dest->x;
y2 = dest->y;
calcbresnham(map, x1, y1, x2, y2, retcell, &numpixels );
// get sound celldistance
//sounddist = gethearingrange(lf);
sounddist = getsounddist(volume);
if (sounddist < celldist) { // sound won't travel far enough
return B_FALSE;
}
for (i = 0; i < numpixels ; i++) {
cell_t *cell;
cell = retcell[i];
// don't need to move out of the last one
if ((cell->x == x2) && (cell->y == y2)) {
break;
}
// you can always hear your own cell
if (i != 0) {
// solid cells decrease hearing range
if (cell->type->solid) {
if (numwalls) (*numwalls)++;
sounddist--;
}
// magic barriers stop all sound
if (hasob(cell->obpile, OT_MAGICBARRIER)) {
return B_FALSE;
}
// hearing range decreases by one
sounddist--;
}
if (sounddist <= 0) {
return B_FALSE;
}
}
return B_TRUE;
}
//
int cannotmove(lifeform_t *lf) {
if (lfhasflag(lf, F_PARALYZED) || lfhasflag(lf, F_FROZEN) || lfhasflag(lf, F_ASLEEP)) {
return B_TRUE;
}
return B_FALSE;
}
int canlearn(lifeform_t *lf, enum SKILL skid) {
if (ismaxedskill(lf, skid)) return B_FALSE;
if (lfhasflagval(lf, F_NOSKILL, skid, NA, NA, NULL)) {
return B_FALSE;
}
if (lfhasflagval(lf, F_CANLEARN, skid, NA, NA, NULL)) {
return B_TRUE;
}
return B_FALSE;
}
int canmakerecipe(lifeform_t *lf, recipe_t *rec) {
if (getskill(lf, SK_COOKING) >= rec->ningredients) {
return B_TRUE;
}
return B_FALSE;
}
int canopendoors(lifeform_t *lf) {
if (lf) {
if (!lfhasflag(lf, F_HUMANOID)) return B_FALSE;
if (!hasbp(lf, BP_HANDS)) return B_FALSE;
}
return B_TRUE;
}
int canoperate(lifeform_t *lf, object_t *o, enum ERROR *why) {
if (why) *why = E_OK;
if (lfhasflag(lf, F_RAGE)) {
if (why) *why = E_RAGE;
return B_FALSE;
}
if (lfhasflag(lf, F_STUNNED)) {
if (why) *why = E_STUNNED;
return B_FALSE;
}
if (!lfhasflag(lf, F_HUMANOID) || !hasbp(lf, BP_HANDS)) {
if (!hasflag(o->flags, F_OPERWITHOUTHANDS)) {
if (why) *why = E_NOHANDS;
return B_FALSE;
}
}
return B_TRUE;
}
int canpickup(lifeform_t *lf, object_t *o, int amt) {
reason = E_OK;
if (amt == ALL) {
amt = o->amt;
}
if (hasflag(o->flags, F_NOPICKUP)) {
reason = E_NOPICKUP;
return B_FALSE;
}
if (isimpassableob(o, lf, getlfsize(lf))) {
reason = E_TOOBIG;
return B_FALSE;
}
if (lf) {
if (isstuck(lf) == o) {
reason = E_STUCK;
return B_FALSE;
}
if (getobsize(o) > getlfsize(lf)) {
reason = E_TOOBIG;
return B_FALSE;
}
if (lfhasflag(lf, F_NOPACK)) {
reason = E_NOPACK;
return B_FALSE;
}
if (lfhasflag(lf, F_GRAVBOOSTED)) {
reason = E_GRAVBOOSTED;
return B_FALSE;
}
if ((getlfmaterial(lf) == MT_GAS) || lfhasflag(lf, F_NONCORPOREAL)) {
reason = E_INSUBSTANTIAL;
return B_FALSE;
}
// too heavy to lift?
//max = getlfweight(lf, B_NOOBS) * 2; // twice your body weight
if (getobunitweight(o) + getobpileweight(lf->pack) > (getmaxcarryweight(lf)*2)) {
reason = E_TOOHEAVY;
return B_FALSE;
}
// space in pack?
if (!obfits(o, lf->pack)) {
reason = E_NOSPACE;
return B_FALSE;
}
}
return B_TRUE;
}
// - can't turn into monsters which aren't randomly generated.
// - can't turn into unique monsters
// - can't turn into undead monsters
int canpolymorphto(enum RACE rid) {
race_t *r;
r = findrace(rid);
if (!r) return B_FALSE;
if (!appearsrandomly(rid)) return B_FALSE;
if (hasflag(r->flags, F_UNDEAD) || (r->raceclass->id == RC_UNDEAD)) return B_FALSE;
return B_TRUE;
}
int canpush(lifeform_t *lf, object_t *o, int dir) {
cell_t *obcell, *dstcell;
float adjweight;
reason = E_OK;
if ((getlfmaterial(lf) == MT_GAS) || lfhasflag(lf, F_NONCORPOREAL)) {
reason = E_INSUBSTANTIAL;
return B_FALSE;
}
// check object weight vs. lf weight
// adjust object weight for cell sliperriness.
adjweight = getobweight(o);
if (o->pile->where) {
adjweight -= getslipperyness(o->pile->where, NULL);
limitf(&adjweight, 0, NA);
}
if (adjweight > getmaxpushweight(lf)) {
reason = E_TOOHEAVY;
return B_FALSE;
}
// check cell behind object
obcell = o->pile->where;
if (!obcell) {
reason = E_FAILED;
return B_FALSE;
}
dstcell = getcellindir(obcell, dir);
if (!cellwalkable(NULL, dstcell, NULL)) {
reason = E_FAILED;
return B_FALSE;
}
if (isswimming(lf) || isclimbing(lf)) {
reason = E_FAILED;
return B_FALSE;
}
return B_TRUE;
}
int canquaff(lifeform_t *lf, object_t *o) {
if (!isdrinkable(o)) {
reason = E_WRONGOBTYPE;
return B_FALSE;
}
if (getlfmaterial(lf) == MT_GAS) {
reason = E_INSUBSTANTIAL;
return B_FALSE;
}
return B_TRUE;
}
// can lf reach victim to attack them?
int canreach(lifeform_t *lf, lifeform_t *victim, int *reachpenalty) {
int diff,lffootheight,victimfootheight;
// default
if (reachpenalty) *reachpenalty = 0;
// harder to hit flying/levitating enemies, or ones climbing
// (ie they are higher than you)
lffootheight = getfeetheight(lf);
victimfootheight = getfeetheight(victim);
diff = victimfootheight - (getlfsize(lf) + lffootheight);
if (diff > 0) {
if (reachpenalty) *reachpenalty = diff;
return B_FALSE;
}
return B_TRUE;
}
// can lf reach victim's bodypart bp?
int canreachbp(lifeform_t *lf, lifeform_t *victim, enum BODYPART bp) {
int lffeet, vicfeet;
int bpheight,topthresh,bottomthresh;
// can't reach them at all!
if (!canreach(lf, victim, NULL)) {
return B_FALSE;
}
// get height of your feet
lffeet = getfeetheight(lf);
vicfeet = getfeetheight(victim);
switch (bp) {
// upper
case BP_EYES:
case BP_HEAD:
case BP_HEAD2:
case BP_HEAD3:
case BP_EARS:
case BP_NECK:
case BP_SHOULDERS:
bpheight = vicfeet + getlfsize(victim);
break;
case BP_WEAPON:
case BP_SECWEAPON:
case BP_HANDS:
case BP_RIGHTFINGER:
case BP_LEFTFINGER:
bpheight = vicfeet + pctof(75, getlfsize(victim));
break;
case BP_BODY:
case BP_WAIST:
case BP_WINGS:
case BP_TAIL:
bpheight = vicfeet + pctof(50, getlfsize(victim));
break;
case BP_LEGS:
case BP_BACKLEGS:
case BP_FRONTLEGS:
bpheight = vicfeet + pctof(25, getlfsize(victim));
break;
case BP_FEET:
bpheight = vicfeet;
break;
}
// your reach is defined as anywhere between your feet and just over your
// head. flying creatures have more leeway.
if (isairborne(lf, NULL)) {
topthresh = 3;
bottomthresh = 2;
} else {
topthresh = 0;
bottomthresh = 0;
}
if ((bpheight < lffeet - bottomthresh) ||
(bpheight > (lffeet + getlfsize(lf)) + topthresh)) {
return B_FALSE;
}
return B_TRUE;
}
int cansee(lifeform_t *viewer, lifeform_t *viewee) {
return cansee_real(viewer, viewee, B_TRUE);
}
// if uselos is false, then this function means "COULD viewer see
// viewee assuming they have los?"
int cansee_real(lifeform_t *viewer, lifeform_t *viewee, int uselos) {
object_t *o;
flag_t *f;
int xray = 0;
int dist;
int tremordist,smelldist,darkvisdist;
int invisible = B_FALSE;
if (gamemode < GM_GAMESTARTED) {
return B_TRUE;
}
if (!viewee->cell || !viewer->cell) {
return B_FALSE;
}
f = hasflag(viewer->flags, F_XRAYVIS);
if (f) {
xray = f->val[0];
} else {
xray = 0;
}
dist = getcelldist(viewer->cell, viewee->cell);
f = lfhasflag(viewer, F_TREMORSENSE);
if (f && !isairborne(viewee, NULL) && !isairborne(viewer, NULL)) {
if (f->val[0] > 0) {
tremordist = f->val[0];
} else {
tremordist = dist;
}
} else {
tremordist = -1;
}
f = lfhasflag(viewer, F_ENHANCESMELL);
if (f) {
if (f->val[0] > 0) {
smelldist = f->val[0];
} else {
smelldist = dist;
}
} else {
smelldist = -1;
}
darkvisdist = getnightvisrange(viewer);
// viewer asleep?
f = lfhasflag(viewer, F_ASLEEP);
if (f) {
if (f->val[1] != ST_MEDITATING) {
// can only 'see' yourself
if (viewee != viewer) {
return B_FALSE;
}
}
}
/*
if (areallies(player, viewee) && !isplayer(viewee) && canhear(player, viewee->cell, 3)) {
return B_TRUE;
}
*/
if (uselos) {
// no line of sight?
if (!haslos(viewer, viewee->cell)) {
if ((dist <= tremordist)) {
} else if ((dist <= smelldist)) {
} else {
return B_FALSE;
}
}
}
// viewee is invisible?
if (lfhasflag(viewee, F_INVISIBLE)) {
invisible = B_TRUE;
}
// cloak of shadows?
/*
o = getequippedob(viewee->pack, BP_SHOULDERS);
if (o && hasflagval(o->flags, F_HASBRAND, BR_SHADOWS, NA, NA, NULL)) {
if (!islit(viewee->cell)) {
invisible = B_TRUE;
}
}
*/
f = lfhasflag(viewee, F_SHADOWED);
if (f && (dist > f->val[0])) {
if (dist <= darkvisdist) {
} else if ((dist <= tremordist)) {
} else if ((dist <= smelldist)) {
} else {
return B_FALSE;
}
}
// viewee hiding?
if (ishidingfrom(viewee, viewer)) {
invisible = B_TRUE;
}
if (invisible) {
if (lfhasflag(viewer, F_SEEINVIS)) {
} else if ((dist <= tremordist)) {
} else if ((dist <= smelldist)) {
} else {
return B_FALSE;
}
}
// something obscuring them?
for (o = viewee->cell->obpile->first ; o ; o = o->next) {
f = hasflag(o->flags, F_BLOCKSVIEW);
if (f) {
if (!lfhasflagval(viewer, F_CANSEETHROUGHMAT, o->material->id, NA, NA, NULL)) {
if (!xray || (xray < dist)) {
return B_FALSE;
}
}
}
// viewee underwater and more than 1 cell away?
if ((getobdepth(o, viewee) >= DP_HEAD) && (dist > 1)) {
if (!isairborne(viewee, NULL)) {
return B_FALSE;
}
}
}
return B_TRUE;
}
int cansleep(lifeform_t *lf) {
if (lfhasflag(lf, F_NOSLEEP)) {
return B_FALSE;
}
return B_TRUE;
}
int canthrow(lifeform_t *lf, object_t *o, enum ERROR *why) {
flag_t *f;
if (why) *why = E_OK;
if (lfhasflag(lf, F_RAGE)) {
if (why) *why = E_RAGE;
return B_FALSE;
}
if (lfhasflag(lf, F_STUNNED)) {
if (why) *why = E_STUNNED;
return B_FALSE;
}
f = hasflag(o->flags, F_EQUIPPED);
if (f && (f->val[0] != BP_WEAPON)) {
if (why) *why = E_EQUIPPED;
return B_FALSE;
}
if (getmaxthrowrange(lf, o) < 1) {
if (why) *why = E_LOWSTR;
return B_FALSE;
}
return B_TRUE;
}
int canuseweapons(lifeform_t *lf) {
if (lfhasflag(lf, F_HUMANOID)) {
return B_TRUE;
}
return B_TRUE;
}
// where == BP_NONE means "can i wear it anywhere?'
int canwear(lifeform_t *lf, object_t *o, enum BODYPART where) {
int i,nretflags,nparts = 0;
//object_t *oo;
flag_t *f, *retflag[MAXCANDIDATES];
enum BODYPART possbp[MAXBODYPARTS];
reason = E_OK;
if (where != BP_NONE) {
if (!hasbp(lf, where)) {
reason = E_NOBP;
return B_FALSE;
}
if (!bpcantakearmour(lf, where)) {
reason = E_DOESNTFIT;
return B_FALSE;
}
}
if (!armourfits(lf, o, &reason)) {
return B_FALSE;
}
// already equipped?
if (hasflag(o->flags, F_EQUIPPED)) {
reason = E_ALREADYUSING;
return B_FALSE;
}
// wearable at all?
if (!iswearable(o) || !lfhasflag(lf, F_HUMANOID)) {
reason = E_IMPOSSIBLE;
return B_FALSE;
}
// paladin?
if (hasjob(lf, J_PALADIN)) {
if (!isblessed(o) || !o->blessknown) {
if (isarmour(o)) {
reason = E_PALADIN;
return B_FALSE;
}
}
}
// injuries?
if ((where == BP_HANDS) && lfhasflagval(lf, F_INJURY, IJ_HANDSWOLLEN, NA, NA, NULL)) {
reason = E_INJURED;
return B_FALSE;
}
if ((where == BP_FEET) && lfhasflagval(lf, F_INJURY, IJ_ANKLESWOLLEN, NA, NA, NULL)) {
reason = E_INJURED;
return B_FALSE;
}
if (gettechlevel(o->type->id) > getskill(lf, SK_TECHUSAGE)) {
reason = E_NOTKNOWN;
return B_FALSE;
}
if (!meetsallattreqs(lf, o)) {
// meetsattreq will set 'reason' for us.
return B_FALSE;
}
// can we wear it ANYWHERE?
getflags(o->flags, retflag, &nretflags, F_GOESON, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_GOESON) {
possbp[nparts] = f->val[0];
nparts++;
}
}
if (nparts == 0) {
// can't wear anywhere!
reason = E_IMPOSSIBLE;
return B_FALSE;
}
if (where != BP_NONE) {
int found = B_FALSE;
// is one of the possible locations the one we are checking?
for (i = 0; i < nparts; i++) {
if (possbp[i] == where) {
found = B_TRUE;
}
}
if (!found) {
// can't wear there!
reason = E_IMPOSSIBLE;
return B_FALSE;
}
// is the GIVEN part free?
if (!isfreebp(lf, where)) {
reason = E_WEARINGSOMETHINGELSE;
return B_FALSE;
}
} else {
if (hasflag(o->flags, F_GOESONMULTI)) {
// are ALL of these body parts free?
for (i = 0; i < nparts; i++) {
if (!isfreebp(lf, possbp[i])) {
reason = E_WEARINGSOMETHINGELSE;
return B_FALSE;
}
}
return B_TRUE;
} else {
int ok = B_FALSE;
// are ANY of these body parts free?
for (i = 0; i < nparts; i++) {
if (isfreebp(lf, possbp[i])) {
ok = B_TRUE;
break;
}
}
// no parts free
if (!ok) {
reason = E_WEARINGSOMETHINGELSE;
return B_FALSE;
}
}
}
/*
// anything else worn there?
for (oo = lf->pack->first ; oo ; oo = oo->next) {
f = hasflagval(oo->flags, F_EQUIPPED, where, -1, -1, NULL);
if (f) {
reason = E_WEARINGSOMETHINGELSE;
return B_FALSE;
}
}
*/
return B_TRUE;
}
int canweild(lifeform_t *lf, object_t *o) {
flag_t *f;
enum BODYPART weildloc,otherloc;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
weildloc = getweildloc(o, lf, &otherloc, NULL);
// already weilding it?
if (o) {
if (isequipped(o)) {
reason = E_ALREADYUSING;
return B_FALSE;
}
// paladin?
if (hasjob(lf, J_PALADIN)) {
if (!isblessed(o) || !o->blessknown) {
reason = E_PALADIN;
return B_FALSE;
}
}
// too heavy?
if (lfhasflagval(lf, F_INJURY, IJ_SHOULDERDISLOCATED, NA, NA, NULL)) {
if (isheavyweapon(o)) {
reason = E_INJURED;
return B_FALSE;
}
}
if ((gettechlevel(o->type->id) > getskill(lf, SK_TECHUSAGE))) {
reason = E_NOTKNOWN;
return B_FALSE;
}
if (lfhasflagval(lf, F_INJURY, IJ_TENDONCUT, NA, NA, NULL)) {
if ((weildloc == BP_WEAPON) || (otherloc == BP_WEAPON)) {
reason = E_INJURED;
return B_FALSE;
}
}
}
// special case...
if (lf->race->baseid == R_DANCINGWEAPON) {
return B_TRUE;
}
if (!canuseweapons(lf)) {
reason = E_IMPOSSIBLE;
return B_FALSE;
}
if (!hasbp(lf, weildloc)) {
if (o && isfirearm(o) && !getequippedob(lf->pack, otherloc)) {
int temp;
// firearm can go in other hand.
// swap locations.
temp = weildloc;
weildloc = otherloc;
otherloc = temp;
} else {
reason = E_NOHANDS;
return B_FALSE;
}
}
if (o) {
int i;
getflags(o->flags, retflag, &nretflags, F_ATTREQ, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_ATTREQ) {
// meetsattreq will set 'reason' for us.
if (!meetsattreq(lf, f, o, NULL)) {
return B_FALSE;
}
}
}
if (istwohandedfor(o, lf)) {
// need both hands free...
if (!hasbp(lf, otherloc)) {
reason = E_NOHANDS;
return B_FALSE;
}
}
}
reason = E_OK;
// trying to fight unarmed, but no unarmed attack?
if (o == NULL) {
if (!hasflag(lf->flags, F_HASATTACK)) {
reason = E_NOUNARMEDATTACK;
return B_FALSE;
}
}
return B_TRUE;
}
int cantakeoff(lifeform_t *lf, object_t *o) {
flag_t *f;
reason = E_OK;
f = hasflag(o->flags, F_EQUIPPED);
if (!f) {
reason = E_NOTEQUIPPED;
return B_FALSE;
}
// cursed?
if (o->blessed == B_CURSED) {
reason = E_CURSED;
return B_FALSE;
}
// injuries?
if (isequippedon(o, BP_HANDS) && lfhasflagval(lf, F_INJURY, IJ_HANDSWOLLEN, NA, NA, NULL)) {
reason = E_INJURED;
return B_FALSE;
}
if (isequippedon(o, BP_FEET) && lfhasflagval(lf, F_INJURY, IJ_ANKLESWOLLEN, NA, NA, NULL)) {
reason = E_INJURED;
return B_FALSE;
}
return B_TRUE;
}
int cantalk(lifeform_t *lf) {
// phantasms dont talk
if (lfhasflag(lf, F_PHANTASM)) {
return B_FALSE;
}
if (lfhasflag(lf, F_NOTALK)) {
return B_FALSE;
}
// if the lf can't explicitly talk, check its race
if (!lfhasflag(lf, F_CANTALK)) {
if (!racecantalk(lf->race->id)) {
return B_FALSE;
}
}
// too dumb?
if (getattr(lf, A_IQ) <= AT_VLOW) {
return B_FALSE;
}
// beheaded?
if (lfhasflag(lf, F_BEHEADED)) {
return B_FALSE;
}
return B_TRUE;
}
int castspell(lifeform_t *lf, enum OBTYPE sid, lifeform_t *targlf, object_t *targob, cell_t *targcell, object_t *fromob, int *seen) {
int rv;
int needtovalidate = B_FALSE;
int targettype;
int cost;
flag_t *f,*willflag = NULL,*castflag = NULL;
int power;
int spellblessed = B_UNCURSED;
objecttype_t *sp;
enum CASTTYPE casttype = CT_NORMAL;
if (fromob) {
spellblessed = fromob->blessed;
power = getobspellpower(fromob, lf);
} else {
spellblessed = B_UNCURSED;
power = getspellpower(lf, sid);
// check whether we _can_ cast it.
// do we have this spell/ability?
// enough mp? etc
if (!cancast(lf, sid, &cost)) {
if (isplayer(lf)) {
// announce
switch (reason) {
case E_TOOPOWERFUL:
msg("That spell is too powerful for you to cast.");
break;
case E_NOMP:
msg("You don't have enough mana to cast that.");
break;
case E_INJURED:
msg("Your injury prevents you from doing that.");
break;
case E_LOWIQ:
msg("You are not smart enough to cast spells.");
break;
case E_NOTREADY:
msg("This ability is not recharged yet.");
break;
case E_NOSPELLS:
msg("You can't cast spells.");
break;
case E_PALADIN:
msg("Your cursed weapon is nullifying your holy magic.");
break;
case E_PALADIN2:
msg("Your cursed armour is nullifying your holy magic.");
break;
case E_PRONE:
msg("You can't cast spells while prone.");
break;
case E_CLIMBING:
msg("You can't cast spells while climbing.");
break;
case E_SWIMMING:
msg("You can't cast spells while swimming.");
break;
case E_STUNNED:
msg("You can't cast spells while stunned.");
break;
default:
msg("For some reason, you can't cast that.");
break;
}
}
return B_TRUE;
}
willflag = lfhasflagval(lf, F_CANWILL, sid, NA, NA, NULL);
castflag = lfhasflagval(lf, F_CANCAST, sid, NA, NA, NULL);
// special case
if (!willflag) {
flag_t *mf;
mf = missingspellcastob(lf);
if (mf) {
if (strlen(mf->text)) {
if (isplayer(lf)) {
msg("You can't cast spells without a %s.", mf->text);
}
} else if (mf->val[0] != NA) {
objecttype_t *ot;
ot = findot(mf->val[0]);
if (isplayer(lf)) {
msg("You can't cast spells without %s %s.",needan(ot->name) ? "an" : "a", ot->name);
}
} else {
if (isplayer(lf)) {
msg("You can't cast spells without a spell focus.");
}
}
return B_TRUE;
}
}
casttype = getcasttype(lf, sid);
}
sp = findot(sid);
if (!fromob) {
if (isplayer(lf) && (power > 1) && hasflag(sp->flags, F_VARPOWER)) {
if (!hasactivespell(lf, sp->id)) {
int max;
char buf[BUFLEN],desc[BUFLEN];
int i;
char ch;
// ask what power
max = power;
snprintf(buf, BUFLEN, "Cast %s at what power level?", sp->name);
initprompt(&prompt, buf);
for (i = 1; i <= max; i++) {
int thiscost;
thiscost = getmpcost(lf, sid) * i;
if (lf->mp >= thiscost) {
snprintf(buf, BUFLEN, "Power %s (%d MP)", roman(i), thiscost);
getspelldesc(sp->id, i, desc);
if (strlen(desc)) {
strcat(buf, "\t");
strcat(buf, desc);
}
addchoice(&prompt, '0' + i, buf, buf, NULL, NULL);
}
}
addchoice(&prompt, '0', "Cancel", "Cancel", NULL, NULL);
ch = getchoice(&prompt);
power = ch - '0';
if (power == 0) {
msg("Cancelled.");
return B_TRUE;
}
// modify cost
cost *= i;
}
}
}
// ask for target cell
if ((f = hasflag(sp->flags, F_TARGETTEDSPELL)) != NULL) {
if ((f->val[1] == NA) || (f->val[2] == NA)) {
targettype = f->val[0];
needtovalidate = B_TRUE;
} else if ((power >= f->val[1]) && (power <= f->val[2])) {
targettype = f->val[0];
needtovalidate = B_TRUE;
} else {
targettype = TT_NONE;
needtovalidate = B_FALSE;
}
} else if (targcell) {
targettype = TT_NONE;
needtovalidate = B_FALSE;
}
if (needtovalidate) {
if (!validatespellcell(lf, &targcell,targettype, sid, power, fromob ? B_TRUE : B_FALSE)) {
if (isplayer(lf)) msg("Cancelled.");
return B_TRUE;
}
if (fromob && !targcell) {
return B_TRUE;
}
}
if (isplayer(lf)) {
if ((sid == OT_S_GATHERFLAME) && (lf->material->id == MT_FIRE)) {
if (getattrbracket(getattr(lf, A_WIS), A_WIS, NULL) >= AT_AVERAGE) {
char ch;
ch = askchar("Casting this while made of flame will harm you, continue?","yn", "n", B_TRUE, B_FALSE);
if (ch != 'y') {
msg("Cancelled.");
return B_TRUE;
}
}
}
}
// stop hiding
killflagsofid(lf->flags, F_HIDING);
// take time
taketime(lf, getspellspeed(lf));
killflagsofid(lf->flags, F_FULLSHIELD);
if (!fromob) {
flag_t *retflag[MAXCANDIDATES];
int nretflags,tempboost = 0,i;
// lose mp
losemp(lf, cost);
// spell fails?
// miscast chance?
if (isplayer(lf) && !hasjob(lf, J_GOD)) {
if (pctchance(getmiscastchance(lf))) {
msg("^WYour cumbersome armour makes you miscast your spell!");
return B_FALSE;
}
}
// casting a god-related spell while that god is angry at you?
if (isplayer(lf) && !willflag) {
if (godprayedto(R_GODNATURE) && godisangry(R_GODNATURE)) {
if (hasflagval(sp->flags, F_SPELLSCHOOL, SS_NATURE, NA, NA, NULL)) {
msg("You seem to be cut off from the powers of nature magic.");
return B_FALSE;
}
}
if (godprayedto(R_GODLIFE) && godisangry(R_GODLIFE)) {
if (hasflagval(sp->flags, F_SPELLSCHOOL, SS_LIFE, NA, NA, NULL)) {
msg("You seem to be cut off from the powers of life magic.");
return B_FALSE;
}
}
}
// adjust power?
if (hasjob(lf, J_DRUID)) {
power += countplantsinsight(lf);
limit(&power, NA, 10);
}
tempboost = 0;
getflags(lf->flags, retflag, &nretflags, F_TEMPMAGICBOOST, F_NONE);
for (i = 0; i < nretflags; i++) {
tempboost += retflag[i]->val[0];
killflag(retflag[i]);
}
// boost based on time?
switch (gettimephase()) {
case TP_MIDNIGHT:
if (hasflagval(sp->flags, F_SPELLSCHOOL, SS_DEATH, NA, NA, NULL)) {
tempboost += 3;
}
break;
case TP_TWILIGHTMORN:
case TP_SUNRISE:
if (hasflagval(sp->flags, F_SPELLSCHOOL, SS_LIFE, NA, NA, NULL)) {
tempboost += 3;
}
break;
default:
break;
}
if (tempboost) {
power += tempboost;
if (isplayer(lf)) {
msg("^gYour spell's power is boosted!^n");
}
}
if (!willflag && real_getmr(lf, B_ONLYEXTERNAL) && skillcheck(lf, SC_RESISTMAG, 90 + (power*10), 0) && !isgod(lf)) {
if (power > 1) {
// half strength
power /= 2;
if (power <= 1) power = 1;
if (isplayer(lf)) {
msg("^wYour magic resistance lowers your spell's power.");
}
}
}
}
// noise....
makenoise(lf, N_SPELLCAST);
// announce
if (!isplayer(lf) && !fromob) {
int doannounce = B_FALSE;
if (gamemode == GM_GAMESTARTED) {
if (cansee(player, lf)) {
doannounce = B_TRUE;
} else if ((casttype == CT_SOUNDBASED) && canhear(player, lf->cell, SV_TALK, NULL)) {
doannounce = B_TRUE;
}
}
if (doannounce) {
char lfname[BUFLEN];
char whattosay[BUFLEN];
getlfname(lf, lfname);
// special case
f = getspellcasttextflag(lf, sid);
if (f) {
if (strlen(f->text)) {
snprintf(whattosay, BUFLEN, "%s %s", lfname, f->text);
if (targlf && (f->val[2] == B_APPENDYOU)) {
char targname[BUFLEN];
if (targlf == lf) {
strcpy(targname, it(lf));
strcat(targname, "self");
} else {
getlfname(targlf, targname);
}
strcat(whattosay, " at ");
strcat(whattosay, targname);
}
strcat(whattosay, ".");
msg("%s", whattosay);
}
} else {
if (hasflag(sp->flags, F_CASTINGTIME)) {
msg("%s starts casting a spell.", lfname);
} else {
}
}
} else { // player can't see them
if ((targlf == player) || (targcell == player->cell)) {
if (!lfhasflag(player, F_ASLEEP) && !lfhasflag(lf, F_SPELLCASTTEXT)) {
msg("Something casts a spell at you.");
}
}
}
}
// eye protection will stop some spells!
if (targcell && targcell->lf) {
lifeform_t *victim;
victim = targcell->lf;
int protected = B_FALSE;
object_t *protob = NULL;
switch (casttype) {
case CT_EYESPIT:
protob = getarmour(victim, BP_EYES);
if (protob) protected = B_TRUE;
break;
case CT_GAZE:
protob = eyesshaded(victim);
if (protob) protected = B_TRUE;
break;
case CT_SOUNDBASED:
if (isdeaf(victim)) protected = B_TRUE;
break;
default:
protob = NULL;
protected = B_FALSE;
break;
}
if (protected) {
if (protob) {
if (isplayer(victim)) {
char gbuf[BUFLEN];
getobname(protob, gbuf, protob->amt);
msg("Your %s protects you.", noprefix(gbuf));
} else if (cansee(player, victim)) {
char lfname[BUFLEN],gbuf[BUFLEN];
getobname(protob, gbuf, protob->amt);
getlfname(victim, lfname);
msg("%s%s %s protects %s.", lfname, getpossessive(lfname), noprefix(gbuf), it(victim) );
}
} else {
if (isplayer(victim)) {
msg("You are unaffected.");
} else if (cansee(player, victim)) {
char lfname[BUFLEN];
getlfname(victim, lfname);
msg("%s is unaffected.", lfname);
}
}
return B_FALSE;
}
}
if (!fromob) {
flag_t *ff;
// is this a spell which we can only cast every x turns?
// if so, rest counter.
// do this _before_ casting the spell,
// in case the spell causes us to lose
// the f_canwill/f_cancast flag (eg. polymorph)
if (willflag) ff = willflag;
else ff = castflag;
if (ff) {
if (ff->val[2] != NA) {
ff->val[1] = -1;
}
}
}
// cast the spell. does it take time?
f = hasflag(sp->flags, F_CASTINGTIME) ;
if (!f) {
f = lfhasflagval(lf, F_SPELLCASTTIME, NA, sp->id, NA, NULL);
}
if (f && !fromob) {
int castingtime;
char tempbuf[BUFLEN];
char castingbuf[BUFLEN];
flag_t *castingflag;
castingtime = f->val[0];
strcpy(castingbuf, "");
if (targlf) {
snprintf(tempbuf, BUFLEN, "%d;",targlf->id);
} else {
strcpy(tempbuf, "-1;");
}
strcat(castingbuf, tempbuf);
if (targob) {
snprintf(tempbuf, BUFLEN, "%ld;",targob->id);
} else {
strcpy(tempbuf, "-1;");
}
strcat(castingbuf, tempbuf);
if (targcell) {
snprintf(tempbuf, BUFLEN, "%d;%d;%d;",targcell->map->id,targcell->x, targcell->y);
} else {
strcpy(tempbuf, "-1;-1;-1;");
}
strcat(castingbuf, tempbuf);
castingflag = addflag(lf->flags, F_CASTINGSPELL, sid, power, castingtime, castingbuf);
rv = B_FALSE;
if (isplayer(lf)) {
// announce
msg("You start casting %s.", sp->name);
}
} else { // instant cast
int obfromid = -1;
addflag(lf->flags, F_CASTINGSPELL, sid, NA, NA, NULL);
// override obfrom if required
if (willflag && (willflag->obfrom != -1)) {
obfromid = willflag->obfrom;
} else if (castflag && (castflag->obfrom != -1)) {
obfromid = castflag->obfrom;
}
if (obfromid != -1) {
fromob = findobbyid(lf->pack, obfromid);
}
rv = dospelleffects(lf, sid, power, targlf, targob, targcell, spellblessed, seen, B_FALSE, fromob);
f = lfhasflag(lf, F_CASTINGSPELL);
if (f) {
killflag(f);
}
}
// successful cast?
if (!rv) {
enum SPELLSCHOOL school;
school = getspellschoolknown(lf, sid);
if (!fromob) {
if (school != SS_NONE) {
enum SKILL skid;
skid = getschoolskill(school);
if (skid != SK_NONE) {
practice(lf, skid, 1);
}
}
}
if (isplayer(lf)) {
objecttype_t *ot;
flag_t *retflag[MAXCANDIDATES];
int nretflags,i;
// god of magic likes all spells
pleasegodmaybe(R_GODMAGIC, getspelllevel(sid));
// god of battle hates all spells except nullify
if (!fromob && (sid != OT_S_NULLIFY)) {
angergodmaybe(R_GODBATTLE, 25, GA_SPELL);
}
ot = findot(sid);
getflags(ot->flags, retflag, &nretflags, F_PLEASESGOD, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_PLEASESGOD) {
pleasegodmaybe(f->val[0], f->val[1]);
}
}
// anger gods?
switch (school) {
case SS_COLD:
angergodmaybe(R_GODFIRE, getspelllevel(sid)*5, GA_SPELL);
break;
case SS_DEATH:
angergodmaybe(R_GODLIFE, getspelllevel(sid)*5, GA_SPELL);
break;
case SS_LIFE:
angergodmaybe(R_GODDEATH, getspelllevel(sid)*5, GA_SPELL);
break;
default:
break;
}
}
}
return rv;
}
/*
int celllitfor(lifeform_t *lf, cell_t *c, int maxvisrange, int nightvisrange) {
int dist;
//int ambientvis;
dist = getcelldist(lf->cell, c);
// too far away
if (maxvisrange != UNLIMITED) {
if (dist > maxvisrange) {
// if it's lit and within our non-ambient-adjusted visrange, it's still ok
if (islit(c) && (dist <= maxvisrange)) return B_TRUE;
else return B_FALSE;
}
}
// outside ambient light range and beyond nightvis range
//ambientvis = getmapmaxvisrange(c->map);
//if ((ambientvis == 0) || (dist > ambientvis)) {
// if (dist >= nightvisrange) {
// return B_FALSE;
// }
// }
// outside the range of our light, and not lit
if ((nightvisrange != UNLIMITED) && !islit(c)) {
if (dist >= nightvisrange) {
return B_FALSE;
} else {
// inside our nightvis range and magically dark
if (c->lit == L_PERMDARK) {
return B_FALSE;
}
}
}
return B_TRUE;
}
*/
int celltransparentfor(lifeform_t *lf, cell_t *c, int *xray, int *rangemod) {
object_t *o;
flag_t *f;
if (rangemod) *rangemod = 0;
// solid cells stop los (unless it's your own cell)
if (!c->type->transparent && (c != lf->cell)) {
int ok = B_FALSE;
// high engineering lets you detect hollow walls. ie.
// if a wall has another wall behind it, you 'see' it.
//if (c->type->solid && nextcell && nextcell->type->solid) {
// if (isadjacent(c, lf->cell) && !isadjacent(nextcell, lf->cell) &&
// (getskill(lf, SK_ENGINEERING) >= PR_BEGINNER)) {
// ok = B_TRUE;
// }
//}
if (!ok) {
if (xray && *xray) {
(*xray)--;
} else return B_FALSE;
}
}
// check for lfs which block view
if (c->lf && (c->lf != lf) && cansee_real(lf, c->lf, B_FALSE)) {
if (!lfhasflag(lf, F_CANSEETHROUGHLF)) {
int sizediff;
// high sizediff means that the lf in the cell is bigger than the viewer
sizediff = getlfsize(c->lf) - getlfsize(lf);
// lf greater than 2 sizes bigger than us?
if (sizediff >= 2) {
if (xray && *xray) {
(*xray) -= (sizediff-1);
if (*xray < 0) *xray = 0;
} else return B_FALSE;
}
}
}
// check for objects which block view
for (o = c->obpile->first ; o ; o = o->next) {
f = hasflag(o->flags, F_BLOCKSVIEW);
if (f) {
if ((lf->cell == c) && (f->val[1] == B_TRUE)) {
} else if (!lfhasflagval(lf, F_CANSEETHROUGHMAT, o->material->id, NA, NA, NULL)) {
if (xray && *xray) {
(*xray)--;
} else {
if (f->val[0] == B_TRUE) {
return B_FALSE;
} else {
if (rangemod) *rangemod += f->val[0];
}
}
}
}
}
return B_TRUE;
}
int charmedaction(lifeform_t *lf, flag_t *charmflag) {
lifeform_t *charmer;
char charmername[BUFLEN];
charmer = findlf(lf->cell->map, charmflag->val[0]);
if (!charmer) {
killflag(charmflag);
return B_TRUE;
}
getlfname(charmer, charmername);
if (isadjacent(lf->cell, charmer->cell)) {
object_t *o;
enum OBTYPE oid[MAXPILEOBS];
int oidcovet[MAXPILEOBS];
int noids = 0;
enum FLAG wantflag[MAXPILEOBS];
int wantflagcovet[MAXPILEOBS];
int nwantflags = 0;
int ndone = 0;
// hands over wantob/weapon/armour
makewantedoblist(charmer, &noids, oid, oidcovet, &nwantflags, wantflag, wantflagcovet);
for (o = lf->pack->first ; o ; o = o->next) {
if (iscursed(o)) continue;
if (isweapon(o) || aiwants_real(charmer, o, NULL, &noids, oid, oidcovet, &nwantflags, wantflag, wantflagcovet)) {
if (isequipped(o)) {
takeoff(lf, o);
} else {
if (isplayer(lf)) {
char obname[BUFLEN];
char mastername[BUFLEN];
sprintf(mastername, "your new %s",
(getgender(charmer) == G_FEMALE) ?
"mistress" : "master");
getobname(o, obname, o->amt);
msg("^wYou hand over your %s to %s.", noprefix(obname),
cansee(lf, charmer) ? charmername : mastername);
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
char obname[BUFLEN];
getlfname(lf, lfname);
getobname(o, obname, o->amt);
msg("^w%s hands over %s to %s.", lfname, obname,
cansee(player, charmer) ? charmername : "someone");
}
moveob(o, charmer->pack, o->amt);
}
ndone++;
break;
}
}
// nothing they want? just remove armour/weapons.
if (!ndone) {
for (o = lf->pack->first ; o ; o = o->next) {
if (isequipped(o)) {
takeoff(lf, o);
ndone++;
break;
}
}
}
if (!ndone) {
if (isplayer(lf)) {
msg("^wYou bask in the glory of %s!", cansee(lf, charmer) ? charmername : "your new master");
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("^w%s stares in awe at %s.", lfname, cansee(lf, charmer) ? charmername : "someone");
}
taketime(lf, getactspeed(lf));
}
} else {
int dir;
// walks towards charmer, regardless of anything in the way
turntoface(lf, charmer->cell);
dir = getdirtowards(lf->cell, charmer->cell, lf, B_FALSE, DT_ORTH);
if (dir == D_NONE) {
if (isplayer(lf)) {
msg("^wYou try to %s towards %s, but fail.", getmoveverb(lf),
cansee(lf, charmer) ? charmername : "your new master");
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("^w%s tries to %s towards %s, but fail.", lfname, getmoveverb(lf),
cansee(lf, charmer) ? charmername : "something");
}
} else {
if (isplayer(lf)) {
msg("^wYou mindlessly %s towards %s.", getmoveverb(lf),
cansee(lf, charmer) ? charmername : "your new master");
}
trymove(lf, dir, B_FALSE, B_TRUE);
}
taketime(lf, getactspeed(lf));
}
return B_FALSE;
}
int checkburdened(lifeform_t *lf, int preburdened) {
int postburdened;
postburdened = isburdened(lf);
if (postburdened != preburdened) {
if (postburdened) {
if (preburdened == BR_NONE) {
msg("^wThe weight of your possessions is burdening you!");
statdirty = B_TRUE;
} else if (postburdened > preburdened) {
msg("^wThe weight of your possessions is burdening you even more!");
} else { // ie. postburdened < preburdened
msg("^wThe weight of your possessions is burdening you a little less now.");
}
} else { // not burdened
msg("^wYour possessions are no longer weighing you down.");
statdirty = B_TRUE;
}
return B_TRUE;
}
return B_FALSE;
}
// returns TRUE if something happened.
int checkfordrowning(lifeform_t *lf, object_t *o) {
int depth,i;
int didsomething = B_FALSE;
flag_t *f;
enum SKILLLEVEL slev;
if (isairborne(lf, NULL)) {
return B_FALSE;
}
depth = getobdepth(o, lf);
// activate amulet of swimming
if (depth >= DP_HEAD) {
object_t *o;
o = hasequippedobid(lf->pack, OT_AMU_SWIMMING);
if (o && !ispolymorphed(lf)) {
// transform into a swan!
if (!polymorphto(lf, R_SWAN, PERMENANT)) makeknown(o->type->id);
}
o = hasequippedobid(lf->pack, OT_AMU_EVOLUTION);
if (o) {
if (!polymorphto(lf, R_FISHFOLK, 5)) makeknown(o->type->id);
}
}
// recalculate depth now
depth = getobdepth(o, lf);
if (lfhasflag(lf, F_AQUATIC)) {
slev = PR_MASTER;
} else {
i = getskill(lf, SK_SWIMMING) - isburdened(lf);
limit(&i, 0, NA);
slev = i;
}
// apply water damage (ie rust etc) to armour.
for (i = 0; i <= depth; i++) {
object_t *armour = NULL;
if (i == DP_FEET) {
armour = getouterequippedob(lf, BP_FEET); if (armour) takedamage(armour, 4, DT_WATER, NULL);
} else if (i == DP_WAIST) {
armour = getouterequippedob(lf, BP_LEGS); if (armour) takedamage(armour, 4, DT_WATER, NULL);
armour = getouterequippedob(lf, BP_WAIST); if (armour) takedamage(armour, 4, DT_WATER, NULL);
} else if (i == DP_SHOULDERS) {
armour = getouterequippedob(lf, BP_BODY); if (armour) takedamage(armour, 4, DT_WATER, NULL);
armour = getouterequippedob(lf, BP_SHOULDERS); if (armour) takedamage(armour, 4, DT_WATER, NULL);
} else if (i == DP_HEAD) {
armour = getouterequippedob(lf, BP_HEAD); if (armour) takedamage(armour, 4, DT_WATER, NULL);
}
}
// will you drown?
if (depth >= DP_HEAD) {
if (lf->race->id == R_VAMPIRE) {
if (isplayer(lf)) {
msg("^BThe running water burns you!");
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("^%cThe running water burns %s!", getlfcol(lf, CC_BAD), lfname);
}
losehp(lf, roll("6d6"), DT_DIRECT, NULL, "running water");
}
if (needstobreath(lf)) {
if ((!slev || !getstamina(lf)) && !lfhasflag(lf, F_BREATHWATER) ) {
int damamt;
// take drowning damage. generally you'll die
// in around 3-4 turns.
damamt = lf->maxhp / (getattr(lf, A_CON) / 15);
limit(&damamt, 1, NA);
if (damamt >= lf->hp) {
char obname[BUFLEN];
if (isplayer(lf)) {
msg("^BYou drown.");
didsomething = B_TRUE;
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("^%c%s drowns.",getlfcol(lf, CC_BAD) , lfname);
didsomething = B_TRUE;
}
addflag(lf->flags, F_NODEATHANNOUNCE, B_TRUE, NA, NA, NULL);
lf->hp = 0;
getobnametruebase(o, obname, o->amt);
lf->lastdamtype = DT_DIRECT;
setlastdam(lf, obname);
setkillverb(lf, "Drowned");
} else {
char obname[BUFLEN];
if (isplayer(lf)) {
msg("^BYou are drowning!");
didsomething = B_TRUE;
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("^%c%s is drowning!", getlfcol(lf, CC_VBAD), lfname);
didsomething = B_TRUE;
}
getobnametruebase(o, obname, o->amt);
losehp(lf, damamt, DT_DIRECT, NULL, obname);
setlastdam(lf, obname);
setkillverb(lf, "Drowned");
}
}
} //end if needs to breath
} // end if depth > head
if (!isdead(lf)) {
f = isvulnto(lf->flags, DT_WATER, B_FALSE);
if (f) {
int dam;
if (strlen(f->text)) {
dam = roll(f->text);
} else {
dam = roll("1d6");
}
applywalkdam(lf, dam, DT_WATER, o, BP_NONE);
}
}
return didsomething;
}
int check_rest_ok(lifeform_t *lf) {
if (!safetorest(lf)) {
if (isplayer(lf)) {
switch (reason) {
case E_LEVITATING:
msg("You cannot rest while levitating in mid-air!");
break;
case E_MONSTERNEARBY:
msg("You cannot rest - there are monsters in view!");
break;
case E_STASIS:
msg("You cannot rest while your body is in stasis.");
break;
case E_TOOCOLD:
msg("The extreme cold prevents you from sleeping.");
break;
default:
msg("You cannot rest for some reason.");
break;
}
}
return B_TRUE;
}
return B_FALSE;
}
lifeform_t *clonelf(lifeform_t *src, cell_t *where) {
lifeform_t *lf;
lf = addmonster(where, src->race->id, NULL, B_FALSE, 1, B_FALSE, NULL);
if (lf) {
killflagsofid(lf->flags, F_XPVAL);
addflag(lf->flags, F_XPVAL, 0, NA, NA, NULL);
}
return lf;
}
// how dangerous is lf2 to lf1?
// < 0 = harder
// > 0 = easier
float comparelfs(lifeform_t *lf1, lifeform_t *lf2) {
float turnstokill1, turnstokill2;
float ratio;
turnstokill1 = gethitstokill(lf1, lf2, B_TRUE, B_TRUE); // #turns for lf1 to kill lf2
turnstokill2 = gethitstokill(lf2, lf1, B_TRUE, B_TRUE); // #turns for lf2 to kill lf1
if (turnstokill1 == 0) {
// lf1 can never kill lf2
ratio = -1;
} else if (turnstokill2 == 0) {
// lf2 can never kill lf1
ratio = 5;
} else {
// compare avgturnstokill values
// if turns to kill lf2 is lower, ratio will be positive.
ratio = (turnstokill2 / turnstokill1);
}
return ratio;
}
// note: this will kill incubateflag!
void completeincubation(lifeform_t *lf, flag_t *incubateflag) {
// parse flag text to get power & whatfrom
char *p;
char buf[BUFLEN];
int power;
enum POISONTYPE ptype;
ptype = incubateflag->val[0];
p = readuntil(buf, incubateflag->text, '^');
power = atoi(buf);
readuntil(buf, p, '^');
addtempflag(lf->flags, F_POISONED, ptype, power, incubateflag->obfrom, buf, incubateflag->val[2]);
poisoneffects(lf, ptype, power);
killflag(incubateflag);
}
int confuse(lifeform_t *lf, int howlong) {
flag_t *f;
f = lfhasflag(lf, F_CONFUSED);
if (f) {
if (f->lifetime > 0) f->lifetime += howlong;
} else {
addtempflag(lf->flags, F_CONFUSED, B_TRUE, NA, NA, NULL, howlong);
}
return B_FALSE;
}
void copycorpseflags(flagpile_t *dst, flagpile_t *src) {
// inherit physical properties...
copyflag(dst, src, F_DTVULN);
copyflag(dst, src, F_DTRESIST);
copyflag(dst, src, F_DTIMMUNE);
// inherit alighnment
copyflag(dst, src, F_ALIGNMENT);
// inherit eat conferred flags
copyflag(dst, src, F_EATCONFER);
}
int continuedigging(lifeform_t *lf) {
cell_t *c;
flag_t *f = NULL;
object_t *digob = NULL;
int digpower;
int stopnow = B_FALSE;
if (!real_hasfreeaction(lf, F_DIGGING)) {
stopnow = B_TRUE;
}
f = hasflag(lf->flags, F_DIGGING);
if (!f) {
stopnow = B_TRUE;
}
if (!stopnow && strlen(f->text)) {
long obid;
// do we still ahve the object we were using to dig?
obid = atol(f->text);
digob = hasobid(lf->pack, obid);
if (!digob) {
stopnow = B_TRUE;
}
}
if (!stopnow) {
c = getcellat(lf->cell->map, f->val[0], f->val[1]);
if (!c) {
stopnow = B_TRUE;
}
}
if (stopnow) {
if (f) killflag(f);
return B_TRUE;
}
if (digob) makeopersound(lf->cell,digob);
digpower = f->val[2];
if (getskill(lf, SK_ENGINEERING) >= PR_SKILLED) {
digpower *= 2;
}
c->hp -= digpower;
if (c->hp <= 0) {
if (isplayer(lf)) {
msg("You finish %s %s %s.",digob ? "digging through" : "dismantling",
needan(c->type->name) ? "an" : "a", c->type->name);
needredraw = B_TRUE;
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s finishes %s %s %s.",lfname,
digob ? "digging through" : "dismantling",
needan(c->type->name) ? "an" : "a", c->type->name);
needredraw = B_TRUE;
}
// replace wall
//setcelltype(c, c->map->habitat->emptycelltype);
breakwall(c, NULL);
// stop digging
killflag(f);
} else {
if (isplayer(lf)) {
msg("You %s into %s %s.",
digob ? "dig into" : "continue dismantling",
needan(c->type->name) ? "an" : "a", c->type->name);
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s %s %s %s.",lfname,
digob ? "digs into" : "continues dismantling",
needan(c->type->name) ? "an" : "a", c->type->name);
}
}
return B_FALSE;
}
int continuerepairing(lifeform_t *lf, flag_t *repairflag) {
object_t *helpob,*o;
char helpobname[BUFLEN];
flag_t *f;
int repbonus = 0,repamt = 1;
enum SKILL whichskill;
o = findobbyid(lf->pack, atol(repairflag->text));
if (!o) {
killflag(repairflag);
return B_TRUE;
}
// in case it's on fire, etc
if (touch(lf, o)) {
taketime(lf, getactspeed(lf));
return B_FALSE;
}
f = hasflag(o->flags, F_IMMUTABLE);
if (f) {
if (isplayer(lf)) {
char obname[BUFLEN];
real_getobname(o, obname, o->amt, B_PREMODS, B_NOCONDITION, B_BLINDADJUST, B_BLESSINGS, B_NOUSED, B_NOSHOWALL);
msg("Your %s somehow resists your attempts to repair it!", noprefix(obname));
}
killflag(repairflag);
f->known = B_TRUE;
return B_TRUE;
}
// get helper ob
helpob = getworkhelpob(lf->pack, o->material->id, &repbonus, NULL);
if (helpob) {
real_getobname(helpob, helpobname, helpob->amt, B_PREMODS, B_NOCONDITION, B_BLINDADJUST, B_BLESSINGS, B_NOUSED, B_NOSHOWALL);
} else {
strcpy(helpobname, "");
}
// figure out which skill we're using.
whichskill = getskilltorepair(o);
// repair it a bit more.
repamt = 1 + getskill(lf, whichskill) + repbonus;
// fully repair it.
f = hasflag(o->flags, F_OBHP);
f->val[0] += repamt;
limit(&(f->val[0]), NA, f->val[1]);
if (f->val[0] == f->val[1]) {
if (isplayer(lf)) {
char obname[BUFLEN],withbuf[BUFLEN];
real_getobname(o, obname, o->amt, B_PREMODS, B_NOCONDITION, B_BLINDADJUST, B_BLESSINGS, B_NOUSED, B_NOSHOWALL);
if (helpob) sprintf(withbuf, " (with %s)", helpobname);
else strcpy(withbuf, "");
msg("You finish repairing your %s%s.", noprefix(obname), withbuf);
} else if (cansee(player, lf)) {
char obname[BUFLEN],withbuf[BUFLEN];
char lfname[BUFLEN];
getlfname(lf, lfname);
real_getobname(o, obname, o->amt, B_PREMODS, B_NOCONDITION, B_BLINDADJUST, B_BLESSINGS, B_NOUSED, B_NOSHOWALL);
if (helpob) sprintf(withbuf, " with %s", helpobname);
else strcpy(withbuf, "");
msg("%s finishes repairing %s%s.", lfname, obname, withbuf);
}
practice(lf, SK_METALWORK, 1);
practice(lf, SK_SEWING, 1);
// finished repairing this object now.
killflag(repairflag);
} else {
if (isplayer(lf)) {
char obname[BUFLEN],withbuf[BUFLEN];
real_getobname(o, obname, o->amt, B_PREMODS, B_NOCONDITION, B_BLINDADJUST, B_BLESSINGS, B_NOUSED, B_NOSHOWALL);
if (helpob) sprintf(withbuf, " (with %s)", helpobname);
else strcpy(withbuf, "");
msg("You continue repairing your %s%s.", noprefix(obname), withbuf);
} else if (cansee(player, lf)) {
char obname[BUFLEN],withbuf[BUFLEN];
char lfname[BUFLEN];
getlfname(lf, lfname);
real_getobname(o, obname, o->amt, B_PREMODS, B_NOCONDITION, B_BLINDADJUST, B_BLESSINGS, B_NOUSED, B_NOSHOWALL);
if (helpob) sprintf(withbuf, " with %s", helpobname);
else strcpy(withbuf, "");
msg("%s continue repairing %s%s.", lfname, obname, withbuf);
}
}
if (helpob) makeopersound(lf->cell,helpob);
// take some time.
taketime(lf, getactspeed(lf));
return B_FALSE;
}
int countinnateattacks(lifeform_t *lf) {
flag_t *retflag[MAXCANDIDATES];
int nretflags;
getflags(lf->flags, retflag, &nretflags, F_HASATTACK, F_NONE);
return nretflags;
}
int countlegs(lifeform_t *lf) {
enum BODYPART bp;
int legs = 0;
for (bp = 0; bp <= MAXBODYPARTS; bp++) {
if (hasbp(lf, bp)) {
switch (bp) {
case BP_LEGS:
case BP_FRONTLEGS:
case BP_BACKLEGS:
legs += 2;
break;
default: break;
}
}
}
if (lfhasflag(lf, F_LOTSOFLEGS)) legs += 20;
return legs;
}
int countnearbyallies(lifeform_t *lf) {
lifeform_t *l;
int count = 0;
for (l = lf->cell->map->lf ; l ; l = l->next) {
if ((l != lf) && areallies(l, lf)) {
count++;
}
}
return count;
}
int countnearbyhurtallies(lifeform_t *lf) {
lifeform_t *l;
int count = 0;
for (l = lf->cell->map->lf ; l ; l = l->next) {
if ((l != lf) && areallies(l, lf)) {
if (l->hp != l->maxhp) {
count++;
}
}
}
return count;
}
int countplantsinsight(lifeform_t *lf) {
int n, boost = 0;
for (n = 0; n < lf->nlos; n++) {
if (lf->los[n]->lf && getraceclass(lf->los[n]->lf) == RC_PLANT) {
boost++;
} else if (hasobofclass(lf->los[n]->obpile, OC_FLORA)) {
boost++;
}
}
return boost;
}
// toggle debugging
void debug(lifeform_t *lf) {
char lfname[BUFLEN];
flag_t *f;
getlfname(lf, lfname);
f = hasflag(lf->flags, F_DEBUG);
if (f) {
killflag(f);
msg("%s - debugging is DISABLED.", lfname);
} else {
addflag(lf->flags, F_DEBUG, B_TRUE, NA, NA, NULL);
msg("%s - debugging is ON.", lfname);
}
}
// returns true if the player pays.
int demandbribe(lifeform_t *lf) {
lifeform_t *l;
char lfname[BUFLEN];
int amtwanted,amtgiven,totmoney;
int hd;
char buf[BUFLEN], answer[BUFLEN];
object_t *gold, *mongold;
int satisfied = B_FALSE;
int i,heard;
char saybuf[BUFLEN];
flag_t *demflag;
demflag = lfhasflag(lf, F_DEMANDSBRIBE);
hd = gettr(lf);
gold = hasob(player->pack, OT_GOLD);
if (gold) {
totmoney = countmoney(player->pack);
} else {
totmoney = 0;
}
mongold = hasob(lf->pack, OT_GOLD);
amtwanted = rnd(hd*25, hd*100);
getlfname(lf, lfname);
if (demflag && strlen(demflag->text)) {
strcpy(saybuf, demflag->text);
} else {
strcpy(saybuf, "Hand over all your gold!");
}
if (say(lf, saybuf, SV_TALK)) {
heard = B_TRUE;
} else {
heard = B_FALSE;
}
if (heard) {
int doagain = B_TRUE;
more();
while (doagain) {
snprintf(buf, BUFLEN, "How much gold will you give %s (you have $%d)", lfname, totmoney);
askstring(buf, '?', answer, BUFLEN, NULL);
amtgiven = atoi(answer);
if (amtgiven > totmoney) {
msg("You don't have that much gold!"); more();
doagain = B_TRUE;
} else if (amtgiven < 0) {
msg("Please enter a valid number."); more();
doagain = B_TRUE;
} else {
doagain = B_FALSE;
}
}
limit(&amtgiven, 0, totmoney);
} else {
amtgiven = 0;
}
if (gold && (amtgiven > 0)) {
gold->amt -= amtgiven;
if (mongold) {
mongold->amt += amtgiven;
} else {
char gbuf[BUFLEN];
snprintf(gbuf, BUFLEN, "%d gold", amtgiven);
mongold = addob(lf->pack, gbuf);
}
if ((amtgiven == totmoney) || (amtgiven >= amtwanted)) {
// always succeed
say(lf, "Pleasure doing business with you!", SV_TALK);
satisfied = B_TRUE;
} else {
say(lf, "Then die!", SV_SHOUT);
satisfied = B_FALSE;
}
if (gold->amt <= 0) {
removeob(gold, ALL);
}
} else {
// TODO: luck check to receive money ?
say(lf, "Then die!", SV_SHOUT);
satisfied = B_FALSE;
}
// if you gave the gold, mosnter becomes peaceful
if (satisfied) {
int nminions;
lifeform_t *minion[MAXCANDIDATES];
makepeaceful(lf, player);
// also make any of its minions peaceful
getminions(lf, minion, &nminions);
for (i = 0; i < nminions; i++) {
makepeaceful(minion[i], player);
}
// special cases
if (lf->race->id == R_BOGGART) {
// help the player out.
say(lf, "I have a present for you too!", SV_TALK);
dospelleffects(NULL, OT_S_BARKSKIN, 10, player, NULL, player->cell, B_TRUE, NULL, B_FALSE, NULL);
}
}
// either way, kill bribe flag for all bandits on the level
for (l = lf->cell->map->lf ; l ; l = l->next) {
if (!isplayer(l) && (l->race->baseid == lf->race->baseid)) {
killflagsofid(l->flags, F_DEMANDSBRIBE);
}
}
return satisfied;
}
void die(lifeform_t *lf) {
char buf[BUFLEN];
flag_t *f;
int killedgod = B_FALSE;
//int dropobs = B_TRUE;
int vaporised = B_FALSE, i;
int dropobs = B_TRUE;
int willbecomeghost = B_FALSE;
object_t *corpse = NULL;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
cell_t *corpsecell;
lifeform_t *killer = NULL;
int dobonesfile = B_FALSE;
char reanimateas[BUFLEN];
cell_t *where;
int thisisplayer = B_FALSE;
// for earthwyrms etc dividing
enum RACE dividerace = R_NONE;
enum RACE createrace = R_NONE;
cell_t *dividecell[2] = {NULL, NULL};
char dividename[BUFLEN];
int dividetr, dividehp;
int dividelos = B_FALSE;
strcpy(reanimateas, "");
where = lf->cell;
thisisplayer = isplayer(lf);
if (lf->lastdamlf != -1) {
killer = findlf(lf->cell->map, lf->lastdamlf);
}
if (cansee(player, lf)) {
needredraw = B_TRUE;
}
// prevent rising from dead?
switch (lf->race->id) {
case R_REVENANT:
if ((lf->lastdamtype == DT_HOLY) || lfhasflag(lf, F_MUTILATED)) {
killflagsofid(lf->flags, F_REVIVETIMER);
}
break;
case R_TROLL:
if (basedamagetype(lf->lastdamtype) == DT_FIRE) {
killflagsofid(lf->flags, F_REVIVETIMER);
}
break;
default:
break;
}
if (lf->lastdamtype == DT_HOLY) {
killflagsofid(lf->flags, F_RISEASGHOST);
}
if (lfhasflag(lf, F_RISEASGHOST)) {
willbecomeghost = B_TRUE;
}
// remove poison when you die
killflagsofid(lf->flags, F_INCUBATING);
killflagsofid(lf->flags, F_POISONED);
// died after entering a new level without a chance to move?
// note that this won't save you frmo bring killed by a monster which
// chases you up/down the stairs.
if (thisisplayer && lfhasflag(lf, F_JUSTENTERED) && godprayedto(R_GODMERCY)) {
int dosave = B_FALSE;
if (!killer) {
dosave = B_TRUE;
} else if (killer && !lfhasflag(killer, F_JUSTENTERED)) {
dosave = B_TRUE;
}
if (dosave) {
godsay(R_GODMERCY, B_TRUE, "Well, that seems unfair..."); more();
// return to full health
lf->hp = lf->maxhp;
statdirty = B_TRUE;
// teleport away!
dospelleffects(NULL, OT_S_DISPERSAL, 10, lf, NULL, lf->cell, B_UNCURSED, NULL, B_FALSE, NULL);
}
return;
}
if (useringofmiracles(lf, 3)) {
int hunger;
// return to full health
lf->hp = lf->maxhp;
// cure poison
killflagsofid(lf->flags, F_POISONED);
// cure starvation
hunger = gethungerval(lf);
if (hunger > 0) {
modhunger(lf, -hunger);
}
// put out fires
extinguishlf(lf);
if (thisisplayer) {
statdirty = B_TRUE;
}
return;
}
// a god died?
if ((getraceclass(lf) == RC_GOD) && !isplayer(lf)) {
flag_t *f;
// update godlf pointer
for (i = 0; i < ngodlfs; i++) {
if (godlf[i] == lf) {
godlf[i] = NULL;
break;
}
}
f = hasflag(lf->flags, F_GODOF);
addflag(player->flags, F_WINNER, WT_GOD, lf->race->id, NA, f->text);
killedgod = B_TRUE;
}
if (!willbecomeghost) {
if (thisisplayer && hasjob(lf, J_GOD)) {
if (!lfhasflag(lf, F_WINNER)) {
char ch;
msg("^BYou are about to die..."); more();
ch = askchar("Die", "yn", "n", B_TRUE, B_FALSE);
if (ch == 'n') {
lf->hp = lf->maxhp;
msg("Not dying.");
return;
}
}
}
}
// special cases based on race id
if (lf->race->id == R_BABAYAGAHUT) {
if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s slumps to the ground, exhausted.",lfname);
}
}
if (lf->race->id == R_BABAYAGA) {
object_t *exitob;
cell_t *exitcell;
// unlock the vault exit!
exitcell = findobinmap(lf->cell->map, OT_BYHUTDOOR);
exitob = hasob(exitcell->obpile, OT_BYHUTDOOR);
assert(exitob);
killflagsofid(exitob->flags, F_LOCKED);
if (haslos(player, exitcell)) {
char obname[BUFLEN];
getobname(exitob, obname, 1);
msg("%s unlocks with a loud 'click'.", obname);
}
noise(exitcell, NULL, NC_OTHER, SV_TALK, "a loud 'click'.", NULL);
}
if ((lf->race->id == R_EARTHWYRM) && (lf->lastdamtype == DT_SLASH)) {
// remember stats
dividehp = lf->maxhp / 2;
dividetr = gettr(lf) / 2;
if ((dividehp >= 1) && (dividetr >= 1)) {
dividerace = lf->race->id;
getlfname(lf, dividename);
if (cansee(player, lf)) dividelos = B_TRUE;
// are there 2 random cells free?
dividecell[0] = real_getrandomadjcell(lf->cell, &ccwalkable, B_NOEXPAND, LOF_WALLSTOP, NULL, NULL );
if (dividecell[0]) {
dividecell[1] = real_getrandomadjcell(lf->cell, &ccwalkable, B_NOEXPAND, LOF_WALLSTOP, dividecell[0], NULL );
}
if (!dividecell[1]) {
dividecell[1] = lf->cell;
}
if (dividecell[0] && dividecell[1]) {
// don't leave a corpse
killflagsofid(lf->flags, F_CORPSETYPE);
killflagsofid(lf->flags, F_EXTRACORPSE);
killflagsofid(lf->flags, F_NOCORPSE);
addflag(lf->flags, F_CORPSETYPE, NA, NA, NA, NULL);
}
}
}
if ((lf->race->id == R_VAMPIRE) && !hasflag(lf->flags, F_ORIGRACE)) {
// if are asleep or killed by running water/sunlight, we will die normally
if (lfhasflag(lf, F_ASLEEP) || (lf->lastdamtype == DT_DIRECT)) {
noise(lf->cell, lf, NC_OTHER, SV_CAR, "a horrified scream!", "screams in horror!");
} else if (findobinmap(lf->cell->map, OT_COFFIN)) { // coffin around?
// restore 1 hp
lf->hp = 1;
killflagsofid(lf->flags, F_DEAD);
// convert into a gas cloud!
dospelleffects(NULL, OT_S_GASEOUSFORM, 10, lf, NULL, lf->cell, B_UNCURSED, NULL, B_TRUE, NULL);
// ai will now look for our coffin
if (thisisplayer) {
msg("^GYou feel the presence of a nearby coffin...");
} else {
addflag(lf->flags, F_WANTS, OT_COFFIN, B_COVETS, NA, NULL);
//killflagsofid(lf->flags, F_HOSTILE);
addflag(lf->flags, F_HOSTILE, B_TRUE, NA, NA, NULL);
}
return;
}
}
if (lf->race->id == R_LICH) {
f = lfhasflag(lf, F_LIFEOB);
if (f) {
cell_t *loc;
loc = findnearbylifeob(lf->cell, UNLIMITED, f, NULL);
if (loc) {
// announce
if (thisisplayer) {
msg("^GYou feel your soul being pulled to safety!^n");
}
// teleport back to life ob, and revive.
teleportto(lf, loc, B_FALSE);
// restore all hp
lf->hp = lf->maxhp;
killflagsofid(lf->flags, F_DEAD);
return;
}
} else {
noise(lf->cell, lf, NC_OTHER, SV_CAR, "a horrified scream!", "screams in horror!");
}
}
if (lf->race->id == R_GLOWBUG) {
// final spell...
castspell(lf, OT_S_FLASH, NULL, NULL, lf->cell, NULL, NULL);
}
loseconcentration(lf);
// revert to your original form first.
if (lfhasflag(lf, F_POLYMORPHED)) {
if (lfhasflag(lf, F_ORIGRACE)) {
int premaxhp;
premaxhp = lf->maxhp;
abilityeffects(lf, OT_A_POLYREVERT, lf->cell, lf, NULL);
// but you stay at lower hp.
if (premaxhp < lf->maxhp) {
float ratio;
ratio = (float)premaxhp / (float) lf->maxhp;
lf->hp = ratio * lf->maxhp;
limit(&(lf->hp), 1, lf->maxhp);
}
if (thisisplayer) statdirty = B_TRUE;
/*
// ... but you're still dead
lf->hp = 0;
*/
return;
}
}
if (!willbecomeghost) {
lf->alive = B_FALSE;
}
if (thisisplayer) {
lifeform_t *god;
// force screen redraw so you see your hp = 0
drawscreen();
if (lf->lastdamtype == DT_EXPLOSIVE) {
msg("^BYou are vaporised!");
vaporised = B_TRUE;
} else {
msg("^BYou die.");
}
more(); drawmsg();
// god effects...
if (!vaporised) {
god = getrandomprayedgod();
if (god && !godisangry(god->race->id)) {
switch (god->race->id) {
case R_GODBATTLE:
godsay(god->race->id, B_TRUE, "Rest in peace, brave warrior."); more();
break;
case R_GODDEATH:
if (strlen(reanimateas)) {
godsay(god->race->id, B_TRUE, "Arise, my servant..."); more(); break;
// you will rise as a monster.
} else {
godsay(god->race->id, B_TRUE, "Come to me, my servant..."); more();
msg("Bony claws rise up and drag your body underground.");
break;
}
case R_GODLIFE:
msg("Your spirit ascends to the heavens."); more(); break;
case R_GODTHIEVES: // lose all gold / gems
if (countmoney(player->pack)) {
int taken = B_FALSE;
if (killobsofid(player->pack, OT_GOLD, B_TRUE)) {
taken = B_TRUE;
msg("All your gold suddenly vanishes!"); more();
}
if (killobswithflag(player->pack, F_GEM, B_TRUE)) {
taken = B_TRUE;
msg("All your gems suddenly vanish!"); more();
}
if (taken) {
godsay(god->race->id, B_TRUE, "Yoink!"); more();
}
}
break;
case R_GODMERCY:
if (getpietylev(R_GODMERCY, NULL, NULL) == PL_ECSTATIC) {
i = 90;
} else {
i = 10;
}
if (onein(10)) {
char *nth;
f = incflag(lf->flags, F_NUMDEATHS, 1, NA, NA);
nth = getnthtext(f->val[0]);
sprintf(buf, "I will grant you %s %s chance, mortal... use it wisely.",
needan(nth) ? "an" : "a", nth); more();
godsay(god->race->id, B_TRUE, "I will grant you a second chance, mortal... use it wisely."); more();
lf->hp = lf->maxhp;
lf->alive = B_TRUE;
killflagsofid(lf->flags, F_DEAD);
statdirty = B_TRUE;
// teleport somewhere different.
dospelleffects(god, OT_S_TELEPORT, 3, lf, NULL, NULL, B_UNCURSED, NULL, B_TRUE, NULL);
// drop piety level.
setpiety(R_GODMERCY, getpietycutoff(PL_INDIFFERENT));
return;
}
break;
default:
break;
}
}
}
} else {
lifeform_t *minion[MAXCANDIDATES];
int nminions = 0;
// intelligent monsters will say something
if (!hasflag(lf->flags, F_NODEATHSPEECH) && !lfhasflag(lf, F_SUMMONEDBY)) {
if (ispetof(lf, player)) {
if (cantalk(lf) && canhear(player, lf->cell, 4, NULL)) {
sayphrase(lf, SP_DIE, SV_SHOUT, NA, NULL, player);
} else if (!cansee(player, lf)) {
// redraw since you can "see" the pet even if it's out of sight
needredraw = B_TRUE;
if (!isundead(lf)) {
warn("You feel a profound sense of loss.");
more();
}
//} else {
// makenoise(lf, N_DIE);
}
} else if (cantalk(lf)) {
if (pctchance(33)) {
sayphrase(lf, SP_DIE, SV_SHOUT, NA, NULL, killer);
}
}
}
if (!hasflag(lf->flags, F_NODEATHANNOUNCE)) {
if (cansee(player, lf)) {
getlfname(lf, buf);
if (lf->lastdamtype == DT_EXPLOSIVE) {
msg("^%c%s is vaporised!",getlfcol(lf, CC_BAD), buf);
vaporised = B_TRUE;
} else if (lf->lastdamtype == DT_MELT) {
msg("^%c%s completely melts.",getlfcol(lf, CC_BAD), buf);
} else if ((lf->lastdamtype == DT_BASH) && lfhasflag(lf, F_FROZEN)) {
msg("^%c%s shatters!",getlfcol(lf, CC_BAD), buf);
} else {
msg("^%c%s dies.",getlfcol(lf, CC_BAD), buf);
}
}
}
if (lf->race->baseid == R_DANCINGWEAPON) {
if (cansee(player, lf)) {
getlfname(lf, buf);
msg("%s drops to the ground.", buf);
}
}
if (hasflag(lf->flags, F_KILLEDBYPLAYER)) {
// award xp if the player killed it.
awardxpfor(lf,100);
if ((getalignment(lf) == AL_EVIL) || isundead(lf) || (getraceclass(lf) == RC_DEMON)) {
pleasegodmaybe(R_GODPURITY, 5);
if (isundead(lf)) pleasegodmaybe(R_GODLIFE, 10);
} else if (getalignment(lf) == AL_GOOD) {
pleasegodmaybe(R_GODDEATH, 5);
} else { // ie. neutral
pleasegodmaybe(R_GODDEATH, 1);
}
// killing someone with an injury is considered merciful.
// (but only for injuries which you didn't just inflict!)
getflags(lf->flags, retflag, &nretflags, F_INJURY, F_NONE);
for (i = 0; i < nretflags; i++) {
if (retflag[i]->obfrom != B_NEWINJURY) {
pleasegodmaybe(R_GODMERCY, 5);
// only do this once.
break;
}
}
switch (lf->race->raceclass->id) {
case RC_DRAGON:
pleasegodmaybe(R_GODNATURE, 50);
break;
case RC_PLANT:
pleasegodmaybe(R_GODFIRE, 10);
break;
case RC_ROBOT:
pleasegodmaybe(R_GODLIFE, rnd(2,3));
pleasegodmaybe(R_GODMAGIC, rnd(2,3));
break;
default:
break;
}
if (lf->lastdamtype == DT_FIRE) {
pleasegodmaybe(R_GODFIRE, 5);
}
// mercy god doesn't like killing
//angergodmaybe(R_GODMERCY, 1, GA_MURDER);
}
// minions who see this one die drop morale, and might flee
getminions(lf, minion, &nminions);
for (i = 0; i < nminions; i++) {
if (cansee(minion[i], lf)) {
f = lfhasflag(minion[i], F_MORALE);
if (f) {
f->val[0] -= 2;
// might flee?
if (killer && (f->val[0] <= 0)) {
scare(minion[i], killer, PERMENANT, 10);
}
}
}
}
// player might get stamina back...
if (isplayer(killer)) {
if (getskill(player, SK_COMBAT) >= PR_EXPERT) {
modstamina(lf, rnd(1,getmaxstamina(lf)));
}
}
}
// determine where to drop objects
corpsecell = lf->cell;
if (corpsecell && corpsecell->type->solid) {
// try the cell in front (in case they were climbing)
corpsecell = getcellindir(corpsecell, lf->facing);
// still solid? give up.
if (corpsecell && corpsecell->type->solid) {
corpsecell = NULL;
}
}
if (lfhasflag(lf, F_PHANTASM)) {
dropobs = B_FALSE;
}
// drop/kill all objects
if (corpsecell && (willbecomeghost || !thisisplayer)) {
while (lf->pack->first) {
if (vaporised || !dropobs) {
killob(lf->pack->first);
} else {
object_t *droppedob;
droppedob = moveob(lf->pack->first, corpsecell->obpile, ALL);
if (droppedob) {
if (killer && isplayer(killer)) {
addflag(droppedob->flags, F_BATTLESPOILS, B_TRUE, NA, NA, NULL);
}
} else {
killob(lf->pack->first);
}
}
}
}
// drop corpse/splatter blood
if (corpsecell) {
lifeform_t *souleater = NULL;
flag_t *soulflag = NULL;
// soul consumed?
if (corpsecell && hassoul(lf)) {
// can you consume them?
lifeform_t *l;
for (l = lf->cell->map->lf ; l ; l = l->next) {
if (haslos(l, lf->cell) && (l->hp < l->maxhp)) {
soulflag = lfhasflag(l, F_CONSUMESOULS);
if (soulflag && (getcelldist(l->cell, lf->cell) <= soulflag->val[1])) {
souleater = l;
break;
}
}
}
}
if (vaporised) {
if (lf->material->id == MT_FLESH) {
switch (rnd(1,2)) {
case 1:
fragments(corpsecell, "chunk of flesh", 0, UNLIMITED);
break;
case 2:
fragments(corpsecell, "pool of blood", 0, UNLIMITED);
break;
}
}
} else if (souleater && soulflag) {
int amt;
if (isplayer(souleater)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("^%cYou consume %s%s soul!", getlfcol(souleater, CC_VGOOD), lfname, getpossessive(lfname));
soulflag->known = B_TRUE;
revealflagob(souleater, soulflag);
} else if (cansee(player, souleater)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
getlfname(souleater, buf);
msg("^%c%s consumes %s%s soul!", getlfcol(souleater, CC_VGOOD), buf, lfname, getpossessive(lfname));
soulflag->known = B_TRUE;
}
amt = pctof( rnd(1,soulflag->val[0]), lf->maxhp);
limit(&amt, 1, NA);
gainhp(souleater, amt);
// copy some flags
copyflag(souleater->flags, lf->flags, F_BLOODBOIL);
// drop bones
addob(corpsecell->obpile, "pile of ash");
} else if (lfhasflag(lf, F_BLOODBOIL)) {
if (haslos(player, corpsecell)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s explodes into flames!", lfname);
}
// explode into flames
addobsinradius(corpsecell, 1, DT_COMPASS, "medium fire", B_TRUE, B_INCLUDECENTRE, NULL, NULL, NULL, NULL);
} else if ((lf->lastdamtype == DT_BASH) && lfhasflag(lf, F_FROZEN)) {
// shattered
fragments(corpsecell, "chunk of ice", 2, UNLIMITED);
} else {
int unique = B_FALSE;
if (lfhasflag(lf, F_UNIQUE)) unique = B_TRUE;
if (lfhasflag(lf, F_NOCORPSE)) {
if (isundead(lf) && cansee(player, lf)) {
getlfname(lf, buf);
msg("%s crumbles to dust.", buf);
}
} else if (!unique && (lf->lastdamtype == DT_MELT)) {
// drop a pool of water
addob(corpsecell->obpile, "large puddle of water");
} else if (!unique && (lf->lastdamtype == DT_NECROTIC)) {
int n;
int numbones = 0;
char bonestring[BUFLEN];
for (n = 0; n < getlfsize(lf); n++) {
numbones += rnd(1,10);
}
// drop bones
snprintf(bonestring, BUFLEN, "%d bones",numbones);
addob(corpsecell->obpile, bonestring);
} else {
char corpseprefix[BUFLEN];
char corpsename[BUFLEN];
strcpy(corpseprefix, "");
switch (lf->lastdamtype) {
case DT_COLD:
strcat(corpseprefix, "frozen ");
break;
default:
if (lfhasflag(lf, F_FROZEN)) {
strcat(corpseprefix, "frozen ");
}
break;
}
if (lfhasflag(lf, F_BEHEADED) && !lfhasflag(lf, F_CORPSETYPE)) {
strcat(corpseprefix, "headless ");
}
f = lfhasflag(lf, F_CORPSETYPE);
if (f) {
snprintf(corpsename, BUFLEN, "%s%s", corpseprefix, f->text);
} else {
snprintf(corpsename, BUFLEN, "%s%s corpse", corpseprefix, lf->race->name);
}
// special cases
corpse = addob(corpsecell->obpile, corpsename);
if (corpse) {
if ((lf->lastdamtype == DT_FIRE) && isflammable(corpse)) {
addflag(corpse->flags, F_ONFIRE, B_TRUE, NA, NA, NULL);
}
// tainted?
if ((lf->lastdamtype == DT_POISONGAS) || lfhasflag(lf, F_POISONCORPSE) || lfhasflag(lf, F_POISONED)) {
addflag(corpse->flags, F_TAINTED, B_TRUE, NA, NA, NULL);
}
// set colour based on monster
if (corpse->type->id == OT_CORPSE) {
colourmatchob(corpse, lf);
}
// inherit hp
f = hasflag(corpse->flags, F_OBHP);
if (f) {
f->val[0] = lf->maxhp;
f->val[1] = lf->maxhp;
} else {
addflag(corpse->flags, F_OBHP, lf->maxhp, lf->maxhp, NA, NULL);
}
// inherit lifeform knowledge and abilities in case we raise it
copyflag(corpse->flags, lf->flags, F_KNOWSABOUT);
copyflag(corpse->flags, lf->flags, F_HOMEMAP);
copyflag(corpse->flags, lf->flags, F_CANCAST);
copyflag(corpse->flags, lf->flags, F_CANWILL);
copyflag(corpse->flags, lf->flags, F_JOB);
// race subspecies flags, so that we can have mosnters which eat
// only certain kinds of corpses
copyflag(corpse->flags, lf->flags, F_AVIAN);
copyflag(corpse->flags, lf->flags, F_CANINE);
copyflag(corpse->flags, lf->flags, F_EQUINE);
copyflag(corpse->flags, lf->flags, F_FELINE);
f = hasflag(corpse->flags, F_CORPSEOF);
if (f) {
f->val[1] = lf->level;
}
// some corpses will regenerate...
if (copyflag(corpse->flags, lf->flags, F_REVIVETIMER)) {
killflagsofid(corpse->flags, F_OBHPDRAIN);
} else {
// non-regenerating corpses might bleed...
if (damtypecausesbleed(lf->lastdamtype, NULL)) {
char bname[BUFLEN];
if (getbloodobname(lf->flags, bname, B_FIRSTONE)) {
int howlong;
char *locbname;
locbname = strdup(bname);
// insert race name. for example,
// replace 'splash of blood' with 'splash of xat blood'
if (strends(locbname, " of blood")) {
char replacewith[BUFLEN];
sprintf(replacewith, " of %s blood",lf->race->name);
strrep(&locbname, " of blood", replacewith, NULL);
}
// amount of time blood will appear for depends
// on size.
howlong = getlfsize(lf)*4;
if (howlong > 0) {
flag_t *bf;
bf = addtempflag(corpse->flags, F_GENERATES,
80, 0, NA, locbname, howlong);
dblog("xx");
}
free(locbname);
}
}
}
// special case
if (lf->race->id == R_BLASTBUG) {
flag_t *hpflag;
hpflag = hasflag(corpse->flags, F_OBHP);
if (hpflag) hpflag->val[0] = rnd(5,6);
}
// corpse of a player pet?
if (ispetof(lf, player)) {
addflag(corpse->flags, F_PETOF, player->id, NA, NA, NULL);
}
// add extra flags ?
getflags(lf->flags, retflag, &nretflags, F_CORPSEFLAG, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_CORPSEFLAG) {
addflag(corpse->flags, f->val[0], f->val[1], f->val[2], NA, f->text);
}
}
// inherit size from lf
f = hasflag(corpse->flags, F_SIZE);
if (f) {
f->val[0] = getlfsize(lf);
} else {
addflag(corpse->flags, F_SIZE, getlfsize(lf), NA, NA, NULL);
}
// remember what killed us.
f = hasflag(corpse->flags, F_CORPSEOF);
if (f) {
changeflagtext(f, lf->lastdam);
}
if (hasflag(corpse->flags, F_HEADLESS)) {
object_t *headob;
char headname[BUFLEN];
// drop head too
snprintf(headname, BUFLEN, "%s head",lf->race->name);
headob = addob(corpsecell->obpile, headname);
if (headob) {
flag_t *hpflag;
colourmatchob(headob, lf);
hpflag = hasflag(headob->flags, F_OBHP);
if (hpflag) {
hpflag->val[0] = pctof(10, lf->maxhp);
limit(&(hpflag->val[0]), 1, NA);
hpflag->val[1] = hpflag->val[0];
}
}
}
if (corpse->type->id == OT_BABAYAGAHUT) {
// link the hut to the new region.
createbranchlink(corpsecell->map, corpsecell, corpse, NULL, BH_BABAYAGAHUT, corpsecell->map->region);
}
}
// For bones files:
if (thisisplayer) {
char pname[BUFLEN];
getplayername(pname);
addflag(corpse->flags, F_NAMED, NA, NA, NA, pname);
if (streq(lf->killverb, "Eaten")) {
// this will cause the player's corpse description
// to show up as "partially eaten". used for
// bones files.
f = hasflag(corpse->flags, F_EDIBLE);
if (f) {
f->val[2] = f->val[1] / 2;
}
}
}
if (lf->race->id == R_SPRITEFIRE) {
addobfast(corpsecell->obpile, OT_FIRESMALL);
}
}
// some lfs have extra corpse objects
getflags(lf->flags, retflag, &nretflags, F_EXTRACORPSE, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if ((f->val[0] == NA) || pctchance(f->val[0])) {
addob(corpsecell->obpile, f->text);
}
}
// ...or even create new lfs when they die!
getflags(lf->flags, retflag, &nretflags, F_CORPSELF, F_NONE);
if (nretflags) {
createrace = retflag[rnd(0,nretflags-1)]->val[0];
}
}
// splatter
if (!vaporised) {
flag_t *f;
f = lfhasflag(lf, F_DIESPLATTER);
if (f) {
int speed,howfar;
howfar = f->val[0];
speed = f->val[1];
if (speed < 0) speed = 0;
if (howfar < 0) howfar = UNLIMITED;
fragments(corpsecell, f->text, f->val[1], f->val[0]);
}
}
} // end if corpsecell
// player killed last monster?
if (killer && isplayer(killer) && !thisisplayer) {
lifeform_t *l;
int battledone = B_TRUE;
for (l = lf->cell->map->lf ; l ; l = l->next) {
if (!isplayer(l) && areenemies(l, player) && haslof(l->cell, player->cell, LOF_WALLSTOP, NULL)) {
if (l != lf) {
battledone = B_FALSE;
break;
}
}
}
if (battledone) {
pleasegodmaybe(R_GODBATTLE, 5);
}
}
// normally the god of nature purposely doesn't mind you killing
// plants/animals ("survival of the fittest"), but if
// you are in the sylvan forest...
if (killer) {
if ((lf->race->raceclass->id == RC_PLANT) &&
(lf->cell->map->region->rtype->id == BH_WOODS)) {
magicwoods_angry(killer);
}
}
if (willbecomeghost) {
flag_t *f, *nextf;
// remove all job flags
lf->born = B_FALSE;
for (f = lf->flags->first ; f ; f = nextf) {
nextf = f->next;
if (f->lifetime == FROMJOB) {
killflag(f);
}
}
killflagsofid(lf->flags, F_JOB);
lf->born = B_TRUE;
// turn into a ghost
setrace(lf, R_GHOST, B_TRUE);
lf->hp = lf->maxhp;
if (corpse) {
char cid[BUFLEN];
snprintf(cid, BUFLEN, "%ld",corpse->id);
addflag(lf->flags, F_LIFEOB, NA, 5, 2, cid);
}
} else {
// Will the dead lf get reanimated up as a monster ?
//
if (!vaporised) {
flag_t *retflag[MAXCANDIDATES];
int nretflags,i;
// killed by a vampire = vampire.
if (killer) {
switch (killer->race->id) {
case R_VAMPIRE: sprintf(reanimateas, "vampire"); break;
default: break;
}
}
// died by eating your own race = ghoul.
// died by eating a vampire corpse = vampire.
if (!strlen(reanimateas)) {
getflags(lf->flags, retflag, &nretflags, F_POISONED, F_NONE);
for (i = 0; i < nretflags; i++) {
if (retflag[i]->val[2] == R_VAMPIRE) {
sprintf(reanimateas, "vampire");
} else if (retflag[i]->val[2] == lf->race->baseid) {
sprintf(reanimateas, "ghoul");
}
}
}
// hecta-worshippers often get reanimated.
if (!strlen(reanimateas) && thisisplayer && godprayedto(R_GODDEATH)) {
if (onein(3)) {
switch (rnd(1,2)) {
case 1:
sprintf(reanimateas, "zombie");
break;
case 2:
sprintf(reanimateas, "skeleton");
break;
}
}
}
// announce
if (strlen(reanimateas)) {
if (thisisplayer || cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("^%c%s%s corpse rises up as %s %s!^n",
C_MAGENTA,
lfname, getpossessive(lfname),
needan(reanimateas) ? "an" : "a", reanimateas);
}
}
}
// now kill the lifeform.
//if (lf->controller != C_PLAYER) {
if (!thisisplayer) {
// actually kill the lifeform
killlf(lf);
assert(where->lf == NULL);
}
}
// IMPORTANT: DO NOT REFERENCE lf->xxxx AFTER THIS POINT
// UNLESS WE ARE _SURE_ IT IS THE PLAYER (ie. thisisplayer = true)
if (createrace != R_NONE) {
lifeform_t *newlf;
newlf = addmonster(where, createrace, NULL, B_FALSE, 1, B_FALSE, NULL);
if (newlf) {
// no xp for killing
killflagsofid(newlf->flags, F_XPVAL);
addflag(newlf->flags, F_XPVAL, 0, NA, NA, NULL);
}
} else if (dividerace != R_NONE) {
if (dividelos) {
msg("^w%s divides!", dividename);
}
// add two new worms nearby, with less hp.
for (i = 0;i < 2; i++) {
lifeform_t *newlf;
newlf = addmonster(dividecell[i], dividerace, NULL, B_FALSE, 1, B_FALSE, NULL);
if (newlf) {
// half hp
f = hasflag(newlf->flags, F_HITDICE);
f->val[0] = 0;
f->val[1] = 1;
f->val[2] = dividehp;
newlf->maxhp = dividehp;
newlf->hp = dividehp;
// half TR
f = hasflag(newlf->flags, F_TR);
f->val[0] = dividetr;
// no xp for killing
killflagsofid(newlf->flags, F_XPVAL);
addflag(newlf->flags, F_XPVAL, 0, NA, NA, NULL);
}
}
}
// Note that if we reanimate, the new monster will appear in an
// ADJACENT cell. this solves the problem that we can't actually
// kill() the player's lf because we need to see their objects to
// show their final possessions.
if (strlen(reanimateas)) {
cell_t *c = NULL;
// announce, then add on " named playername", if required.
if (lf && isplayer(lf)) {
char pname[BUFLEN];
getplayername(pname);
strcat(reanimateas, " named ");
strcat(reanimateas, pname);
}
if (where->lf) {
c = getrandomadjcell(where, &ccwalkable, B_ALLOWEXPAND);
} else {
c = where;
}
if (c) {
// remove the corpse...
if (corpse) killob(corpse);
// add the reanimated monster
addmonster(c, R_SPECIFIED, reanimateas, B_FALSE, 1, B_FALSE, NULL);
}
}
// Write out a bones file? A bones file might be written if:
// - the player died in a ROOM.
// AND
// - the player died in a major dungeon branch, which wasn't the realm of gods
if (thisisplayer && (where->room) &&
(where->map->region->rtype->majorbranch) &&
(where->map->region->rtype->id != BH_HEAVEN)) {
// If all of the above are true, the below will trigger a bones file:
// Player reanimating as some kind of monster
// Being killed by stoning
// Random chance
//
if (strlen(reanimateas)) {
dobonesfile = B_TRUE;
} else if (corpse && (corpse->type->id == OT_STATUE)) {
dobonesfile = B_TRUE;
} else if (onein(4)) {
dobonesfile = B_TRUE;
}
if (hasjob(lf, J_GOD)) {
char ch;
char ques[BUFLEN];
sprintf(ques, "Bones file dump = %s. Override?", dobonesfile ? "true" : "false");
ch = askchar(ques, "yn", "n", B_TRUE, B_FALSE);
if (ch == 'y') {
ch = askchar("Dump bones file?", "yn", "n", B_TRUE, B_FALSE);
if (ch == 'y') {
dobonesfile = B_TRUE;
} else {
dobonesfile = B_FALSE;
}
}
}
}
if (dobonesfile) {
savebones(where->map, where->room);
}
if (needredraw) {
drawscreen();
}
if (killedgod) {
wingame();
}
}
void dumplf(void) {
lifeform_t *lf;
map_t *startmap;
int count = 0;
dblog("START LIFEFORM DUMP:");
if (player) {
startmap = player->cell->map;
} else {
startmap = firstmap;
}
for (lf = startmap->lf ; lf ; lf = lf->next) {
char buf[BUFLEN];
sprintf(buf," timespent=%3d id %d race %s, redraws last turn=%d",lf->timespent, lf->id, lf->race->name,
lf->redraws);
if (cansee(player, lf)) {
strcat(buf, "(seen by player)");
}
dblog("%s", buf);
count++;
}
dblog("END LIFEFORM DUMP (%d found)",count);
}
void dumpmonsters(enum HABITAT hab) {
race_t *r;
flag_t *f;
habitat_t *h;
int wanthd,i;
int totcount = 0;
FILE *out;
//f = hasflagval(r->flags, F_RARITY, map->habitat->id, NA, NA, NULL);
out = fopen("monsters.html", "wt");
assert(out);
h = findhabitat(hab);
fprintf(out, "<html>\n");
fprintf(out, "<body>\n");
fprintf(out, "<h1>Monsters for habitat '%s'</h1>\n",h ? h->name : "<any>");
fprintf(out, "<table border=1>\n");
fprintf(out, "<tr><th>&nbsp;</th>");
for (i = RR_FREQUENT; i <= RR_UNIQUE; i++) {
fprintf(out, "<th>%s</th>",getrarityname(i));
}
fprintf(out, "</tr>\n");
dblog("START MONSTER DUMP:");
for (wanthd = 0; wanthd <= maxmonhitdice ; wanthd++) {
int count = 0;
// count them
for (r = firstrace ; r ; r = r->next) {
if (gettrrace(r) == wanthd) {
count++;
totcount++;
}
}
dblog("MONSTERS WITH THREAT RATING %d (%d found):",wanthd, count);
fprintf(out, "<tr>\n");
fprintf(out, "\t<th>Threat Rating %d</th>\n", wanthd);
for (i = RR_FREQUENT; i <= RR_UNIQUE; i++) {
int thiscount = 0;
fprintf(out, "\t<td>\n");
for (r = firstrace ; r ; r = r->next) {
int thishd;
enum RARITY rr;
thishd = gettrrace(r);
getracerarity(hab, r->id, &rr);
if ((thishd == wanthd) && (rr == i)) {
int max;
f = hasflag(r->flags, F_HITDICE);
max = flagtomaxhp(f);
dblog("\t%s (%d hp)",r->name, max);
fprintf(out, "\t\t%s (%d hp)<br>\n",r->name, max);
thiscount++;
}
}
if (!thiscount) {
fprintf(out, "&nbsp;\n");
}
fprintf(out, "\t</td>\n");
}
fprintf(out, "</tr>\n");
}
dblog("END MONSTER DUMP (%d found)",totcount);
fprintf(out, "</table>\n");
fprintf(out, "</body>\n");
fprintf(out, "</html>\n");
fclose(out);
}
void genareaknowledge(flagpile_t *fp, int chancemod) {
char knownstuff[BUFLENSMALL];
if (hasflag(fp, F_KNOWSABOUT)) return;
strcpy(knownstuff, "");
// determine what someone knows about
// stairs? (high chance)
if (pctchance(75 + chancemod)) {
strcat(knownstuff, "e");
}
// rare monsters/objects? (highish chance)
if (pctchance(60 + chancemod)) {
strcat(knownstuff, "o");
}
if (pctchance(60 + chancemod)) {
strcat(knownstuff, "m");
}
// shops? (med chance)
if (pctchance(50 + chancemod)) {
strcat(knownstuff, "s");
}
// traps? (low chance)
if (pctchance(25 + chancemod)) {
strcat(knownstuff, "t");
}
addflag(fp, F_KNOWSABOUT, NA, NA, NA, knownstuff);
}
// populates 'buf' with a string containing
// G, N or E based on possible alignments from
// the given flagpile's F_ALIGNMENT flags.
//
// returns # of possibilities
int genalignmentlist(flagpile_t *fp, char *buf) {
flag_t *retflag[MAXCANDIDATES];
int nretflags,i,n,nposs = 0;
char allaligns[] = {
'g','n','e'
};
char localposs[BUFLEN];
// start with no possibilities
strcpy(localposs, "");
// get a list of any conditions...
getflags(fp, retflag, &nretflags, F_ALIGNMENT, F_NONE);
// for each G, N, E
for (n = 0; n < 3; n++ ) {
char candidate;
candidate = allaligns[n];
// does it match all flags?
for (i = 0; i < nretflags; i++) {
char this[BUFLEN];
strcpy(this, "");
switch (retflag[i]->val[0]) {
case AL_GOOD: strcpy(this, "g"); break;
case AL_NEUTRAL: strcpy(this, "n"); break;
case AL_EVIL: strcpy(this, "e"); break;
default:
case AL_NONE:
strcpy(this, retflag[i]->text);
break;
}
if (!strchr(this, candidate)) {
// not possible
candidate = '\0';
break;
}
}
// still possible?
if (candidate != '\0') {
if (!strchr(localposs, candidate)) { // not already in list?
char letter[2];
// this one is okay.
sprintf(letter, "%c", candidate);
strcat(localposs, letter);
nposs++;
}
}
}
if (buf) {
strcpy(buf, localposs);
}
return nposs;
}
// if alignment needs to be generated randomly (or selected in the case of the player), do so.
void generatealignment(lifeform_t *lf) {
int nposs,i;
char possbuf[BUFLEN],buf[BUFLEN],buf2[BUFLEN],ch;
enum FLAG wantalignment = AL_NONE;
// get a list of all possible alignments
nposs = genalignmentlist(lf->flags, possbuf);
getplayername(buf2);
snprintf(buf, BUFLEN, "%s, select your alignment:", buf2);
initprompt(&prompt, buf);
if (nposs == 0) {
if (isplayer(lf)) {
assert("Error - no possible alignment for player." == 0);
} else {
// monster has no alignment
addchoice(&prompt, '-', "None", NULL, NULL, NULL);
}
} else {
for (i = 0; i < strlen(possbuf); i++) {
if (possbuf[i] == 'g') addchoice(&prompt, 'g', "Good", NULL, NULL, NULL);
if (possbuf[i] == 'n') addchoice(&prompt, 'n', "Neutral", NULL, NULL, NULL);
if (possbuf[i] == 'e') addchoice(&prompt, 'e', "Evil", NULL, NULL, NULL);
}
}
assert(prompt.nchoices > 0);
if (prompt.nchoices == 1) {
ch = prompt.choice[0].ch;
} else if (isplayer(lf)) {
ch = getchoice(&prompt);
} else {
ch = prompt.choice[rnd(0,prompt.nchoices-1)].ch;
}
// remove other flags
killflagsofid(lf->flags, F_ALIGNMENT);
// now set alignment
switch (ch) {
case 'g': wantalignment = AL_GOOD; break;
case 'n': wantalignment = AL_NEUTRAL; break;
case 'e': wantalignment = AL_EVIL; break;
default:
case '-': wantalignment = AL_NONE; break;
}
addflag(lf->flags, F_ALIGNMENT, wantalignment, NA, NA, NULL);
}
void genxplist(void) {
race_t *r;
race_t *racetemp;
int xptemp;
int count = 0;
int i;
int donesomething;
// count races
for (r = firstrace ; r; r = r->next) {
count++;
}
// allocate space
raceposs = malloc(count * sizeof(race_t *));
xpposs = malloc(count * sizeof(int));
// get xpval for all races
xplistlen = 0;
for (r = firstrace ; r; r = r->next) {
raceposs[xplistlen] = r;
xpposs[xplistlen] = calcxprace(r->id);
xplistlen++;
}
// bubblesort
donesomething = B_TRUE;
while (donesomething) {
donesomething = B_FALSE;
for (i = 0; i < (xplistlen-1); i++) {
if (xpposs[i] > xpposs[i+1]) {
// swap with next
xptemp = xpposs[i];
racetemp = raceposs[i];
xpposs[i] = xpposs[i+1];
raceposs[i] = raceposs[i+1];
xpposs[i+1] = xptemp;
raceposs[i+1] = racetemp;
donesomething = B_TRUE;
break;
}
}
}
}
void dumpxp(void) {
int i;
// dump
dblog("%-10s%-30s%s","XP", "Race", "Rarity");
for (i = 0; i < xplistlen; i++) {
dblog("%-10d%-30s%d",xpposs[i], raceposs[i]->name,getracerarity(H_ALL, raceposs[i]->id, NULL));
}
// free mem
free(xpposs);
free(raceposs);
// dump xp for levels
dblog("");
dblog("");
for (i = 2; i < 30; i++) {
char buf[BUFLEN];
snprintf(buf, BUFLEN, "Lev %d",i);
dblog("%-10s%ld",buf, getxpforlev(i));
}
}
// pass o OR ot, not both.
int digcell(lifeform_t *lf, cell_t *c, object_t *o, int dismantle) {
char obname[BUFLEN];
flag_t *f;
int digpower = 1;
if (!c) {
return B_TRUE;
}
if (o) {
f = hasflag(o->flags, F_HELPSDIG);
if (f) {
digpower = f->val[0];
}
getobname(o, obname, 1);
}
if (c->type->solid) {
turntoface(lf, c);
if (isdiggable(c, dismantle ? OT_A_DISMANTLE : o->type->id)) {
char digoid[BUFLEN];
// start digging!
if (o && !dismantle) {
sprintf(digoid, "%ld",o->id);
} else {
strcpy(digoid,"");
}
addflag(lf->flags, F_DIGGING, c->x, c->y, digpower, digoid);
if (isplayer(lf)) {
if (dismantle) {
msg("You start dismantling %s %s.", needan(c->type->name) ? "an" : "a", c->type->name);
} else {
msg("You start digging into %s %s.", needan(c->type->name) ? "an" : "a", c->type->name);
}
needredraw = B_TRUE;
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s starts %s %s %s.", lfname,
dismantle ? "dismantling" : "digging into",
needan(c->type->name) ? "an" : "a", c->type->name);
needredraw = B_TRUE;
}
taketime(lf, getactspeed(lf));
} else {
// fail
if (isplayer(lf)) {
if (dismantle) {
msg("You can only dismantle man-made walls.");
} else {
msg("This wall is too hard to dig.");
}
}
return B_TRUE;
}
} else { // not solid
int failed = B_FALSE;
object_t *door;
door = hasobwithflag(c->obpile, F_DOOR);
if (door) {
int dooropen;
// only closed doors!
isdoor(door, &dooropen);
if (dooropen) {
door = NULL;
}
}
if (door) {
if (!isimmuneto(door->flags, DT_CHOP, B_FALSE)) {
taketime(lf, getactspeed(lf));
removeob(door, door->amt);
if (isplayer(lf)) {
msg("You smash open a door!");
needredraw = B_TRUE;
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s smashes open a door.",lfname);
needredraw = B_TRUE;
}
drawscreen();
failed = B_FALSE;
}
} else if (hasob(c->obpile, OT_STATUE)) {
int dam;
object_t *so;
char statname[BUFLEN];
flag_t *f;
so = hasob(c->obpile, OT_STATUE);
getobname(so, statname, so->amt);
taketime(lf, getactspeed(lf));
// statue takes 1/2 damage
f = hasflag(so->flags, F_OBHP);
if (f) {
dam = (f->val[1] / 2); // ie. half max hp
} else {
dam = 1;
}
// statue ?
if (isplayer(lf)) {
msg("You hit %s with your %s.", statname, noprefix(obname));
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s hits %s with %s.", lfname, statname, obname);
}
takedamage(so, dam, DT_CHOP, lf);
} else {
if (isplayer(lf)) {
msg("You swing your %s through the air.",noprefix(obname));
}
taketime(lf, getactspeed(lf));
}
}
return B_FALSE;
}
int digdown(lifeform_t *lf, object_t *o) {
char lfname[BUFLEN];
getlfname(lf, lfname);
if (o) {
if (lfhasflag(lf, F_LEVITATING)) {
if (isplayer(lf)) {
msg("You can't reach the ground from up here!");
}
return B_TRUE;
}
}
// TODO: check if the floor is solid?
if (lf->cell->map->depth >= lf->cell->map->region->rtype->maxdepth) {
if (isplayer(lf)) {
msg("The floor here is too solid to dig in.");
} else if (cansee(player, lf)) {
msg("%s tries to dig a hole in the floor, but fails.", lfname);
}
return B_TRUE;
}
if (isplayer(lf)) {
msg("You dig a hole in the floor.");
} else if (cansee(player, lf)) {
msg("%s digs a hole in the floor.", lfname);
}
addobfast(lf->cell->obpile, OT_HOLEINGROUND);
// takes a lot of time
if (o) {
taketime(lf, getactspeed(lf) * 9);
}
return B_FALSE;
}
int digup(lifeform_t *lf, object_t *o) {
char lfname[BUFLEN];
getlfname(lf, lfname);
// no roof?
if (lf->cell->map->region->rtype->id == BH_WORLDMAP) {
if (isplayer(lf)) {
msg("There is no roof above you to dig into!");
}
return B_TRUE;
}
// if digging with an object, you must be able to reach the roof
if (o) {
if (!isairborne(lf, NULL)) {
if (isplayer(lf)) {
msg("You can't reach the roof!");
}
return B_TRUE;
}
}
if (isplayer(lf)) {
msg("You dig a hole in the roof.");
} else if (cansee(player, lf)) {
msg("%s digs a hole in the roof.");
}
// add some stones here
addob(lf->cell->obpile, "20-50 stones");
addobfast(lf->cell->obpile, OT_HOLEINROOF);
// takes a LOT of time since gravity is against us
if (o) {
taketime(lf, getactspeed(lf) * 18);
}
return B_FALSE;
}
/*
void do_eyesight_adjust(lifeform_t *lf) {
int i,nlitcells = 0;
int preea;
if (isblind(lf)) return;
// any lit cells within los?
for (i = 0; i < lf->nlos; i++) {
if (lf->los[i]->lit) {
nlitcells++;
}
}
preea = lf->eyeadjustment;
if (nlitcells) {
// if you could see any lit cells, you lose your eyeadjustment for nightvision
if (lf->eyeadjustment/10) {
lf->eyeadjustment = 0;
if (isplayer(lf)) msg("The light causes you to lose your natural night sight.");
setlosdirty(lf);
//precalclos(lf);
}
} else if (!lfhasflag(lf, F_SEEINDARK)) {
if ((lf->cell->lit == L_NOTLIT) && (lf->eyeadjustment < MAX_EYEADJ)) {
// your eyes start to adjust...
lf->eyeadjustment++;
if (isplayer(lf) && (lf->eyeadjustment/10) > (preea/10)) {
if (preea/10) {
msg("Your eyes have fully adjusted to the darkness.");
} else {
msg("Your eyes are starting to adjust to the darkness.");
}
}
setlosdirty(lf);
//precalclos(lf);
}
}
}
*/
// dump which level random things will appear at
void dumplev(void) {
int i;
race_t *r;
objecttype_t *ot;
flag_t *f;
dblog("Start lev monster dump");
dblog("------------------\n");
// NOTE: this code copied from getrandomrace(), which is used by addmonster().
for (i = 1; i <= 25; i++) {
int min,max,prevmin,prevmax;
gettrrange(i-1, &prevmin, &prevmax, RARITYVARIANCELF, B_FALSE);
gettrrange(i, &min, &max, RARITYVARIANCELF, B_FALSE);
fprintf(logfile, "Dlev %d (hd %d-%d): ",i,min,max);
for (r = firstrace ; r; r = r->next) {
int hd = 0;
hd = gettrrace(r);
// ok this lev?
if ((hd >= min) && (hd <= max)) {
char buf[BUFLEN];
strcpy(buf, "");
// ok on previous lev too?
if ((hd >= prevmin) && (hd <= prevmax)) {
// only print if dlev is 1
if (i == 1) {
snprintf(buf, BUFLEN, "%s, ", r->name);
}
} else {
// ie. new mosnter for this lev
//snprintf(buf, BUFLEN, "*%s*, ", r->name);
//makeuppercase(buf);
snprintf(buf, BUFLEN, "%s, ", r->name);
}
fprintf(logfile, "%s", buf);
}
}
fprintf(logfile, "\n");
}
dblog("Start object dump");
dblog("------------------\n");
for (i = 1; i <= 25; i++) {
int min,max,prevmin,prevmax;
getrarityrange(i-1, &prevmin, &prevmax, RARITYVARIANCEOB, B_FALSE);
getrarityrange(i, &min, &max, RARITYVARIANCEOB, B_FALSE);
fprintf(logfile, "Dlev %d (rar >= %d): ",i,min);
for (ot = objecttype ; ot; ot = ot->next) {
int rarity = 0;
f = hasflagval(ot->flags, F_RARITY, H_DUNGEON, NA, NA, NULL);
if (f) {
rarity = f->val[1];
// ok this lev?
if ((rarity >= min) && (rarity <= max)) {
char buf[BUFLEN];
strcpy(buf, "");
// ok on previous lev too?
if ((rarity >= prevmin) && (rarity <= prevmax)) {
// only print if dlev is 1
if (i == 1) {
snprintf(buf, BUFLEN, "%s, ", ot->name);
}
} else {
// ie. new object for this lev
//snprintf(buf, BUFLEN, "*%s*, ", r->name);
//makeuppercase(buf);
snprintf(buf, BUFLEN, "%s, ", ot->name);
}
fprintf(logfile, "%s", buf);
}
}
}
fprintf(logfile, "\n");
}
fflush(logfile);
}
int eat(lifeform_t *lf, object_t *o) {
char lfname[BUFLEN];
char obname[BUFLEN];
char buf[BUFLEN];
flag_t *f;
double nutrition;
double turnstoeat;
double eateachturn;
double startpcteaten = 0;
double pcteaten;
int drinking = B_FALSE;
int amt;
int fullyeaten = B_FALSE;
flag_t *alreadyeating;
enum HUNGER hlev,posthlev;
int stopeating = B_FALSE;
int rawmeat = B_FALSE;
race_t *corpserace = NULL;
flag_t *cf;
if (lfhasflag(lf, F_RAGE)) {
if (isplayer(lf)) msg("You are too enraged to eat!");
return B_TRUE;
}
if (hasflag(o->flags, F_DRINKABLE)) {
drinking = B_TRUE;
}
if (drinking) {
if (!candrink(lf, o)) {
if (isplayer(lf)) {
switch (reason) {
case E_UNDEAD:
msg("You are undead and don't need to drink.");
break;
default:
case E_WRONGOBTYPE:
msg("You can't drink that!");
break;
}
}
return B_TRUE;
}
} else {
if (!caneat(lf, o)) {
if (isplayer(lf)) {
switch (reason) {
case E_NOCANNIBUL:
msg("The idea of eating your own race is abhorrent to you.");
break;
case E_UNDEAD:
msg("You are undead and don't need to eat.");
break;
case E_CARNIVORE:
msg("The thought of eating plant matter disgusts you.");
break;
case E_VEGETARIAN:
msg("The thought of eating flesh disgusts you.");
break;
case E_PARTVEGETARIAN:
msg("You aren't hungry enough to eat meat yet.");
break;
case E_WRONGOBTYPE:
default:
msg("You can't eat that!");
break;
}
}
return B_TRUE;
}
}
getobname(o, obname, 1);
getlfname(lf, lfname);
// is this a corpse?
cf = hasflag(o->flags, F_CORPSEOF);
if (cf) {
corpserace = findrace(cf->val[0]);
// special case
if (lf->race->id == R_LINGPARASITE) {
lifeform_t *newlf;
if (isplayer(lf)) {
msg("You crawl inside %s.", obname);
} else if (cansee(player, lf)) {
msg("%s crawls inside %s.", lfname, obname);
}
// die, but animate the zombie!
addflag(lf->flags, F_NOCORPSE, B_TRUE, NA, NA, NULL);
addflag(lf->flags, F_NODEATHANNOUNCE, B_TRUE, NA, NA, NULL);
setlastdam(lf, "merging with a corpse");
lf->lastdamtype = DT_DIRECT;
lf->hp = 0;
newlf = makezombie(o, 0);
if (newlf) {
addflag(newlf->flags, F_CORPSELF, R_LINGPARASITE, NA, NA, NULL);
}
return B_FALSE;
}
}
// get total nutrition
nutrition = getnutrition(o);
if (nutrition == 0) {
// this might happen if you purposely try to eat something non-edible but drinkable
// (eg. a potion). also when you have f_caneatmaterial and you something which
// isn't normally edible (ie. a goat eating wood).
if (lfhasflagval(lf, F_CANEATMATERIAL, o->material->id, NA, NA, NULL)) {
// nutrition based on object weight
nutrition = getobweight(o)*5;
} else {
if (isplayer(lf)) {
msg("That doesn't seem very nutritious...");
}
return B_TRUE;
}
}
// only do this check for the player - basically it should
// handle the case where we have poluymorphed into something
// which doesn't eat.
if (isplayer(lf)) {
f = hasflag(lf->flags, F_HUNGER);
if (!f) {
msg("You don't need to %s!", drinking ? "drink" : "eat");
return B_TRUE;
}
}
// after this point, you ARE going to eat it.
if (o->amt > 1) {
o = splitob(o);
}
// uncooked meat?
if (iscorpse(o) && isplayer(lf)) {
int ch;
char ques[BUFLEN];
if (!hasflag(o->flags, F_PREPARED) && !lfhasflag(lf, F_CANEATRAW)) {
if (!lfhasflag(lf, F_EATING) && getskill(lf, SK_COOKING)) {
more();
sprintf(ques,"Really eat %s raw?",obname);
ch = askchar(ques,"yn","y", B_TRUE, B_FALSE);
if (ch != 'y') {
return B_TRUE;
}
}
// limit nutrition
//if (nutrition > (HUNGERCONST/2)) nutrition = (HUNGERCONST/2);
rawmeat = B_TRUE;
}
// cannibulism ?
if (corpserace->id == lf->race->baseid) {
if (getattrbracket(getattr(lf, A_WIS), A_WIS, NULL) >= AT_AVERAGE) {
more();
sprintf(ques,"Really eat your own race?");
ch = askchar(ques,"yn","y", B_TRUE, B_FALSE);
if (ch != 'y') {
return B_TRUE;
}
}
}
}
if (touch(lf, o)) {
taketime(lf, getactspeed(lf));
return B_TRUE;
}
// how many turns to eat whole thing?
f = hasflag(o->flags, F_EDIBLE);
if (f && (f->val[2] != NA)) {
startpcteaten = f->val[2];
} else {
startpcteaten = 0;
}
if (drinking) {
// when drinking you can drink all of it.
turnstoeat = 1;
} else {
// time to eat entire food:
turnstoeat = getobunitweight(o) / (getlfweight(lf, B_NOOBS) / 10);
}
if (startpcteaten > 0) {
turnstoeat -= ((startpcteaten/100) * turnstoeat);
}
// now find out how much we'll eat in one turn.
if (turnstoeat <= 1) {
eateachturn = ((100 - startpcteaten)/100) * nutrition;
fullyeaten = B_TRUE;
} else {
eateachturn = nutrition / turnstoeat;
}
pcteaten = (eateachturn / nutrition) * 100;
// announce
snprintf(buf, BUFLEN, "%ld",o->id);
alreadyeating = lfhasflagval(lf, F_EATING, NA, NA, NA, buf);
// announce
if (turnstoeat <= 1) {
char taste[BUFLEN];
if (rawmeat) {
sprintf(taste, "The raw meat tastes disgusting!");
} else if (hasflagval(o->flags, F_CORPSEOF, R_CHICKEN, NA, NA, NULL)) {
sprintf(taste, "Tastes like chicken!");
} else if (f && (f->val[1] >= 20)) {
sprintf(taste, "Yum!");
} else {
strcpy(taste, "");
}
if (alreadyeating) {
if (isplayer(lf)) {
msg("You finish %s.", drinking ? "drinking" : "eating");
if (strlen(taste)) msg("%s", taste);
} else if (cansee(player, lf)) {
msg("%s finishes %s.", lfname, drinking ? "drinking" : "eating");
} else {
noise(lf->cell, lf, NC_OTHER, SV_WHISPER, drinking ? "something being quaffed." : "something being eaten.", NULL);
}
} else {
if (isplayer(lf)) {
msg("You %s %s.", drinking ? "drink" : "eat", obname);
if (strlen(taste)) msg("%s", taste);
} else if (cansee(player, lf)) {
msg("%s %s %s.", lfname, drinking ? "drinks" : "eats", obname);
} else {
noise(lf->cell, lf, NC_OTHER, SV_WHISPER, drinking ? "something being quaffed." : "something being eaten.", NULL);
}
}
} else {
if (alreadyeating) {
if (isplayer(lf)) {
msg("You continue %s.", drinking ? "drinking" : "eating");
} else if (cansee(player, lf)) {
msg("%s continues %s.", lfname, drinking ? "drinking" : "eating");
} else {
noise(lf->cell, lf, NC_OTHER, SV_TALK, drinking ? "something being quaffed." : "something being eaten.", NULL);
}
} else {
if (isplayer(lf)) {
msg("You start %s %s.", drinking ? "drinking" : "eating", obname);
} else if (cansee(player, lf)) {
msg("%s starts %s %s.", lfname, drinking ? "drinking" : "eating", obname);
} else {
noise(lf->cell, lf, NC_OTHER, SV_TALK, drinking ? "something being quaffed." : "something being eaten.", NULL);
}
}
}
// ai stops chasing things
loseaitargets(lf);
if (alreadyeating) {
if (turnstoeat <= 1) {
killflag(alreadyeating);
}
} else if (!alreadyeating && (turnstoeat > 1)) {
addflag(lf->flags, F_EATING, NA, NA, NA, buf);
}
if (!isimmuneto(lf->flags, DT_POISON, B_FALSE)) {
if (isrotting(o)) {
char dambuf[BUFLEN];
enum POISONTYPE ptid;
int ppower = 1;
// lose hp
if (isplayer(lf)) {
msg("^BThat %s was bad!", drinking ? "liquid" : "food");
}
// food poisoning for 20 turns
if (drinking) {
snprintf(dambuf, BUFLEN, "%s",obname);
} else {
snprintf(dambuf, BUFLEN, "a bad %s",noprefix(obname));
}
if (onein(3)) {
ptid = P_FOODBAD;
} else {
ptid = P_FOOD;
}
// cannibulism ?
if (corpserace && (corpserace->id == lf->race->baseid)) {
ppower = 3;
}
poison(lf, rnd(20,40), ptid, ppower, dambuf, cf ? cf->val[0] : R_NONE, B_FALSE);
} else if (!drinking) {
// raw meat?
if (corpserace && israwmeat(o) && !lfhasflag(lf, F_CANEATRAW)) {
int checkdiff;
enum POISONTYPE ptid;
int timemin,timemax;
int ppower = 1;
char dambuf[BUFLEN];
snprintf(dambuf, BUFLEN, "a bad %s",noprefix(obname));
if (hasflag(corpserace->flags, F_AVIAN)) {
checkdiff = 100;
ptid = P_FOODBAD;
timemin = 30;
timemax = 50;
} else {
checkdiff = 65;
if (onein(3)) {
ptid = P_FOOD;
} else {
ptid = P_MIGRAINE;
}
timemin = 20;
timemax = 40;
}
// fresh food makes the check easier
if (getobhppct(o) >= 80) {
checkdiff = pctof(70, checkdiff);
}
// cannibulism ?
if (corpserace->id == lf->race->baseid) {
ppower = 3;
}
if (!skillcheck(lf, SC_POISON, checkdiff, 0)) {
poison(lf, rnd(timemin,timemax), ptid, ppower, dambuf, corpserace ? corpserace->id : R_NONE, B_FALSE);
}
}
}
}
// get less hungry
hlev = gethungerlevel(gethungerval(lf));
modhunger(lf, -eateachturn);
posthlev = gethungerlevel(gethungerval(lf));
if (fullyeaten) {
// special cases
if (!hasflag(o->flags, F_TAINTED)) {
flag_t *mutable = NULL;
flag_t *retflag[MAXCANDIDATES];
int nretflags,i;
if (hasflagval(o->flags, F_CORPSEOF, R_NEWT, NA, NA, NULL)) {
// think "eye of newt"
gainmp(lf, 2);
}
if (hasflagval(o->flags, F_CORPSEOF, R_EYEBAT, NA, NA, NULL)) {
lf->maxmp++;
if (isplayer(lf)) {
statdirty = B_TRUE;
drawstatus();
msg("You feel slightly more magically attuned.");
}
} else if (hasflagval(o->flags, F_CORPSEOF, R_BEHOLDER, NA, NA, NULL)) {
lf->maxmp += 10;
if (isplayer(lf)) {
statdirty = B_TRUE;
drawstatus();
msg("You feel much more magically attuned!");
}
}
// most eat effects only happen if you have f_MUTABLE.
mutable = lfhasflag(lf, F_MUTABLE);
getflags(o->flags, retflag, &nretflags, F_EATCONFER, F_EATMUTATE, F_NONE);
for (i = 0; i < nretflags; i++) {
int chance;
int luckmod = 0;
f = retflag[i];
if ((f->id == F_EATMUTATE) && !mutable) continue;
chance = atoi(f->text);
sumflags(lf->flags, F_EXTRALUCK, &luckmod, NULL, NULL);
chance += (luckmod*5);
limit(&chance, 0, 100);
if (pctchance(chance)) {
enum FLAG fid;
int val[2];
fid = f->val[0];
val[0] = f->val[1];
val[1] = f->val[2];
// already got this?
if (lfhasflag(lf, fid)) {
int changed = B_FALSE;
// sometimes improve it
switch (fid) {
case F_DTRESIST: fid = F_DTIMMUNE; changed = B_TRUE; break;
case F_SEEINDARK:
case F_PRODUCESLIGHT:
break; // can have multiple.
default: fid = F_NONE; break;
}
// still got the new one?
if (changed && (fid != F_NONE)) {
if (lfhasflag(lf, fid)) {
fid = F_NONE;
}
}
}
if (fid != F_NONE) {
// lose half your max hp!
losehp_real(lf, (lf->maxhp/2), DT_DIRECT, NULL,
"the shock of mutation",
B_NODAMADJUST, o, B_NORETALIATE, NULL, B_DAMEFFECTS,
BP_NONE);
if (isplayer(lf)) {
msg("^%cYou convulse in agony as your body mutates!",
getlfcol(lf, CC_BAD));
} else if (cansee(player, lf)) {
msg("^%c%s convulses in agony as its body mutates!",
getlfcol(lf, CC_BAD), lfname);
}
// still alive? you gain the ability!
if (!isdead(lf)) {
addflag(lf->flags, fid, val[0], val[1], NA, NULL);
}
}
} // end if pctchance
} // end foreach f_eatconfer flag
} // end if !tainted
// special cases for object types
if (o->type->id == OT_BANANA) {
object_t *skin;
skin = addobfast(lf->pack, OT_BANANASKIN);
if (skin) {
if (isplayer(lf)) {
char skinname[BUFLEN];
getobname(skin, skinname, 1);
msgnocap("%c - %s", skin->letter, skinname);
}
} else {
skin = addobfast(lf->cell->obpile, OT_BANANASKIN);
if (skin && cansee(player, lf)) {
char skinname[BUFLEN];
getobname(skin, skinname, 1);
msg("%s drop%s %s on the ground.",lfname, isplayer(lf) ? "" : "s",
skinname);
}
}
} else if (o->type->id == OT_CARROT) {
killtransitoryflags(lf->flags, F_BLIND);
addtempflag(lf->flags, F_SEEINDARK, 3, NA, NA, NULL, rnd(20,40));
} else if (o->type->id == OT_MUSHROOMGREY) {
addtempflag(lf->flags, F_DTRESIST, DT_COLD, NA, NA, NULL, rnd(20,40));
} else if (o->type->id == OT_POISONSAC) {
// very bad!
poison(lf, rnd(10,20), P_VENOM, 4, "eating a venom sac", R_NONE, B_TRUE);
}
if (isplayer(lf)) makeknown(o->type->id);
} // end if fullyeaten
// take time
amt = getactspeed(lf);
if (o->pile->owner != lf) {
amt += SPEED_PICKUP;
}
// humanoids can use knives and forks to eat faster.
if (getraceclass(lf) == RC_HUMANOID) {
int pct = 100;
if (hasob(lf->pack, OT_FORK)) {
pct -= 25;
}
if (hasob(lf->pack, OT_KNIFE) || hasob(lf->pack, OT_STEAKKNIFE)) {
pct -= 25;
}
amt = pctof(pct, amt);
}
limit(&amt, SP_ULTRAFAST, NA);
taketime(lf, amt);
// special cases even if not fully eaten
if (hasflagval(o->flags, F_CORPSEOF, R_DOGBLINK, NA, NA, NULL)) {
// blink!
dospelleffects(lf, OT_S_BLINK, 1, lf, NULL, NULL, B_UNCURSED, NULL, B_TRUE, NULL);
stopeating = B_TRUE;
} else if (hasflagval(o->flags, F_CORPSEOF, R_BLASTBUG, NA, NA, NULL)) {
dospelleffects(lf, OT_S_DETONATE, 10, lf, NULL, lf->cell, B_UNCURSED, NULL, B_TRUE, NULL);
stopeating = B_TRUE;
}
// you can gain F_MUTABLE even if you don't fully eat the corpse.
f = hasflagval(o->flags, F_EATCONFER, F_MUTABLE, NA, NA, NULL);
if (f) {
if (!lfhasflag(lf, F_MUTABLE)) addflag(lf->flags, F_MUTABLE, B_TRUE, NA, NA, NULL);
}
// god effects
if (isplayer(lf)) {
// eating your pet is very bad!
if (hasflagval(o->flags, F_PETOF, player->id, NA, NA, NULL)) {
angergodmaybe(R_GODPURITY, 150, GA_EAT);
stopeating = B_TRUE;
}
// cannibulism ?
if (corpserace && (corpserace->id == lf->race->baseid)) {
angergodmaybe(R_GODPURITY, 150, GA_EAT);
angergodmaybe(R_GODNATURE, 100, GA_EAT);
stopeating = B_TRUE;
}
}
if (lfhasflagval(lf, F_FATALFOOD, o->type->id, NA, NA, NULL)) {
char buf[BUFLEN];
// die.
lf->hp = 0;
sprintf(buf, "eating %s", obname);
setlastdam(lf, buf);
stopeating = B_TRUE;
}
// stop eating if we are full
if (!stopeating && !fullyeaten && (posthlev != hlev) && (posthlev <= H_FULL)) {
if (isplayer(lf) && (posthlev != H_STUFFED)) {
int ch;
more();
ch = askchar("Stop eating?","yn","y", B_TRUE, B_FALSE);
if (ch == 'y') {
stopeating = B_TRUE;
}
} else {
stopeating = B_TRUE;
}
}
if (stopeating) {
killflagsofid(lf->flags, F_EATING);
}
if (fullyeaten) {
// eating animals pleases ekrub
if (corpserace && (corpserace->raceclass->id == RC_ANIMAL)) {
//if (gethungerlevel(gethungerval(lf)) > H_NONE) {
pleasegodmaybe(R_GODNATURE, 2);
addflag(o->flags, F_NOSACRIFICE, B_TRUE, NA, NA, NULL);
//}
}
// special cases only when eaten
switch (o->type->id) {
case OT_BREADGARLIC:
addtempflag(lf->flags, F_STENCH, 2, NA, NA, NULL, rnd(30,50));
gainhp(lf,rnd(6,12));
break;
case OT_CAKEFRUIT:
setstamina(lf, getmaxstamina(lf));
gainhp(lf, lf->maxhp);
gainmp(lf, getmaxmp(lf));
break;
case OT_CHOCOLATE:
setstamina(lf, getmaxstamina(lf));
break;
case OT_CURADOUGH:
addtempflag(lf->flags, F_SLOWMETAB, 3, NA, NA, NULL, rnd(100,200));
gainhp(lf, lf->maxhp);
break;
case OT_PSITRUFFLE:
addtempflag(lf->flags, F_LEARNBOOST, 100, NA, NA, NULL, 100);
break;
case OT_HOTDOG:
addtempflag(lf->flags, F_ATTRMOD, A_STR, 3, NA, NULL, rnd(30,50));
gainhp(lf,rnd(6,12));
break;
case OT_MUSHROOMSTUFFED:
lf->maxhp++;
break;
case OT_RUMBALL:
killflagsofid(lf->flags, F_PAIN);
gainhp(lf, rnd(5,10));
break;
case OT_SANDWICHCHEESE:
setstamina(lf, getmaxstamina(lf));
gainhp(lf,rnd(1,5));
break;
case OT_SANDWICHPB:
setstamina(lf, getmaxstamina(lf));
addtempflag(lf->flags, F_ATTRMOD, A_CON, 3, NA, NULL, rnd(30,50));
gainhp(lf,rnd(13,18));
break;
default:
break;
}
// remove object
removeob(o, 1);
} else {
// mark how much we ate
f = hasflag(o->flags, F_EDIBLE);
if (f) {
f->val[2] = (int)(startpcteaten + pcteaten);
}
}
if (isplayer(lf)) {
drawstatus();
wrefresh(statwin);
}
return B_FALSE;
}
// end of turn effects
void endlfturn(lifeform_t *lf) {
// lf will complain if in pain
if (islowhp(lf) && onein(3) && !hasflag(lf->flags, F_ASLEEP)) {
// TODO: replace 4
if (ispetof(lf, player)) {
if (!canhear(player, lf->cell, 4, NULL)) {
char realname[BUFLEN];
real_getlfname(lf, realname, NULL, B_NOSHOWALL, B_REALRACE);
warn("You feel worried about %s%s.", lfhasflag(lf, F_NAME) ? "" : "your ", noprefix(realname));
} else if (cantalk(lf)) {
sayphrase(lf, SP_ALLY_INPAIN, SV_SHOUT, NA, NULL, player);
} else {
makenoise(lf, N_LOWHP);
}
}
if (ispetof(lf, player)) {
more();
}
}
}
void enhancerandomskill(lifeform_t *lf) {
flag_t *f;
enum SKILL poss[MAXSKILLS];
int nposs = 0;
int sel;
enum SKILLLEVEL wantlev;
// enhance lower level skills first, and only up to PR_ADEPT.
for (wantlev = PR_NOVICE; wantlev <= PR_BEGINNER; wantlev++) {
for (f = lf->flags->first ; f ; f = f->next) {
if ((f->id == F_HASSKILL) && !ismaxedskill(lf, f->val[0]) && (f->val[1] == wantlev)) {
if (isplayer(lf) && (f->val[2] != B_TRUE)) {
// for player - select only from skills which we have used since last levelup.
} else {
poss[nposs] = f->val[0];
nposs++;
}
}
}
if (nposs > 0) {
sel = rnd(0,nposs-1);
giveskill(lf, poss[sel]);
break;
}
}
}
void enhanceskills(lifeform_t *lf) {
enum SKILL whichsk;
flag_t *f;
skill_t *sk;
char ch = 'a';
int newskillcost = 1;
float hpratio,mpratio;
enum SKILLLEVEL slev;
int gainedxplev = B_FALSE;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
if (lf->newlevel != lf->level) {
lf->level = lf->newlevel;
gainedxplev = B_TRUE;
}
if (gainedxplev) {
// special cases which happen before doing hp/mp
if (hasjob(lf, J_MONK) && (lf->level == 2) && !lfhasflag(lf, F_NOSPELLS)) {
if (!lfhasflag(lf, F_MPDICE)) {
addflag(lf->flags, F_MPDICE, 1, 0, NA, NULL);
}
}
// update hp
hpratio = ((float)lf->hp / (float)lf->maxhp);
lf->maxhp += rollhitdice(lf, isplayer(lf) ? B_FALSE : B_TRUE);
lf->maxhp += (getskill(lf, SK_FIRSTAID)*2);
lf->hp = hpratio * (float)lf->maxhp;
// update mp
if (lfhasflag(lf, F_MPDICE)) {
if (lf->maxmp == 0) {
mpratio = 1;
} else {
mpratio = ((float)lf->mp / (float)lf->maxmp);
}
lf->maxmp += rollmpdice(lf, B_FALSE);
lf->mp = mpratio * (float)lf->maxmp;
}
if (isplayer(lf)) {
statdirty = B_TRUE;
drawstatus();
wrefresh(statwin);
msg("^GWelcome to level %d!",lf->level);
}
// enhance a random skill every 2 levels (ie. 3/5/7/etc)
if (((lf->level + 1) % 2) == 0) {
enhancerandomskill(lf);
}
}
// increase str/int etc if we can
f = lfhasflag(lf, F_STATGAINREADY);
while (f && (f->val[2] > 0)) {
enum ATTRIB att = A_NONE;
enum ATTRIB a,poss[MAXATTS];
int nposs = 0;
for (a = 0; a < MAXATTS; a++) {
if (!ismaxedattr(lf, a) && attrincreasable(a)) {
poss[nposs++] = a;
}
}
if (nposs == 1) {
att = poss[0];
} else if (nposs) {
if (isplayer(lf)) {
char ch,ques[BUFLEN],answers[BUFLEN];
int i;
more();
strcpy(answers, "");
for (i = 0; i < nposs; i++) {
char this[2];
sprintf(this, "%c", getattrletter(poss[i]));
if (isalpha(this[0])) {
if (i == 0) {
sprintf(ques, "Increase your %s", getattrname(poss[i]));
} else if (i == (nposs-1)) {
strcat(ques, " or ");
strcat(ques, getattrname(poss[i]));
strcat(ques, "?");
} else {
strcat(ques, ", ");
strcat(ques, getattrname(poss[i]));
}
strcat(answers, this);
}
}
ch = askchar(ques, answers,NULL, B_TRUE, B_FALSE);
switch (ch) {
case 's': att = A_STR; break;
case 'a': att = A_AGI; break;
case 'f': att = A_CON; break;
case 'i': att = A_IQ; break;
case 'w': att = A_WIS; break;
}
} else {
// pick randomly
att = poss[rnd(0,nposs-1)];
}
} else {
// none possible
if (isplayer(lf)) {
more();
msg("All your attributes are already maxed.");
}
}
if (att != A_NONE) {
modattr(lf, att, 5);
}
f->val[2]--;
if (f->val[2] <= 0) {
killflag(f);
}
if (isplayer(lf)) {
// update status bar with new stats
drawstatus();
wrefresh(statwin);
// wait for player to acknowledge 'you feel stronger' etc
drawmsg(); // TODO: this use to be more()
}
f = lfhasflag(lf, F_STATGAINREADY);
}
// now ask about learning/enhancing skills
if (isplayer(lf)) {
char eorl = 'e';
int skillstoenhance = 0;
int skillstolearn = 0;
int done = B_FALSE;
skillstoenhance = 0;
for (f = lf->flags->first ; f ; f = f->next) {
if ((f->id == F_HASSKILL) && (f->val[1] != PR_MASTER)) {
if (lf->skillpoints >= getskilllevcost(f->val[1] + 1)) {
skillstoenhance++;
}
}
}
if (lf->skillpoints >= newskillcost) {
skillstolearn = 0;
for (sk = firstskill ; sk ; sk = sk->next) {
if (!getskill(player, sk->id) && canlearn(player, sk->id)) {
skillstolearn++;
}
}
}
while (!done && lf->skillpoints && (skillstolearn || skillstoenhance)) {
if (skillstolearn) {
char buf[BUFLEN];
if (skillstoenhance) {
snprintf(buf, BUFLEN, "(E)nhance skills, (L)earn skills, or (N)either (%d points left)?",lf->skillpoints);
eorl = askchar(buf,"eln","e", B_TRUE, B_FALSE);
} else {
snprintf(buf, BUFLEN,"Learn a new skill (%d points left)?",lf->skillpoints);
ch = askchar(buf,"yn","y", B_TRUE, B_FALSE);
if (ch == 'y') eorl = 'l';
else eorl = 'n';
}
} else if (skillstoenhance) {
char buf[BUFLEN];
snprintf(buf, BUFLEN,"Enhance your current skills (%d points left)?",lf->skillpoints);
ch = askchar(buf,"yn","y", B_TRUE, B_FALSE);
if (ch == 'y') eorl = 'e';
else eorl = 'n';
} else {
eorl = 'n';
}
if (eorl == 'e') {
// enhance an existing skill
// any skills to get?
if (skillstoenhance) {
char ques[BUFLEN],ques2[BUFLEN];
int done = B_FALSE,i;
snprintf(ques, BUFLEN, "Enhance which skill (%d points left)?", lf->skillpoints);
snprintf(ques2, BUFLEN, "Describe which skill?");
initprompt(&prompt, ques);
addpromptq(&prompt, ques2);
ch = 'a';
getflags(lf->flags, retflag, &nretflags, F_HASSKILL, F_NONE);
for (i = 0;i < nretflags; i++) {
f = retflag[i];
if (!ismaxedskill(lf, f->val[0])) {
int cost;
cost = getskilllevcost(f->val[1] + 1);
if (lf->skillpoints >= cost) {
char buf[BUFLEN];
char buf2[HUGEBUFLEN];
snprintf(buf, BUFLEN, "%s -> %s (cost:%d points)", getskillname(f->val[0]),
getskilllevelname(f->val[1] + 1), cost);
makedesc_skill(f->val[0], buf2, f->val[1]+1);
addchoice(&prompt, ch++, getskillname(f->val[0]), buf, f, buf2);
}
}
}
addchoice(&prompt, '-', "None", "None", NULL, NULL);
while (!done) {
getchoicestr(&prompt, B_FALSE, B_TRUE);
f = (flag_t *)prompt.result;
if (f) {
whichsk = f->val[0];
if (prompt.whichq == 0) {
lf->skillpoints -= getskilllevcost(f->val[1]+1);
giveskill(lf, whichsk);
done = B_TRUE;
} else { // ie. describing a skill
describeskill(whichsk, f->val[1]+1);
}
} else {
done = B_TRUE;
}
}
} else {
msg("You have already mastered all your current skills.");
}
} else if (eorl == 'l') {
// learn a new skill
// enough points?
if (player->skillpoints < newskillcost) {
msg("You need at least %d skill points to learn a new skill.", newskillcost);
} else {
if (skillstolearn) {
int done = B_FALSE;
char ques[BUFLEN],ques2[BUFLEN];
snprintf(ques, BUFLEN, "Learn which new skill (%d points left)?", player->skillpoints);
snprintf(ques2, BUFLEN, "Describe which skill?");
initprompt(&prompt, ques);
addpromptq(&prompt, ques2);
ch = 'a';
for (sk = firstskill ; sk ; sk = sk->next) {
if (!getskill(player, sk->id) && canlearn(player, sk->id)) {
char buf[BUFLEN];
char buf2[HUGEBUFLEN];
snprintf(buf, BUFLEN, "%-18s(%s)", getskillname(sk->id), getskilldesc(sk->id));
makedesc_skill(sk->id, buf2, PR_NOVICE);
addchoice(&prompt, ch++, getskillname(sk->id), buf, sk, buf2);
}
}
addchoice(&prompt, '-', "None", "None", NULL, NULL);
while (!done) {
getchoicestr(&prompt, B_FALSE, B_TRUE);
sk = (skill_t *)prompt.result;
if (sk) {
if (prompt.whichq == 0) {
giveskill(player, sk->id);
player->skillpoints -= newskillcost;
done = B_TRUE;
} else {
describeskill(sk->id, PR_NOVICE);
}
} else {
done = B_TRUE;
}
}
} else {
msg("There is nothing more that you can learn.");
}
}
} else if (eorl == 'n') {
done = B_TRUE;
} // end enhance/learnnew
} // whiel skillstolearn || skillstoenhance
statdirty = B_TRUE;
} else if (lf->skillpoints) {
// monsters will just enhance a random skill, they never learn new ones.
enhancerandomskill(lf);
// only costs 1 point for monsters to get any skill
lf->skillpoints--;
} // end if isplayer
if (gainedxplev) {
// give job-based level rewards
f = levelabilityready(lf);
while (f) {
if (f->id == F_LEVABIL) {
flag_t *abilflag[MAXCANDIDATES];
int nabilflags = 0;
int origborn,i;
origborn = lf->born;
// already had this power with different options? remove it.
getflags(lf->flags, abilflag, &nabilflags, F_CANWILL, F_NONE);
for (i = 0;i < nabilflags; i++) {
if ((abilflag[i]->val[0] == f->val[1]) && (abilflag[i]->lifetime == FROMJOB)) {
lf->born = B_FALSE; // stop flag loss from being announced
killflag(abilflag[i]);
lf->born = origborn;
}
}
// now add the new one
addtempflag(lf->flags, F_CANWILL, f->val[1], f->val[2], f->val[2], f->text, FROMJOB);
} else if (f->id == F_LEVFLAG) {
addtempflag(lf->flags, f->val[1], f->val[2], NA, NA, f->text, FROMJOB);
} else if (f->id == F_LEVSKILL) {
giveskill(lf, f->val[1]);
} else if ((f->id == F_LEVSPELL) && !lfhasflag(lf, F_NOSPELLS)) {
addtempflag(lf->flags, F_CANCAST, f->val[1], NA, NA, NULL, FROMJOB);
} else if ((f->id == F_LEVSPELLSCHOOL) && !lfhasflag(lf, F_NOSPELLS)) { // select a spell from school
if (isplayer(lf)) {
select_new_spell(f->val[1]);
} else {
// monster gets random spell
makespellchoicelist(&prompt, lf, "xx","xx:", f->val[1], B_TRUE, B_FALSE, B_FALSE, lf->maxmp);
if (prompt.nchoices > 0) {
objecttype_t *ot;
// pick one randomly
ot = (objecttype_t *)prompt.choice[rnd(0,prompt.nchoices-1)].data;
if (ot) {
addtempflag(lf->flags, F_CANCAST, ot->id, NA, NA, NULL, FROMJOB);
}
}
}
} else if ((f->id == F_LEVSPELLSCHOOLFROMX) && !lfhasflag(lf, F_NOSPELLS)) { // select from X spells from given school
int nleft,highestlev = -1,n,i;
enum SPELLSCHOOL wantschool;
int possidx[MAXCANDIDATES],nposs;
char qbuf[BUFLEN];
objecttype_t *ot;
wantschool = f->val[1];
nleft = f->val[2];
// adjust by intelligence
nleft += getextraspellchoices(lf);
limit(&nleft, 1, NA);
// get all possible spells to learn, from the given school
sprintf(qbuf, "Learn which new spell (maxmp=%d):", getmaxmp(player));
makespellchoicelist(&prompt, player, qbuf, "Describe which spell:", f->val[1], B_TRUE, B_FALSE, B_FALSE, player->maxmp);
// find highest possible level, and mark all choices as invalid.
for (i = 0; i < prompt.nchoices; i++) {
int thislev;
if (prompt.choice[i].heading) continue;
ot = (objecttype_t *)(prompt.choice[i].data);
thislev = getspelllevel(ot->id);
if (thislev > highestlev) highestlev = thislev;
prompt.choice[i].valid = B_FALSE;
}
// select 1 from the highest possible level, and mark it ok
nposs = 0;
for (i = 0; i < prompt.nchoices; i++) {
int thislev;
if (prompt.choice[i].heading) continue;
ot = (objecttype_t *)(prompt.choice[i].data);
thislev = getspelllevel(ot->id);
if (thislev == highestlev) {
possidx[nposs++] = i;
}
}
i = possidx[rnd(0,nposs-1)];
prompt.choice[i].valid = B_TRUE;
nleft--;
// TODO: select nleft-1 random other ones.
for (n = 0; n < nleft; n++) {
nposs = 0;
for (i = 0; i < prompt.nchoices; i++) {
if (!prompt.choice[i].valid && !prompt.choice[i].heading) {
possidx[nposs++] = i;
}
}
if (!nposs) {
break;
}
i = possidx[rnd(0,nposs-1)];
prompt.choice[i].valid = B_TRUE;
}
// now let player select one, or pick randomly if a mosnter
if (isplayer(lf)) {
int done = B_FALSE;
while (!done) {
if (prompt.nchoices > 0) {
objecttype_t *ot;
getchoicestr(&prompt, B_TRUE, B_TRUE);
ot = prompt.result;
if (ot) {
if (prompt.whichq == 0) { // learn the spell
addtempflag(lf->flags, F_CANCAST, ot->id, NA, NA, NULL, FROMJOB);
done = B_TRUE;
} else {
describespell(ot);
}
}
} else {
msg("There are no new spells for you to learn at this time.");
done = B_TRUE;
}
}
} else {
if (prompt.nchoices > 0) {
// pick randomly
ot = (objecttype_t *)prompt.choice[rnd(0,prompt.nchoices-1)].data;
if (ot) {
addtempflag(lf->flags, F_CANCAST, ot->id, NA, NA, NULL, FROMJOB);
}
}
}
}
f->lifetime = LEVABILITYDONE; // mark as done.
// get next one
f = levelabilityready(lf);
}
// now refresh them all for next level.
refreshlevelabilities(lf);
// special case level-based job effects
if (hasjob(lf, J_MONK)) {
// enhance fist strength and change type
//f = lfhasflagval(lf, F_HASATTACK, OT_FISTS, NA, NA, NULL);
f = lfhasflag(lf, F_HASATTACK);
if (f) {
int newdr;
newdr = lf->level+2;
limit(&newdr, NA, 12);
if (newdr <= f->val[1]) {
// do nothing - your unarmed attack was already stronger or
// equivilant.
} else if (newdr > f->val[1]) {
f->val[1] = newdr;
if (isplayer(lf)) msg("^gYour unarmed attack damage has increased!");
}
}
// enhance # attacks
f = lfhasflag(lf, F_MAXATTACKS);
if (f) {
int min,max;
min = f->val[0];
max = f->val[1];
if ((lf->level >= 2) && (lf->level <= 3)) {
min = 1; max = 1;
} else if ((lf->level >= 4) && (lf->level <= 6)) {
min = 1; max = 2;
} else if ((lf->level >= 7) && (lf->level <= 9)) {
min = 2; max = 2;
} else if ((lf->level >= 10) && (lf->level <= 12)) {
min = 2; max = 3;
} else if ((lf->level >= 13) && (lf->level <= 16)) {
min = 3; max = 3;
} else if (lf->level >= 17) {
min = 3; max = 4;
}
if ((min > f->val[0]) || (max > f->val[1])) {
f->val[0] = min;
f->val[1] = max;
if (isplayer(lf)) msg("^gYour number of unarmed attacks has increased!");
}
}
}
// allomancy sometimes lets you learn spells
if (!lfhasflag(lf, F_NOSPELLS)) {
slev = getskill(lf, SK_SS_ALLOMANCY);
if (pctchance(slev*20)) {
char qbuf[BUFLEN];
sprintf(qbuf, "Learn which allomantic ability (maxmp=%d):", getmaxmp(player));
// construct list of castable mental spells
makespellchoicelist(&prompt, lf, qbuf, "Describe which allomantic ability:", SS_ALLOMANCY, B_TRUE, B_FALSE, B_FALSE, player->maxmp);
if (prompt.nchoices > 0) {
objecttype_t *ot;
msg("Your body has attuned itself to a new allomantic ability!"); more();
getchoicestr(&prompt, B_TRUE, B_TRUE);
ot = prompt.result;
if (ot) {
if (prompt.whichq == 0) { // learn the spell
addflag(lf->flags, F_CANCAST, ot->id, NA, NA, NULL);
} else {
describespell(ot);
}
}
}
}
// psionics sometimes lets you learn spells
slev = getskill(lf, SK_SS_MENTAL);
if (pctchance(slev*20)) {
char qbuf[BUFLEN];
int pickfrom;
sprintf(qbuf, "Learn which psionic power (maxmp=%d):", getmaxmp(player));
// construct list of castable mental spells
makespellchoicelist(&prompt, lf, qbuf, "Describe which psionic power:", SS_MENTAL, B_TRUE, B_FALSE, B_FALSE, player->maxmp);
// randomly remove choices down to (IQ/10)
pickfrom = getattr(lf, A_IQ)/10;
if (pickfrom > 0) {
while (prompt.nchoices > pickfrom) {
int sel;
sel = rnd(0,prompt.nchoices-1);
killchoice(&prompt, sel);
}
if (prompt.nchoices > 0) {
objecttype_t *ot;
msg("Your brain has unlocked a new psionic power!"); more();
getchoicestr(&prompt, B_TRUE, B_TRUE);
ot = prompt.result;
if (ot) {
if (prompt.whichq == 0) { // learn the spell
addflag(lf->flags, F_CANCAST, ot->id, NA, NA, NULL);
} else {
describespell(ot);
}
}
}
}
}
} // end if !hasflag nospells
killflagsofid(lf->flags, F_HASNEWLEVEL);
// ready for another level?
if (lf->xp >= getxpforlev(lf->level + 1)) {
gainlevel(lf, B_FALSE); // this will increment 'newlevel'
}
killwarningtext(TEXT_WARN_ATTACK_NOXP);
} // end if gainedxplev
}
// returns B_TRUE if we were already enraged.
int enrage(lifeform_t *lf, int howlong) {
flag_t *retflag[MAXCANDIDATES],*f;
int nretflags = 0,i;
int alreadyraging = B_FALSE;
// already enraged?
getflags(lf->flags, retflag, &nretflags, F_RAGE, F_AICONTROLLED, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->lifetime > 0) {
if (f->id == F_RAGE) {
f->lifetime = howlong;
alreadyraging = B_TRUE;
} else if ((f->id == F_AICONTROLLED) && (f->val[2] == F_RAGE)) {
if (isplayer(lf)) {
f->lifetime = howlong;
alreadyraging = B_TRUE;
}
}
}
}
if (alreadyraging) return B_TRUE;
addtempflag(lf->flags, F_RAGE, NA, NA, NA, NULL, howlong);
if (isplayer(lf)) {
addtempflag(lf->flags, F_AICONTROLLED, B_TRUE, NA, F_RAGE, NULL, howlong);
} else {
loseaitargets(lf);
}
return B_FALSE;
}
int exchangeweapon(lifeform_t *lf) {
object_t *wep,*sec = NULL,*newsec = NULL;
// get secondary (if available)
sec = hasobwithflag(lf->pack, F_SECONDARY);
// get current weapon
wep = getweapon(lf);
// try to unweild current weapon
if (wep) {
if (unweild(lf, wep)) {
// error
return B_TRUE;
} else {
// success
addflag(wep->flags, F_SECONDARY, B_TRUE, NA, NA, NULL);
newsec = wep;
}
}
if (sec) {
// try to weild secondary
if (weild(lf, sec)) {
// error
return B_TRUE;
}
}
// success!
if (newsec) {
char obname[BUFLEN];
getobname(newsec, obname, 1);
msg("Spare weapon: %c - %s", newsec->letter, obname);
} else {
msg("Spare weapon: (none)");
}
return B_FALSE;
}
void extinguishlf(lifeform_t *lf) {
object_t *o,*nexto;
for (o = lf->pack->first ; o ; o = nexto) {
nexto = o->next;
extinguish(o);
}
killflagsofid(lf->flags, F_ONFIRE);
}
// if the lf wearing something which shades their eyes?
object_t *eyesshaded(lifeform_t *lf) {
object_t *glasses;
glasses = getarmour(lf, BP_EYES);
if (glasses && hasflag(glasses->flags, F_TINTED)) {
return glasses;
}
return NULL;
}
int fall(lifeform_t *lf, lifeform_t *fromlf, int announce) {
char lfname[BUFLEN];
if (isdead(lf)) return B_TRUE;
if (isprone(lf)) return B_TRUE;
if (!isairborne(lf, NULL)) {
if ((lfhasflag(lf, F_STABILITY) || !hasbp(lf, BP_FEET))) {
return B_TRUE;
}
}
if (lfhasflag(lf, F_GRAVLESSENED)) return B_TRUE;
getlfname(lf,lfname);
if (announce) {
if (isplayer(lf) || cansee(player, lf)) {
if (fromlf) {
char fromlfname[BUFLEN];
getlfname(fromlf, fromlfname);
msg("^w%s knock%s %s to the ground!",fromlfname, isplayer(fromlf) ? "" : "s", lfname);
} else {
msg("^w%s fall%s to the ground.",lfname, isplayer(lf) ? "" : "s");
}
}
}
taketime(lf, SP_NORMAL);
addflag(lf->flags, F_PRONE, B_TRUE, NA, NA, NULL);
loseconcentration(lf);
interrupt(lf);
breakgrabs(lf, B_TRUE, B_TRUE);
if (isvulnto(lf->flags, DT_FALL, B_FALSE)) {
// 0 will be repplaced with the dtvuln flag
losehp(lf, 0, DT_FALL, fromlf, "a bad fall");
}
return B_FALSE;
}
// if you are going to sleep on purpose, use 'gotosleep'.
// this function is for when it is forced upon you by a spell, etc.
int fallasleep(lifeform_t *lf, enum SLEEPTYPE how, int howlong) {
flag_t *f;
f = lfhasflag(lf, F_ASLEEP);
if (f) {
if (f->val[1] == how) {
return B_TRUE;
} else {
killflag(f);
}
}
if ((how == ST_ASLEEP) && lfhasflag(lf, F_CAFFEINATED)) {
if (isplayer(lf)) {
msg("You feel momentarily tired.");
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s looks momentarily tired.", lfname);
}
return B_TRUE;
}
loseconcentration(lf);
interrupt(lf);
breakgrabs(lf, B_TRUE, B_FALSE);
// falling asleep while flying = fall!
fall_from_air(lf);
killflagsofid(lf->flags, F_RAGE);
killflagsofid(lf->flags, F_TRAINING);
addtempflag(lf->flags, F_ASLEEP, B_TRUE, how, NA, NULL, howlong);
return B_FALSE;
}
// returns true if you fell
int fall_from_air(lifeform_t *lf) {
return real_fall_from_air(lf, SZ_MAX);
}
// returns true if you fell
int real_fall_from_air(lifeform_t *lf, int leqsize) {
int willfall = B_FALSE,willinjure = B_FALSE, n;
flag_t *retflag[MAXCANDIDATES];
int nretflags = 0;
if (getlfsize(lf) > leqsize) return B_FALSE;
getflags(lf->flags, retflag, &nretflags, F_FLYING, F_LEVITATING, F_NONE);
for (n = 0; n < nretflags; n++) {
if (!istransitoryflag(retflag[n]) || (retflag[n]->lifetime == FROMRACE)) {
if (retflag[n]->id == F_FLYING) willinjure = B_TRUE;
willfall = B_TRUE;
killflag(retflag[n]);
}
}
if (willfall) fall(lf, NULL, B_TRUE);
if (willinjure) injure(lf, getrandomcorebp(lf, NULL), DT_BASH, IJ_NONE);
if (willfall || willinjure) {
return B_TRUE;
}
return B_FALSE;
}
// make 'lf' respond to damage
void fightback(lifeform_t *lf, lifeform_t *attacker) {
if (isdead(lf)) return;
if (lfhasflag(lf, F_FEIGNINGDEATH) || lfhasflagval(lf, F_ASLEEP, NA, ST_KO, NA, NULL)) {
// don't respond.
return;
}
interrupt(lf);
// special cases
if ((lf->race->id == R_STIRGE) || (lf->race->id == R_LEECH)) {
if (ispeaceful(lf)) {
// rest our sated counter
killflagsofid(lf->flags, F_COUNTER);
}
}
if (attacker) {
flag_t *f;
f = lfhasflag(lf, F_ASLEEP);
if (f && (f->val[1] != ST_KO)) {
// wake up
killflagsofid(lf->flags, F_ASLEEP);
}
f = lfhasflagval(lf, F_FEIGNFOOLEDBY, attacker->id, NA, NA, NULL);
if (f) {
killflag(f);
}
// monsters might flee, fight back, etc
if (!isplayer(lf)) {
if (isplayer(attacker) && ishirable(lf)) {
// can never recruit this person now!
addflag(lf->flags, F_NOHIRE, B_TRUE, NA, NA, NULL);
}
// induction of fear?
if (lfhasflag(attacker, F_INDUCEFEAR) && cansee(lf, attacker)) {
scare(lf, attacker, rnd(2,3), 0);
} else if (mightflee(lf)) {
scare(lf, attacker, PERMENANT, 0);
} else {
lifeform_t *l;
// special case for player's pets/allies...
if (areallies(lf, attacker) && (getallegiance(lf) == AL_FRIENDLY)) {
// only fight back if it was the PLAYER who attacked us
if (!isplayer(attacker)) return;
}
// turn to face our attacker
if (!lfhasflag(lf, F_STUNNED) && !isdead(lf)) {
if (!isfleeing(lf)) {
//if (isadjacent(lf->cell, attacker->cell)) {
turntoface(lf, attacker->cell);
//}
aiattack(lf, attacker, aigetchasetime(lf));
}
}
// any nearby monsters which will help out?
if (getallegiance(lf) != AL_FRIENDLY) {
for (l = lf->cell->map->lf ; l ; l = l->next) {
if (!isdead(l) && areallies(l,lf)) {
if (cansee(l, attacker)) {
aiattack(l, attacker, aigetchasetime(l));
}
}
}
}
// special cases (which will only happen if not retreating)
}
// special cases (which will happen whether retreating or not)
if (lf->race->id == R_DARKMANTLE) {
cell_t *poss[MAXCANDIDATES];
int i, nposs = 0;
// darkjump
for (i = 0; i < lf->nlos; i++) {
if (lf->los[i] != lf->cell) {
if (cellwalkable(lf, lf->los[i], NULL) && isdark(lf->los[i])) {
poss[nposs] = lf->los[i];
nposs++;
}
}
}
if (nposs) {
//teleportto(lf, poss[rnd(0,nposs-1)], B_FALSE); // no smoke
abilityeffects(lf, OT_A_DARKWALK, poss[rnd(0,nposs-1)], NULL, NULL);
}
}
}
}
}
behaviour_t *findbehaviour(enum BEHAVIOUR bid) {
behaviour_t *b;
for (b = firstbehaviour ; b ; b = b->next) {
if (b->id == bid) return b;
}
return NULL;
}
job_t *findjob(enum JOB jobid) {
job_t *j;
for (j = firstjob ; j ; j = j->next) {
if (j->id == jobid) return j;
}
return NULL;
}
job_t *findjobbyname(char *name) {
job_t *j;
for (j = firstjob ; j ; j = j->next) {
if (!strcasecmp(j->name, name)) return j;
}
return NULL;
}
lifeform_t *findlf(map_t *m, int lfid) {
lifeform_t *lf;
map_t *thismap;
if (m) {
for (lf = m->lf ; lf ; lf = lf->next) {
if (lf->id == lfid) return lf;
}
} else {
for (thismap = firstmap ; thismap ; thismap = thismap->next) {
for (lf = thismap->lf ; lf ; lf = lf->next) {
if (lf->id == lfid) return lf;
}
}
}
return NULL;
}
lifeform_t *findlfunique(enum RACE rid) {
lifeform_t *lf;
map_t *thismap;
for (thismap = firstmap ; thismap ; thismap = thismap->next) {
for (lf = thismap->lf ; lf ; lf = lf->next) {
if (lf->race->id == rid) return lf;
}
}
return NULL;
}
// if maxdist is NA, use the distance from the flag
// if maxdist is UNLIMITED, search the entire map
cell_t *findnearbylifeob(cell_t *src, int maxdist, flag_t *lifeobflag, object_t **retlifeob) {
object_t *corpse = NULL;
if (maxdist == NA) {
maxdist = lifeobflag->val[1];
} else if (maxdist == UNLIMITED) {
maxdist = MAXOF(src->map->w, src->map->h);
}
if (retlifeob) {
*retlifeob = NULL;
}
if (strlen(lifeobflag->text)) {
long corpseid;
// find the corpse
corpseid = atol(lifeobflag->text);
corpse = findobidinmap(src->map, corpseid);
if (getcelldist(src, corpse->pile->where) > maxdist) {
corpse = NULL;
}
} else {
// find closest location with corpse...
cell_t *retcell[MAX_MAPW*MAX_MAPH];
int nretcells,i;
enum OBTYPE oid;
int mindist = 9999;
oid = lifeobflag->val[0];
getradiuscells(src, maxdist, DT_COMPASS, B_FALSE, LOF_DONTNEED, B_TRUE, retcell, &nretcells, 0);
for (i = 0; i < nretcells; i++) {
object_t *o;
cell_t *c;
int thisdist;
c = retcell[i];
o = hasob(c->obpile, oid);
if (o) {
thisdist = getcelldist(src, c);
if (thisdist < mindist) {
mindist = thisdist;
corpse = o;
}
}
}
}
if (corpse) {
if (retlifeob) {
*retlifeob = corpse;
}
return corpse->pile->where;
}
return NULL;
}
poisontype_t *findpoisontype(enum POISONTYPE id) {
poisontype_t *pt;
for (pt = firstpoisontype; pt ; pt = pt->next) {
if (pt->id == id) {
return pt;
}
}
return NULL;
}
race_t *findrace(enum RACE id) {
race_t *r;
for (r = firstrace; r ; r = r->next) {
if (r->id == id) {
return r;
}
}
return NULL;
}
race_t *findracebyname(char *name, condset_t *cs) {
race_t *r;
raceclass_t *rc;
char searchfor[BUFLEN];
// first check for exact matches
for (r = firstrace; r ; r = r->next) {
if (!strcmp(r->name, name) && racemeets(r->id, cs)) {
return r;
}
}
// now check raceclasses
for (rc = firstraceclass; rc ; rc = rc->next) {
// using strstarts rather than streq in case there is a job suffix
if (strstarts(name, rc->name)) {
// return a random race from this class
return getreallyrandomrace(rc->id, cs);
}
}
// ...then partial matches start of words in name
// ie. "ant" should match "soldier ant" before matching "giant"
sprintf(searchfor, " %s",name);
for (r = firstrace; r ; r = r->next) {
if (strstr(r->name, searchfor) && racemeets(r->id, cs)) {
return r;
}
}
// ...then partial matches in names
for (r = firstrace; r ; r = r->next) {
if (strstr(r->name, name) && racemeets(r->id, cs)) {
return r;
}
}
return NULL;
}
raceclass_t *findraceclass(enum RACECLASS id) {
raceclass_t *r;
for (r = firstraceclass; r ; r = r->next) {
if (r->id == id) {
return r;
}
}
return NULL;
}
/*
lifeform_t *findshopkeeper(map_t *m, int roomid) {
lifeform_t *lf;
for (lf = m->lf ; lf ; lf = lf->next) {
if (lfhasflagval(lf, F_OWNSSHOP, roomid, NA, NA, NULL)) {
return lf;
}
}
return NULL;
}
*/
skill_t *findskill(enum SKILL id) {
skill_t *r;
for (r = firstskill; r ; r = r->next) {
if (r->id == id) {
return r;
}
}
return NULL;
}
skill_t *findskillbyname(char *name) {
skill_t *s;
for (s = firstskill ; s ; s = s->next) {
if (!strcasecmp(s->name, name)) return s;
}
for (s = firstskill ; s ; s = s->next) {
if (!strcasestr(s->name, name)) return s;
}
return NULL;
}
enum SKILLLEVEL findskilllevbyname(char *name) {
enum SKILLLEVEL slev;
for (slev = PR_INEPT; slev <= PR_MASTER; slev++) {
if (!strcasecmp(getskilllevelname(slev), name)) {
return slev;
}
}
return PR_INEPT;
}
/*
subjob_t *findsubjob(enum SUBJOB sjid) {
subjob_t *j;
for (j = firstsubjob ; j ; j = j->next) {
if (j->id == sjid) return j;
}
return NULL;
}
subjob_t *findsubjobbyletter(char letter) {
subjob_t *j;
for (j = firstsubjob ; j ; j = j->next) {
if (j->letter == letter) return j;
}
return NULL;
}
*/
// returns true if we did somethign
int fixcurses(lifeform_t *lf) {
int donesomething = B_FALSE;
flag_t *f,*nextf;
for (f = lf->flags->first ; f ; f = nextf) {
nextf = f->next;
if (f->id == F_LYCANTHROPE) {
donesomething = B_TRUE;
killflag(f);
continue;
} else if ((f->id == F_INCUBATING) || (f->id == F_POISONED)) {
poisontype_t *pt;
pt = findpoisontype(f->val[0]);
if (pt->severity == PS_CURSE) {
donesomething = B_TRUE;
killflag(f);
continue;
}
} else if (f->lifetime == FROMLYCANTHROPY) {
donesomething = B_TRUE;
killflag(f);
continue;
}
}
if (donesomething) {
if (isplayer(lf)) {
msg("^%cYour curses are lifted!", getlfcol(lf, CC_VGOOD));
}
}
return donesomething;
}
// try to actually do the 'run away' action for
// anyone we are fleeing from.
// returns TRUE if we ran away from something
int flee(lifeform_t *lf) {
flag_t *f;
lifeform_t *fleefrom = NULL;
int i;
int db = B_FALSE;
char lfname[BUFLEN];
flag_t *retflag[MAXCANDIDATES];
int nretflags;
if (lfhasflag(lf, F_DEBUG)) db = B_TRUE;
real_getlfname(lf, lfname, NULL, B_NOSHOWALL, B_CURRACE);
if (isdead(lf)) return B_FALSE;
// are we fleeing?
getflags(lf->flags, retflag, &nretflags, F_FLEEFROM, F_NONE);
// mindless?
if (getattrbracket(getattr(lf, A_IQ), A_IQ, NULL) == IQ_MINDLESS) {
if (!nretflags) return B_FALSE;
}
// now determine who to flee from.
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_FLEEFROM) {
lifeform_t *thisone;
thisone = findlf(lf->cell->map, f->val[0]);
if (thisone) {
// TODO: this really means that the monster is cheating
if (haslof(lf->cell, thisone->cell, LOF_WALLSTOP, NULL)) {
// if not fleeing from anyone, or this one is closer...
if (!fleefrom || getcelldist(lf->cell, thisone->cell) < getcelldist(lf->cell, fleefrom->cell)) {
fleefrom = thisone;
}
} else {
// if we don't have LOF to the person we're running from, and it's not enforced for
// a certain time period (ie. f->lifetime == PERMENANT), we can now stop fleeing.
if (f->lifetime == PERMENANT) {
// player let something flee?
if (isplayer(thisone) && !haslos(thisone, lf->cell)) { // purposely not using cansee
if (!lfhasflag(lf, F_ALREADYFLED)) {
pleasegodmaybe(R_GODMERCY, 5);
addflag(lf->flags, F_ALREADYFLED, B_TRUE, NA, NA, NULL);
//if ((lf->lastdamlf == player->id) || cansee(player, lf)) {
if (lf->lastdamlf == player->id) {
// ie. only if the player saw them run away, or has already
// attacked them.
if (!lfhasflag(lf, F_HECTAESCAPEE)) {
// 5 turns until hecta gets angry
addflag(lf->flags, F_HECTAESCAPEE, 5, 10, NA, NULL);
}
//angergodmaybe(R_GODDEATH, 10, GA_MERCY);
}
}
}
killflag(f);
} else {
// if the flag is temporary, keep fleeing and wait for it to time out normally
fleefrom = thisone;
}
}
} else {
killflag(f);
}
}
}
// found someone who we are fleeing from?
if (fleefrom) {
object_t *stairs;
if (db) dblog("%s - fleeing from %s", lfname, fleefrom->race->name);
// lower our shield
killflagsofid(lf->flags, F_FULLSHIELD);
breakgrabs(lf, B_TRUE, B_FALSE); // stop grabbing anyone
// ways of fleeing other than movement?
if (!isplayer(lf)) {
enum OBTYPE spell;
// if AI, try to use specific spells like teleport self
spell = aigetfleespell(lf);
if (spell != OT_NONE) {
lifeform_t *targlf;
cell_t *targcell;
object_t *targob;
objecttype_t *sp;
sp = findot(spell);
aigetspelltarget(lf, findot(spell), fleefrom, &targlf, &targcell, &targob, F_AICASTTOFLEE);
if (getschool(spell) == SS_ABILITY) {
if (db) dblog("%s - using ability %s to flee", sp->name);
if (!useability(lf, spell, targlf, targcell)) {
if (db) dblog("%s - success.", lfname);
return B_TRUE;
}
} else {
if (db) dblog("%s - casting %s to flee", sp->name);
if (!castspell(lf, spell, targlf, targob, targcell, NULL, NULL)) {
if (db) dblog("%s - success.", lfname);
return B_TRUE;
}
}
}
// if AI, use helpful fleeing items
if (!useitemwithflag(lf, F_AIFLEEITEM)) {
if (db) dblog("%s - used an item to flee", lfname);
return B_TRUE;
}
}
// announce
if (isplayer(lf)) {
char buf[BUFLEN];
drawscreen();
getlfname(fleefrom, buf);
msg("^wYou flee from %s!",buf);
}
// can we flee via stairs?
stairs = hasobwithflag(lf->cell->obpile, F_CLIMBABLE);
if (stairs && !lfhasflag(lf, F_NOSTAIRS)) {
if (db) dblog("%s - trying to flee via %s", lfname, stairs->type->name);
if (!usestairs(lf, stairs, B_TRUE, B_TRUE)) {
// success
if (isplayer(fleefrom)) {
pleasegodmaybe(R_GODMERCY, 5);
if ((lf->lastdamlf == player->id) || cansee(player, lf)) {
// ie. only if the player saw them run away, or has already
// attacked them.
if (!lfhasflag(lf, F_HECTAESCAPEE)) {
// 5 turns until hecta gets angry
addflag(lf->flags, F_HECTAESCAPEE, 5, 10, NA, NULL);
}
//angergodmaybe(R_GODDEATH, 10, GA_MERCY);
}
}
return B_TRUE;
}
if (db) dblog("%s - failed to flee via %s", lfname, stairs->type->name);
}
// move away from them
if (!moveawayfrom(lf, fleefrom->cell, DT_ORTH, B_FALSE, B_FALSE, isplayer(lf) ? B_NOTONPURPOSE : B_ONPURPOSE)) {
if (db) dblog("%s - fleeing by moving away", lfname);
return B_TRUE;
}
if (db) dblog("%s - failed to flee!", lfname);
}
// if we get here, it means we didn't need to or couldn't flee
return B_FALSE;
}
// start fleeing from 'enemy'
void fleefrom(lifeform_t *lf, lifeform_t *enemy, int howlong, int onpurpose) {
flag_t *f;
if (lf == enemy) return;
if (!onpurpose) {
// in recovery from fleeing?
// this is to prevent constant usage of war cry!
f = hasflagval(lf->flags, F_NOFLEEFROM, enemy->id, NA, NA, NULL);
if (f) {
if (f->lifetime > 0) {
f->lifetime -= 5;
if (f->lifetime <= 0) {
killflag(f);
}
}
if (isplayer(lf)) {
msg("You flinch.");
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s flinches.",lfname);
}
return;
}
}
// already fleeing?
f = hasflagval(lf->flags, F_FLEEFROM, enemy->id, NA, NA, NULL);
if (f) {
// just update time
if (f->lifetime != PERMENANT) {
if (f->lifetime < howlong) {
f->lifetime = howlong;
}
}
} else {
addtempflag(lf->flags, F_FLEEFROM, enemy->id, NA, NA, NULL, howlong);
}
// stop targetting anyone or going anywhere
loseaitargets(lf);
// if no morale left, become timid for twice the flee time
if (!getmorale(lf)) {
addtempflag(lf->flags, F_TIMID, NA, NA, NA, NULL, (howlong == PERMENANT) ? howlong : (howlong*2));
}
}
int freezelf(lifeform_t *freezee, lifeform_t *freezer, int howlong) {
if (isimmuneto(freezee->flags, DT_COLD, B_FALSE)) {
if (isplayer(freezee)) {
msg("You feel a slight chill.");
}
return B_TRUE;
} else if (isresistantto(freezee->flags, DT_COLD, B_FALSE)) {
char buf[BUFLEN];
if (isplayer(freezee)) {
msg("^bYou feel freezing cold!");
}
if (freezer) {
char lfname[BUFLEN];
getlfname(freezer, lfname);
snprintf(buf, BUFLEN, "being frozen by %s",lfname);
} else {
strcpy(buf, "being frozen");
}
// note: damage value here will be halved due to resistance
losehp(freezee, rnd(howlong,howlong*2), DT_COLD, freezer, buf);
return B_TRUE;
}
if (!lfhasflag(freezee, F_FROZEN)) {
// turn to ice
addtempflag(freezee->flags, F_FROZEN, B_TRUE, NA, NA, NULL, howlong);
}
return B_FALSE;
}
void gainhp(lifeform_t *lf, int amt) {
int gained = B_FALSE;
int maxed = B_FALSE;
if (lf->hp < lf->maxhp) {
lf->hp += amt;
gained = B_TRUE;
}
if (lf->hp >= lf->maxhp) {
lf->hp = lf->maxhp;
if (gained) maxed = B_TRUE;
}
if (isplayer(lf)) {
if (gained) {
player->damlastturn = 0;
statdirty = B_TRUE;
}
if (maxed) {
msg("^gYou are now fully healed.");
}
// update screen
drawstatus();
updatestatus();
}
}
void gainlevel(lifeform_t *lf, int autotrain) {
flag_t *f;
race_t *mybaserace;
//int skillready = B_FALSE;
//int preready,postready;
if (isplayer(lf)) {
statdirty = B_TRUE;
drawstatus();
wrefresh(statwin);
}
//preready = readytotrain(lf);
addflag(lf->flags, F_HASNEWLEVEL, B_TRUE, NA, NA, NULL);
lf->newlevel++;
// stat gain (str etc) every level
/*
if ((lf->newlevel % 3) == 0) {
flag_t *f;
f = lfhasflag(lf, F_STATGAINREADY);
if (f) {
// TODO: should never happen now.
f->val[2]++;
} else {
f = addflag(lf->flags, F_STATGAINREADY, NA, NA, 1, NULL);
}
}
*/
f = lfhasflag(lf, F_STATGAINREADY);
if (f) {
// TODO: should never happen now.
f->val[2]++;
} else {
f = addflag(lf->flags, F_STATGAINREADY, NA, NA, 1, NULL);
}
// auto skill gain for monsters
if (!isplayer(lf)) {
lf->skillpoints++;
}
if (isplayer(lf)) {
if (!autotrain) {
msg("^GYou are ready to train a new experience level!");
more();
}
} else if (cansee(player, lf)) {
//getlfname(lf, buf);
//msg("%s looks more confident!",buf);
}
// you can now re-attempt identification of objects
killflagsofid(lf->flags, F_FAILEDINSPECT);
// monster races can be promoted...
if (lf->race->baseid) {
mybaserace = findrace(lf->race->baseid);
} else {
mybaserace = lf->race;
}
f = hasflagval(mybaserace->flags, F_LEVRACE, lf->newlevel, NA, NA, NULL);
if (f && (lf->race->id != f->val[1])) {
// promotion!
setrace(lf, f->val[1], B_FALSE);
}
if (isplayer(lf)) {
needredraw = B_TRUE;
statdirty = B_TRUE;
drawscreen();
}
if (autotrain) {
enhanceskills(lf);
}
}
void gainmp(lifeform_t *lf, int amt) {
int gained = B_FALSE;
int maxed = B_FALSE;
int max;
max = getmaxmp(lf);
// magic resistance means you can't regenerate mana!
if (skillcheck(lf, SC_RESISTMAG, 100, 0)) {
return;
}
if (lf->mp < max) {
lf->mp += amt;
gained = B_TRUE;
}
if (lf->mp >= max) {
lf->mp = max;
if (gained) maxed = B_TRUE;
}
if (isplayer(lf)) {
if (maxed) {
msg("^GYour mana is now fully restored.");
}
if (gained) {
player->mplastturn = 0;
statdirty = B_TRUE;
drawstatus();
updatestatus();
}
}
}
void gainxp(lifeform_t *lf, long amt) {
int newskillpoints = 0;
int doxp = B_TRUE;
int boostamt = 0;
assert(amt >= 0);
// adjust for xp boosts...
sumflags(lf->flags, F_LEARNBOOST, &boostamt, NULL, NULL);
amt = pctof(100+boostamt, amt);
if (lfhasflag(lf, F_HASNEWLEVEL) || (lf->level == 0)) {
doxp = B_FALSE;
}
if (doxp) {
lf->xp += amt;
if (isplayer(lf)) statdirty = B_TRUE;
assert(lf->xp >= 0);
// skill xp
if (isplayer(lf)) {
long amtneeded;
amtneeded = getspforpoint(lf);
assert(amtneeded > 0);
/*
// would you gain more than 5 levels? probably a bug!
if (((lf->skillxp + amt) / amtneeded) >= 3) {
raise(SIGINT);
}
*/
lf->skillxp += amt;
assert(lf->skillxp >= 0);
while (lf->skillxp >= amtneeded) {
newskillpoints++;
lf->skillpoints++;
lf->totskillpoints++;
lf->skillxp -= amtneeded;
// recalculate
amtneeded = getspforpoint(lf);
if (isplayer(lf)) statdirty = B_TRUE;
}
// debug!
if (newskillpoints >= 5) {
raise(SIGINT);
}
}
// ready for next level? can only go up ONE level.
if (lf->xp >= getxpforlev(lf->level + 1)) {
gainlevel(lf, B_FALSE); // this will increment 'newlevel'
}
if (newskillpoints) {
msg("^GYou feel ready to learn a new skill!");
}
}
}
int fovlist_contains(int *endx, int *endy, int nendcells, int x, int y) {
int i;
for (i = 0;i < nendcells; i++) {
if ((endx[i] == x) && (endy[i] == y)) {
return B_TRUE;
}
}
return B_FALSE;
}
int get_fov_quad_endpoints(lifeform_t *lf, enum QUADRANT quad, int maxvisrange, int *endx, int *endy, int *nendcells) {
int ix,iy,start,end;
switch (quad) {
case Q_NNE: // n to ne
iy = lf->cell->y - maxvisrange;
start = lf->cell->x;
end = lf->cell->x + maxvisrange;
for (ix = start; ix <= end; ix++) {
if (!fovlist_contains(endx,endy,*nendcells,ix,iy)) {
endx[*nendcells] = ix;
endy[*nendcells] = iy;
(*nendcells)++;
assert(*nendcells < MAXVISLIMIT);
}
}
break;
case Q_ENE: // ne to e
ix = lf->cell->x + maxvisrange;
start = lf->cell->y - maxvisrange;
end = lf->cell->y;
for (iy = start; iy <= end; iy++) {
if (!fovlist_contains(endx,endy,*nendcells,ix,iy)) {
endx[*nendcells] = ix;
endy[*nendcells] = iy;
(*nendcells)++;
assert(*nendcells < MAXVISLIMIT);
}
}
break;
case Q_ESE: // e to se
ix = lf->cell->x + maxvisrange;
start = lf->cell->y;
end = lf->cell->y + maxvisrange;
for (iy = start; iy <= end; iy++) {
if (!fovlist_contains(endx,endy,*nendcells,ix,iy)) {
endx[*nendcells] = ix;
endy[*nendcells] = iy;
(*nendcells)++;
assert(*nendcells < MAXVISLIMIT);
}
}
break;
case Q_SSE: // se to s
iy = lf->cell->y + maxvisrange;
start = lf->cell->x + maxvisrange;
end = lf->cell->x;
for (ix = start; ix >= end; ix--) {
if (!fovlist_contains(endx,endy,*nendcells,ix,iy)) {
endx[*nendcells] = ix;
endy[*nendcells] = iy;
(*nendcells)++;
assert(*nendcells < MAXVISLIMIT);
}
}
break;
case Q_SSW: // s to sw
iy = lf->cell->y + maxvisrange;
start = lf->cell->x;
end = lf->cell->x - maxvisrange;
for (ix = start; ix >= end; ix--) {
if (!fovlist_contains(endx,endy,*nendcells,ix,iy)) {
endx[*nendcells] = ix;
endy[*nendcells] = iy;
(*nendcells)++;
assert(*nendcells < MAXVISLIMIT);
}
}
break;
case Q_WSW: // sw to w
ix = lf->cell->x - maxvisrange;
start = lf->cell->y + maxvisrange;
end = lf->cell->y;
for (iy = start; iy >= end; iy--) {
if (!fovlist_contains(endx,endy,*nendcells,ix,iy)) {
endx[*nendcells] = ix;
endy[*nendcells] = iy;
(*nendcells)++;
assert(*nendcells < MAXVISLIMIT);
}
}
break;
case Q_WNW: // w to nw
ix = lf->cell->x - maxvisrange;
start = lf->cell->y;
end = lf->cell->y - maxvisrange;
for (iy = start; iy >= end; iy--) {
if (!fovlist_contains(endx,endy,*nendcells,ix,iy)) {
endx[*nendcells] = ix;
endy[*nendcells] = iy;
(*nendcells)++;
assert(*nendcells < MAXVISLIMIT);
}
}
break;
case Q_NNW: // nw to n
iy = lf->cell->y - maxvisrange;
start = lf->cell->x - maxvisrange;
end = lf->cell->x;
for (ix = start; ix <= end; ix++) {
if (!fovlist_contains(endx,endy,*nendcells,ix,iy)) {
endx[*nendcells] = ix;
endy[*nendcells] = iy;
(*nendcells)++;
assert(*nendcells < MAXVISLIMIT);
}
}
break;
case Q_NONE:
break;
}
return *nendcells;
}
int get_adjacent_quadrants(int dir, enum QUADRANT *start, enum QUADRANT *end) {
switch (dir) {
case DC_N: // nw to ne
if (start) *start = Q_NNW;
if (end) *end = Q_NNE;
break;
case DC_NE: // n to ne, ne to e
if (start) *start = Q_NNE;
if (end) *end = Q_ENE;
break;
case DC_E: // ne to se
if (start) *start = Q_ENE;
if (end) *end = Q_ESE;
break;
case DC_SE: // e to se, se to s
if (start) *start = Q_ESE;
if (end) *end = Q_SSE;
break;
case DC_S: // se to sw
if (start) *start = Q_SSE;
if (end) *end = Q_SSW;
break;
case DC_SW: // s to sw, sw to w
if (start) *start = Q_SSW;
if (end) *end = Q_WSW;
break;
case DC_W: //sw to nw
if (start) *start = Q_WSW;
if (end) *end = Q_WNW;
break;
case DC_NW: // w to nw, nw to n
if (start) *start = Q_WNW;
if (end) *end = Q_NNW;
break;
default:
if (start) *start = Q_NONE;
if (end) *end = Q_NONE;
return B_TRUE;
}
return B_FALSE;
}
int get_circular_fov_endpoints(lifeform_t *lf, int maxvisrange, int *endx, int *endy, int *nendcells) {
int ix,iy,start,end,db = B_FALSE;
*nendcells = 0;
// n
iy = lf->cell->y - maxvisrange;
start = lf->cell->x - maxvisrange;
end = lf->cell->x + maxvisrange;
if (db) dblog("North::%d,%d - %d,%d",start,iy,end,iy);
for (ix = start; ix < end; ix++) {
endx[*nendcells] = ix;
endy[*nendcells] = iy;
(*nendcells)++;
assert(*nendcells < MAXVISLIMIT);
}
// e
ix = lf->cell->x + maxvisrange;
start = lf->cell->y - maxvisrange;
end = lf->cell->y + maxvisrange;
if (db) dblog("East::%d,%d - %d,%d",ix,start,ix,end);
for (iy = start; iy < end; iy++) {
endx[*nendcells] = ix;
endy[*nendcells] = iy;
(*nendcells)++;
assert(*nendcells < MAXVISLIMIT);
}
// s
iy = lf->cell->y + maxvisrange;
start = lf->cell->x + maxvisrange;
end = lf->cell->x - maxvisrange;
if (db) dblog("South::%d,%d - %d,%d",start,iy,end,iy);
for (ix = start; ix > end; ix--) {
endx[*nendcells] = ix;
endy[*nendcells] = iy;
(*nendcells)++;
assert(*nendcells < MAXVISLIMIT);
}
// w
ix = lf->cell->x - maxvisrange;
start = lf->cell->y + maxvisrange;
end = lf->cell->y - maxvisrange;
if (db) dblog("West::%d,%d - %d,%d",ix,start,ix,end);
for (iy = start; iy > end; iy--) {
endx[*nendcells] = ix;
endy[*nendcells] = iy;
(*nendcells)++;
assert(*nendcells < MAXVISLIMIT);
}
return *nendcells;
}
int getactspeed(lifeform_t *lf) {
int speed = 0;
flag_t *f;
int i;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
f = lfhasflag(lf, F_ACTIONSPEED);
if (f) {
speed = f->val[0];
} else {
speed = SPEED_ACTION; // default
}
// modifier?
getflags(lf->flags, retflag, &nretflags, F_SLOWACT, F_SLOWACTMOVE, F_FASTACT, F_FASTACTMOVE, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if ((f->id == F_SLOWACT) || (f->id == F_SLOWACTMOVE)) {
speed += f->val[0];
} else if ((f->id == F_FASTACT) || (f->id == F_FASTACTMOVE)) {
speed -= f->val[0];
}
}
switch (isburdened(lf)) {
case BR_NONE:
break;
case BR_BURDENED:
speed += 5;
break;
case BR_STRAINED:
case BR_OVERLOADED:
speed += 10;
break;
}
adjustspeedforwater(lf, &speed);
if (speed < 1) speed = 1;
return speed;
}
int getadjenemies(lifeform_t *who, lifeform_t **adjlf, int *nadjlfs) {
int d,nadj = 0;
for (d = DC_N; d <= DC_NW; d++) {
cell_t *c;
c = getcellindir(who->cell, d);
if (c && c->lf && !isdead(c->lf) && areenemies(who, c->lf)) {
if (cansee(who, c->lf) && haslof(c->lf->cell, who->cell, LOF_WALLSTOP, NULL)) {
if (adjlf) {
adjlf[*nadjlfs] = c->lf;
(*nadjlfs)++;
}
nadj++;
}
}
}
return nadj;
}
// populates (and returns) buf with object name for this flagpile's blood.
// if no bloodob, buf will be set to "" and NULL returned.
//
// 'userandom' determines the behaviour if the flagpile has multiple F_BLOODOB flags.
// B_FIRSTONE means just return the first flag.
// B_ANYONE means return a random flag
char *getbloodobname(flagpile_t *fp, char *buf, int userandom) {
flag_t *retflag[MAXCANDIDATES],*f = NULL;
int nretflags;
getflags(fp, retflag, &nretflags, F_BLOODOB, F_NONE);
if (nretflags) {
if (nretflags == 1) {
f = retflag[0];
} else {
if (userandom) {
// pick a random one
f = retflag[rnd(0,nretflags-1)];
} else {
// pick first one
f = retflag[0];
}
}
if (f->text) {
strcpy(buf, f->text);
} else {
strcpy(buf, "");
return NULL;
}
} else {
// default
strcpy(buf, "splash of blood");
}
return buf;
}
// include allies or enemies which will follow you up/down stairs etc
// ie. allies within LOS
// ie. adjacent enemies
void getwhowillfollow(lifeform_t *lf, object_t *stairob, lifeform_t **adjally, int *seen, int *nadjallies) {
int x,y;
for (y = 0; y < lf->cell->map->h; y++) {
for (x = 0; x < lf->cell->map->w; x++) {
cell_t *c;
c = getcellat(lf->cell->map, x, y);
if (c && c->lf && (c->lf != lf)) {
if (!isimmobile(c->lf) && !lfhasflag(c->lf, F_DOESNTMOVE) && !lfhasflag(c->lf, F_NOSTAIRS)) {
int ok = B_FALSE;
if (areallies(lf, c->lf) && haslof(c->lf->cell, lf->cell, LOF_NEED, NULL)) {
// ally with a clear path to you (even if they can't see you, we assume
// that you would tell them where you are going)
ok = B_TRUE;
} else if (areenemies(lf, c->lf) && (getcelldist(c, lf->cell) == 1) && cansee(c->lf, lf)) {
// adjacent enemy who can see you
ok = B_TRUE;
}
if (ok) {
// if this was a pit, only flying things will follow
if (stairob && hasflag(stairob->flags, F_PIT)) {
if (!lfhasflag(c->lf, F_FLYING)) {
ok = B_FALSE;
}
}
if (ok) { // still ok?
adjally[*nadjallies] = c->lf;
if (seen) {
if (areallies(lf, c->lf)) {
seen[*nadjallies] = B_TRUE;
} else {
seen[*nadjallies] = cansee(lf, c->lf);
}
}
(*nadjallies)++;
if (*nadjallies >= MAXFOLLOWLFS) return;
}
}
}
}
}
}
}
enum ALIGNMENT getalignment(lifeform_t *lf) {
flag_t *f;
f = lfhasflag(lf, F_ALIGNMENT);
if (!f) {
return AL_NONE;
}
return f->val[0];
}
// return skillcheck modifier for speech checks player vs lf
int getalignmod(lifeform_t *lf) {
enum ALIGNMENT al = AL_NONE;
int alignmod = 0;
al = getalignment(lf);
if ((al == AL_GOOD) || (al == AL_EVIL)) {
if (al == getalignment(player)) {
alignmod = 3;
}
}
return alignmod;
}
enum ALLEGIENCE getallegiance(lifeform_t *lf) {
flag_t *f;
if (lfhasflag(player, F_PLANTFRIEND) && (getraceclass(lf) == RC_PLANT)) {
return AL_FRIENDLY;
}
f = lfhasflag(lf, F_CHARMEDBY);
if (f) {
lifeform_t *cb;
cb = findlf(NULL, f->val[0]);
if (cb) {
return getallegiance(cb);
} else {
killflag(f);
}
}
if (isplayer(lf) || isfriendly(lf)) {
return AL_FRIENDLY;
} else if (ispeaceful(lf)) {
return AL_PEACEFUL;
}
return AL_HOSTILE;
}
int getallouterarmour(lifeform_t *lf, object_t **ob, int *nobs) {
object_t *o;
enum BODYPART bp;
int i;
*nobs = 0;
for (i = 0; i < lf->race->nbodyparts; i++) {
bp = lf->race->bodypart[i].id;
o = getouterequippedob(lf, bp);
if (o) {
int n,found = B_FALSE;
// already got htis one?
for (n = 0; n < *nobs; n++) {
if (ob[n]->id == o->id) {
found = B_TRUE;
}
}
if (!found) {
ob[*nobs] = o;
(*nobs)++;
}
}
}
return *nobs;
}
object_t *getarmour(lifeform_t *lf, enum BODYPART bp) {
object_t *o;
for (o = lf->pack->first ; o ; o = o->next) {
if (isarmour(o) && isequippedon(o, bp)) {
return o;
}
}
return NULL;
}
int getarmouraccpenalty(lifeform_t *lf) {
int pen = 0;
flag_t *retflag[MAXCANDIDATES],*f;
int nretflags,i;
// get adjustments for bulky armour/shield
getflags(lf->flags, retflag, &nretflags, F_ARMOURPENALTY, F_SHIELDPENALTY, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_ARMOURPENALTY) {
pen += adjustarmourpenalty(lf, f->val[0]);
} else if (f->id == F_SHIELDPENALTY) {
pen += adjustshieldpenalty(lf, f->val[0]);
}
}
return pen;
}
int getarmourevpenalty(lifeform_t *lf) {
int pen = 0;
flag_t *retflag[MAXCANDIDATES],*f;
int nretflags,i;
// get adjustments for bulky armour/shield
getflags(lf->flags, retflag, &nretflags, F_ARMOURPENALTY, F_SHIELDPENALTY, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_ARMOURPENALTY) {
pen += adjustarmourpenalty(lf, f->val[1]);
} else if (f->id == F_SHIELDPENALTY) {
pen += adjustshieldpenalty(lf, f->val[1]);
}
}
return pen;
}
int getarmournoise(lifeform_t *lf) {
object_t *o;
int volmod = 0;
for (o = lf->pack->first ; o ; o = o->next) {
if (isarmour(o) && isequipped(o)) {
// heavy metal armour makes noise
if (ismetal(o->material->id) && (getobweight(o) >= 4)) {
volmod++;
}
}
}
volmod -= getskill(lf, SK_ARMOUR);
limit(&volmod, 0, NA);
return volmod;
}
// hitob, hitchnace and narms are optional
int getarmourrating(lifeform_t *lf, object_t **hitob, int *hitchance, enum BODYPART *hitbp, int *narms) {
object_t *o;
flag_t *f;
int ar = 0, i;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
if (narms) {
(*narms) = 0;
}
getflags(lf->flags, retflag, &nretflags, F_ARBOOST, F_ARMOURRATING, F_MAGICARMOUR, F_PHALANX, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_ARBOOST) {
ar += f->val[0];
}
if (f->id == F_ARMOURRATING) {
ar += f->val[0];
/*
if (hitob) {
hitob[*narms] = NULL;
hitchance[*narms] = getbodyparthitchance(BP_BODY);
if (hitbp) hitbp[*narms] = BP_BODY;
(*narms)++;
}
*/
}
if (f->id == F_MAGICARMOUR) {
ar += f->val[0];
}
if (f->id == F_PHALANX) {
int dir;
cell_t *c;
int nmatched = 0;
// count adjacent allies of name xx
for (dir = DC_N; dir <= DC_NW; dir++) {
c = getcellindir(lf->cell, dir);
if (c && c->lf) {
if (strcasestr(c->lf->race->name, f->text)) {
nmatched++;
}
}
}
if (nmatched >= f->val[2]) {
ar += f->val[0];
}
}
}
for (o = lf->pack->first ; o ; o = o->next) {
flag_t *eqflag;
// note: for obs equipped in multiples places, only the first is used.
eqflag = hasflag(o->flags, F_EQUIPPED);
if (eqflag) {
f = hasflag(o->flags, F_ARMOURRATING);
if (f) {
float thisar;
int isshield = B_FALSE;
thisar = f->val[0];
if (hasflag(o->flags, F_SHIELD)) {
isshield = B_TRUE;
}
// adjust for skill
if (isshield) {
switch (getskill(lf, SK_SHIELDS)) {
case PR_INEPT:
thisar *= 0.5;
break;
case PR_NOVICE:
break;
case PR_BEGINNER:
thisar *= 1.2;
break;
case PR_ADEPT:
thisar *= 1.4;
break;
case PR_SKILLED:
thisar *= 1.6;
break;
case PR_EXPERT:
thisar *= 1.8;
break;
case PR_MASTER:
thisar *= 2;
break;
}
}
// adjust for condition
//thisar = pctof(getobhppct(o), thisar);
ar += thisar;
ar += getobbonus(o, B_FALSE);
if (hitob) {
hitob[*narms] = o;
hitchance[*narms] = getbodyparthitchance(isshield ? BP_BODY : eqflag->val[0]);
if (hitbp) hitbp[*narms] = isshield ? BP_BODY : eqflag->val[0];
(*narms)++;
}
}
}
}
limit(&ar, 0, NA);
return ar;
}
// how far away should we be before attacking?
int getattackspeed(lifeform_t *lf) {
object_t *w;
float speed;
speed = getactspeed(lf);
w = getweapon(lf);
if (w) {
int del;
del = getobattackdelay(w);
speed = pctof(del, speed);
}
// 50% longer to attack if exhausted
if (isexhausted(lf)) {
speed = pctof(150, speed);
}
return (int)speed;
}
float getattackstamloss(lifeform_t *lf) {
object_t *w;
float loss;
loss = STAMTOATTACK;
w = getweapon(lf);
if (w) {
int del;
del = getobattackdelay(w);
loss = pctof(del, loss);
}
return loss;
}
int getattpoints(lifeform_t *lf) {
flag_t *f;
int attpoints = 0;
f = lfhasflag(lf, F_STATGAINREADY);
if (f) {
attpoints = f->val[2];
}
return attpoints;
}
int getattr(lifeform_t *lf, enum ATTRIB attr) {
return real_getattr(lf, attr, B_FALSE);
}
int real_getattr(lifeform_t *lf, enum ATTRIB attr, int ignoreattrset) {
int val = 0, i;
flag_t *f;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
// override?
if (!ignoreattrset) {
f = lfhasflagval(lf, F_ATTRSET, attr, NA, NA, NULL);
if (f) {
val = f->val[1];
} else {
val = lf->att[attr];
}
} else {
// base attribute
val = lf->att[attr];
}
// modified?
getflags(lf->flags, retflag, &nretflags, F_ATTRMOD, F_DRUNK, F_INJURY, F_RAGE, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if ((f->id == F_ATTRMOD) && (f->val[0] == attr)) {
val += f->val[1];
}
if (f->id == F_DRUNK) {
val += getdrunkattrmod(lf, attr, f->val[0]);
}
if (f->id == F_INJURY) {
if ((f->val[0] == IJ_NOSEBROKEN) && (attr == A_CHA)) {
val -= 20;
} else if ((f->val[0] == IJ_WINDPIPECRUSHED) && (attr == A_CON)) {
val -= 30;
}
}
if ((f->id == F_RAGE) && (attr == A_STR)) {
val += 50;
}
}
if ((gamemode == GM_GAMESTARTED) && isplayer(lf)) {
// worshipping yumi increases wisdom based on piety
if ((attr == A_WIS) && godprayedto(R_GODMERCY)) {
enum PIETYLEV plev;
plev = getpietylev(R_GODMERCY, NULL, NULL);
switch (plev) {
case PL_ENRAGED: val -= 25; break;
case PL_FURIOUS: val -= 10; break;
case PL_ANGRY: val -= 5; break;
case PL_TOLERATED: break;
case PL_INDIFFERENT: val += 10; break;
case PL_PLEASED: val += 20 ; break;
case PL_DELIGHTED: val += 35 ; break;
case PL_ECSTATIC: val += 50 ; break;
default: break;
}
} else if ((attr == A_CON) && godprayedto(R_GODLIFE)) {
enum PIETYLEV plev;
plev = getpietylev(R_GODLIFE, NULL, NULL);
switch (plev) {
case PL_INDIFFERENT: val += 5; break;
case PL_PLEASED: val += 10 ; break;
case PL_DELIGHTED: val += 15 ; break;
case PL_ECSTATIC: val += 20 ; break;
default: break;
}
} else if ((attr == A_IQ) && godprayedto(R_GODMAGIC)) {
enum PIETYLEV plev;
plev = getpietylev(R_GODMAGIC, NULL, NULL);
switch (plev) {
case PL_ENRAGED: val -= 20; break;
case PL_FURIOUS: val -= 10; break;
case PL_ANGRY: val -= 5; break;
case PL_TOLERATED: break;
case PL_INDIFFERENT: val += 10; break;
case PL_PLEASED: val += 20 ; break;
case PL_DELIGHTED: val += 30 ; break;
case PL_ECSTATIC: val += 50 ; break;
default: break;
}
}
}
if (val < 0) val = 0;
return val;
}
// returns average damage per turn, modified by accuracy
int getavgdam(lifeform_t *lf, int forxp) {
obpile_t *op;
int avgdam = 0,i;
int db = B_FALSE;
flag_t *f;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
if (lfhasflag(lf, F_DEBUG)) {
db = B_TRUE;
}
op = addobpile(NULL, NULL, NULL);
getflags(lf->race->flags, retflag, &nretflags, F_HASATTACK, F_STARTOB, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_HASATTACK) {
int min,max;
float thisavg;
object_t *o;
float acc;
flag_t *of;
objecttype_t *ot;
ot = findot(f->val[0]);
o = addobfast(op, ot->id);
getdamrange(o, f, &min,&max);
thisavg = ((float)min + (float)max) / 2.0;
// confers anything?
for (of = o->flags->first ; of ; of = of->next) {
if (of->id == F_HITCONFER) {
flag_t *valflag;
int maxlifetime;
// get max lifetime
gethitconferlifetime(f->text, NULL, &maxlifetime);
valflag = hasflag(o->flags, F_HITCONFERVALS);
assert(valflag);
// assign xp based on what is conferred
switch (of->val[0]) {
case F_POISONED:
// sum up poison power
thisavg += (maxlifetime * valflag->val[1]);
break;
default:
thisavg += 10;
break;
}
}
}
// modify for accuracy
acc = getlfaccuracy(lf, o);
limitf(&acc, 0, 100);
thisavg = pctof(acc, thisavg);
avgdam += thisavg;
if (db) {
char obname[BUFLEN];
getobname(o,obname,1);
if (db) dblog("getavgdam: %s: == %d-%d dam, avg is %0.1f",obname, min, max, thisavg);
}
} else if (forxp && (f->id == F_STARTOB)) { // starting weapons...
objecttype_t *ot;
ot = findotn(f->text);
if (ot && (ot->obclass->id == OC_WEAPON)) {
obpile_t *op2;
object_t *o;
op2 = addobpile(NULL,NULL, NULL);
o = addob(op2, f->text);
if (o) {
int min,max;
float thisavg;
float acc;
flag_t *of;
getdamrange(o, NULL, &min,&max);
thisavg = ((float)min + (float)max) / 2.0;
// confers anything?
for (of = o->flags->first ; of ; of = of->next) {
if (of->id == F_HITCONFER) {
thisavg += 10;
}
}
// modify for accuracy
acc = getlfaccuracy(lf, o);
thisavg = pctof(acc, thisavg);
avgdam += thisavg;
if (db) {
char obname[BUFLEN];
getobname(o,obname,1);
if (db) dblog("getavgdam: %s: == %d-%d dam, avg is %0.1f",obname, min, max, thisavg);
}
}
killobpile(op2);
}
}
}
if (!forxp) {
object_t *w;
// current weapon...
w = getweapon(lf);
if (w) {
float thisavg,acc;
float dammod;
int bonus = 0,mindam,maxdam;
// damage
f = hasflag(w->flags, F_BONUS);
if (f) {
// only tell player about bonuses if they are known.!
bonus = f->val[0];
} else {
bonus = 0;
}
getdamrange(w, NULL, &mindam, &maxdam);
mindam += bonus;
maxdam += bonus;
dammod = getstrdammod(lf);
// apply damage mod for strength
if (!hasflag(w->flags, F_NOSTRDAMMOD) && !lfhasflag(lf, F_NOSTRDAMMOD)) {
mindam += dammod;
maxdam += dammod;
}
if (mindam < 0) mindam = 0;
if (maxdam < 0) maxdam = 0;
thisavg = (((float)(mindam + maxdam)) / 2);
acc = getlfaccuracy(lf, w);
thisavg = pctof(acc, thisavg);
avgdam += thisavg;
}
}
if (op) killobpile(op);
return (int)avgdam;
}
enum CASTTYPE getcasttype(lifeform_t *lf, enum OBTYPE sid) {
flag_t *ctf;
ctf = lfhasflagval(lf, F_CASTTYPE, sid, NA, NA, NULL);
if (!ctf) {
ctf = lfhasflagval(lf, F_CASTTYPE, OT_NONE, NA, NA, NULL);
}
if (ctf) {
return ctf->val[1];
}
return CT_NORMAL;
}
int getdistspotmod(lifeform_t *lf, cell_t *c) {
int distmod,distance;
distance = getcelldist(lf->cell, c);
// can't spot things which are further away than your
// perception skill.
if (distance > getskill(lf, SK_PERCEPTION)) {
distmod = 400; // ie. almost impossible
} else {
distmod = distance * 20;
}
limit(&distmod, 1, NA);
return distmod;
}
int getdrunkattrmod(lifeform_t *lf, enum ATTRIB att, int drunkamt) {
int val = 0;
if (att == A_AGI) {
if (hasjob(lf, J_PIRATE)) {
val += (drunkamt*5);
} else {
val -= (drunkamt*5);
}
} else if (att == A_WIS) {
val -= (drunkamt*5);
}
return val;
}
int getengineeringwallmod(lifeform_t *lf) {
enum SKILLLEVEL slev;
slev = getskill(lf, SK_ENGINEERING);
return slev * 2;
}
float getequippedweight(lifeform_t *lf) {
object_t *o;
float total = 0;
for (o = lf->pack->first ; o ; o = o->next) {
if (isequipped(o) && isarmour(o)) {
total += getobweight(o);
}
}
return total;
}
int getevasion(lifeform_t *lf) {
flag_t *f;
int ev = 0,i;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
double level_ev = 0, skillpctmod;
enum SKILLLEVEL slev;
slev = getskill(lf, SK_EVASION);
// no evasion if you can't move!
if (isimmobile(lf)) {
return 0;
}
// no evasion if you're holding someone, or someone is holding you
if (lfhasflag(lf, F_GRABBEDBY) || lfhasflag(lf, F_GRABBING)) {
return 0;
}
//////////////////////////////////////////////////
// positive modifiers first
//////////////////////////////////////////////////
// get natural evasion, adjustments for bulky armour/shield
getflags(lf->flags, retflag, &nretflags, F_EVASION, F_NONE);
for (i = 0; i < nretflags; i++) {
ev += (retflag[i]->val[0]);
}
// level based evasion
level_ev = gettr(lf);
ev += level_ev;
// dexterity mod
if (slev) {
ev += (getattr(lf, A_AGI)/5);
} else {
ev += (getattr(lf, A_AGI)/10);
}
// apply skill based evasion modifier
skillpctmod = 100 + (slev * 12);
ev = pctof(skillpctmod, ev);
// swimevasion creatures get extra evasion while swimming
f = lfhasflag(lf, F_SWIMEVASION);
if (f && isswimming(lf)) {
ev += f->val[0];
}
// flightevasion creatures get extra evasion while flying
//f = lfhasflag(lf, F_FLIGHTEVASION);
//if (f && (isairborne(lf) == F_FLYING)) {
// ev += f->val[0];
// }
//////////////////////////////////////////////////
// now negative modifiers
//////////////////////////////////////////////////
ev -= getarmourevpenalty(lf);
// you are easier to hit if you're glowing
if (lfproduceslight(lf, NULL)) {
ev -= 5;
}
// swimevasion creatures get extra evasion while swimming
if (isswimming(lf) && lfhasflag(lf, F_SWIMEVASION) && !isaquatic(lf)) {
// evasion penalty based on swimming skill
switch (getskill(lf, SK_SWIMMING)) {
case PR_INEPT: ev -= 30; break;
case PR_NOVICE: ev -= 20; break;
case PR_BEGINNER: ev -= 10; break;
case PR_ADEPT: ev -= 5; break;
case PR_SKILLED: ev -= 0; break;
case PR_EXPERT:
case PR_MASTER:
break;
}
}
if (lfhasflag(lf, F_FULLSHIELD)) {
ev -= 50;
}
// modify for stickiness
if (hasobwithflag(lf->cell->obpile, F_RESTRICTMOVEMENT)) {
ev -= 50;
}
// modify for blindness
// PLUS if you're blind, your evasion is 0 anyway for anyone
// attacking you.
if (isblind(lf)) {
ev -= 15;
}
limit(&ev, 0, NA);
return ev;
}
object_t *getbestthrowmissile(lifeform_t *lf, lifeform_t *target) {
object_t *bestwep = NULL;
int bestdam = -1;
object_t *o;
for (o = lf->pack->first ; o ; o = o->next) {
int ismissileob = B_FALSE;
if (!isequipped(o) && isthrowmissile(o) ) {
ismissileob = B_TRUE;
} else if (lfhasflagval(lf, F_WILLTHROW, o->type->id, NA, NA, NULL)) {
ismissileob = B_TRUE;
}
if (ismissileob && canthrow(lf, o, NULL)) {
int valid = B_TRUE;
// powder is only a valid missile if we're adjacent to our target
if (target && hasflag(o->flags, F_POWDER)) {
if (getcelldist(lf->cell,target->cell) > 1) valid = B_FALSE;
}
if (valid) {
int thisdam;
// better than last one?
thisdam = getthrowdam(o) + getshatterdam(o);
if ((bestwep == NULL) || (thisdam > bestdam)) {
bestwep = o;
bestdam = thisdam;
}
}
}
}
return bestwep;
}
object_t *getbestfirearm(lifeform_t *lf) {
object_t *bestgun = NULL;
object_t *o;
int bestfirespeed = -1;
bestgun = NULL;
for (o = lf->pack->first ; o ; o = o->next) {
// if it is a gun and we can weild it...
if (isfirearm(o) && (isequipped(o) || canweild(lf, o))) {
int thisfirespeed;
thisfirespeed = getfirearmspeed(o);
if (thisfirespeed > bestfirespeed) {
bestgun = o;
bestfirespeed = thisfirespeed;
}
}
}
return bestgun;
}
object_t *getbestweapon(lifeform_t *lf) {
//obpile_t *op = NULL;
object_t *bestwep = NULL;
//int bestmaxdam = -999;
object_t *o;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
obpile_t *op = NULL;
op = addobpile(NULL, NULL, NULL);
bestwep = getweapon(lf);
if (!bestwep) {
int i;
// get best innate attack
getflags(lf->flags, retflag, &nretflags, F_HASATTACK, F_NONE);
for (i = 0; i < nretflags; i++) {
objecttype_t *ot;
ot = findot(retflag[i]->val[0]);
if (ot) {
o = addobfast(op, ot->id);
if (isweapon(o) && !isfirearm(o) && canweild(lf, o) && isbetterwepthan(o, bestwep, lf)) {
flag_t *damflag;
bestwep = o;
// inherit damage from hasattack flag
damflag = hasflag(bestwep->flags, F_DAM);
if (damflag) {
damflag->val[1] = retflag[i]->val[1];
}
} else {
killob(o);
}
}
}
}
for (o = lf->pack->first ; o ; o = o->next) {
// if it does damage and we can weild it...
if (isweapon(o) && !isfirearm(o) && canweild(lf, o)) {
if (isbetterwepthan(o, bestwep, lf)) {
bestwep = o;
}
}
}
if (bestwep && (bestwep->pile->owner == NULL)) {
// ie. best weapon is an innate attack
bestwep = NULL;
}
killobpile(op);
return bestwep;
}
int getbodyparthitchance(enum BODYPART bp) {
switch (bp) {
case BP_WEAPON: return 0;
case BP_SECWEAPON: return 0;
case BP_EYES: return 1;
case BP_HEAD: return 2;
case BP_HEAD2: return 2;
case BP_HEAD3: return 2;
case BP_WAIST: return 3;
case BP_HANDS: return 3;
case BP_FEET: return 3;
case BP_TAIL: return 3;
case BP_FRONTLEGS: return 4;
case BP_BACKLEGS: return 4;
case BP_LEGS: return 4;
case BP_SHOULDERS: return 4;
case BP_WINGS: return 4;
case BP_BODY: return 6;
case BP_EARS:
case BP_RIGHTFINGER:
case BP_LEFTFINGER:
case BP_NECK:
break;
}
return 0; // ie rings, ears, weapon
}
char *getbodypartname(lifeform_t *lf, enum BODYPART bp) {
if (lf) {
int i;
// does this bodypart have a special name?
for (i = 0; i < lf->race->nbodyparts; i++) {
if (lf->race->bodypart[i].id == bp) {
if (strlen(lf->race->bodypart[i].name)) {
return lf->race->bodypart[i].name;
}
}
}
}
switch (bp) {
case BP_WEAPON:
return "right hand";
case BP_SECWEAPON:
return "left hand";
case BP_RIGHTFINGER:
return "right finger";
case BP_LEFTFINGER:
return "left finger";
case BP_HANDS:
return "hands";
case BP_EARS:
return "ears";
case BP_EYES:
return "eyes";
case BP_HEAD:
return "head";
case BP_HEAD2:
return "second head";
case BP_HEAD3:
return "third head";
case BP_NECK:
return "neck";
case BP_BODY:
return "body";
case BP_SHOULDERS:
return "shoulders";
case BP_WAIST:
return "waist";
case BP_FRONTLEGS:
return "front legs";
case BP_BACKLEGS:
return "back legs";
case BP_LEGS:
return "legs";
case BP_FEET:
return "feet";
case BP_TAIL:
return "tail";
case BP_WINGS:
return "wings";
}
return "unknown";
}
char *getbodypartequipname(enum BODYPART bp) {
switch (bp) {
case BP_WEAPON:
case BP_SECWEAPON:
case BP_EARS:
return "in"; // ie. 'in right hand'
case BP_RIGHTFINGER:
case BP_LEFTFINGER:
case BP_HANDS:
case BP_HEAD:
case BP_HEAD2:
case BP_HEAD3:
case BP_BODY:
case BP_FRONTLEGS:
case BP_BACKLEGS:
case BP_LEGS:
case BP_FEET:
case BP_WINGS:
case BP_TAIL:
return "on";
case BP_EYES:
case BP_SHOULDERS:
return "over";
case BP_WAIST:
case BP_NECK:
return "around";
}
return "unknown";
}
object_t *getequippedob(obpile_t *op, enum BODYPART bp) {
object_t *o;
for (o = op->first; o ; o = o->next) {
if (hasflagval(o->flags, F_EQUIPPED, bp, NA, NA, NULL)) {
return o;
}
}
return NULL;
}
int getexposedlimbs(lifeform_t *lf) {
int exposedlimbs = 0;
if (!getouterequippedob(lf, BP_HEAD)) exposedlimbs += 1;
if (!getouterequippedob(lf, BP_BODY)) exposedlimbs += 2;
if (!getouterequippedob(lf, BP_HANDS)) exposedlimbs += 1;
if (!getouterequippedob(lf, BP_LEGS)) exposedlimbs += 2;
if (!getouterequippedob(lf, BP_FEET)) exposedlimbs += 1;
return exposedlimbs;
}
// how many extra spells does this lf get to choose from?
// based on iq.
int getextraspellchoices(lifeform_t *lf) {
int mod = 0;
enum ATTRBRACKET iqb;
iqb = getattrbracket(getattr(lf, A_IQ), A_IQ, NULL);
switch (iqb) {
case AT_EXLOW: mod -= 3; break;
case AT_VLOW: mod -= 2; break;
case AT_LOW: mod -= 1; break;
case AT_LTAVERAGE: mod -= 1; break;
case AT_GTAVERAGE: mod += 1; break;
case AT_HIGH: mod += 1; break;
case AT_VHIGH: mod += 2; break;
case AT_EXHIGH: mod += 3; break;
default: break;
}
return mod;
}
object_t *getfirearm(lifeform_t *lf) {
object_t *o;
o = getequippedob(lf->pack, BP_SECWEAPON);
if (o && isfirearm(o)) {
return o;
}
o = getequippedob(lf->pack, BP_WEAPON);
if (o && hasflag(o->flags, F_FIREARM)) {
return o;
}
return NULL;
}
enum LOFTYPE getfirearmloftype(lifeform_t *lf) {
if (getskill(lf, SK_RANGED) >= PR_EXPERT) {
return LOF_WALLSTOP;
}
return LOF_NEED;
}
int getfootprinttime(lifeform_t *lf) {
int time;
time = TM_FOOTPRINT;
switch (getlfsize(lf)) {
case SZ_MINI: time = 1; break;
case SZ_TINY: time -= 15; break;
case SZ_SMALL: time -= 10; break;
default: break;
case SZ_LARGE: time += 10; break;
case SZ_HUGE: time += 20; break;
case SZ_ENORMOUS: time += 30; break;
}
return time;
}
enum GENDER getgender(lifeform_t *lf) {
flag_t *f;
f = lfhasflag(lf, F_GENDER);
if (f) {
return f->val[0];
}
return G_NONE;
}
lifeform_t *getguntarget(lifeform_t *lf) {
flag_t *f;
f = hasflag(lf->flags, F_GUNTARGET);
if (!f) {
return NULL;
}
return findlf(NULL, f->val[0]);
}
int getguntargetid(lifeform_t *lf) {
flag_t *f;
f = hasflag(lf->flags, F_GUNTARGET);
if (!f) {
return -1;
}
return f->val[0];
}
int gethearingrange(lifeform_t *lf) {
int range = 2; // default
if (!isasleep(lf)) {
// if awake, your listen skills helps
range += (getskill(lf, SK_LISTEN)*2);
}
return range;
}
int gettrrace(race_t *r) {
flag_t *f;
f = hasflag(r->flags, F_TR);
return f->val[0];
}
int gethitstokill(lifeform_t *lf, lifeform_t *victim, int useevasion, int usearmour) {
object_t *wep[MAXCANDIDATES];
flag_t *damflag[MAXCANDIDATES];
obpile_t *op = NULL;
int nweps = 0,hitstokill = 0;
getweapons(lf, B_MELEEONLY, wep, damflag, NULL, &op, &nweps);
if (nweps) {
int maxdam;
getdamrange(wep[0], damflag[0], NULL, &maxdam);
// modify by victim's evasion?
if (useevasion) {
float ev;
ev = ((float)getevasion(victim));
maxdam -= pctof(ev, maxdam);
}
// modify by victim's armour?
if (usearmour) {
int ar,aravg,amin,amax;
ar = getarmourrating(victim, NULL, NULL, NULL, NULL);
getarrange(ar, &amin, &amax);
aravg = (int)(((float)amin + (float)amax) / 2.0);
maxdam -= aravg;
}
if (maxdam >= 1) {
int nattacks;
hitstokill = victim->hp / maxdam;
limit(&hitstokill, 1, NA);
// modify by maxattacks
getattacks(lf, NULL, &nattacks);
hitstokill /= nattacks;
limit(&hitstokill, 1, NA);
} else {
hitstokill = 0; // ie you'll never kill it.
}
}
if (op) killobpile(op);
return hitstokill;
}
int gethppct(lifeform_t *lf) {
float pct;
pct = (int)(((float)lf->hp / (float)lf->maxhp) * 100);
return pct;
}
enum COLOUR gethungercol(enum HUNGER hlev) {
enum COLOUR col = C_GREY;
switch (hlev) {
case H_STUFFED: col = C_LIGHTBLUE; break;
case H_FULL: col = C_LIGHTGREEN; break;
case H_NONE: col = C_GREEN; break;
case H_PECKISH: col = C_GREY; break;
case H_HUNGRY: col = C_DARKYELLOW; break;
case H_VHUNGRY: col = C_YELLOW; break;
default: case H_STARVING: col = C_RED; break;
}
return col;
}
enum HUNGER gethungerlevel(int hunger) {
int thresh = HUNGERCONST;
if (hunger < -thresh) {
return H_STUFFED;
} else if (hunger < 0) {
return H_FULL;
} else if (hunger <= thresh) {
return H_NONE;
} else if (hunger <= (thresh*2)) {
return H_PECKISH;
} else if (hunger <= (thresh*3)) {
return H_HUNGRY;
} else if (hunger <= (thresh*4)) {
return H_VHUNGRY;
} else if (hunger <= (thresh*5)) {
return H_STARVING;
}
return H_STARVED;
}
char *gethungername(lifeform_t *lf, enum HUNGER hunger, char *buf) {
switch (hunger) {
case H_STUFFED:
strcpy(buf, "stuffed");
break;
case H_FULL:
strcpy(buf, "full");
break;
case H_NONE:
if (lf && (lf->race->id == R_VAMPIRE)) {
strcpy(buf, "not thirsty");
} else {
strcpy(buf, "not hungry");
}
break;
case H_PECKISH:
if (lf && (lf->race->id == R_VAMPIRE)) {
strcpy(buf, "parched");
} else {
strcpy(buf, "peckish");
}
break;
case H_HUNGRY:
if (lf && (lf->race->id == R_VAMPIRE)) {
strcpy(buf, "thirsty");
} else {
strcpy(buf, "hungry");
}
break;
case H_VHUNGRY:
if (lf && (lf->race->id == R_VAMPIRE)) {
strcpy(buf, "very thirsty");
} else {
strcpy(buf, "ravenous");
}
break;
case H_STARVING:
if (lf && (lf->race->id == R_VAMPIRE)) {
strcpy(buf, "dehydrating");
} else {
strcpy(buf, "starving");
}
break;
case H_STARVED:
strcpy(buf, "starved");
break;
}
return buf;
}
int gethungerval(lifeform_t *lf) {
flag_t *f;
f = hasflag(lf->flags, F_HUNGER);
if (f) {
return f->val[0];
}
return 0;
}
job_t *getjob(lifeform_t *lf) {
flag_t *f;
// no job if polymorphed
if (lfhasflag(lf, F_POLYMORPHED)) {
return NULL;
}
f = hasflag(lf->flags, F_JOB);
if (f) {
return findjob(f->val[0]);
}
return NULL;
}
enum JOBCATEGORY getjobcat(lifeform_t *lf) {
flag_t *f;
// no job if polymorphed
if (lfhasflag(lf, F_POLYMORPHED)) {
return JC_NONE;
}
f = hasflag(lf->flags, F_JOB);
if (f) {
job_t *j;
j = findjob(f->val[0]);
if (j) return j->category;
}
return JC_NONE;
}
/*
enum SUBJOB getsubjob(lifeform_t *lf) {
flag_t *f;
f = lfhasflag(lf, F_JOB);
if (f && (f->val[1] != NA)) {
return f->val[1];
}
return SJ_NONE;
}
*/
char *getjobname(lifeform_t *lf) {
job_t *j;
j = getjob(lf);
if (j) {
return j->name;
}
return "";
}
int getlastdir(lifeform_t *lf) {
flag_t *f;
f = lfhasflag(lf, F_LASTDIR);
if (f) {
return f->val[0];
}
return D_NONE;
}
int getleftrightwalls(lifeform_t *lf) {
cell_t *rightcell,*leftcell;
int rightdir,leftdir;
int walls = 0;
// remember walls to left and right
leftdir = lf->facing - 1;
if (leftdir < DC_N) leftdir = DC_NW;
rightdir = lf->facing + 1;
if (rightdir > DC_NW) rightdir = DC_N;
leftcell = getcellindir(lf->cell, leftdir);
rightcell = getcellindir(lf->cell, rightdir);
if (!leftcell || (leftcell && leftcell->type->solid)) {
walls += 1;
}
if (!rightcell || (rightcell && rightcell->type->solid)) {
walls += 2;
}
return walls;
}
// returns lf's accuracy, as a percentage.
int getlfaccuracy(lifeform_t *lf, object_t *wep) {
flag_t *f;
object_t *o;
int acc = 0,i;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
int unarmed = B_FALSE;
enum TEMPERATURE temp;
// get weapon
if (wep) {
acc = getobaccuracy(wep, lf, B_FALSE);
if (hasflag(wep->flags, F_UNARMEDWEP)) {
unarmed = B_TRUE;
} else {
unarmed = B_FALSE;
}
} else {
unarmed = B_TRUE;
// for unarmed attacks, accuracy is based on agility
acc = getattr(lf, A_AGI) + 20;
limit(&acc, 20, 100);
}
// dual weilding?
if (isdualweilding(lf)) {
switch (getskill(lf, SK_TWOWEAPON)) {
case PR_INEPT: acc -= 100; break;
case PR_NOVICE: acc -= 20; break;
case PR_BEGINNER: acc -= 10; break;
default: break;
}
}
for (o = lf->pack->first ;o ; o = o->next) {
if (isequipped(o)) {
f = hasflag(o->flags, F_ACCURACYMOD);
if (f) acc += f->val[0];
}
}
acc -= getarmouraccpenalty(lf);
// adjust for bulky armour/shield, or injuries
getflags(lf->flags, retflag, &nretflags, F_ACCURACYMOD, F_INJURY, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_ACCURACYMOD) {
acc += f->val[0];
} else if (f->id == F_INJURY) {
switch (f->val[0]) {
case IJ_FINGERBROKEN:
case IJ_TORSOBRUISED:
acc -= 10; break;
case IJ_EYELIDSCRAPED:
case IJ_TORSOBRUISEDBAD:
case IJ_SHOULDERDISLOCATED:
acc -= 20; break;
case IJ_RIBBROKEN:
case IJ_TAILBROKEN:
acc -= 30; break;
}
}
}
// modify for weilder's level
acc += (lf->level * 2);
if (lfhasflag(lf, F_FULLSHIELD)) {
acc -= 50;
}
if (lfhasflag(lf, F_RAGE)) {
// huge bonus
acc += 50;
}
/*
else {
int dexmod;
// modify with dexterity
dexmod = getstatmod(lf, A_AGI) / 2; // -25 - +25
// double dex penalties when dual weilding
if (isdualweilding(lf) && (dexmod < 0)) {
dexmod *= 2;
}
acc += dexmod;
}
*/
// modify for blindness
if (isblind(lf)) {
if (getskill(lf, SK_COMBAT) < PR_ADEPT) {
acc -= 50;
}
}
// modify for being on the ground
if (isprone(lf)) {
if (getskill(lf, SK_COMBAT) < PR_BEGINNER) {
acc -= 40;
}
}
// cold = less accuracy
temp = getlftemp(lf);
switch (temp) {
case T_CHILLY:
acc -= (getexposedlimbs(lf)*2);
break;
case T_COLD:
acc -= (getexposedlimbs(lf)*3);
break;
case T_VCOLD:
acc -= (getexposedlimbs(lf)*4);
break;
default: break;
}
// day/night boosts
if (isnighttime()) {
f = lfhasflag(lf, F_NIGHTBOOST);
if (f) {
if (f->val[0] != NA) acc += f->val[0];
}
} else if (isdaytime()) { // ie. daytime
f = lfhasflag(lf, F_DAYBOOST);
if (f) {
if (f->val[0] != NA) acc += f->val[0];
}
}
// modify for swimming
if (isswimming(lf) && !isaquatic(lf)) {
switch (getskill(lf, SK_SWIMMING)) {
// you can't attack until you are at
// expert or better.
default: acc = 0; break;
case PR_EXPERT: acc -= 20; break;
case PR_MASTER: break; // no penalty
}
}
// modify for drunkenness
f = lfhasflag(lf, F_DRUNK);
if (f) {
int amt;
int time;
time = f->lifetime;
if (time < 0) time = 70; // ie permenant
limit(&time, NA, 70);
amt = (time/TM_DRUNKTIME)+1;
if (hasjob(lf, J_PIRATE)) {
acc += (10*amt);
} else {
acc -= (10*amt);
}
}
// agi scaling on weapon
if (wep) {
getflags(wep->flags, retflag, &nretflags, F_ATTREQ, F_NONE);
for (i = 0; i < nretflags; i++) {
if (retflag[i]->val[0] == A_AGI) {
int pctmod;
meetsattreq(lf, retflag[i], wep, &pctmod);
acc += pctmod;
}
}
}
// modify for nausea
if (lfhasflag(lf, F_NAUSEATED)) {
if (getskill(lf, SK_COMBAT) < PR_BEGINNER) {
acc -= 25;
}
}
// modify for stickiness
if (gamemode == GM_GAMESTARTED) {
if (hasobwithflag(lf->cell->obpile, F_RESTRICTMOVEMENT)) {
acc -= 25;
}
}
//if (acc < 0) acc = 0;
return acc;
}
char getlfcol(lifeform_t *lf, enum MSGCHARCOL cc) {
switch (cc) {
case CC_VBAD:
if (areallies(player, lf)) {
return 'B';
} else if (areenemies(player, lf)) {
return 'G';
} else {
return 'n';
}
break;
case CC_BAD:
if (areallies(player, lf)) {
return 'b';
} else if (areenemies(player, lf)) {
return 'g';
} else {
return 'n';
}
break;
case CC_NORMAL:
return 'n';
case CC_GOOD:
if (areallies(player, lf)) {
return 'g';
} else {
return 'n';
}
break;
case CC_VGOOD:
if (areallies(player, lf)) {
return 'G';
} else {
return 'n';
}
break;
}
return 'n';
}
enum LFCONDITION getlfcondition(lifeform_t *lf) {
float hp,maxhp;
int pct;
hp = lf->hp;
maxhp = lf->maxhp;
pct = (int)((hp / maxhp) * 100.0);
if (pct == 100) {
return C_HEALTHY;
} else if (pct >= 80) {
return C_HURT;
} else if (pct >= 50) {
return C_WOUNDED;
} else if (pct >= 25) {
return C_SERIOUS;
} else if (pct > 0) {
return C_CRITICAL;
}
// ie. <= 0
return C_DEAD;
}
enum TEMPERATURE getlftemp(lifeform_t *lf) {
int temp;
enum TEMPERATURE brack;
// start with cell temperature
brack = getcelltemp(lf->cell, &temp);
// cold?
if (brack < T_NORMAL) {
// adjust for warm/cold blood
if (lfhasflag(lf, F_COLDBLOOD)) {
brack = T_NORMAL;
} else if (isimmuneto(lf->flags, DT_COLD, B_FALSE)) {
brack = T_NORMAL;
} else if (isresistantto(lf->flags, DT_COLD, B_FALSE)) {
brack++; // one bracket higher
} else if (isvulnto(lf->flags, DT_COLD, B_FALSE) && (brack > T_VCOLD)) {
brack--; // one bracket lower
}
} else if (brack > T_NORMAL) {
// adjust for warm/cold blood
if (lfhasflag(lf, F_COLDBLOOD) && (brack < T_VHOT)) {
brack++;
} else if (isimmuneto(lf->flags, DT_FIRE, B_FALSE)) {
brack = T_NORMAL;
} else if (isresistantto(lf->flags, DT_FIRE, B_FALSE)) {
brack--; // one bracket lower
} else if (isvulnto(lf->flags, DT_FIRE, B_FALSE) && (brack < T_VHOT)) {
brack++; // one bracket higher
}
}
return brack;
}
// returns a value representing 'lf's height off the ground.
// higher value means higher
int getfeetheight(lifeform_t *lf) {
int height = 0;
int temph;
if (isairborne(lf, &temph)) {
height += temph;
} else {
// climbing a wall?
if (isclimbing(lf)) {
if (height < SZ_LARGE) height = SZ_LARGE;
} else {
object_t *o;
// is lf climbing on top of something, or on a wall?
o = hasobwithflag(lf->cell->obpile, F_CLIMBOBSTACLE);
if (o) {
flag_t *f;
f = hasflag(o->flags, F_IMPASSABLE);
if (f && (f->val[0] > 0)) {
height += f->val[0];
}
}
}
}
return height;
}
int getlistendetectrange(lifeform_t *lf) {
switch (getskill(lf, SK_LISTEN)) {
default:
case PR_INEPT:
return 0;
case PR_NOVICE:
return 0;
case PR_BEGINNER:
return 1;
case PR_ADEPT:
return 2;
case PR_SKILLED:
return 3;
case PR_EXPERT:
return 4;
case PR_MASTER:
return 6;
}
return 0;
}
int getmasterid(lifeform_t *lf) {
flag_t *f;
f = lfhasflag(lf, F_PETOF);
if (f) {
return f->val[0];
}
return -1;
}
enum SKILLLEVEL getmaxskilllevel(lifeform_t *lf, enum SKILL skid) {
flag_t *f;
enum SKILLLEVEL maxlev = PR_MASTER;
f = lfhasflagval(lf, F_CANLEARN, skid, NA, NA, NULL);
if (f) {
if (f->val[1] == NA) {
maxlev = PR_MASTER;
} else {
maxlev = f->val[1];
}
}
return maxlev;
}
int getminions(lifeform_t *lf, lifeform_t **minion, int *nminions) {
flag_t *f;
lifeform_t *min;
int i;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
*nminions = 0;
getflags(lf->flags, retflag, &nretflags, F_MINION, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_MINION) {
min = findlf(lf->cell->map, f->val[0]);
if (min) {
(minion[*nminions]) = min;
(*nminions)++;
}
}
}
return *nminions;
}
int getmiscastchance(lifeform_t *lf) {
flag_t *retflag[MAXCANDIDATES];
int nretflags,i;
int chance = 0;
sumflags(lf->flags, F_MISCASTCHANCE, &chance, NULL, NULL);
getflags(lf->flags, retflag, &nretflags, F_ARMOURPENALTY, F_SHIELDPENALTY, F_NONE);
for (i = 0; i < nretflags; i++) {
int (*adjustfunc)(lifeform_t *, float) = NULL;
if (retflag[i]->id == F_ARMOURPENALTY) {
adjustfunc = adjustarmourpenalty;
} else {
adjustfunc = adjustshieldpenalty;
}
if (retflag[i]->val[0] != NA) chance += adjustfunc(lf, retflag[i]->val[0]);
if (retflag[i]->val[1] != NA) chance += adjustfunc(lf, retflag[i]->val[1]);
}
return chance;
}
int getmorale(lifeform_t *lf) {
flag_t *f;
f = hasflag(lf->flags, F_MORALE);
if (f) return f->val[0];
// defaults to threat level
return gettr(lf);
}
int getnaturalflightheight(lifeform_t *lf) {
switch (getskill(lf, SK_FLIGHT)) {
case PR_NOVICE: return SZ_SMALL;
case PR_BEGINNER: return SZ_MEDIUM;
case PR_ADEPT: return SZ_HUMAN;
case PR_SKILLED: return SZ_LARGE;
case PR_EXPERT: return SZ_HUGE;
case PR_MASTER: return SZ_ENORMOUS;
default: break;
}
return 0;
}
int getnextshortcut(lifeform_t *lf) {
flag_t *retflag[MAXCANDIDATES];
int nretflags,i,min = 0;
getflags(lf->flags, retflag, &nretflags, F_SHORTCUT, F_NONE);
for (i = 0; i < nretflags; i++) {
if (retflag[i]->val[0] > min) {
min = retflag[i]->val[0];
}
}
return min + 1;
}
int getnightvisrange(lifeform_t *lf) {
int range = 0; // default
flag_t *f;
flag_t *retflag[MAXCANDIDATES];
int nretflags,i;
int lightamt = 0;
f = lfhasflag(lf, F_SEEINDARK);
if (f && !isblind(lf)) {
if (f->val[0] == UNLIMITED) {
range = MAXVISRANGE;
} else {
range = f->val[0];
}
} else {
f = lfhasflag(lf, F_TREMORSENSE);
if (f) {
return f->val[0];
}
/*
else {
// depends how much your eyes have adjusted
range = (lf->eyeadjustment / 10);
}
*/
}
// modifications?
getflags(lf->flags, retflag, &nretflags, F_NIGHTVISRANGEMOD, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_NIGHTVISRANGEMOD) {
range += f->val[0];
}
}
//getmaxflags(lf->flags, F_PRODUCESLIGHT, &lightamt, NULL, NULL);
lightamt = lfproduceslight(lf, NULL);
range += lightamt;
limit(&range, 0, MAXVISRANGE);
return range;
}
// populates heartext, seetext and volume
// "lf" is optional. if not given, "noiseflag" should be provided.
// returns TRUE on failure
int getnoisedetails(lifeform_t *lf, enum NOISETYPE nid, flag_t *noiseflag, char *heartext,char *seetext, int *volume, flag_t **returnedflag) {
flag_t *retflag[MAXCANDIDATES],*nflag[MAXCANDIDATES];
flag_t *nf = NULL;
int nretflags, i,nnflags = 0;
int ok = B_FALSE;
// deafults
if (volume) *volume = 0;
if (heartext) strcpy(heartext, "");
if (seetext) strcpy(seetext, "");
if (returnedflag) *returnedflag = NULL;
if (noiseflag) {
nf = noiseflag;
} else if (lf) {
if (lfhasflag(lf, F_FROZEN)) {
// can't make noise if frozen!
return B_TRUE;
}
if ((nid == N_WALK) || nid == (N_FLY)) {
if (!movecausesnoise(lf)) {
return B_TRUE;
}
}
getflags(lf->flags, retflag, &nretflags, F_NOISETEXT, F_NONE);
for (i = 0; i < nretflags; i++) {
if (retflag[i]->val[0] == nid) {
nflag[nnflags++] = retflag[i];
}
}
if (nnflags) {
nf = nflag[rnd(0,nnflags-1)];
}
}
if (nf) {
char verb[BUFLEN], noun[BUFLEN];
if (volume) *volume = nf->val[1];
if (returnedflag) {
*returnedflag = nf;
}
if (nf->text[0] == '^') {
strcpy(verb, "");
//noun = strtok_r(nf->text, "^", &dummy);
strcpy(noun, nf->text + 1);
} else {
char *p;
p = readuntil(verb, nf->text, '^');
readuntil(noun, p, '^'); // ie eol
//verb = strtok_r(nf->text, "^", &dummy);
//noun = strtok_r(NULL, "^", &dummy);
}
if (heartext) {
if (strlen(noun)) {
snprintf(heartext, BUFLEN, "%s.",noun);
}
}
if (seetext) {
if (strlen(verb)) {
strcpy(seetext, verb);
}
}
if (nid == N_WALK) {
if (lf) *volume += getarmournoise(lf);
}
ok = B_TRUE;
} else if (lf) {
// some defaults
if (nid == N_WALK) {
enum LFSIZE sz;
char movetext[BUFLEN];
strcpy(movetext, "");
sz = getlfsize(lf);
switch (sz) {
case SZ_MINI:
case SZ_TINY:
if (volume) *volume = 0;
break;
case SZ_SMALL:
if (volume) *volume = 1;
strcpy(movetext, "light footsteps.");
break;
case SZ_MEDIUM:
case SZ_HUMAN:
if (volume) *volume = 2;
strcpy(movetext, "footsteps.");
break;
case SZ_LARGE:
if (volume) *volume = 3;
strcpy(movetext, "heavy footsteps.");
break;
case SZ_HUGE:
if (volume) *volume = 4;
strcpy(movetext, "heavy footsteps.");
break;
case SZ_ENORMOUS:
if (volume) *volume = 5;
strcpy(movetext, "very heavy footsteps.");
break;
case SZ_MAX:
if (volume) *volume = 6;
strcpy(movetext, "extremely loud thumping.");
break;
default:
break;
}
if (strlen(movetext)) {
if (volume) *volume += getarmournoise(lf);
if (heartext) strcpy(heartext, movetext);
if (lfhasflag(lf, F_CAREFULMOVE)) {
(*volume)--;
limit(volume, 1, NA);
}
ok = B_TRUE;
}
} else if (nid == N_DEATHKEEN) {
if (volume) *volume = SV_TALK;
if (heartext) strcpy(heartext, "the dread wailing of death!");
if (seetext) strcpy(seetext, "wails with the power of death!");
ok = B_TRUE;
} else if (nid == N_SONICBOLT) {
if (volume) *volume = 5;
if (heartext) strcpy(heartext, "a ear-splitting burst of sound!");
if (seetext) strcpy(seetext, "emits an ear-splitting burst of sound!");
ok = B_TRUE;
} else if (nid == N_WARCRY) {
if (volume) *volume = 4;
if (heartext) strcpy(heartext, "a blood-curdling war cry!");
if (seetext) strcpy(seetext, "shouts a blood-curdling war-cry!");
ok = B_TRUE;
}
}
if (!ok) {
// failed!
return B_TRUE;
}
// when hiding, volume is decreased by one
if (lfhasflag(lf, F_HIDING)) {
if (volume) {
*volume -= 1;
if (*volume <= 0) return B_TRUE;
}
}
// adjust footstep volume for floor type
if ((nid == N_WALK) && lf->cell && volume) {
*volume += lf->cell->type->volumemod;
if (*volume <= 0) return B_TRUE;
}
return B_FALSE;
}
char *getlfconditionname(enum LFCONDITION cond) {
switch (cond) {
case C_CRITICAL:
return "critically wounded";
case C_SERIOUS:
return "seriously wounded";
case C_WOUNDED:
return "wounded";
case C_HURT:
return "hurt";
case C_HEALTHY:
return "healthy";
case C_DEAD:
return "dead";
}
return "?unknown condition?";
}
object_t *getouterequippedob(lifeform_t *lf, enum BODYPART bp) {
object_t *o;
switch (bp) {
case BP_RIGHTFINGER:
case BP_LEFTFINGER:
o = getequippedob(lf->pack, BP_HANDS);
if (o) return o;
else return getequippedob(lf->pack, bp);
break;
case BP_BODY:
o = getequippedob(lf->pack, BP_SHOULDERS);
if (o) return o;
else return getequippedob(lf->pack, bp);
break;
default:
break;
}
return getequippedob(lf->pack, bp);
}
/*
int getowing(lifeform_t *buyer, int shopid, int *retnitems) {
object_t *o;
flag_t *f;
int totcost = 0;
int nitems = 0;
for (o = buyer->pack->first ; o ; o = o->next) {
f = hasflagval(o->flags, F_SHOPITEM, NA, shopid, NA, NULL);
if (f) {
totcost += f->val[0];
nitems++;
}
}
if (retnitems) {
*retnitems = nitems;
}
return totcost;
}
*/
// return the healthiest possible hurt condition that 'lf' will
// recognise when looking at someone else.
//
// this is based on intelligence and firstaid skill
enum LFCONDITION getseenlfconditioncutoff(lifeform_t *lf) {
enum ATTRBRACKET iqb;
enum SKILLLEVEL slev;
enum LFCONDITION cutoff;
// intelligence higher than 'average' doesn't count.
iqb = getattrbracket(getattr(lf, A_IQ), A_IQ, NULL);
if (iqb > AT_AVERAGE) iqb = AT_AVERAGE;
// adjust for firstaid skill
slev = getskill(lf, SK_FIRSTAID);
iqb += slev;
// figure out health cutoff - condition > cutoff gets no description
if (iqb >= AT_VHIGH) {
cutoff = C_HEALTHY; //
} else if (iqb >= AT_AVERAGE) {
cutoff = C_HURT; // ie. no real cutoff
} else if (iqb >= AT_LTAVERAGE) {
cutoff = C_WOUNDED;
} else if (iqb >= AT_VLOW) {
cutoff = C_SERIOUS;
} else {
cutoff = C_DEAD;
}
return cutoff;
}
char *getseenlfconditionname(lifeform_t *lf, lifeform_t *viewer) {
enum LFCONDITION cond,cutoff;
cutoff = getseenlfconditioncutoff(viewer);
cond = getlfcondition(lf);
if (cond > cutoff) {
return "";
}
return getlfconditionname(cond);
}
int getsmellrange(lifeform_t *lf) {
flag_t *f;
int range = 0;
f = lfhasflag(lf, F_ENHANCESMELL);
if (f) {
range = f->val[0];
// adjust for injuries
if (lfhasflagval(lf, F_INJURY, IJ_NOSEBROKEN, NA, NA, NULL)) {
range /= 2;
}
}
return range;
}
flag_t *getspellcasttextflag(lifeform_t *lf, enum OBTYPE sid) {
flag_t *f;
flag_t *retflag[MAXCANDIDATES],*genposs[MAXCANDIDATES],*specposs[MAXCANDIDATES];
int nretflags,i,ngenposs = 0,nspecposs = 0;
getflags(lf->flags, retflag, &nretflags, F_SPELLCASTTEXT, F_NONE);
for (i = 0; i < nretflags; i++) {
if (retflag[i]->val[0] == sid ) {
specposs[nspecposs++] = retflag[i];
} else if (retflag[i]->val[0] == OT_NONE) {
genposs[ngenposs++] = retflag[i];
}
}
if (nspecposs) {
f = specposs[rnd(0,nspecposs-1)];
} else if (ngenposs) {
f = genposs[rnd(0,ngenposs-1)];
} else {
f = NULL;
}
return f;
}
glyph_t *getlfglyph(lifeform_t *lf) {
flag_t *f;
if (lfhasflag(lf, F_FEIGNINGDEATH)) {
// look like a corpse
tempglyph.ch = '%';
tempglyph.colour = lf->race->glyph.colour;
} else if ((f = lfhasflag(lf, F_GLYPH)) != NULL) {
tempglyph.ch = f->val[1];
tempglyph.colour = f->val[0];
} else if ((f = lfhasflag(lf, F_SIZETIMER)) != NULL) {
int newchar;
newchar = lf->race->glyph.ch;
// made larger?
if (getlfsize(lf) > f->val[0]) {
switch (lf->race->glyph.ch) {
case 'n':
case 'h':
case '@':
newchar = 'H'; break;
case 'g':
newchar = 'G'; break;
case 'i':
newchar = 'I'; break;
case 'q':
newchar = 'Q'; break;
case 'w':
newchar = 'W'; break;
default:
break;
}
}
tempglyph.ch = newchar;
tempglyph.colour = lf->race->glyph.colour;
} else {
tempglyph = lf->race->glyph;
}
if (lf->cell && (getcellwaterdepth(lf->cell, player) >= DP_WAIST)) {
object_t *o;
int bgcol = 0;
o = hasobwithflag(lf->cell->obpile, F_DEEPWATER);
switch (o->type->material->id) {
case MT_WATER: bgcol = BLUEBG; break;
case MT_SLIME: bgcol = GREENBG; break;
default: break;
}
if (bgcol) {
// avoid having the same foreground and background colour
int fixfg = B_FALSE;
if ((bgcol == BLUEBG) && (tempglyph.colour == C_BLUE)) {
fixfg = B_TRUE;
} else if ((bgcol == GREENBG) && (tempglyph.colour == C_GREEN)) {
fixfg = B_TRUE;
}
if (fixfg) tempglyph.colour = C_BLACK;
tempglyph.colour += bgcol;
}
}
//return &lf->race->glyph;
return &tempglyph;
}
enum MATERIAL getlfmaterial(lifeform_t *lf) {
if (lf->race->baseid == R_DANCINGWEAPON) {
object_t *wep;
wep = getweapon(lf);
if (wep) {
return wep->material->id;
}
}
return lf->material->id;
}
enum SKILLLEVEL getlorelevel(lifeform_t *lf, enum RACECLASS rcid) {
enum SKILLLEVEL slev = PR_INEPT;
raceclass_t *rc;
if (gamemode <= GM_LOADING) {
return PR_INEPT;
}
rc = findraceclass(rcid);
if (rc) {
slev = getskill(lf, rc->skill);
}
return slev;
}
int getattacks(lifeform_t *lf, int *min, int *max) {
flag_t *f;
int minattacks = 1,maxattacks = 1;
int nattacks;
f = lfhasflag(lf, F_MAXATTACKS);
if (f) {
minattacks = f->val[0];
maxattacks = f->val[1];
} else {
minattacks = countinnateattacks(lf);
maxattacks = countinnateattacks(lf);
}
// if we have high unarmed skill and our second hand is free,
// AND we only had 1 attack before, we get one more attack
if (maxattacks < 2) {
if (lfhasflag(lf, F_HUMANOID)) {
if (getskill(lf, SK_UNARMED) >= PR_SKILLED) {
if (hasbp(lf, BP_SECWEAPON) && !getequippedob(lf->pack, BP_SECWEAPON)) {
maxattacks++;
}
}
}
}
if (getskill(lf, SK_TWOWEAPON) && isdualweilding(lf)) {
minattacks++;
maxattacks++;
}
if (min) *min = minattacks;
if (max) *max = maxattacks;
nattacks = rnd(minattacks,maxattacks);
return nattacks;
}
float getmaxcarryweight(lifeform_t *lf) {
float max;
/*
sbrack = getattrbracket(getattr(lf, A_STR), A_STR, NULL);
switch (sbrack) {
case AT_EXLOW:
mod = 0.1; break;
case AT_VLOW:
mod = 0.25; break;
case AT_LOW:
mod = 0.5; break;
case AT_LTAVERAGE:
mod = 0.75; break;
case AT_AVERAGE:
mod = 1; break; // your body weight
case AT_GTAVERAGE:
mod = 1.25; break;
case AT_HIGH:
mod = 1.5; break;
case AT_VHIGH:
mod = 2; break; // twice your own body weight
case AT_EXHIGH:
mod = 2.25; break; // over twice
default:
mod = 1; break; // your body weight
}
max = getlfweight(lf, B_NOOBS) * mod;
*/
// half your weight + your strength
max = (getlfweight(lf, B_NOOBS)/2) + getattr(lf, A_STR);
if (lfhasflagval(lf, F_INJURY, IJ_RIBBROKEN, NA, NA, NULL)) {
max /= 2;
} else if (lfhasflagval(lf, F_INJURY, IJ_RIBCRACKED, NA, NA, NULL)) {
max /= 2;
}
limitf(&max, 0, NA);
return max;
}
int getmaxmp(lifeform_t *lf) {
flag_t *f;
int activemp = 0;
int maxmp,i;
int extrapct = 0;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
// base
maxmp = lf->maxmp;
// extras
sumflags(lf->flags, F_EXTRAMP, &extrapct, NULL, NULL);
maxmp += pctof(maxmp, extrapct);
// losses
activemp = 0;
getflags(lf->flags, retflag, &nretflags, F_BOOSTSPELL, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_BOOSTSPELL) {
activemp += f->val[1];
}
}
maxmp -= activemp;
//if (maxmp < 0) maxmp = 0; // ????
return maxmp;
}
float getmaxpushweight(lifeform_t *lf) {
float max;
int pct;
pct = 100 + getstatmod(lf, A_STR);
max = getlfweight(lf, B_NOOBS); // your body weight
max = pctof(pct, max);
return max;
}
float getmaxstamina(lifeform_t *lf) {
int stam = 0;
int slev;
int boostamt = 0;
slev = getskill(lf, SK_ATHLETICS);
limit(&slev, 1, NA);
stam = (getattr(lf, A_CON) / 15) * (slev+1);
sumflags(lf->flags, F_STAMBOOST, &boostamt, NULL, NULL);
stam += boostamt;
if (lfhasflagval(lf, F_INJURY, IJ_LUNGCOLLAPSED, NA, NA, NULL)) {
limit(&stam, NA, 2);
}
return stam;
}
object_t *getmeleeweapon(lifeform_t *lf) {
object_t *o;
o = getweapon(lf);
if (o && ismeleeweapon(o)) {
return o;
}
return NULL;
}
int getmr(lifeform_t *lf) {
return real_getmr(lf, B_FALSE);
}
int real_getmr(lifeform_t *lf, int onlyexternal) {
int amt = 0;
if (onlyexternal) {
flag_t *f;
// sum all MR flags which DONT come from race/job
for (f = hasflag(lf->flags, F_RESISTMAG) ; f && (f->id == F_RESISTMAG) ; f = f->next) {
if ((f->lifetime != FROMRACE) && (f->lifetime != FROMJOB)) {
amt += f->val[0];
}
}
} else {
// sum all MR flags
sumflags(lf->flags, F_RESISTMAG, &amt, NULL, NULL);
// scourge gets job-based bonus
if (hasjob(lf, J_SCOURGE)) {
amt += (gettr(lf) * 3);
}
}
return amt;
}
// get maximum vision range for a lf
int getvisrange(lifeform_t *lf, int useambient) {
int range,i;
flag_t *f;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
if (isblind(lf)) {
return 0;
}
f = lfhasflag(lf, F_VISRANGE);
if (f) {
range = f->val[0];
} else {
range = DEF_VISRANGE;
}
if (useambient) {
if ((gamemode == GM_GAMESTARTED) && (lf->cell)) {
int maxrange;
maxrange = getmapmaxvisrange(lf->cell->map);
limit(&range, NA, MAXOF(maxrange, getnightvisrange(lf)));
}
}
// positive modifiers
getflags(lf->flags, retflag, &nretflags, F_VISRANGEMOD, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_VISRANGEMOD) {
range += f->val[0];
}
}
//negative modifiers
getflags(lf->flags, retflag, &nretflags, F_INJURY, F_NONE);
for (i = 0; i < nretflags; i++) {
switch (retflag[i]->val[0]) {
case IJ_BLACKEYE:
range /= 2;
break;
}
}
if (isprone(lf) && (range >= 2)) {
// can't see as far if you're on the ground
range /= 2;
}
if (lfhasflag(lf, F_FULLSHIELD)) {
if (range > 1) range = 1;
}
limit(&range, 0, MAXVISRANGE);
return range;
}
int getmovespeed(lifeform_t *lf) {
int speed = 0,i;
flag_t *f;
object_t *o;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
f = lfhasflag(lf, F_MOVESPEED);
if (f) {
speed = f->val[0];
} else {
speed = SPEED_MOVE; // default
}
// modifier?
getflags(lf->flags, retflag, &nretflags, F_FASTMOVE, F_FASTACTMOVE, F_HIDING, F_INJURY, F_SLOWMOVE,
F_SLOWACTMOVE, F_SPRINTING, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if ((f->id == F_SLOWMOVE) || (f->id == F_SLOWACTMOVE)) {
speed += f->val[0];
} else if ((f->id == F_FASTMOVE) || (f->id == F_FASTACTMOVE)) {
speed -= f->val[0];
} else if (f->id == F_HIDING) {
speed += 10;
} else if (f->id == F_INJURY) {
if (!isairborne(lf, NULL)) {
switch (f->val[0]) {
case IJ_LEGBROKEN:
case IJ_HAMSTRUNG:
speed += 10; break;
case IJ_LEGBRUISE:
speed += 5; break;
}
}
} else if (f->id == F_SPRINTING) {
if (!isairborne(lf, NULL)) {
speed -= 10;
}
}
}
// flying in low gravity?
f = lfhasflag(lf, F_FLYING);
if (f) {
if (lfhasflag(lf, F_GRAVLESSENED)) {
speed -= 5;
}
if ((f->lifetime == FROMRACE) && lfhasflagval(lf, F_INJURY, IJ_WINGBRUISED, NA, NA, NULL)) {
speed += 10;
}
}
switch (isburdened(lf)) {
case BR_NONE:
break;
case BR_BURDENED:
speed += 5;
break;
case BR_STRAINED:
case BR_OVERLOADED:
speed += 10;
break;
}
// caseful walking
if (lfhasflag(lf, F_CAREFULMOVE)) {
speed *= 2;
}
if (speed < 1) speed = 1;
// reducemovement flags?
o = hasobwithflag(lf->cell->obpile, F_REDUCEMOVEMENT);
if (o) {
f = hasflag(o->flags, F_REDUCEMOVEMENT);
speed += (f->val[0] * SPEEDUNIT);
}
// water
adjustspeedforwater(lf, &speed);
return speed;
}
char *getmoveverb(lifeform_t *lf) {
flag_t *f;
if (lfhasflag(lf, F_CLIMBING)) {
return "climb";
}
if (lfhasflag(lf, F_FLYING)) {
return "fly";
} else if (lfhasflag(lf, F_LEVITATING)) {
return "float";
}
if (lfhasflag(lf, F_FLEEFROM)) {
return "flee";
}
if (isswimming(lf)) {
return "swim";
}
f = lfhasflag(lf, F_WALKVERB);
if (f) {
return f->text;
}
return "walk";
}
char *getmoveverbother(lifeform_t *lf, char *buf) {
flag_t *f;
if (lfhasflag(lf, F_CLIMBING)) {
strcpy(buf, "climbs");
return buf;
}
if (lfhasflag(lf, F_FLYING)) {
strcpy(buf, "flies");
return buf;
} else if (lfhasflag(lf, F_LEVITATING)) {
strcpy(buf, "floats");
return buf;
}
if (lfhasflag(lf, F_FLEEFROM)) {
strcpy(buf, "flees");
return buf;
}
if (isswimming(lf)) {
strcpy(buf, "swims");
return buf;
}
f = lfhasflag(lf, F_WALKVERB);
if (f) {
sprintf(buf, "%ss", f->text);
return buf;
}
strcpy(buf, "walks");
return buf;
}
lifeform_t *getnearbypeaceful(lifeform_t *lf) {
int i;
lifeform_t *poss[MAXCANDIDATES];
lifeform_t *l;
int nposs = 0;
// peaceful enemy in los ?
for (i = 0; i < lf->nlos; i++) {
if (lf->los[i] != lf->cell) {
l = lf->los[i]->lf;
if (l && (getallegiance(l) == AL_PEACEFUL)) {
poss[nposs] = l;
}
}
}
if (nposs) {
return poss[rnd(0,nposs-1)];
}
return NULL;
}
char *getpitverb(lifeform_t *lf, int dir, int onpurpose, int climb) {
if (lfhasflag(lf, F_FLYING)) {
if (isplayer(lf)) return "fly";
else return "flies";
} else if (onpurpose) {
if (dir == D_DOWN) {
if (climb) {
if (isplayer(lf)) return "climb";
else return "climbs";
} else {
if (isplayer(lf)) return "jump";
else return "jumps";
}
} else {
if (isplayer(lf)) return "climb";
else return "climbs";
}
} else {
if (dir == D_DOWN) {
if (isplayer(lf)) return "fall";
else return "falls";
} else {
if (isplayer(lf)) return "rise";
else return "rises";
}
}
return "?unkonwnmoveverb?";
}
char *getlfname(lifeform_t *lf, char *buf) {
return real_getlfname(lf, buf, player, B_NOSHOWALL, B_CURRACE);
}
char *real_getlfname(lifeform_t *lf, char *buf, lifeform_t *usevis, int showall, int useorigrace) {
char descstring[BUFLEN];
char jobstring[BUFLEN];
char the[6];
char lname[BUFLEN];
race_t *lfrace = NULL;
flag_t *f;
enum LFSIZE size,racesize;
int dobehaviour = B_TRUE;
enum SKILLLEVEL lorelev;
if (usevis && (gamemode != GM_GAMESTARTED)) {
usevis = NULL;
}
if (ispolymorphed(lf) && useorigrace) {
f = lfhasflag(lf, F_ORIGRACE);
if (f) {
lfrace = findrace(f->val[0]);
}
}
if (!lfrace) {
if (lfhasflag(lf, F_LYCANTHROPE) && !ispolymorphed(lf) && !lfhasflag(lf, F_NAME)) {
// lycanthropes in human form appear as human unless you know better
if ((getlorelevel(player, RC_HUMANOID) >= PR_ADEPT) ||
(getlorelevel(player, RC_MAGIC) >= PR_BEGINNER)) {
lfrace = lf->race;
} else {
lfrace = findrace(R_HUMAN);
}
} else if (lf->race->id == R_ANDROID) {
if ((getlorelevel(player, RC_HUMANOID) >= PR_BEGINNER) ||
(getlorelevel(player, RC_ROBOT) >= PR_BEGINNER)) {
lfrace = lf->race;
} else {
lfrace = findrace(R_HUMAN);
}
} else {
lfrace = lf->race;
}
}
if (gamemode == GM_GAMESTARTED) {
lorelev = getlorelevel(player, lfrace->raceclass->id);
} else {
lorelev = PR_MASTER;
}
f = hasname(lf);
if (f) {
strcpy(the, "");
strcpy(lname, f->text);
} else {
// 'the' or 'your' ?
f = lfhasflag(lf, F_NAME);
if (f) {
strcpy(the, "");
strcpy(lname, f->text);
} else if (lfhasflag(lf, F_UNIQUE)) {
strcpy(the, "");
strcpy(lname, lfrace->name);
} else {
if (ispetof(lf, player)) {
strcpy(the, "your ");
} else {
strcpy(the, "the ");
}
f = lfhasflag(lf, F_NAMED);
if (f) { // ie. "the xat named blah"
strcpy(lname, lfrace->name);
strcat(lname, " named ");
strcat(lname, f->text);
} else { // ie. "the xat"
strcpy(lname, lfrace->name);
}
}
}
// construct description string
strcpy(descstring, "");
// are they larger or smaller than they should be?
f = hasflag(lfrace->flags, F_SIZE);
if (f) {
racesize = f->val[0];
} else {
racesize = SZ_HUMAN; // default
}
size = getlfsize(lf);
if (size != racesize) {
strcat(descstring, getsizetext(size));
strcat(descstring, " ");
}
if (lf->race->id == R_HYDRA) {
int nheads;
char numbuf[BUFLEN];
nheads = countflagsofid(lf->flags, F_HASATTACK);
numtotext(nheads, numbuf);
strcat(descstring, numbuf);
strcat(descstring, "-headed ");
}
// need a certain amount of race knowledge to recognise ai traits
if (lorelev < PR_SKILLED) {
dobehaviour = B_FALSE;
}
// frozen/headless trump behavioural descriptions like "insane"
if (lfhasflag(lf, F_FROZEN)) {
strcat(descstring, "frozen ");
dobehaviour = B_FALSE;
}
if (lfhasflag(lf, F_HEADLESS)) {
strcat(descstring, "headless ");
dobehaviour = B_FALSE;
}
if (!isplayer(lf) && isexhausted(lf) && cansee(player, lf)) {
if (lorelev >= PR_NOVICE) {
strcat(descstring, "exhausted ");
dobehaviour = B_FALSE;
}
}
if (dobehaviour) {
f = lfhasflag(lf, F_BEHAVIOUR);
if (f) {
behaviour_t *b;
b = findbehaviour(f->val[0]);
if (b) {
strcat(descstring, b->name);
strcat(descstring, " ");
}
}
}
// construct job string
strcpy(jobstring, "");
if (showall || isplayer(lf) || (lorelev >= PR_BEGINNER)) {
if (!lfhasflag(lf, F_NOJOBTEXT) && !lfhasflag(lf, F_NAME) && !lfhasflag(lf, F_UNIQUE)) {
if (getjob(lf)) {
snprintf(jobstring, BUFLEN, " %s", getjobname(lf));
jobstring[1] = tolower(jobstring[1]);
}
}
}
if (isplayer(lf)) {
snprintf(buf, BUFLEN, "you");
} else {
//if (isblind(player)) {
if (usevis && !cansee(usevis, lf) && !showall) {
snprintf(buf, BUFLEN, "something");
} else {
if (lf->race->baseid == R_DANCINGWEAPON) {
object_t *wep;
wep = getweapon(lf);
if (wep) {
char obname[BUFLEN];
real_getobname(wep, obname, 1, B_PREMODS, B_NOCONDITION, B_NOBLINDADJUST, B_NOBLESSINGS, B_NOUSED, B_NOSHOWALL);
snprintf(buf, BUFLEN, "%s%s%s",the,descstring,noprefix(obname));
} else {
snprintf(buf, BUFLEN, "%s%s%s%s",the,descstring,lname,jobstring);
}
} else if (lfhasflag(lf, F_FEIGNINGDEATH)) {
if (lfhasflag(lf, F_NAME)) {
// ie. "jimbo's corpse"
snprintf(buf, BUFLEN, "%s%s corpse", lname, getpossessive(lname));
} else {
// ie. "a wolf corpse"
snprintf(buf, BUFLEN, "%s %s corpse", needan(lname) ? "an" : "a", lname);
}
} else if (lfhasflag(lf, F_NAME)) {
snprintf(buf, BUFLEN, "%s%s", descstring, lname);
} else {
char zombiestring[BUFLEN];
f = hasflag(lf->flags, F_LFSUFFIX);
strcpy(zombiestring, "");
if (f) {
snprintf(zombiestring, BUFLEN, " %s", f->text);
}
snprintf(buf, BUFLEN, "%s%s%s%s%s",the,descstring,lname,jobstring,zombiestring);
}
}
}
return buf;
}
char *getlfnamea(lifeform_t *lf, char *buf) {
return real_getlfnamea(lf, buf, player, B_NOSHOWALL, B_CURRACE);
}
char *real_getlfnamea(lifeform_t *lf, char *buf, lifeform_t * usevis, int showall, int useorigrace) {
race_t *lfrace = NULL;
enum SKILLLEVEL lorelev;
flag_t *f;
if (usevis && (gamemode != GM_GAMESTARTED)) {
usevis = NULL;
}
if (ispolymorphed(lf) && useorigrace) {
f = lfhasflag(lf, F_ORIGRACE);
if (f) {
lfrace = findrace(f->val[0]);
}
}
if (!lfrace) {
if (lfhasflag(lf, F_LYCANTHROPE) && !ispolymorphed(lf)) {
// lycanthropes in human form appear as human unless you know better
if (getlorelevel(player, RC_HUMANOID) >= PR_ADEPT) {
lfrace = lf->race;
} else {
lfrace = findrace(R_HUMAN);
}
} else {
lfrace = lf->race;
}
}
if (gamemode == GM_GAMESTARTED) {
lorelev = getlorelevel(player, lfrace->raceclass->id);
} else {
lorelev = PR_MASTER;
}
if (isplayer(lf)) {
snprintf(buf, BUFLEN, "you");
} else {
char buf2[BUFLEN];
char the[6];
real_getlfname(lf, buf2, usevis, showall, useorigrace);
if (hasname(lf) || lfhasflag(lf, F_UNIQUE)) {
strcpy(the, "");
} else {
if (ispetof(lf, player)) {
strcpy(the, "your ");
} else {
if (isvowel(lfrace->name[0])) {
strcpy(the, "an ");
} else {
strcpy(the, "a ");
}
}
}
snprintf(buf, BUFLEN, "%s%s", the, noprefix(buf2));
}
return buf;
}
enum LFSIZE getlfsize(lifeform_t *lf) {
flag_t *f;
f = hasflag(lf->flags, F_SIZE);
if (!f) f = hasflag(lf->race->flags, F_SIZE);
if (!f) {
return SZ_HUMAN;
}
return f->val[0];
}
float getlfweight(lifeform_t *lf, int withobs) {
float weight = 0;
weight = lf->race->weight;
if (lfhasflag(lf, F_OBESE)) {
weight *= 2;
}
if (withobs) {
weight += getobpileweight(lf->pack);
}
return weight;
}
object_t *getsecmeleeweapon(lifeform_t *lf) {
object_t *o;
o = getequippedob(lf->pack, BP_SECWEAPON);
if (o && ismeleeweapon(o)) {
return o;
}
return NULL;
}
// returns the best shield for the given damtype
object_t *getshield(lifeform_t *lf, enum DAMTYPE dt) {
object_t *shield[MAXPILEOBS];
int checkmod[MAXPILEOBS];
int nshields,i;
object_t *bestshield = NULL;
int bestcheckmod = -99;
getallshields(lf, dt, shield, checkmod, &nshields);
for (i = 0; i < nshields; i++) {
if (checkmod[i] > bestcheckmod) {
bestcheckmod = checkmod[i];
bestshield = shield[i];
}
}
return bestshield;
}
int getallshields(lifeform_t *lf, enum DAMTYPE damtype, object_t **retob, int *checkmod, int *nretobs) {
object_t *o;
*nretobs = 0;
if (!hasfreeaction(lf)) {
return 0;
}
for (o = lf->pack->first ; o ; o = o->next) {
flag_t *f;
f = isequipped(o);
if (f && meetsallattreqs(lf, o)) {
int isblockob = B_FALSE;
if (isshield(o) && (f->val[0] == BP_SECWEAPON)) {
// shield?
isblockob = B_TRUE;
} else if (isweapon(o) && (getweaponskill(lf, o) >= PR_SKILLED) && (damtype != DT_PROJECTILE)) {
if (f->val[0] == BP_WEAPON) {
// primary weapon which we are skilled in?
isblockob = B_TRUE;
} else if ((f->val[0] == BP_SECWEAPON) && (getskill(lf, SK_TWOWEAPON) >= PR_MASTER)) {
// secondary weapon which we are skilled in,
// and we are a master two-weaponer ?
isblockob = B_TRUE;
}
}
if (isblockob) {
// can it block this damage type?
if ((damtype == DT_ALL) ||
hasflagval(o->flags, F_CANBLOCK, damtype, NA, NA, NULL) ||
hasflagval(o->flags, F_CANBLOCK, DT_ALL, NA, NA, NULL)) {
retob[*nretobs] = o;
if (checkmod) checkmod[*nretobs] = getshieldblockmod(lf, o);
(*nretobs)++;
}
}
}
}
return *nretobs;
}
int getshieldblockmod(lifeform_t *lf, object_t *o) {
flag_t *f;
enum SKILLLEVEL slev = PR_INEPT;
int othermod = 0;
if (isshield(o)) {
slev = getskill(lf, SK_SHIELDS);
} else {
// using a weapon
// skilled weapon == beginner block
// expert weapon == adept block
// master weapon == skilled block
slev = getweaponskill(lf, o) - 2;
}
switch (slev) {
/*
case PR_NOVICE: othermod = 0; break;
case PR_BEGINNER: othermod = 4; break;
case PR_ADEPT: othermod = 7; break;
case PR_SKILLED: othermod = 10; break;
case PR_EXPERT: othermod = 13; break;
case PR_MASTER: othermod = 16; break;
*/
case PR_NOVICE: othermod = 0; break;
case PR_BEGINNER: othermod = 5; break;
case PR_ADEPT: othermod = 10; break;
case PR_SKILLED: othermod = 15; break;
case PR_EXPERT: othermod = 20; break;
case PR_MASTER: othermod = 25; break;
default:
// should never happen
othermod = -15;
break;
}
// now modify for shield type
f = hasflag(o->flags, F_SHIELD);
if (f) {
othermod += f->val[0];
}
return othermod;
}
int getspellspeed(lifeform_t *lf) {
int speed = 0;
flag_t *f;
f = lfhasflag(lf, F_SPELLSPEED);
if (f) {
speed = f->val[0];
} else {
f = lfhasflag(lf, F_MOVESPEED);
if (f) {
speed = f->val[0];
} else {
speed = SPEED_MOVE; // default
}
}
// don't use movement speed modifier!
return speed;
}
// note: stamina is stored as a float, but we treat it as an int.
int getstamina(lifeform_t *lf) {
return (int)floor(lf->stamina);
}
int getstaminapct(lifeform_t *lf) {
float max;
max = getmaxstamina(lf);
if ((max == 0) || lfhasflag(lf, F_NOSTAM)) return 100;
return ((float)lf->stamina / max) * 100.0;
}
float getstamregen(lifeform_t *lf) {
float regenrate = STAMREGEN;
flag_t *retflag[MAXCANDIDATES];
int nretflags,i;
// flying with wings?
if (isflyingwithwings(lf)) return 0;
if (lfhasflag(lf, F_TRAINING)) {
// don't regain stamina while training!
return 0;
} else if (lfhasflagval(lf, F_INJURY, IJ_WINDPIPECRUSHED, NA, NA, NULL)) {
regenrate = 0.2; // override everything else
} else {
if (lfhasflag(lf, F_ASLEEP)) {
regenrate = pctof(200, regenrate);
}
if (ispoisoned(lf)) {
regenrate = pctof(50, regenrate);
}
}
getflags(lf->flags, retflag, &nretflags, F_STAMREGEN, F_FLYING, F_NONE);
for (i = 0; i < nretflags; i++) {
if (retflag[i]->id == F_STAMREGEN) {
regenrate += atof(retflag[i]->text);
}
}
limitf(&regenrate, 0, NA);
return regenrate;
}
char *getplayername(char *buf) {
flag_t *f;
if (!player) {
strcpy(buf, "");
} else {
f = hasflag(player->flags, F_NAME);
if (f) {
strcpy(buf, f->text);
} else{
// should never happen!
strcpy(buf, "");
}
}
return buf;
}
char *getplayernamefull(char *buf) {
char pname[BUFLEN];
getplayername(pname);
if (strlen(pname)) {
if (getjob(player)) {
snprintf(buf, BUFLEN, "%s the %s %s", pname, player->race->name, getjobname(player));
} else {
snprintf(buf, BUFLEN, "%s the %s", pname, player->race->name);
}
}
return buf;
}
enum RACECLASS getraceclass(lifeform_t *lf) {
return lf->race->raceclass->id;
}
// returns rarity number. if optional rr is passed, this is will be returned too.
// if 'hab' isn't H_ALL, get rarity for this habitat.
int getracerarity(enum HABITAT hab, enum RACE rid, enum RARITY *rr) {
race_t *r;
int rarity = -1;
// default
if (rr) *rr = RR_NEVER;
r = findrace(rid);
if (r) {
flag_t *f = NULL;
if (hasflag(r->flags, F_UNIQUE)) {
if (rr) *rr = RR_UNIQUE;
}
if (hab != H_ALL) {
f = hasflagval(r->flags, F_RARITY, hab, NA, NA, NULL);
if (!f) {
f = hasflagval(r->flags, F_RARITY, H_ALL, NA, NA, NULL);
}
} else {
f = hasflag(r->flags, F_RARITY);
}
/*if (!f) {
f = hasflagval(r->flags, F_RARITY, NA, NA, NA, NULL);
}*/
if (f) {
// ignore habitat for now!
rarity = f->val[1];
if (rr) *rr = f->val[2];
}
}
return rarity;
}
// if optional 'attacker' is provided, only select form armours which they
// can reach.
object_t *getrandomarmour(lifeform_t *lf, lifeform_t *attacker) {
object_t *o;
object_t *poss[MAXBODYPARTS];
object_t **hitposition;
int hitchance[MAXBODYPARTS];
enum BODYPART hitbp[MAXBODYPARTS];
int nposs = 0;
int maxroll = 0;
int i,n,idx;
int sel;
// make a list of all valid armour
getarmourrating(lf, poss, hitchance, hitbp, &nposs);
if (!nposs) return NULL;
maxroll = 0;
for (i = 0; i < nposs; i++) {
if (!attacker || canreachbp(attacker, lf, hitbp[i])) {
maxroll += hitchance[i];
}
}
if (maxroll == 0) {
return NULL;
}
// now figure out chances of each one getting hit
hitposition = malloc(maxroll * sizeof(object_t *));
idx = 0;
for (i = 0; i < nposs; i++) {
if (!attacker || canreachbp(attacker, lf, hitbp[i])) {
for (n = 0; n < hitchance[i]; n++) {
hitposition[idx] = poss[i];
idx++;
}
}
}
sel = rnd(0, maxroll-1);
o = hitposition[sel];
free(hitposition);
return o;
}
enum BEHAVIOUR getrandombehaviour(void) {
behaviour_t *b;
int numb = 0,sel;
enum BEHAVIOUR selb = BH_NONE;
for (b = firstbehaviour ; b ; b = b->next) {
numb++;
}
sel = rnd(0,numb-1);
numb = 0;
for (b = firstbehaviour ; b ; b = b->next) {
if (numb == sel) {
selb = b->id;
break;
}
numb++;
}
if (selb == BH_NONE) {
// should never happen!
assert("getrandombehaviour() failed!" == 0);
}
return selb;
}
// pick a random major body part
// ie. head, body, arms/hands, legs, wings, tail
enum BODYPART getrandomcorebp(lifeform_t *lf, lifeform_t *attacker) {
int cutoff[4],nparts = 0,i,max = 0,num;
enum BODYPART bp[4],selbp = BP_NONE;
if (hasbp(lf, BP_BODY)) {
if (attacker && !canreachbp(attacker, lf, BP_BODY)) {
} else {
bp[nparts++] = BP_BODY;
}
}
if (hasbp(lf, BP_HANDS)) {
if (attacker && !canreachbp(attacker, lf, BP_HANDS)) {
} else {
bp[nparts++] = BP_HANDS;
}
}
if (hasbp(lf, BP_HEAD)) {
if (attacker && !canreachbp(attacker, lf, BP_HEAD)) {
} else {
bp[nparts++] = BP_HEAD;
}
}
if (hasbp(lf, BP_LEGS) || hasbp(lf, BP_FRONTLEGS) || hasbp(lf, BP_BACKLEGS)) {
if (attacker && !canreachbp(attacker, lf, BP_LEGS)) {
} else {
bp[nparts++] = BP_LEGS;
}
}
if (hasbp(lf, BP_WINGS)) {
if (attacker && !canreachbp(attacker, lf, BP_WINGS)) {
} else {
bp[nparts++] = BP_WINGS;
}
}
if (hasbp(lf, BP_TAIL)) {
if (attacker && !canreachbp(attacker, lf, BP_TAIL)) {
} else {
bp[nparts++] = BP_TAIL;
}
}
if (!nparts) {
return BP_NONE;
}
for (i = 0;i < nparts; i++) {
if (i == 0) {
cutoff[i] = getbodyparthitchance(bp[i]);
} else {
cutoff[i] = cutoff[i-1] + getbodyparthitchance(bp[i]);
}
}
max = cutoff[nparts-1];
num = rnd(1,max);
for (i = 0;i < nparts; i++) {
if (num <= cutoff[i]) {
selbp = bp[i];
break;
}
}
if (selbp == BP_NONE) {
dblog("error in getrandomcorebodypart!");
msg("error in getrandomcorebodypart!");
}
return selbp;
}
race_t *getrandomcorpserace(cell_t *c) {
condset_t cs;
initcondv(&cs, CC_HASCORPSE, B_TRUE, NA, CC_NONE);
return getrandomrace(c, NA, &cs);
}
job_t *getrandomjob(int onlyplayerjobs) {
job_t *j;
int njobs = 0;
int sel,n;
// count them
for (j = firstjob ; j ; j = j->next) {
if (onlyplayerjobs && hasflag(j->flags, F_NOPLAYER)) {
} else if (j->id == J_GOD) {
} else {
njobs++;
}
}
if (njobs) {
sel = rnd(0,njobs-1);
n = 0;
for (j = firstjob ; j ; j = j->next) {
if (onlyplayerjobs && hasflag(j->flags, F_NOPLAYER)) {
} else if (j->id == J_GOD) {
} else {
if (n == sel) return j;
n++;
}
}
}
return NULL;
}
int getrandommonlevel(race_t *r, map_t *m) {
flag_t *f;
int wantlev = 1;
f = hasflag(r->flags, F_VARLEVEL);
if (f) {
wantlev = rnd(1, getmapdifficulty(m));
if (f->val[0] > 0) {
limit(&wantlev, 1, f->val[0]);
}
}
return wantlev;
}
race_t *getrandomraceofsize(enum LFSIZE wantsize) {
condset_t cs;
initcondv(&cs, CC_HASSIZE, B_TRUE, wantsize, CC_NONE);
return getrandomrace(NULL, NA, &cs);
}
race_t *getrandomrace(cell_t *c, int forcedepth, condset_t *cs) {
//int rarity;
race_t *r;
race_t **poss;
int nposs = 0;
int selidx;
int db = B_FALSE;
int depth;
int hdmin,hdmax;
enum RARITY wantrr = RR_FREQUENT;
poss = calloc(totalraces, sizeof(race_t *));
// determine rarity of lf to generate
if (forcedepth != NA) {
depth = forcedepth;
} else if (c) {
depth = getmapdifficulty((c && c->map) ? c->map : NULL);
} else {
depth = rnd(1,MAXDEPTH);
}
gettrrange(depth, &hdmin, &hdmax, RARITYVARIANCELF, B_TRUE);
// pick rr...
wantrr = pickrr(TT_MONSTER);
if (db) dblog("finding random lf with hitdice %d-%d and rr <= %d (for depth %d)\n",hdmin,hdmax, wantrr, depth);
// try to find a lf of this type which will
// fit in the map's habitat
nposs = 0;
while (nposs == 0) {
for (r = firstrace ; r ; r = r->next) {
int valid = B_FALSE;
int thishd;
enum RARITY thisrr = RR_NEVER;
flag_t *rarflag = NULL;
thishd = gettrrace(r);
if ((thishd < hdmin) || (thishd > hdmax)) {
valid = B_FALSE;
} else {
if (db) dblog("%s hitdice %d ok (between %d - %d)",r->name,thishd,hdmin,hdmax);
// correct rarity?
if (c) {
rarflag = hasflagval(r->flags, F_RARITY, c->habitat->id, NA, NA, NULL);
if (!rarflag) {
rarflag = hasflagval(r->flags, F_RARITY, H_ALL, NA, NA, NULL);
}
} else {
rarflag = hasflag(r->flags, F_RARITY);
}
/*if (!rarflag) {
rarflag = hasflagval(r->flags, F_RARITY, NA, NA, NA, NULL);
}*/
if (rarflag) {
if ((rarflag->val[2] == NA) || (rarflag->val[2] <= wantrr)) {
if (db) dblog("%s has correct rarity rr (%d <= wantrr(%d)).",r->name, rarflag->val[2], wantrr);
valid = B_TRUE;
thisrr = rarflag->val[2];
} else {
if (db) dblog("%s has wrong rr (%d, wantrr=%d).",r->name, rarflag->val[2], wantrr);
}
} else {
if (db) dblog("%s has no rarity flag.",r->name);
valid = B_FALSE;
}
}
if (valid && !appearsrandomly(r->id)) {
valid = B_FALSE;
}
if (valid && cs) {
if (!racemeets(r->id, cs)) {
if (db) dblog("%s does not match given conditions",r->name);
valid = B_FALSE;
}
}
if (valid && c) {
// can it go into the cell?
if (hasobwithflag(c->obpile, F_DEEPWATER)) {
// water
if (!hasflag(r->flags, F_AQUATIC) && (r->raceclass->id != RC_AQUATIC)) {
// not aquatic
valid = B_FALSE;
}
} else {
// no water
if (hasflag(r->flags, F_NEEDSWATER)) {
valid = B_FALSE;
}
}
}
if (valid) {
if (db) dblog("-> possibility: %s, hitdice=%d, rarity=%s",r->name, thishd, getrarityname(thisrr));
poss[nposs] = r;
nposs++;
if (nposs >= MAXRANDOMLFCANDIDATES) break;
}
}
// nothing found?
if (nposs == 0) {
// at frequency "FREQUENT"? Try COMMON.
if (wantrr == RR_FREQUENT) {
if (db) dblog("no possible lfs like this. trying again with rr_common instead of frequent.\n");
wantrr = RR_COMMON;
} else {
if ((hdmax >= maxmonhitdice) && (hdmin <= 0)) {
// give up
if (db) dblog("no possible lf at all! giving up.");
free(poss);
return NULL;
}
// expand range and try again
hdmax++; if (hdmax > maxmonhitdice) hdmax = maxmonhitdice;
hdmin--; if (hdmin < 0) hdmin = 0;
if (db) dblog("no possible lfs like this. trying again with hitdice %d-%d\n",hdmin,hdmax);
}
}
}
if (db) dblog("got %d possibilities.",nposs);
// pick a random lf from our possiblities
selidx = rnd(0,nposs-1);
r = poss[selidx];
free(poss);
return r;
}
race_t *getrandomracewithflag(enum FLAG fid) {
condset_t cs;
initcondv(&cs, CC_HASFLAG, B_TRUE, fid, CC_NONE);
return getrandomrace(NULL, NA, &cs);
}
race_t *getreallyrandomrace(enum RACECLASS wantrc, condset_t *cs) {
race_t **poss;
race_t *r;
int nposs = 0;
int sel;
int count = 0;
// count races
for (r = firstrace ; r ; r = r->next) {
if (!racemeets(r->id, cs)) continue;
if ((wantrc == RC_ANY) || (r->raceclass->id == wantrc)) {
if (appearsrandomly(r->id)) {
count++;
}
}
}
poss = malloc(count * sizeof(race_t *));
for (r = firstrace ; r ; r = r->next) {
if (!racemeets(r->id, cs)) continue;
if ((wantrc == RC_ANY) || (r->raceclass->id == wantrc)) {
if (appearsrandomly(r->id)) {
poss[nposs] = r;
nposs++;
}
}
}
sel = rnd(0,nposs-1);
r = poss[sel];
free(poss);
return r;
}
enum SKILL getrandomskill(void) {
int sel,count;
int nskills;
skill_t *sk;
enum SKILL retskill = SK_NONE;
// count skills
nskills = 0;
for (sk = firstskill ; sk ; sk = sk->next) {
nskills++;
}
sel = rnd(0,nskills-1);
count = 0;
for (sk = firstskill ; sk ; sk = sk->next) {
if (count == sel) {
retskill = sk->id;
break;
}
count++;
}
assert(findskill(retskill));
return retskill;
}
object_t *getrestob(lifeform_t *lf) {
object_t *o,*bestob = NULL;
int bestval = -1;
flag_t *f;
f = lfhasflag(lf, F_RESTINGINMOTEL);
if (f) {
o = findobidinmap(lf->cell->map, atol(f->text));
if (o) return o;
}
for (o = lf->cell->obpile->first ; o ; o = o->next) {
if (isknown(o)) {
f = hasflag(o->flags, F_HELPSREST);
if (f && !isarmour(o)) {
if (!bestob || (f->val[0] > bestval)) {
bestval = f->val[0];
bestob = o;
}
}
}
}
for (o = lf->pack->first; o ; o = o->next) {
if (isknown(o)) {
f = hasflag(o->flags, F_HELPSREST);
if (f) {
int valid = B_TRUE;
// can't rest in armour which doesn't fit
if (isarmour(o) && !armourfits(lf, o, NULL)) {
valid = B_FALSE;
}
if (valid) {
if (!bestob || (f->val[0] > bestval)) {
bestval = f->val[0];
bestob = o;
}
}
}
}
}
return bestob;
}
// returns proficiency level in a given skill
enum SKILLLEVEL getskill(lifeform_t *lf, enum SKILL id) {
flag_t *f;
// special case:
if ((id == SK_CARTOGRAPHY) && lfhasflag(lf, F_RAGE)) {
return PR_INEPT;
}
f = lfhasflagval(lf, F_HASSKILL, id, NA, NA, NULL);
if (f) {
return f->val[1];
}
return PR_INEPT;
}
int getskilllevcost(enum SKILLLEVEL slev) {
int cost;
cost = slev - 1;
limit(&cost, 1, NA);
return cost;
}
int getsounddist(enum SPEECHVOL volume) {
switch (volume) {
case SV_SILENT: return 0;
case SV_WHISPER: return 1;
case SV_TALK: return 5;
case SV_SHOUT: return 9;
case SV_CAR: return 15;
case SV_TRUCK: return 18;
case SV_PLANE: return 30;
default: break;
}
return 5;
//return (3 * volume);
}
char *getspeedname(int speed, char *buf) {
snprintf(buf, BUFLEN, "unknownspeed");
if (speed <= SP_GODLIKE) {
snprintf(buf, BUFLEN, "insanely fast");
} else if (speed <= SP_ULTRAFAST) {
snprintf(buf, BUFLEN, "extremely fast");
} else if (speed <= SP_VERYFAST) {
snprintf(buf, BUFLEN, "very fast");
} else if (speed <= SP_FAST) {
snprintf(buf, BUFLEN, "fast");
} else if (speed <= SP_NORMAL) {
snprintf(buf, BUFLEN, "normal");
} else if (speed <= SP_SLOW) {
snprintf(buf, BUFLEN, "slow");
} else if (speed <= SP_VERYSLOW) {
snprintf(buf, BUFLEN, "very slow");
} else if (speed <= SP_ULTRASLOW) {
snprintf(buf, BUFLEN, "extremely slow");
} else {
snprintf(buf, BUFLEN, "insanely slow");
}
return buf;
}
char *getspeednameshort(int speed, char *buf) {
snprintf(buf, BUFLEN, "unknownspeed");
if (speed <= SP_GODLIKE) {
snprintf(buf, BUFLEN, "fast+++");
} else if (speed <= SP_ULTRAFAST) {
snprintf(buf, BUFLEN, "fast++");
} else if (speed <= SP_VERYFAST) {
snprintf(buf, BUFLEN, "fast+");
} else if (speed <= SP_FAST) {
snprintf(buf, BUFLEN, "fast");
} else if (speed <= SP_NORMAL) {
snprintf(buf, BUFLEN, "normal");
} else if (speed <= SP_SLOW) {
snprintf(buf, BUFLEN, "slow");
} else if (speed <= SP_VERYSLOW) {
snprintf(buf, BUFLEN, "slow+");
} else if (speed <= SP_ULTRASLOW) {
snprintf(buf, BUFLEN, "slow++");
} else {
snprintf(buf, BUFLEN, "slow+++");
}
return buf;
}
long getspforpoint(lifeform_t *lf) {
float mod;
float amtneeded;
amtneeded = SKILLXPPERPOINT;
amtneeded += (30 * lf->totskillpoints);
//mod = MAXOF(getstatmod(lf, A_IQ), getstatmod(lf, A_WIS));
mod = getstatmod(lf, A_IQ) + getstatmod(lf, A_WIS);
amtneeded = pctof(100 - mod, amtneeded);
return amtneeded;
}
// returns a pct addition for things like:
// accuracy, evasion, lockpicking
// result will be between -50 and 50
float getstatmod(lifeform_t *lf, enum ATTRIB att) {
float mod = 0;
//float base;
// <10 = penalty
// 10 = average
// >10 = bonus up to 50%
mod = getattr(lf, att) - 50;
return mod;
}
enum ATTRBRACKET getattrbracket(int attrval, enum ATTRIB whichatt, char *buf) {
if (attrval <= 12) {
if (buf) strcpy(buf, getattrbracketname(whichatt, AT_EXLOW));
return AT_EXLOW;
} else if (attrval <= 23) {
if (buf) strcpy(buf, getattrbracketname(whichatt, AT_VLOW));
return AT_VLOW;
} else if (attrval <= 34) {
if (buf) strcpy(buf, getattrbracketname(whichatt, AT_LOW));
return AT_LOW;
} else if (attrval <= 45) {
if (buf) strcpy(buf, getattrbracketname(whichatt, AT_LTAVERAGE));
return AT_LTAVERAGE;
} else if (attrval <= 56) {
if (buf) strcpy(buf, getattrbracketname(whichatt, AT_AVERAGE));
return AT_AVERAGE;
} else if (attrval <= 67) {
if (buf) strcpy(buf, getattrbracketname(whichatt, AT_GTAVERAGE));
return AT_GTAVERAGE;
} else if (attrval <= 78) {
if (buf) strcpy(buf, getattrbracketname(whichatt, AT_HIGH));
return AT_HIGH;
} else if (attrval <= 89) {
if (buf) strcpy(buf, getattrbracketname(whichatt, AT_VHIGH));
return AT_VHIGH;
} else {
if (buf) strcpy(buf, getattrbracketname(whichatt, AT_EXHIGH));
return AT_EXHIGH;
}
if (buf) strcpy(buf, "??noattrbracketname??");
return AT_AVERAGE;
}
char *getskilldesc(enum SKILL id) {
skill_t *s;
s = findskill(id);
if (s) {
return s->desc;
}
return "?unknownskilldesc?";
}
char *getskillname(enum SKILL id) {
skill_t *s;
s = findskill(id);
if (s) {
return s->name;
}
return "?unknownskill?";
}
char *getskilllevelname(enum SKILLLEVEL sl) {
switch (sl) {
case PR_INEPT:
return "Inept";
case PR_NOVICE:
return "Novice";
case PR_BEGINNER:
return "Beginner";
case PR_ADEPT:
return "Adept";
case PR_SKILLED:
return "Skilled";
case PR_EXPERT:
return "Expert";
case PR_MASTER:
return "Master";
}
return "?Unknownskilllevel?";
}
// get a list of of skills which teacher could teach student.
// returns # of potential skills found.
int getteachableskills(lifeform_t *teacher, lifeform_t *student, int *info, enum TRADEINFOTYPE *tradetype, int *ninfo ) {
flag_t *retflag[MAXCANDIDATES], *f;
int nretflags, i;
*ninfo = 0;
// 'teacher' can teach a skill to 'student' if:
// - teacher and student both know the skill, and teacher's skill level is higher.
// OR
// - only teacher has the skill, and teacher's skill level is >= adept.
getflags(teacher->flags, retflag, &nretflags, F_HASSKILL, F_NONE);
for (i = 0; i < nretflags; i++) {
enum SKILLLEVEL studentlev,teacherlev;
enum SKILL sid;
int teachable = B_FALSE;
f = retflag[i];
sid = f->val[0];
teacherlev = f->val[1];
studentlev = getskill(student, sid);
if (studentlev && (teacherlev > studentlev) && !ismaxedskill(student, sid)) {
teachable = B_TRUE;
} else if (!studentlev && (teacherlev >= PR_ADEPT)) {
teachable = B_TRUE;
}
if (teachable) {
info[*ninfo] = sid;
tradetype[*ninfo] = TI_SKILL;
(*ninfo)++;
}
}
// 'teacher' can teach a magic spell (oc_spell) to 'student' if:
// - teacher can will/cast the spell.
// AND
// - student can't already will/cast the spell
// AND
// - student is skilled in at least one of the spell's schools.
// AND
// - student is a high enough level to cast the spell.
// (use existing code from spellbooks!)
getflags(teacher->flags, retflag, &nretflags, F_CANCAST, F_CANWILL, F_NONE);
for (i = 0; i < nretflags; i++) {
objecttype_t *spell;
enum OBTYPE spellid;
enum SPELLSCHOOL knownschool;
int teachable = B_FALSE;
f = retflag[i];
spellid = f->val[0];
spell = findot(spellid);
if (spell->obclass->id != OC_SPELL) continue;
// student skilled in one of the spell's schools?
knownschool = getspellschoolknown(student, spellid);
if (getskill(student, getschoolskill(knownschool))) {
int mpneeded;
if (!cancast(student, spellid, &mpneeded) && (getspellpower(student, spellid) > 0)) {
if (getmaxmp(student) >= mpneeded) {
teachable = B_TRUE;
}
}
}
if (teachable) {
info[*ninfo] = spellid;
tradetype[*ninfo] = TI_SPELL;
(*ninfo)++;
}
}
return *ninfo;
}
// get threat rating
int gettr(lifeform_t *lf) {
flag_t *f;
if (isplayer(lf) || lfhasflag(lf, F_VARLEVEL)) {
return lf->level;
}
f = hasflag(lf->flags, F_TR);
return f->val[0];
//return (lf->maxhp / 4);
}
char *gettradeinfoname(int what, enum TRADEINFOTYPE tradetype, char *buf) {
if (tradetype == TI_SKILL) {
skill_t *sk;
sk = findskill(what);
strcpy(buf, sk->name);
} else { // ie. spell
objecttype_t *ot;
ot = findot(what);
sprintf(buf, "the spell '%s'", ot->name);
}
return buf;
}
// get throw speed (ie. damage multiplier)
// based on strength.
//
// cube the number to get km/h.
// ie. 1 = 1km/h
// ie. 2 = 16km/h
// ie. 3 = 27km/h
// ie. 4 = 64km/h
// ie. 5 = 125km/h
// ie. 10 = 1000km/h
int getthrowspeed(lifeform_t *lf) {
enum ATTRBRACKET sb;
int speed = 0;
// ie. 1 - 4
speed = (getskill(lf, SK_THROWING) / 3) + 1;
sb = getattrbracket(getattr(lf, A_STR), A_STR, NULL);
switch (sb) {
default:
break;
case AT_VHIGH:
speed++;
break;
case AT_EXHIGH:
speed += 2;
break;
// gun is 15
}
return speed;
}
int getturnspeed(lifeform_t *lf) {
int speed;
speed = getmovespeed(lf) / 2;
limit(&speed, 1, NA);
return speed;
}
void getwantdistance(lifeform_t *lf, lifeform_t *victim, int *min, int *max, int attacking) {
flag_t *f;
enum ATTRBRACKET iqb;
iqb = getattrbracket(getattr(lf, A_IQ), A_IQ, NULL);
// default - run into them
*min = 0;
*max = 0;
if (attacking) {
f = lfhasflag(lf, F_ATTACKRANGE);
if (f) {
*min = f->val[0];
*max = f->val[1];
}
// if you can thrust, keep your distance
if (cancast(lf, OT_A_THRUST, NULL)) {
if (*min < 2) *min = 2;
if (*max < *min) *max = *min;
}
// if you're timid, it means you will only go close if you are
// behind them.
if (victim && lfhasflag(lf, F_TIMID)) {
// if not already adjacent...
if (getcelldist(lf->cell,victim->cell) >= 2) {
if ((*min < 2) && !isbehind(lf, victim)) {
*min = 2;
if (*max < *min) *max = *min;
}
}
}
if (iqb >= AT_GTAVERAGE) {
// if we're exhausted but aster than our opponent, retreat to
// maintain space.
if (isexhausted(lf) && (getmovespeed(lf) < getmovespeed(victim))) {
if (*min < 2) *min = 2;
if (*max < *min) *max = *min;
}
}
} else {
// default - stay with 1-3 cells
*min = 1;
*max = 3;
f = lfhasflag(lf, F_FOLLOWRANGE);
if (f) {
*min = f->val[0];
*max = f->val[1];
}
}
if (*max < *min) *max = *min;
}
object_t *getweapon(lifeform_t *lf) {
object_t *o;
o = getequippedob(lf->pack, BP_WEAPON);
if (o) {
return o;
}
// no primary weapon. do we have a secondary one?
o = getequippedob(lf->pack, BP_SECWEAPON);
if (o && ismeleeweapon(o)) {
return o;
}
return NULL;
}
// this function MIGHT allocate op!
int getweapons(lifeform_t *lf, int meleeonly, object_t **wep, flag_t **damflag, int *lastweaponidx, obpile_t **op, int *nweps) {
int gotweapon = B_FALSE;
flag_t *retflag[MAXCANDIDATES],*f,*forcewep;
int nretflags,i;
// first use our weapon...
*nweps = 0;
forcewep = lfhasflag(lf, F_FORCEATTACK);
if (!forcewep) {
wep[*nweps] = meleeonly ? getmeleeweapon(lf) : getweapon(lf);
if (wep[*nweps]) {
if (damflag) damflag[*nweps] = hasflag(wep[*nweps]->flags, F_DAM);
if (lastweaponidx) *lastweaponidx = 0;
(*nweps)++;
gotweapon = B_TRUE;
}
// if we are skilled at twoweaponing, we can attack with our second weapon
// as well, with a possible accuracy penalty depending on our skill level.
if (getskill(lf, SK_TWOWEAPON)) {
wep[*nweps] = getsecmeleeweapon(lf);
if (wep[*nweps]) {
if ((*nweps >= 1) && (wep[*nweps] == wep[(*nweps)-1])) {
// can't be the same as first one
} else {
if (damflag) damflag[*nweps] = hasflag(wep[*nweps]->flags, F_DAM);
if (lastweaponidx) *lastweaponidx = *nweps;
(*nweps)++;
gotweapon = B_TRUE;
}
}
}
} // end if !forcewep
// then use all our innate attacks..
getflags(lf->flags, retflag, &nretflags, F_HASATTACK, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (!forcewep || (f->val[0] == forcewep->val[0])) {
objecttype_t *ot;
if (!(*op)) {
*op = addobpile(NULL, NULL, NULL);
}
ot = findot(f->val[0]);
if (ot) {
wep[*nweps] = addobfast(*op, ot->id);
if (damflag) damflag[*nweps] = f;
(*nweps)++;
}
}
}
return gotweapon;
}
enum SKILLLEVEL getweaponskill(lifeform_t *lf, object_t *o) {
skill_t *sk;
if (!o) {
return getskill(lf, SK_UNARMED);
}
sk = getobskill(o->flags);
if (sk) {
enum SKILLLEVEL weplev;
weplev = getskill(lf, sk->id);
return weplev;
}
return PR_INEPT;
}
long getxpforlev(int level) {
long needxp = 0;
// 2.8
float multiplier = 13;
float constant = 2.8;
// no xp needed for level 1
/*
for (i = 0; i < level - 1; i++) {
//needxp += (20 * pow(2,i));
needxp += (20 * (pow(i,2.8)));
}
*/
needxp = (multiplier * (pow(level,constant) - 1));
return needxp;
}
void givebehaviour(lifeform_t *lf, enum BEHAVIOUR bid) {
behaviour_t *b;
flag_t *f;
b = findbehaviour(bid);
if (!b) return;
addflag(lf->flags, F_BEHAVIOUR, bid, NA, NA, NULL);
copyflags(lf->flags, b->flags, FROMRACE);
switch (bid) {
case BH_TIMID:
f = lfhasflag(lf, F_MORALE);
if (f) {
f->val[0] /= 2;
}
break;
case BH_DRUGGED:
killflagsofid(lf->flags, F_FLEEONDAM);
killflagsofid(lf->flags, F_FLEEONHPPCT);
killflagsofid(lf->flags, F_FLEEFROM);
break;
case BH_DRUNK:
addflag(lf->flags, F_DRUNK, rnd(2,5), NA, NA, NULL);
case BH_MUSCLED:
lf->maxhp = pctof(rnd(125,200), lf->maxhp); // 25-100% more hp
lf->hp = lf->maxhp;
break;
case BH_SCRAWNY:
lf->maxhp = pctof(rnd(50,75), lf->maxhp); // 25-50% less hp
limit(&(lf->maxhp), 1, NA);
lf->hp = lf->maxhp;
break;
default: break;
}
}
void givejob(lifeform_t *lf, enum JOB jobid) {
job_t *j;
flag_t *f;
int i;
//int rollhp = B_FALSE;
int rollmp = B_FALSE;
int rollatt[MAXATTS];
int db = B_FALSE;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
object_t *sb1 = NULL, *sb2 = NULL,*o = NULL;
skill_t *sk;
if (db) dblog("givejob() starting.\n");
for (i = 0; i < MAXATTS; i++) {
rollatt[i] = B_FALSE;
}
// give the job
addflag(lf->flags, F_JOB, jobid, NA, NA, NULL);
j = findjob(jobid);
// apply job's maxhp mod
f = hasflag(j->flags, F_MAXHPMOD);
if (f) {
lf->maxhp = pctof(f->val[0], lf->maxhp);
lf->hp = lf->maxhp;
}
// override mpdice from race
if (hasflag(j->flags, F_MPDICE)) {
rollmp = B_TRUE;
f = lfhasflag(lf, F_MPDICE);
if (f) {
killflag(f);
}
}
/*
// for monsters, DONT override alignment from race
//
// for players, keep it, we'll use it to figure out our
// choices when generating our alignment.
if (!isplayer(lf)) {
if (hasflag(j->flags, F_ALIGNMENT)) {
killflagsofid(lf->flags, F_ALIGNMENT);
}
}
*/
// apply attrib mods from this job
getflags(j->flags, retflag, &nretflags, F_JOBATTRMOD, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
modattr(lf, f->val[0], f->val[1]);
// these aren't temporary.
lf->baseatt[f->val[0]] = lf->att[f->val[0]];
}
// inherit all flags except:
// - hpmod ones
// - skills which we already have f_noskill for.
// - alignment (in the case of monsters)
for (f = j->flags->first ; f ; f = f->next) {
int val[3],id,ignorethis = B_FALSE;
char *text;
flag_t *f2;
id = f->id;
val[0] = f->val[0];
val[1] = f->val[1];
val[2] = f->val[2];
text = f->text;
if (f->chance != 100) {
if (rnd(0,100) > f->chance) {
// failed! got an altval?
if (f->altval) {
// use it instead
id = f->altval->id;
val[0] = f->altval->val[0];
val[1] = f->altval->val[1];
val[2] = f->altval->val[2];
text = f->altval->text;
} else {
// ignore this one.
ignorethis = B_TRUE;
}
}
}
if ((f->condition == FC_IFMONSTER) && isplayer(lf)) {
ignorethis = B_TRUE;
} else if ((f->condition == FC_IFPLAYER) && !isplayer(lf)) {
ignorethis = B_TRUE;
}
switch (f->id) {
case F_ALIGNMENT:
if (!isplayer(lf)) ignorethis = B_TRUE;
break;
case F_MAXHPMOD:
case F_JOBATTRMOD:
//case F_CANHAVESUBJOB:
ignorethis = B_TRUE;
break;
case F_CANLEARN:
if (lfhasflagval(lf, F_NOSKILL, f->val[0], NA, NA, NULL)) ignorethis = B_TRUE;
if (!ignorethis && (f->val[1] != NA)) {
// already have a better limit?
f2 = lfhasflagval(lf, F_NOSKILL, f->val[0], NA, NA, NULL);
if (f2 && (f2->val[1] != NA) && (f2->val[1] > f->val[1])) ignorethis = B_TRUE;
}
break;
default:
break;
}
if (!ignorethis) {
if (db) dblog("inheriting flagid %d.", f->id);
addflag_real(lf->flags, id, val[0], val[1], val[2], text, FROMJOB,B_TRUE, -1);
if (id == F_STARTATT) { // need to reroll attribs if we override them.
rollatt[val[0]] = B_TRUE;
}
}
}
// now give start obs/skills from the job
givestartskills(lf, lf->flags);
if (!lfhasflag(lf, F_PHANTASM)) {
givestartobs(lf, NULL, lf->flags);
autoskill(lf);
}
// override hp/mp from race
/*
if (rollhp) {
lf->maxhp = 0;
for (i = 0; i < lf->level; i++) {
lf->maxhp += rollhitdice(lf);
assert(lf->maxhp > 0);
}
lf->hp = lf->maxhp;
}
*/
if (rollmp) {
f = hasflag(lf->flags, F_MPDICE);
if (f) {
lf->maxmp = rollmpdice(lf, B_TRUE);
for (i = 0; i < lf->level-1; i++) {
lf->maxmp += rollmpdice(lf, B_FALSE);
}
lf->mp = lf->maxmp;
}
}
// re-roll attributes if required
for (i = 0; i < MAXATTS; i++) {
if (rollatt[i]) {
rollstat(lf, i);
lf->baseatt[i] = lf->att[i];
}
}
// reset max stamina if required.
lf->stamina = getmaxstamina(lf);
if ((gamemode != GM_GAMESTARTED)) {
autoweild(lf);
}
// special cases
if (j->id == J_MONK) {
flag_t *f;
// monk fists do more damage
// also, they always use fists, even if the race has claws etc.
f = lfhasflag(lf, F_HASATTACK);
if (f) {
f->val[0] = OT_FISTS;
f->val[1] = 5;
}
} else if (j->id == J_PIRATE) {
flag_t *f;
// pirate has a hook instead of a hand
f = lfhasflagval(lf, F_HASATTACK, OT_FISTS, NA, NA, NULL);
if (f) {
f->val[0] = OT_HOOKHAND;
f->val[1] = 4;
}
/*
} else if (j->id == J_SHOPKEEPER) {
// shopkeepers are not hostile.
killflagsofid(lf->flags, F_HOSTILE);
killflagsofid(lf->flags, F_HATESRACE);
// mark its home shop
if (isroom(lf->cell)) {
addflag(lf->flags, F_OWNSSHOP, getroomid(lf->cell), NA, NA, NULL);
addflag(lf->flags, F_STAYINROOM, getroomid(lf->cell), NA, NA, NULL);
}
*/
}
// extra tasks for some jobs
if (j->id == J_DRUID) {
enum OBTYPE spell;
int i;
for (i = 0;i < 3; i++) {
// pick a spell which you don't already have...
spell = getrandomspellfromschool(SS_NATURE, 1);
while (cancast(lf, spell, NULL)) {
spell = getrandomspellfromschool(SS_NATURE, 1);
}
// you can now cast it.
addtempflag(lf->flags, F_CANCAST, spell, NA, NA, NULL, FROMJOB);
}
// druids always worship ekrub
if (isplayer(lf)) {
lifeform_t *god;
god = findgod(R_GODNATURE);
addflag(god->flags, F_PRAYEDTO, B_TRUE, NA, NA, NULL);
}
}
// magic-user spellbooks
switch (j->id) {
case J_AIRMAGE:
sb1 = addob(lf->pack, "spellbook of air magic");
if (!isplayer(lf)) {
addflag(lf->flags, F_RNDSPELLCOUNT, rnd(2,4), NA, NA, NULL);
addflag(lf->flags, F_RNDSPELLSCHOOL, SS_AIR, 1, lf->level, NULL);
}
break;
case J_ICEMAGE:
sb1 = addob(lf->pack, "spellbook of cold magic");
if (!isplayer(lf)) {
addflag(lf->flags, F_RNDSPELLCOUNT, rnd(2,4), NA, NA, NULL);
addflag(lf->flags, F_RNDSPELLSCHOOL, SS_COLD, 1, lf->level, NULL);
}
break;
case J_FIREMAGE:
sb1 = addob(lf->pack, "spellbook of fire magic");
if (!isplayer(lf)) {
addflag(lf->flags, F_RNDSPELLCOUNT, rnd(2,4), NA, NA, NULL);
addflag(lf->flags, F_RNDSPELLSCHOOL, SS_FIRE, 1, lf->level, NULL);
}
break;
case J_NECROMANCER:
sb1 = addob(lf->pack, "spellbook of necromancy");
if (!isplayer(lf)) {
addflag(lf->flags, F_RNDSPELLCOUNT, rnd(2,4), NA, NA, NULL);
addflag(lf->flags, F_RNDSPELLSCHOOL, SS_DEATH, 1, lf->level, NULL);
}
break;
case J_WILDMAGE:
sb1 = addob(lf->pack, "spellbook of wild magic");
if (!isplayer(lf)) {
addflag(lf->flags, F_RNDSPELLCOUNT, rnd(2,4), NA, NA, NULL);
addflag(lf->flags, F_RNDSPELLSCHOOL, SS_WILD, 1, lf->level, NULL);
}
break;
case J_BATTLEMAGE:
// starts off with a grimoire (special code in objects.c will restrict this
// to only have 3 spells)
sb1 = addob(lf->pack, "grimoire");
identify(sb1);
// make sure we have the right skills
for (o = sb1->contents->first ; o ; o = o->next) {
giveskill(lf, getschoolskill(getspellschool(o->type->id)));
}
break;
case J_PALADIN:
sb1 = addob(lf->pack, "spellbook of life magic");
// must worship glorana
if (isplayer(lf)) {
lifeform_t *god;
god = findgod(R_GODLIFE);
addflag(god->flags, F_PRAYEDTO, B_TRUE, NA, NA, NULL);
}
//if (isplayer(lf)) {
// autoshortcut(lf, OT_S_TURNUNDEAD);
//}
// all starting gear is blessed
for (o = lf->pack->first ; o ; o = o->next) {
if (isweapon(o) || isarmour(o) || isshield(o)) {
blessob(o);
}
}
// monster spells
if (!isplayer(lf)) {
addflag(lf->flags, F_RNDSPELLCOUNT, rnd(2,4), NA, NA, NULL);
addflag(lf->flags, F_RNDSPELLSCHOOL, SS_LIFE, 1, 6, NULL);
}
break;
default:
break;
}
// player-controlled specialised wizards now get a secondary school
if (isplayer(lf) && (j->category == JC_MAGE)) {
initprompt(&prompt, "Select your secondary spell school:");
addchoice(&prompt, 'd', getskillname(SK_SS_DIVINATION), NULL, findskill(SK_SS_DIVINATION), NULL);
addchoice(&prompt, 's', getskillname(SK_SS_SUMMONING), NULL, findskill(SK_SS_SUMMONING), NULL);
addchoice(&prompt, 't', getskillname(SK_SS_TRANSLOCATION), NULL, findskill(SK_SS_TRANSLOCATION), NULL);
getchoice(&prompt);
sk = (skill_t *) prompt.result;
switch (sk->id) {
case SK_SS_DIVINATION:
sb2 = addob(lf->pack, "spellbook of divination magic");
break;
case SK_SS_SUMMONING:
sb2 = addob(lf->pack, "spellbook of summoning magic");
break;
case SK_SS_TRANSLOCATION:
sb2 = addob(lf->pack, "spellbook of translocation magic");
break;
default:
sb2 = NULL;
break;
}
if (sb2) {
autolearnspellsfrombook(lf, sb2);
addflag(sb2->flags, F_NOPOINTS, B_TRUE, NA, NA, NULL);
}
identify(sb2);
} // end if not plain wizard
// special spellbook code.
if (sb1) {
if (isplayer(lf)) {
// auto learn and shortcut all spells form it.
autolearnspellsfrombook(lf, sb1);
addflag(sb1->flags, F_NOPOINTS, B_TRUE, NA, NA, NULL);
identify(sb1);
} else {
object_t *o;
// monster generally know all spells from the book
for (o = sb1->contents->first ; o ; o = o->next) {
int lev;
lev = getspelllevel(o->type->id);
if (!cancast(lf, o->type->id, NULL) && (gettr(lf) >= lev)) {
int pow;
char pwbuf[BUFLEN];
pow = MINOF((gettr(lf)/2), getspellmaxpower(o->type->id));
sprintf(pwbuf, "pw:%d;", pow);
addtempflag(lf->flags, F_CANCAST, o->type->id, NA, NA, pwbuf, FROMJOB);
}
}
// chance of spellbook vanishing
if (pctchance(66)) {
killob(sb1);
sb1 = NULL;
}
}
}
// select subjobs
/*
if ((gamemode == GM_CHARGEN) && isplayer(lf)) {
subjob_t *sub;
else {
initprompt(&prompt, "Select your job specialty:");
for (sub = firstsubjob ; sub ; sub = sub->next) {
if (hasflagval(j->flags, F_CANHAVESUBJOB, sub->id, NA, NA, NULL)) {
if (jobpossible(lf->flags, J_NONE, sub->id)) {
addchoice(&prompt, sub->letter, sub->name, NULL, sub, sub->desc);
}
}
}
addchoice(&prompt, '-', "(none)", NULL, NULL, NULL);
if (prompt.nchoices > 1) {
getchoicestr(&prompt, B_FALSE, B_TRUE);
sub = (subjob_t *)prompt.result;
if (sub) {
sj = sub->id;
} else {
sj = SJ_NONE;
}
}
}
}
*/
// call this again, for cases like the paladin.
if ((gamemode != GM_GAMESTARTED)) {
autoweild(lf);
}
if (isplayer(lf)) {
generatealignment(lf);
}
if (hasflag(j->flags, F_STAYINROOM)) sethomeroom(lf);
}
int givemoney(lifeform_t *from, lifeform_t *to, int amt) {
object_t *gold;
gold = hasob(from->pack, OT_GOLD);
if (!gold) {
return B_TRUE;
}
if (gold->amt < amt) {
return B_TRUE;
}
// lose it
removeob(gold, amt);
// give it to other person
if (to) {
object_t *togold;
togold = hasob(to->pack, OT_GOLD);
if (!togold) {
togold = addob(to->pack, "gold dollar");
amt--;
}
togold += amt;
}
if (isplayer(from)) {
flag_t *f;
f = lfhasflag(from, F_GAVEMONEY);
if (f) {
f->val[0] += amt;
} else {
addflag(from->flags, F_GAVEMONEY, amt, NA, NA, NULL);
}
}
return B_FALSE;
}
void giveobflags(lifeform_t *lf, object_t *o, enum FLAG whattype) {
int flagsknown = 0, flagsfound = 0;
flag_t *f,*newflag;
int held = B_FALSE, equipped = B_FALSE,activated = B_FALSE;
int lifetimeval;
if (gettechlevel(o->type->id) > getskill(lf, SK_TECHUSAGE)) {
return;
}
if (o->pile->owner == lf) held = B_TRUE;
if (held) {
f = hasflag(o->flags, F_EQUIPPED);
// make sure it's equipped in the right place - ie. weilded rings don't
// do anything.
if (f) {
if (hasflagval(o->flags, F_GOESON, f->val[0], NA, NA, NULL)) {
equipped = B_TRUE;
} else if ((f->val[0] == BP_WEAPON) || (f->val[0] == BP_SECWEAPON)) {
if (isweapon(o)) {
equipped = B_TRUE;
}
}
}
}
if (held && hasflag(o->flags, F_ACTIVATED)) {
activated = B_TRUE;
}
if (whattype == F_EQUIPCONFER) {
if (!equipped) {
return;
} else {
lifetimeval = FROMOBEQUIP;
}
} else if (whattype == F_HOLDCONFER) {
if (!held) {
return;
} else {
lifetimeval = FROMOBHOLD;
}
} else if (whattype == F_ACTIVATECONFER) {
if (!activated) {
return;
} else {
lifetimeval = FROMOBACTIVATE;
}
} else {
assert(1 == 0);
}
for (f = o->flags->first ; f ; f = f->next) {
if (f->id == whattype) {
int known = B_FALSE;
int addit = B_FALSE;
if (isknown(o) || !isplayer(lf)) {
known = B_TRUE;
}
if (f->val[2] == IFKNOWN) {
// only confer if known
if (known) {
addit = B_TRUE;
}
} else {
addit = B_TRUE;
}
if (addit) {
newflag = addflag_real(lf->flags, f->val[0], f->val[1], f->val[2], NA, f->text, lifetimeval, B_FALSE, o->id);
if (newflag->known) { // ie. if we found out about it through it being announced
flagsknown++;
}
flagsfound++;
}
}
}
// if all conferred flags now known, object is known
if (flagsfound && (flagsknown == flagsfound) && !isknown(o)) {
int willmakeknown = B_FALSE;
if (isplayer(lf) || cansee(player, lf)) {
willmakeknown = B_TRUE;
}
if (willmakeknown) {
makeknown(o->type->id);
// in some cases, identify the object fully
// (ie. make +xxx bonuses known too)
if (hasflag(o->flags, F_IDWHENUSED)) {
identify(o);
}
if (isplayer(lf)) {
char buf[BUFLEN];
getobname(o, buf, o->amt);
msgnocap("%s %s!", (o->amt == 1) ? "This is" : "These are", buf);
}
}
}
}
int giverandomobs(lifeform_t *lf, int amt) {
char buf[BUFLEN];
int i,ngiven = 0;
if (!lfhasflag(lf, F_HUMANOID) || lfhasflag(lf, F_NOPACK)) {
return 0;
}
for (i = 0; i < amt; i++) {
if (getrandomob(lf->cell->map, buf)) {
object_t *o;
o = addob(lf->pack, buf);
if (o) {
if (!canpickup(lf, o, o->amt)) {
killob(o);
} else {
ngiven++;
}
}
}
}
return ngiven;
}
flag_t *giveskill(lifeform_t *lf, enum SKILL id) {
flag_t *f = NULL, *newf;
skill_t *sk;
int markasused = B_FALSE,i;
switch (id) {
case SK_CARTOGRAPHY:
case SK_PERCEPTION:
markasused = B_TRUE;
break;
default:
break;
}
if (lfhasflagval(lf, F_NOSKILL, id, NA, NA, NULL)) {
return NULL;
}
sk = findskill(id);
if (!sk) {
return NULL;
}
f = lfhasflagval(lf, F_HASSKILL, id, NA, NA, NULL);
if (f) {
// already have the skill - make it better
if (f->val[1] < PR_MASTER) {
f->val[1]++;
f->val[2] = markasused;
}
if (isplayer(lf) && (gamemode == GM_GAMESTARTED)) {
msg("^gYou have learned the %s %s skill!", getskilllevelname(f->val[1]), getskillname(sk->id));
more();
}
statdirty = B_TRUE; // in case skill changes your stats
} else {
// gaining a new skill
f = addflag(lf->flags, F_HASSKILL, id, PR_NOVICE, markasused, NULL);
if (isplayer(lf) && (gamemode == GM_GAMESTARTED)) {
msg("^gYou have learned the %s %s skill!", getskilllevelname(PR_NOVICE), getskillname(sk->id));
more();
}
// special effects for gaining a skill (other than conferred abilities).
if (id == SK_COOKING) {
if (isplayer(lf)) {
makeknown(OT_POT_WATER);
makeknown(OT_POT_JUICE);
makeknown(OT_POT_RUM);
}
}
// learning a new spell school skill after the game has started will grant
// you a random first level spell from that school. (player and allies only)
if (isspellskill(id) && (gamemode == GM_GAMESTARTED)) {
if (isplayer(lf) || areallies(player, lf)) {
enum OBTYPE oid;
int tries = 0;
oid = getrandomspellfromschool(getskillschool(id), 1);
while (cancast(lf, oid, NULL) && (tries < 3)) {
oid = getrandomspellfromschool(getskillschool(id), 1);
tries++;
}
if (oid != OT_NONE) {
addflag(lf->flags, F_CANCAST, oid, NA, NA, NULL);
}
}
}
statdirty = B_TRUE; // in case skill changes your stats
}
// special effects based on skill level
if (isplayer(lf) && isloreskill(id) && (f->val[1] == PR_ADEPT)) {
race_t *r;
// at adept lore skill, you can look up this kind of race in '?r'
for (r = firstrace ; r ; r = r->next) {
if (r->raceclass->skill == id) r->known = B_TRUE;
}
}
// grant abilities based on skills...
for (i = 0; i < sk->nskillwills; i++) {
if (sk->skillwill[i].lev == f->val[1]) {
newf = hasflagval(lf->flags, F_CANWILL, sk->skillwill[i].abilid,
NA, NA, NULL);
if (!newf || (newf->lifetime > 0)) {
newf = addtempflag(lf->flags, F_CANWILL, sk->skillwill[i].abilid,
sk->skillwill[i].timeout, sk->skillwill[i].timeout,
sk->skillwill[i].text, FROMSKILL);
newf->skillfrom = sk;
}
}
}
if (isspellskill(id)) {
if ((gamemode == GM_GAMESTARTED) && isplayer(lf)) {
if (isplayer(lf)) pleasegodmaybe(R_GODMAGIC, 10);
}
}
if (isweaponskill(id)) {
if ((gamemode == GM_GAMESTARTED) && isplayer(lf)) {
if (isplayer(lf)) pleasegodmaybe(R_GODBATTLE, 10);
}
}
if (id == SK_FLIGHT) {
flag_t *f;
int h;
// adjust flight height if we're already flying.
h = getnaturalflightheight(lf);
f = lfhasflag(lf, F_FLYING);
if (f && (f->val[0] < h)) {
f->val[0] = h;
}
}
if (id == SK_ARMOUR) {
if ((gamemode == GM_GAMESTARTED) && isplayer(lf)) {
if (isplayer(lf)) pleasegodmaybe(R_GODBATTLE, 5);
}
} else if (id == SK_COMBAT) {
if ((gamemode == GM_GAMESTARTED) && isplayer(lf)) {
if (isplayer(lf)) pleasegodmaybe(R_GODBATTLE, 5);
}
} else if (id == SK_COOKING) {
if (f->val[1] == PR_ADEPT) {
if (isplayer(lf)) {
makeknown(OT_MUSHROOMSHI);
makeknown(OT_MUSHROOMTOAD);
}
}
} else if (id == SK_FIRSTAID) {
if ((gamemode == GM_GAMESTARTED) && isplayer(lf)) {
if (isplayer(lf)) pleasegodmaybe(R_GODLIFE, 5);
}
} else if (id == SK_LOCKPICKING) {
if ((gamemode == GM_GAMESTARTED) && isplayer(lf)) {
if (isplayer(lf)) pleasegodmaybe(R_GODTHIEVES, 5);
}
} else if (id == SK_LORE_ARCANA) {
if (isplayer(lf)) {
switch (f->val[1]) {
case PR_BEGINNER: makeknownobclass(OC_WAND, RR_FREQUENT); break;
case PR_ADEPT: makeknownobclass(OC_WAND, RR_COMMON); break;
case PR_SKILLED: makeknownobclass(OC_WAND, RR_UNCOMMON); break;
case PR_EXPERT: makeknownobclass(OC_WAND, RR_RARE); break;
case PR_MASTER: makeknownobclass(OC_WAND, RR_VERYRARE); break;
}
}
if ((gamemode == GM_GAMESTARTED) && isplayer(lf)) {
if (isplayer(lf)) pleasegodmaybe(R_GODMAGIC, 10);
}
} else if (id == SK_LORE_UNDEAD) {
if ((gamemode == GM_GAMESTARTED) && isplayer(lf)) {
if (isplayer(lf)) pleasegodmaybe(R_GODDEATH, 10);
}
} else if (id == SK_LORE_CHEMISTRY) {
if (isplayer(lf)) {
switch (f->val[1]) {
case PR_BEGINNER: makeknownobclass(OC_POTION, RR_FREQUENT); break;
case PR_ADEPT: makeknownobclass(OC_POTION, RR_COMMON); break;
case PR_SKILLED: makeknownobclass(OC_POTION, RR_UNCOMMON); break;
case PR_EXPERT: makeknownobclass(OC_POTION, RR_RARE); break;
case PR_MASTER: makeknownobclass(OC_POTION, RR_VERYRARE); break;
}
}
} else if (id == SK_LORE_LANGUAGE) {
if (isplayer(lf)) {
switch (f->val[1]) {
case PR_BEGINNER:
makeknownobclass(OC_SCROLL, RR_FREQUENT);
makeknownobclass(OC_BOOK, RR_FREQUENT);
break;
case PR_ADEPT:
makeknownobclass(OC_SCROLL, RR_COMMON);
makeknownobclass(OC_BOOK, RR_COMMON);
break;
case PR_SKILLED:
makeknownobclass(OC_SCROLL, RR_UNCOMMON);
makeknownobclass(OC_BOOK, RR_UNCOMMON);
break;
case PR_EXPERT:
makeknownobclass(OC_SCROLL, RR_RARE);
makeknownobclass(OC_BOOK, RR_RARE);
break;
case PR_MASTER:
makeknownobclass(OC_SCROLL, RR_VERYRARE);
makeknownobclass(OC_BOOK, RR_VERYRARE);
break;
}
}
} else if (id == SK_LORE_NATURE) {
if (f->val[1] == PR_BEGINNER) {
if (isplayer(lf)) {
makeknown(OT_MUSHROOMSHI);
makeknown(OT_MUSHROOMTOAD);
}
}
if ((gamemode == GM_GAMESTARTED) && isplayer(lf)) {
if (isplayer(lf)) pleasegodmaybe(R_GODNATURE, 5);
}
} else if (id == SK_LORE_RELICS) {
if (isplayer(lf)) {
switch (f->val[1]) {
case PR_BEGINNER:
makeknownobclass(OC_RING, RR_FREQUENT);
makeknownobclass(OC_AMULET, RR_FREQUENT);
break;
case PR_ADEPT:
makeknownobclass(OC_RING, RR_COMMON);
makeknownobclass(OC_AMULET, RR_COMMON);
break;
case PR_SKILLED:
makeknownobclass(OC_RING, RR_UNCOMMON);
makeknownobclass(OC_AMULET, RR_UNCOMMON);
break;
case PR_EXPERT:
makeknownobclass(OC_RING, RR_RARE);
makeknownobclass(OC_AMULET, RR_RARE);
break;
case PR_MASTER:
makeknownobclass(OC_RING, RR_VERYRARE);
makeknownobclass(OC_AMULET, RR_VERYRARE);
break;
}
}
} else if (id == SK_PERCEPTION) {
if ((f->val[1] == PR_ADEPT) || (f->val[1] == PR_MASTER)) {
// our FOV gets wider
lf->losdirty = B_TRUE;
if (isplayer(lf)) needredraw = B_TRUE;
}
} else if (id == SK_STEALTH) {
if ((gamemode == GM_GAMESTARTED) && isplayer(lf)) {
if (isplayer(lf)) pleasegodmaybe(R_GODTHIEVES, 5);
}
} else if (id == SK_TECHUSAGE) {
if (isplayer(lf)) {
objecttype_t *ot;
// automatically make known all tech <= our skill level
for (ot = objecttype ; ot ; ot = ot->next) {
// if objecttype is not known...
if (!isknownot(ot)) {
flag_t *tf;
tf = hasflag(ot->flags, F_TECHLEVEL);
// if objecttype has a tech level , and it is
// lower (or equal to) our tech knowledge...
if (tf && !isknownot(ot) && (tf->val[0] <= f->val[1])) {
//object_t *o;
// then make it known!
makeknown(ot->id);
/*
for (o = lf->pack->first ; o ; o = o->next) {
if (o->type->id == ot->id) {
if (isplayer(lf)) {
char buf[BUFLEN];
getobname(o, buf, o->amt);
msgnocap("%c - %s", o->letter, buf);
}
// now confer effects...
giveobflags(lf, o, F_HOLDCONFER);
if (isactivated(o)) {
giveobflags(lf, o, F_ACTIVATECONFER);
}
if (isequipped(o)) {
giveobflags(lf, o, F_EQUIPCONFER);
}
}
}
*/
}
}
}
}
} else if (id == SK_THIEVERY) {
if ((gamemode == GM_GAMESTARTED) && isplayer(lf)) {
if (isplayer(lf)) pleasegodmaybe(R_GODTHIEVES, 5);
}
} else if (id == SK_SS_ALLOMANCY) {
// give all allomantic spells
//mayusespellschool(lf->flags, SS_ALLOMANCY, F_CANCAST , B_FALSE);
} else if (id == SK_SS_FIRE) {
if ((gamemode == GM_GAMESTARTED) && isplayer(lf)) {
if (isplayer(lf)) pleasegodmaybe(R_GODFIRE, 5);
}
} else if (id == SK_SS_LIFE) {
if ((gamemode == GM_GAMESTARTED) && isplayer(lf)) {
if (isplayer(lf)) pleasegodmaybe(R_GODLIFE, 5);
}
} else if (id == SK_SS_MENTAL) {
// give a spell
/*
if (!lfhasflagval(lf, F_CANCAST, OT_S_MINDSCAN, NA, NA, NULL)) {
addflag(lf->flags, F_CANCAST, OT_S_MINDSCAN, NA, NA, NULL);
}
*/
}
// announecments based on skill level
if ( (gamemode == GM_GAMESTARTED) && isplayer(lf)) {
int i;
for (i = 0; i < sk->nskilldesc; i++) {
if (sk->skilldesclev[i] == f->val[1]) { // does our proficiency need a description?
if (sk->skilldescmsg[i]) {
msg(sk->skilldesctext[i]);
}
}
}
}
if ((gamemode == GM_GAMESTARTED) && statdirty) {
// redraw it right away.
drawstatus();
}
return f;
}
flag_t *giveskilllev(lifeform_t *lf, enum SKILL id, enum SKILLLEVEL slev) {
flag_t *f = NULL;
f = lfhasflagval(lf, F_HASSKILL, id, NA, NA, NULL);
while (!f || (f->val[1] < slev)) {
// give another rank
f = giveskill(lf, id);
if (!f) break;
}
return f;
}
// give start objects from a particular flagpile
// only give EITHER lf OR targob
void givestartobs(lifeform_t *lf, object_t *targob, flagpile_t *fp) {
object_t *o = NULL;
flag_t *f;
char buf[BUFLEN],buf2[BUFLEN];
int db = B_FALSE;
obpile_t *op;
map_t *targmap;
enum LFSIZE maxobsize = SZ_MAX;
int isshop = B_FALSE;
int depthmod2 = 0;
if (targob) {
cell_t *c;
op = targob->contents;
c = getoblocation(targob);
targmap = c->map;
maxobsize = getobsize(targob);
if (hasflag(targob->flags, F_SHOP)) isshop = B_TRUE;
depthmod2 += rnd(2,8);
} else if (lf) {
op = lf->pack;
targmap = lf->cell->map;
} else {
assert("error - givestartobs() called without lf or targob" == 0);
}
if (db && lf) {
if (isplayer(lf)) {
snprintf(buf2, BUFLEN, "calling givestartobs for %s (PLAYER)",lf->race->name);
} else {
snprintf(buf2, BUFLEN, "calling givestartobs for %s",lf->race->name);
}
dblog("%s", buf2);
}
// handle autoweapon
if (lf && hasflag(fp, F_SELECTWEAPON)) {
//skill_t *sk;
flag_t *f2;
objecttype_t *poss[MAXSKILLS];
int nposs = 0, i;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
getflags(fp, retflag, &nretflags, F_SELECTWEAPON, F_NONE);
for (i = 0; i < nretflags; i++) {
poss[nposs++] = findot(retflag[i]->val[0]);
}
// find all the weapon skills this lf can learn
// and get basic objects of this type
/*
for (sk = firstskill ; sk ; sk = sk->next) {
if (isweaponskill(sk->id)) {
if (canlearn(lf, sk->id) || getskill(lf, sk->id)) {
objecttype_t *ot;
ot = getbasicweaponforskill(sk->id);
if (ot) {
poss[nposs++] = ot;
}
}
}
}
*/
if (nposs) {
objecttype_t *ot = NULL;
char ch = 'a';
// note: we use getplayername here even if this isn't a player,
// since in that case the prompt will never be displayed.
getplayername(buf2);
snprintf(buf, BUFLEN, "%s, select your starting weapon:", buf2);
initprompt(&prompt, buf);
for (i = 0; i < nposs; i++) {
char thisdesc[BUFLEN];
int dam,acc;
enum DAMTYPE dt;
flag_t *vf;
f2 = hasflag(poss[i]->flags, F_ACCURACY);
acc = f2->val[0];
f2 = hasflag(poss[i]->flags, F_DAM);
dt = f2->val[0];
dam = f2->val[1];
sprintf(thisdesc, "%s (Damage: %d %s, Accuracy: %s)", poss[i]->name,
dam, getdamname(dt), getaccuracyname(acc));
// don't allow this if the player is vulnerable to it!
vf = lfhasflagval(lf, F_MATVULN, poss[i]->material->id, NA, NA, NULL);
if (!vf || (vf->val[2] <= 0)) {
addchoice(&prompt, ch++, thisdesc, NULL, poss[i], NULL);
}
}
if (prompt.nchoices == 1) {
ot = (objecttype_t *)prompt.choice[0].data;
} else if (prompt.nchoices) {
if (isplayer(lf)) {
getchoice(&prompt);
ot = (objecttype_t *)prompt.result;
} else {
ot = (objecttype_t *)prompt.choice[rnd(0,prompt.nchoices-1)].data;
}
}
if (ot) {
skill_t *sk;
object_t *o;
// give that weapon
o = addobfast(lf->pack, ot->id);
if (isplayer(lf)) {
addflag(o->flags, F_NOPOINTS, B_TRUE, NA, NA, NULL);
identify(o);
}
// give one extra rank of skill in this weapon
sk = getobskill(o->flags);
giveskill(lf, sk->id);
// warriors get another rank
if (hasjob(lf, J_WARRIOR)) {
giveskill(lf, sk->id);
}
}
}
} // end if lf && selectweapon
// give start objects and id them
for (f = fp->first ; f ; f = f->next) {
int val[3];
int id;
char *text;
o = NULL;
id = f->id;
val[0] = f->val[0];
val[1] = f->val[1];
val[2] = f->val[2];
text = f->text;
if (lf) {
if (isplayer(lf)) {
// if this is the player, DONT inherit any STARTOB* flags from race
if (f->lifetime == FROMRACE) {
continue;
}
} else {
// if this is a jobless monster, DONT inherit specific STARTOB flags from race
if ((f->lifetime == FROMJOB) && (f->id == F_STARTOB)) {
if (!lfhasflag(lf, F_JOB)) {
continue;
}
}
}
}
// now handle other flag conditions...
if (f->chance != 100) {
if (rnd(0,100) > f->chance) {
// failed! got an altval?
if (f->altval) {
// use it instead
id = f->altval->id;
val[0] = f->altval->val[0];
val[1] = f->altval->val[1];
val[2] = f->altval->val[2];
text = f->altval->text;
} else {
// ignore this one.
continue;
}
}
}
if (id == F_STARTOB) {
assert(strlen(text) > 0);
if (rnd(1,100) <= val[0]) {
o = addob(op, text);
if (o) {
if (db && lf) {
dblog("successfully gave startob: %s (asked for '%s')", o->type->name, text);
}
} else {
if (db) {
dblog("couldnt give startob: %s", text);
}
}
}
} else if (id == F_STARTOBRND) {
if (rnd(1,100) <= val[0]) {
int depthmod;
condset_t cs;
depthmod = val[1];
switch (depthmod) {
case NA: depthmod = 0; break;
case RANDOM: depthmod = rnd(0,MAXDEPTH); break;
default: break;
}
depthmod += depthmod2;
initcondv(&cs, CC_MAXSIZE, B_TRUE, maxobsize,
CC_NONE);
if (real_getrandomob(targmap, buf, targmap->depth + depthmod, NA, RR_NONE, B_TRUE, &cs)) {
if (isshop) apply_shopob_restrictions(buf);
o = addob(op, buf);
}
}
} else if (id == F_STARTOBDT) {
if (rnd(1,100) <= val[0]) {
int depthmod;
condset_t cs;
if (db) {
snprintf(buf2, BUFLEN, "calling startobdt");
}
depthmod = val[2];
switch (depthmod) {
case NA: depthmod = 0; break;
case RANDOM: depthmod = rnd(0,MAXDEPTH); break;
default: break;
}
depthmod += depthmod2;
initcondv(&cs, CC_MAXSIZE, B_TRUE, maxobsize,
CC_DAMTYPE, B_TRUE, val[1],
CC_OBCLASS, B_TRUE, OC_WEAPON,
CC_NONE);
if (lf) {
apply_wep_tr_limit(lf, &cs);
}
if (real_getrandomob(targmap, buf, targmap->depth + depthmod, NA, RR_NONE, B_TRUE, &cs )) {
if (db) snprintf(buf2, BUFLEN, "finished startobdt successfuly.");
if (isshop) apply_shopob_restrictions(buf);
o = addob(op, buf);
} else {
if (db) snprintf(buf2, BUFLEN, "finished startobdt, failed.");
}
//assert(strlen(buf) > 0);
}
} else if (id == F_STARTOBWEPSK) {
if (rnd(1,100) <= val[0]) {
int depthmod;
condset_t cs;
if (db) {
snprintf(buf2, BUFLEN, "calling startobwepsk");
}
depthmod = val[2];
switch (depthmod) {
case NA: depthmod = 0; break;
case RANDOM: depthmod = rnd(0,MAXDEPTH); break;
default: break;
}
depthmod += depthmod2;
initcondv(&cs, CC_MAXSIZE, B_TRUE, maxobsize,
CC_WEPSK, B_TRUE, val[1],
CC_OBCLASS, B_TRUE, OC_WEAPON,
CC_NONE);
if (lf) {
apply_wep_tr_limit(lf, &cs);
}
if (real_getrandomob(targmap, buf, targmap->depth + depthmod, NA, getrarityval(text), B_TRUE, &cs)) {
char buf3[BUFLEN];
if (db) snprintf(buf2, BUFLEN, "finished startobwepsk successfuly.");
sprintf(buf3, "%s%s%s",text,strlen(text) ? " " : "",buf);
o = addob(op, buf3);
} else {
if (db) snprintf(buf2, BUFLEN, "finished startobwepsk, failed.");
}
}
} else if (id == F_STARTOBCLASS) {
if (rnd(1,100) <= val[0]) {
int depthmod;
condset_t cs;
if (db) {
snprintf(buf2, BUFLEN, "calling startobclass");
}
depthmod = val[2];
switch (depthmod) {
case NA: depthmod = 0; break;
case RANDOM: depthmod = rnd(0,MAXDEPTH); break;
default: break;
}
depthmod += depthmod2;
initcondv(&cs, CC_MAXSIZE, B_TRUE, maxobsize,
CC_OBCLASS, B_TRUE, val[1],
CC_NONE);
if (lf && (val[1] == OC_WEAPON)) {
apply_wep_tr_limit(lf, &cs);
}
// special case
if (targob && (targob->type->id == OT_FRIDGE)) {
addcond(&cs, CC_HASFLAG, B_TRUE, F_ISMEAT);
}
//obdb = B_TRUE;
if (real_getrandomob(targmap, buf, getmapdifficulty(targmap) + depthmod, NA, RR_NONE, B_TRUE, &cs)) {
if (db) snprintf(buf2, BUFLEN, "finished startobclass, success.");
if (isshop) apply_shopob_restrictions(buf);
o = addob(op, buf);
} else {
//obdb = B_FALSE;
if (db) snprintf(buf2, BUFLEN, "finished startobclass. couldnt find an object.");
}
}
} // end what is fid?
// TODO: maybe add object to temp cell, then MOVE it to the destination pile.
// this will make sure the right checks happen.
// some things aren't possible...
if (o) {
int obok = B_TRUE;
if (!obfits(o, op)) {
// don't add objects which won't fit
obok = B_FALSE;
if (db) dblog("problem: ob doesn't fit in its pile (%s)",o->type->name);
} else if (op->parentob && hasflag(o->flags, F_CONTAINER)) {
// don't put containers in other containers
obok = B_FALSE;
if (db) dblog("problem: cant put container in another container (%s)",o->type->name);
} else if (lf && lfhasflagval(lf, F_MATVULN, o->material->id, NA, NA, NULL)) {
int ii;
flag_t *retflag2[MAXCANDIDATES],*f2,*vf;
int nretflags2;
int resolved = B_FALSE;
vf = lfhasflagval(lf, F_MATVULN, o->material->id, NA, NA, NULL);
assert(vf);
if (vf->val[2] > 0) {
// don't start with objects which are dangerous to the lf
// ...but try to change their material into something else.
getflags(o->type->flags, retflag2, &nretflags2, F_CANBEDIFFMAT, F_NONE);
for (ii = 0; ii < nretflags2; ii++) {
f2 = retflag2[ii];
if (!lfhasflagval(lf, F_MATVULN, f2->val[0], NA, NA, NULL)) {
if (!changemat(o, f2->val[0])) {
resolved = B_TRUE;
break;
}
}
}
if (!resolved) {
obok = B_FALSE;
if (db) dblog("problem: lf is vuln to object's material (%s)",o->type->name);
}
}
}
if (!obok) {
killob(o);
o = NULL;
}
}
// added an object?
if (o) {
if (lf) {
// undead can't have blessed objecst
if (isundead(lf)) {
if (o->blessed == B_BLESSED) setblessed(o, B_CURSED);
}
// player knows the objects they start with
if (isplayer(lf) || (o->pile->parentob && isplayer(o->pile->parentob->pile->owner))) {
identify(o);
}
if (isplayer(lf)) {
// not worth any points
addflag(o->flags, F_NOPOINTS, B_TRUE, NA, NA, NULL);
}
} else if (isshop) {
flag_t *f2;
// all flags are known
for (f2 = o->flags->first ; f2; f2 = f2->next) {
f2->known = B_TRUE;
}
}
} // end if o
} // end foreach container flag
// now remove startob flags so we don't get them again!
killflagsofid(fp, F_STARTOB);
killflagsofid(fp, F_STARTOBDT);
killflagsofid(fp, F_STARTOBCLASS);
killflagsofid(fp, F_STARTOBWEPSK);
if (lf) {
// SPECIAL CASES GO HERE.
if (lf->race->id == R_JAILER) {
o = addob(lf->pack, "map to the goblin caves");
assert(o);
}
// special case!
if (lf->race->baseid == R_DANCINGWEAPON) {
// link up the weapon object
o = hasobofclass(lf->pack, OC_WEAPON);
assert(o);
obtodancing(lf, o);
}
// make sure lf doesn't start off burdened!
while (isburdened(lf)) {
modattr(lf, A_STR, 1); // get stronger
}
}
}
void givestartskills(lifeform_t *lf, flagpile_t *fp) {
flag_t *f;
int i;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
getflags(fp, retflag, &nretflags, F_STARTSKILL, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_STARTSKILL) {
int wantval,n;
wantval = f->val[1];
for (n = 0; n < wantval; n++) {
//while (getskill(lf, f->val[0]) < wantval) {
giveskill(lf, f->val[0]);
}
}
}
// now remove startskill flags so we don't get them again!
killflagsofid(fp, F_STARTSKILL);
// all races know about their own race
if (!isplayer(lf)) {
if (getlorelevel(lf, lf->race->raceclass->id) < PR_NOVICE) {
giveskilllev(lf, lf->race->raceclass->skill, PR_NOVICE);
}
}
}
int gotosleep(lifeform_t *lf, int onpurpose) {
char lightid[BUFLEN];
strcpy(lightid, "");
if (lfhasflag(lf, F_CAFFEINATED)) {
if (isplayer(lf)) {
msg("Your caffeine high prevents you from sleeping.");
}
return B_TRUE;
}
if (onpurpose) {
taketime(lf, getactspeed(lf));
if (getattrbracket(getattr(lf, A_WIS), A_WIS, NULL) >= AT_GTAVERAGE) {
object_t *o;
// turn off light sources first
for (o = lf->pack->first ; o ; o = o->next) {
if (hasflag(o->flags, F_LIGHTSOURCE) && hasflag(o->flags, F_ACTIVATED)) {
if (!strlen(lightid)) {
// first one.
if (isplayer(lf)) {
char ch;
ch = askchar("Turn off your light sources before resting?", "yn","y", B_TRUE, B_FALSE);
if (ch != 'y') break;
}
sprintf(lightid, "%ld", o->id);
}
turnoff(lf, o);
}
}
}
}
addflag(lf->flags, F_ASLEEP, B_TRUE, lfhasflag(lf, F_MEDITATES) ? ST_MEDITATING : ST_ASLEEP, onpurpose ? B_TRUE : NA, lightid);
return B_FALSE;
}
void growhydrahead(lifeform_t *lf, int announce) {
flag_t *f;
char vname[BUFLEN];
int dr = 0;
f = lfhasflagval(lf, F_HASATTACK, OT_TEETH, NA, NA, NULL);
dr = f->val[1]; // remember dr
if (announce) {
// remove one hasattack flag so that the name string
// is correct.
killflag(f);
getlfname(lf, vname);
// regrow
if (cansee(player, lf)) {
msg("^%c%s grow%s two more heads!", getlfcol(lf, CC_GOOD), vname, isplayer(lf) ? "" : "s");
}
}
if (announce) {
// add two more attack flags, since we removed one before.
addtempflag(lf->flags, F_HASATTACK, OT_TEETH, dr, NA, NULL, FROMRACE);
addtempflag(lf->flags, F_HASATTACK, OT_TEETH, dr, NA, NULL, FROMRACE);
} else {
// just add one
addtempflag(lf->flags, F_HASATTACK, OT_TEETH, dr, NA, NULL, FROMRACE);
}
// also add extra hp
lf->maxhp += HITDIESIDES;
gainhp(lf, HITDIESIDES);
if (isplayer(lf)) statdirty = B_TRUE;
// adjust TR
f = hasflag(lf->flags, F_TR);
f->val[0]++;
}
void losehydrahead(lifeform_t *lf) {
flag_t *f;
int dr = 0;
f = lfhasflagval(lf, F_HASATTACK, OT_TEETH, NA, NA, NULL);
dr = f->val[1]; // remember dr
// remove one hasattack flag
killflag(f);
// still more heads left?
if (countflagsofid(lf->flags, F_HASATTACK)) {
// adjust maxhp
lf->maxhp -= HITDIESIDES;
if (lf->hp > lf->maxhp) lf->hp = lf->maxhp;
if (isplayer(lf)) statdirty = B_TRUE;
// adjust TR
f = hasflag(lf->flags, F_TR);
f->val[0]--;
} else {
// die!
lf->lastdamtype = DT_DIRECT;
setlastdam(lf, "decapitation");
lf->hp = 0;
}
}
flag_t *hasbleedinginjury(lifeform_t *lf, enum BODYPART bp) {
flag_t *f, *retflag[MAXCANDIDATES];
int nretflags,i;
getflags(lf->flags, retflag, &nretflags, F_INJURY, F_NONE);
for (i = 0;i < nretflags; i++) {
f = retflag[i];
if (isplayer(lf) && (f->lifetime < 0)) {
// for the player, only temporary flags count - not permenant ones
// this is so that losing a whole finger etc doesn't completely
// cripple you by making you always bleed.
} else if ((f->val[1] == bp) && (f->val[2] == DT_SLASH)) {
return f;
}
}
return NULL;
}
int hasfreeaction(lifeform_t *lf) {
return real_hasfreeaction(lf, F_NONE);
}
// special case: exception = F_DEAD means don't check whether lf is dead, even
// though they won't really have the F_DEAD flag.
int real_hasfreeaction(lifeform_t *lf, enum FLAG exception) {
flag_t *retflag[MAXCANDIDATES];
int nretflags,i;
getflags(lf->flags, retflag, &nretflags, F_ASLEEP, F_CASTINGSPELL, F_DIGGING, F_EATING, F_FROZEN, F_PARALYZED, F_NONE);
for (i = 0; i < nretflags; i++) {
if (retflag[i]->id != exception) {
return B_FALSE;
}
}
if ((exception != F_DEAD) && isdead(lf)) return B_FALSE;
return B_TRUE;
}
int hashealableinjuries(lifeform_t *lf) {
flag_t *retflag[MAXCANDIDATES];
int nretflags,i;
int injurycount = 0;
// has injuries which can heal?
getflags(lf->flags, retflag, &nretflags, F_INJURY, F_NONE);
for (i = 0; i < nretflags; i++) {
if (retflag[i]->lifetime > 0) injurycount++;
}
return injurycount;
}
flag_t *hasinjuredbp(lifeform_t *lf, enum BODYPART bp) {
return lfhasflagval(lf, F_INJURY, NA, bp, NA, NULL);
}
job_t *hasjob(lifeform_t *lf, enum JOB job) {
job_t *j = NULL;
if (lfhasflagval(lf, F_JOB, job, NA, NA, NULL)) {
j = findjob(job);
}
return j;
}
int hasjobcat(lifeform_t *lf, enum JOBCATEGORY jcid) {
job_t *j = NULL;
j = getjob(lf);
if (j && (j->category == jcid)) {
return B_TRUE;
}
return B_FALSE;
}
int hastempinjuries(lifeform_t *lf) {
flag_t *retflag[MAXCANDIDATES];
int nretflags,i,count = 0;
getflags(lf->flags, retflag, &nretflags, F_INJURY, F_NONE);
for (i = 0; i < nretflags; i++) {
if (retflag[i]->lifetime > 0) count++;
}
return count;
}
flag_t *hasname(lifeform_t *lf) {
flag_t *nameflag = NULL,*f;
// check for polymorphed named creatures
f = lfhasflag(lf, F_ORIGRACE);
if (f) {
race_t *origrace;
origrace = findrace(f->val[0]);
if (origrace) {
nameflag = hasflag(origrace->flags, F_NAME);
}
}
if (!nameflag) {
nameflag = lfhasflag(lf, F_NAME);
}
return nameflag;
}
/*
int hassubjob(lifeform_t *lf, enum SUBJOB id) {
flag_t *f;
f = lfhasflag(lf, F_JOB);
if (f && (f->val[1] == id)) {
return B_TRUE;
}
return B_FALSE;
}
*/
int hassoul(lifeform_t *lf) {
switch (getraceclass(lf)) {
case RC_HUMANOID:
case RC_ANIMAL:
case RC_DRAGON:
break;
default:
break;
}
return B_FALSE;
}
void inc_quad_range(enum QUADRANT *start, enum QUADRANT *end, int howmuch) {
int i;
for (i = 0; i < abs(howmuch); i++) {
if (start) {
if (*start == Q_NNE) *start = Q_NNW;
else (*start)--;
}
if (end) {
if (*end == Q_NNW) *end = Q_NNE;
else (*end)++;
}
}
}
// where shoudl always be body, hands, legs or head
// damtype should be bash or slash
//
// if forcetype is not supplied, injury type will be selected randomly.
int injure(lifeform_t *lf, enum BODYPART where, enum DAMTYPE damtype, enum INJURY forcetype) {
char lfname[BUFLEN],buf[BUFLEN];
char *desc = NULL;
enum INJURY inj = IJ_NONE;
enum BODYPART bp2 = BP_NONE;
object_t *wep = NULL,*o;
int howlong;
getlfname(lf, lfname);
o = hasequippedobid(lf->pack, OT_AMU_NOINJURY);
if (o) {
char obname[BUFLEN];
int seen = B_FALSE;
getobname(o, obname, 1);
if (isplayer(lf)) {
msg("Your %s throbs.", noprefix(obname));
seen = B_TRUE;
} else if (cansee(player, lf)) {
msg("%s%s %s throbs.", lfname, getpossessive(lfname), obname);
seen = B_TRUE;
}
if (seen && !isknown(o)) {
makeknown(o->type->id);
if (isplayer(lf)) {
msg("Amazingly, your %s is unharmed!", getbodypartname(lf, where));
}
}
return B_TRUE;
}
if (where == BP_NONE) return B_TRUE;
if (!hasbp(lf, where)) {
if (where == BP_LEGS) {
// adjust bp_legs into bp_frontlegs/bp_backelgs
if (hasbp(lf, BP_FRONTLEGS) || hasbp(lf, BP_BACKLEGS)) {
// ok.
} else {
return B_TRUE;
}
} else {
return B_TRUE;
}
}
if (lfhasflag(lf, F_NOINJURIES)) return B_TRUE;
if (lfhasflagval(lf, F_INJURY, NA, where, NA, NULL)) return B_TRUE;
howlong = rnd(30,80); // might be overridden depending on injury
if (forcetype) {
inj = forcetype;
} else {
if (damtype == DT_BASH) {
switch (where) {
case BP_BODY:
switch (rnd(1,5)) {
case 1:
inj = IJ_RIBCRACKED; break;
case 2:
inj = IJ_RIBBROKEN; break;
case 3:
inj = IJ_TORSOBRUISED; break;
case 4:
inj = IJ_TORSOBRUISEDBAD; break;
case 5:
inj = IJ_WINDED; break;
}
break;
case BP_HANDS:
switch (rnd(1,3)) {
case 1:
inj = IJ_FINGERBROKEN; break;
case 2:
inj = IJ_SHOULDERDISLOCATED; break;
case 3:
inj = IJ_HANDSWOLLEN; break;
}
break;
case BP_HEAD:
switch (rnd(1,4)) {
case 1:
inj = IJ_BLACKEYE;
break;
case 2:
inj = IJ_CONCUSSION;
break;
case 3:
inj = IJ_WINDPIPECRUSHED;
break;
case 4:
inj = IJ_NOSEBROKEN;
break;
}
break;
case BP_LEGS:
if (onein(3)) {
inj = IJ_LEGBROKEN;
break;
} else {
switch (rnd(1,2)) {
case 1:
inj = IJ_LEGBRUISE;
break;
case 2:
inj = IJ_ANKLESWOLLEN;
break;
}
}
break;
case BP_TAIL:
switch (rnd(1,2)) {
case 1:
inj = IJ_TAILBRUISED;
break;
case 2:
inj = IJ_TAILBROKEN;
break;
}
break;
case BP_WINGS:
inj = IJ_WINGBRUISED;
break;
default: break;
}
} else if (damtype == DT_SLASH) {
switch (where) {
case BP_BODY:
if (pctchance(10)) {
inj = IJ_HEARTPIERCED;
} else {
inj = IJ_CHESTBLEED; break;
}
break;
case BP_HANDS:
switch (rnd(1,4)) {
case 1:
inj = IJ_HANDBLEED; break;
case 2:
inj = IJ_TENDONCUT; break;
case 3:
inj = IJ_ARTERYPIERCE; break;
case 4: // severed finger
inj = IJ_FINGERMISSING; break;
}
break;
case BP_HEAD:
if (pctchance(10)) {
inj = IJ_BRAINRUPTURED;
} else {
switch (rnd(1,2)) {
case 1:
inj = IJ_EYELIDSCRAPED;
break;
case 2:
inj = IJ_EYEDESTROYED;
break;
}
}
break;
case BP_LEGS:
switch (rnd(1,2)) {
case 1:
inj = IJ_LEGBLEED;
break;
case 2:
inj = IJ_HAMSTRUNG;
break;
}
break;
case BP_TAIL:
inj = IJ_TAILBLEED;
break;
case BP_WINGS:
switch (rnd(1,2)) {
case 1:
inj = IJ_WINGTORN;
break;
case 2:
inj = IJ_WINGBLEED;
break;
}
default: break;
}
} else if (damtype == DT_EXPLOSIVE) {
switch (where) {
case BP_BODY:
switch (rnd(1,3)) {
case 1: // collapsed lung
inj = IJ_LUNGCOLLAPSED;
break;
case 2:
inj = IJ_RIBCRACKED; break;
case 3:
inj = IJ_RIBBROKEN; break;
}
break;
case BP_HANDS:
inj = IJ_HANDMISSING;
break;
case BP_HEAD:
switch (rnd(1,2)) {
case 1: // ringing ears
inj = IJ_EARSRINGING; break;
case 2: // blinded
inj = IJ_BLINDED;
break;
}
break;
case BP_LEGS:
// lose limb
break;
case BP_TAIL:
inj = IJ_TAILLACERATED;
break;
case BP_WINGS:
inj = IJ_WINGDESTROYED;
break;
default:
break;
}
}
}
// some injuries have extra effects before announcing the injury...
switch (inj) {
case IJ_BLACKEYE:
if (eyesshaded(lf)) {
inj = IJ_NONE;
}
break;
case IJ_BLINDED:
addtempflag(lf->flags, F_BLIND, B_TRUE, NA, NA, NULL, rnd(50,100));
inj = IJ_NONE;
break;
case IJ_BRAINRUPTURED:
if (isplayer(lf)) {
msg("^BYour brain is ruptured!");
} else if (cansee(player, lf)) {
msg("^%c%s%s brain ruptures!", getlfcol(lf, CC_VBAD), lfname, getpossessive(lfname));
}
if (lf->hp > 0) {
setlastdam(lf, "a ruptured brain");
lf->lastdamtype = DT_DIRECT;
lf->hp = 0;
}
inj = IJ_NONE;
break;
case IJ_HANDMISSING:
// lose limb
if (onein(2)) {
if (hasbp(lf, BP_WEAPON)) bp2 = BP_WEAPON;
else bp2 = BP_SECWEAPON;
} else {
if (hasbp(lf, BP_SECWEAPON)) bp2 = BP_SECWEAPON;
else bp2 = BP_WEAPON;
}
if (hasbp(lf, bp2)) {
object_t *o[2];
enum BODYPART fingerbp;
int i;
// drop anyting in that hand
o[0] = getequippedob(lf->pack, bp2);
if (bp2 == BP_WEAPON) {
o[1] = getequippedob(lf->pack, BP_RIGHTFINGER);
fingerbp = BP_RIGHTFINGER;
} else {
o[1] = getequippedob(lf->pack, BP_LEFTFINGER);
fingerbp = BP_LEFTFINGER;
}
addtempflag(lf->flags, F_NOBODYPART, bp2, B_FROMINJURY, NA, NULL, FROMINJURY);
addtempflag(lf->flags, F_NOBODYPART, fingerbp, B_FROMINJURY, NA, NULL, FROMINJURY);
howlong = PERMENANT;
for (i = 0; i < 2; i++) {
if (o[i]) {
char obname[BUFLEN];
if (isplayer(lf)) {
getobname(o[i],obname,o[i]->amt);
msg("Your %s drops to the ground.",noprefix(obname));
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getobname(o[i],obname,o[i]->amt);
msg("%s%s %s drops to the ground.",lfname,getpossessive(lfname),noprefix(obname));
}
moveob(o[i], lf->cell->obpile, o[i]->amt);
}
}
} else {
inj = IJ_NONE;
}
break;
case IJ_HEARTPIERCED:
if (isplayer(lf)) {
msg("^BYour heart is pierced!");
} else if (cansee(player, lf)) {
msg("^%c%s%s heart is pierced!", getlfcol(lf, CC_VBAD), lfname, getpossessive(lfname));
}
if (lf->hp > 0) {
setlastdam(lf, "a pierced heart");
lf->lastdamtype = DT_DIRECT;
lf->hp = 0;
}
inj = IJ_NONE;
break;
case IJ_FINGERMISSING:
if (onein(2)) {
if (hasbp(lf, BP_RIGHTFINGER)) bp2 = BP_RIGHTFINGER;
else bp2 = BP_LEFTFINGER;
} else {
if (hasbp(lf, BP_LEFTFINGER)) bp2 = BP_LEFTFINGER;
else bp2 = BP_RIGHTFINGER;
}
if (hasbp(lf, bp2)) {
object_t *o;
addob(lf->cell->obpile, "severed finger");
o = getequippedob(lf->pack, bp2);
addtempflag(lf->flags, F_NOBODYPART, bp2, B_FROMINJURY, NA, NULL,FROMINJURY);
if (o) {
char obname[BUFLEN];
if (isplayer(lf)) {
getobname(o,obname,o->amt);
msg("Your %s drops to the ground.",noprefix(obname));
} else if (cansee(player, lf)) {
getobname(o,obname,o->amt);
msg("%s%s %s drops to the ground.",lfname,getpossessive(lfname),noprefix(obname));
}
moveob(o, lf->cell->obpile, o->amt);
}
break;
} else {
inj = IJ_NONE;
}
break;
case IJ_EYEDESTROYED:
case IJ_TAILLACERATED:
case IJ_WINGDESTROYED:
howlong = PERMENANT;
break;
case IJ_WINDED:
howlong = rnd(3,5);
break;
default:
break;
}
// set description based on injury
switch (inj) {
case IJ_RIBCRACKED: desc = strdup("ribs are cracked^carrying capacity halved"); break;
case IJ_RIBBROKEN: desc = strdup("ribs are broken^carrying capacity halved, -6 accuracy"); break;
case IJ_TORSOBRUISED: desc = strdup("torso is bruised^-2 accuracy"); break;
case IJ_TORSOBRUISEDBAD: desc = strdup("torso is badly bruised^-4 accuracy, -10% dam"); break;
case IJ_WINDED: desc = strdup("stomach is winded^-1 Fitness"); break;
case IJ_BLACKEYE: desc = strdup("eye is bruised^vision range halved"); break;
case IJ_CONCUSSION: desc = strdup("brain is concussed^random movement"); break;
case IJ_WINDPIPECRUSHED: desc = strdup("windpipe is crushed^fitness penalty"); break;
case IJ_NOSEBROKEN: desc = strdup("nose is broken^charisma penalty,reduced smell sense");
case IJ_LEGBROKEN: desc = strdup("leg is broken^movement speed greatly lowered"); break;
case IJ_LEGBRUISE: desc = strdup("leg is bruised^movement speed lowered"); break;
case IJ_ANKLESWOLLEN: desc = strdup("ankle is swollen^cannot wear/remove boots"); break;
case IJ_TAILBRUISED: desc = strdup("tail is bruised^accuracy penalty"); break;
case IJ_TAILBROKEN: desc = strdup("tail is fractured^occasional random movement"); break;
case IJ_WINGBRUISED: desc = strdup("wings are bruised^flight speed lowered"); break;
case IJ_CHESTBLEED: desc = strdup("chest is bleeding^damage from enemies is increased"); break;
case IJ_HANDBLEED: desc = strdup("hand is bleeding^attacking will cause damage"); break;
case IJ_TENDONCUT: desc = strdup("right flexor tendon is cut^cannot weild weapons"); break;
case IJ_FINGERMISSING:
sprintf(buf, "%s is severed^cannot wear rings on this hand", getbodypartname(lf, bp2));
desc = strdup(buf);
break;
case IJ_EYELIDSCRAPED: desc = strdup("eyelid is scraped^accuracy penalty"); break;
case IJ_EYEDESTROYED: desc = strdup("right eye is destroyed^field of view halved"); break;
case IJ_LEGBLEED: desc = strdup("leg is bleeding^movement will cause damage"); break;
case IJ_HAMSTRUNG: desc = strdup("left hamstring is torn^lower move speed, chance of falling"); break;
case IJ_TAILBLEED: desc = strdup("tail is bleeding^no additional effects"); break;
case IJ_WINGTORN: desc = strdup("wings are torn^cannot fly"); break;
case IJ_WINGBLEED: desc = strdup("wings are bleeding^flying causes damage"); break;
case IJ_LUNGCOLLAPSED: desc = strdup("lungs have collapsed^lose all stamina points"); break;
case IJ_HANDMISSING:
sprintf(buf, "%s is destroyed^cannot use this hand", getbodypartname(lf, bp2));
desc = strdup(buf);
break;
case IJ_EARSRINGING: desc = strdup("ears are ringing^cannot hear sounds"); break;
case IJ_TAILLACERATED: desc = strdup("tail is lacerated^chance of falling during movement"); break;
case IJ_WINGDESTROYED: desc = strdup("wings are destroyed^cannot fly"); break;
case IJ_HANDSWOLLEN: desc = strdup("hand is swollen^rings cannot be put on/removed"); break;
case IJ_FINGERBROKEN: desc = strdup("finger is broken^acc penalty"); break;
case IJ_SHOULDERDISLOCATED: desc = strdup("shoulder is dislocated^acc penalty, cannot use heavy weapons"); break;
case IJ_ARTERYPIERCE: desc = strdup("radial artery is pierced^constant bleeding"); break; // fatal - no description
case IJ_BRAINRUPTURED: break; // fatal - no description
case IJ_HEARTPIERCED: break; // fatal - no description
case IJ_BLINDED: break; // no injury will be added.
case IJ_NONE: break;
}
if (inj == IJ_NONE) {
if (desc) free(desc);
return B_TRUE;
} else {
flag_t *injflag;
enum BODYPART newwhere;
switch (inj) {
case IJ_BLACKEYE:
case IJ_EYELIDSCRAPED:
case IJ_EYEDESTROYED:
newwhere = BP_EYES;
break;
case IJ_SHOULDERDISLOCATED:
newwhere = BP_SHOULDERS;
break;
default: newwhere = where; break;
}
injflag = addtempflag(lf->flags, F_INJURY, inj, where, damtype, desc, howlong);
injflag->obfrom = B_NEWINJURY;
}
if (desc) free(desc);
// special effects from taking injuries
if (damtype == DT_SLASH) bleed(lf, B_SPLATTER);
// extra effects after getting the injury.
switch (inj) {
case IJ_BLACKEYE:
case IJ_EYELIDSCRAPED:
case IJ_EYEDESTROYED:
if (isplayer(lf)) setlosdirty(lf);
break;
case IJ_HAMSTRUNG:
if (!isairborne(lf, NULL)) fall(lf, NULL, B_TRUE);
break;
case IJ_SHOULDERDISLOCATED:
wep = getweapon(lf);
if (wep && isheavyweapon(wep)) drop(wep, wep->amt);
break;
case IJ_TENDONCUT:
wep = getweapon(lf);
if (wep) drop(wep, wep->amt);
break;
case IJ_WINGTORN:
killflagsofid(lf->flags, F_FLYING);
break;
case IJ_WINGDESTROYED:
addtempflag(lf->flags, F_NOBODYPART, BP_WINGS, B_FROMINJURY, NA, NULL,FROMINJURY);
break;
case IJ_WINDED:
lf->stamina = 0;
if (isplayer(lf)) statdirty = B_TRUE;
break;
default:
break;
}
if (where == BP_TAIL) {
if (lf->race->id == R_MANTICORE) {
flag_t *f;
// can't use spike volley
f = hasflagval(lf->flags, F_CANWILL, OT_S_SPIKEVOLLEY, NA, NA, NULL);
if (f) killflag(f);
}
}
return B_FALSE;
}
int lfcanbekod(lifeform_t *lf) {
if (isundead(lf)) return B_FALSE;
switch (getraceclass(lf)) {
case RC_ROBOT:
case RC_GOD:
case RC_SLIME:
case RC_PLANT:
case RC_OTHER:
case RC_UNDEAD:
return B_FALSE;
default:
break;
}
if (lfhasflag(lf, F_NONCORPOREAL)) {
return B_FALSE;
}
if (isdead(lf)) {
return B_FALSE;
}
if (lfhasflag(lf, F_NOKO)) {
return B_FALSE;
}
// note: not checking whether they are already unconscious
// because merciful weapons CAN still KO them in this case.
return B_TRUE;
}
int lfcanbestoned(lifeform_t *lf) {
switch (getlfmaterial(lf)) {
case MT_GAS:
case MT_STONE:
return B_FALSE;
default:
break;
}
if (lfhasflag(lf, F_NONCORPOREAL)) {
return B_FALSE;
}
if (isimmuneto(lf->flags, DT_PETRIFY, B_FALSE)) {
return B_FALSE;
}
if (isdead(lf)) {
return B_FALSE;
}
return B_TRUE;
}
// does the lf has this flag, either internally or
// conferred by a held/equipped object?
flag_t *lfhasflag(lifeform_t *lf, enum FLAG fid) {
flag_t *f;
f = hasflag(lf->flags, fid);
if (f) return f;
return NULL;
}
flag_t *lfhasflagval(lifeform_t *lf, enum FLAG fid, int val0, int val1, int val2, char *text) {
flag_t *f;
f = hasflagval(lf->flags, fid, val0, val1, val2, text);
if (f) return f;
return NULL;
}
flag_t *lfhasknownflag(lifeform_t *lf, enum FLAG fid) {
flag_t *f;
// do we have this flag directly?
f = hasflagknown(lf->flags, fid);
if (f && f->known) return f;
return NULL;
}
flag_t *lfhasknownflagval(lifeform_t *lf, enum FLAG fid, int val0, int val1, int val2, char *text) {
flag_t *f;
// got the flag directly?
f = hasflagvalknown(lf->flags, fid, val0, val1, val2, text);
if (f && f->known) return f;
return NULL;
}
// returns radius of light produces
int lfproduceslight(lifeform_t *lf, object_t **fromwhat) {
int temp = 0;
int radius = 0;
object_t *o;
if (fromwhat) *fromwhat = NULL;
// lf producing light itself?
getmaxflags(lf->flags, F_PRODUCESLIGHT, &temp, NULL, NULL);
if (temp) radius = temp;
// objects in hands or on body...
for (o = lf->pack->first ; o ; o = o->next) {
if (isequipped(o)) {
temp = obproduceslight(o);
if (temp > radius) {
radius = temp;
if (fromwhat) *fromwhat = o;
}
}
}
return radius;
}
int lighthurtseyes(lifeform_t *lf) {
// note: if you don't have eyes, your'e safe!
if (!isblind(lf) && !lfhasflagval(lf, F_NOBODYPART, BP_EYES, NA, NA, NULL)) {
flag_t *f;
f = lfhasflag(lf, F_SEEINDARK);
if (f && (f->val[1] == B_BLINDABLE)) {
return B_TRUE;
}
}
return B_FALSE;
}
// if you pass in 'target', then you don't need 'targcell'
// return true on failure
int lockpick(lifeform_t *lf, cell_t *targcell, object_t *target, object_t *device) {
flag_t *f,*lockflag;
char lfname[BUFLEN];
char obname[BUFLEN];
int faileffect;
int difficulty = 20; // default, never used though
int bonus = 0;
char ch;
// TODO: for now, only players can lockpick
if (!isplayer(lf)) {
return B_TRUE;
}
// what will we use?
if (!device) {
condset_t cs;
if (!hasobwithflag(lf->pack, F_PICKLOCKS)) {
msg("You have nothing to use for lockpicking!");
return B_TRUE;
}
// ask which object to use
initcondv(&cs, CC_HASFLAG, B_TRUE, F_PICKLOCKS,
CC_NONE);
device = askobject(lf->pack, "Lockpick using what", NULL, NULL, 'p', &cs, B_FALSE);
if (!device) {
msg("Cancelled.");
return B_TRUE;
} else if (!hasflag(device->flags, F_PICKLOCKS)) {
msg("That can't be used to pick locks!");
return B_TRUE;
}
}
if (!target) {
object_t *poss[MAXCANDIDATES],*o;
int nposs = 0,i;
if (!targcell) {
int dir;
dir = askdir("Lockpick in which direction (- to cancel)", B_TRUE, B_FALSE);
if (dir == D_NONE) {
targcell = lf->cell;
} else {
targcell = getcellindir(lf->cell, dir);
}
if (!targcell) {
return B_TRUE;
}
}
// get a list of lockpickable obejcts there
for (o = targcell->obpile->first ; o ; o = o->next) {
if (hasflag(o->flags, F_LOCKED)) {
poss[nposs++] = o;
}
}
if (!nposs) {
msg("There is nothing here to lockpick!");
return B_TRUE;
} else if (nposs == 1) {
target = poss[0];
} else {
// ask which one
initprompt(&prompt, "What will you try to unlock?");
ch = 'a';
for (i = 0 ; i < nposs; i++) {
char obname[BUFLEN];
getobname(poss[i], obname, 1);
addchoice(&prompt, ch++, obname, NULL, poss[i], NULL);
}
prompt.maycancel = B_TRUE;
ch = getchoice(&prompt);
if (ch != '\0') target = (object_t *)prompt.result;
if (!target) {
msg("Cancelled.");
return B_TRUE;
}
}
}
// we should now have both 'device' and 'target' filled in.
lockflag = hasflag(target->flags, F_LOCKED);
if (lockflag) {
difficulty = lockflag->val[1];
} else {
// should never happen
if (isplayer(lf)) {
msg("That isn't locked!");
}
return B_TRUE;
}
getlfname(lf,lfname);
getobname(target,obname, 1);
f = hasflag(device->flags, F_PICKLOCKS);
assert(f);
bonus = f->val[0];
if (isblessed(device)) bonus += 5;
faileffect = f->val[1];
// take time
taketime(lf, getactspeed(lf) );
if (skillcheck(lf, SC_OPENLOCKS, difficulty, bonus )) {
// success!
// announce
if (isplayer(lf) || cansee(player, lf)) {
msg("%s unlock%s %s.",lfname, isplayer(lf) ? "" : "s", obname);
}
// unlock it
killflagsofid(target->flags, F_LOCKED);
// xp
if (isplayer(lf)) {
if (hasjob(lf, J_ROGUE)) {
gainxp(lf, difficulty);
} else {
gainxp(lf, difficulty/3);
}
}
// training
practice(lf, SK_LOCKPICKING, 1);
// gods
if (isplayer(lf)) pleasegodmaybe(R_GODTHIEVES, 5);
} else {
// failed!
if (faileffect == B_DIEONFAIL) {
char devname[BUFLEN];
getobname(device,devname, 1);
// kill object
if (isplayer(lf)) {
msg("^wYour %s breaks!",noprefix(devname));
} else if (cansee(player, lf)) {
msg("%s%s %s breaks!",lfname, getpossessive(lfname), noprefix(devname));
}
removeob(device, 1);
} else if (faileffect == B_BLUNTONFAIL) {
if (!makeduller(device, 1)) {
if (isplayer(lf) || cansee(player, lf)) {
msg("%s fail%s to unlock %s.",lfname, isplayer(lf) ? "" : "s", obname);
}
}
} else {
if (isplayer(lf) || cansee(player, lf)) {
msg("%s fail%s to unlock %s.",lfname, isplayer(lf) ? "" : "s", obname);
}
}
practice(lf, SK_LOCKPICKING, 1);
return B_TRUE;
}
practice(lf, SK_LOCKPICKING, 1);
return B_FALSE;
}
void loseobflags(lifeform_t *lf, object_t *o, int kind) {
flag_t *f,*ff,*nextff;
for (f = o->flags->first ; f ; f = f->next) {
int checkthis = B_FALSE;
if (kind == ALLCONFERRED) {
if ((f->id == F_EQUIPCONFER) || (f->id == F_HOLDCONFER) || (f->id == F_ACTIVATECONFER)) {
checkthis = B_TRUE;
}
} else {
if (f->id == kind) {
checkthis = B_TRUE;
}
}
if (checkthis) {
int lifetimecheck;
// probably don't need this now that we are using
// flag->obfrom...
if (f->id == F_EQUIPCONFER) {
lifetimecheck = FROMOBEQUIP;
} else if (f->id == F_ACTIVATECONFER) {
lifetimecheck = FROMOBACTIVATE;
} else { // ie. F_HOLDCONFER
lifetimecheck = FROMOBHOLD;
}
// not using killflagsofid() because we only want
// to kill flags which came from this object
for (ff = lf->flags->first ; ff ; ff = nextff) {
nextff = ff->next;
if ( (ff->id == f->val[0]) &&
(ff->val[0] == f->val[1]) &&
(ff->val[1] == f->val[2]) &&
(ff->lifetime == lifetimecheck) ) {
if (ff->obfrom == o->id) {
killflag(ff);
}
}
}
}
}
}
int hasbp(lifeform_t *lf, enum BODYPART bp) {
int i;
if (lfhasflagval(lf, F_NOBODYPART, bp, NA, NA, NULL)) {
return B_FALSE;
}
for (i = 0; i < lf->race->nbodyparts; i++) {
if (lf->race->bodypart[i].id == bp) return B_TRUE;
}
return B_FALSE;
}
flag_t *hasactivespell(lifeform_t *lf, enum OBTYPE sid) {
return lfhasflagval(lf, F_BOOSTSPELL, sid, NA, NA, NULL);
}
int haslof(cell_t *src, cell_t *dest, enum LOFTYPE loftype, cell_t **newdest) {
return haslof_real(src, dest, loftype, newdest, NULL, B_TRUE);
}
int haslofknown(cell_t *src, cell_t *dest, enum LOFTYPE loftype, cell_t **newdest) {
return haslof_real(src, dest, loftype, newdest, src->lf, B_TRUE);
}
// got line of fire to dest? if lof is blocked, return last cell in 'newdest'
// if 'srclf' is set, we are checking whether 'srclf' THINKS they have line of fire. ie invisible/unseed
// lifeforms don't block lof. also srclf won't be able to block its own lof.
//
// if 'walllfsok' is set, then we ARE allowed to have lineoffire to walls (ie. solid cells) if there is a lifeform
// there.
int haslof_real(cell_t *src, cell_t *dest, enum LOFTYPE loftype, cell_t **newdest, lifeform_t *srclf, int walllfsok) {
int numpixels;
int i;
int x1,y1,x2,y2;
map_t *map;
cell_t *retcell[MAXRETCELLS];
reason = E_OK;
if (loftype == LOF_DONTNEED) {
return B_TRUE;
}
if (newdest) *newdest = src;
//if (!viewer) return B_FALSE;
if (!src) return B_FALSE;
if (src->map != dest->map) {
reason = E_NOLOS;
return B_FALSE;
}
map = dest->map;
x1 = src->x;
y1 = src->y;
x2 = dest->x;
y2 = dest->y;
// can always fire at your own cell
if ((x1 == x2) && (y1 == y2)) {
return B_TRUE;
}
calcbresnham(map, x1, y1, x2, y2, retcell, &numpixels);
for (i = 0; i < numpixels ; i++) {
cell_t *cell;
object_t *blockob;
cell = retcell[i];
// we _DO_ need to move out of last cell for line of fire.
// if walls don't stop lof, this is now a valid cell.
if (!(loftype & LOF_WALLSTOP)) {
if (newdest) *newdest = cell;
}
// solid cells stop lof UNLESS
// - this is our source cell
// - there is a lf there and this is our target cell
if (loftype & LOF_WALLSTOP) {
if (cell->type->solid) {
if (i == 0) {
// ok
} else if (walllfsok && cell->lf && (i == (numpixels-1)) ) {
// ok
} else {
reason = E_NOLOF;
return B_FALSE;
}
}
// certain objects block lof
blockob = hasobwithflag(cell->obpile, F_BLOCKSLOF);
if (blockob) {
int blocked = B_TRUE; // default
int isopen;
if (isdoor(blockob, &isopen)) {
if (isopen) {
// open doors don't block line of fire
blocked = B_FALSE;
}
}
if (blocked) {
reason = E_NOLOF;
return B_FALSE;
}
}
}
// if lifeforms don't stop lof, this is now a valid cell.
// if (!(loftype & LOF_LFSSTOP)) {
if (newdest) *newdest = cell;
// }
// lifeforms block lof unless:
// - they're in the first cell (ie the one doing the throwing/firing/shooting/etc)
// - they're in our destination
if (cell->lf && (!isprone(cell->lf)) && (loftype & LOF_LFSSTOP) && (cell->lf != srclf)) {
int lfcanblocklof = B_TRUE;
if (srclf && !cansee(srclf, cell->lf)) {
lfcanblocklof = B_FALSE;
}
if (lfcanblocklof) {
// if not in first or last cell...
if ((i != 0) && (i != (numpixels-1)) ) {
reason = E_NOLOF;
return B_FALSE;
}
}
}
// cell is now valid
if (newdest) *newdest = cell;
}
// made it to the target cell!
return B_TRUE;
}
void idxtoxy(lifeform_t *lf, int idx, int *x, int *y) {
int xoffset,yoffset;
// get the offset form the lf's position.
xoffset = (idx % lf->visw) - lf->visrange;
yoffset = (idx / lf->visw) - lf->visrange;
// return the actual cell there
*x = lf->cell->x + xoffset;
*y = lf->cell->y + yoffset;
}
// confirmed good!
int xytoidx(lifeform_t *lf, int x, int y) {
int idx;
int xd,yd;
if (abs(x - lf->cell->x) > lf->visrange) return -1;
if (abs(y - lf->cell->y) > lf->visrange) return -1;
xd = lf->cell->x - lf->visrange;
yd = lf->cell->y - lf->visrange;
idx = (y - yd) * lf->visw + (x - xd);
return idx;
}
/*
void setviscell(lifeform_t *lf, cell_t *cell, int how) {
int idx;
int x,y;
cell_t *c;
idx = xytoidx(lf, cell->x, cell->y);
assert(idx >= 0);
assert(idx < (lf->visw * lf->visw));
lf->viscell[idx] = how;
// checks
if (how == B_VIS) {
assert (abs(lf->cell->x - cell->x) <= 10);
assert (abs(lf->cell->y - cell->y) <= 10);
}
idxtoxy(lf, idx, &x, &y);
c = getcellat(lf->cell->map, x, y);
assert(c);
}
int getviscell(lifeform_t *lf, cell_t *cell) {
int idx;
idx = xytoidx(lf, cell->x, cell->y);
if ((idx < 0) || (idx >= (lf->visw * lf->visw)) ) {
return B_NOVIS;
}
return lf->viscell[idx];
}
*/
int haslos(lifeform_t *viewer, cell_t *dest) {
if (gamemode == GM_CLEANUP) return B_FALSE;
if (!viewer) return B_FALSE;
if (!dest) return B_FALSE;
if (!viewer->cell) return B_FALSE;
if (viewer->cell->map != dest->map) return B_FALSE;
if (gamemode < GM_GAMESTARTED) return B_FALSE;
// can't see when you're dead UNLESS you are the player. this is
// to prevent the screen from going black when "You die" appears.
//if (isdead(viewer) && !isplayer(viewer)) return B_FALSE;
if (lfhasflag(viewer, F_DEAD) && !isplayer(viewer)) return B_FALSE;
if (viewer->losdirty) {
precalclos(viewer);
viewer->losdirty = B_FALSE;
}
// can we use pre-calced los?
//
/*
if (viewer->los) {
return haslos_fast(viewer, dest);
}
*/
assert(viewer->los || (viewer->nlos == 0));
/*
if (haslos_fast(viewer, dest)) {
return B_TRUE;
}
return haslosdark(viewer, dest);
*/
return haslos_fast(viewer, dest);
/*
// THIS CODE IS NO LONGER EVER USED
map = dest->map;
x1 = viewer->cell->x;
y1 = viewer->cell->y;
x2 = dest->x;
y2 = dest->y;
f = hasflag(viewer->flags, F_XRAYVIS);
if (f) {
xray = f->val[0];
} else {
xray = 0;
}
// can't see if you're blind
if (isblind(viewer)) {
return B_FALSE;
}
maxvisrange = getvisrange(viewer, B_TRUE);
nvrange = getnightvisrange(viewer);
limit(&nvrange, NA, maxvisrange);
if (!celllitfor(viewer, dest, maxvisrange, nvrange)) {
return B_FALSE;
}
calcbresnham(map, x1, y1, x2, y2, retcell, &numpixels);
currange = 0;
for (i = 0; i < numpixels ; i++) {
cell_t *cell;
cell = retcell[i];
// don't need to move out of the last one
if ((cell->x == x2) && (cell->y == y2)) {
break;
}
if (i != 0) { // ie. if not blind, you can always see your own cell
int rangemod;
currange++;
if (currange > maxvisrange) {
return B_FALSE;
}
// if we went uphill, stop here
//if (wentuphill) {
// return B_FALSE;
//}
if (!celltransparentfor(viewer, cell, &xray, &rangemod)) {
return B_FALSE;
}
currange += rangemod;
// xray vision decreases by one
if (xray) xray--;
// if you went uphill, can't see any further
//if (getheight(x,y,z) > origheight) {
// wentuphill = B_TRUE;
//}
}
}
return B_TRUE;
*/
}
/*
int haslosdark(lifeform_t *viewer, cell_t *dest) {
int i;
for (i = 0; i < viewer->nlosdark; i++) {
if (viewer->losdark[i] == dest) {
return B_TRUE;
}
}
return B_FALSE;
}
*/
int haslos_fast(lifeform_t *viewer, cell_t *dest) {
int i;
for (i = 0; i < viewer->nlos; i++) {
if (viewer->los[i] == dest) {
return B_TRUE;
}
}
return B_FALSE;
}
enum FLAG isairborne(lifeform_t *lf, int *height) {
flag_t *f;
if (height) *height = 0;
if (!lf) return B_FALSE;
f = lfhasflag(lf, F_FLYING);
if (f) {
if (height) *height = f->val[0];
return F_FLYING;
}
if (lfhasflag(lf, F_LEVITATING)) {
if (height) *height = SZ_MEDIUM;
return F_LEVITATING;
}
if (lfhasflag(lf, F_ICESLIDE)) {
if (height) *height = SZ_MEDIUM;
return F_LEVITATING;
}
return F_NONE;
}
int isaquatic(lifeform_t *lf) {
if (lf->race->raceclass->id == RC_AQUATIC) {
return B_TRUE;
} else if (lfhasflag(lf, F_AQUATIC)) {
return B_TRUE;
}
return B_FALSE;
}
flag_t *isasleep(lifeform_t *lf) {
return lfhasflagval(lf, F_ASLEEP, NA, ST_ASLEEP, NA, NULL);
}
// is lf behind otherlf?
// you can never be "behind" something with f_awareness
int isbehind(lifeform_t *lf, lifeform_t *otherlf) {
int dir;
if (lfhasflag(otherlf, F_AWARENESS)) return B_FALSE;
dir = getdirtowards(otherlf->cell, lf->cell, NULL, B_FALSE, DT_ORTH);
if (getrelativedir(otherlf, dir) == RD_BACKWARDS) {
return B_TRUE;
}
return B_FALSE;
}
int isbleeding(lifeform_t *lf) {
if (lfhasflagval(lf, F_INJURY, NA, NA, DT_SLASH, NULL)) {
//return B_FROMINJURY;
return B_TRUE;
}
return B_FALSE;
}
flag_t *isblind(lifeform_t *lf) {
flag_t *f;
if (!lf) return NULL;
f = lfhasflag(lf, F_ASLEEP);
if (f && (f->val[1] != ST_MEDITATING)) {
return f;
}
f = lfhasflag(lf, F_BLIND);
if (f) {
return f;
}
f = lfhasflagval(lf, F_NOBODYPART, BP_EYES, NA, NA, NULL);
if (f) {
if (!lfhasflag(lf, F_TREMORSENSE)) {
return f;
}
}
return NULL;
}
enum BURDENED isburdened(lifeform_t *lf) {
float cur,max;
float ratio;
// monsters can't be burdened!
if (!isplayer(lf)) {
return BR_NONE;
}
max = getmaxcarryweight(lf);
cur = getobpileweight(lf->pack);
ratio = cur / max;
if (ratio >= 2) {
return BR_OVERLOADED;
} else if (ratio > 1.5) {
return BR_STRAINED;
} else if (ratio > 1) {
return BR_BURDENED;
}
return BR_NONE;
}
int ischarmable(lifeform_t *lf) {
if (getattrbracket(getattr(lf, A_IQ), A_IQ, NULL) <= AT_EXLOW) {
reason = E_LOWIQ;
return B_FALSE;
}
if (isundead(lf)) {
reason = E_UNDEAD;
return B_FALSE;
}
if (getraceclass(lf) == RC_ROBOT) {
reason = E_ROBOT;
return B_FALSE;
}
if (hasflag(lf->flags, F_DRUNK)) {
reason = E_DRUNK;
return B_FALSE;
}
if (lfhasflag(lf, F_CHARMEDBY)) {
reason = E_ALREADYUSING;
return B_FALSE;
}
if (hasflag(lf->flags, F_UNIQUE) || hasflag(lf->flags, F_NOCHARM)) {
reason = E_NOEFFECT; // generic error
return B_FALSE;
}
return B_TRUE;
}
int isclimbing(lifeform_t *lf) {
if (hasflag(lf->flags, F_CLIMBING)) {
return B_TRUE;
}
return B_FALSE;
}
int isdead(lifeform_t *lf) {
if (!lf->alive) return B_TRUE;
if (lf->hp <= 0) return B_TRUE;
return B_FALSE;
}
void killlf(lifeform_t *lf) {
lifeform_t *nextone, *lastone, *l;
map_t *m;
flag_t *f;
if ((gamemode == GM_GAMESTARTED)) {
if (cansee(player, lf)) {
needredraw = B_TRUE;
}
}
m = lf->cell->map;
// remove references
lf->cell->lf = NULL;
// stomach?
f = lfhasflag(lf, F_MAPLINK);
if (f) {
map_t *m;
m = findmap(f->val[0]);
killmap(m); // kill the stomach
killflag(f); // kill the link flag
}
// shouldn't need this...
lf->cell = NULL;
// remove impossible stuff
if (getstamina(lf) > getmaxstamina(lf)) {
setstamina(lf, getmaxstamina(lf));
}
// check if anyone is targetting us.
// if so, stop targetting us now that
// we are dead.
// also: does anyone have us as a master?
// TODO: check on all maps?
if ((gamemode == GM_GAMESTARTED)) {
for (l = m->lf ; l ; l = l->next) {
f = lfhasflagval(l, F_TARGETLF, lf->id, NA, NA, NULL);
if (f) killflag(f);
f = lfhasflagval(l, F_ATTACHEDTO, lf->id, NA, NA, NULL);
if (f) killflag(f);
f = lfhasflagval(l, F_GRABBEDBY, lf->id, NA, NA, NULL);
if (f) killflag(f);
f = lfhasflagval(l, F_GRABBING, lf->id, NA, NA, NULL);
if (f) killflag(f);
f = lfhasflagval(l, F_PETOF, lf->id, NA, NA, NULL);
if (f) killflag(f);
}
}
// free mem
if (lf->lastdam) free(lf->lastdam);
if (lf->killverb) free(lf->killverb);
// kill any remaining obs
while (lf->pack->first) {
killob(lf->pack->first);
}
free(lf->pack);
lf->pack = NULL;
// kill any remaining obs
while (lf->polypack->first) {
killob(lf->polypack->first);
}
free(lf->polypack);
lf->polypack = NULL;
// kill flags
killflagpile(lf->flags);
lf->flags = NULL;
// remove from list
nextone = lf->next;
if (nextone != NULL) {
nextone->prev = lf->prev;
} else { /* last */
m->lastlf = lf->prev;
}
if (lf->prev == NULL) {
/* first */
nextone = lf->next;
free(m->lf);
m->lf = nextone;
} else {
lastone = lf->prev;
free (lastone->next );
lastone->next = nextone;
}
}
int isdeaf(lifeform_t *lf) {
if (lfhasflag(lf, F_TREMORSENSE)) return B_FALSE;
if (lfhasflag(lf, F_DEAF)) return B_TRUE;
if (isresting(lf) && lfhasflag(lf, F_RESTINGINMOTEL)) return B_TRUE;
if (lfhasflagval(lf, F_INJURY, IJ_EARSRINGING, NA, NA, NULL)) return B_TRUE;
if (hasequippedobid(lf->pack, OT_AMU_SLEEP) && isasleep(lf)) return B_TRUE;
return B_FALSE;
}
// returns second weapon if you are dual weilding
object_t *isdualweilding(lifeform_t *lf) {
object_t *priwep,*secwep;
// dual weilding?
priwep = getweapon(lf);
secwep = getsecmeleeweapon(lf);
if (priwep && secwep) {
if (priwep != secwep) { // twohanded weapons dont count
return secwep;
}
}
return B_FALSE;
}
flag_t *isfleeing(lifeform_t *lf) {
return lfhasflag(lf, F_FLEEFROM);
}
flag_t *isfleeingfrom(lifeform_t *lf, lifeform_t *runfrom) {
return lfhasflagval(lf, F_FLEEFROM, runfrom->id, NA, NA, NULL);
}
int isflyingwithwings(lifeform_t *lf) {
flag_t *retflag[MAXCANDIDATES];
int nretflags,i;
getflags(lf->flags, retflag, &nretflags, F_FLYING, F_NONE);
for (i = 0; i < nretflags; i++) {
if (retflag[i]->lifetime == FROMABIL) {
return B_TRUE;
}
}
return B_FALSE;
}
int isfreebp(lifeform_t *lf, enum BODYPART bp) {
if (hasobwithflagval(lf->pack, F_EQUIPPED, bp, NA, NA, NULL)) return B_FALSE;
if (!hasbp(lf, bp)) return B_FALSE;
if ((bp == BP_WEAPON) || (bp == BP_SECWEAPON)) {
object_t *o;
enum BODYPART otherbp;
// check for 2handed weapons in other hand too
if (bp == BP_WEAPON) otherbp = BP_SECWEAPON;
else otherbp = BP_WEAPON;
o = hasobwithflagval(lf->pack, F_EQUIPPED, otherbp, NA, NA, NULL);
if (o) {
if (istwohandedfor(o, lf)) {
return B_FALSE;
}
}
}
return B_TRUE;
}
int isfriendly(lifeform_t *lf) {
if (lfhasflag(lf, F_FRIENDLY)) {
return B_TRUE;
}
if (ispetof(lf, player)) {
return B_TRUE;
}
return B_FALSE;
}
int isfullyhealed(lifeform_t *lf) {
int healed = B_TRUE;
if ((lf->hp < lf->maxhp) || hastempinjuries(lf)) {
healed = B_FALSE;
} else if (lf->mp < getmaxmp(lf)) {
healed = B_FALSE;
} else if (getstamina(lf) < getmaxstamina(lf)) {
healed = B_FALSE;
} else if (hashealableinjuries(lf)) {
healed = B_FALSE;
}
return healed;
}
int isexhausted(lifeform_t *lf) {
if (!getstamina(lf)) return B_TRUE;
return B_FALSE;
}
int isgenius(lifeform_t *lf) {
enum ATTRBRACKET iqb;
iqb = getattrbracket(getattr(lf, A_IQ), A_IQ, NULL);
if (lfhasflag(lf, F_OMNIPOTENT) ||
lfhasflag(lf, F_EXTRAINFO) ||
iqb >= AT_VHIGH) {
return B_TRUE;
}
return B_FALSE;
}
flag_t *isimmuneto(flagpile_t *fp, enum DAMTYPE dt, int onlytemp) {
flag_t *f;
dt = basedamagetype(dt);
f = hasflagval(fp, F_DTIMMUNE, dt, NA, NA, NULL);
if (f) {
if (!onlytemp || (f->lifetime != FROMRACE)) {
return f;
}
}
f = hasflagval(fp, F_DTIMMUNE, DT_ALL, NA, NA, NULL);
if (f) {
if (!onlytemp || (f->lifetime != FROMRACE)) {
return f;
}
}
return NULL;
}
// returns distance to closest enemy. 0 = not in battle.
int isinbattle(lifeform_t *lf, int includedistant, int onlyarmed) {
if (includedistant) {
lifeform_t *l;
for (l = lf->cell->map->lf ; l ;l = l->next) {
if ((l != lf) && areenemies(l, lf) && cansee(lf, l)) {
if (!lfhasflag(l, F_DOESNTMOVE)) {
if (!onlyarmed || getweapon(l)) {
return getcelldist(lf->cell, l->cell);
}
}
}
}
} else {
int dir;
for (dir = DC_N; dir <= DC_NW; dir++) {
cell_t *c;
c = getcellindir(lf->cell, dir);
if (c && c->lf && areenemies(lf, c->lf) && cansee(lf, c->lf)) {
if (!lfhasflag(c->lf, F_DOESNTMOVE)) {
if (!onlyarmed || getweapon(c->lf)) {
return 1;
}
}
}
}
}
return B_FALSE;
}
int isingunrange(lifeform_t *lf, cell_t *where) {
object_t *gun;
int range;
gun = getfirearm(lf);
if (!gun) return B_FALSE;
range = getfirearmrange(gun);
if (getcelldist(lf->cell, where) <= range) {
return B_TRUE;
}
return B_FALSE;
}
int isgod(lifeform_t *lf) {
if (lf->race->raceclass->id == RC_GOD) return B_TRUE;
//if (hasjob(lf, J_GOD)) return B_TRUE;
return B_FALSE;
}
int ishelplessvictim(lifeform_t *victim, lifeform_t *attacker, enum HELPLESSTYPE *how) {
if (isundead(victim)) return B_FALSE;
if (!cansee(attacker, victim)) return B_FALSE;
if (isfleeing(victim)) {
if (how) *how = HL_FLEEING;
return B_TRUE;
} else if (!cansee(victim, attacker) && (getraceclass(victim) != RC_PLANT)) {
if (gettargetlf(victim) != attacker) {
if (how) *how = HL_CANTSEE;
return B_TRUE;
}
}
if (how) *how = HL_NONE;
return B_FALSE;
}
flag_t *ishidingfrom(lifeform_t *hider, lifeform_t *seeker) {
if (hider != seeker) {
flag_t *f;
f = lfhasflag(hider, F_HIDING);
if (f && !lfhasflagval(seeker, F_SPOTTED, hider->id, NA, NA, NULL)) {
return f;
}
}
return NULL;
}
// can you try to recruit this lf?
int ishirable(lifeform_t *lf) {
if (!isplayer(lf) && ispeaceful(lf)) {
if (lfhasflag(lf, F_HIRABLE)) {
return B_TRUE;
}
if (lfhasflag(lf, F_ISPRISONER)) {
return B_TRUE;
}
}
return B_FALSE;
}
// cannot voluntarily move _at all_.
int isimmobile(lifeform_t *lf) {
if (lfhasflag(lf, F_ASLEEP)) {
return B_TRUE;
}
if (lfhasflag(lf, F_FROZEN)) {
return B_TRUE;
}
if (lfhasflag(lf, F_PARALYZED)) {
return B_TRUE;
}
if (isdead(lf)) {
return B_TRUE;
}
return B_FALSE;
}
int isliving(lifeform_t *lf) {
switch (getraceclass(lf)) {
case RC_UNDEAD:
case RC_OTHER:
case RC_MAGIC:
case RC_ROBOT:
case RC_SLIME:
return B_FALSE;
default: break;
}
return B_TRUE;
}
int isloreskill(enum SKILL skid) {
switch (skid) {
case SK_LORE_ARCANA:
case SK_LORE_DEMONS:
case SK_LORE_HUMANOID:
case SK_LORE_NATURE:
case SK_LORE_UNDEAD:
return B_TRUE;
default:
break;
}
return B_FALSE;
}
int islowhp(lifeform_t *lf) {
float hppct;
hppct = ((float)lf->hp / (float) lf->maxhp) * 100;
if (hppct <= 40) return B_TRUE;
return B_FALSE;
}
int isspellskill(enum SKILL skid) {
switch (skid) {
case SK_SS_ALLOMANCY:
case SK_SS_MENTAL:
case SK_SS_NATURE:
case SK_SS_AIR:
case SK_SS_DEATH:
case SK_SS_DIVINATION:
case SK_SS_FIRE:
case SK_SS_COLD:
case SK_SS_LIFE:
case SK_SS_SUMMONING:
case SK_SS_TRANSLOCATION:
case SK_SS_WILD:
return B_TRUE;
default:
break;
}
return B_FALSE;
}
int ismadeofice(lifeform_t *lf) {
if (lf->material->id == MT_ICE) return B_TRUE;
if (lfhasflag(lf, F_FROZEN)) return B_TRUE;
return B_FALSE;
}
// is this lf's BASE attrib maxed?
int ismaxedattr(lifeform_t *lf, enum ATTRIB a) {
if (lf->att[a] >= MAX_ATTRIBVAL) {
return B_TRUE;
}
return B_FALSE;
}
int ismaxedskill(lifeform_t *lf, enum SKILL skid) {
if (getskill(lf, skid) >= getmaxskilllevel(lf, skid)) {
return B_TRUE;
}
return B_FALSE;
}
int ispeaceful(lifeform_t *lf) {
if (isplayer(lf)) return B_FALSE;
if (lfhasflag(lf, F_HOSTILE)) {
return B_FALSE;
}
if (lfhasflagval(lf, F_TARGETLF, player->id, NA, NA, NULL)) {
return B_FALSE;
}
return B_TRUE;
}
int isknownpeaceful(lifeform_t *lf) {
if (ispetof(lf, player)) return B_TRUE;
if ((getlorelevel(player, getraceclass(lf)) >= PR_NOVICE) ||
(getskill(player, SK_SPEECH)) ) {
return B_TRUE;
}
return ispeaceful(lf);
}
int ispetof(lifeform_t *lf, lifeform_t *owner) {
if (!lf || !owner) return B_FALSE;
if (lfhasflagval(lf, F_PETOF, owner->id, NA, NA, NULL)) {
return B_TRUE;
}
return B_FALSE;
}
flag_t *ispetortarget(lifeform_t *lf, lifeform_t *ownertarget) {
flag_t *f;
if (!lf || !ownertarget) return B_FALSE;
f = lfhasflagval(lf, F_PETOF, ownertarget->id, NA, NA, NULL);
if (f) return f;
f = lfhasflagval(lf, F_TARGETLF, ownertarget->id, NA, NA, NULL);
if (f) return f;
return NULL;
}
int isplayer(lifeform_t *lf) {
if (lf && (lf->controller == C_PLAYER)) {
return B_TRUE;
}
return B_FALSE;
}
// returns poison flag with longest remaining lifetime
flag_t *ispoisoned(lifeform_t *lf) {
flag_t *f,*max = NULL;
int i;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
getflags(lf->flags, retflag, &nretflags, F_POISONED, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->lifetime == PERMENANT) {
return f;
} else if ((max == NULL) || (f->lifetime > max->lifetime)) {
max = f;
}
}
return max;
}
flag_t *ispoisonedwith(lifeform_t *lf, enum POISONTYPE pt) {
return lfhasflagval(lf, F_POISONED, pt, NA, NA, NULL);
}
int ispolymorphed(lifeform_t *lf) {
if (lfhasflag(lf, F_POLYMORPHED)) {
return B_TRUE;
} else {
return B_FALSE;
}
}
int isprone(lifeform_t *lf) {
flag_t *f;
if (lfhasflag(lf, F_PRONE)) {
return B_TRUE;
}
f = lfhasflag(lf, F_ASLEEP);
if (f && (f->val[1] != ST_MEDITATING)) {
return B_TRUE;
}
return B_FALSE;
}
flag_t *isresistantto(flagpile_t *fp, enum DAMTYPE dt, int onlytemp) {
flag_t *f;
dt = basedamagetype(dt);
f = hasflagval(fp, F_DTRESIST, dt, NA, NA, NULL);
if (f) {
if (!onlytemp || (f->lifetime != FROMRACE)) {
return f;
}
}
f = hasflagval(fp, F_DTRESIST, DT_ALL, NA, NA, NULL);
if (f) {
if (!onlytemp || (f->lifetime != FROMRACE)) {
return f;
}
}
if (dt == DT_FIRE) {
f = hasflag(fp, F_WET);
if (f) return f;
f = hasflag(fp, F_DRUNK);
if (f) return f;
}
if (dt == DT_COLD) {
f = hasflag(fp, F_DRUNK);
if (f) return f;
}
return NULL;
}
flag_t *isresting(lifeform_t *lf) {
flag_t *f;
f = lfhasflag(lf, F_ASLEEP);
if (f && (f->val[2] != NA)) {
return f;
}
return NULL;
}
int issleepingtimefor(lifeform_t *lf) {
if (lfhasflag(lf, F_NOCTURNAL) && !isnighttime()) {
return B_TRUE;
} else if (lfhasflag(lf, F_DIURNAL) && isnighttime()) {
return B_TRUE;
}
return B_FALSE;
}
object_t *isstuck(lifeform_t *lf) {
object_t *o;
for (o = lf->cell->obpile->first ; o ; o = o->next) {
if ((o->type->id == OT_WEB) && (lf->race->baseid == R_SPIDER)) {
continue;
}
if (hasflag(o->flags, F_RESTRICTMOVEMENT)) {
return o;
}
}
return NULL;
}
poisontype_t *addpoisontype(enum POISONTYPE id, char *name, char *desc, char *contracttext, char *damverb, enum OBTYPE vomitob, int dam, int dampct, enum POISONSEVERITY severity, int incubationtime) {
poisontype_t *a;
// add to the end of the list
if (firstpoisontype == NULL) {
firstpoisontype = malloc(sizeof(poisontype_t));
a = firstpoisontype;
a->prev = NULL;
} else {
// go to end of list
a = lastpoisontype;
a->next = malloc(sizeof(poisontype_t));
a->next->prev = a;
a = a->next;
}
lastpoisontype = a;
a->next = NULL;
// props
a->id = id;
a->name = strdup(name);
a->desc = strdup(desc);
a->contracttext = strdup(contracttext);
a->damverb = strdup(damverb);
a->vomitob = vomitob;
a->dam = dam;
a->dampct = dampct;
a->severity = severity;
a->incubationtime = incubationtime;
return a;
}
job_t *addjob(enum JOB id, char *name, char *desc, enum JOBCATEGORY category) {
job_t *a;
// add to the end of the list
if (firstjob == NULL) {
firstjob = malloc(sizeof(job_t));
a = firstjob;
a->prev = NULL;
} else {
// go to end of list
a = lastjob;
a->next = malloc(sizeof(job_t));
a->next->prev = a;
a = a->next;
}
lastjob = a;
a->next = NULL;
// props
a->id = id;
a->name = strdup(name);
a->desc = strdup(desc);
a->category = category;
a->flags = addflagpile(NULL, NULL);
return a;
}
void addbodypart(race_t *r, enum BODYPART bp, char *name) {
r->bodypart[r->nbodyparts].id = bp;
if (name) {
r->bodypart[r->nbodyparts].name = strdup(name);
} else {
r->bodypart[r->nbodyparts].name = strdup("");
}
r->bodypart[r->nbodyparts].armourok = B_TRUE;
r->nbodyparts++;
}
lifeform_t *addlf(cell_t *cell, enum RACE rid, int level) {
return real_addlf(cell, rid, level, C_AI);
}
lifeform_t *real_addlf(cell_t *cell, enum RACE rid, int level, int controller) {
map_t *m;
lifeform_t *a;
int i;
//int db = B_FALSE;
assert(cell);
if (cell->type != (celltype_t *) DUMMYCELLTYPE) {
assert(!cell->type->solid);
}
m = cell->map;
// add to the end of the list
if (m->lf == NULL) {
m->lf = malloc(sizeof(lifeform_t));
a = m->lf;
a->prev = NULL;
} else {
// go to end of list
a = m->lastlf;
a->next = malloc(sizeof(lifeform_t));
a->next->prev = a;
a = a->next;
}
if (controller == C_PLAYER) {
player = a;
}
m->lastlf = a;
a->next = NULL;
a->born = B_FALSE; // will set this back to true later
// props
a->id = nextlfid; nextlfid++;
a->controller = controller;
a->level = level;
a->newlevel = level;
a->xp = getxpforlev(a->level);
a->totskillpoints = 0;
a->skillxp = 0;
a->skillpoints = 0;
a->cell = cell;
a->alive = B_TRUE;
a->lastdam = strdup("nothing");
a->lastdamtype = DT_NONE;
a->lastdamlf = -1;
a->damlastturn = 0;
a->mplastturn = 0;
a->stamlastturn = 0;
a->bartimer = 0;
a->killverb = strdup("Killed");
if ((gamemode == GM_GAMESTARTED) && a->prev) {
a->timespent = a->prev->timespent + 1;
} else {
a->timespent = 0;
}
a->rotated = B_FALSE;
a->sorted = B_FALSE;
a->forgettimer = 0;
a->prevcell[0] = NULL;
a->prevcell[1] = NULL;
a->polyrevert = B_FALSE;
// for precalcing line of sight
a->facing = rnd(DC_N, DC_NW);
a->turncounter = 0;
a->losdirty = B_TRUE;
//a->los = malloc( sizeof(cell_t *) * ((MAXVISRANGE*2+1)*(MAXVISRANGE*2+1)));
a->los = NULL; // will be alloced in precalclos
//a->losdark = NULL; // will be alloced in precalclos
a->nlos = 0;
a->loslock = B_FALSE;
//a->nlosdark = 0;
//a->eyeadjustment = 0;
a->changinglev = B_FALSE;
// debug
a->redraws = 0;
// for ai
// avoid messages when equipping initial obs
a->created = B_FALSE;
a->pack = addobpile(a, NOLOC, NOOB);
a->polypack = addobpile(NOOWNER, NOLOC, NOOB);
a->turnsskipped = 0;
// clear laoding variables
for (i = 0; i < MAXPILEOBS; i++) {
a->oblist[i] = -1;
}
a->x = -1;
a->y = -1;
// defaults
a->hp = 1;
a->maxhp = a->hp;
a->mp = 0;
a->maxmp = a->mp;
a->material = findmaterial(MT_FLESH); // might be overridden in setrace
// init flags
a->flags = addflagpile(a, NULL);
// link cell back to lf
cell->lf = a;
// set race - this will inherit race flags and material
a->race = NULL;
setrace(a, rid, B_FALSE);
// now do everything which must occur AFTER setting the race:
// remember original attribs so that if we are polymorphed, we're
// able to revert back.
for (i = 0; i < MAXATTS; i++) {
a->origatt[i] = a->baseatt[i];
}
// set stamina AFTER setrace as it depends on your attribs
a->stamina = getmaxstamina(a);
// give start objets AFTER setrace as some races start with objects
if ((gamemode != GM_LOADING) && (gamemode != GM_VALIDATION)) {
outfitlf(a);
}
a->created = B_TRUE;
a->born = B_TRUE; // now finished creating it.
if (gamemode == GM_GAMESTARTED) {
if (cansee(player, a)) {
needredraw = B_TRUE;
}
}
//
a->losdirty = B_TRUE;
addflag(a->flags, F_HOMEMAP, cell->map->id, NA, NA, NULL);
// set home room.
sethomeroom(a);
return a;
}
race_t *addrace(enum RACE id, char *name, float weight, char glyph, int glyphcolour, enum MATERIAL mat, enum RACECLASS raceclass, char *desc) {
race_t *a;
assert(!findrace(id));
// add to the end of the list
if (firstrace == NULL) {
firstrace = malloc(sizeof(race_t));
a = firstrace;
a->prev = NULL;
} else {
// go to end of list
a = lastrace;
a->next = malloc(sizeof(race_t));
a->next->prev = a;
a = a->next;
}
lastrace = a;
a->next = NULL;
// props
a->id = id;
a->baseid = id; // default
a->raceclass = findraceclass(raceclass);
a->material = findmaterial(mat);
assert(a->material);
a->name = strdup(name);
a->desc = strdup(desc);
a->weight = weight;
a->glyph.ch = glyph;
a->glyph.colour = glyphcolour;
a->known = B_FALSE;
a->nbodyparts = 0;
a->flags = addflagpile(NULL, NULL);
return a;
}
raceclass_t *addraceclass(enum RACECLASS id, char *name, char *pluralname, enum SKILL skill) {
raceclass_t *a;
assert(!findraceclass(id));
// add to the end of the list
if (firstraceclass == NULL) {
firstraceclass = malloc(sizeof(raceclass_t));
a = firstraceclass;
a->prev = NULL;
} else {
// go to end of list
a = lastraceclass;
a->next = malloc(sizeof(raceclass_t));
a->next->prev = a;
a = a->next;
}
lastraceclass = a;
a->next = NULL;
// props
a->id = id;
a->name = strdup(name);
a->pluralname = strdup(pluralname);
a->skill = skill;
return a;
}
void addskillabil(enum SKILL id, enum SKILLLEVEL lev, enum OBTYPE abilid, int timeout, char *text, int announce) {
skill_t *sk;
sk = findskill(id);
assert(sk);
if (announce) {
objecttype_t *ot;
char buf[BUFLEN];
ot = findot(abilid);
assert(ot);
sprintf(buf, "^gYou gain the '%s' ability.^n", ot->name);
addskilldesc(sk->id, lev, buf, B_FALSE);
}
sk->skillwill[sk->nskillwills].lev = lev;
sk->skillwill[sk->nskillwills].abilid = abilid;
sk->skillwill[sk->nskillwills].timeout = timeout;
if (text) {
sk->skillwill[sk->nskillwills].text = strdup(text);
} else {
sk->skillwill[sk->nskillwills].text = NULL;
}
sk->nskillwills++;
}
skill_t *addskill(enum SKILL id, char *name, char *desc, int traintime) {
skill_t *a,*temp;
int count = 0;
assert(!findskill(id));
for (temp = firstskill ; temp ; temp = temp->next) {
count++;
}
assert(count < MAXSKILLS);
// add to the end of the list
if (firstskill == NULL) {
firstskill = malloc(sizeof(skill_t));
a = firstskill;
a->prev = NULL;
} else {
// go to end of list
a = lastskill;
a->next = malloc(sizeof(skill_t));
a->next->prev = a;
a = a->next;
}
lastskill = a;
a->next = NULL;
// props
a->id = id;
a->name = strdup(name);
a->shortname = strdup(name);
//
if (strstr(a->shortname, "Sorcery:")) {
strrep(&(a->shortname), "Sorcery:", "", NULL);
}
a->desc = strdup(desc);
a->traintime = traintime;
a->nskilldesc = 0;
a->nskillwills = 0;
return a;
}
void addskilldesc(enum SKILL id, enum SKILLLEVEL lev, char *text, int wantmsg) {
skill_t *sk;
sk = findskill(id);
assert(sk);
sk->skilldesclev[sk->nskilldesc] = lev;
sk->skilldesctext[sk->nskilldesc] = strdup(text);
sk->skilldescmsg[sk->nskilldesc] = wantmsg;
sk->nskilldesc++;
}
/*
subjob_t *addsubjob(enum SUBJOB id, char *name, char *desc, char letter) {
subjob_t *a;
// add to the end of the list
if (firstsubjob == NULL) {
firstsubjob = malloc(sizeof(subjob_t));
a = firstsubjob;
a->prev = NULL;
} else {
// go to end of list
a = lastsubjob;
a->next = malloc(sizeof(subjob_t));
a->next->prev = a;
a = a->next;
}
lastsubjob = a;
a->next = NULL;
// props
a->id = id;
a->name = strdup(name);
a->desc = strdup(desc);
a->letter = letter;
return a;
}
*/
object_t *addtrail(lifeform_t *lf, cell_t *where, int dir, int doprints, int doscents) {
object_t *footprint, *scent,*retob = NULL;
flag_t *fpflag = NULL;
// no tracks at all?
if (where->type->solid) {
return NULL;
} else if (hasobwithflag(where->obpile, F_DEEPWATER)) {
return NULL;
}
if (lfhasflag(lf, F_NOPRINTS)) {
doprints = B_FALSE;
}
if (getraceclass(lf) == RC_ROBOT) {
doscents = B_FALSE;
}
// footprints first
if (doprints) {
if (!isairborne(lf, NULL) && !lfhasflag(lf, F_NONCORPOREAL)) {
int fpdir;
if (getskill(lf, SK_PERCEPTION) >= PR_EXPERT) {
// no footprints!
return NULL;
} else {
fpdir = dir;
}
footprint = hastrailof(where->obpile, lf, OT_FOOTPRINT, &fpflag, NULL);
if (footprint) {
assert(fpflag);
fpflag->lifetime = getfootprinttime(lf);
fpflag->val[1] = fpdir;
} else {
char buf[BUFLENTINY];
snprintf(buf, BUFLENTINY, "%d", lf->id);
footprint = addobfast(where->obpile, OT_FOOTPRINT);
addtempflag(footprint->flags, F_TRAIL, lf->race->id, fpdir, S_SIGHT, buf, getfootprinttime(lf));
}
retob = footprint;
}
}
// now smell
if (doscents) {
scent = hastrailof(where->obpile, lf, OT_SCENT, &fpflag, NULL);
if (scent) {
assert(fpflag);
fpflag->lifetime = TM_SCENT;
} else {
char buf[BUFLENTINY];
snprintf(buf, BUFLENTINY, "%d", lf->id);
scent = addobfast(where->obpile, OT_SCENT);
addtempflag(scent->flags, F_TRAIL, lf->race->id, dir, S_SMELL, buf, TM_SCENT);
}
retob = scent;
}
return retob;
}
void adjustspeedforwater(lifeform_t *lf, int *speed) {
object_t *o;
flag_t *f;
if (!isairborne(lf, NULL)) {
for (o = lf->cell->obpile->first ; o ; o = o->next) {
f = hasflag(o->flags, F_DEEPWATER);
if (f) {
int modamt;
modamt = (f->val[0] / 5); // ie. 0 - 4
if (modamt > 4) modamt = 4;
// water
if (isaquatic(lf)) {
modamt = 0;
} else {
switch (getskill(lf, SK_SWIMMING)) {
default:
case PR_NOVICE:
case PR_INEPT: break; // normal penalty
case PR_BEGINNER: modamt -= 2; if (modamt < 0) modamt = 0; break; // bit less
case PR_ADEPT: modamt = 0; break; // nothing
case PR_SKILLED: modamt = -1; break; // faster
case PR_EXPERT: modamt = -2; break; // faster
case PR_MASTER: modamt = -2; break; // faster
}
}
limit(&modamt, 0, 5);
*speed += (modamt * SPEEDUNIT);
}
}
}
}
void adjustdamlf(lifeform_t *lf, int *amt, enum DAMTYPE damtype) {
flag_t *f;
if (isimmuneto(lf->flags, damtype, B_FALSE)) {
*amt = 0;
return;
}
if ((damtype == DT_MAGIC) && getmr(lf) && skillcheck(lf, SC_RESISTMAG, 100 + (*amt * 2), 0)) {
*amt = 0;
return;
}
// water normally doesn't hurt.
if ((damtype == DT_WATER) && !isvulnto(lf->flags, damtype, B_FALSE)) {
*amt = 0;
return;
}
if ((damtype == DT_SONIC) && isdeaf(lf)) {
*amt = 0;
return;
}
if (lfhasflag(lf, F_INVULNERABLE)) {
switch (damtype) {
case DT_DIRECT:
case DT_NONE:
break;
default:
*amt = 0;
break;
}
return;
}
if ((damtype == DT_BASH) && ismadeofice(lf)) {
(*amt) *= 2;
}
if ((damtype == DT_ELECTRIC) && hasobwithflag(lf->cell->obpile, F_DEEPWATER)) {
(*amt) *= 2;
}
if ((damtype == DT_COLD) && hasobwithflag(lf->cell->obpile, F_DEEPWATER)) {
(*amt) = pctof(150, *amt);
}
if ((damtype == DT_FALL) && lfhasflag(lf, F_GRAVLESSENED)) {
*amt = 0;
}
if (lfhasflag(lf, F_FROZEN)) {
if (basedamagetype(damtype) == DT_FIRE) {
// extra damage
(*amt) = pctof(150,*amt);
} else if (basedamagetype(damtype) == DT_COLD) {
*amt = 0;
}
}
if (isresistantto(lf->flags, damtype, B_FALSE)) {
(*amt) /= 2;
}
f = isvulnto(lf->flags, damtype, B_FALSE);
if (f) {
if ((*amt == 0) && strlen(f->text)) {
int ndice,nsides,bonus;
texttodice(f->text, &ndice,&nsides,&bonus);
*amt = rolldie(ndice,nsides) + bonus;
} else {
(*amt) *= 2;
}
}
// don't adjust for lifeform material - we inherit all the material's flags.
//adjustdammaterial((unsigned int *)amt, damtype, getlfmaterial(lf));
adjustdamhardness(amt, damtype, getlfmaterial(lf));
f = lfhasflag(lf, F_DRUNK);
if (f) {
*amt -= rnd(1,f->val[0]);
}
// gods can't die unless they are in the realm of gods
if (lf->race->raceclass->id == RC_GOD) {
int damok = B_FALSE;
if (lf->cell->map->habitat->id == H_HEAVEN) {
if (hasob(player->pack, getrelatedgodstone(lf->race->id)) ) {
damok = B_TRUE;
}
}
if (!damok) {
// immortal
limit(amt, 0, lf->hp-1);
}
} else {
limit(amt, 0, NA);
}
}
void makepeaceful(lifeform_t *who, lifeform_t *causedby) {
char lfname[BUFLEN];
getlfname(who, lfname);
if (lfhasflag(who, F_DEBUG)) {
msg("Making %s friendly.",lfname);
}
if (lfhasflag(who, F_HOSTILE)) {
if (cansee(player, who)) {
char lfname[BUFLEN];
getlfname(who, lfname);
msg("%s calms down.", lfname);
}
}
if (causedby && isplayer(causedby)) {
angergodmaybe(R_GODBATTLE, 5, GA_COWARD);
pleasegodmaybe(R_GODMERCY, 10);
}
addflag(who->flags, F_XPVAL, 0, NA, NA, NULL);
killflagsofid(who->flags, F_HOSTILE);
killflagsofid(who->flags, F_HATESALL);
killflagsofid(who->flags, F_HATESRACE);
killflagsofid(who->flags, F_TERRITORIAL);
killflagsofid(who->flags, F_HATESRACEWITHFLAG);
loseaitargets(who);
}
// 'power' is 0-10, determines how poewrful the zombie is.
// if 0, don't do any special changes.
lifeform_t *makezombie(object_t *o, int power) {
flag_t *f;
race_t *r;
lifeform_t *lf;
cell_t *where;
char obname[BUFLEN];
if (o->type->id != OT_CORPSE) return NULL;
f = hasflag(o->flags, F_CORPSEOF);
if (!f) return NULL;
r = findrace(f->val[0]);
if (!r) return NULL;
where = getoblocation(o);
getobname(o, obname, 1);
if (!cellwalkable(NULL, where, NULL)) {
where = getrandomadjcell(where, &ccwalkable, B_ALLOWEXPAND);
}
if (!where) return NULL;
lf = addlf(where, r->id, 1);
addflag(lf->flags, F_LFSUFFIX, B_TRUE, NA, NA, "zombie");
killflagsofid(lf->flags, F_GLYPH);
addflag(lf->flags, F_GLYPH, C_BLUE, 'Z', NA, NULL);
addflag(lf->flags, F_UNDEAD, B_TRUE, NA, NA, NULL);
killflagsofid(lf->flags, F_CORPSETYPE);
killflagsofid(lf->flags, F_EXTRACORPSE);
addflag(lf->flags, F_NOCORPSE, B_TRUE, NA, NA, NULL);
killflagsofid(lf->flags, F_DTIMMUNE);
killflagsofid(lf->flags, F_DTVULN);
killflagsofid(lf->flags, F_DTRESIST);
addflag(lf->flags, F_DTIMMUNE, DT_COLD, NA, NA, NULL);
addflag(lf->flags, F_DTIMMUNE, DT_POISONGAS, NA, NA, NULL);
addflag(lf->flags, F_DTIMMUNE, DT_DECAY, NA, NA, NULL);
addflag(lf->flags, F_DTIMMUNE, DT_NECROTIC, NA, NA, NULL);
addflag(lf->flags, F_DTVULN, DT_HOLY, NA, NA, NULL);
addflag(lf->flags, F_NOTALK, B_TRUE, NA, NA, NULL);
addflag(lf->flags, F_NOSTAIRS, B_TRUE, NA, NA, NULL);
if (hasflag(o->flags, F_HEADLESS)) {
// remove the head
addflag(lf->flags, F_NOBODYPART, BP_HEAD, NA, NA, NULL);
// remove the eyes (this will make the creature blind)
addflag(lf->flags, F_NOBODYPART, BP_EYES, NA, NA, NULL);
// need HEADLESS too to show that this monster normally
// _does_ have a head. this will cause getlfname
// to add "headless " to the description.
addflag(lf->flags, F_HEADLESS, B_TRUE, NA, NA, NULL);
}
killflagsofid(lf->flags, F_XPVAL);
addflag(lf->flags, F_XPVAL, 0, NA, NA, NULL);
killflagsofid(lf->flags, F_WANTSBETTERWEP);
killflagsofid(lf->flags, F_WANTSBETTERARM);
killflagsofid(lf->flags, F_WANTSOBFLAG);
killflagsofid(lf->flags, F_WANTS);
killflagsofid(lf->flags, F_NOISETEXT);
killflagsofid(lf->flags, F_SEEINDARK);
killflagsofid(lf->flags, F_TREMORSENSE);
killflagsofid(lf->flags, F_TERRITORIAL);
killflagsofid(lf->flags, F_MOVESPEED);
addflag(lf->flags, F_MOVESPEED, SP_SLOW, NA, NA, NULL);
killflagsofid(lf->flags, F_ACTIONSPEED);
addflag(lf->flags, F_ACTIONSPEED, SP_SLOW, NA, NA, NULL);
lf->baseatt[A_IQ] = rollattr(IQ_MINDLESS);
lf->att[A_IQ] = lf->baseatt[A_IQ];
killflagsofid(lf->flags, F_REVIVETIMER);
// no magic
lf->maxmp = 0;
lf->mp = 0;
// no objects
while (lf->pack->first) {
killob(lf->pack->first);
}
// no abilities
killflagsofid(lf->flags, F_CANCAST);
killflagsofid(lf->flags, F_CANWILL);
// modify max hp based on power
// need at least 2-4.
if (power > 0) {
lf->maxhp = pctof(power*10, lf->maxhp);
limit(&(lf->maxhp), rnd(2,4), NA);
lf->hp = lf->maxhp;
}
// remove the object
removeob(o,o->amt);
// redraw & announce
if (haslos(player, where)) {
needredraw = B_TRUE;
drawscreen();
msg("%s rises from the dead!", obname);
}
return lf;
}
int areenemies(lifeform_t *lf1, lifeform_t *lf2) {
reason = E_OK;
if (ispetof(lf1, lf2) || ispetof(lf2, lf1)) return B_FALSE;
if (!isplayer(lf1) && lfhasflagval(lf1, F_TARGETLF, lf2->id, NA, NA, NULL)) return B_TRUE;
if (!isplayer(lf2) && lfhasflagval(lf2, F_TARGETLF, lf1->id, NA, NA, NULL)) return B_TRUE;
if (hasjob(lf1, J_DRUID) && (getraceclass(lf2) == RC_PLANT)) {
return B_FALSE;
} else if (hasjob(lf2, J_DRUID) && (getraceclass(lf1) == RC_PLANT)) {
return B_FALSE;
}
switch (getallegiance(lf1)) {
case AL_HOSTILE:
switch (getallegiance(lf2)) {
case AL_HOSTILE:
return B_FALSE;
case AL_PEACEFUL:
return B_FALSE;
case AL_FRIENDLY:
return B_TRUE;
}
break;
case AL_PEACEFUL:
return B_FALSE;
case AL_FRIENDLY:
switch (getallegiance(lf2)) {
case AL_HOSTILE:
return B_TRUE;
case AL_PEACEFUL:
return B_FALSE;
case AL_FRIENDLY:
return B_FALSE;
}
break;
}
return B_TRUE;
}
void age(lifeform_t *lf, int pct) {
if (hasjob(lf, J_GOD)) return;
lf->maxhp -= pctof(pct,lf->maxhp);
limit(&lf->maxhp, 0, NA);
limit(&lf->hp, NA, lf->maxhp);
if (isplayer(lf)) {
msg("^BYour body ages unnaturally!");
statdirty = B_TRUE;
}
}
void adjustdamforblessings(lifeform_t *attacker, int *dam, lifeform_t *victim, int blessed) {
if ((blessed == B_BLESSED) && lfhasflagval(victim, F_DTVULN, DT_HOLY, NA, NA, NULL)) {
// a little extra damage
*dam = pctof(125, *dam);
}
}
void applylfdammod(int *dam, lifeform_t *lf, object_t *wep) {
flag_t *retflag[MAXCANDIDATES];
int nretflags = 0,i;
enum SKILLLEVEL slev;
// modify for strength
if (!hasflag(wep->flags, F_NOSTRDAMMOD) && !lfhasflag(lf, F_NOSTRDAMMOD)) {
*dam = *dam + getstrdammod(lf);
}
// modify for generic f_extradam
getflags(lf->flags, retflag, &nretflags, F_WOUNDING, F_NONE);
for (i = 0; i < nretflags; i++) {
*dam += retflag[i]->val[0];
}
// strength scaling on weapon
getflags(wep->flags, retflag, &nretflags, F_ATTREQ, F_NONE);
for (i = 0; i < nretflags; i++) {
if (retflag[i]->val[0] == A_STR) {
int pctmod;
meetsattreq(lf, retflag[i], wep, &pctmod);
if (pctmod != 0) {
*dam = pctof(100 + pctmod, *dam);
}
}
}
// modify for injuries
getflags(lf->flags, retflag, &nretflags, F_INJURY, F_NONE);
for (i = 0; i < nretflags; i++) {
switch (retflag[i]->val[0]) {
case IJ_TORSOBRUISEDBAD: *dam = pctof(90, *dam); break;
}
}
// extra damage for being skilled?
slev = getweaponskill(lf, wep);
if (slev >= 3) {
float pctextra;
pctextra = ((slev - 2) * 10);
*dam += pctof(pctextra, *dam);
}
}
void applywalkdam(lifeform_t *lf, int dam, enum DAMTYPE damtype, object_t *o, int bodypart) {
flag_t *fromlfflag;
lifeform_t *fromlf = NULL;
char damstring[BUFLEN],buf[BUFLEN];
getobname(o, buf, o->amt);
fromlfflag = hasflag(o->flags, F_CREATEDBY);
if (fromlfflag) {
snprintf(damstring, BUFLEN, "%s^created by %s",buf, fromlfflag->text);
} else {
strcpy(damstring, buf);
}
dam = losehp_bp(lf, dam, damtype, fromlf, damstring, bodypart);
if (dam > 0) {
if (damtype == DT_POISONGAS) {
if (isplayer(lf) || cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("^%c%s choke%s on %s!", getlfcol(lf, CC_BAD), lfname, isplayer(lf) ? "" : "s", buf);
}
} else {
if (isplayer(lf)) {
msg("^b%s %ss you!", buf, getattackverb(NULL, NULL, damtype, dam,lf->maxhp));
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
char buf2[BUFLEN];
getlfname(lf, lfname);
snprintf(buf2, BUFLEN, "^%c%s %ss %s!", getlfcol(lf, CC_BAD), buf, getattackverb(NULL, NULL, damtype, dam,lf->maxhp), lfname);
msg("%s", buf2);
}
}
}
}
void apply_wep_tr_limit(lifeform_t *lf, condset_t *cs) {
if (!isplayer(lf)) {
int tr,maxdr = NA;
// generate a set of conditions for this lf's weapon.
// this is basically to prevent lowlevel monsters from
// starting with super strong weapon!
tr = gettr(lf);
if (ISINRANGE(tr,0,4)) {
getgoodnessdr(G_AVERAGE, NULL, &maxdr);
} else if (ISINRANGE(tr,5,7)) {
getgoodnessdr(G_GOOD, NULL, &maxdr);
} else if (ISINRANGE(tr,8,10)) {
getgoodnessdr(G_EXCELLENT, NULL, &maxdr);
}
if (maxdr != NA) {
addcond(cs, CC_MAXDR, B_TRUE, maxdr);
}
}
}
int areallies(lifeform_t *lf1, lifeform_t *lf2) {
int master1,master2;
master1 = getmasterid(lf1);
master2 = getmasterid(lf2);
if ((master1 == master2) && (master1 != -1)) {
// both pets of the same lf
return B_TRUE;
} else if (getallegiance(lf1) == getallegiance(lf2)) { // same allegience?
if (isplayer(lf1) || isplayer(lf2)) {
// if one of them is the player
return B_TRUE;
} else if (ispetof(lf1, player)) {
// both pets of the player
return B_TRUE;
} else {
if (lf1->race->baseid == lf2->race->baseid) {
return B_TRUE;
}
}
} else {
if ((lf1->race->baseid == lf2->race->baseid) && // same base race
!isplayer(lf1) && !isplayer(lf2) && // not the player
(master1 == -1) && (master2 == -1)) { // not charmed/zombies/etc
return B_TRUE;
}
}
return B_FALSE;
}
int armourfits(lifeform_t *lf, object_t *o, enum ERROR *reason) {
enum LFSIZE lfsize,armsize;
lfsize = getlfsize(lf);
armsize = getarmoursize(o);
if (armsize != SZ_ANY) {
if (armsize > lfsize) {
if (reason) *reason = E_TOOBIG;
return B_FALSE;
} else if (armsize < lfsize) {
if (reason) *reason = E_TOOSMALL;
return B_FALSE;
}
}
return B_TRUE;
}
// returns TRUE if 'lf' agrees to share knowledge with the player
int askforinfo(lifeform_t *lf, int diffmod) {
int alignmod = 0;
alignmod = getalignmod(lf);
if (lfhasflag(lf, F_NOINFO)) {
// refusing to give info
sayphrase(lf, SP_INFO_REFUSE_AGAIN, SV_TALK, NA, NULL, player);
return B_FALSE;
} else {
int doinfo = B_FALSE;
int askingprice = -1;
char lfname[BUFLEN];
char buf[BUFLEN];
flag_t *f;
getlfname(lf, lfname);
if (areallies(player, lf)) {
askingprice = 0;
} else {
// they will consider it - now negotiate a price
f = lfhasflag(lf, F_INFOPRICE);
if (f) { // already got a price in mind?
askingprice = f->val[0];
} else {
int result;
int difficulty;
int greedy = B_FALSE;
// delvers are greedy, so they'll nearly always help, but
// nearly always want money too!
if ((lf->race->id == R_DWARF) && (player->race->id != R_DWARF)) {
greedy = B_TRUE;
diffmod += 15;
}
difficulty = 70 + diffmod + ((gettr(player) - gettr(lf))*2);
if (real_skillcheck(player, SC_SPEECH, difficulty, alignmod, &result)) {
askingprice = 0;
// passed - free!
} else {
if (!greedy && !real_skillcheck(player, SC_SPEECH, difficulty/2, alignmod, &result)) {
// will not help!
askingprice = -1;
} else {
// will help for gold
askingprice = rnd(gettr(lf)*5, gettr(lf)*15 );
limit(&askingprice, 1, NA); // just in case
}
}
if (askingprice == -1) {
addflag(lf->flags, F_NOINFO, B_TRUE, NA, NA, NULL);
sayphrase(lf, SP_INFO_REFUSE, SV_TALK, NA, NULL, player);
return B_FALSE;
} else {
addflag(lf->flags, F_INFOPRICE, askingprice, NA, NA, NULL);
}
}
}
if (askingprice != 0) {
// modify for same job
if (getjob(player) == getjob(lf)) {
askingprice = pctof(50, askingprice);
} else if (player->race->baseid == lf->race->baseid) { // modify for same race
askingprice = pctof(80, askingprice);
}
// modify by charisma
askingprice = pctof(100 - getstatmod(player, A_CHA), askingprice);
limit(&askingprice, 0, NA);
}
if (askingprice > 0) {
char ch;
sayphrase(lf, SP_INFO_ASKPRICE, SV_TALK, askingprice, NULL, player);
more();
if (askingprice > countmoney(player->pack)) {
msg("You can't afford to pay $%d.", askingprice);
return B_FALSE;
} else {
snprintf(buf, BUFLEN, "Pay $%d for information", askingprice);
ch = askchar(buf, "yn","n", B_TRUE, B_FALSE);
if (ch == 'y') {
doinfo = B_TRUE;
}
}
} else {
doinfo = B_TRUE;
}
if (doinfo) {
sayphrase(lf, SP_INFO_ACCEPT, SV_TALK, NA, NULL, player);
return B_TRUE;
} else {
sayphrase(lf, SP_INFO_DECLINE_WONTPAY, SV_TALK, askingprice, NULL, player);
}
} // end if !nohire
return B_FALSE;
}
/*
int askforpayment(lifeform_t *shk, lifeform_t *lf) {
char saybuf[BUFLEN];
int totcost = 0;
int nitems,shopid;
flag_t *f;
f = lfhasflag(shk, F_OWNSSHOP);
if (f) {
shopid = f->val[0];
} else {
return B_TRUE;
}
totcost = getowing(lf, shopid, &nitems);
if (nitems == 1) {
snprintf(saybuf, BUFLEN, "That will cost you $%d.", totcost);
} else {
snprintf(saybuf, BUFLEN, "That brings your bill to $%d.", totcost);
}
say(shk, saybuf, SV_TALK);
return B_FALSE;
}
*/
char *assignnpcname(flagpile_t *fp) {
npcname_t *sel;
int *poss;
int nposs = 0,i;
poss = malloc(numnpcnames * sizeof(int));
// already got one?
if (hasflag(fp, F_NAME)) {
return NULL;
}
// count possibilities
for (i = 0;i < numnpcnames; i++) {
if (npcname[i].valid) {
poss[nposs++] = i;
}
}
// get random name
i = poss[rnd(0,nposs-1)];
sel = &npcname[i];
// none else can use this name now
sel->valid = B_FALSE;
addflag(fp, F_NAME, NA, NA, NA, sel->name);
free(poss);
return sel->name;
}
// is this attrib increasable on levelup?
int attrincreasable(enum ATTRIB a) {
switch (a) {
case A_AGI:
case A_CON:
case A_IQ:
case A_STR:
case A_WIS:
return B_TRUE;
default:
break;
}
return B_FALSE;
}
void autolearnspellsfrombook(lifeform_t *lf, object_t *book) {
object_t *o;
for (o = book->contents->first ; o ; o = o->next) {
if ((getspellschoolknown(lf, o->type->id) != SS_NONE) &&
!hasflagval(lf->flags, F_CANCAST, o->type->id, NA, NA, NULL) &&
(getspellpower(lf, o->type->id) > 0)) {
addtempflag(lf->flags, F_CANCAST, o->type->id, NA, NA, NULL, FROMJOB);
//if (isplayer(lf)) {
// autoshortcut(lf, o->type->id);
//}
}
}
}
void autoshortcut(lifeform_t *lf, enum OBTYPE spellid) {
flag_t *retflag[MAXCANDIDATES],*f;
int nretflags,i;
int min = 1;
objecttype_t *ot = NULL;
getflags(lf->flags, retflag, &nretflags, F_CANCAST, F_CANWILL, F_NONE);
min = getnextshortcut(lf);
for (i = 0; (i < nretflags) && (min < 10); i++) {
f = retflag[i];
ot = findot(f->val[0]);
if (!ot) continue;
if (spellid == OT_NONE) {
// autoshortcut everything from your job/race
if ((f->lifetime == FROMJOB) || (f->lifetime == FROMRACE) ||
(f->lifetime == FROMSKILL)) {
// if we don't already have a shortcut for this...
if (!lfhasflagval(lf, F_SHORTCUT, NA, NA, NA, ot->name)) {
addflag(lf->flags, F_SHORTCUT, min, NA, NA, ot->name);
min = getnextshortcut(lf);
}
}
} else {
// autoshortcut the given one only.
if (f->val[0] == spellid) {
// set to lowest possible shortcut
addflag(lf->flags, F_SHORTCUT, min, NA, NA, ot->name);
return;
}
}
}
}
// make sure player has at least novice skill in all their start weapons/armour
void autoskill(lifeform_t *lf) {
skill_t *sk;
object_t *o;
enum SKILLLEVEL slev;
int nweps = 0;
flag_t *retflag[MAXCANDIDATES],*f;
int nretflags,i;
if (hasjob(lf, J_COMMANDO)) {
return;
}
if (isplayer(lf)) {
slev = PR_NOVICE;
} else {
int max;
enum ATTRBRACKET iqb;
iqb = getattrbracket(getattr(lf, A_IQ), A_IQ, NULL);
switch (iqb) {
case AT_EXLOW: max = PR_NOVICE; break;
case AT_VLOW: max = PR_NOVICE; break;
case AT_LOW: max = PR_BEGINNER; break;
case AT_LTAVERAGE: max = PR_BEGINNER; break;
case AT_AVERAGE: max = PR_ADEPT; break;
case AT_GTAVERAGE: max = PR_SKILLED; break;
case AT_HIGH: max = PR_SKILLED; break;
case AT_VHIGH: max = PR_EXPERT; break;
case AT_EXHIGH: max = PR_MASTER; break;
default: max = PR_ADEPT; break;
}
limit(&max, PR_NOVICE, PR_MASTER);
slev = rnd(PR_NOVICE, max);
}
for (o = lf->pack->first ; o ; o = o->next) {
//if (isweapon(o) && canweild(lf, o)) {
if (isweapon(o)) {
sk = getobskill(o->flags);
if (sk && !getskill(lf, sk->id)) {
if ((sk->id == SK_SHORTBLADES) && hasjob(lf, J_DRUID)) {
// special case.
} else {
giveskilllev(lf, sk->id, slev);
}
}
// monsters:increase stats to match attribn requirements for starting
// weapon.
//if (!isplayer(lf)) {
getflags(o->flags, retflag, &nretflags, F_ATTREQ, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (getattr(lf, f->val[0]) < f->val[1]) {
setattr(lf, f->val[0], f->val[1]);
}
}
//}
nweps++;
}
if (isfirearm(o) && canweild(lf, o)) {
giveskilllev(lf, SK_RANGED, slev);
}
if (isarmour(o) && canwear(lf, o, BP_NONE)) {
flag_t *f;
// evasion penalty?
f = hasflag(o->flags, F_EVASION);
if (f && (f->val[0] < 0)) {
giveskilllev(lf, SK_ARMOUR, slev);
}
}
if (isshield(o) && canwear(lf, o, BP_NONE)) {
giveskilllev(lf, SK_SHIELDS, slev);
}
}
// monsters must get unarmed skill!
if (!nweps && !isplayer(lf)) {
giveskilllev(lf, SK_UNARMED, slev);
}
}
// hand out random spells to monsters
void autospells(lifeform_t *lf, int howmany) {
int nretflags,i,nposs = 0;
flag_t *retflag[MAXCANDIDATES];
enum OBTYPE poss[MAXCANDIDATES];
int powerposs[MAXCANDIDATES];
int mapdiff;
mapdiff = getmapdifficulty(lf->cell->map);
// get list of possible random spells for this lf.
// set random spells?
getflags(lf->flags, retflag, &nretflags, F_RNDSPELLPOSS, F_NONE);
for (i = 0; i < nretflags; i++) {
poss[nposs] = retflag[i]->val[0];
powerposs[nposs] = 1; // will be overridden
texttospellopts(retflag[i]->text, "pw:", &(powerposs[nposs]), NULL);
nposs++;
}
// random spells from schools?
getflags(lf->flags, retflag, &nretflags, F_RNDSPELLSCHOOL, F_NONE);
for (i = 0; i < nretflags; i++) {
int min,max;
enum SPELLSCHOOL ss;
int thispower;
objecttype_t *sp;
ss = retflag[i]->val[0];
if (ss == SS_NONE) {
ss = getrandomspellschool(NULL, B_FALSE);
}
min = retflag[i]->val[1];
max = retflag[i]->val[2];
texttospellopts(retflag[i]->text, "pw:", &thispower, NULL);
for (sp = objecttype; sp ; sp = sp->next) {
if ((sp->obclass->id == OC_SPELL) && spellokformonsters(sp->id)) {
int lev;
lev = getspelllevel(sp->id);
if (spellisfromschool(sp->id, ss) &&
(lev >= min) && (lev <= max)) {
poss[nposs] = sp->id;
powerposs[nposs] = thispower;
nposs++;
}
}
}
}
// power = 0 means select it based on depth
for (i = 0 ; i < nposs; i++) {
if (powerposs[nposs] == 0) {
powerposs[nposs] = mapdiff;
limit(&(powerposs[nposs]), 1, getspellmaxpower(poss[nposs]));
}
}
// now we have a list of all possible spells. select from these.
for (i = 0; (i < howmany) && nposs; i++) {
int sel,n;
enum OBTYPE spellid;
char pwbuf[BUFLEN];
sel = rnd(0,nposs-1);
spellid = poss[sel];
sprintf(pwbuf, "pw:%d;",powerposs[sel]);
//addflag(lf->flags, F_CANCAST, sel, NA, NA, pwbuf);
addflag(lf->flags, F_CANCAST, spellid, NA, NA, pwbuf);
// remove this one...
for (n = sel; n < nposs-1; n++) {
poss[n] = poss[n+1];
powerposs[n] = powerposs[n+1];
}
nposs--;
}
}
void autotarget(lifeform_t *lf) {
object_t *gun;
lifeform_t *targ = NULL,*newtarg = NULL;
int closest;
int i;
int gunrange;
int targid;
gun = getfirearm(lf);
if (gun && getammo(gun)) {
gunrange = getfirearmrange(gun);
// already got a target?
targid = getguntargetid(lf);
} else {
gunrange = -1;
targid = -1;
}
if (targid == -1) {
// no existing target
targ = NULL;
} else {
targ = findlf(NULL, targid);
if (targ) {
// dead? remove target and keep going.
if (isdead(targ)) {
// clear target ?
targ = NULL;
} else if (!cansee(lf, targ) || !haslof(lf->cell, targ->cell, getfirearmloftype(lf), NULL)) {
// clear target ?
targ = NULL;
} else {
flag_t *f;
// already got a valid target. just update targetting text.
f = hasflag(lf->flags, F_GUNTARGET);
if (f) {
char targbuf[BUFLEN];
makegunaimstring(lf, f->val[0], targbuf);
if (!streq(targbuf, f->text)) {
free(f->text);
f->text = strdup(targbuf);
if (isplayer(lf)) {
statdirty = B_TRUE;
drawstatus();
updatestatus();
}
}
}
return;
}
} else {
// target no longer exists
// clear target
targ = NULL;
}
}
if (gun && (gunrange != -1)) {
// find new target
newtarg = NULL;
closest = 9999;
for (i = 0; i < lf->nlos; i++) {
cell_t *c;
c = lf->los[i];
if (c->lf && (c->lf != lf) && cansee(lf, c->lf) && isingunrange(lf, c) && areenemies(lf, c->lf)) {
if (haslof(lf->cell, c, getfirearmloftype(lf), NULL)) {
int thisdist;
thisdist = getcelldist(lf->cell, c);
if (thisdist < closest) {
newtarg = c->lf;
closest = thisdist;
}
}
}
}
}
if (newtarg != targ) {
setguntarget(lf, newtarg);
}
if (!newtarg) {
killflagsofid(lf->flags, F_GUNTARGET);
}
}
int issmellablelf(lifeform_t *lf) {
if (lf->race->raceclass->id != RC_UNDEAD) {
return B_TRUE;
}
return B_FALSE;
}
int isswimming(lifeform_t *lf) {
if (!lf) return B_FALSE;
if (gamemode != GM_GAMESTARTED) {
return B_FALSE;
}
if (!isairborne(lf, NULL) && (getcellwaterdepth(lf->cell, lf) >= DP_WAIST) &&
getskill(lf, SK_SWIMMING)) {
return B_TRUE;
}
return B_FALSE;
}
int isunconscious(lifeform_t *lf) {
if (lfhasflagval(lf, F_ASLEEP, NA, ST_KO, NA, NULL)) return B_TRUE;
return B_FALSE;
}
int isundead(lifeform_t *lf) {
if (lf->race->raceclass->id == RC_UNDEAD) {
return B_TRUE;
}
if (lfhasflag(lf, F_UNDEAD)) {
return B_TRUE;
}
return B_FALSE;
}
flag_t *isvulnto(flagpile_t *fp, enum DAMTYPE dt, int onlytemp) {
flag_t *f;
dt = basedamagetype(dt);
f = hasflagval(fp, F_DTVULN, dt, NA, NA, NULL);
if (f) {
if (!onlytemp || (f->lifetime != FROMRACE)) {
return f;
}
}
f = hasflagval(fp, F_DTVULN, DT_ALL, NA, NA, NULL);
if (f) {
if (!onlytemp || (f->lifetime != FROMRACE)) {
return f;
}
}
return NULL;
}
int isweaponbp(enum BODYPART bp) {
if ((bp == BP_WEAPON) || (bp == BP_SECWEAPON)) {
return B_TRUE;
}
return B_FALSE;
}
int isweaponskill(enum SKILL skid) {
switch (skid) {
case SK_AXES:
case SK_CLUBS:
case SK_EXOTICWEPS:
case SK_LONGBLADES:
case SK_POLEARMS:
case SK_SHORTBLADES:
case SK_STAVES:
case SK_WHIPS:
//case SK_UNARMED:
return B_TRUE;
default:
break;
}
return B_FALSE;
}
enum FLAG iswoozy(lifeform_t *lf) {
if (lfhasflag(lf, F_DRUNK)) return F_DRUNK;
if (lfhasflag(lf, F_CONFUSED)) return F_CONFUSED;
if (lfhasflagval(lf, F_INJURY, IJ_CONCUSSION, NA, NA, NULL)) return F_INJURY;
return F_NONE;
}
// check if this job is possible
int jobpossible(flagpile_t *basefp, enum JOB jid) {
int ok = B_FALSE;
job_t *j;
flagpile_t *fp;
fp = addflagpile(NULL, NULL);
// take lifeform/race's alignment restrictions
copyflag(fp, basefp, F_ALIGNMENT);
// take job's alignment restrictions
j = findjob(jid);
if (j) {
copyflag(fp, j->flags, F_ALIGNMENT);
}
/*
// take subjob's alignment restrictions
add_subjob_alignment_restrictions(fp, sjid);
*/
if (genalignmentlist(fp, NULL)) {
ok = B_TRUE;
}
killflagpile(fp);
return ok;
}
void killjob(job_t *job) {
job_t *nextone, *lastone;
// free mem
free(job->name);
killflagpile(job->flags);
// remove from list
nextone = job->next;
if (nextone != NULL) {
nextone->prev = job->prev;
} else { /* last */
lastjob = job->prev;
}
if (job->prev == NULL) {
/* first */
nextone = job->next;
free(job);
job = nextone;
} else {
lastone = job->prev;
free (lastone->next );
lastone->next = nextone;
}
}
void killpoisontype(poisontype_t *pt) {
poisontype_t *nextone, *lastone;
// free mem
free(pt->name);
free(pt->desc);
free(pt->contracttext);
free(pt->damverb);
// remove from list
nextone = pt->next;
if (nextone != NULL) {
nextone->prev = pt->prev;
} else { /* last */
lastpoisontype = pt->prev;
}
if (pt->prev == NULL) {
/* first */
nextone = pt->next;
free(firstpoisontype);
firstpoisontype = nextone;
} else {
lastone = pt->prev;
free (lastone->next );
lastone->next = nextone;
}
}
void killrace(race_t *r) {
race_t *nextone, *lastone;
// free mem
free(r->name);
killflagpile(r->flags);
// remove from list
nextone = r->next;
if (nextone != NULL) {
nextone->prev = r->prev;
} else { /* last */
lastrace = r->prev;
}
if (r->prev == NULL) {
/* first */
nextone = r->next;
free(firstrace);
firstrace = nextone;
} else {
lastone = r->prev;
free (lastone->next );
lastone->next = nextone;
}
}
/*
void killsubjob(subjob_t *sj) {
subjob_t *nextone, *lastone;
// free mem
free(sj->name);
free(sj->desc);
// remove from list
nextone = sj->next;
if (nextone != NULL) {
nextone->prev = sj->prev;
} else { // last
lastsubjob = sj->prev;
}
if (sj->prev == NULL) {
// first
nextone = sj->next;
free(firstsubjob);
firstsubjob = nextone;
} else {
lastone = sj->prev;
free (lastone->next );
lastone->next = nextone;
}
}
*/
flag_t *levelabilityready(lifeform_t *lf) {
flag_t *f;
int i;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
if (!lfhasflag(lf, F_HASNEWLEVEL)) return NULL;
getflags(lf->flags, retflag, &nretflags, F_LEVABIL, F_LEVFLAG, F_LEVSPELL, F_LEVSPELLSCHOOL, F_LEVSPELLSCHOOLFROMX, F_LEVSKILL, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
// we'll set lifetime to -1 while actually assigning these.
if ((f->lifetime == FROMJOB) || (f->lifetime == FROMGODPIETY)) {
switch (f->id) {
case F_LEVFLAG:
if (lf->newlevel == f->val[0]) {
return f;
}
break;
case F_LEVABIL:
case F_LEVSKILL:
case F_LEVSPELL:
case F_LEVSPELLSCHOOL:
case F_LEVSPELLSCHOOLFROMX:
if ((f->val[0] < 100) && (lf->newlevel == f->val[0])) {
return f;
} else if ((f->val[0] >= 100) && (lf->newlevel % (f->val[0] - 100) == 0) ) {
return f;
}
break;
default:
break;
}
}
}
return NULL;
}
int loadfirearm(lifeform_t *lf, object_t *gun, object_t *ammo) {
int amttoload;
int guncapacityleft,guncapacityused;
char gunname[BUFLEN];
object_t *curammo;
flag_t *f,*ammoflag;
curammo = gun->contents->first;
getobname(gun, gunname, 1);
if (curammo) {
guncapacityused = curammo->amt;
} else {
guncapacityused = 0;
}
ammoflag = hasflag(gun->flags, F_AMMOCAPACITY);
guncapacityleft = ammoflag->val[0] - guncapacityused;
// is ammo ok?
if (curammo && (ammo->type->id != curammo->type->id)) {
if (lf) {
// unload current ammo first
moveob(curammo, lf->pack, curammo->amt);
if (lf && isplayer(lf)) {
char buf[BUFLEN];
getobname(curammo, buf, curammo->amt);
msg("You unload %s from your %s.", buf, noprefix(gunname));
}
} else {
return B_TRUE;
}
} else {
if (guncapacityleft <= 0) {
if (isplayer(lf)) {
msg("Your %s is already fully loaded.", noprefix(gunname));
}
return B_TRUE;
}
}
if (ammo->amt >= guncapacityleft) {
amttoload = guncapacityleft;
} else {
amttoload = ammo->amt;
}
// load ammo into gun
moveob(ammo, gun->contents, amttoload);
// take time
if (lf) {
if (getskill(lf, SK_RANGED) < PR_ADEPT) {
f = hasflag(gun->flags, F_RELOADTURNS);
taketime(lf, getactspeed(lf)*f->val[0]);
}
if (isplayer(lf)) {
//char buf[BUFLEN];
//getobname(gun->contents->first, buf, gun->contents->first->amt);
//msg("You load %s into your %s.", buf, noprefix(gunname));
msg("You reload your %s.", noprefix(gunname));
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s reloads %s.", lfname, gunname);
}
// update target
autotarget(lf);
}
return B_FALSE;
}
int loadfirearmfast(lifeform_t *lf, int onpurpose) {
object_t *gun,*newammo,*curammo;
gun = getfirearm(lf);
if (!gun) {
if (isplayer(lf) && onpurpose) {
msg("You have no firearm equipped.");
}
return B_TRUE;
}
curammo = getammo(gun);
if (curammo) {
if (isplayer(lf) && onpurpose) {
char buf[BUFLEN];
getobname(gun, buf, 1);
msg("Your %s is already loaded!", noprefix(buf));
}
return B_TRUE;
}
newammo = getrandomammo(lf);
if (newammo) {
loadfirearm(lf, gun, newammo);
} else {
if (isplayer(lf) && onpurpose) {
char buf[BUFLEN];
getobname(gun, buf, 1);
msg("You have no ammo for your %s.", noprefix(buf));
}
return B_TRUE;
}
if ((gamemode == GM_GAMESTARTED) && onpurpose) taketime(lf, getactspeed(lf));
return B_FALSE;
}
void loseconcentration(lifeform_t *lf) {
killflagsofid(lf->flags, F_FULLSHIELD);
// stop sprinting
stopsprinting(lf);
// stop casting spells
killflagsofid(lf->flags, F_CASTINGSPELL);
// boost spells end
stopallspells(lf);
// stop hiding
killflagsofid(lf->flags, F_HIDING);
interrupt(lf);
}
void loseconsciousness(lifeform_t *lf, int howlong, lifeform_t *fromlf) {
if (!isunconscious(lf)) {
fallasleep(lf, ST_KO, rnd(50,100));
if (fromlf && isplayer(fromlf)) {
pleasegodmaybe(R_GODMERCY, 5);
}
}
}
// lose hp, and adjust damage based on resistances
int losehp(lifeform_t *lf, int amt, enum DAMTYPE damtype, lifeform_t *fromlf, char *damsrc) {
return losehp_real(lf, amt, damtype, fromlf, damsrc, B_DAMADJUST, NULL, B_RETALIATE, NULL, B_DAMEFFECTS, BP_NONE);
}
int losehp_bp(lifeform_t *lf, int amt, enum DAMTYPE damtype, lifeform_t *fromlf, char *damsrc, int bodypart) {
return losehp_real(lf, amt, damtype, fromlf, damsrc, B_DAMADJUST, NULL, B_RETALIATE, NULL, B_DAMEFFECTS, bodypart);
}
// returns the amt of damage taken
int losehp_real(lifeform_t *lf, int amt, enum DAMTYPE damtype, lifeform_t *fromlf, char *damsrc, int reducedam, object_t *fromob, int retaliate, int *waskod, int doeffects, int bodypart) {
char buf[BUFLEN];
char buf2[BUFLEN];
char lfname[BUFLEN];
int prelowhp = B_FALSE,ko = B_FALSE;
int murder = B_FALSE;
flag_t *f;
int predead = B_FALSE;
if (gamemode < GM_GAMESTARTED) return 0;
getlfname(lf, lfname);
if (isdead(lf)) {
predead = B_TRUE;
}
if (isplayer(lf)) {
statdirty = B_TRUE;
}
if (isbleeding(lf)) {
prelowhp = B_TRUE;
}
if (fromlf && areallies(lf, fromlf)) {
murder = B_TRUE;
}
// adjust for source object's material
if (fromob) {
if (lfhasflagval(lf, F_MATIMMUNE, fromob->material->id, NA, NA, NULL)) {
amt = 0;
} else {
f = lfhasflagval(lf, F_MATVULN, fromob->material->id, NA, NA, NULL);
if (f) {
// will always do some damage
if (!amt) amt = 1;
amt = pctof(f->val[1], amt);
// announce
if (isplayer(lf)) {
msg("The touch of %s sears you!", fromob->material->name);
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("The touch of %s sears %s!", fromob->material->name, lfname);
}
}
}
}
// adjust damage!
if (reducedam) {
adjustdamlf(lf, &amt, damtype);
}
// stop resting/running!
interrupt(lf);
// stop hiding
killflagsofid(lf->flags, F_HIDING);
// methods of knocking unconscious
if (lfcanbekod(lf)) {
// merciful weapons - these will ALWAYS ko, even if
// they are already unconscious.
if (!ko && fromob) {
f = hasflag(fromob->flags, F_MERCIFUL);
if (f && (amt >= lf->hp)) {
ko = B_TRUE;
if (fromob->pile->owner && cansee(player, fromob->pile->owner)) {
f->known = B_TRUE;
}
}
}
// bashing damage sometimes ko's
// damage when eating corpses also does this.
if (!ko && !isunconscious(lf)) {
int threshold,kochance = 0;
int damtypeok = B_FALSE;
int playerinvolved = B_FALSE;
if (isplayer(lf)) {
playerinvolved = B_TRUE;
} else if (fromlf && isplayer(fromlf)) {
playerinvolved = B_TRUE;
}
if (damtype == DT_BASH) {
damtypeok = B_TRUE;
} else if ((damtype == DT_DIRECT) && fromob && hasflag(fromob->flags, F_EATCONFER)) {
damtypeok = B_TRUE;
}
if (damtypeok) {
if (playerinvolved && godprayedto(R_GODMERCY)) {
threshold = -10;
if (isplayer(lf)) {
kochance = 75;
} else {
kochance = 50;
}
} else {
threshold = -5;
kochance = 30;
}
}
if (kochance) {
int hpleftafterdam;
// if this damage would reduce the lf to between -threshold and 0 hp
hpleftafterdam = lf->hp - amt;
if ((lf->hp > 1) && (hpleftafterdam >= threshold) && (hpleftafterdam <= 0)) {
if (pctchance(kochance)) {
ko = B_TRUE;
}
}
}
}
if (!ko && !isunconscious(lf)) {
if (fromlf && lfhasflag(fromlf, F_STRIKETOKO)) {
if (cansee(fromlf, lf)) {
ko = B_TRUE;
}
}
}
// just knock them out, don't kill.
if (ko) {
amt = lf->hp - 1; // ie end up at 1hp
}
}
/*
// large damage will be stopped by a ring of miracles
if ((amt >= (lf->maxhp / 2)) && (amt >= 20)) {
if (useringofmiracles(lf, 1)) {
return 0;
}
}
*/
// drop blood
if (damtypecausesbleed(damtype, fromob)) {
bleed(lf, B_NOSPLATTER);
}
if (hasflag(lf->flags, F_DEBUG)) {
msg("[%s takes %d dam]",lfname, amt);
}
// remember the amt of damage
if (isplayer(lf)) {
if (lf->bartimer == 2) {
lf->damlastturn += amt;
} else {
lf->damlastturn = amt;
lf->bartimer = 2;
}
}
// phantasms have a fake hp counter
f = lfhasflag(lf, F_PHANTASM);
if (f) {
f->val[0] -= amt;
// they die when their FAKE hp drops below 0
if (f->val[0] <= 0) {
setlastdam(lf, "disappation");
lf->lastdamtype = DT_DIRECT;
lf->hp = 0;
}
} else {
// take damage
lf->hp -= amt;
}
if (!predead) {
// fill in lastdam...
lf->lastdamtype = damtype;
if (fromlf) {
lf->lastdamlf = fromlf->id;
} else {
lf->lastdamlf = -1;
}
}
// if they died
if (lf->hp <= 0) {
// bleed some more.
if (damtypecausesbleed(damtype, fromob)) {
bleed(lf, B_NOSPLATTER);
}
if (fromlf && (getallegiance(fromlf) == AL_FRIENDLY)) {
addflag(lf->flags, F_KILLEDBYPLAYER, B_TRUE, NA, NA, NULL);
}
}
if (doeffects || ko) {
losehpeffects(lf, amt, damtype, fromlf, fromob, retaliate, ko, waskod, prelowhp, bodypart);
}
if ((lf->hp > 0) && !ko && fromlf && (getcelldist(lf->cell, fromlf->cell) > 1)) {
int lifetimeinc;
lifetimeinc = rnd(2,6);
f = lfhasflag(lf, F_AIHITBYRANGED);
if (f) {
f->lifetime += lifetimeinc;
} else {
addtempflag(lf->flags, F_AIHITBYRANGED, B_TRUE, NA, NA, NULL, lifetimeinc);
}
}
if (!predead) {
//////////////////////////////////////////
// Figure out death text for tombstone.
// eg. Killed by something
// Impaled by something.
// etc
//////////////////////////////////////////
// replace 'the' at start of damsrc with 'a'
if (strstr(damsrc, "the ") == damsrc) {
int an;
an = needan(damsrc+4);
snprintf(buf, BUFLEN, "%s %s",an ? "an" : "a", (damsrc+4));
} else {
strcpy(buf, damsrc);
}
// fill in damage amount
snprintf(buf2, BUFLEN, "^%d damage",amt);
strcat(buf, buf2);
// unseen?
if (fromlf && !cansee(lf, fromlf)) {
strcat(buf, "^unseen");
}
// "while xxx"
strcpy(buf2, "");
if ((countcellexits(lf->cell, DT_COMPASS) == 1) && fromlf && (getcelldist(fromlf->cell, lf->cell) == 1)) {
strcat(buf2, "^while cornered");
}
if (!real_hasfreeaction(lf, F_DEAD)) {
if (strlen(buf2)) strcat(buf2, " and helpless");
else strcat(buf2, "^while helpless");
}
if (strlen(buf2)) strcat(buf, buf2);
setlastdam(lf, buf);
if (fromlf && willeatlf(fromlf, lf) &&
(!fromob || hasflag(fromob->flags, F_UNARMEDWEP)) ) {
// this string is special - die() checks for this to see whether
// to add "partially eaten" to the corpse.
setkillverb(lf, "Eaten");
} else {
switch (damtype) {
case DT_ACID: setkillverb(lf, "Dissolved"); break;
case DT_COLD: setkillverb(lf, "Frozen"); break;
case DT_CRUSH: setkillverb(lf, "Crushed"); break;
case DT_ELECTRIC: setkillverb(lf, "Electrocuted"); break;
case DT_FIRE:
case DT_HEAT:
setkillverb(lf, "Incinerated"); break;
case DT_MELT: setkillverb(lf, "Melted"); break;
case DT_PIERCE: setkillverb(lf, "Impaled"); break;
case DT_EXPLOSIVE: setkillverb(lf, "Vaporised"); break;
default:
if (fromlf) {
if (murder) {
setkillverb(lf, "Murdered");
} else if ((amt >= lf->maxhp) && !fromob) {
setkillverb(lf, "Slaughtered");
} else {
setkillverb(lf, "Slain");
}
} else {
setkillverb(lf, "Killed");
}
break;
}
}
}
// update screen
drawstatus();
updatestatus();
return amt;
}
void losehpeffects(lifeform_t *lf, int dam, enum DAMTYPE damtype, lifeform_t *fromlf, object_t *fromob, int retaliate, int ko, int *waskod, int prelowhp, int bodypart) {
int postlowhp = B_FALSE;
flag_t *retflag[MAXCANDIDATES],*f;
int nretflags;
char buf[BUFLEN],lfname[BUFLEN];
getlfname(lf, lfname);
if (lf->hp > 0) {
// effects based on damage type, if lf is still alive
if (damtype == DT_COLD) {
int i;
if (lfhasflag(lf, F_COLDBLOOD)) {
// slow them
addtempflag(lf->flags, F_SLOWMOVE, 5, NA, NA, NULL, 10);
}
// catch a cold?
if (!skillcheck(lf, SC_CON, (dam/2) + (getexposedlimbs(lf)*20), 0)) {
poison(lf, 20+(dam*3), P_COLD, 0, "the cold", fromlf ? fromlf->race->id : R_NONE, B_FALSE);
}
// cold will heal bruised limbs
getflags(lf->flags, retflag, &nretflags, F_INJURY, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->lifetime > 0) {
if ((f->val[0] == IJ_LEGBRUISE) || (f->val[0] == IJ_BLACKEYE)) {
f->lifetime -= 5;
limit(&f->lifetime, 1, NA);
}
}
}
if (fromlf && isplayer(fromlf)) {
angergodmaybe(R_GODFIRE, 25, GA_HERESY);
}
} else if (damtype == DT_FIRE) {
int i;
// fire will ignire flammable lifeforms, cauterise slash wounds, etc
getflags(lf->flags, retflag, &nretflags, F_FLAMMABLELF, F_INJURY, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_FLAMMABLELF) {
if (isplayer(lf)) {
msg("You are engulfed in flames!");
} else if (cansee(player, lf)) {
msg("%s is engulfed in flames!", lfname);
}
addobfast(lf->cell->obpile, OT_FIRESMALL);
} else if (f->id == F_INJURY) {
if ((f->val[1] == DT_SLASH) && (f->lifetime > 0)) {
f->lifetime -= 20;
limit(&f->lifetime, 1, NA);
}
}
}
} else if (damtype == DT_ELECTRIC) {
if (getraceclass(lf) == RC_ROBOT) {
f = hasflag(lf->flags, F_CONFUSED);
if (f) {
if (f->lifetime > 0) f->lifetime += rnd(dam, dam*2);
} else {
addtempflag(lf->flags, F_CONFUSED, B_TRUE, NA, NA, NULL, rnd(dam,dam*2));
}
}
} else if (damtype == DT_POISONGAS) {
if (dam > 0) {
if (!skillcheck(lf, SC_POISON, 170, 0)) { // HARD.
poison(lf, rnd(20,40), P_GAS, 2, "poison gas", fromlf ? fromlf->race->id : R_NONE, B_TRUE);
}
}
}
} // end if hp > 0
// effects based on damage type, even if lf is dead
if (damtype == DT_ELECTRIC) {
if (hasobofmaterial(lf->cell->obpile, MT_WATER)) {
cell_t *retcell[MAX_MAPW*MAX_MAPH];
int nretcells = 0;
// anyone else in the water takes damage too
if (getconnectedwatercells(lf->cell, retcell, &nretcells)) {
int i;
animflashcells(retcell, nretcells, '/', C_WHITE, "Electricity arcs through the water!");
noise(lf->cell, NULL, NC_OTHER, SV_CAR, "arcing electricity", NULL);
for (i = 0 ; i < nretcells; i++) {
if (retcell[i]->lf && (retcell[i]->lf != lf)) {
if (!isairborne(retcell[i]->lf, NULL)) {
losehp_real(retcell[i]->lf, dam, DT_ELECTRIC, fromlf, "an electric shock", B_TRUE, NULL, B_FALSE, NULL, B_FALSE, BP_NONE);
}
}
}
}
}
}
// special cases
if (lf->race->id == R_FUNGUSDREAM) {
char buf2[BUFLEN];
sprintf(buf, "^w%s releases a cloud of purple spores!", lfname);
sprintf(buf2, "^wSomething releases a cloud of purple spores!");
spellcloud(lf->cell, 1, DT_COMPASS, UNI_SHADELIGHT, C_MAGENTA, OT_S_SLEEP, 8, B_TRUE, buf, buf2, B_FALSE, NULL, B_NOCENTRE);
} else if (lf->race->id == R_FUNGUSPETRIFY) {
char buf2[BUFLEN];
sprintf(buf, "^w%s releases a cloud of grey spores!", lfname);
sprintf(buf2, "^wSomething releases a cloud of grey spores!");
spellcloud(lf->cell, 1, DT_COMPASS, UNI_SHADELIGHT, C_GREY, OT_S_PETRIFY, 5, B_TRUE, buf, buf2, B_FALSE, NULL, B_NOCENTRE);
} else if (lf->race->id == R_FUNGUSRAGE) {
char buf2[BUFLEN];
sprintf(buf, "^w%s releases a cloud of red spores!", lfname);
sprintf(buf2, "^wSomething releases a cloud of red spores!");
spellcloud(lf->cell, 1, DT_COMPASS, UNI_SHADELIGHT, C_RED, OT_A_RAGE, 8, B_TRUE, buf, buf2, B_FALSE, NULL, B_NOCENTRE);
} else if ((lf->race->id == R_UNYON) && ((damtype == DT_SLASH) || (damtype == DT_CHOP))) {
char buf2[BUFLEN];
sprintf(buf, "^w%s releases a cloud of fumes!", lfname);
sprintf(buf2, "^wSomething releases a cloud of fumes!");
spellcloud(lf->cell, 2, DT_ORTH, UNI_SHADELIGHT, C_GREY, OT_S_BLINDNESS, 8, B_TRUE, buf, buf2, B_TRUE, NULL, B_NOCENTRE);
}
if (isbleeding(lf)) {
postlowhp = B_TRUE;
}
// further effects if not dead...
if (!isdead(lf)) {
object_t *o;
// fight back if required
if (fromlf && retaliate && !ko) {
fightback(lf, fromlf);
}
if (ko) {
int kotime;
// is waskod was passed, allow the calling function to actually
// knock us unconscious.
//
// this is mainly used in attack.c, so that we can announce
// "you hit xxx. xxx loses consciousness." as opposed to
// "xxx loses consciousness. you hit xxx." which makes no sense!
kotime = rnd(50,100);
if (waskod) {
*waskod = kotime;
} else {
loseconsciousness(lf, kotime, fromlf);
}
} else {
// you wake up if you were hit, unless you were unconscious!
f = lfhasflag(lf, F_ASLEEP);
if (f && (f->val[1] != ST_KO)) {
killflagsofid(lf->flags, F_ASLEEP);
}
}
// automatic onbleed abilities?
if (postlowhp && !prelowhp) {
f = lfhasflag(lf, F_LOWHPABIL);
if (f) {
flag_t *ntm;
ntm = addflag(lf->flags, F_NOTIME, B_TRUE, NA, NA, NULL);
abilityeffects(lf, f->val[0], lf->cell, lf, NULL);
killflag(ntm);
}
}
// elemental effects on held objects
if ((damtype == DT_FIRE) && !fromob && ((bodypart == BP_NONE) || (bodypart <= BP_HANDS))) {
object_t *o, *nexto;
int nburnt = 0;
// up to dam/5 objects might be burnt
// fire: dam*10 chance of burning each object which is vulnerable to fire
for (o = lf->pack->first ; o ; o = nexto) {
nexto = o->next;
if (isvulnto(o->flags, DT_FIRE, B_FALSE) && pctchance(dam*10)) {
int newdam;
nburnt++;
if (nburnt >= (dam/5)) break;
// object takes 1/4 of damage
newdam = pctof(25, dam);
limit(&newdam, 1, NA);
takedamage(o, newdam, DT_FIRE, fromlf);
}
}
} else if ((damtype == DT_COLD) && !fromob && ((bodypart == BP_NONE) || (bodypart <= BP_HANDS))) {
object_t *o, *nexto;
// cold: dam*10 chance of shattering potions, or damaging other things.
for (o = lf->pack->first ; o ; o = nexto) {
nexto = o->next;
if (isvulnto(o->flags, DT_COLD, B_FALSE) && pctchance(dam*10)) {
int newdam;
// object takes 1/4 of damage
newdam = pctof(25, dam);
limit(&newdam, 1, NA);
takedamage(o, newdam, DT_COLD, fromlf);
}
}
} else if ((damtype == DT_WATER) && ((bodypart == BP_NONE)||(bodypart <= BP_WAIST))) {
int dosteam = B_FALSE;
if (lfhasflag(lf, F_ONFIRE) || (getlfmaterial(lf) == MT_FIRE)) {
dosteam = B_TRUE;
}
// put out fires
extinguishlf(lf);
if (dosteam) {
addob(lf->cell->obpile, "cloud of steam");
}
}
// low hitpoint warning for player
if (isplayer(lf) && (dam > 0)) {
int warnthresh;
warnthresh = (int)((float)0.25 * (float)lf->maxhp);
if ((lf->hp <= warnthresh) && (lf->hp > 0)) {
warn("*** LOW HITPOINT WARNING ***");
more();
}
}
o = hasequippedobid(lf->pack, OT_AMU_EVOLUTION);
if (o) {
enum DAMTYPE basedt;
basedt = basedamagetype(damtype);
if (basedt == DT_FIRE) {
if (!polymorphto(lf, R_LAVAX, 5)) makeknown(o->type->id);
} else if (basedt == DT_COLD) {
if (!polymorphto(lf, R_SASQUATCH, 5)) makeknown(o->type->id);
}
}
} // end if !isdead
}
void losemp(lifeform_t *lf, int amt) {
if (isplayer(lf)) {
if (lf->bartimer == 2) {
lf->mplastturn += amt;
} else {
lf->mplastturn = amt;
lf->bartimer = 2;
}
}
lf->mp -= amt;
if (lf->mp < 0) {
lf->mp = 0;
}
if (isplayer(lf)) {
statdirty = B_TRUE;
drawstatus();
updatestatus();
}
}
void loseskill(lifeform_t *lf, enum SKILL skid) {
flag_t *f;
skill_t *sk;
int i;
sk = findskill(skid);
assert(sk);
f = lfhasflagval(lf, F_HASSKILL, skid, NA, NA, NULL);
if (f) {
killflag(f);
}
// now lose any skills which came from this.
for (i = 0; i < sk->nskillwills; i++) {
int nretflags,n;
flag_t *retflag[MAXCANDIDATES];
getflags(lf->flags, retflag, &nretflags, F_CANWILL, F_NONE);
for (n = 0; n < nretflags; n++) {
f = retflag[n];
if ((f->val[0] == sk->skillwill[i].abilid) && (f->lifetime == FROMSKILL) &&
(f->skillfrom == sk) ) {
killflag(f);
continue;
}
}
}
}
void magicwoods_warn(lifeform_t *who) {
if (isplayer(who)) {
msg("^wYou sense anger from the woods around you...");
}
if (!lfhasflag(who, F_SYLVANWARN)) {
addflag(who->flags, F_SYLVANWARN, B_TRUE, NA, NA, NULL);
}
}
void magicwoods_angry(lifeform_t *who) {
cell_t *retcell[MAXCANDIDATES];
int nretcells,i,ntrees;
char lfname[BUFLEN];
if (isplayer(who)) {
msg("^bYou feel an intense rage from the woods around you!");
}
if (!lfhasflag(who, F_SYLVANWARN)) {
addflag(who->flags, F_SYLVANWARN, B_TRUE, NA, NA, NULL);
}
getlfname(who, lfname);
// nearby trees attack you
getradiuscells(who->cell, 1, DT_COMPASS, B_FALSE, LOF_DONTNEED, B_FALSE, retcell, &nretcells, 0);
ntrees = 0;
for (i = 0; i < nretcells; i++) {
if (retcell[i]->type->id == CT_WALLTREE) {
ntrees++;
}
}
if (ntrees) {
enum DAMTYPE dt;
if (isplayer(who)){
msg("^%cThe trees around you thrash you with their branches!",
getlfcol(who, CC_BAD));
} else if (cansee(player, who)) {
msg("^%cThe trees around %s thrash it with their branches!", lfname,
getlfcol(who, CC_BAD));
}
dt = DT_SLASH;
if (isimmuneto(who->flags, dt, B_FALSE)) {
dt = DT_BASH;
}
if (isimmuneto(who->flags, dt, B_FALSE)) {
dt = DT_PIERCE;
}
losehp(who, rolldie(ntrees,4), dt, NULL, "the wrath of the Sylvan Woods");
setkillverb(who, "Killed");
}
//if (pctchance(33)) {
if (pctchance(100)) {
cell_t *where;
lifeform_t *newlf;
enum RACE rid;
switch (rnd(1,2)) {
case 1: rid = R_TREANTYOUNG; break;
case 2: rid = R_TREANT; break;
case 3: rid = R_TREANTOLD; break;
}
where = getrandomadjcell(who->cell, &ccwalkable, B_ALLOWEXPAND);
newlf = summonmonster(NULL, where, rid, NULL, PERMENANT, B_FALSE);
if (newlf) {
if (!isplayer(who)) {
killflagsofid(newlf->flags, F_HOSTILE);
}
aiattack(newlf, who, PERMENANT);
}
}
}
void makefriendly(lifeform_t *who, int howlong) {
char lfname[BUFLEN];
getlfname(who, lfname);
if (lfhasflag(who, F_DEBUG)) {
msg("Making %s friendly.",lfname);
}
if (howlong == PERMENANT) {
killflagsofid(who->flags, F_HOSTILE);
} // if not unlimited, they'll revert back.
if (!hasflag(who->flags, F_FRIENDLY)) {
addtempflag(who->flags, F_FRIENDLY, B_TRUE, NA, NA, NULL, howlong);
}
loseaitargets(who);
}
void makeheard(lifeform_t *listener, lifeform_t *noisemaker, int showglyph, char *noisetext, int howlong) {
flag_t *f;
f = lfhasflagval(listener, F_CANHEARLF, noisemaker->id, NA, NA, NULL);
if (f) {
if (f->lifetime > 0) f->lifetime = howlong;
if (showglyph) {
f->val[1] = B_TRUE;
} else {
f->val[1] = B_FALSE;
}
if (noisetext) {
free(f->text);
f->text = strdup(noisetext);
}
} else {
f = addtempflag(listener->flags, F_CANHEARLF, noisemaker->id, showglyph, NA, noisetext, howlong);
}
if (isplayer(listener)) needredraw = B_TRUE;
}
// make lf be able to learn the given skill
// returns TRUE if we did something.
int makelearnable(lifeform_t *lf, enum SKILL skid) {
flag_t *f,*learnable;
int changed = B_FALSE;
f = hasflagval(lf->flags, F_NOSKILL, skid, NA, NA, NULL);
if (f) {
killflag(f);
}
learnable = lfhasflagval(lf, F_CANLEARN, skid, NA, NA, NULL);
if (learnable) {
if (learnable->val[1] != NA) {
// able to learn thievery, but limitted
learnable->val[1] = NA;
changed = B_TRUE;
}
} else if (!getskill(lf, SK_THIEVERY)) {
// don't have the skill, not learnable
addflag(lf->flags, F_CANLEARN, skid, NA, NA, NULL);
changed = B_TRUE;
}
if (changed) {
if (isplayer(lf)) {
skill_t *sk;
sk = findskill(skid);
msg("^GYou are now capable of learning the %s skill.^n",sk->name);
}
return B_TRUE;
}
return B_FALSE;
}
// returns TRUE on failure.
int makenauseated(lifeform_t *lf, int amt, int howlong, enum ERROR *why) {
flag_t *f;
if (why) *why = E_OK;
switch (lf->race->raceclass->id) {
case RC_HUMANOID:
case RC_ANIMAL:
break;
default:
// only affects humanoids & animals, unless you have enhanced smell.
if (!lfhasflag(lf, F_ENHANCESMELL)) {
if (why) *why = E_NOEFFECT;
return B_TRUE;
}
break;
}
if (lfhasflag(lf, F_STENCH)) {
if (why) *why = E_NOEFFECT;
return B_TRUE; // your own smell makes you used to it
}
if (lfhasflag(lf, F_NOSMELL)) {
if (why) *why = E_NOEFFECT;
return B_TRUE; // can't smell it.
}
if (!hasbp(lf, BP_HEAD)) {
if (why) *why = E_NOEFFECT;
return B_TRUE; // can't smell with no head
}
if (lfhasflag(lf, F_ENHANCESMELL)) amt += 2;
//if (!lfhasflag(lf, F_HUMANOID)) return B_TRUE;
// skillcheck to avoid this.
if (skillcheck(lf, SC_CON, 80 + (amt*10), gettr(lf)*2)) {
// passed skillcheck
if (why) *why = E_RESISTED;
// announce
if (isplayer(lf)) {
msg("You feel momentarily unwell.");
} else if (cansee(player, lf)) {
char buf[BUFLEN];
getlfname(lf, buf);
msg("%s looks momentarily unwell.", buf);
}
return B_TRUE;
}
// already nauseated?
f = lfhasflag(lf, F_NAUSEATED);
if (f) {
if ((f->lifetime >= 0) && (f->lifetime < howlong)) {
f->lifetime = howlong;
f->val[0] = MAXOF(f->val[0], amt);
}
} else {
addtempflag(lf->flags, F_NAUSEATED, amt, NA, NA, NULL, howlong);
}
return B_FALSE;
}
void makenoise(lifeform_t *lf, enum NOISETYPE nid) {
int volume = 1;
char hear[BUFLEN], see[BUFLEN];
flag_t *nflag = NULL;
if (!getnoisedetails(lf, nid, NULL, hear, see, &volume, &nflag)) {
// success
if (nflag && (nflag->val[2] != NA) && cantalk(lf)) {
sayphrase(lf, nflag->val[2], volume, NA, NULL, NULL);
} else {
noise(lf->cell, lf, noisetypetoclass(nid), volume, strlen(hear) ? hear : NULL, strlen(see) ? see : NULL);
}
}
}
void mayusespellschool(flagpile_t *fp, enum SPELLSCHOOL ss, enum FLAG how, int overridepower) {
objecttype_t *ot;
skill_t *sk;
sk = findskill(getschoolskill(ss));
if (sk) {
if (!hasflagval(fp, F_STARTSKILL, sk->id, NA, NA, NULL)) {
addflag(fp, F_STARTSKILL, sk->id, PR_NOVICE, NA, NULL);
}
}
for (ot = objecttype ; ot ; ot = ot->next) {
//if (ot->obclass->id == OC_SPELL) {
if (hasflagval(ot->flags, F_SPELLSCHOOL, ss, NA, NA, NULL)) {
if (!hasflagval(fp, how, ot->id, NA, NA, NULL)) {
char text[BUFLEN];
if (overridepower) {
sprintf(text, "pw:%d;",overridepower);
} else {
strcpy(text, "");
}
addflag(fp, how, ot->id, NA, NA, text);
}
}
//}
}
}
int meetsallattreqs(lifeform_t *lf, object_t *o) {
flag_t *retflag[MAXCANDIDATES];
int nretflags,i;
// other flags to check
getflags(o->flags, retflag, &nretflags, F_ATTREQ, F_NONE);
for (i = 0; i < nretflags; i++) {
if (!meetsattreq(lf, retflag[i], o, NULL)) {
return B_FALSE;
}
}
return B_TRUE;
}
// if you don't meet it, return why not in 'reason'
int meetsattreq(lifeform_t *lf, flag_t *f, object_t *o, int *pctmod) {
enum ATTRIB att;
int valneeded,valbonus;
int myval;
int neededdiff,bonusdiff;
int dopenaltycheck = B_TRUE, dobonuscheck = B_FALSE;
int scaleamt;
enum {
NONE=0,
PENALTY=1,
BONUS = 2,
} bonorpen = NONE;
if (pctmod) {
*pctmod = 0;
}
att = f->val[0];
valneeded = f->val[1];
if (valneeded == NA) {
dopenaltycheck = B_FALSE;
} else {
dopenaltycheck = B_TRUE;
}
valbonus = f->val[2];
if (valbonus == NA) {
dobonuscheck = B_FALSE;
} else {
dobonuscheck = B_TRUE;
}
if (strlen(f->text)) {
scaleamt = atoi(f->text);
} else {
scaleamt = 0;
}
// modify for masterwork
if (o) {
if (hasflag(o->flags, F_MASTERWORK)) {
if (dopenaltycheck) {
valneeded -= 10;
if (valneeded < 0) valneeded = 0;
}
if (dobonuscheck) {
valbonus -= 10;
if (valbonus < 0) valbonus = 0;
}
}
}
myval = getattr(lf, att);
if (dopenaltycheck) {
neededdiff = myval - valneeded;
limit(&neededdiff,-20, 20);
}
if (dobonuscheck) {
bonusdiff = myval - valbonus;
// for this one, just meeting it gives you once "scaleamt" worth of bonus
if (bonusdiff >= 0) bonusdiff += 10;
limit(&bonusdiff,-20, 30);
}
if (dopenaltycheck && (neededdiff < 0)) {
// penalty?
// for firearms, armour or scaleamt == 0, you MUST meet the requirement.
if (scaleamt == 0) {
neededdiff = -20;
} else if (o && isarmour(o)) {
neededdiff = -20;
} else if (o && isfirearm(o)) {
neededdiff = -20;
}
bonorpen = PENALTY;
} else if (dobonuscheck && (bonusdiff > 0)) {
// maybe a bonus?
// no bonusses if you're unskilled
if (o && !getweaponskill(lf, o)) {
bonusdiff = 0;
} else {
bonorpen = BONUS;
}
}
if (scaleamt && pctmod) {
// for each 10 points you are over/under the requirement, adjust "scaleamt" percent.
if (bonorpen == PENALTY) {
*pctmod = (neededdiff/10) * scaleamt;
} else if (bonorpen == BONUS) {
*pctmod = (bonusdiff/10) * scaleamt;
}
}
// too low?
if ((bonorpen == PENALTY) && (neededdiff <= -20)) {
switch (att) {
case A_AGI:
reason = E_LOWDEX;
break;
case A_CHA:
reason = E_LOWCHA;
break;
case A_CON:
reason = E_LOWCON;
break;
case A_IQ:
reason = E_LOWIQ;
break;
case A_STR:
reason = E_LOWSTR;
break;
case A_WIS:
reason = E_LOWWIS;
break;
case A_NONE:
break;
}
return B_FALSE;
}
reason = E_OK;
return B_TRUE;
}
// will the lf flee after taking damage?
int mightflee(lifeform_t *lf) {
flag_t *f;
enum ATTRBRACKET iqb;
if (hasflag(lf->flags, F_NOFLEE)) {
return B_FALSE;
}
if (lfhasflag(lf, F_RAGE)) {
return B_FALSE;
}
if (hasflag(lf->flags, F_FLEEONDAM)) {
return B_TRUE;
}
f = hasflag(lf->flags, F_FLEEONHPPCT);
if (f) {
if (gethppct(lf) <= f->val[0]) {
return B_TRUE;
}
}
iqb = getattrbracket(getattr(lf, A_IQ), A_IQ, NULL);
if (iqb >= AT_AVERAGE) {
if (!skillcheck(lf, SC_MORALE, (160 - gethppct(lf))/2, 0)) {
return B_TRUE;
}
}
return B_FALSE;
}
// returns F_NEEDOBFORSPELLS flag if the lifeform is missing an object which they
// need for spellcasting. If the lf has everything needed to cast spells
// OR simply can't cast spells, it returns NULL.
//
flag_t *missingspellcastob(lifeform_t *lf) {
flag_t *f;
f = lfhasflag(lf, F_NEEDOBFORSPELLS);
if (f) {
if ((f->val[0] != NA) && !hasob(lf->pack, f->val[0])) {
return f;
}
if ((f->val[1] != NA) && !hasobwithflag(lf->pack, f->val[1])) {
return f;
}
}
return B_FALSE;
}
int modattr(lifeform_t *lf, enum ATTRIB attr, int amt) {
if (isplayer(lf)) {
statdirty = B_TRUE;
}
// already at max/min?
if ((amt > 0) && (lf->att[attr] >= MAX_ATTRIBVAL)) {
return B_TRUE;
}
if ((amt < 0) && (lf->att[attr] <= 0)) {
return B_TRUE;
}
lf->att[attr] += amt;
// increase base if required
if (lf->att[attr] > lf->baseatt[attr]) {
lf->baseatt[attr] = lf->att[attr];
}
// enforce limits
limit(&lf->att[attr], 0, MAX_ATTRIBVAL);
if (lf->born && (gamemode == GM_GAMESTARTED) && (amt != 0) && (isplayer(lf) || cansee(player, lf))) {
char lfname[BUFLEN], verb[BUFLEN], adverb[BUFLEN];
getlfname(lf, lfname);
if (isplayer(lf)) strcpy(verb, "feel");
else strcpy(verb, "looks");
if (amt > 0) {
switch (attr) {
case A_STR:
strcpy(adverb, "stronger");
break;
case A_CHA:
strcpy(adverb, "more attractive");
break;
case A_CON:
strcpy(adverb, "healthier");
break;
case A_AGI:
strcpy(adverb, "more agile");
break;
case A_IQ:
strcpy(adverb, "smarter");
break;
case A_WIS:
strcpy(adverb, "wiser");
break;
default:
break;
}
} else { // ie. amt < 0
switch (attr) {
case A_STR:
strcpy(adverb, "weaker");
break;
case A_CHA:
strcpy(adverb, "less attractive");
break;
case A_CON:
strcpy(adverb, "frail");
break;
case A_AGI:
strcpy(adverb, "sluggish");
break;
case A_IQ:
strcpy(adverb, "stupid");
break;
case A_WIS:
strcpy(adverb, "foolish");
break;
default:
break;
}
}
msg("^%c%s %s %s!", getlfcol(lf, (amt > 0) ? CC_GOOD : CC_BAD), lfname, verb, adverb);
more();
}
return B_FALSE;
}
void modhunger(lifeform_t *lf, int amt) {
flag_t *f;
int prehlev, posthlev;
f = hasflag(lf->flags, F_HUNGER);
if (!f) {
return;
}
if (isundead(lf) && (lf->race->id != R_VAMPIRE)) {
return;
}
// modify for effects
if (amt > 0) {
int multiplier = 0;
int tempmult;
sumflags(lf->flags, F_FASTMETAB, &tempmult, NULL, NULL);
multiplier += tempmult;
sumflags(lf->flags, F_SLOWMETAB, &tempmult, NULL, NULL);
multiplier -= tempmult;
if (lfhasflagval(lf, F_ASLEEP, ST_MEDITATING, NA, NA, NULL)) {
multiplier -= 2;
}
if (multiplier > 0) {
amt *= multiplier;
} else if (multiplier < 0) {
amt /= abs(multiplier);
}
}
prehlev = gethungerlevel(f->val[0]);
f->val[0] += amt;
posthlev = gethungerlevel(f->val[0]);
if (posthlev == H_STARVED) {
if (isplayer(lf)) {
msg("^BYou collapse from starvation.");
}
lf->lastdamtype = DT_DIRECT;
setlastdam(lf, "starvation");
lf->hp = 0;
} else if (prehlev != posthlev) {
if (posthlev != H_NONE) {
char buf[BUFLEN];
int needfeeling = B_FALSE;
int needexclam = B_FALSE;
switch (posthlev) {
case H_PECKISH:
case H_HUNGRY:
case H_VHUNGRY:
needfeeling = B_TRUE;
break;
default:
needfeeling = B_FALSE;
break;
}
switch (posthlev) {
case H_STUFFED:
case H_STARVING:
needexclam = B_TRUE;
break;
default:
needexclam = B_FALSE;
break;
}
if (isplayer(lf)) {
gethungername(lf, posthlev, buf);
msg("^wYou are %s%s%s%c",
((amt < 0) && (posthlev > H_NONE)) ? "still " : "",
needfeeling ? "feeling " : "",
buf,
(needexclam) ? '!' : '.');
statdirty = B_TRUE;
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
gethungername(lf, posthlev, buf);
msg("^%c%s looks %s%c", getlfcol(lf, CC_BAD), lfname, buf, (needexclam) ? '!' : '.');
}
if ((posthlev >= H_VHUNGRY) && (amt > 0)) {
stopresting(lf);
}
if (posthlev > H_STARVING) {
useringofmiracles(lf, 2);
// reset hunger
f->val[0] = 0;
}
// ai doesn't get hungry anymore after they have
// satisfied their hunger.
if (!isplayer(lf) && (posthlev <= H_NONE)) {
killflag(f);
return;
}
}
}
}
float modifybystat(float num, lifeform_t *lf, enum ATTRIB att) {
int newnum;
newnum = num + ( num * (getstatmod(lf, att) / 100.0) );
return newnum;
}
void modmorale(lifeform_t *lf, int howmuch) {
flag_t *mf;
mf = hasflag(lf->flags, F_MORALE);
if (mf) {
mf->val[0] += howmuch;
if (mf->val[0] <= 0) {
killflag(mf);
}
} else {
if (howmuch > 0) {
addflag(lf->flags, F_MORALE, howmuch, NA, NA, NULL);
}
}
}
void modstamina(lifeform_t *lf, float howmuch) {
float orig;
enum TEMPERATURE temp;
if (howmuch == 0) return;
if (lfhasflag(lf, F_NOSTAM)) {
return;
}
if (isundead(lf)) return;
// you don't lose stamina while enraged or caffeinated
if (lfhasflag(lf, F_RAGE) && (howmuch < 0)) return;
if (lfhasflag(lf, F_CAFFEINATED) && (howmuch < 0)) return;
// hot = use stamina more quickly
temp = getlftemp(lf);
switch (temp) {
case T_WARM: howmuch = pctof(150,howmuch); break;
case T_HOT: howmuch = pctof(200,howmuch); break;
case T_VHOT: howmuch = pctof(250,howmuch); break;
default: break;
}
if (isplayer(lf)) {
if (howmuch < 0) {
if (lf->bartimer == 2) {
lf->stamlastturn += fabs(howmuch);
} else {
lf->stamlastturn = fabs(howmuch);
lf->bartimer = 2;
}
} else if (howmuch > 0) {
lf->stamlastturn = 0;
}
}
orig = getstamina(lf);
lf->stamina += howmuch;
limitf(&(lf->stamina), 0, getmaxstamina(lf));
if (gamemode == GM_GAMESTARTED) {
if (getstamina(lf) != orig) {
if (isplayer(lf)) {
statdirty = B_TRUE;
drawstatus();
updatestatus();
if (isexhausted(lf)) {
msg("^BYou are exhausted.");
} else if (orig == 0) {
msg("You feel less exhausted now.");
}
} else if (cansee(player, lf)) {
if (isexhausted(lf)) {
char lfname[BUFLEN];
char *p;
getlfname(lf, lfname);
p = strdup(lfname);
strrep(&p, "exhausted ","", NULL);
msg("%s looks exhausted.", p);
free(p);
}
}
}
}
if (getstamina(lf) == 0) {
stopsprinting(lf);
}
}
int movecausesnoise(lifeform_t *lf) {
if (lfhasflag(lf, F_SILENTMOVE)) {
return B_FALSE;
}
return B_TRUE;
}
int movesrandomly(lifeform_t *lf) {
flag_t *f;
int rndmove = B_FALSE;
f = lfhasflag(lf, F_DRUNK);
if (f) {
if (!hasjob(lf, J_PIRATE)) {
if (rnd(1,6) <= ((f->lifetime/TM_DRUNKTIME)+1)) {
// randomize move
rndmove = B_TRUE; // ie. you can walk into walls now.
}
}
} else if (iswoozy(lf)) {
rndmove = B_TRUE;
} else if (lfhasflagval(lf, F_INJURY, IJ_TAILBRUISED, NA, NA, NULL) && onein(6)) {
rndmove = B_TRUE;
}
return rndmove;
}
int needstobreath(lifeform_t *lf) {
if (lfhasflag(lf, F_NOBREATH)) {
return B_FALSE;
}
return B_TRUE;
}
// if validchars is set, we will populate it with a list of valid
// choice letters for asking the player how to rest.
int needstorest(lifeform_t *lf, char *validchars) {
int need = B_FALSE;
if (validchars) strcpy(validchars, "");
if (lf->hp < lf->maxhp) {
if (validchars) strcat(validchars, "h");
need = B_TRUE;
} else if (hastempinjuries(lf)) {
if (validchars) strcat(validchars, "h");
need = B_TRUE;
}
if ((getmaxmp(lf) > 0) && (lf->mp < getmaxmp(lf))) {
if (validchars) strcat(validchars, "m");
need = B_TRUE;
}
if (getstamina(lf) < getmaxstamina(lf)) {
if (validchars) strcat(validchars, "s");
need = B_TRUE;
}
return need;
}
void noarmouron(race_t *r, enum BODYPART bp) {
int i;
for (i = 0; i < r->nbodyparts; i++) {
if (r->bodypart[i].id == bp) {
r->bodypart[i].armourok = B_FALSE;
break;
}
}
}
// returns TRUE if the player heard it.
int noise(cell_t *c, lifeform_t *noisemaker, enum NOISECLASS nclass, int volume, char *text, char *seetext) {
lifeform_t *l;
int sounddist;
int alwayshear = B_FALSE;
int rv = B_FALSE;
assert(text);
if (gamemode != GM_GAMESTARTED) {
return B_FALSE;
}
if (nclass == NC_SPELLEFFECT) {
alwayshear = B_TRUE;
}
// sound will travel 3*volume cells
sounddist = getsounddist(volume);
// if anything nearby hears it, it might respond
for (l = c->map->lf; l ; l = l->next) {
int dist;
int difficulty;
int lbonus;
int myvol;
int nwalls = 0;
flag_t *sleepflag;
if (l == noisemaker) continue;
// ie. if this lf is in the process of swapping places
if (!l->cell) continue;
sleepflag = lfhasflag(l, F_ASLEEP);
// can't hear while unconscious
if (sleepflag && (sleepflag->val[1] == ST_KO)) continue;
dist = getcelldist(l->cell, c);
// listen check difficulty is based on sound distance vs max hearing distance
if ((nclass == NC_SPEECH) && isplayer(l)) {
// you always hear it, as long as you're in range
difficulty = 0;
} else if ((nclass == NC_FIGHTING) && isplayer(l) && (dist <= 1)) {
// players never hear fighting unless it's a small distance away
// this prevents "you hear fighting" when you are attacked from behind.
difficulty = D_ALWAYSFAIL;
} else {
//difficulty = (int) ( ((float)getcelldist(l->cell, c) / (float)gethearingrange(l)) * 20);
difficulty = (int) ( ((float) dist / ((float)gethearingrange(l) + volume)) * 75);
}
/*
if (sleepflag) {
myvol = volume - 1;
} else {
myvol = volume;
}
limit(&myvol, 0, NA);
*/
myvol = volume;
// listen bonus is based on sound volume
lbonus = (myvol*5);
if (sleepflag) {
lbonus -= 25;
limit(&lbonus, 0, NA);
}
// skillcheck to hear this
if ( (isplayer(l) && haslos(l, c)) || // only player can "hear by seeing"
(canhear(l, c, myvol, &nwalls) && (alwayshear || skillcheck(l, SC_LISTEN, difficulty, lbonus)) ) ) {
flag_t *f;
// announce?
if (isplayer(l) && !lfhasflag(l, F_ASLEEP)) {
// never say "you hear xxx" if you can see the lf that caused the noise.
// or the cell which made the noise
if (noisemaker && cansee(l, noisemaker)) {
if (seetext) {
char lfname[BUFLEN];
char realseetext[BUFLEN];
char *quotepos;
getlfname(noisemaker, lfname);
// adjust it if you're deaf
strcpy(realseetext, seetext);
quotepos = strchr(realseetext, '\"');
if (isdeaf(l) && quotepos) {
*quotepos = '\0';
strcat(realseetext, "something");
}
if (isdead(noisemaker)) {
msg("The dying %s %s.", noprefix(lfname), realseetext);
} else {
msg("%s %s%s", lfname, realseetext,
(realseetext[strlen(realseetext)-1] == '!') ? "" : ".");
}
rv = B_TRUE;
}
} else if (!noisemaker && haslos(player, c)) {
// you can see the cell which made the noise
if (seetext) {
msg("%s", seetext);
rv = B_TRUE;
}
} else if (noisemaker && ispetof(noisemaker, player)) {
rv = B_FALSE;
} else if (text && !isdeaf(l) && ((nclass != NC_MOVEMENT) || !lfhasflag(l, F_DONELISTEN))) {
// this means you can only hear one 'walk' sound per turn
char textnopunc[BUFLEN];
char punc;
int dist;
int muffled = B_FALSE;
char prefix[BUFLEN];
enum SKILLLEVEL slev;
char distbuf[BUFLEN],distbufbad[BUFLEN];
char dirbuf[BUFLEN];
char localtext[BUFLEN];
if (nwalls >= 1) muffled = B_TRUE;
if (muffled) {
char *p;
// "you hear [a xxx]"
// becomes:
// "you hear [a muffled xxx]"
p = strstartswitha(text, prefix);
if (p) {
sprintf(localtext, "%smuffled %s", prefix, p);
} else {
// "you hear [xxx]"
// becomes:
// "you hear muffled [xxx]"
//
sprintf(localtext, "muffled %s", text);
}
} else {
strcpy(localtext, text);
}
//punc = text[strlen(text)-1];
//strncpy(textnopunc, text, strlen(text)-1);
strcpy(textnopunc, localtext);
punc = textnopunc[strlen(textnopunc)-1];
if (punc == '\"') {
// ie. someone saying something
punc = '\0';
} else {
textnopunc[strlen(textnopunc)-1] = '\0';
}
dist = getcelldist(l->cell, c);
// adjust text if you are deaf.
getdisttext(l->cell, c, distbuf, distbufbad, dirbuf);
slev = getskill(l, SK_LISTEN);
// listen skill gives you more info about monsters
if (noisemaker) {
int detectdist = 0;
char lfname[BUFLEN];
real_getlfnamea(noisemaker, lfname, NULL, B_NOSHOWALL, B_CURRACE);
detectdist = getlistendetectrange(l);
//
// high listen skill lets you know more info.
//
// beginner = distance
// adept = distance and direction
// expert = monstername and distance and direction
// master = temporary scan of where they are!
if (dist <= detectdist) {
if (slev >= PR_EXPERT) {
// fully id
makeheard(l, noisemaker, B_TRUE, NULL, 2);
} else {
// show that you heard a sound
makeheard(l, noisemaker, B_FALSE, textnopunc, 2);
}
}
// now announce it.
if (slev >= PR_EXPERT) {
if (muffled) {
msg("You hear a muffled %s%s to the %s%c", noprefix(lfname), distbuf, dirbuf, punc);
} else {
msg("You hear %s%s to the %s%c", lfname, distbuf, dirbuf, punc);
}
rv = B_TRUE;
} else if (slev >= PR_BEGINNER) {
msg("You hear %s%s to the %s%c", textnopunc, distbuf, dirbuf, punc);
rv = B_TRUE;
} else if (slev >= PR_NOVICE) {
msg("You hear %s%s%c", textnopunc, distbufbad, punc);
rv = B_TRUE;
} else {
msg("You hear %s", localtext);
rv = B_TRUE;
}
} else {
assert(text);
if (slev >= PR_BEGINNER) {
msg("You hear %s%s to the %s%c", textnopunc, distbuf, dirbuf, punc);
} else if (slev >= PR_NOVICE) {
msg("You hear %s%s%c", textnopunc, distbufbad, punc);
} else {
msg("You hear %s", localtext);
}
rv = B_TRUE;
}
// can only hear one 'walk' sound per turn.
if (nclass == NC_MOVEMENT) {
addflag(l->flags, F_DONELISTEN, B_TRUE, NA, NA, NULL);
practice(l, SK_LISTEN, 1);
}
// migraine?
if ((myvol > 1) && lfhasflagval(l, F_POISONED, P_MIGRAINE, NA, NA, NULL)) {
losehp(l, (myvol-1), DT_SONIC, NULL, "a migraine");
if (isplayer(l)) {
msg("Your head explodes in pain at the sound!");
}
}
}
} // end if isplayer and not asleep
// wake up a little
f = lfhasflag(l, F_ASLEEP);
if (f && (f->val[1] != ST_KO)) {
if (f->lifetime > 0) { // ie. temporary
timeeffectsflag(f, myvol + rnd(1,3));
} else if (f->lifetime == PERMENANT) {
if (f->val[2] == NA) {
// ie asleep rather than 'resting'
// wake up!
if (isplayer(l)) {
msg("^wA nearby noise %s you!", (f->val[1] == ST_MEDITATING) ? "" : "awakens" );
rv = B_TRUE;
}
killflag(f);
} else {
// ie resting on purpose via 'R'
// only wake up if the sound if very close
if (myvol >= getcelldist(c, l->cell)) {
// wake up!
if (isplayer(l)) {
char wakenoise[BUFLEN];
char *punc;
strcpy(wakenoise, text);
// omit punctuation
punc = &(wakenoise[strlen(wakenoise)-1]);
switch (*punc) {
case '"': break;
default:
*punc = '\0';
break;
}
//msg("A nearby noise awakens you!");
msg("^wThe sound of %s awakens you!", wakenoise);
rv = B_TRUE;
}
killflag(f);
}
}
// make it temporary
//f->lifetime = rnd(1,10);
}
// still asleep?
f = lfhasflag(l, F_ASLEEP);
if (f && (f->val[1] == ST_ASLEEP) && cansee(player, l)) {
char lfname[BUFLEN];
getlfname(l, lfname);
msg("%s stir%s in %s slumber...", lfname,
isplayer(l) ? "" : "s",
isplayer(l) ? "your" : "its");
}
} else { // not asleep, but can hear it.
// monsters will go to investigate the sound, as long as they're
// not otherwise occupied
if (!isplayer(l)) {
int willrespond = B_FALSE;
flag_t *tf;
tf = aihastarget(l);
if (lfhasflag(l, F_AUTOROTATE)) {
} else if (isfleeing(l)) {
} else if (noisemaker && !isplayer(noisemaker) && (nclass == NC_MOVEMENT)) {
// monsters won't turn to face other monsters' footsteps
} else if (tf) {
lifeform_t *targlf = NULL;
if (tf->id == F_TARGETLF) {
// will probably ignore the sound unless
// it is closer.
targlf = findlf(l->cell->map, tf->val[0]);
}
if (targlf && (targlf->cell)) { // ie. not swapping places
if (getcelldist(l->cell, c) < getcelldist(l->cell, targlf->cell)) {
if ((myvol >= SV_SHOUT)) {
if ((nclass != NC_ENVIRONMENTAL) && (nclass != NC_MOVEMENT)) {
int chance;
chance = 40;
chance += (20*(myvol - SV_SHOUT));
if (pctchance(chance)) {
willrespond = B_TRUE;
}
}
}
}
} else {
// will respond if the sound is closer than our target cell.
cell_t *tc;
tc = getcellat(l->cell->map, tf->val[1], tf->val[2]);
if (tc && (getcelldist(l->cell, c) < getcelldist(l->cell, tc))) {
willrespond = B_TRUE;
}
}
} else willrespond = B_TRUE;
if (willrespond) {
// abandon non-lf targets.
if (!gettargetlf(l)) {
loseaitargets(l);
}
// if within lof, turn to face it.
if (haslof(l->cell, c, LOF_WALLSTOP, NULL)) {
// turn to face the player
//if (isplayer(noisemaker) && cansee(l, player) &&
// !lfhasflag(l, F_AWARENESS) && !isdead(l) &&
// !isfriendly(l)) {
if (!haslos(l, c) && !isfriendly(l) ) {
char lfname[BUFLEN];
int prefacing;
prefacing = l->facing;
turntoface(l, c);
// announce
if (!lfhasflag(l, F_FEIGNINGDEATH) && cansee(player, l) &&
(prefacing != l->facing)) {
char dname[BUFLEN];
strcpy(dname, getdirname(l->facing));
dname[0] = tolower(dname[0]);
getlfname(l, lfname);
msg("%s turns to face %s.", lfname,
cansee(l, player) ?
"you" : dname);
}
}
} else {
int chasetime;
// if NOT within lof, go and investigate
chasetime = myvol * 10;
aigoto(l, c, MR_SOUND, NULL, chasetime);
}
}
}
}
} else { // can't hear the sound.
}
} // end for each lf on map
if (rv == B_TRUE) {
if (getoption(OPT_STOPRUNONNOISE)) {
stoprunning(player);
}
}
return rv;
}
enum NOISECLASS noisetypetoclass(enum NOISETYPE nt) {
switch (nt) {
case N_WALK:
case N_FLY:
return NC_MOVEMENT;
case N_SONICBOLT:
case N_DEATHKEEN:
case N_WARCRY:
return NC_SPELLEFFECT;
default:
break;
}
return NC_OTHER;
}
// give initial equiment / skills to a lifeform
void outfitlf(lifeform_t *lf) {
//int db = B_FALSE;
givestartskills(lf, lf->flags);
givestartobs(lf, NULL, lf->flags);
autoskill(lf);
// weild/wear stuff
autoweild(lf);
}
// make 'lf' into a pet/ally of 'owner'
void petify(lifeform_t *lf, lifeform_t *owner) {
if (isplayer(owner)) {
makefriendly(lf, PERMENANT);
killflagsofid(lf->flags, F_NOINFO);
killflagsofid(lf->flags, F_INFOPRICE);
}
addflag(lf->flags, F_PETOF, owner->id, owner->cell->x, owner->cell->y, NULL);
killflagsofid(lf->flags, F_STAYINROOM);
}
int pickup(lifeform_t *lf, object_t *what, int howmany, int fromground, int wantannounce) {
char obname[BUFLEN];
object_t *o;
//flag_t *f;
int failed = B_FALSE;
if (!what) {
return B_TRUE;
}
if (howmany == 0) {
return B_TRUE;
}
// in case we get burduned
if (isplayer(lf)) statdirty = B_TRUE;
getobname(what, obname, howmany);
if (howmany == ALL) howmany = what->amt;
if (fromground) {
if (lfhasflag(lf, F_LEVITATING)) {
if (isplayer(lf)) {
msg("You can't reach %s from up here!", obname);
}
return B_TRUE;
}
}
if (!canpickup(lf, what,howmany)) {
// tell the player why!
if (isplayer(lf)) {
switch (reason) {
case E_INSUBSTANTIAL:
msg("Your hand passes straight through %s.",obname);
break;
case E_NOSPACE:
msg("Your pack is too full to fit any more objects.");
break;
case E_NOPACK:
msg("You lack the ability to carry things!");
break;
case E_STUCK:
msg("You can't pick up %s while caught in it!",obname);
break;
case E_NOPICKUP:
msg("You can't pick up %s!",obname);
break;
case E_TOOBIG:
msg("%s %s too large for you to lift.",obname, OB1(what,"is","are"));
break;
case E_TOOHEAVY:
msg("%s %s too heavy to lift!",obname, OB1(what,"is","are"));
break;
case E_GRAVBOOSTED:
msg("The %s feels too heavy to lift!",noprefix(obname));
break;
default:
msg("For some reason, you cannot pick up %s!",obname);
break;
}
}
failed = B_TRUE;
}
if (!failed) {
// warn if it is too heavy
if (isplayer(lf) && !isburdened(lf) && willburden(lf, what, howmany)) {
char ch,buf[BUFLEN];
snprintf(buf, BUFLEN, "Picking up %s will burden you. Continue", obname);
ch = askchar(buf, "yn","n", B_TRUE, B_FALSE);
if (ch != 'y') {
msg("Cancelled.");
return B_TRUE;
}
}
if (touch(lf, what)) {
taketime(lf, SPEED_PICKUP);
return B_TRUE;
}
if (hasflag(what->flags, F_DEAD)) {
taketime(lf, SPEED_PICKUP);
return B_TRUE;
}
}
if (!failed) {
// try to move whatever was selected
o = moveob(what, lf->pack, howmany);
if (o) { // if pickup was successful...
if (wantannounce) {
if (isplayer(lf)) {
// refresh obname to copd with stacking
getobname(o, obname, o->amt);
msgnocap("%c - %s",o->letter, obname);
} else if (cansee(player, lf)) {
char buf[BUFLEN];
getlfname(lf, buf);
msg("%s picks up %s.",buf, obname);
}
}
// you get one free pickup/drop per turn
if (lfhasflag(lf, F_DONEPICKUP)) {
taketime(lf, SPEED_PICKUP);
} else {
addflag(lf->flags, F_DONEPICKUP, B_TRUE, NA, NA, NULL);
}
} else {
// tell the player why!
if (isplayer(lf)) {
switch (reason) {
case E_NOSPACE:
msg("Your pack is too full to fit any more objects.");
break;
default:
msg("For some reason, you cannot pick up %s!",obname);
break;
}
}
failed = B_TRUE;
}
}
if (failed) {
// if object isn't where player is, move it to player's pile
// for example, if obejct was being picked up via telekenesis
if (what->pile->where != lf->cell) {
moveob(what, lf->cell->obpile, howmany);
}
return B_TRUE;
}
// picked up something our god doesn't like?
if (isplayer(lf)) {
if ( hasflagknown(o->flags, F_POISONED) ||
hasflag(o->flags, F_VENOMSAC) ||
hasflagvalknown(o->flags, F_HITCONFER, F_POISONED, NA, NA, NULL)) {
int i,nretgods;
lifeform_t *retgod[MAXGODS];
getprayedgods(retgod, &nretgods);
for (i = 0 ; i < nretgods; i++) {
if (lfhasflagval(retgod[i], F_GODPOISON, B_FALSE, NA, NA, NULL)) {
char warnbuf[BUFLEN];
sprintf(warnbuf, "I hope you're not planning on using %s...", (o->amt == 1) ? "that" : "those");
godsay(retgod[i]->race->id, B_TRUE, warnbuf);
break;
}
}
}
}
return B_FALSE;
}
// returns true on failure
int poison(lifeform_t *lf, int howlong, enum POISONTYPE ptype, int power, char *fromwhat, enum RACE srcraceid, int immediate) {
flag_t *f;
int found = B_FALSE,i;
enum POISONSEVERITY psev;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
race_t *srcrace;
poisontype_t *pt;
pt = findpoisontype(ptype);
srcrace = findrace(srcraceid);
// special case - lycanthropy only affects players
if ((pt->id == P_LYCANTHROPY) && !isplayer(lf)) {
return B_TRUE;
}
// are you immune to disease/poison?
psev = pt->severity;
switch (psev) {
case PS_POISON:
if (isimmuneto(lf->flags, DT_POISON, B_FALSE)) return B_TRUE;
break;
case PS_DISEASE:
if (isimmuneto(lf->flags, DT_POISON, B_FALSE)) return B_TRUE;
if (hasflag(lf->flags, F_DISEASEIMMUNE)) return B_TRUE;
break;
case PS_CURSE:
default:
break;
}
if ((psev != PS_CURSE) && (howlong != PERMENANT)) {
// adjust time based on first aid skill
howlong -= getskill(lf, SK_FIRSTAID);
if (howlong <= 0) {
return B_TRUE;
}
}
getflags(lf->flags, retflag, &nretflags, F_POISONED, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if ( (f->id == F_POISONED) && (f->val[0] == ptype) &&
(f->lifetime > 0) ) {
// extend duration
f->lifetime += howlong;
// if applicable, remember what race you got it from
if (srcrace) {
f->val[2] = srcrace->id;
}
// announce - announceflaggain won't be called
// since this isn't a new flag.
if (isplayer(lf)) {
msg("^%cYou feel more sick.", getlfcol(lf, CC_VBAD));
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("^%c%s looks even more sick.", getlfcol(lf, CC_VBAD), lfname);
}
found = B_TRUE;
}
}
if (!found) {
// incubation period?
if (!immediate && pt->incubationtime && isplayer(lf)) {
flag_t *ii;
int multiplier = 0;
int tempmult;
if (pt->incubationtime != -1) {
// modify incubation time based on metabolism
sumflags(lf->flags, F_FASTMETAB, &tempmult, NULL, NULL);
multiplier += tempmult;
sumflags(lf->flags, F_SLOWMETAB, &tempmult, NULL, NULL);
multiplier -= tempmult;
if (multiplier > 0) {
howlong /= multiplier;
} else if (multiplier < 0) {
howlong *= abs(multiplier);
}
}
ii = lfhasflagval(lf, F_INCUBATING, ptype, NA, NA, NULL);
if (ii) {
if (ptype != P_LYCANTHROPY) {
// will happen faster
ii->val[2] /= 2;
if (ii->val[2] < 1) ii->val[2] = 1;
if (getskill(lf, SK_FIRSTAID) >= PR_BEGINNER) {
ii->known = B_TRUE;
msg("^BYou recognise the increased onset of %s.", pt->name);
}
}
} else {
char ftext[BUFLEN];
sprintf(ftext, "%d^%s", power, fromwhat);
ii = addflag(lf->flags, F_INCUBATING, ptype, pt->incubationtime, howlong, ftext);
ii->obfrom = srcrace ? srcrace->id : NA;
if (getskill(lf, SK_FIRSTAID) >= PR_BEGINNER) {
ii->known = B_TRUE;
msg("^BYou recognise the onset of %s.", pt->name);
} else {
ii->known = B_FALSE;
}
}
} else {
addtempflag(lf->flags, F_POISONED, ptype, power, srcrace ? srcrace->id : NA, fromwhat, howlong);
poisoneffects(lf, ptype, power);
}
}
return B_FALSE;
}
int poisoneffects(lifeform_t *lf, enum POISONTYPE ptid, int power) {
flag_t *f;
switch (ptid) {
case P_FOOD:
case P_GAS:
case P_VENOM:
default: return B_TRUE;
case P_MIGRAINE:
f = addtempflag(lf->flags, F_DTVULN, DT_SONIC, NA, NA, NULL, FROMPOISON); f->obfrom = ptid;
f = addtempflag(lf->flags, F_DTVULN, DT_LIGHT, NA, NA, NULL, FROMPOISON); f->obfrom = ptid;
break;
case P_WEAKNESS:
f = addtempflag(lf->flags, F_ATTRMOD, A_STR, -(power*10), NA, NULL, FROMPOISON);
f->obfrom = ptid; // poison type
break;
case P_ROT:
f = addtempflag(lf->flags, F_ATTRMOD, A_CHA, -(power*10), NA, NULL, FROMPOISON);
f->obfrom = ptid;
f = addtempflag(lf->flags, F_ATTRMOD, A_STR, -(power*5), NA, NULL, FROMPOISON);
f->obfrom = ptid;
f = addtempflag(lf->flags, F_ATTRMOD, A_CON, -(power*10), NA, NULL, FROMPOISON);
f->obfrom = ptid;
f = addtempflag(lf->flags, F_NOCORPSE, B_TRUE, NA, NA, NULL, FROMPOISON);
f->obfrom = ptid;
break;
}
return B_FALSE;
}
int poisonthreatenslife(lifeform_t *lf, flag_t *f) {
float time,dam,totaldam;
poisontype_t *pt;
if (!f) return B_FALSE;
pt = findpoisontype(f->val[0]);
time = f->lifetime;
dam = pt->dam * f->val[1];
totaldam = time * dam;
totaldam = pctof(pt->dampct, totaldam);
if (totaldam >= lf->hp) {
return B_TRUE;
}
return B_FALSE;
}
int polymorphto(lifeform_t *lf, enum RACE rid, int howlong) {
// alreay that race? just update polymorph timer.
if (lf->race->id == rid) {
flag_t *f;
f = hasflag(lf->flags, F_POLYMORPHED);
if (f) {
f->lifetime = howlong;
}
return B_TRUE;
}
if (!hasflag(lf->flags, F_ORIGRACE)) {
// remember the original race
addflag(lf->flags, F_ORIGRACE, lf->race->id, NA, NA, NULL);
}
killflagsofid(lf->flags, F_POLYMORPHED);
addtempflag(lf->flags, F_POLYMORPHED, B_TRUE, NA, NA, NULL, howlong);
setrace(lf, rid, B_TRUE);
return B_FALSE;
}
// maybe practice a skill
void practice(lifeform_t *lf, enum SKILL skid, int amt) {
flag_t *f;
skill_t *sk;
enum SKILLLEVEL slev;
int timeneeded;
sk = findskill(skid);
if (!sk) return;
// do this even if the skill is not 'trainable'
setskillused(lf, skid);
slev = getskill(lf, skid);
timeneeded = sk->traintime * (getskill(lf, skid)+1);
if (!timeneeded) return;
// can only practice skills which you're capable of learning
if (!canlearn(lf, skid)) return;
if (!slev || onein(slev)) {
// practice a little bit...
f = lfhasflagval(lf, F_PRACTICINGSKILL, skid, NA, NA, NULL);
if (f) {
f->val[1] += amt;
} else {
f = addflag(lf->flags, F_PRACTICINGSKILL, skid, amt, NA, NULL);
}
if (f->val[1] >= timeneeded) {
// learnt the next rank
giveskill(lf, skid);
killflag(f);
}
}
}
void precalclos(lifeform_t *lf) {
cell_t *c;
int startxray,rangemod;
int maxvisrange,nightvisrange;
cell_t **los;
//cell_t **losdark;
int *blocker;
int nlos = 0,i,nn;
//int nlosdark = 0;
flag_t *f;
int endx[MAXVISLIMIT],endy[MAXVISLIMIT];
int nendcells = 0;
cell_t *retcell[MAXRETCELLS];
int numpixels;
//int db = B_FALSE;
enum SKILLLEVEL plev = PR_INEPT;
enum SKILLLEVEL elev = PR_INEPT;
flag_t *missingeye;
//long visdiameter;
long allocamt;
if (gamemode == GM_CLEANUP) return;
if (lf->loslock) return;
if (lf->cell->type->id == CT_FAKE) return;
if (lf->los) {
free(lf->los); lf->los = NULL;
}
/*
if (lf->losdark) {
free(lf->losdark); lf->losdark = NULL;
}
*/
if (!lf->born) {
lf->nlos = 0;
//lf->nlosdark = 0;
return;
}
// right eye missing?
missingeye = lfhasflagval(lf, F_INJURY, IJ_EYEDESTROYED, NA, NA, NULL);
f = hasflag(lf->flags, F_XRAYVIS);
if (f) {
startxray = f->val[0];
} else {
startxray = 0;
}
// ie. you can see both ways, plus your own cell
//visdiameter = (MAXVISRANGE+1)*2;
//allocamt = visdiameter * visdiameter;
allocamt = MAX_MAPW * MAX_MAPH;
los = malloc( sizeof(cell_t *) * allocamt);
//losdark = malloc( sizeof(cell_t *) * allocamt);
blocker = malloc( sizeof(cell_t *) * allocamt);
nlos = 0;
//nlosdark = 0;
//maxvisrange = getvisrange(lf, B_FALSE);
maxvisrange = getvisrange(lf, B_TRUE);
nightvisrange = getnightvisrange(lf);
plev = getskill(lf, SK_PERCEPTION);
elev = getskill(lf, SK_ENGINEERING);
// find all cells at max fov
nendcells = 0;
if (MAXOF(maxvisrange, nightvisrange) == 0) {
} else if (lfhasflag(lf, F_AWARENESS) || (lf->facing == D_ALL)) {
get_circular_fov_endpoints(lf, maxvisrange, endx, endy, &nendcells);
} else {
enum QUADRANT startq, endq,curq;
if (!get_adjacent_quadrants(lf->facing, &startq, &endq)) {
if (missingeye) endq = startq; // ie. lose the right hand one
if (plev >= PR_MASTER) {
inc_quad_range(&startq, missingeye ? NULL : &endq, 2);
} else if (plev >= PR_ADEPT) {
inc_quad_range(&startq, missingeye ? NULL : &endq, 1);
}
curq = startq;
get_fov_quad_endpoints(lf, curq, maxvisrange, endx, endy, &nendcells);
while (curq != endq) {
if (curq == Q_NNW) curq = Q_NNE;
else curq++;
get_fov_quad_endpoints(lf, curq, maxvisrange, endx, endy, &nendcells);
}
if (plev >= PR_BEGINNER) {
enum TURNDIR turndir;
cell_t *adjcell;
// include cells immediately to the lifeform's left and right.
for (turndir = missingeye ? TD_LEFT : TD_RIGHT; turndir <= TD_LEFT; turndir++) {
int dir;
dir = rotatedir(lf->facing, turndir, 2);
adjcell = getcellindir(lf->cell, dir);
if (adjcell) {
endx[nendcells] = adjcell->x;
endy[nendcells] = adjcell->y;
nendcells++;
}
}
}
}
} // end if facing == all
assert(nendcells < MAXVISLIMIT);
// look in the lf's field of vision arc
//for (ang = 0; ang < 360; ang += 30) {
for (nn = 0; nn < nendcells; nn++) {
int keepgoing = B_TRUE;
int currange,xray;
int n;
// start at lf's cell
//c = lf->cell;
//x = c->x;
//y = c->y;
xray = startxray;
currange = 0;
// calc path to end cell
calcbresnham(lf->cell->map, lf->cell->x, lf->cell->y, endx[nn], endy[nn], retcell, &numpixels );
assert(numpixels < MAXRETCELLS);
// keep going until we lose los
for (n = 0; keepgoing && (n < numpixels); n++) {
cell_t *nextc = NULL;
c = retcell[n];
if (n < numpixels-1) {
nextc = retcell[n+1];
}
if (n != 0) currange++;
if (currange > maxvisrange) c = NULL;
if (c) {
int found = B_FALSE;
// have we already marked it as seen?
for (i = 0; i < nlos; i++) {
if (los[i] == c) {
if (blocker[i]) {
keepgoing = B_FALSE;
}
found = B_TRUE;
break;
}
}
if (!found) {
/*
int litforus;
// is the cell lit? if it isn't, then still keep going,
// as there might be a light-producing object further on.
litforus = celllitfor(lf, c, maxvisrange, nightvisrange);
*/
if (!celltransparentfor(lf, c, &xray, &rangemod)) {
keepgoing = B_FALSE;
}
currange += rangemod;
if (currange > maxvisrange) keepgoing = B_FALSE;
// if keepgoing was false, still count it
// BUT then stop looking.
//if (litforus) {
los[nlos] = c;
blocker[nlos] = keepgoing ? B_FALSE : B_TRUE;
nlos++;
assert (nlos < allocamt);
//}
/*
else {
int idx,found=B_FALSE;
for (idx=0;idx<nlosdark;idx++) {
if (losdark[idx] == c) {
found = B_TRUE;
break;
}
}
if (!found) {
// if cell WASNT lit, add it to an array of dark "visible" cells
// (lf->darklos)
// that way we can check for these to determine whether we need to recalc our los
// when light changes.
losdark[nlosdark] = c;
nlosdark++;
assert (nlosdark < allocamt);
}
}
*/
}
// high engineering lets you detect hollow walls. ie.
// if a wall has another wall behind it, you 'see' it.
if (!keepgoing) {
if (nextc && (elev >= PR_BEGINNER) && nextc->type->solid &&
(c != lf->cell) && (!c->type->transparent) &&
isadjacent(c, lf->cell) && !isadjacent(nextc, lf->cell)) {
// we can see through.
keepgoing = B_TRUE;
}
}
} else { // ie. if !c
keepgoing = B_FALSE;
}
} // end foreach cell and while keepgoing
}
assert(nlos < allocamt);
//assert(nlosdark < allocamt);
// now fill in lifeform structure
if (nlos) {
lf->los = malloc(sizeof(cell_t *) * nlos);
for (i = 0; i < nlos; i++) {
lf->los[i] = los[i];
}
} else {
lf->los = NULL;
}
lf->nlos = nlos;
/*
if (nlosdark) {
lf->losdark = malloc(sizeof(cell_t *) * nlosdark);
for (i = 0; i < nlosdark; i++) {
lf->losdark[i] = losdark[i];
}
} else {
lf->losdark = NULL;
}
lf->nlosdark = nlosdark;
*/
free(los);
//free(losdark);
free(blocker);
if (isplayer(lf) && (gamemode == GM_GAMESTARTED)) {
needredraw = B_TRUE;
}
}
void preparecorpse(lifeform_t *lf, object_t *corpse) {
char obname[BUFLEN];
if (corpse->amt > 1) {
corpse = splitob(corpse);
}
if (isplayer(lf) && (corpse->pile->owner == lf)) {
// add flag _before_ getting the name
addflag(corpse->flags, F_PREPARED, B_TRUE, NA, NA, NULL);
killflagsofid(corpse->flags, F_FROZEN);
killflagsofid(corpse->flags, F_GENERATES); // stop making blood
if (!hasflag(corpse->flags, F_TAINTED)) {
flag_t *f;
// it lasts a lot longer now.
f = hasflag(corpse->flags, F_OBHP);
if (f) {
f->val[1] *= 3;
f->val[0] = f->val[1];
}
}
getobname(corpse, obname, corpse->amt);
msgnocap("%c - %s.", corpse->letter, obname);
} else if (isplayer(lf)) {
// add flag after getting the name
getobname(corpse, obname, corpse->amt);
msg("You cook %s.", obname);
addflag(corpse->flags, F_PREPARED, B_TRUE, NA, NA, NULL);
killflagsofid(corpse->flags, F_FROZEN);
killflagsofid(corpse->flags, F_GENERATES); // stop making blood
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
// add flag after getting the name
getlfname(lf, lfname);
getobname(corpse, obname, corpse->amt);
msg("%s cooks %s.", obname);
addflag(corpse->flags, F_PREPARED, B_TRUE, NA, NA, NULL);
killflagsofid(corpse->flags, F_FROZEN);
killflagsofid(corpse->flags, F_GENERATES); // stop making blood
} else {
addflag(corpse->flags, F_PREPARED, B_TRUE, NA, NA, NULL);
killflagsofid(corpse->flags, F_FROZEN);
killflagsofid(corpse->flags, F_GENERATES); // stop making blood
}
}
int push(lifeform_t *lf, object_t *o, int dir) {
cell_t *obcell, *dstcell;
char obname[BUFLEN];
getobname(o, obname, o->amt);
// remember cells
obcell = o->pile->where;
dstcell = getcellindir(obcell, dir);
// take time (even if it will fail) - twice normal
taketime(lf, getactspeed(lf) * 2);
if (!obcell || !dstcell) {
return B_TRUE;
}
if (touch(lf, o)) {
return B_TRUE;
}
// move object
o = moveob(o, dstcell->obpile, o->amt);
if (!o) {
return B_TRUE;
}
// move player
moveto(lf, obcell, B_TRUE, B_FALSE);
// announce
if (isplayer(lf)) {
msg("You push %s.", obname);
} else if (haslos(player, dstcell)) {
char buf[BUFLEN];
getlfname(lf, buf);
capitalise(buf);
msg("%s pushes %s.", cansee(player, lf) ? buf : "Something", obname);
}
touch(lf, o);
addflagifneeded(lf->flags, F_MOVED, B_TRUE, NA, NA, NULL);
addflagifneeded(lf->flags, F_TOOKACTION, B_TRUE, NA, NA, NULL);
return B_FALSE;
}
int racecantalk(enum RACE rid) {
race_t *r;
r = findrace(rid);
if (r) {
switch (r->raceclass->id) {
case RC_DEMON:
case RC_DRAGON:
case RC_GOD:
case RC_HUMANOID:
// these ones can talk
return B_TRUE;
break;
default:
break;
}
if (hasflag(r->flags, F_CANTALK)) return B_TRUE;
}
return B_FALSE;
}
// returns wheter, in general, creatures of this raceclass will bleed.
// (individual creatures may override this though)
int raceclassbleeds(enum RACECLASS id) {
switch (id) {
case RC_ANIMAL:
case RC_AQUATIC:
case RC_DRAGON:
case RC_HUMANOID:
case RC_INSECT:
return B_TRUE;
default: break;
}
return B_FALSE;
}
int racemeetscondition(race_t *r, enum CELLCONDITION cond, int arg, int val) {
int ok = B_FALSE;
flag_t *f;
switch (cond) {
case CC_HASCORPSE:
if (val == B_TRUE) {
if (!hasflag(r->flags, F_NOCORPSE) &&
!hasflag(r->flags, F_CORPSETYPE) &&
!hasflag(r->flags, F_EXTRACORPSE)) {
ok = B_TRUE;
}
} else {
if (hasflag(r->flags, F_NOCORPSE) || hasflag(r->flags, F_CORPSETYPE) || hasflag(r->flags, F_EXTRACORPSE)) {
ok = B_TRUE;
}
}
break;
case CC_HASFLAG:
if (val == B_TRUE) {
if (hasflag(r->flags, arg)) ok = B_TRUE;
} else {
if (!hasflag(r->flags, arg)) ok = B_TRUE;
}
break;
case CC_HASSIZE:
f = hasflag(r->flags, F_SIZE);
if (val == B_TRUE) {
if (f && (f->val[0] == arg)) {
ok = B_TRUE;
}
} else {
if (f && (f->val[0] != arg)) {
ok = B_TRUE;
}
}
break;
case CC_NONE: ok = B_TRUE; break;
default: break;
}
return ok;
}
int racemeets(enum RACE rid, condset_t *cs) {
race_t *r;
int i;
r = findrace(rid);
assert(r);
if (!cs) return B_TRUE;
for (i = 0; i < cs->nconds; i++) {
if (!racemeetscondition(r, cs->cond[i], cs->arg[i], cs->val[i])) {
return B_FALSE;
}
}
return B_TRUE;
}
int readytotrain(lifeform_t *lf) {
if (lf->skillpoints || getattpoints(lf) || levelabilityready(lf)) {
return B_TRUE;
}
return B_FALSE;
}
int recruit(lifeform_t *lf) {
enum ALIGNMENT pa,lfa;
// alignments must match, otherwire VERY hard to make them join!
pa = getalignment(player);
lfa = getalignment(lf);
int rv = B_FALSE;
if (lfhasflag(lf, F_NOHIRE)) {
// refusing to join at all.
sayphrase(lf, SP_RECRUIT_DECLINE, SV_TALK, NA, NULL, player);
rv = B_TRUE;
} else if ( ((pa == AL_GOOD) && (lfa == AL_EVIL)) ||
((pa == AL_EVIL) && (lfa == AL_GOOD)) ) {
sayphrase(lf, SP_RECRUIT_DECLINE, SV_TALK, NA, NULL, player);
rv = B_TRUE;
} else {
int dohire = B_FALSE;
int askingprice = -1;
char lfname[BUFLEN];
char buf[BUFLEN];
flag_t *f;
getlfname(lf, lfname);
// they will consider it - now negotiate a price
f = lfhasflag(lf, F_HIREPRICE);
if (f) {
askingprice = f->val[0];
} else {
int result;
int difficulty;
int minmult,maxmult;
// since you have to be at least speech=5(expert) to ask someone to
// join, add +20 to difficulty (pr_skilled * 5)
difficulty = 60 + 20 + ((gettr(player) - gettr(lf))*5);
if (real_skillcheck(player, SC_SPEECH, difficulty, 0, &result)) {
minmult = 10;
maxmult = 20;
// passed
} else {
if (result <= 30) {
// very expensive
minmult = 20;
maxmult = 30;
} else {
// expensive
minmult = 15;
maxmult = 25;
}
}
askingprice = rnd(gettr(lf)*minmult, gettr(lf)*maxmult );
addflag(lf->flags, F_HIREPRICE, askingprice, NA, NA, NULL);
}
if (askingprice != 0) {
// modify for same job
if (getjob(player) == getjob(lf)) {
askingprice = pctof(50, askingprice);
} else if (player->race->baseid == lf->race->baseid) { // modify for same race
askingprice = pctof(80, askingprice);
}
// modify by charisma
askingprice = pctof(100 - getstatmod(player, A_CHA), askingprice);
limit(&askingprice, 0, NA);
}
if (askingprice > 0) {
sayphrase(lf, SP_RECRUIT_ASKPRICE, SV_TALK, askingprice, NULL, player);
more();
if (askingprice > countmoney(player->pack)) {
} else {
char ch;
snprintf(buf, BUFLEN, "Pay $%d to hire %s", askingprice, lfname);
ch = askchar(buf, "yn","n", B_TRUE, B_FALSE);
if (ch == 'y') {
dohire = B_TRUE;
}
}
} else {
dohire = B_TRUE;
}
if (dohire) {
char *p = NULL;
petify(lf, player);
// give them a name
//if (getjob(lf)) {
if (lf->race->raceclass->id == RC_HUMANOID) {
p = assignnpcname(lf->flags);
}
sayphrase(lf, SP_RECRUIT_ACCEPT, SV_TALK, NA, p, player);
} else {
if (askingprice > countmoney(player->pack)) {
sayphrase(lf, SP_RECRUIT_DECLINE_CANTPAY, SV_TALK, askingprice, NULL, player);
} else {
sayphrase(lf, SP_RECRUIT_DECLINE_WONTPAY, SV_TALK, askingprice, NULL, player);
}
}
} // end if !nohire
return rv;
}
void refreshlevelabilities(lifeform_t *lf) {
flag_t *f;
int i;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
getflags(lf->flags, retflag, &nretflags, F_LEVABIL, F_LEVFLAG, F_LEVSPELL, F_LEVSPELLSCHOOL, F_LEVSPELLSCHOOLFROMX, F_LEVSKILL, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
// we previously set timeleft to -1 while actually assigning these.
// now we need to restore the original setting.
switch (f->id) {
case F_LEVFLAG:
case F_LEVABIL:
case F_LEVSKILL:
case F_LEVSPELL:
case F_LEVSPELLSCHOOL:
case F_LEVSPELLSCHOOLFROMX:
//f->lifetime = FROMJOB;
f->lifetime = f->origlifetime;
break;
default:
break;
}
}
}
// move lf to the _START_ of the destination map list
void relinklf(lifeform_t *src, map_t *dst) {
map_t *srcmap;
srcmap = src->cell->map;
// unlink this player from the current list
if (src->prev == NULL) {
// first
srcmap->lf = src->next;
} else {
// not first
src->prev->next = src->next;
}
if (src->next == NULL) {
// last
srcmap->lastlf = src->prev;
} else {
// not last
src->next->prev = src->prev;
}
// add this lf to the START of the list on the new map
if (dst->lf == NULL) {
// first (and only) element in new list
dst->lf = src;
src->prev = NULL;
src->next = NULL;
dst->lastlf = src;
} else {
lifeform_t *aa;
// go to start of list
aa = dst->lf;
dst->lf = src;
src->prev = NULL;
src->next = aa;
aa->prev = src;
}
// note this function will NOT set the lifeform's cell to one on the new map.
// now rise up
sortlf(dst, src);
}
void setskillused(lifeform_t *lf, enum SKILL skid) {
flag_t *f;
f = lfhasflagval(lf, F_HASSKILL, skid, NA, NA, NULL);
if (f) {
f->val[2] = B_TRUE;
}
}
void spot_hiding_lf(lifeform_t *lf, lifeform_t *hider) {
addflag(lf->flags, F_SPOTTED, hider->id, NA, NA, NULL);
// announce
if (isplayer(lf)) {
char hidername[BUFLEN];
getlfname(hider, hidername);
msg("^wYou spot %s!", hidername);
} else if (isplayer(hider) && cansee(hider, lf)) {
if (getlorelevel(hider, lf->race->raceclass->id)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("You think %s has spotted you!", lfname);
}
}
practice(lf, SK_PERCEPTION, 1);
}
int startclimbing(lifeform_t *lf) {
cell_t *where;
char lfname[BUFLEN];
object_t *pit = NULL,*obstacle = NULL;
flag_t *f;
char pitname[BUFLEN];
char obname[BUFLEN];
getlfname(lf, lfname);
where = getcellindir(lf->cell, lf->facing);
pit = hasobwithflagval(where->obpile, F_PIT, D_DOWN, NA, NA, NULL);
if (pit) {
getobname(pit, pitname, 1);
} else {
strcpy(pitname, "");
}
// technically you need the climbing skill to do this,
// since the only way to direclty trigger 'startclimbing'
// is either by prompting when moving onto a CLIMBOBSTACLE
// (which a pit isn't), or by using the 'climb'
// ability (which you need the skill to get).
if (pit && isplayer(lf)) {
char ques[BUFLEN], ch;
sprintf(ques, "Climb down %s?",pitname);
ch = askchar(ques, "yn","n", B_TRUE, B_FALSE);
if (ch != 'y') {
msg("Cancelled.");
return B_TRUE;
}
}
obstacle = hasobwithflag(where->obpile, F_CLIMBOBSTACLE);
if (obstacle) {
getobname(obstacle, obname, 1);
} else {
strcpy(obname, "");
}
taketime(lf, getmovespeed(lf));
// climbing down a pit?
if (pit) {
int diff;
// move there.
movelf(lf, where, B_TRUE);
// make a skill check.
//mod = (countadjwalls(where)+1)/2;
diff = getcellclimbdifficultyavg(where);
if (skillcheck(lf, SC_CLIMB, diff, 0)) {
// if you pass, safely move down the pit.
// usestairs() will announce this.
usestairs(lf, pit, B_TRUE, B_TRUE);
} else {
// you will fall...
if (isplayer(lf)) {
msg("^bYou lose your footing!");
}
}
} else if (obstacle) {
f = hasflag(obstacle->flags, F_CLIMBOBSTACLE);
if (skillcheck(lf, SC_CLIMB, f->val[0], 0)) {
// announce
if (isplayer(lf)) {
msg("You climb onto %s.", obname);
} else if (cansee(player, lf)) {
if (haslos(player, where)) {
msg("%s climbs onto %s.", lfname, obname);
} else {
msg("%s climbs out of view.", lfname);
}
}
movelf(lf, where, B_TRUE);
practice(lf, SK_CLIMBING, 1);
} else {
cell_t *c2;
if (isplayer(lf)) {
msg("^wYou try to climb onto %s, but lose your footing!", obname);
} else if (cansee(player, lf)) {
msg("%s tries to start climbing, but slips.", lfname);
}
c2 = getrandomadjcell(where, &ccwalkable, B_NOEXPAND);
if (c2) {
movelf(lf, c2, B_TRUE);
}
fall(lf, NULL, B_TRUE);
// fall
return B_TRUE;
}
} else {
// you need to climbing skill to climb walls
if (!getskill(lf, SK_CLIMBING) && !lfhasflag(lf, F_SPIDERCLIMB)) {
if (isplayer(lf)) {
msg("You are not sufficiently skilled to climb walls.");
}
return B_TRUE;
} else if (skillcheck(lf, SC_CLIMB, getcellclimbdifficulty(where), 0)) {
// announce
if (isplayer(lf)) {
msg("You climb onto %s %s.", needan(where->type->name) ? "an" : "a", where->type->name);
} else if (cansee(player, lf)) {
if (haslos(player, where)) {
msg("%s climbs onto %s %s.", lfname, needan(where->type->name) ? "an" : "a", where->type->name);
} else {
msg("%s climbs out of view.", lfname);
}
}
// change facing BEFORE moving, so that we don't reveal cells on the other
// side of the wall
setfacing(lf, diropposite(lf->facing));
movelf(lf, where, B_TRUE);
addflag(lf->flags, F_CLIMBING, B_TRUE, NA, NA, NULL);
} else {
if (isplayer(lf)) {
msg("You try to climb onto %s, but fail.", where->type->name);
} else if (cansee(player, lf)) {
msg("%s tries to start climbing, but fails.", lfname);
}
practice(lf, SK_CLIMBING, 1);
return B_TRUE;
}
}
practice(lf, SK_CLIMBING, 1);
return B_FALSE;
}
int startresting(lifeform_t *lf, int willtrain) {
flag_t *f;
// player can't rest while in the air, unless you're in a motel room
if (isplayer(lf)) {
if (isairborne(lf, NULL) && !lfhasflag(lf, F_RESTINGINMOTEL)) {
msg("You can't %s while airborne!", willtrain ? "train" : "rest");
return B_TRUE;
}
}
if (lfhasflag(lf, F_RAGE)) {
if (isplayer(lf)) msg("You are too enraged to %s!", willtrain ? "train" : "rest");
return B_TRUE;
}
// stop hiding
killflagsofid(lf->flags, F_HIDING);
// stop all spells
stopallspells(lf);
stopsprinting(lf);
killflagsofid(lf->flags, F_INTERRUPTED);
if (willtrain) {
f = lfhasflag(lf, F_TRAINING);
if (f) {
int trainloss;
trainloss = 25;
trainloss = modifybystat(trainloss, player, A_IQ);
f->val[0] -= trainloss;
limit(&(f->val[0]), 0, NA);
} else {
int traincounter;
traincounter = 50;
traincounter = modifybystat(traincounter, player, A_IQ);
addflag(lf->flags, F_TRAINING, 0, traincounter, NA, NULL);
}
} else {
if (gotosleep(lf, B_TRUE)) {
// failed
return B_TRUE;
}
}
if (isplayer(lf)) {
statdirty = B_TRUE;
needredraw = B_TRUE;
lf->turnsskipped = 0;
}
// stop movement for all allies
if (isplayer(lf)) {
lifeform_t *l;
for (l = lf->cell->map->lf ; l ; l = l->next) {
if ((l != lf) && areallies(l, lf)) {
killflagsofid(l->flags, F_TARGETCELL);
}
}
}
if (isplayer(lf)) {
if (willtrain) {
msg("You start training...");
} else {
if (getlftemp(lf) >= T_HOT) {
if (!isimmuneto(lf->flags, DT_FIRE, B_FALSE) &&
!isresistantto(lf->flags, DT_FIRE, B_FALSE)) {
msg("You sleep fitfully due to the heat (reduced healing rate).");
}
}
}
drawmsg();
drawcursor();
}
// do the first one right away
rest(lf, B_TRUE);
return B_FALSE;
}
int rollattr(enum ATTRBRACKET bracket) {
int roll = 0;
switch (bracket) {
case AT_EXLOW:
roll = rnd(0,12);
break;
case AT_VLOW:
roll = rnd(13, 23);
break;
case AT_LOW:
roll = rnd(24, 34);
break;
case AT_LTAVERAGE:
roll = rnd(35, 45);
break;
case AT_AVERAGE:
roll = rnd(46, 56);
break;
case AT_GTAVERAGE:
roll = rnd(57, 67);
break;
case AT_HIGH:
roll = rnd(68, 78);
break;
case AT_VHIGH:
roll = rnd(79, 89);
break;
case AT_EXHIGH:
roll = rnd(90, 100);
break;
default:
roll = rolldie(3,6)*5;
break;
}
return roll;
}
int rollstat(lifeform_t *lf, enum ATTRIB attr) {
flag_t *f;
enum ATTRBRACKET bracket;
f = hasflagval(lf->flags, F_STARTATT, attr, NA, NA, NULL);
if (f) {
if (strlen(f->text)) {
int val;
if (strchr(f->text, '-')) {
int min,max;
char *p;
char buf[BUFLENSMALL];
// text is a range
p = readuntil(buf, f->text, '-');
min = atoi(buf);
p = readuntil(buf, p, '-');
max = atoi(buf);
val = rnd(min,max);
} else {
val = atoi(f->text);
}
lf->att[attr] = val;
return B_FALSE;
} else {
bracket = f->val[1];
}
} else {
bracket = AT_RANDOM;
}
lf->att[attr] = rollattr(bracket);
return B_FALSE;
}
// safe to rest?
int safetorest(lifeform_t *lf) {
lifeform_t *l;
reason = E_OK;
if (lfhasflag(lf, F_STASIS)) {
reason = E_STASIS;
return B_FALSE;
}
for (l = lf->cell->map->lf ; l ; l = l->next) {
if ((l != lf) && (areenemies(lf, l) || !isknownpeaceful(l) ) &&
!lfhasflag(l, F_HARMLESS) && !lfhasflag(l, F_FEIGNINGDEATH)) {
int monsternearby = B_FALSE;
if (isplayer(lf)) {
if (cansee(lf, l)) {
monsternearby = B_TRUE;
}
} else {
if (haslof(lf->cell, l->cell, LOF_WALLSTOP, NULL)) {
monsternearby = B_TRUE;
}
}
if (monsternearby) {
reason = E_MONSTERNEARBY;
return B_FALSE;
}
}
}
if (getlftemp(lf) <= T_VCOLD) {
if (!isimmuneto(lf->flags, DT_COLD, B_FALSE) && !isresistantto(lf->flags, DT_COLD, B_FALSE)) {
reason = E_TOOCOLD;
return B_FALSE;
}
}
// extra checks for monsters
if (!isplayer(lf)) {
int timeneeded;
flag_t *f;
// must have gone at lesat 10 turns without being in battle
timeneeded = 16 - (getmorale(lf) / 5);
limit(&timeneeded, 5, NA);
f = lfhasflag(lf, F_TURNSINPEACE);
if (!f || (f->val[0] < timeneeded)) {
return B_FALSE;
}
}
return B_TRUE;
}
// if lf is null, the player will just get a message \"blah blah blah\"
// this is used (for example) when shopkeepers are talking from the
// in-shop menu.
int say(lifeform_t *lf, char *text, int volume) {
char seebuf[BUFLEN];
char hearbuf[BUFLEN];
char verb[BUFLEN];
char noun[BUFLEN];
char *localtext;
int rv;
localtext = strdup(text);
// adjust text and volume for gods
if (lf) {
switch (lf->race->id) {
case R_GODMAGIC:
volume = SV_TALK;
strrep(&localtext, "You have", "One has", NULL);
strrep(&localtext, "You", "One", NULL);
strrep(&localtext, "you", "one", NULL);
break;
case R_GODTHIEVES:
case R_GODDEATH:
volume = SV_WHISPER;
break;
case R_GODFIRE:
volume = SV_TRUCK;
makeuppercase(localtext);
break;
case R_GODPURITY:
case R_GODLIFE:
case R_GODMERCY:
case R_GODNATURE:
volume = SV_TALK;
break;
case R_GODBATTLE:
if (localtext[strlen(localtext)-1] == '.') {
localtext[strlen(localtext)-1] = '!';
}
volume = SV_SHOUT;
break;
default: break;
}
}
if (volume < 2) {
strcpy(verb, "whispers");
strcpy(noun, "a whisper:");
} else if (volume == 2) {
strcpy(verb, "says");
strcpy(noun, "a voice:");
} else if (volume == 3) {
strcpy(verb, "shouts");
strcpy(noun, "a shout:");
} else if (volume == 4) {
strcpy(verb, "roars");
strcpy(noun, "a roar:");
} else { // ie > 4
strcpy(verb, "bellows");
strcpy(noun, "a bellow:");
}
snprintf(seebuf, BUFLEN, "%s \"%s\"", verb, localtext);
snprintf(hearbuf, BUFLEN, "%s \"%s\"", noun, localtext);
if (lf) {
rv = noise(lf->cell, lf, NC_SPEECH, volume, hearbuf, seebuf);
} else {
msg("\"%s\"", localtext);
}
free(localtext);
return rv;
}
// volume = -1 means "auto"
int sayphrase(lifeform_t *lf, enum SAYPHRASE what, int volume, int val0, char *text, lifeform_t *talkingto) {
int i,rv = B_FALSE;
char buf[BUFLEN];
char buf2[BUFLEN];
char buf3[BUFLEN];
char *p,*p2;
race_t *r;
switch (what) {
case SP_ALLY_ATTACK:
switch (rnd(1,3)) {
case 1: snprintf(buf, BUFLEN, "I'm attacking %s!", text); break;
case 2: snprintf(buf, BUFLEN, "%s is mine!", text);
buf[0] = toupper(buf[0]);
break;
case 3: snprintf(buf, BUFLEN, "I'll take care of %s!", text); break;
}
rv = say(lf, buf, volume);
break;
case SP_ALLY_ATTACKUNSEEN:
p = strdup(text);
strrep(&p, "the ","a ", NULL);
switch (rnd(1,3)) {
case 1: snprintf(buf, BUFLEN, "There's %s over here!", p); break;
case 2: snprintf(buf, BUFLEN, "I'm attacking %s!", p); break;
case 3: snprintf(buf, BUFLEN, "Beware %s!", p); break;
}
free(p);
rv = say(lf, buf, volume);
break;
case SP_ALLY_INPAIN:
switch (rnd(1,3)) {
case 1: snprintf(buf, BUFLEN, "I'm hurting here!"); break;
case 2: snprintf(buf, BUFLEN, "I need to rest soon!"); break;
case 3: snprintf(buf, BUFLEN, "Help me!"); break;
}
rv = say(lf, buf, volume);
break;
case SP_ALLY_TARGETKILL:
switch (rnd(1,4)) {
case 1: snprintf(buf, BUFLEN, "Got it!"); break;
case 2: snprintf(buf, BUFLEN, "%s one, %s zero!", lf ? lf->race->name : "Me", noprefix(text));
buf[0] = toupper(buf[0]);
break;
case 3: snprintf(buf, BUFLEN, "Pow!"); break;
case 4: snprintf(buf, BUFLEN, "Take that!"); break;
}
rv = say(lf, buf, volume);
break;
case SP_BEG:
switch (rnd(1,3)) {
case 1: snprintf(buf, BUFLEN, "Spare a coin, mister?"); break;
case 2: snprintf(buf, BUFLEN, "Alms for the poor!"); break;
case 3: snprintf(buf, BUFLEN, "Alms!"); break;
}
rv = say(lf, buf, volume);
break;
case SP_BEGATTACK:
switch (rnd(1,3)) {
case 1: snprintf(buf, BUFLEN, "Now give me the everything else!"); break;
case 2: snprintf(buf, BUFLEN, "Rich fool!"); break;
case 3: snprintf(buf, BUFLEN, "Is that all?"); break;
}
rv = say(lf, buf, volume);
break;
case SP_BEGTHANKS:
switch (rnd(1,3)) {
case 1: snprintf(buf, BUFLEN, "A thousand thanks, good sir!"); break;
case 2: snprintf(buf, BUFLEN, "Oh thank you!"); break;
case 3: snprintf(buf, BUFLEN, "My family shall eat tonight!"); break;
}
rv = say(lf, buf, volume);
break;
case SP_CLOSEDTILMORN:
switch (rnd(1,2)) {
case 1: snprintf(buf, BUFLEN, "We're closed, come back in the morning!"); break;
case 2: snprintf(buf, BUFLEN, "Sorry, we're only open during daylight hours."); break;
}
rv = say(lf, buf, volume);
break;
case SP_CLOSEDTILNIGHT:
switch (rnd(1,2)) {
case 1: snprintf(buf, BUFLEN, "We're closed, come back in the evening!"); break;
case 2: snprintf(buf, BUFLEN, "Sorry, we're only open during nighttime hours."); break;
}
rv = say(lf, buf, volume);
break;
case SP_CLOSEDTILTIME:
switch (rnd(1,2)) {
case 1: snprintf(buf, BUFLEN, "We're closed, come back at %d o'clock.", val0); break;
case 2: snprintf(buf, BUFLEN, "Sorry, we're closed until %d o'clock.", val0); break;
}
rv = say(lf, buf, volume);
break;
case SP_DIE:
switch (rnd(1,4)) {
case 1:
if (lf && ispetof(lf, player)) {
getplayername(buf2);
snprintf(buf, BUFLEN, "Avenge me, %s!", buf2);
} else {
snprintf(buf, BUFLEN, "My death will be avenged!");
}
break;
case 2: snprintf(buf, BUFLEN, "Argh!"); break;
case 3: snprintf(buf, BUFLEN, "Nooooo!"); break;
case 4: snprintf(buf, BUFLEN, "This isn't over!"); break;
}
rv = say(lf, buf, volume);
break;
case SP_DRUNK:
// random blurred speech
strcpy(buf, "");
for (i = 0; i < rnd(15,30); i++) {
if ((i != 0) && onein(4)) {
strcat(buf, " ");
} else {
char let[2];
let[0] = rnd('a', 'z');
let[1] = '\0';
strcat(buf, let);
}
}
if (volume >= SV_SHOUT) {
strcat(buf, "!");
} else {
strcat(buf, ".");
}
say(lf, buf, volume);
break;
case SP_LIFEOB_DESTROYED:
switch (rnd(1,3)) {
case 1: snprintf(buf, BUFLEN, "NOOOOOOOOO!"); break;
case 2: snprintf(buf, BUFLEN, "NO! What have you done!?"); break;
case 3: snprintf(buf, BUFLEN, "It cannot be!"); break;
}
rv = say(lf, buf, volume);
break;
case SP_MERCYACCEPT:
switch (rnd(1,2)) {
case 1:
r = findrace(val0);
snprintf(buf, BUFLEN, "Cowardly %s...", text);
break;
case 2:
snprintf(buf, BUFLEN, "Guess I don't need to actually kill you...");
break;
}
rv = say(lf, buf, volume);
break;
case SP_INFO_ACCEPT:
switch (rnd(1,2)) {
case 1: snprintf(buf, BUFLEN, "Okay, here's what I know..."); break;
case 2:
if (lf && talkingto && (talkingto->race->id != lf->race->id)) {
snprintf(buf, BUFLEN, "Listen carefully, %s...", talkingto->race->name); break;
} else {
snprintf(buf, BUFLEN, "Listen carefully..."); break;
}
}
rv = say(lf, buf, volume);
break;
case SP_INFO_ASKPRICE:
switch (rnd(1,3)) {
case 1:
snprintf(buf, BUFLEN, "I'll tell you for $%d...",val0);
break;
case 2:
snprintf(buf, BUFLEN, "Is the info worth $%d to you?",val0);
break;
case 3:
snprintf(buf, BUFLEN, "$%d and I'll tell you...",val0);
break;
}
rv = say(lf, buf, volume);
break;
case SP_INFO_REFUSE:
switch (rnd(1,4)) {
case 1:
snprintf(buf, BUFLEN, "What do you think I am, a library?");
break;
case 2:
snprintf(buf, BUFLEN, "Can't help, sorry.");
break;
case 3:
if (lf && talkingto && (talkingto->race->id != lf->race->id)) {
snprintf(buf, BUFLEN, "Get lost, %s!", talkingto->race->name);
} else {
snprintf(buf, BUFLEN, "Get lost!");
}
break;
case 4:
if (lf && talkingto && (talkingto->race->id != lf->race->id)) {
snprintf(buf, BUFLEN, "No time to talk, %s!", talkingto->race->name);
} else {
snprintf(buf, BUFLEN, "No time to talk!");
}
break;
}
rv = say(lf, buf, volume);
break;
case SP_INFO_REFUSE_AGAIN:
switch (rnd(1,4)) {
case 1:
snprintf(buf, BUFLEN, "Asking twice isn't going to change the answer!");
break;
case 2:
snprintf(buf, BUFLEN, "Still can't help, sorry.");
break;
case 3:
snprintf(buf, BUFLEN, "I already told you to go away!");
break;
case 4:
snprintf(buf, BUFLEN, "Stop pestering me!");
break;
}
rv = say(lf, buf, volume);
break;
case SP_INFO_DECLINE_WONTPAY:
switch (rnd(1,3)) {
case 1: snprintf(buf, BUFLEN, "Cheapskate."); break;
case 2: snprintf(buf, BUFLEN, "Well, I'll be here if you change your mind."); break;
case 3: snprintf(buf, BUFLEN, "Your loss."); break;
}
rv = say(lf, buf, volume);
break;
case SP_PAYWARN:
switch (rnd(1,3)) {
case 1: snprintf(buf, BUFLEN, "Hey! Where do you think you're going?"); break;
case 2: snprintf(buf, BUFLEN, "AHEM!"); break;
case 3: snprintf(buf, BUFLEN, "I hope you are going to pay for %s!", text); break;
}
rv = say(lf, buf, volume);
break;
case SP_PAYTHREAT:
switch (rnd(1,3)) {
case 1: rv = say(lf, "Stop thief!", volume); break;
case 2: rv = say(lf, "GUARDS!", volume); break;
case 3: rv = say(lf, "I've been robbed!", volume); break;
}
break;
case SP_RECRUIT_ACCEPT:
if (lf->race->id == R_PRISONER) {
if (text) {
snprintf(buf, BUFLEN, "Thank you! My name is %s.", text);
} else {
snprintf(buf, BUFLEN, "Thank you!");
}
} else {
if (text) {
snprintf(buf, BUFLEN, "I will join you - my name is %s.", text);
} else {
snprintf(buf, BUFLEN, "I will join you.");
}
}
rv = say(lf, buf, volume);
break;
case SP_RECRUIT_ASKPRICE:
switch (rnd(1,8)) {
case 1: snprintf(buf, BUFLEN, "My services will cost you $%d.", val0); break;
case 2: snprintf(buf, BUFLEN, "$%d and you have yourself a deal.", val0); break;
case 3: snprintf(buf, BUFLEN, "Okay. How does $%d sound?", val0); break;
case 4: snprintf(buf, BUFLEN, "I'll do it for $%d.", val0); break;
case 5: snprintf(buf, BUFLEN, "Let's see... $%d should do it.", val0); break;
case 6: snprintf(buf, BUFLEN, "My fee is $%d. Still interested?", val0); break;
case 7: snprintf(buf, BUFLEN, "I don't work for free. $%d.", val0); break;
case 8: snprintf(buf, BUFLEN, "$%d and your cause is mine.", val0); break;
}
rv = say(lf, buf, volume);
break;
case SP_RECRUIT_DECLINE:
switch (rnd(1,8)) {
case 1: snprintf(buf, BUFLEN, "No, I regretfully decline your offer."); break;
case 2: snprintf(buf, BUFLEN, "You dare ask me for help?"); break;
case 3: snprintf(buf, BUFLEN, "I will never help you."); break;
case 4: snprintf(buf, BUFLEN, "No."); break;
case 5: snprintf(buf, BUFLEN, "Me? Help you?."); break;
case 6: snprintf(buf, BUFLEN, "Ahem. I think not."); break;
case 7: snprintf(buf, BUFLEN, "I don't think that would be a good idea."); break;
case 8: snprintf(buf, BUFLEN, "Sorry, but no."); break;
}
rv = say(lf, buf, volume);
break;
case SP_RECRUIT_DECLINE_CANTPAY:
rv = say(lf, "...which I see you cannot afford.", volume);
break;
case SP_RECRUIT_DECLINE_WONTPAY:
rv = say(lf, "Perhaps another time, then.", volume);
break;
case SP_ROBBED:
switch (rnd(0,1)) {
case 0: rv = say(lf, "Hey! Where are my things?", volume); break;
case 1: rv = say(lf, "I've been robbed!", volume); break;
}
break;
case SP_SORRY:
if (lf && getattrbracket(getattr(lf, A_IQ), A_IQ, NULL) >= AT_HIGH) {
switch (rnd(0,1)) {
case 0: rv = say(lf, "My sincerest condolences!", volume); break;
case 1: rv = say(lf, "My mistake, I apologise.", volume); break;
}
} else {
switch (rnd(0,1)) {
case 0: rv = say(lf, "Whoops, sorry!", volume); break;
case 1: rv = say(lf, "Sorry 'bout that!", volume); break;
}
}
break;
case SP_PAYTHANKS:
switch (rnd(1,2)) {
case 1: snprintf(buf, BUFLEN, "Pleasure doing business with you!"); break;
case 2: snprintf(buf, BUFLEN, "Thank you, come again!"); break;
}
rv = say(lf, buf, volume);
break;
case SP_THANKS:
switch (rnd(1,5)) {
case 1: snprintf(buf, BUFLEN, "Why, thank you!"); break;
case 2: snprintf(buf, BUFLEN, "You have my gratitude!"); break;
case 3: snprintf(buf, BUFLEN, "Thanks!"); break;
case 4: snprintf(buf, BUFLEN, "Thank you, that is very generous of you!"); break;
case 5: snprintf(buf, BUFLEN, "How kind of you!"); break;
}
rv = say(lf, buf, volume);
break;
case SP_TOOCLOSE:
switch (rnd(1,7)) {
case 1: snprintf(buf, BUFLEN, "Stay away!"); break;
case 2: snprintf(buf, BUFLEN, "Keep back!"); break;
case 3: snprintf(buf, BUFLEN, "Keep your distance!"); break;
case 4: snprintf(buf, BUFLEN, "Get away from me!"); break;
case 5: snprintf(buf, BUFLEN, "That's close enough."); break;
case 6: snprintf(buf, BUFLEN, "Out of my way!"); break;
case 7: snprintf(buf, BUFLEN, "Don't come any closer!"); break;
}
rv = say(lf, buf, volume);
break;
case SP_TRADEINFO_ACCEPT:
p = text;
p2 = buf2;
while (*p != '^') {
*p2 = *p;
p++; p2++;
}
*p2 = '\0';
p++;
// next one...
p2 = buf3;
while (*p != '\0') {
*p2 = *p;
p++; p2++;
}
*p2 = '\0';
switch (rnd(1,2)) {
case 1: snprintf(buf, BUFLEN, "I'll train you in %s...", buf3); break;
case 2: snprintf(buf, BUFLEN, "I can teach you %s...", buf3); break;
}
strcat(buf, "if you teach me ");
strcat(buf, buf2);
rv = say(lf, buf, volume);
break;
case SP_TRADEINFO_CANCEL:
switch (rnd(1,2)) {
case 1: snprintf(buf, BUFLEN, "Maybe another time, then."); break;
case 2: snprintf(buf, BUFLEN, "Fair enough."); break;
}
rv = say(lf, buf, volume);
break;
case SP_TRADEINFO_DECLINE_ALREADYDONE:
switch (rnd(1,3)) {
case 1: snprintf(buf, BUFLEN, "Thank you, but I have enough knowledge for now."); break;
case 2: snprintf(buf, BUFLEN, "I'm done with teaching for the moment."); break;
case 3: snprintf(buf, BUFLEN, "I'm sick of learning at the moment."); break;
}
rv = say(lf, buf, volume);
break;
case SP_TRADEINFO_DECLINE_OTHERBAD:
switch (rnd(1,2)) {
case 1: snprintf(buf, BUFLEN, "Thank you, but there is nothing I could teach you."); break;
case 2: snprintf(buf, BUFLEN, "I fear there is nothing you could learn from me."); break;
}
rv = say(lf, buf, volume);
break;
case SP_TRADEINFO_DECLINE_PLAYERBAD:
switch (rnd(1,3)) {
case 1: snprintf(buf, BUFLEN, "You teach ME something? I think not."); break;
case 2: snprintf(buf, BUFLEN, "Sorry, I don't believe there is anything you could teach me."); break;
case 3: snprintf(buf, BUFLEN, "No thank you, there's nothing I need from you."); break;
}
rv = say(lf, buf, volume);
break;
default:
break;
}
return rv;
}
// returns TRUE if something happened
int scare(lifeform_t *lf, lifeform_t *scarer, int howlong, int scarerbonus) {
int nfailures = 0,nsuccesses = 0,scareebonus = 0,i;
int nchecks,ninjuries;
if (!scarer) return B_FALSE;
// immune to fear?
if (lfhasflag(lf, F_UNDEAD)) return B_FALSE;
if (isgod(lf)) return B_FALSE;
if (lfhasflag(lf, F_ASLEEP)) return B_FALSE;
if (lfhasflag(lf, F_RAGE)) return B_FALSE;
if (lfhasflag(lf, F_FEARLESS)) return B_FALSE;
// not intelligent enough to be scared?
if (getattrbracket(getattr(lf, A_IQ), A_IQ, NULL) <= IQ_MINDLESS) {
return B_FALSE;
}
ninjuries = countflagsofid(lf->flags, F_INJURY);
scareebonus -= (ninjuries*10);
// determine morale check penalty
if (isbleeding(lf) || islowhp(lf)) {
scareebonus -= 5;
}
if (lfhasflag(lf, F_HUMANOID)) {
object_t *o;
for (o = scarer->pack->first ; o; o = o->next) {
flag_t *scareflag;
scareflag = hasflag(o->flags, F_SCARY);
if (scareflag) {
flag_t *retflag[MAXCANDIDATES];
int nretflags;
getflags(o->flags, retflag, &nretflags, F_EQUIPPED, F_NONE);
for (i = 0; i < nretflags; i++) {
// ie. equipped, but not primary or secondary weapon
if (retflag[i] && (retflag[i]->val[0] > BP_SECWEAPON)) {
scarerbonus += scareflag->val[0];
}
}
}
}
}
// if you have morale left, you make 3 checks. chance of not fleeing at all.
// if you DONT have morale left, the first check always fails.
if (isplayer(lf) || lfhasflag(lf, F_MORALE)) {
nfailures = 0;
nchecks = 3;
} else {
nfailures = 1;
nchecks = 2;
// two checks - first one always fails.
}
// the person being scared gets a wisdom bonus
scareebonus += (getstatmod(lf, A_WIS));
for (i = 0; i < nchecks; i++) {
if (!skillcheckvs(lf, SC_MORALE, scareebonus, scarer, SC_MORALE, scarerbonus)) {
nfailures++;
}
}
nsuccesses = 3 - nfailures;
// modify morale
modmorale(lf, nsuccesses - nfailures);
if (nfailures == 1) {
// cower
fleefrom(lf, scarer, rnd(1,3), B_FALSE);
return B_TRUE;
} else if (nfailures == 2) {
// flee for given time
fleefrom(lf, scarer, howlong, B_FALSE);
return B_TRUE;
} else if (nfailures == 3) {
object_t *wep;
// drop weapon and flee for given time
fleefrom(lf, scarer, howlong, B_FALSE);
wep = getweapon(lf);
if (wep) {
drop(wep, ALL);
}
return B_TRUE;
}
return B_FALSE;
}
void setalignment(lifeform_t *lf, enum ALIGNMENT al) {
flag_t *f;
f = lfhasflag(lf, F_ALIGNMENT);
if (f) {
f->val[0] = al;
} else {
addflag(lf->flags, F_ALIGNMENT, al, NA, NA, NULL);
}
}
void setattr(lifeform_t *lf, enum ATTRIB attr, int val) {
lf->att[attr] = val;
if (lf->att[attr] > lf->baseatt[attr]) {
lf->baseatt[attr] = lf->att[attr];
}
if (isplayer(lf) && (gamemode == GM_GAMESTARTED)) {
statdirty = B_TRUE;
}
}
// if object o is a single object, mark that it came from lf.
//
// if it is more than one object, then maybe turn it into 'mixed blood'
// if there was already blood from a different kind of lf here.
// this will also make it unusable for filling flasks (ie. removes
// the F_FILLPOT flag)
//
// returns TRUE if blood is pure, FALSE if we now have mixed blood
int setbloodfrom(object_t *o, lifeform_t *lf) {
int pure = B_TRUE;
if (o->amt == 1) {
// ie. not joining a stack
addflag(o->flags, F_LINKRACE, lf->race->id, NA, NA, NULL);
if (hasflag(lf->flags, F_FILLPOT)) {
// override object flags
killflagsofid(o->flags, F_FILLPOT);
copyflag(o->flags, lf->flags, F_FILLPOT);
}
} else {
// if object isn't already linked to this lf, do so.
if (!hasflagval(o->flags, F_LINKRACE, lf->race->id, NA, NA, NULL)) {
addflag(o->flags, F_LINKRACE, lf->race->id, NA, NA, NULL);
}
// if there are now more than a single F_LINKRACE, it means that
// this is mixed blood.
if (countflagsofid(o->flags, F_LINKRACE) > 1) {
// mixed blood - can't use it for potions anymore
killflagsofid(o->flags, F_FILLPOT);
pure = B_FALSE;
}
}
return pure;
}
void setbodypartname(race_t *r, enum BODYPART bp, char *name) {
int i;
for (i = 0; i < r->nbodyparts; i++) {
if (r->bodypart[i].id == bp) {
free(r->bodypart[i].name);
r->bodypart[i].name = strdup(name);
break;
}
}
}
void setbodytype(race_t *r, enum BODYTYPE bt) {
int i;
switch (bt) {
case BT_BIRD:
addbodypart(r, BP_EYES, NULL);
addbodypart(r, BP_EARS, NULL);
addbodypart(r, BP_HEAD, NULL);
addbodypart(r, BP_NECK, NULL);
addbodypart(r, BP_BODY, NULL);
addbodypart(r, BP_LEGS, NULL);
addbodypart(r, BP_FEET, "talons");
addbodypart(r, BP_WINGS, NULL);
break;
case BT_HUMANOID:
for (i = BP_WEAPON; i <= BP_LEFTFINGER; i++) {
addbodypart(r, i, NULL);
}
break;
case BT_QUADRAPED:
addbodypart(r, BP_EYES, NULL);
addbodypart(r, BP_EARS, NULL);
addbodypart(r, BP_HEAD, NULL);
addbodypart(r, BP_NECK, NULL);
addbodypart(r, BP_BODY, NULL);
addbodypart(r, BP_BACKLEGS, "back legs");
addbodypart(r, BP_FRONTLEGS, "front legs");
addbodypart(r, BP_FEET, "paws");
break;
case BT_FISH:
addbodypart(r, BP_EYES, NULL);
addbodypart(r, BP_HEAD, NULL);
addbodypart(r, BP_BODY, NULL);
addbodypart(r, BP_TAIL, NULL);
break;
case BT_SNAKE:
addbodypart(r, BP_EYES, NULL);
addbodypart(r, BP_HEAD, NULL);
addbodypart(r, BP_TAIL, NULL);
break;
case BT_SPIDER:
addbodypart(r, BP_EYES, NULL);
addbodypart(r, BP_HEAD, "cephalothorax");
addbodypart(r, BP_BODY, "abdomen");
addbodypart(r, BP_LEGS, NULL);
break;
}
}
int setfacing(lifeform_t *lf, int dir) {
if (dir < 0) {
raise(SIGINT);
}
if (isclimbing(lf)) { // can't change dir while climbing
return B_TRUE;
}
if (lf->facing == dir) { // already facing that way
return B_TRUE;
}
lf->facing = dir;
lf->losdirty = B_TRUE;
if (isplayer(lf)) needredraw = B_TRUE;
return B_FALSE;
}
void setfollowdistance(lifeform_t *lf, int min, int max) {
flag_t *f;
f = lfhasflag(lf, F_FOLLOWRANGE);
if (f) {
f->val[0] = min;
f->val[1] = max;
} else {
addflag(lf->flags, F_FOLLOWRANGE, min, max, NA, NULL);
}
}
void setguntarget(lifeform_t *lf, lifeform_t *targ) {
flag_t *f,*targflag = NULL;
char oldtargbuf[BUFLEN];
char targbuf[BUFLEN];
// have an existing target?
f = hasflag(lf->flags, F_GUNTARGET);
if (f) {
strcpy(oldtargbuf, f->text);
killflag(f);
} else {
strcpy(oldtargbuf, "");
}
if (targ) {
makegunaimstring(lf, targ->id, targbuf); // fill in the text
f = addflag(lf->flags, F_GUNTARGET, targ->id, NA, NA, targbuf);
} else {
targflag = NULL;
strcpy(targbuf, "nothing");
}
// announce if required
if (isplayer(lf)) {
if (!streq(targbuf, oldtargbuf)) {
warn("Targetted: %s", targbuf );
statdirty = B_TRUE;
}
} else {
if (lfhasflag(lf, F_DEBUG)) {
char lfname[BUFLEN];
char targname[BUFLEN];
getlfname(lf, lfname);
getlfname(targ, targname);
dblog("%s targetted %s.",lfname,targname);
}
}
}
void sethomeroom(lifeform_t *lf) {
flag_t *retflag[MAXCANDIDATES];
int nretflags = 0,i;
if (gamemode == GM_LOADING) return;
getflags(lf->flags, retflag, &nretflags, F_STAYINROOM, F_NONE);
for (i = 0; i < nretflags; i++) {
if (retflag[i]->val[1] == NA) {
if (lf->cell->room) {
retflag[i]->val[1] = getroomid(lf->cell);
}
}
}
}
void setkillverb(lifeform_t *lf, char *buf) {
if (lf->killverb) {
free(lf->killverb);
}
lf->killverb = strdup(buf);
}
void setrace(lifeform_t *lf, enum RACE rid, int frompolymorph) {
flag_t *f,*nextf;
int i,retainhp = B_FALSE;
int nkilled = 0;
race_t *newrace;
char buf[BUFLEN];
flag_t *retflag[MAXCANDIDATES];
race_t *origrace = NULL;
int nretflags;
int reverting = B_FALSE;
int lycanthrope = B_FALSE;
lifeform_t *l;
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
newrace = findrace(rid);
if (isplayer(lf)) {
statdirty = B_TRUE;
}
if (lfhasflag(lf, F_RETAINHPONPOLY)) {
retainhp = B_TRUE;
}
loseconcentration(lf);
loseaitargets(lf);
// were we already polymorphed?
f = lfhasflag(lf, F_ORIGRACE);
if (f) {
origrace = findrace(f->val[0]);
}
if (origrace && (newrace == origrace)) {
reverting = B_TRUE;
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
if (frompolymorph && (gamemode == GM_GAMESTARTED) && lf->race) {
// remove 'become a ghost' flag
killflagsofid(lf->flags, F_RISEASGHOST);
// announce
if (reverting) {
// reverting to original form....
//if (!isdead(lf)) {
if (isplayer(lf)) {
msg("^wYou revert to your original form!");
} else if (cansee(player, lf)) {
getlfname(lf, buf);
if (hasname(lf)) {
msg("^w%s transforms back to %s original form!", newrace->name,
(getgender(lf) == G_FEMALE) ? "her" : "his");
} else {
msg("^wThe %s transforms back to its original form!", newrace->name);
}
}
//}
// reverting from initial lycanthrope change?
if (lfhasflagval(lf, F_POISONED, P_LYCANTHROPY, NA, NA, NULL) &&
lfhasflag(lf, F_AICONTROLLED) && !lfhasflag(lf, F_LYCANTHROPE)) {
// add lycanthropy flag
addflag(lf->flags, F_LYCANTHROPE, 4, NA, NA, lf->race->name);
killflagsofid(lf->flags, F_AICONTROLLED);
killflagsofid(lf->flags, F_RAGE);
if (isplayer(lf)) killflagsofid(lf->flags, F_HATESALL);
} else {
flag_t *lyflag;
lyflag = lfhasflag(lf, F_LYCANTHROPE);
if (lyflag && (lyflag->val[0] > 0)) {
// reduce # of auto changes
lyflag->val[0]--;
if (lyflag->val[0] <= 0) {
char cwtext[BUFLEN];
if (isplayer(lf)) {
msg("^%cYou have gained control of your lycanthropy.", getlfcol(lf, CC_GOOD));
}
sprintf(cwtext, "pw:1;race:%s;", lf->race->name);
addtempflag(lf->flags, F_CANWILL, OT_S_SHAPESHIFT, NA, NA, cwtext, FROMLYCANTHROPY);
}
}
}
if ((lf->race->id == R_GASCLOUD) && (origrace->id == R_VAMPIRE)) {
if (!isplayer(lf)) {
f = lfhasflagval(lf, F_WANTS, OT_COFFIN, NA, NA, NULL);
if (f) killflag(f);
}
}
f = lfhasflagval(lf, F_CANWILL, OT_A_POLYREVERT, NA, NA, NULL);
if (f) {
killflag(f);
}
killflagsofid(lf->flags, F_ORIGRACE);
killflagsofid(lf->flags, F_POLYMORPHED);
} else {
if (isplayer(lf)) {
msg("^wYou transform into %s %s!", isvowel(newrace->name[0]) ? "an" : "a", newrace->name);
} else if (cansee(player, lf)) {
getlfname(lf, buf);
f = lfhasflag(lf, F_GODOF);
if (f) {
msg("^w%s transforms into %s, the %s of %s!", buf, newrace->name,
(getgender(lf) == B_FEMALE) ? "Goddess" : "God", f->text);
} else {
msg("^w%s transforms into %s %s!", buf, isvowel(newrace->name[0]) ? "an" : "a", newrace->name);
}
}
}
}
// fix injuries
killflagsofid(lf->flags, F_INJURY);
// stop stoning.
killflagsofid(lf->flags, F_BEINGSTONED);
if (lfhasflag(lf, F_LYCANTHROPE)) {
lycanthrope = B_TRUE;
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
// first remove flags from existing race, or temporary ones
lf->born = B_FALSE;
for (f = lf->flags->first ; f ; f = nextf) {
nextf = f->next;
if (frompolymorph && flagretainedduringpoly(f->id)) continue;
if (lycanthrope) {
switch (f->id) {
case F_DTVULN:
case F_MATVULN:
case F_HITCONFER:
case F_HITCONFERVALS:
case F_CANEATRAW:
case F_CARNIVORE:
case F_VEGETARIAN:
case F_FILLPOT:
continue;
break;
default:
break;
}
}
if (f->lifetime == FROMRACE) {
killflag(f);
nkilled++;
} else if ((f->lifetime > 0) && (f->id != F_POLYMORPHED)) {
// kill most temporary flags, with exceptions
switch (f->id) {
default:
killflag(f);
nkilled++;
break;
}
}
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
// set race
lf->race = newrace;
// set material
lf->material = lf->race->material;
// inherit most flags from new race
for (f = lf->race->flags->first ; f ; f = f->next) {
int ignorethis = B_FALSE;
switch (f->id) {
case F_RARITY:
case F_MPDICE:
break;
default:
if ((f->condition == FC_IFMONSTER) && isplayer(lf)) {
ignorethis = B_TRUE;
} else if ((f->condition == FC_IFPLAYER) && !isplayer(lf)) {
ignorethis = B_TRUE;
}
// don't change hostility when polymorphing
if (frompolymorph) {
if (flagretainedduringpoly(f->id)) ignorethis = B_TRUE;
//if (f->id == F_HOSTILE) ignorethis = B_TRUE;
}
if (!ignorethis) {
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
addflag_real(lf->flags, f->id, f->val[0], f->val[1], f->val[2], f->text, FROMRACE, f->known, -1);
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
}
break;
}
}
/*
copyflags(lf->flags, lf->race->flags, FROMRACE);
// don't want certain race only flags...
killflagsofid(lf->flags, F_RARITY);
*/
// certain other flags are rnadom
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
if (!frompolymorph) {
getflags(lf->flags, retflag, &nretflags, F_RNDHOSTILE, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_RNDHOSTILE) {
if (pctchance(f->val[0])) {
addflag(lf->flags, F_HOSTILE, B_TRUE, NA, NA, NULL);
}
killflag(f);
}
}
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
if (reverting) {
// restore stats - note that your "base" attrib score
// is set to your original one here.
for (i = 0; i < MAXATTS; i++) {
lf->att[i] = lf->origatt[i];
lf->baseatt[i] = lf->origatt[i];
}
if (isplayer(lf)) statdirty = B_TRUE;
} else {
// remember original atts
for (i = 0; i < MAXATTS; i++) {
lf->origatt[i] = lf->att[i];
}
// generate new stats
for (i = 0; i < MAXATTS; i++) {
rollstat(lf, i);
lf->baseatt[i] = lf->att[i];
}
}
if (!retainhp) {
// generate hp/maxhp from hit dice
lf->maxhp = 0;
if (isplayer(lf)) {
for (i = 0; i < lf->level; i++) {
int wantmax = B_FALSE;
if (i == 0) {
wantmax = B_TRUE;
}
lf->maxhp += rollhitdice(lf, wantmax);
if (i == 0) {
lf->maxhp += 4;
}
assert(lf->maxhp > 0);
}
} else {
lf->maxhp += rollhitdice(lf, B_TRUE);
// one more hitdie for every level after the first
for (i = 1; i < lf->level; i++) {
lf->maxhp += rolldie(1, HITDIESIDES);
}
}
lf->hp = lf->maxhp;
// don't regenerate mp
/*
// generate mp, if you have it.
f = hasflag(lf->flags, F_MPDICE);
if (f) {
lf->maxmp = f->val[0] * 4;
if (f->val[1] != NA) lf->maxmp += f->val[1];
for (i = 0; i < lf->level-1; i++) {
lf->maxmp += rollmpdice(lf);
}
} else {
lf->maxmp = 0;
}
lf->mp = lf->maxmp;
*/
}
lf->born = B_TRUE;
setlosdirty(lf);
// check whether:
// new race can equip things (F_NOBODYPART xx)
// new race can hold objects (F_NOPACK xx)
// TODO: new race can use magic (F_NOSPELLS)
// new race can still hold all the items which you have
if ((gamemode == GM_GAMESTARTED)) {
object_t *o,*nexto;
int donemeldmsg = B_FALSE;
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
// no pack?
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
for (o = lf->pack->first ; o ; o = nexto) {
nexto = o->next;
f = isequipped(o);
if (f) {
int stillok = B_TRUE;
if (!hasbp(lf, f->val[0])) {
stillok = B_FALSE;
} else if (isarmour(o) && !armourfits(lf, o, NULL)) {
stillok = B_FALSE;
}
if (!stillok) {
if (reverting) {
char obname[BUFLEN];
getobname(o, obname, o->amt);
// drop it!
if (isplayer(lf)) {
msg("Your %s drops to the ground!",noprefix(obname));
} else if (cansee(player, lf)) {
getlfname(lf, buf);
msg("%s%s %s drop to the ground!",buf, getpossessive(buf),
noprefix(obname));
}
moveob(o, lf->cell->obpile, o->amt);
} else {
char obname[BUFLEN];
getobname(o, obname, o->amt);
if (!donemeldmsg) {
if (isplayer(lf)) {
msg("Your equipment melds into your new form!");
} else if (cansee(player, lf)) {
getlfname(lf, buf);
msg("%s%s equipment melds into its new form!",buf, getpossessive(buf));
}
donemeldmsg = B_TRUE;
}
// drop it!
moveob(o, lf->polypack, o->amt);
}
}
}
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
for (o = lf->pack->first ; o ; o = nexto) {
nexto = o->next;
if (!canpickup(lf, o, o->amt) && !isequipped(o)) {
if (reverting) {
char obname[BUFLEN];
getobname(o, obname, o->amt);
// drop it!
if (isplayer(lf)) {
msg("Your %s drops to the ground!",noprefix(obname));
} else if (cansee(player, lf)) {
getlfname(lf, buf);
msg("%s%s %s drop to the ground!",buf, getpossessive(buf),
noprefix(obname));
}
moveob(o, lf->cell->obpile, o->amt);
} else {
char obname[BUFLEN];
getobname(o, obname, o->amt);
if (!donemeldmsg) {
if (isplayer(lf)) {
msg("Your equipment melds into your new form!");
} else if (cansee(player, lf)) {
getlfname(lf, buf);
msg("%s%s equipment melds into its new form!",buf, getpossessive(buf));
}
donemeldmsg = B_TRUE;
}
moveob(o, lf->polypack, o->amt);
}
}
}
// drop/meld everything which isn't equipped.
// equipped objects are okay because if our new form lacked the required
// body part, they would have already been melded above.
if (lfhasflag(lf, F_NOPACK)) {
if (reverting) {
// drop everything which isn't equipped
if (countobs(lf->pack, B_FALSE) - countobswithflag(lf->pack, F_EQUIPPED)) {
if (isplayer(lf)) {
msg("Your possessions drop to the ground!");
} else if (cansee(player, lf)) {
getlfname(lf, buf);
msg("%s%s possessions drop to the ground!",buf, getpossessive(buf));
}
}
for (o = lf->pack->first ; o ; o = nexto) {
nexto = o->next;
if (!isequipped(o)) moveob(o, lf->cell->obpile, o->amt);
}
} else {
// meld
if (countobs(lf->pack, B_FALSE) - countobswithflag(lf->pack, F_EQUIPPED)) {
if (isplayer(lf)) {
msg("Your possessions meld into your new form!");
} else if (cansee(player, lf)) {
getlfname(lf, buf);
msg("%s%s possessions meld into its new form!",buf, getpossessive(buf));
}
donemeldmsg = B_TRUE;
}
for (o = lf->pack->first ; o ; o = nexto) {
nexto = o->next;
if (!isequipped(o)) moveob(o, lf->polypack, o->amt);
}
}
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
if (lfhasflag(lf, F_NATURALFLIGHT) && !isairborne(lf, NULL)) {
if (cancast(lf, OT_S_FLIGHT, NULL)) {
notime = B_TRUE;
castspell(lf, OT_S_FLIGHT, lf, NULL, lf->cell, NULL, NULL);
notime = B_FALSE;
}
}
if (isplayer(lf)) {
needredraw = B_TRUE;
statdirty = B_TRUE;
} else if (cansee(player, lf)) {
needredraw = B_TRUE;
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
} // end if gamestarted
if (reverting) {
// restore objects
while (lf->polypack->first) {
moveob(lf->polypack->first, lf->pack, lf->polypack->first->amt);
}
}
// losdirty for anyone who sees it (including us again,
// in case something which affects our vision came out of
// or went in to ->polypack )
for (l = lf->cell->map->lf ; l ; l = l->next) {
if (cansee(l, lf)) setlosdirty(l);
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
}
void setlastdam(lifeform_t *lf, char *buf) {
if (lf->lastdam) {
free(lf->lastdam);
}
lf->lastdam = strdup(buf);
setkillverb(lf, "Killed"); // default
}
void interrupt(lifeform_t *lf) {
stopeating(lf);
stopresting(lf);
stoprunning(lf);
stoppathfinding(lf);
killflagsofid(lf->flags, F_AUTOCMD);
killflagsofid(lf->flags, F_DIGGING);
}
int setlfmaterial(lifeform_t *lf, enum MATERIAL id, int wantannounce) {
if (getlfmaterial(lf) == id) {
return B_TRUE;
}
if (hasactivespell(lf, OT_S_BARKSKIN) && (id != MT_WOOD)) {
stopspell(lf, OT_S_BARKSKIN);
}
lf->material = findmaterial(id);
// announce
if (wantannounce && (gamemode == GM_GAMESTARTED)) {
if (isplayer(lf)) {
msg("^wYour body %s to %s%c", (id == lf->race->material->id) ? "reverts" : "turns", lf->material->name,
(id == lf->race->material->id) ? '.' : '!' );
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s%s body %s to %s%c", lfname, getpossessive(lfname),
(id == lf->race->material->id) ? "reverts" : "turns",
lf->material->name,
(id == lf->race->material->id) ? '.' : '!' );
}
}
return B_FALSE;
}
void setlosdirty(lifeform_t *lf) {
// already dirty?
if (lf->losdirty) return;
lf->losdirty = B_TRUE;
if (lf->losdirty && isplayer(lf)) {
if (!lf->changinglev) {
needredraw = B_TRUE;
drawscreen();
}
}
}
void setstamina(lifeform_t *lf, float howmuch) {
float orig;
orig = getstamina(lf);
lf->stamina = howmuch;
limitf(&(lf->stamina), 0, getmaxstamina(lf));
if (getstamina(lf) != orig) {
if (isplayer(lf)) {
statdirty = B_TRUE;
drawstatus();
updatestatus();
if (getstamina(lf) == 0) {
msg("^BYou are exhausted.");
} else if (orig == 0) {
msg("You feel less exhausted now.");
}
}
/*else if (cansee(player, lf)) {
if (getstamina(lf) == 0) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s looks exhausted.", lfname);
}
}*/
}
if (getstamina(lf) == 0) {
stopsprinting(lf);
}
}
int canshoot(lifeform_t *lf, enum ERROR *why) {
object_t *gun,*ammo;
lifeform_t *targ;
reason = E_OK;
if (lfhasflag(lf, F_RAGE)) {
if (why) *why = E_RAGE;
return B_FALSE;
}
if (lfhasflag(lf, F_STUNNED)) {
if (why) *why = E_STUNNED;
return B_FALSE;
}
gun = getfirearm(lf);
if (!gun) {
if (why) *why = E_NOTEQUIPPED;
return B_FALSE;
}
// get target
targ = getguntarget(lf);
if (!targ) {
if (why) *why = E_NOTARGET;
return B_FALSE;
}
// get ammo
ammo = getammo(gun);
if (!ammo) {
if (why) *why = E_NOAMMO;
return B_FALSE;
}
return B_TRUE;
}
void shiver(lifeform_t *lf) {
object_t *wep;
if (isplayer(lf)) {
msg("^bYou shiver uncontrollably.");
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("^%c%s shivers.", getlfcol(lf, CC_BAD), lfname);
}
wep = getweapon(lf);
if (wep) {
char wname[BUFLEN];
getobname(wep, wname, 1);
drop(wep, wep->amt);
}
loseconcentration(lf);
}
int shoot(lifeform_t *lf) {
object_t *gun,*ammo;
lifeform_t *targ;
int firespeed;
if (!canshoot(lf, NULL)) {
return B_TRUE;
}
// get details... we know this will work because
// canshoot returned true.
gun = getfirearm(lf);
targ = getguntarget(lf);
ammo = getammo(gun);
// get fire speed
firespeed = getfirearmspeed(gun);
taketime(lf, getactspeed(lf));
fireat(lf, ammo, 1, targ->cell, firespeed, gun);
if (!getammo(gun)) {
if (!isplayer(lf) || getoption(OPT_AUTORELOAD)) {
// automatically try to reload our empty firearm/ranged weapon.
if (loadfirearmfast(lf, B_FALSE)) {
if (isplayer(lf)) {
char obname[BUFLEN];
getobname(gun, obname, 1);
msg("^bYour %s is now out of ammo!", noprefix(obname));
}
}
}
}
return B_FALSE;
}
/*
int getskillcheckchance(lifeform_t *lf, enum CHECKTYPE ct, int diff, int mod) {
int attrib;
int levmod;
int othermod = 0;
int db = B_FALSE;
int luckmod = 0;
char mbuf[BUFLEN];
flag_t *retflag[MAXCANDIDATES];
int nretflags,i;
flag_t *f;
int pct;
if (lfhasflag(lf, F_DEBUG)) {
if (ct != SC_STEALTH) { // dont show debug info for stealth checks
db = B_TRUE;
}
}
switch (ct) {
case SC_STR:
attrib = getattr(lf, A_STR)/5;
break;
case SC_CON:
attrib = getattr(lf, A_CON)/5;
break;
case SC_DEX:
attrib = getattr(lf, A_AGI)/5;
break;
case SC_IQ:
attrib = getattr(lf, A_IQ)/5;
break;
case SC_CHA:
// if you're bleeding you're less attractive!
attrib = (pctof(gethppct(lf), getattr(lf, A_CHA)) / 5);
if (lfhasflagval(lf, F_INJURY, IJ_BLACKEYE, NA, NA, NULL)) {
attrib -= 3;
}
break;
case SC_WIS:
attrib = getattr(lf, A_WIS)/5;
break;
///////////////
case SC_OPENLOCKS:
attrib = (getattr(lf, A_AGI)/10);
break;
case SC_WILL:
attrib = getattr(lf, A_WIS)/5;
break;
case SC_TUMBLE:
attrib = getskill(lf, SK_ATHLETICS);
break;
case SC_LEARNMAGIC:
attrib = (getattr(lf, A_IQ) / 10) + lf->level;
break;
case SC_MORALE: // based on morale, level/hitdice and size.
attrib = getmorale(lf);
attrib += getlfsize(lf);
break;
case SC_SLIP:
case SC_FALL:
attrib = getattr(lf, A_AGI)/5;
break;
case SC_SHIELDBLOCK:
attrib = (getattr(lf, A_AGI) / 20);
break;
case SC_POISON:
attrib = getattr(lf, A_CON)/5;
break;
case SC_DISARM:
attrib = (getskill(lf, SK_ENGINEERING)*3);
if (attrib) {
attrib += (getattr(lf, A_AGI)/20);
}
break;
case SC_CLIMB:
attrib = (getskill(lf, SK_CLIMBING)*2);
break;
case SC_DODGE:
// getevasion returns 0-100 (ie. pct chance)
// convert this to 0-20
attrib = getevasion(lf) / 5;
break;
case SC_LISTEN:
// if you are asleep, listen check doesn't help.
if (lfhasflag(lf, F_ASLEEP) || isdeaf(lf)) {
attrib = 0;
} else {
attrib = getskill(lf, SK_LISTEN);
}
break;
case SC_RESISTMAG:
attrib = (getattr(lf, A_CON)/30) + (getattr(lf, A_WIS)/30) + (getmr(lf)/5);
break;
case SC_SEARCH:
attrib = (getskill(lf, SK_PERCEPTION)*2);
break;
case SC_SPEECH:
attrib = (getattr(lf, A_CHA)/10) + (getattr(lf, A_IQ)/10);
break;
case SC_STEAL:
attrib = (getskill(lf, SK_THIEVERY));
break;
case SC_STEALTH:
attrib = (getskill(lf, SK_STEALTH)*3);
break;
default:
// invalid checktype
dblog("warning: invalid checktype %d", (int)ct);
msg("warning: invalid checktype %d", (int)ct);
attrib = 0;
break;
}
// level modifier
levmod = (gettr(lf) / 2);
// other modifiers
if (ct == SC_CLIMB) {
object_t *o;
for (o = lf->pack->first ; o ; o = o->next) {
f = hasflag(o->flags, F_HELPSCLIMB);
if (f && isknown(o)) {
othermod += f->val[0];
}
}
// autopass if we have spiderclimb skill.
if (lfhasflag(lf, F_SPIDERCLIMB)) {
othermod = diff;
}
} else if (ct == SC_DODGE) {
if (attrib) {
// ie. -25 to 25
othermod += (getstatmod(lf, A_AGI) / 2);
}
} else if (ct == SC_SLIP) {
if (lfhasflagval(lf, F_INJURY, IJ_LEGBROKEN, NA, NA, NULL)) {
othermod -= 25;
} else {
if (getequippedob(lf->pack, BP_FEET)) {
othermod += 5;
}
if (lfhasflag(lf, F_STABILITY) || !hasbp(lf, BP_FEET)) {
othermod += 25;
}
}
} else if (ct == SC_FALL) {
if (lfhasflag(lf, F_STABILITY) || !hasbp(lf, BP_FEET)) {
othermod += 10;
}
} else if (ct == SC_LISTEN) {
if (hasequippedobid(lf->pack, OT_AMU_LISTEN)) {
othermod += 20;
}
// nocturnal monsters asleep at night, or diurnal during the day
if (isasleep(lf) && issleepingtimefor(lf)) {
othermod -= 10;
}
} else if (ct == SC_MORALE) {
if (isbleeding(lf) || islowhp(lf)) {
othermod -= 5;
}
} else if (ct == SC_OPENLOCKS) {
enum SKILLLEVEL slev;
slev = getskill(lf, SK_LOCKPICKING);
if (slev == PR_INEPT) {
othermod -= 10;
} else {
othermod += (5 * slev);
}
if (hasequippedobid(lf->pack, OT_AMU_THIEF)) {
othermod += 25;
}
} else if (ct == SC_POISON) {
// auto pass if we are immune
if (isimmuneto(lf->flags, DT_POISON, B_FALSE)) {
othermod += (diff*2);
} else if (isresistantto(lf->flags, DT_POISON, B_FALSE)) {
othermod += 5;
} else if (isvulnto(lf->flags, DT_POISON, B_FALSE)) {
othermod -= 10;
}
} else if (ct == SC_SEARCH) {
int bonus = 0;
sumflags(lf->flags, F_ENHANCESEARCH, &bonus, NULL, NULL);
othermod += bonus;
} else if (ct == SC_SPEECH) {
othermod += (getskill(lf, SK_SPEECH)*2);
} else if (ct == SC_STEAL) {
if (attrib > 0) {
// ie. -25 to 25
othermod += (getstatmod(lf, A_AGI) / 2);
}
} else if (ct == SC_STEALTH) {
//if (attrib > 0) {
// if (lfhasflag(lf, F_CAREFULMOVE)) {
// othermod += 3;
// }
// }
if (!islit(lf->cell)) {
othermod += 5;
}
} else if (ct == SC_WILL) {
// level counts for more
levmod *= 2;
} else if (ct == SC_TUMBLE) {
// ie. -25 to 25
othermod += (getstatmod(lf, A_AGI) / 2);
}
getflags(lf->flags, retflag, &nretflags, F_SKILLCHECKMOD, F_NONE);
for (i = 0; i < nretflags; i++) {
if (retflag[i]->val[0] == ct) mod += retflag[i]->val[1];
}
// luck
sumflags(lf->flags, F_EXTRALUCK, &luckmod, NULL, NULL);
othermod += luckmod;
pct = 100 - (diff*5); // ie. diff 20 = 100%, 10 = 50%
pct += (attrib*5);
pct += (mod*5);
pct += (levmod*5);
pct += (othermod*5);
if (db) {
snprintf(mbuf, BUFLEN, "%s skcheck (%d): diff=%d, %d(attr)+%d(lvm)+%d(othmod)+%d(mod),pct=%d%%",
lf->race->name,
ct, diff, attrib,levmod, othermod,mod,pct);
msg(mbuf); more();
}
limit(&pct, 0, 100);
return pct;
}
*/
int modskillcheckroll(lifeform_t *lf, enum CHECKTYPE ct, int *roll) {
int attrib;
int levmod;
int othermod = 0;
int db = B_FALSE;
int luckmod = 0;
char mbuf[BUFLEN];
flag_t *retflag[MAXCANDIDATES];
int nretflags,i;
flag_t *f;
int origroll;
origroll = *roll;
if (lfhasflag(lf, F_DEBUG)) {
if (ct != SC_STEALTH) { // dont show debug info for stealth checks
db = B_TRUE;
}
}
switch (ct) {
case SC_STR:
attrib = getattr(lf, A_STR);
break;
case SC_CON:
attrib = getattr(lf, A_CON);
break;
case SC_DEX:
attrib = getattr(lf, A_AGI);
break;
case SC_IQ:
attrib = getattr(lf, A_IQ);
break;
case SC_CHA:
// if you're bleeding you're less attractive!
attrib = (pctof(gethppct(lf), getattr(lf, A_CHA)));
if (lfhasflagval(lf, F_INJURY, IJ_BLACKEYE, NA, NA, NULL)) {
attrib -= 15;
}
break;
case SC_WIS:
attrib = getattr(lf, A_WIS);
break;
///////////////
case SC_OPENLOCKS:
attrib = (getattr(lf, A_AGI)/2);
break;
case SC_WILL:
attrib = getattr(lf, A_WIS);
break;
case SC_TUMBLE:
attrib = getskill(lf, SK_ATHLETICS);
break;
case SC_LEARNMAGIC:
attrib = (getattr(lf, A_IQ) / 2) + lf->level;
break;
case SC_MORALE: // based on morale, level/hitdice and size.
attrib = (getmorale(lf)*3);
attrib += (getlfsize(lf)*2);
break;
case SC_SLIP:
case SC_FALL:
attrib = getattr(lf, A_AGI);
break;
case SC_SHIELDBLOCK:
attrib = (getattr(lf, A_AGI) / 3);
break;
case SC_POISON:
attrib = getattr(lf, A_CON);
break;
case SC_DISARM:
attrib = (getskill(lf, SK_ENGINEERING)*15);
if (attrib) {
attrib += (getattr(lf, A_AGI)/3);
}
break;
case SC_CLIMB:
attrib = (getskill(lf, SK_CLIMBING)*10);
break;
case SC_DODGE:
attrib = getevasion(lf);
break;
case SC_LISTEN:
// if you are asleep, listen check doesn't help.
if (lfhasflag(lf, F_ASLEEP) || isdeaf(lf)) {
attrib = 0;
} else {
attrib = getskill(lf, SK_LISTEN)*5;
}
break;
case SC_RESISTMAG:
attrib = (getattr(lf, A_CON)/5) + (getattr(lf, A_WIS)/5) + (getmr(lf));
break;
case SC_SEARCH:
attrib = (getskill(lf, SK_PERCEPTION)*10);
break;
case SC_SPEECH:
attrib = (getattr(lf, A_CHA)/2) + (getattr(lf, A_IQ)/2);
break;
case SC_STEAL:
attrib = (getskill(lf, SK_THIEVERY)*5);
break;
case SC_STEALTH:
attrib = (getskill(lf, SK_STEALTH)*10);
break;
default:
// invalid checktype
dblog("warning: invalid checktype %d", (int)ct);
msg("warning: invalid checktype %d", (int)ct);
attrib = 0;
break;
}
// level modifier
levmod = gettr(lf);
// other modifiers
if (ct == SC_CLIMB) {
object_t *o;
for (o = lf->pack->first ; o ; o = o->next) {
f = hasflag(o->flags, F_HELPSCLIMB);
if (f && isknown(o)) {
othermod += f->val[0];
}
}
// autopass if we have spiderclimb skill.
if (lfhasflag(lf, F_SPIDERCLIMB)) {
othermod = 300;
}
} else if (ct == SC_DODGE) {
if (attrib) {
// ie. -2 to 2
othermod += (getstatmod(lf, A_AGI) / 2);
}
} else if (ct == SC_SLIP) {
if (lfhasflagval(lf, F_INJURY, IJ_LEGBROKEN, NA, NA, NULL)) {
othermod -= 25;
} else {
if (getequippedob(lf->pack, BP_FEET)) {
othermod += 20;
}
if (lfhasflag(lf, F_STABILITY) || !hasbp(lf, BP_FEET)) {
othermod += 50;
}
}
if (lfhasflag(lf, F_SPRINTING)) {
othermod -= 40;
}
} else if (ct == SC_FALL) {
if (lfhasflag(lf, F_STABILITY) || !hasbp(lf, BP_FEET)) {
othermod += 30;
}
} else if (ct == SC_LISTEN) {
if (hasequippedobid(lf->pack, OT_AMU_LISTEN)) {
othermod += 50;
}
// nocturnal monsters asleep at night, or diurnal during the day
// count as being in a deep sleep
if (isasleep(lf) && issleepingtimefor(lf)) {
othermod -= 20;
}
} else if (ct == SC_MORALE) {
if (isbleeding(lf) || islowhp(lf)) {
othermod -= 25;
}
if (hasjob(lf, J_MONK)) {
othermod += 50;
}
} else if (ct == SC_OPENLOCKS) {
enum SKILLLEVEL slev;
slev = getskill(lf, SK_LOCKPICKING);
if (slev == PR_INEPT) {
othermod -= 50;
} else {
othermod += (5 * slev);
}
if (hasequippedobid(lf->pack, OT_AMU_THIEF)) {
othermod += 50;
}
} else if (ct == SC_POISON) {
// auto pass if we are immune
if (isimmuneto(lf->flags, DT_POISON, B_FALSE)) {
othermod += 300;
} else if (isresistantto(lf->flags, DT_POISON, B_FALSE)) {
othermod += 25;
} else if (isvulnto(lf->flags, DT_POISON, B_FALSE)) {
othermod -= 50;
}
} else if (ct == SC_SEARCH) {
int bonus = 0;
sumflags(lf->flags, F_ENHANCESEARCH, &bonus, NULL, NULL);
othermod += bonus;
// hard to search while fighting!
if (isinbattle(lf, B_NODISTANT, B_FALSE)) {
othermod -= 50;
}
} else if (ct == SC_SPEECH) {
othermod += (getskill(lf, SK_SPEECH)*10);
} else if (ct == SC_STEAL) {
if (attrib > 0) {
// ie. -25 to 25
othermod += (getstatmod(lf, A_AGI) / 2);
}
} else if (ct == SC_STEALTH) {
/*
if (attrib > 0) {
if (lfhasflag(lf, F_CAREFULMOVE)) {
othermod += 3;
}
}
*/
/*
if (!islit(lf->cell)) {
othermod += 5;
}
*/
if (!islit(lf->cell)) {
othermod += 50;
} else {
switch (lf->cell->map->illumination) {
case IL_FULLLIT: break;
case IL_WELLLIT: othermod += 10; break;
case IL_DIM: othermod += 20; break;
case IL_SHADOWY: othermod += 30; break;
case IL_FULLDARK: othermod += 40; break;
}
}
} else if (ct == SC_WILL) {
// level counts for more
levmod *= 2;
} else if (ct == SC_TUMBLE) {
// ie. -25 to 25
othermod += (getstatmod(lf, A_AGI) / 2);
}
getflags(lf->flags, retflag, &nretflags, F_SKILLCHECKMOD, F_NONE);
for (i = 0; i < nretflags; i++) {
if (retflag[i]->val[0] == ct) othermod += retflag[i]->val[1];
}
// luck
sumflags(lf->flags, F_EXTRALUCK, &luckmod, NULL, NULL);
othermod += luckmod;
*roll += (attrib);
*roll += (levmod);
*roll += (othermod);
// auto fail...
if (isimmobile(lf) || lfhasflag(lf, F_DOESNTMOVE) || !getstamina(lf)) {
switch (ct) {
case SC_CLIMB:
case SC_DODGE:
case SC_SHIELDBLOCK:
*roll = 0;
break;
default: break;
}
}
if (lfhasflag(lf, F_RAGE) && (ct == SC_STEALTH)) {
*roll = 0;
}
// auto pass...
if (lfhasflag(lf, F_RAGE) && (ct == SC_MORALE)) {
*roll = 300;
}
if (hasequippedobid(lf->pack, OT_AMU_ACROBAT) && (ct == SC_TUMBLE)) {
*roll = 300;
}
// smell chance to autopass/autofail some checks
if (pctchance(5)) {
switch (ct) {
case SC_DODGE:
case SC_SEARCH: // so that you never get stuck with secret doors
case SC_STEALTH:
if (db) {
msg("%s skillcheck autopassed with 'natural 20'.", lf->race->name);
}
*roll = 300;
break;
case SC_POISON:
if (db) {
msg("%s skillcheck autofailed with 'natural 0'.", lf->race->name);
}
*roll = 0;
break;
default:
break;
}
}
if (db) {
snprintf(mbuf, BUFLEN, "%s checkmod (type %s): %d(roll)+%d(attr)+%d(lvm)+%d(othmod),totroll=%d",
lf->race->name, getskillcheckname(ct), origroll,
attrib,levmod, othermod,*roll);
msg(mbuf); more();
}
//limit(&pct, 0, 100);
//return pct;
return *roll;
}
int skillcheck(lifeform_t *lf, enum CHECKTYPE ct, int diff, int mod) {
return real_skillcheck(lf, ct, diff, mod, NULL);
}
// positive mod makes it easier, negative makes it harder
// "result" will be filled with difference between our pct chance and what you rolled.
// positive "result" means you rolled better than what you need.
// negative "result" means you rolled worse.
int real_skillcheck(lifeform_t *lf, enum CHECKTYPE ct, int diff, int mod, int *result) {
int roll,db = B_FALSE;
char dbtag[BUFLEN];
if (lfhasflag(lf, F_DEBUG)) {
if (ct != SC_STEALTH) { // dont show debug info for stealth checks
db = B_TRUE;
}
}
sprintf(dbtag, "[lfid %d (%s) %s check] ",lf->id, lf->race->name, getskillcheckname(ct));
//////////////////////////////////////
// debugging for new skillcheck code
if (lfhasflag(lf, F_DEBUG)) dblog("%s difficulty %d, mod %d",dbtag, diff, mod);
//////////////////////////////////////
if (diff == D_ALWAYSFAIL) {
// fail.
if (result) *result = -1;
if (lfhasflag(lf, F_DEBUG)) dblog("%s autofail as difficulty is D_ALWAYSFAIL.",dbtag);
return B_FALSE;
}
//pct = getskillcheckchance(lf, ct, diff, mod);
// higher roll is better
roll = rnd(1,100);
//roll = rnd(1,50);
// debugging for new skillcheck code
if (lfhasflag(lf, F_DEBUG)) dblog("%s initial roll=%d",dbtag,roll);
//////////////////////////////////////
roll += mod;
if (lfhasflag(lf, F_DEBUG)) dblog("%s +mod(%d) = %d",dbtag,mod,roll);
modskillcheckroll(lf, ct, &roll);
if (lfhasflag(lf, F_DEBUG)) dblog("%s +other_factors = %d",dbtag,roll);
if (db) {
msg("%s: %s check, rolled %d, need >= %d. (%s)",lf->race->name, getskillcheckname(ct), roll,diff,
(roll >= diff) ? "PASS" : "fail");
}
if (lfhasflag(lf, F_DEBUG)) dblog("%s === rolled %d, need >= %d. (%s)",dbtag,roll,diff, (roll >= diff) ? "PASS" : "fail");
if (result) {
*result = roll;
}
if (roll >= diff) {
// passed!
// some checks will train skills when passed.
switch (ct) {
case SC_DODGE:
practice(lf, SK_EVASION, 1);
break;
default:
break;
}
return B_TRUE;
}
return B_FALSE;
}
// returns TRUE if lf1 succeeded, FALSE if lf1 failed.
int skillcheckvs(lifeform_t *lf1, enum CHECKTYPE ct1, int mod1, lifeform_t *lf2, enum CHECKTYPE ct2, int mod2) {
int roll1,roll2;
int db = B_FALSE;
if (lfhasflag(lf1, F_DEBUG)) {
db = B_TRUE;
}
// bonus for knowledge about the other lf's race
if (getlorelevel(lf1, lf2->race->raceclass->id) >= PR_SKILLED) {
mod1 += 5;
}
if (getlorelevel(lf2, lf1->race->raceclass->id) >= PR_SKILLED) {
mod2 += 5;
}
// ignore the difficult, we just want the modified roll.
real_skillcheck(lf1, ct1, 0, mod1, &roll1);
real_skillcheck(lf2, ct2, 0, mod2, &roll2);
if (db) {
char lfname1[BUFLEN];
char lfname2[BUFLEN];
getlfname(lf1, lfname1);
getlfname(lf2, lfname2);
msg("%s:%d %s %s:%d, %s.",
lfname1,roll1,
(roll1 > roll2) ? ">" : "<=",
lfname2,roll2,
(roll1 > roll2) ? "pass" : "fail"
);
}
if (roll1 > roll2) {
return B_TRUE;
}
return B_FALSE;
}
int slipon(lifeform_t *lf, object_t *o) {
char obname[BUFLEN];
char lfname[BUFLEN];
if (lfhasflag(lf, F_NONCORPOREAL) || isairborne(lf, NULL)) {
return B_TRUE;
}
getlfname(lf,lfname);
if (o) getobname(o, obname, 1);
// slip!
if (isplayer(lf) || cansee(player, lf)) {
char onwhat[BUFLEN];
char damstring[BUFLEN];
if (o) {
sprintf(onwhat, "%s", obname);
} else {
sprintf(onwhat, "the %s", lf->cell->type->name);
}
msg("%s slip%s on %s and fall%s to the ground.",lfname, isplayer(lf) ? "" : "s", onwhat,
isplayer(lf) ? "" : "s");
snprintf(damstring, BUFLEN, "slipping on %s",onwhat);
losehp(lf, 1, DT_FALL, NULL, damstring);
}
noise(lf->cell, lf, NC_OTHER, SV_TALK, "a thump.", NULL);
fall(lf, NULL, B_FALSE);
if (isplayer(lf)) {
real_warnabout("(use 's' to walk carefully)", PERMENANT, B_FALSE);
}
if (o) {
// object gets damaged?
if (hasflag(o->flags, F_DAMAGABLE)) {
takedamage(o, 1, DT_DIRECT, NULL);
}
// object moves?
if (hasflag(o->flags, F_SLIPMOVE)) {
cell_t *cur, *new;
cur = getoblocation(o);
new = getrandomadjcell(cur, &ccwalkable, B_NOEXPAND);
if (new) {
if (haslos(player, cur) || haslos(player, new)) {
msg("%s slips across the floor.", obname);
}
moveob(o, new->obpile, 1);
}
}
}
loseconcentration(lf);
return B_FALSE;
}
void sortlf(map_t *map, lifeform_t *lf) {
if ((lf->next) && lf->timespent >= lf->next->timespent) {
lifeform_t *temp;
// remember next element
temp = lf->next;
// remove this element from list
// don't bother checking if (l->next == NULL) as we know
// this won't be true due to the for loop condition
if (lf->prev == NULL) {
// first
map->lf = lf->next;
lf->next->prev = NULL;
} else {
// not first
lf->prev->next = lf->next;
lf->next->prev = lf->prev;
}
// TESTING: re-add at correct position.
while (temp->next && (temp->next->timespent <= lf->timespent)) {
//dblog("moving past %d %s (timespend=%d)...",temp->next->id, temp->next->race->name, temp->next->timespent);
temp = temp->next;
}
// re-add element afterwards
lf->next = temp->next;
lf->prev = temp;
temp->next = lf;
if (lf->next == NULL) {
map->lastlf = lf;
} else {
lf->next->prev = lf;
}
} else if ((lf->prev) && (lf->timespent < lf->prev->timespent)) {
lifeform_t *temp;
// remember previous element
temp = lf->prev;
// remove this element from list
// don't bother checking if (l->prev == NULL) as we know
// this won't be true due to the for loop condition
if (lf->next == NULL) {
// last
map->lastlf = lf->prev;
lf->prev->next = NULL;
} else {
// not last
lf->prev->next = lf->next;
lf->next->prev = lf->prev;
}
// re-add at correct position.
while (temp->prev && (temp->prev->timespent > lf->timespent)) {
//dblog("moving past %d %s (timespend=%d)...",temp->next->id, temp->next->race->name, temp->next->timespent);
temp = temp->prev;
}
// re-add element before
lf->next = temp;
lf->prev = temp->prev;
temp->prev = lf;
if (lf->prev == NULL) {
map->lf = lf;
} else {
lf->prev->next = lf;
}
}
}
//////////////////////////////////
// effects which happen before every TURN
// (ie. the faster the player is, the faster they happen)
// eg. damage from walking on things
//////////////////////////////////
void startlfturn(lifeform_t *lf) {
int db = B_FALSE;
map_t *map;
enum ERROR error;
object_t *o,*nexto;
flag_t *f;
flag_t *asp, *sf,*stasis = NULL;
char buf[BUFLEN];
lifeform_t *l;
int i;
int willvanish = B_FALSE;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
int movedlastturn = B_FALSE;
object_t *bloodamu = NULL;
enum TIMEPHASE tp;
enum FLAG inair = F_NONE;
enum TEMPERATURE temp;
int meltchance = 25,meltdam = 1;
tp = gettimephase();
map = lf->cell->map;
if (db) dblog("startlfturn for lf id %d %s", lf->id, lf->race->name);
// debugging
lf->redraws = 0;
stasis = lfhasflag(lf, F_STASIS);
// more debug
if (isplayer(lf)) {
if ((gamemode == GM_GAMESTARTED) && (getalignment(lf) != playerorigalignment)) {
//dblog("WARNING: player alignment has changed!!!");
//msg("WARNING: player alignment has changed!!!");
//more();
}
}
// MOVE OUT OF STOMACHS WHICH DONT EXIST ANYMORE
sf = hasflag(map->flags, F_STOMACHOF);
if (sf) {
lifeform_t *stomachlf;
stomachlf = findlf(NULL, sf->val[0]);
if (!stomachlf || isdead(stomachlf)) {
object_t *exit;
cell_t *exitcell,*c;
map_t *exitmap;
exitcell = findobinmap(map, OT_STOMACHEXIT);
exit = hasob(exitcell->obpile, OT_STOMACHEXIT);
f = hasflag(exit->flags, F_MAPLINK);
exitmap = findmap(f->val[0]);
c = getcellat(exitmap, f->val[1], f->val[2]);
while (!cellwalkable(lf, c, NULL)) {
c = getrandomadjcell(c, &ccwalkable, B_ALLOWEXPAND);
}
// move lf out!
movelf(lf, c, B_FALSE);
if (isplayer(lf)) {
msg("You get expelled from %s!", sf->text);
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s gets expelled from %s!", lfname, sf->text);
}
}
}
if (isasleep(lf) && ((f = lfhasflag(lf, F_WOKENBY)) != NULL)) {
lifeform_t *thief;
thief = findlf(lf->cell->map, f->val[0]);
if (isplayer(lf)) {
msg("%s", f->text);
}
if (thief) {
turntoface(lf, thief->cell);
}
killflagsofid(lf->flags, F_ASLEEP);
killflagsofid(lf->flags, F_WOKENBY);
}
if (!isdead(lf) && !isunconscious(lf) && !isasleep(lf) && hasflag(lf->flags, F_WASROBBED)) {
if (isplayer(lf)) {
if (countobs(lf->pack, B_FALSE)) {
msg("^wSome of your items are missing!^n"); more();
} else {
msg("^wAll of your items are missing!^n"); more();
}
} else if (cantalk(lf)) {
sayphrase(lf, SP_ROBBED, SV_SHOUT, NA, NULL, NULL);
}
killflagsofid(lf->flags, F_WASROBBED);
}
if (isplayer(lf) && lfhasflag(lf, F_DRUNK)) statdirty = B_TRUE;
// clear one-turn-only flags
lf->rotated = B_FALSE;
//killflagsofid(lf->flags, F_JUSTENTERED);
killflagsofid(lf->flags, F_UNSEENATTACKER);
killflagsofid(lf->flags, F_DONELISTEN);
killflagsofid(lf->flags, F_DONEBURNMSG);
killflagsofid(lf->flags, F_NOSWAP);
killflagsofid(lf->flags, F_LASTATTACKHIT);
movedlastturn = 0;
movedlastturn += killflagsofid(lf->flags, F_HASBEENMOVED);
movedlastturn += killflagsofid(lf->flags, F_MOVED);
// if we didn't turn lsat move, kill our turncounter
if (!killflagsofid(lf->flags, F_TURNED)) {
lf->turncounter = 0;
}
// update where player knows
// (but without a map you will then slowly forget it)
if (isplayer(lf)) {
// update line of sight if required
if (lf->losdirty) precalclos(lf);
updateknowncells();
} else {
// ai start of turn code
killflagsofid(lf->flags, F_IGNORECELL);
// track how long we have gone without fighitng.
// this is used to determine when it is safe to
// rest.
if (isinbattle(lf, B_INCLUDEDISTANT, B_FALSE)) {
killflagsofid(lf->flags, F_TURNSINPEACE);
} else {
f = lfhasflag(lf, F_TURNSINPEACE);
if (f) {
f->val[0]++;
} else {
addflag(lf->flags, F_TURNSINPEACE, 1, NA, NA, NULL);
}
}
// cope with hecta's "sacrifices" escaping from the player
f = lfhasflag(lf, F_HECTAESCAPEE);
if (f) {
if (cansee(player, lf)) {
killflag(f);
} else {
f->val[0]--;
if (f->val[0] <= 0) {
killflag(f);
angergodmaybe(R_GODDEATH, f->val[1], GA_MERCY);
}
}
}
// if player can se
}
// stuck inside solid cells?
if (!cellwalkable(lf, lf->cell, &error)) {
if ((error == E_WALLINWAY) && !isclimbing(lf)) {
if (isplayer(lf)) {
msg("You reintegrate inside a solid object!");
}
losehp(lf, 9999, DT_DIRECT, NULL, "re-integration inside a solid object");
//}
}
}
if (!stasis) {
// drown?
o = hasobwithflag(lf->cell->obpile, F_DEEPWATER);
if (o) {
if (checkfordrowning(lf, o)) {
if (isdead(lf)) return;
}
// fixes stench
killtransitoryflags(lf->flags, F_STENCH);
} else {
// amulet of swimming?
if (hasequippedobid(lf->pack, OT_AMU_SWIMMING) && (lf->race->id == R_SWAN) && ispolymorphed(lf)) {
// revert to normal form
abilityeffects(lf, OT_A_POLYREVERT, lf->cell, lf, NULL);
}
}
// suffocate?
if (needstobreath(lf)) {
if (lfhasflag(lf, F_NEEDSWATER) && !hasobwithflag(lf->cell->obpile, F_DEEPWATER)) {
int dam;
if (isplayer(lf)) {
msg("^BYou are suffocating without water to breath!");
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("^%c%s is suffocating!", getlfcol(lf, CC_VBAD), lfname);
}
dam = lf->maxhp / 3;
limit(&dam, 1, NA);
losehp(lf, dam, DT_DIRECT, NULL, "suffocation");
if (isdead(lf)) return;
}
}
}
// vampire in sunlight?
if ((lf->race->id == R_VAMPIRE) && isoutdoors(lf->cell->map) && !isnighttime()) {
if (isplayer(lf)) {
msg("^bThe sunlight burns you!");
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("^%cThe sunlight burns %s!", getlfcol(lf, CC_BAD), lfname);
}
losehp(lf, roll("6d6"), DT_DIRECT, NULL, "sunlight");
if (isdead(lf)) return;
}
// float up into space?
if (lf->cell->map->region->rtype->id == BH_WORLDMAP) {
if (lfhasflag(lf, F_LEVITATING)) {
if (isplayer(lf)) {
msg("You float up into the sky!");
msg("You float up through the atmosphere.");
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s floats up into the sky!", lfname);
}
if (isplayer(lf)) {
lf->hp = 0;
lf->lastdamtype = DT_DIRECT;
setlastdam(lf, "high altitude suffocation");
} else {
killlf(lf);
}
}
}
// gods get angry
if (isplayer(lf)) {
f = lfhasflag(lf, F_GAVEMONEY);
if (f) {
int angeramt;
angeramt = f->val[0];
limit(&angeramt, 25, NA);
angergodmaybe(R_GODTHIEVES, angeramt, GA_MONEY);
killflag(f);
}
}
// oooooo replace with f_bleeding ?
if (!stasis && lfhasflagval(lf, F_INJURY, IJ_ARTERYPIERCE, NA, NA, NULL)) {
if (!bleedfrom(lf, BP_HANDS, B_SPLATTER)) {
if (isplayer(lf)) msg("^BYou bleed!");
losehp(lf, rnd(2,8), DT_DIRECT, NULL, "blood loss");
}
}
// get more hungry
if (!stasis) {
modhunger(lf, 1);
// regeneration
sumflags(lf->flags, F_REGENERATES, &i, NULL, NULL);
if ((tp == TP_TWILIGHTMORN) || (tp == TP_SUNRISE)) {
if (isplayer(lf) && godprayedto(R_GODLIFE)) {
i += 1;
}
}
if (i > 0) {
// heal hp
gainhp(lf, i);
}
// MP regeneration
getflags(lf->flags, retflag, &nretflags, F_MPREGEN, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_MPREGEN) {
gainmp(lf, f->val[0]);
}
}
// druid gains mp from plants
if (hasjob(lf, J_DRUID)) {
int chance = 0;
// 5% per plant in sight of gaining mp
chance = countplantsinsight(lf) * 5;
if (pctchance(chance)) {
gainmp(lf, 1);
}
}
}
// either use up stamina, or gain it
if (lfhasflag(lf, F_SPRINTING)) {
modstamina(lf, -1.5);
} else if (isswimming(lf) && isplayer(lf)) {
int lossamt;
// players lose stamina based on swimming skill
// monsters don't.
switch (getskill(lf, SK_SWIMMING)) {
case PR_NOVICE: lossamt = 1; break;
case PR_BEGINNER: lossamt = 1; break;
case PR_ADEPT: lossamt = 0.5; break;
case PR_SKILLED: lossamt = 0; break;
case PR_EXPERT: lossamt = 0; break;
case PR_MASTER: lossamt = 0; break;
default:
case PR_INEPT: lossamt = 3; break;
}
if (lossamt) modstamina(lf, -lossamt);
} else if (isclimbing(lf) && !lfhasflag(lf, F_SPIDERCLIMB)) {
int lossamt;
// players lose stamina based on climbing skill
// monsters don't lose stamina to climb.
switch (getskill(lf, SK_CLIMBING)) {
case PR_INEPT: lossamt = 2; break;
case PR_NOVICE: lossamt = 1; break;
case PR_BEGINNER: lossamt = 1; break;
case PR_MASTER: lossamt = 0; break;
default:
lossamt = 0.5; break;
}
if (lossamt) modstamina(lf, -lossamt);
} else {
if (!stasis) {
// if we didn't take action last turn, regenerate stamina.
if (!killflagsofid(lf->flags, F_TOOKACTION) && !lfhasflag(lf, F_TRAINING)) {
if (getstamina(lf) < getmaxstamina(lf)) {
modstamina(lf, getstamregen(lf));
}
}
}
}
// god piety gets restored over time
if (isplayer(lf)) {
for (i = 0; i < ngodlfs; i++) {
int piety;
if (!godlf[i]) continue;
if (!godprayedto(godlf[i]->race->id)) continue;
piety = getpiety(godlf[i]->race->id);
if ((piety < 100) || (piety > 199)) {
int dir,chance;
if (piety < 100) {
dir = 1;
chance = piety;
limit(&chance, 10, 100);
} else {
if (lfhasflagval(player, F_NOPIETYLOSS, godlf[i]->race->id, NA, NA, NULL)) {
dir = 0;
chance = 0;
} else {
dir = -1;
chance = 100 - (piety-200); // ie. 100 max
limit(&chance, 1, 50);
}
}
// the further away from neutral you are, the less chance
// piety/anger has of 'expiring'
if (pctchance(chance)) {
enum PIETYLEV newplev,oldplev;
// slowly move towards normal
oldplev = getpietylev(godlf[i]->race->id, NULL, NULL);
modpiety(godlf[i]->race->id, dir);
newplev = getpietylev(godlf[i]->race->id, NULL, NULL);
checkgodbonus(godlf[i]->race->id,newplev, oldplev);
}
}
}
}
if (pctchance(25) && lfhasflag(lf, F_PARANOIA) && !lfhasflag(lf, F_AWARENESS)) {
if (isplayer(lf)) {
cell_t *c;
c = getcellindir(lf->cell, diropposite(lf->facing));
if (c && cellwalkable(NULL, c, NULL)) {
int monisreal = B_FALSE;
race_t *r;
lifeform_t *mon;
if (pctchance(15)) monisreal = B_TRUE;
// either make a random noise from right behind the player,
// or ACTUALL create a monster behind them!
// get random mosnter who makes walk noise
f = NULL;
while (!f) {
r = getreallyrandomrace(RC_ANY, NULL);
f = hasflagval(r->flags, F_NOISETEXT, N_WALK, NA, NA, NULL);
// don't want mosnters which will create objects, since we are going
// to palce a temporary one!
if (hasflag(r->flags, F_AUTOCREATEOB)) f = NULL;
}
// create the monster directly behind you
if (monisreal) {
// set autogen to false, we don't want minions appearing too.
mon = addmonster(c, r->id, NULL, B_FALSE, 1, B_FALSE, NULL);
} else {
mon = addlf(c, r->id, 1);
}
if (mon) {
if (monisreal) {
killflagsofid(mon->flags, F_XPVAL);
addflag(mon->flags, F_XPVAL, 0, NA, NA, NULL);
turntoface(mon, lf->cell);
}
// it makes noise
makenoise(mon, N_WALK);
if (!monisreal) {
// now kill the monster
killlf(mon);
}
}
}
} else {
// monster just turns around to look behind.
loseaitargets(lf);
setfacing(lf, diropposite(lf->facing));
}
}
// sixth sense spell warnings
f = lfhasflag(lf, F_SIXTHSENSE);
if (f) {
cell_t *retcell[MAXCANDIDATES];
int nretcells;
getradiuscells(lf->cell, 2, DT_COMPASS, B_FALSE, LOF_WALLSTOP, B_FALSE, retcell, &nretcells, 0);
for (i = 0; i < nretcells; i++) {
if (retcell[i]->lf && areenemies(lf, retcell[i]->lf) && !lfhasflag(retcell[i]->lf, F_6SENSEWARNED)) {
int dir,reldir;
dir = getdirtowards(lf->cell, retcell[i], NULL, B_FALSE, DT_ORTH);
reldir = getrelativedir(lf, dir);
if (reldir != RD_FORWARDS) {
if (isplayer(lf)) {
if (f->val[0] >= 5) {
char buf[BUFLEN];
real_getlfnamea(retcell[i]->lf, buf, NULL, B_NOSHOWALL, B_CURRACE);
warn("^WYour sixth sense warns you of %s %s you!", buf,
(reldir == RD_BACKWARDS) ? "behind" : "beside" );
} else if (f->val[0] >= 3) {
warn("^WYour sixth sense warns you of %s %s %s you!",
needan(retcell[i]->lf->race->raceclass->name) ? "an" : "a",
retcell[i]->lf->race->raceclass->name,
(reldir == RD_BACKWARDS) ? "behind" : "beside" );
} else {
warn("^WYour sixth sense warns you of something %s you!",
(reldir == RD_BACKWARDS) ? "behind" : "beside" );
}
if (f->val[0] >= 7) {
char ch;
ch = askchar("Turn to face the threat", "yn","y", B_TRUE, B_FALSE);
if (ch == 'y') {
turntoface(lf, retcell[i]);
}
} else {
more();
}
addtempflag(retcell[i]->lf->flags, F_6SENSEWARNED, B_TRUE, NA, NA, NULL, 10);
} else {
// monsters just turn to face you
turntoface(lf, retcell[i]);
}
//killflag(f);
break;
}
}
}
}
if (onein(3) && hasbp(lf, BP_TAIL)) {
cell_t *c;
c = getcellindir(lf->cell, diropposite(lf->facing));
if (c && c->lf) {
if (isplayer(lf) && !lfhasflag(lf, F_RAGE)) {
warn("^WYour tail brushes up against something behind you!");
} else {
turntoface(lf, c);
}
}
}
if (hasactivespell(lf, OT_S_SUMMONWEAPON) && !hasobwithflagval(lf->pack, F_CREATEDBYSPELL, OT_S_SUMMONWEAPON, NA, NA, NULL)) {
stopspell(lf, OT_S_SUMMONWEAPON);
}
if (hasactivespell(lf, OT_S_CRYSTALARM) && !hasobwithflagval(lf->pack, F_CREATEDBYSPELL, OT_S_CRYSTALARM, NA, NA, NULL)) {
stopspell(lf, OT_S_CRYSTALARM);
}
if (hasactivespell(lf, OT_S_CRYSTALSHIELD) && !hasobwithflagval(lf->pack, F_CREATEDBYSPELL, OT_S_CRYSTALSHIELD, NA, NA, NULL)) {
stopspell(lf, OT_S_CRYSTALSHIELD);
}
if (hasactivespell(lf, OT_S_SLIDE)) {
f = lfhasflag(lf, F_ICESLIDE);
if (f) {
f->val[0]--;
if (f->val[0] <= 0) {
stopspell(lf, OT_S_SLIDE);
}
} else {
stopspell(lf, OT_S_SLIDE);
}
}
if (hasactivespell(lf, OT_S_SIXTHSENSE) && !hasflag(lf->flags, F_SIXTHSENSE)) {
stopspell(lf, OT_S_SIXTHSENSE);
}
if (lfhasflag(lf, F_MAGSHIELD)) {
object_t *nexto;
// metal weapons?
for (o = lf->pack->first ; o ; o = nexto) {
nexto = o->next;
if (ismetal(o->material->id)) {
if (isequippedon(o, BP_WEAPON) || isequippedon(o, BP_SECWEAPON)) {
cell_t *c;
// weapon flies away
c = getrandomadjcell(lf->cell, &ccwalkable, B_NOEXPAND);
if (!c) c = lf->cell;
moveob(o, c->obpile, o->amt);
if (isplayer(lf)) {
getobname(o, buf, o->amt);
msg("^wYour %s %s out of your hands!",noprefix(buf), OB1(o,"flies","fly"));
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getobname(o, buf, o->amt);
getlfname(lf, lfname);
msg("%s%s %s flies out of its hands!",lfname, getpossessive(lfname),
noprefix(buf), OB1(o,"flies","fly"));
}
}
}
}
// objects on the ground?
for (o = lf->cell->obpile->first ; o ; o = nexto) {
nexto = o->next;
if (ismetal(o->material->id)) {
cell_t *c;
// object flies away
c = getrandomadjcell(lf->cell, &ccwalkable, B_NOEXPAND);
if (!c) c = lf->cell;
moveob(o, c->obpile, o->amt);
if (isplayer(lf)) {
getobname(o, buf, o->amt);
msg("%s is repelled away from you!",buf);
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getobname(o, buf, o->amt);
getlfname(lf, lfname);
msg("%s is repelled away from %s!",buf, lfname);
}
} else if (o->material->id == MT_WATER) {
killtransitoryflags(lf->flags, F_HOTFEET);
}
}
}
// special effects
if ((lf->race->id == R_ASHKARI) && !lfhasflag(lf, F_CONTROL)) {
lifeform_t *otherlf;
for (i = 1; i < lf->nlos; i++) {
otherlf = lf->los[i]->lf;
if (otherlf) {
if (lfhasflag(otherlf, F_CANINE) || lfhasflag(otherlf, F_AVIAN)) {
f = lfhasflag(lf, F_RAGE);
if (f && (f->lifetime > 0)) {
// already enraged? just extend time.
enrage(lf, DEF_RAGETIME/2);
} else {
// announce, them make enraged.
if (isplayer(lf)) {
char lfname[BUFLEN];
getlfname(otherlf, lfname);
msg("The sight of %s makes your blood boil!", lfname);
}
enrage(lf, DEF_RAGETIME/2);
if (getstamina(lf) < 1) setstamina(lf, 1);
forceredraw();
if (isplayer(lf)) more();
}
}
}
}
}
f = lfhasflag(lf, F_TERRITORIAL);
if (f && !lfhasflag(lf, F_HOSTILE) &&
!isinbattle(lf, B_INCLUDEDISTANT, B_FALSE) &&
!isfleeing(lf) && !isplayer(lf)) {
lf->loslock = B_TRUE;
for (i = 1 ; i < lf->nlos; i++) {
lifeform_t *otherlf;
otherlf = lf->los[i]->lf;
if (otherlf && !areallies(lf, otherlf) && cansee(lf, otherlf) && !isasleep(otherlf)) {
int dist;
dist = getcelldist(lf->cell, lf->los[i]);
if (dist == (f->val[0] + 1) || (dist == (f->val[0] + 2))) {
// nearly in range
makenoise(lf, N_TOOCLOSE);
} else if (dist <= f->val[0]) {
aiattack(lf, otherlf, aigetchasetime(lf));
if (cansee(player, lf) &&
!lfhasflagval(lf, F_NOISETEXT, N_GETANGRY, NA, NA, NULL)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("^w%s becomes aggressive!", lfname);
}
}
}
}
lf->loslock = B_FALSE;
}
f = lfhasflag(lf, F_AUTOROTATE);
if (f && (f->val[0] != 0)) {
if (!gettargetlf(lf)) {
int n,whichway;
if (f->val[0] > 0) whichway = 1;
else whichway = -1;
for (n = 0; n < abs(f->val[0]); n++) {
int newdir;
newdir = lf->facing + whichway;
if (newdir < DC_N) newdir = DC_NW;
if (newdir > DC_NW) newdir = DC_N;
setfacing(lf, newdir);
}
// announce
if (isplayer(lf)) {
msg("You turn to face %s.", getdirname(lf->facing));
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s turns to face %s.", lfname, getdirname(lf->facing));
}
}
}
f = lfhasflag(lf, F_AUTOCREATEOB);
if (f) {
if (lf->cell->habitat->id != H_HEAVEN) {
int radius;
radius = f->val[0];
if (radius == -1) {
cell_t *c;
// add object in front.
c = getcellindir(lf->cell, lf->facing);
if (c && !c->type->solid) {
addob(c->obpile, f->text);
}
} else {
addobsinradius(lf->cell, f->val[0], DT_COMPASS, f->text, B_FALSE, B_INCLUDECENTRE, lf, NULL, NULL, NULL);
}
}
}
if (!stasis) {
// handle life objects
f = lfhasflag(lf, F_LIFEOB);
if (f) {
cell_t *corpseloc = NULL;
object_t *corpse;
char corpsename[BUFLEN];
corpseloc = findnearbylifeob(lf->cell, NA, f, &corpse);
if (corpse) {
// did we find a corpse in range ?
if (corpse->type->id == OT_CORPSE) {
strcpy(corpsename, "corpse");
} else {
strcpy(corpsename, corpse->type->name);
}
if (lf->race->id == R_GHOST) {
// give possession ability
if (isplayer(lf) && !lfhasflagval(lf, F_CANWILL, OT_S_POSSESSION, NA, NA, NULL)) {
flag_t *f2;
char pwbuf[BUFLEN];
int power;
power = lf->level / 3;
if (power < 1) power = 1;
if (power > 10) power = 10;
snprintf(pwbuf, BUFLEN, "pw:%d;",power);
f2 = addflag(lf->flags, F_CANWILL, OT_S_POSSESSION, NA, NA, pwbuf);
f2->lifetime = FROMRACE;
}
}
} else {
// can't see corpse
if (lf->race->id == R_GHOST) {
flag_t *f2;
f2 = lfhasflagval(lf, F_CANWILL, OT_S_POSSESSION, NA, NA, NULL);
if (f2) killflag(f2);
}
// drain life
if (isplayer(lf)) {
msg("^BWithout your %s, you feel yourself fading into nothingness.", corpsename);
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s seems to be fading from view!", lfname);
}
losehp(lf, f->val[2], DT_DIRECT, NULL, "fading into nothingness");
}
}
}
//effects from other lifeforms
for (l = lf->cell->map->lf ; l ; l = l->next) {
if (!isdead(l) && (l != lf)) {
if (l->race->baseid != lf->race->baseid) { // can't smell your own race.
// gains/loses nauseation?
f = lfhasflag(l, F_STENCH);
if (f) {
int range,power;
range = f->val[0];
power = f->val[1];
if (getcelldist(l->cell, lf->cell) <= range) {
// you get nauseated
makenauseated(lf, power, 2, NULL);
}
}
}
asp = hasactivespell(l, OT_S_CALMINGSCENT);
if (asp && (getcelldist(l->cell,lf->cell) == 1)) {
if ((getraceclass(lf) == RC_ANIMAL) && lfhasflag(lf, F_HOSTILE)) {
int maxhitdice;
// calming strong enough?
maxhitdice = asp->val[2] + 1;
if (gettr(lf) <= maxhitdice) {
makepeaceful(lf, l);
}
}
}
// they are hiding, and you haven't spotted them yet
f = ishidingfrom(l, lf);
if (f && !isinbattle(lf, B_NODISTANT, B_FALSE)) {
// can you see their cell?
if (!lfhasflag(lf, F_TRAINING) && haslos(lf, l->cell)) {
int spotmod = 0;
int dist;
int trmod;
/*
if (!lfhasflag(l, F_SILENTMOVE) && !isdeaf(lf)) {
bonus += (getskill(lf, SK_LISTEN)/2);
}
*/
// harder to spot hiding lfs which are further away
dist = getcelldist(lf->cell, l->cell);
if (dist == 1) {
spotmod += 15;
} else if (dist > 1) {
spotmod -= ((dist-1)*5);
}
// spotters gets +5 to the check for every threat rating
// they are higher than the hiding lf.
trmod = gettr(lf) - gettr(l);
if (trmod > 0) {
spotmod += (trmod*5);
}
// did you spot them?
if (skillcheckvs(lf, SC_SEARCH, spotmod, l, SC_STEALTH, f->val[0])) {
spot_hiding_lf(lf, l);
}
}
}
}
}
// secret doors, traps, etc?
if (isplayer(lf) && !isinbattle(lf, B_INCLUDEDISTANT, B_FALSE) && !isblind(lf) && !lfhasflag(lf, F_TRAINING)) {
for (i = 0; i < lf->nlos; i++) {
if (!lf->los[i]->lf || (lf->los[i]->lf == lf)) {
int distmod;
object_t *o;
distmod = getdistspotmod(lf, lf->los[i]);
for (o = lf->los[i]->obpile->first; o ; o = o->next) {
flag_t *f;
int mod = 0;
// object which IS secret (ie a trap or secret door)
f = hasflag(o->flags, F_SECRET);
if (f && (f->val[0] != NA)) {
int diff;
if (hasflag(o->flags, F_TRAP)) {
enum SKILLLEVEL slev;
slev = getskill(lf, SK_ENGINEERING);
if (slev == PR_MASTER) {
mod += 500; // ie. autopass
} else {
mod += (slev*2);
}
}
diff = f->val[0] + distmod;
if (skillcheck(lf, SC_SEARCH, diff, mod)) {
char obname[BUFLEN];
// reveal it
getobnametruebase(o, obname, o->amt);
msg("^wYou notice %s!",obname);
interrupt(lf);
killflag(f);
needredraw = B_TRUE;
drawscreen();
// train skills
practice(lf, SK_PERCEPTION, 1);
if (hasflag(o->flags, F_TRAP)) {
practice(lf, SK_ENGINEERING, 1);
}
}
}
// object which CONTAINS something secret (ie. trapped door/chest)
f = hasflag(o->flags, F_TRAPPED);
if (f && (f->val[2] != B_TRUE) && !hasflag(o->flags, F_SECRET)) {
objecttype_t *ot;
flag_t *trapflag;
enum SKILLLEVEL slev;
int diff;
// find trap type
ot = findot(f->val[0]);
trapflag = hasflag(ot->flags, F_TRAP);
assert(trapflag);
diff = trapflag->val[0] + distmod;
slev = getskill(lf, SK_ENGINEERING);
if (slev == PR_MASTER) {
mod += 500; // ie. autopass
} else {
mod += (slev*2);
}
diff = trapflag->val[0] + distmod;
if (skillcheck(lf, SC_SEARCH, diff, mod)) {
char obname[BUFLEN];
// reveal it
getobname(o, obname, o->amt);
msg("^wYou notice a trap on %s!",obname);
interrupt(lf);
f->val[2] = B_TRUE;
needredraw = B_TRUE;
drawscreen();
// train skills
practice(lf, SK_PERCEPTION, 1);
if (hasflag(o->flags, F_TRAP)) {
practice(lf, SK_ENGINEERING, 1);
}
}
}
}
}
}
}
// summoned creatures
f = hasflag(lf->flags, F_SUMMONEDBY);
if (f) {
lifeform_t *creator;
creator = findlf(NULL, f->val[0]);
if (!creator) {
willvanish = B_TRUE;
} else {
if (f->val[1] > 0) {
f->val[1]--;
if (f->val[1] <= 0) {
willvanish = B_TRUE;
}
}
}
if (willvanish) {
// lf dies.
unsummon(lf, B_TRUE);
}
}
if (isdead(lf)) return;
if (lfhasflag(lf, F_DODGES)) {
enum ERROR e;
if (celldangerous(lf, lf->cell, B_TRUE, &e)) {
object_t *avoidob = NULL;
cell_t *adj;
if ((e == E_AVOIDOB) && rdata) {
// remember this sine getdodgecell() will call
// calldangerous() again which will overwrite rdata.
avoidob = (object_t *)rdata;
}
// autododge!
adj = getdodgecell(lf);
if (adj) {
char fromx[BUFLEN];
if ((e == E_AVOIDOB) && rdata) {
getobname(avoidob, fromx, avoidob->amt);
} else {
sprintf(fromx, "danger");
}
if (isplayer(lf)) {
msg("You reflexively dodge away from %s!", fromx);
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s reflexively dodges away from %s!", lfname, fromx);
}
f = addflag(lf->flags, F_NOTIME, B_TRUE, NA, NA, NULL);
moveto(lf, adj, B_FALSE, B_FALSE);
killflag(f);
}
}
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// IMPORTANT: any potentially damaging effects have to go after here...
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
o = hasequippedobid(lf->pack, OT_AMU_CHOKING);
if (o && needstobreath(lf)) {
int seen = B_FALSE;
if (isplayer(lf)) {
msg("Your amulet is choking you!");
seen = B_TRUE;
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s%s amulet is choking %s!", lfname, getpossessive(lfname), it(lf));
seen = B_TRUE;
}
if (seen && !isknown(o)) {
makeknown(o->type->id);
}
losehp(lf, rolldie(2,6), DT_DIRECT, NULL, "an amulet of choking");
setkillverb(lf, "Strangled");
}
if (lfhasflag(lf, F_RAGE)) {
killflagsofid(lf->flags, F_HIDING);
}
// if you run out of stamina while climbing, you fall
if (isclimbing(lf)) {
if ((getstamina(lf) <= 0) || isburdened(lf) || lfhasflag(lf, F_GRAVBOOSTED)) {
stopclimbing(lf, B_FALSE);
if (isdead(lf)) return;
}
}
// if you are stunned and flying, you fall
inair = isairborne(lf, NULL);
if (inair) {
if (lfhasflag(lf, F_STUNNED)) {
fall_from_air(lf);
} else if (isburdened(lf)) {
fall_from_air(lf);
}
}
// poison effects
if (!stasis) {
getflags(lf->flags, retflag, &nretflags, F_POISONED, F_NONE);
for (i = 0; i < nretflags; i++) {
poisontype_t *pt;
f = retflag[i];
pt = findpoisontype(f->val[0]);
// chance of fighting it off - gets easier over time.
//
if ((f->lifetime > 0) && skillcheck(lf, SC_POISON, (f->lifetime * 20), -(f->val[1]*10) )) {
killflag(f);
} else {
flag_t *asleep;
int chance;
int ko;
// being asleep helps.
asleep = hasflag(lf->flags, F_ASLEEP);
ko = isunconscious(lf);
// chance of losing hp
chance = pt->dampct;
if (f->val[1] > 1) {
//+10% chance per power > 1
chance = pctof(100 + ((f->val[1] - 1)*10), chance);
}
if (!ko && pctchance(chance)) {
char buf[BUFLEN];
if (isplayer(lf) || cansee(player, lf)) {
char *p;
char lfname[BUFLEN],lfnameposs[BUFLEN];
getlfname(lf, lfname);
sprintf(lfnameposs, "%s%s",lfname, getpossessive(lfname));
p = strdup(pt->damverb);
if (isplayer(lf)) {
strrep(&p, "YOUR", "Your", NULL);
if (asleep) {
strrep(&p, "YOU", "You wake up and", NULL);
} else {
strrep(&p, "YOU", "You", NULL);
}
strrep(&p, "#S", "", NULL);
} else {
strrep(&p, "YOUR", lfnameposs, NULL);
if (asleep) {
char replacetext[BUFLEN];
sprintf(replacetext, "%s wakes and", lfname);
strrep(&p, "YOU", replacetext, NULL);
} else {
strrep(&p, "YOU", lfname, NULL);
}
strrep(&p, "#S", "s", NULL);
}
msg("%s", p);
free(p);
if (asleep) {
int origborn;
origborn = lf->born;
lf->born = B_FALSE; // supress a second announcement of waking up
killflagsofid(lf->flags, F_ASLEEP);
lf->born = origborn;
} else {
taketime(lf, getactspeed(lf));
}
}
// special case
if (pt->id == P_TETANUS) {
enum BODYPART bp,poss[MAXBODYPARTS];
int nposs = 0;
for (bp = 0; bp < MAXBODYPARTS; bp++) {
int ok;
switch (bp) {
case BP_LEGS:
case BP_HEAD:
case BP_HANDS:
case BP_BODY:
case BP_TAIL:
case BP_WINGS:
ok = B_TRUE;
break;
default:
ok = B_FALSE;
break;
}
if (ok && hasbp(lf, bp)) {
poss[nposs++] = bp;
}
}
if (nposs) {
object_t *oo;
bp = poss[rnd(0,nposs-1)];
switch (bp) {
case BP_LEGS:
injure(lf, bp, DT_BASH, IJ_LEGBROKEN);
break;
case BP_HEAD: break; // no bad effects
case BP_HANDS: // drop your weapon
oo = getequippedob(lf->pack, bp);
if (oo) drop(oo, oo->amt);
break;
case BP_BODY:
if (onein(2)) {
injure(lf, bp, DT_BASH, IJ_RIBCRACKED);
} else {
if (isplayer(lf)) {
msg("^BYour spine snaps!");
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("^%c%s%s spine snaps!", getlfcol(lf, CC_VBAD),
lfname, getpossessive(lfname));
}
losehp_real(lf, lf->maxhp, DT_DIRECT, NULL, "tetanus", B_FALSE, NULL, B_FALSE, NULL, B_FALSE, BP_NONE);
}
break;
case BP_TAIL:
injure(lf, bp, DT_BASH, IJ_TAILBROKEN);
break;
case BP_WINGS:
injure(lf, bp, DT_SLASH, IJ_WINGTORN);
break;
default: break;
}
}
} else {
snprintf(buf, BUFLEN, "%s^from %s",pt->name, f->text);
losehp(lf, pt->dam * f->val[1], DT_DIRECT, NULL, buf);
}
if (pt->vomitob != OT_NONE) {
addobfast(lf->cell->obpile, pt->vomitob);
}
loseconcentration(lf);
}
// extra effects
if (!ko && (f->val[0] == P_COLD)) {
if (rnd(1,100) <= 10) {
shiver(lf);
}
} else if (f->val[0] == P_MIGRAINE) {
// sleeping will avoid all migraine effects
if (!asleep && !ko) {
object_t *lamp = NULL;
int amt;
amt = lfproduceslight(lf, &lamp);
if (amt) {
int dam;
// note: amt will be doubled due to light vulnerability,
// so half it here.
dam = amt/2;
limit(&dam, 1, NA);
losehp(lf, dam, DT_LIGHT, NULL, "a migraine");
if (isplayer(lf)) {
char obname[BUFLEN];
if (lamp) {
getobname(lamp, obname, lamp->amt);
} else {
strcpy(obname, "a body"); // noprefix will strip the 'a '
}
msg("Your head explodes in pain at the light from your %s!", noprefix(obname));
}
}
}
}
}
}
if (!isunconscious(lf) && !isasleep(lf)) {
f = hasflag(lf->flags, F_NAUSEATED);
if (f) {
// chance of being delayed
if (onein(4)) {
if (isplayer(lf)) {
msg("^bYou %s!", rnd(0,1) ? "retch" : "gag");
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("^%c%s %s.", getlfcol(lf, CC_BAD), lfname, rnd(0,1) ? "retches" : "gags");
}
taketime(lf,getactspeed(lf));
loseconcentration(lf);
}
}
}
} // end if !statis
if (isdead(lf)) return;
// temperature effects
temp = getlftemp(lf);
if (temp != T_NORMAL) {
int shivermult = 0, coldmult = 0;
int exlimbs,coldtime = 0;
exlimbs = getexposedlimbs(lf);
switch (temp) {
case T_VCOLD:
shivermult = 30;
coldmult = 20;
coldtime = 30 + rnd(10,30);
break;
case T_COLD:
shivermult = 20;
coldmult = 15;
coldtime = 20 + rnd(10,20);
break;
case T_CHILLY:
shivermult = 10;
coldmult = 0;
break;
case T_NORMAL: break;
case T_WARM:
meltchance += 25;
meltdam = roll("1d6");
break;
case T_HOT:
meltchance += 50;
meltdam = roll("2d6");
break;
case T_VHOT:
meltchance += 100;
meltdam = roll("2d6");
break;
}
if (!skillcheck(lf, SC_CON, (exlimbs*coldmult), 0)) {
poison(lf, coldtime, P_COLD, 0, "the cold", R_NONE, B_FALSE);
} else if (!skillcheck(lf, SC_CON, (exlimbs*shivermult), 0)) {
shiver(lf);
}
// chance to melt if you are frozen or made of ice
if (lfhasflag(lf, F_FROZEN) || (lf->material->id == MT_ICE)) {
if (pctchance(meltchance)) {
losehp(lf, meltdam, DT_MELT, NULL, "melting");
addob(lf->cell->obpile, "small puddle of water");
if (isplayer(lf)) {
msg("^BYou are melting!");
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("^%c%s melts a little.",getlfcol(lf, CC_BAD), lfname);
}
}
}
}
if (isdead(lf)) return;
if (!movedlastturn) {
getflags(lf->flags, retflag, &nretflags, F_HOTFEET, F_NONE);
if (nretflags && !hasobofmaterial(lf->cell->obpile, MT_WATER) && !isimmuneto(lf->flags, DT_FIRE, B_FALSE)) {
for (i = 0; i < nretflags; i++) {
int dam;
enum DAMTYPE dt;
f = retflag[i];
dam = f->val[0];
dt = f->val[1];
o = getarmour(lf, BP_FEET);
if (o && ismetal(o->material->id)) {
dam *= 2;
}
if (losehp(lf, dam, dt, NULL, f->text)) {
if (isplayer(lf)) {
msg("^bYour %s burn!^n", getbodypartname(lf, BP_FEET));
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("^b%s%s %s burn!^n", lfname, getpossessive(lfname), getbodypartname(lf, BP_FEET));
}
}
}
}
}
if (isdead(lf)) return;
bloodamu = hasequippedobid(lf->pack, OT_AMU_BLOOD);
// effects from cell objects?
for (o = lf->cell->obpile->first ; o ; o = nexto) {
int amt;
nexto = o->next;
if (bloodamu && (o->material->id == MT_BLOOD)) {
int amt;
amt = getobhp(o, NULL) * o->amt;
limit(&amt, 1, 10);
if (!isknown(bloodamu)) {
if (isplayer(lf) || cansee(player, lf)) {
char obname[BUFLEN],bname[BUFLEN];
char lfname[BUFLEN];
getlfname(lf, lfname);
getobname(bloodamu, obname, 1);
getobname(o, bname, 1);
msg("^%c%s%s %s sucks up %s!", getlfcol(lf, CC_GOOD), lfname, getpossessive(lfname), noprefix(obname), bname);
makeknown(bloodamu->type->id);
}
}
gainhp(lf, amt);
killob(o);
continue;
}
if (o->type->id == OT_HOLYCIRCLE) {
if (isundead(lf) || lfhasflag(lf, F_LYCANTHROPE)) {
char obname[BUFLEN];
getobname(o, obname, 1);
if (isplayer(lf)) {
msg("^%c%s burns you!^n", getlfcol(lf, CC_BAD), obname);
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("^%c%s burns %s!^n", getlfcol(lf, CC_BAD), obname, lfname);
}
losehp(lf, rnd(10,20), DT_HOLY, NULL, "a holy circle");
}
}
if (o->type->id == OT_PENTAGRAM) {
if (isundead(lf) && (lf->hp < lf->maxhp)) {
char obname[BUFLEN];
getobname(o, obname, 1);
if (isplayer(lf)) {
msg("^%c%s heals you!^n", getlfcol(lf, CC_GOOD), obname);
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("^%c%s heals %s!^n", getlfcol(lf, CC_GOOD), obname, lfname);
}
gainhp(lf, rnd(1,6));
}
}
/*
f = hasflag(o->flags, F_GODSTONE);
if (f && (f->val[2] == B_TRUE)) {
flag_t *f2;
lifeform_t *god;
// warn!
f2 = hasflag(o->flags, F_LINKGOD);
god = findgod(f2->val[0]);
godsay(god->id, B_TRUE, "Mortal! Do not touch that!"); more();
f->val[2] = B_FALSE;
}
*/
f = hasflag(o->flags, F_WALKDAM);
if (f) {
applywalkdam(lf, roll(f->text), f->val[0], o, BP_NONE);
}
amt = obproduceslight(o);
if (amt) {
if (lighthurtseyes(lf)) {
int min=2,max;
if (isplayer(lf)) {
msg("The bright light burns your vision-enhanced eyes!");
}
// blind for 2+ turns
max = (amt/2);
limit(&max, min+1,NA);
addtempflag(lf->flags, F_BLIND, B_TRUE, NA, NA, NULL, rnd(2,max));
}
if (isvulnto(lf->flags, DT_LIGHT, B_FALSE)) {
int dam;
char obname[BUFLEN],damstring[BUFLEN];
// note: amt will be doubled due to light vulnerability,
// so half it here.
dam = amt/2;
limit(&dam, 1, NA);
getobnametruebase(o, obname, o->amt);
sprintf(damstring, "light from %s", obname);
if (isplayer(lf)) {
msg("Your head explodes in pain at the light from %s!", obname);
}
losehp(lf, dam, DT_LIGHT, NULL, damstring);
}
}
if (!stasis) {
f = hasflag(o->flags, F_CAUSESCOUGH);
if (f && !isimmuneto(lf->flags, DT_POISONGAS, B_FALSE)) {
char obname[BUFLEN];
getobname(o, obname, o->amt);
if (!skillcheck(lf, SC_CON, f->val[0] * o->amt, 0)) {
if (isplayer(lf)) {
msg("^wYou cough on %s.", obname);
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s coughs on %s.",lfname, obname);
}
taketime(lf, 5);
loseconcentration(lf);
}
}
f = hasflag(o->flags, F_STENCH);
if (f) {
makenauseated(lf, f->val[1], 2, NULL);
}
}
// for flags which can occur multiple times
getflags(o->flags, retflag, &nretflags, F_WALKDAMBP, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_WALKDAMBP) {
if (!isairborne(lf, NULL)) {
object_t *armour;
int dam;
enum BODYPART bp;
enum DAMTYPE damtype;
bp = f->val[0];
damtype = f->val[1];
dam = roll(f->text);
getobname(o, buf, o->amt);
// some things get your armour too!
armour = getouterequippedob(lf, bp);
if (armour) {
takedamage(armour, dam, damtype, NULL);
} else {
if (f->val[2] == FALLTHRU) {
// certain combinations might give announcements...
switch (damtype) {
case DT_WATER:
if ((bp == BP_FEET) && isplayer(lf) && hasbp(lf, bp)) {
char warntext[BUFLEN];
sprintf(warntext,"Your %s get wet.", getbodypartname(lf, bp));
// only announce this if you've had a turn
// without your feet wet.
real_warnabout(warntext, 2, B_FALSE);
}
break;
default:
break;
}
// apply damage to lf instead.
applywalkdam(lf, roll(f->text), f->val[1], o, f->val[0]);
}
}
}
}
} // end foreach object flag
}
if (isdead(lf)) return;
// effects from pack objects
for (o = lf->pack->first ; o ; o = o->next) {
// touch your weapons/armour in case it became hot, it was blessed and you
// becaome undead, etc.
if (isequipped(o)) {
real_touch(lf, o, B_NOTONPURPOSE);
}
}
if (isdead(lf)) return;
// effects for/on your own flags
getflags(lf->flags, retflag, &nretflags, F_ANTICIPATE, F_ATTACHEDTO, F_CANCAST, F_CANWILL, F_CHARMEDBY, F_CLIMBING, F_FEIGNFOOLEDBY,F_FLEEFROM,
F_GRABBEDBY, F_GRABBING, F_HIDING, F_BOOSTSPELL, F_FEIGNINGDEATH, F_FULLSHIELD,F_HPDRAIN, F_INCUBATING, F_INJURY,
F_NOFLEEFROM, F_PETOF, F_SIZETIMER, F_SPOTTED, F_STRIKETOKO, F_TARGETCELL, F_TARGETLF, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
// remove impossible/expired flags
if (f->id == F_ANTICIPATE) {
if (f->val[1] <= 0) {
killflag(f);
continue;
} else if (!findlf(lf->cell->map, f->val[0])) {
killflag(f);
continue;
}
}
if ((f->id == F_BOOSTSPELL) && (f->val[0] == OT_S_PASSWALL)) {
if (!lfhasflag(lf, F_NONCORPOREAL)) {
killflag(f);
continue;
}
}
if ((f->id == F_FEIGNINGDEATH) && !isprone(lf)) {
killflag(f);
continue;
}
if (f->id == F_ATTACHEDTO) {
lifeform_t *lf2;
lf2 = findlf(NULL, f->val[0]);
if (!lf2) {
killflag(f);
continue;
} else if (getcelldist(lf2->cell, lf->cell) != 1) {
killflag(f);
continue;
}
}
if (f->id == F_HIDING) {
if (lfhasflag(lf, F_SPRINTING) || lfproduceslight(lf, NULL)) {
killflag(f);
continue;
}
}
if (f->id == F_FULLSHIELD) {
object_t *sh;
sh = hasobid(lf->pack, atol(f->text));
if (!sh || !isequipped(sh)) {
killflag(f);
continue;
}
}
if (f->id == F_GRABBEDBY) {
lifeform_t *lf2;
lf2 = findlf(NULL, f->val[0]);
if (!lf2) {
killflag(f);
continue;
} else if (getcelldist(lf2->cell, lf->cell) != 1) {
killflag(f);
continue;
}
}
if (f->id == F_GRABBING) {
lifeform_t *lf2;
lf2 = findlf(NULL, f->val[0]);
if (!lf2) {
killflag(f);
continue;
} else if (getcelldist(lf2->cell, lf->cell) != 1) {
killflag(f);
continue;
}
}
if (!stasis) {
if ((f->id == F_INCUBATING) && (f->val[1] > 0)) {
f->val[1]--;
if (f->val[1] <= 0) {
// note: this functino will kill f
completeincubation(lf, f);
continue;
}
}
// bleeding injuries can stain armour. also mark injuries as no longer new.
if ((f->id == F_INJURY) && (f->val[2] == DT_SLASH)) {
object_t *arm;
if (f->obfrom == B_NEWINJURY) f->obfrom = B_FALSE;
arm = getequippedob(lf->pack, f->val[1]);
if (arm && !hasobmod(arm, findobmod(OM_BLOODSTAINED)) && pctchance(5)) applyobmod(arm, findobmod(OM_BLOODSTAINED));
}
if (f->id == F_SIZETIMER) {
f->val[1]--;
if (f->val[1] <= 0) {
resizelf(lf, f->val[0], f->val[2]);
// resizelf will have now killed 'f'.
continue;
}
}
}
/*
if (f->id == F_STABBEDBY) {
lifeform_t *lf2;
lf2 = findlf(NULL, f->val[0]);
// stabber can't see you anymore
if (!lf2 || !cansee(lf2, lf)) {
killflag(f);
continue;
}
}
*/
if (f->id == F_SPOTTED) {
lifeform_t *lf2;
lf2 = findlf(NULL, f->val[0]);
if (!lf || !lf2 || !cansee(lf, lf2) || !lfhasflag(lf2, F_HIDING)) {
killflag(f);
continue;
}
}
if (f->id == F_CLIMBING) {
if (!lf->cell->type->solid) {
killflag(f);
continue;
}
}
if (f->id == F_FEIGNFOOLEDBY) {
if (!findlf(lf->cell->map, f->val[0])) {
killflag(f);
continue;
}
}
if ((f->id == F_CHARMEDBY) ||
(f->id == F_PETOF) ||
(f->id == F_FLEEFROM) ||
(f->id == F_NOFLEEFROM)) {
lifeform_t *lf2;
lf2 = findlf(NULL, f->val[0]);
if (!lf2) {
killflag(f);
continue;
}
}
if (f->id == F_STRIKETOKO) {
object_t *weapon;
weapon = getweapon(lf);
if (weapon) { // (unarmed is ok)
skill_t *sk;
sk = getobskill(weapon->flags);
if (!sk || (sk->id != SK_CLUBS)) {
killflag(f);
continue;
}
}
}
// recharge abilities
if (!stasis) {
if ((f->id == F_CANWILL) || (f->id == F_CANCAST)) {
if (f->val[2] != NA) {
if (f->val[1] < f->val[2]) {
f->val[1]++;
}
}
}
}
// remove invalid targets
if ((f->id == F_TARGETLF) || (f->id == F_TARGETCELL)) {
lifeform_t *targ = NULL;
if (f->id == F_TARGETLF) {
targ = findlf(lf->cell->map, f->val[0]);
} else if (f->id == F_TARGETCELL) {
cell_t *c;
c = getcellat(lf->cell->map, f->val[0], f->val[1]);
if (c && c->lf) {
targ = c->lf;
}
}
if (targ) {
if (areallies(lf, targ) || lfhasflagval(lf, F_FEIGNFOOLEDBY, targ->id, NA, NA, NULL)) {
if (lfhasflag(lf, F_DEBUG)) {
char lfname[BUFLEN];
char targname[BUFLEN];
getlfname(lf, lfname);
getlfname(targ, targname);
dblog("db: %s no longer targetting %s.",lfname,targname);
}
killflag(f);
continue;
}
}
} // end if f_target or f_targetcell
// hp drain
if (!stasis) {
if (f->id == F_HPDRAIN) {
losehp(lf, f->val[0], f->val[1], NULL, f->text);
if (isdead(lf)) {
break;
}
}
}
} // end loop through lf flags
// picked up your first godstone ?
if (isplayer(lf)) {
o = hasobofclass(lf->pack, OC_GODSTONE);
if (o && !lfhasflag(lf, F_FOUNDGODSTONE)) {
lifeform_t *god,*opposegod;
// get linked gods
f = hasflag(o->flags, F_LINKGOD);
god = findgod(f->val[0]);
opposegod = findgod(getopposinggod(god->race->id));
godstone_pickup_effects(god, opposegod, o);
addflag(lf->flags, F_FOUNDGODSTONE, B_TRUE, NA, NA, NULL);
}
}
}
// returns TRUE on failure (ie. nothing to steal)
int steal(lifeform_t *lf, obpile_t *op, enum FLAG wantflag) {
enum SKILLLEVEL slev;
object_t *o;
int i,nsteals;
int numgot = 0;
int fromground;
char letter = 'a';
slev = getskill(lf, SK_THIEVERY);
if (op->owner) {
fromground = B_FALSE;
} else {
fromground = B_TRUE;
}
//
if (slev >= PR_EXPERT) {
nsteals = 2;
} else {
nsteals = 1;
}
// what do we steal?
for (i = 0; i < nsteals; i++) {
char buf[BUFLEN];
snprintf(buf, BUFLEN, "Steal what (%d of %d)?", i+1, nsteals);
initprompt(&prompt, buf);
for (o = op->first ; o ; o = o->next) {
int ok = B_TRUE;
if ((slev < PR_SKILLED) && (getobunitweight(o) >= 3)) {
// too heavy to steal
ok = B_FALSE;
} else if ((slev < PR_MASTER) && isequipped(o)) {
// equipped
ok = B_FALSE;
} else if (!canpickup(lf, o, 1)) {
// can't pick it up
ok = B_FALSE;
} else if (hasflag(o->flags, F_NOSTEAL)) {
ok = B_FALSE;
} else if ((wantflag != F_NONE) && !hasflag(o->flags, wantflag)) {
// don't have the right flag
ok = B_FALSE;
}
if (ok) {
getobname(o, buf, 1);
addchoice(&prompt, fromground ? letter++ : o->letter, buf, NULL, o, NULL);
}
}
if (prompt.nchoices > 1) {
if (slev >= PR_ADEPT) {
if (isplayer(lf)) {
addchoice(&prompt, '-', "Nothing", NULL, NULL, NULL);
// pick what you want
getchoice(&prompt);
o = (object_t *)prompt.result;
} else {
int nn,nposs = 0;
object_t *poss[MAXCHOICES*2];
// get something we want
for (nn = 0; nn < prompt.nchoices; nn++) {
int cov;
if (aiwants(lf, (object_t *)prompt.choice[nn].data, &cov)) {
if (cov) { // add twice
poss[nposs++] = o;
poss[nposs++] = o;
} else {
poss[nposs++] = o;
}
}
}
if (nposs) {
o = poss[rnd(0,nposs-1)];
} else {
o = (object_t *)prompt.choice[rnd(0,prompt.nchoices-1)].data;
}
}
} else {
// random
o = (object_t *)prompt.choice[rnd(0,prompt.nchoices-1)].data;
}
if (o) {
int amt = 1;
//killflagsofid(o->flags, F_SHOPITEM);
if (o->type->id == OT_GOLD) {
amt = rnd(1,slev*33);
}
o = moveob(o, lf->pack, amt);
if (o) {
char obname[BUFLEN];
char lfname[BUFLEN];
char targname[BUFLEN];
getlfname(lf, lfname);
getobname(o, obname, amt);
if (op->owner) {
getlfname(op->owner, targname);
if (isplayer(lf)) {
msg("^%cYou steal %s from %s!", getlfcol(op->owner, CC_BAD), obname, targname);
} else if (cansee(player, lf)) {
msg("^%c%s steals %s from %s!", getlfcol(op->owner, CC_BAD), lfname, obname, targname);
}
} else {
if (isplayer(lf)) {
msg("You steal %s!", obname);
} else if (cansee(player, lf)) {
msg("%s steals %s!", lfname, obname);
}
}
numgot++;
}
}
} else {
// nothing left to steal
if (numgot == 0) {
return B_TRUE;
}
break;
}
} // end foreach steal
if (isplayer(lf)) pleasegodmaybe(R_GODTHIEVES, 5+numgot);
return B_FALSE;
}
int stone(lifeform_t *lf) {
char lfname[BUFLEN];
char statname[BUFLEN];
int failed = B_FALSE;
if (!lfcanbestoned(lf)) {
failed = B_TRUE;
}
if (failed) {
return B_TRUE;
}
getlfname(lf, lfname);
// kill lifeform
addflag(lf->flags, F_NODEATHANNOUNCE, B_TRUE, NA, NA, NULL);
snprintf(statname, BUFLEN, "statue of a %s", lf->race->name);
killflagsofid(lf->flags, F_CORPSETYPE);
addflag(lf->flags, F_CORPSETYPE, B_TRUE, NA, NA, statname);
if (cansee(player, lf)) {
msg("^%c%s %s to stone!", getlfcol(lf, CC_VBAD), lfname, isplayer(lf) ? "turn" : "turns");
}
setlastdam(lf, "petrification");
lf->hp = 0;
return B_FALSE;
}
void stopeating(lifeform_t *lf) {
flag_t *f;
f = lfhasflag(lf, F_EATING);
if (f) {
if (isplayer(lf)){
msg("You stop eating.");
}
killflagsofid(lf->flags, F_EATING);
}
}
int stopclimbing(lifeform_t *lf, int onpurpose) {
cell_t *c;
char lfname[BUFLEN];
getlfname(lf, lfname);
if (!onpurpose) {
if (isplayer(lf)) {
msg("You fall off %s!", lf->cell->type->name);
} else if (cansee(player, lf)) {
msg("%s falls off %s!", lfname, lf->cell->type->name);
}
}
c = getcellindir(lf->cell, lf->facing);
if (!cellwalkable(lf, c, NULL)) {
if (onpurpose) {
if (isplayer(lf)) {
msg("There is no room for you to stop climbing!");
}
return B_TRUE;
}
// if not on purpose, try to find another cell
c = getrandomadjcell(c, &ccwalkable, B_ALLOWEXPAND);
if (!c) {
if (isplayer(lf)) {
msg("Luckily, there is no room for you to fall.");
}
return B_TRUE;
}
}
movelf(lf, c, onpurpose);
killflagsofid(lf->flags, F_CLIMBING);
if (onpurpose) {
if (isplayer(lf)) msg("You drop down to the ground.");
taketime(lf, getmovespeed(lf));
} else {
fall(lf, NULL, B_TRUE);
}
return B_FALSE;
}
void stoppathfinding(lifeform_t *lf) {
killflagsofid(lf->flags, F_PATHFINDING);
}
void stopresting(lifeform_t *lf) {
flag_t *f;
// stop training
f = hasflag(lf->flags, F_TRAINING);
if (f) {
killflag(f);
if (isplayer(lf)) {
msg("Your training is interrupted!");
} else if (cansee(player, lf)) {
char buf[BUFLEN];
getlfname(lf, buf);
capitalise(buf);
msg("%s stops training.",buf);
}
statdirty = B_TRUE;
}
// stop resting!
f = isresting(lf);
if (f) {
if (isplayer(lf)) {
msg("Your %s is interrupted!", (f->val[1] == ST_MEDITATING) ? "meditation" : "rest");
} else if (cansee(player, lf)) {
char buf[BUFLEN];
getlfname(lf, buf);
msg("%s stops %s.",buf, (f->val[1] == ST_MEDITATING) ? "meditating" : "resting");
}
killflag(f);
statdirty = B_TRUE;
}
killflagsofid(lf->flags, F_RESTUNTILALLIES);
killflagsofid(lf->flags, F_RESTUNTILBETTER);
/*
if (isplayer(lf)) {
f = lfhasflag(lf, F_RESTINGINMOTEL);
if (f) {
msg("You stayed for %d turns out of %d.", f->val[1], f->val[0]);
}
}
*/
killflagsofid(lf->flags, F_RESTINGINMOTEL);
}
void stoprunning(lifeform_t *lf) {
killflagsofid(lf->flags, F_RUNNING);
}
void stopsprinting(lifeform_t *lf) {
flag_t *f;
f = lfhasflag(lf, F_SPRINTING);
if (f && f->val[0]) {
killflag(f);
}
}
int stun(lifeform_t *lf, int nturns) {
if (lfhasflag(lf, F_ASLEEP) || lfhasflag(lf, F_STUNNED)) {
return B_TRUE;
}
addtempflag(lf->flags, F_STUNNED, B_TRUE, NA, NA, NULL, nturns);
loseaitargets(lf);
loseconcentration(lf);
return B_FALSE;
}
// wrapper for addmonster(), but announce that it appears
// and make it worth zero xp.
//
// for unique monsters, they move from their current position.
lifeform_t *summonmonster(lifeform_t *caster, cell_t *c, enum RACE rid, char *racename, int lifetime, int wantfriendly) {
lifeform_t *newlf = NULL;
char buf[BUFLEN];
newlf = addmonster(c, rid, racename, B_TRUE, 1, B_FALSE, NULL);
if (newlf) {
if (haslos(player, c)) {
//char *newbuf;
getlfnamea(newlf, buf);
capitalise(buf);
msg("%s appears!", buf);
}
if (!hasflag(newlf->flags, F_UNIQUE)) {
// summoned
if (caster) {
addflag(newlf->flags, F_SUMMONEDBY, caster->id, lifetime, NA, NULL);
if (wantfriendly) {
addflag(newlf->flags, F_PETOF, caster->id, NA, NA, NULL);
if (areallies(player, caster)) {
makefriendly(newlf, PERMENANT);
}
}
}
// not worth any xp
killflagsofid(newlf->flags, F_XPVAL);
addflag(newlf->flags, F_XPVAL, 0, NA, NA, NULL);
}
}
return newlf;
}
int takeoff(lifeform_t *lf, object_t *o) {
char obname[BUFLEN];
char buf[BUFLEN];
if (!isarmour(o)) {
return unweild(lf, o);
}
if (lfhasflag(lf, F_RAGE)) {
if (isplayer(lf)) msg("You are too enraged!");
return B_TRUE;
}
getobname(o, obname, 1);
if (!cantakeoff(lf, o)) {
switch (reason) {
case E_CURSED:
if (isplayer(lf)) {
msg("Your %s appears to be stuck to you!", noprefix(obname));
o->blessknown = B_TRUE;
}
// still take time
taketime(lf, getactspeed(lf));
break;
case E_NOTEQUIPPED:
if (isplayer(lf)) {
msg("You are not wearing that!");
}
break;
case E_INJURED:
if (isplayer(lf)) {
msg("Your injury prevents you from removing your %s.", noprefix(obname));
}
break;
default:
if (isplayer(lf)) {
msg("For some reason, you cannot remove your %s!", noprefix(obname));
}
// still take time
taketime(lf, getactspeed(lf));
break;
}
return B_TRUE;
}
// remove the equipped flag
killflagsofid(o->flags, F_EQUIPPED);
taketime(lf, getactspeed(lf));
if ((gamemode == GM_GAMESTARTED)) {
if (isplayer(lf)) {
msg("You take off %s.", obname);
statdirty = B_TRUE;
} else if (cansee(player, lf)) {
getlfname(lf, buf);
capitalise(buf);
msg("%s takes off %s.", buf, obname);
}
}
unequipeffects(lf, o);
// if you don't have a pack, it goes to the ground.
if (lfhasflag(lf, F_NOPACK)) {
moveob(o, lf->cell->obpile, o->amt);
}
return B_FALSE;
}
void takerotationtime(lifeform_t *lf) {
// first rotation in a turn is free
if (lf->rotated) {
taketime(lf, getturnspeed(lf));
} else {
lf->rotated = B_TRUE;
}
}
void taketime(lifeform_t *lf, long howlong) {
int db = B_FALSE;
map_t *map;
if (notime || lfhasflag(lf, F_NOTIME)) {
return;
}
map = lf->cell->map;
if (gamemode == GM_GAMESTARTED) {
if (!enteringmap && (map != player->cell->map)) {
// lfs not on the player's map don't take time.
// this avoids the assertion below failing when
// (for example) a monster falls through a pit.
//
// the exception is when we're simulating turns for
// monsters on the destination level when a player
// walks up/down stairs. in this case, "enteringmap"
// will be set.
return;
}
if (db && cansee(player, lf)) {
dblog("lfid %d (%s) spending %d time\n",lf->id,lf->race->name, howlong);
}
}
assert(howlong > 0);
// inc timespent
lf->timespent += howlong;
assert(lf->timespent >= 0);
// time-based effects on lifeforms (eg hp regeneration) go here...
// TODO: decrement lifeform's (or their object's) temporary flags
// if you don't have a map, start forgetting the dungeon
if (isplayer(lf)) {
if (!lfhasflag(lf, F_PHOTOMEM) && (getskill(lf, SK_CARTOGRAPHY) < PR_SKILLED)) {
lf->forgettimer += ((float)howlong / 500.0);
if (lf->forgettimer > 1) {
int amt;
// TODO: modify using race memory
amt = (int)floor(lf->forgettimer);
forgetcells(lf->cell->map, amt);
lf->forgettimer -= amt;
}
}
}
// now move player up in linked list...
sortlf(map, lf);
}
int throwat(lifeform_t *thrower, object_t *o, cell_t *where) {
if (!hasbp(thrower, BP_HANDS)) {
if (isplayer(thrower)) msg("You have no hands to throw with!");
return B_TRUE;
}
if (lfhasflag(thrower, F_RAGE)) {
if (isplayer(thrower)) {
msg("You are too enraged to throw anything!");
}
return B_TRUE;
}
taketime(thrower, getactspeed(thrower));
return fireat(thrower, o, 1, where, getthrowspeed(thrower), NULL);
}
// lf effects which happen every xx ticks
// IMPORTANT - don't call taketime() during this function.
void timeeffectslf(lifeform_t *lf) {
object_t *o, *nexto;
flag_t *f,*nextf;
int dir;
// make SURE we don't take any time!
notime = B_MAYBE;
// decrement flags
timeeffectsflags(lf->flags);
// remove effects from expired poison
for (f = lf->flags->first ; f; f = nextf) {
nextf = f->next;
if (f->lifetime == FROMPOISON) {
if (!lfhasflagval(lf, F_POISONED, f->obfrom, NA, NA, NULL)) {
killflag(f);
}
}
}
if (lfhasflag(lf, F_INTERRUPTED)) {
interrupt(lf);
killflagsofid(lf->flags, F_INTERRUPTED);
}
if (isdead(lf)) {
killflagsofid(lf->flags, F_NOTIME);
notime = B_FALSE;
return;
}
// revert to original form if a polymorph just expired
if (lf->polyrevert) {
enum RACE rid = R_NONE;
race_t *r;
flag_t *ff;
// change back
ff = lfhasflag(lf, F_ORIGRACE);
if (ff) {
rid = ff->val[0];
} else {
rid = R_NONE; // should never happen!
}
r = findrace(rid);
if (r) {
setrace(lf, r->id, B_TRUE);
} else {
if (isplayer(lf)) {
msg("For some reason, you are unable to revert to your original form!");
}
}
lf->polyrevert = B_FALSE;
}
// time effects on lifeform's objects
for (o = lf->pack->first ; o ; o = nexto) {
nexto = o->next;
f = hasflag(o->flags, F_CREATEDBYSPELL);
if (f && !hasactivespell(lf, f->val[0])) {
killob(o);
continue;
}
timeeffectsob(o);
}
// holes in the floor/roof
for (dir = D_UP; dir <= D_DOWN; dir++) {
int donesomething = B_TRUE;
o = hasobwithflagval(lf->cell->obpile, F_PIT, dir, NA, NA, NULL);
while (o && donesomething) {
int willfall = B_FALSE;
donesomething = B_FALSE;
if ((dir == D_DOWN) && !isairborne(lf, NULL)) {
object_t *amu;
willfall = B_TRUE;
amu = hasequippedobid(lf->pack, OT_AMU_EVOLUTION);
if (amu) {
if (!polymorphto(lf, R_AVIAD, 5)) {
makeknown(amu->type->id);
dospelleffects(lf, OT_S_FLIGHT, 1, lf, NULL, lf->cell, B_UNCURSED, NULL, B_FALSE, NULL);
willfall = B_FALSE;
}
}
} else if ((dir == D_UP) && lfhasflag(lf, F_LEVITATING)) {
willfall = B_TRUE;
}
if (willfall) {
usestairs(lf, o, B_FALSE, B_FALSE);
taketime(lf, getactspeed(lf)); // to avoid infinte loops
donesomething = B_TRUE;
o = hasobwithflagval(lf->cell->obpile, F_PIT, dir, NA, NA, NULL);
}
}
}
notime = B_FALSE;
}
// returns TRUE if lf declines to teach.
int tradeknowledge(lifeform_t *lf) {
int poss[MAXCANDIDATES], fromplayer, toplayer;
enum TRADEINFOTYPE tradetype[MAXCANDIDATES],fromplayertype, toplayertype;
int nposs = 0,sel;
char buf[BUFLEN],tradetext[BUFLEN],lfname[BUFLEN],ch;
char fromplayertext[BUFLEN],toplayertext[BUFLEN];
getlfname(lf, lfname);
// already traded?
if (lfhasflag(lf, F_DONEKNOWLEDGETRADE)) {
sayphrase(lf, SP_TRADEINFO_DECLINE_ALREADYDONE, SV_TALK, NA, NULL, player);
return B_TRUE;
}
// does the player have a skill which lf needs?
getteachableskills(player, lf, poss, tradetype, &nposs);
if (nposs) {
sel = rnd(0,nposs-1);
fromplayer = poss[sel];
fromplayertype = tradetype[sel];
} else {
sayphrase(lf, SP_TRADEINFO_DECLINE_PLAYERBAD, SV_TALK, NA, NULL, player);
return B_TRUE;
}
// does lf have a skill which the player needs?
getteachableskills(lf, player, poss, tradetype, &nposs);
if (nposs) {
if (getskill(player, SK_SPEECH) >= PR_MASTER) {
int i;
// you can pick which one to learn.
snprintf(buf, BUFLEN, "What would you like to learn from %s?",lfname);
initprompt(&prompt, buf);
ch = 'a';
for (i = 0; i < nposs; i++) {
gettradeinfoname(poss[i], tradetype[i], buf);
addchoice(&prompt, ch++, buf, NULL, NULL, NULL);
}
addchoice(&prompt, '-', "(nothing)", NULL, NULL, NULL);
ch = getchoice(&prompt);
if (ch == '-') {
sayphrase(lf, SP_TRADEINFO_CANCEL, SV_TALK, NA, NULL, player);
return B_TRUE;
} else {
sel = ch - 'a';
}
} else {
sel = rnd(0,nposs-1);
}
toplayer = poss[sel];
toplayertype = tradetype[sel];
} else {
sayphrase(lf, SP_TRADEINFO_DECLINE_OTHERBAD, SV_TALK, NA, NULL, player);
return B_TRUE;
}
// at this point we can do a valid trade. make the offer.
// encode skill/spell names into a single string of the form:
// fromplayer^toplayer
gettradeinfoname(fromplayer, fromplayertype, fromplayertext);
gettradeinfoname(toplayer, toplayertype, toplayertext);
sprintf(tradetext, "%s^%s",fromplayertext,toplayertext);
sayphrase(lf, SP_TRADEINFO_ACCEPT, SV_TALK, NA, tradetext, player);
more();
// confirm.
sprintf(buf, "Learn %s from %s", toplayertext, lfname);
ch = askchar(buf, "yn","y", B_TRUE, B_FALSE);
if (ch == 'y') {
// lf learns skill
if (fromplayertype == TI_SKILL) {
giveskill(lf, fromplayer);
} else { // ie. spell
sprintf(buf, "pw:%d;", getspellpower(lf, fromplayer));
addflag(lf->flags, F_CANCAST, fromplayer, NA, NA, buf);
}
// player learns skill
if (toplayertype == TI_SKILL) {
giveskill(player, toplayer);
} else { // ie. spell
addflag(player->flags, F_CANCAST, toplayer, NA, NA, NULL);
}
// can't trade knowledge anymore
addflag(lf->flags, F_DONEKNOWLEDGETRADE, B_TRUE, NA, NA, NULL);
}
return B_FALSE;
}
// return B_TRUE on failure.
int tryclimb(lifeform_t *lf, cell_t *where, char *towhat, int onpurpose) {
// if you have a rope or there's an adjacent wall, you can try
// to climb up
int adjwalls;
char lfname[BUFLEN];
// climbing without climb skill?
if (isplayer(lf) && onpurpose &&
!getskill(lf, SK_CLIMBING) &&
!lfhasflag(lf, F_SPIDERCLIMB) &&
!hasobwithflag(lf->pack, F_HELPSCLIMB)) {
// you are about to do something foolish!
if (getattrbracket(getattr(lf, A_WIS), A_WIS, NULL) >= AT_AVERAGE) {
if (!warnabout(TEXT_WARN_CLIMB)) {
return B_TRUE;
}
}
}
getlfname(lf, lfname);
adjwalls = countadjwalls(where);
if (adjwalls || hasobwithflag(lf->pack, F_HELPSCLIMB)) {
if (isplayer(lf)) {
msg("You start climbing...");
} else if (cansee(player, lf)) {
msg("%s starts climbing...", lfname);
}
taketime(lf, getactspeed(lf));
// base difficulty of 20
if (skillcheck(lf, SC_CLIMB, getcellclimbdifficultyavg(where), 0)) {
// you made it!
if (isplayer(lf)) {
msg("You reach %s.", towhat);
} else if (cansee(player, lf)) {
msg("%s reaches %s.", towhat);
}
// train climbing
if (!lfhasflag(lf, F_SPIDERCLIMB)) {
practice(lf, SK_CLIMBING, 1);
}
// continue...
} else {
// you fall.
if (isplayer(lf)) {
msg("You fall to the ground!");
} else if (cansee(player, lf)) {
msg("%s falls to the ground!", lfname);
}
fall(lf, NULL, B_FALSE); // this will take some time.
losehp(lf, roll("1d6"), DT_FALL, NULL, "a fall while climbing");
return B_TRUE;
}
} else { // no rope or adjacent walls
if (isplayer(lf)) {
if (onpurpose) {
msg("You can't reach the roof!");
} else {
// ie. you were fleeing.
msg("You try to climb upwards, but can't reach the roof!");
}
}
return B_TRUE;
}
// success
return B_FALSE;
}
int touch(lifeform_t *lf, object_t *o) {
return real_touch(lf, o, B_ONPURPOSE);
}
// returns B_TRUE if the action which involved touching this should fail
//
// onpurpose = true means that we are actively touching the object with our hands (ie
// picking it up).
//
// onpurpose = false means that we have inadvertantly touched the object, maybe not
// with our hands (ie. we're constantl 'touching' armour while
// wearing it.)
int real_touch(lifeform_t *lf, object_t *o, int onpurpose) {
flag_t *f;
flag_t *retflag[MAXCANDIDATES];
int nretflags,i;
char buf[BUFLEN];
char obname[BUFLEN];
char lfname[BUFLEN];
object_t *gloves;
if ((gamemode != GM_GAMESTARTED)) return B_FALSE;
touch_battle_spoils(o);
getlfname(lf, lfname);
getobname(o, obname, o->amt);
// freezing touch?
f = hasflag(lf->flags, F_FREEZINGTOUCH);
if (f) {
// not wearing gloves?
if (!getequippedob(lf->pack, BP_HANDS)) {
// default power of 4
dospelleffects(lf, OT_S_FREEZEOB, 4, NULL, o, NULL, B_UNCURSED, NULL, B_FALSE, NULL);
// we use val[0] here rather than timeleft, because we don't
// want to decrement it each turn.
f->val[0]--;
if (f->val[0] <= 0) {
if (isplayer(lf)) {
msg("Your hands stop glowing blue.");
} else if (cansee(player, lf)) {
getlfname(lf, buf);
msg("%s's hands stop glowing blue.");
}
killflag(f);
}
}
}
gloves = getequippedob(lf->pack, BP_HANDS);
// undead and blessed objects?
if (isundead(lf) && isblessed(o)) {
int safe = B_FALSE;
if (gloves) {
if (onpurpose) {
// okay.
safe = B_TRUE;
} else {
if (isweaponbp(getequiploc(o))) {
safe = B_TRUE;
}
}
}
if (!safe) {
if (isplayer(lf)) {
msg("^b%s %s burn%s you as you touch %s!",isequipped(o) ? "Your" : "The", noprefix(obname),
OBS1(o), OB1(o, "it", "them") ) ;
o->blessknown = B_TRUE;
} else if (cansee(player, lf)) {
msg("%s touches %s then recoils in pain!",lfname, obname);
o->blessknown = B_TRUE;
}
// use real name here...
real_getobname(o, obname, o->amt, B_PREMODS, B_NOCONDITION, B_NOBLINDADJUST, B_BLESSINGS, B_NOUSED, B_NOSHOWALL);
snprintf(buf, BUFLEN, "touching %s",obname);
losehp(lf, 2, DT_HOLY, NULL, buf);
// drop the object if we're holding it
if ((o->pile->owner == lf) && !isequipped(o)) {
drop(o, ALL);
}
return B_TRUE;
}
}
if (isedible(o)) {
int willrot = B_FALSE;
if (isplayer(lf) && godprayedto(R_GODNATURE) && godisangry(R_GODNATURE) ) {
willrot = B_TRUE;
} else if (lf->race->id == R_WRAITHBOG) {
willrot = B_TRUE;
}
if (willrot) {
char obname[BUFLEN];
getobname(o, obname, o->amt);
msg("A green miasma surrounds %s as %s touch%s %s.", obname, lfname,
isplayer(lf) ? "" : "es",
(o->amt == 1) ? "it" : "them");
if (!hasflag(o->flags, F_TAINTED)) {
addflag(o->flags, F_TAINTED, B_TRUE, NA, NA, NULL);
}
return B_TRUE;
}
}
f = hasflag(o->flags, F_SHARP);
if (f && !gloves) {
if (isplayer(lf)) {
msg("^bOw! You cut your finger on %s.", obname);
}
snprintf(buf, BUFLEN, "touching %s", obname);
losehp(lf, rnd(1,2), DT_SLASH, NULL, buf);
bleed(lf, B_FALSE);
// drop the object if we're holding it
if ((o->pile->owner == lf) && !isequipped(o)) {
drop(o, ALL);
}
return B_TRUE;
}
f = (lfhasflagval(lf, F_MATVULN, o->material->id, NA, NA, NULL));
if (f && (f->val[2] > 0) && !gloves) {
if (isplayer(lf)) {
msg("^%cThe %s%s %s burns you!", getlfcol(lf, CC_BAD),
obname, getpossessive(obname), o->material->name);
} else if (cansee(player, lf)) {
msg("^%cThe %s%s %s burns %s!", getlfcol(lf, CC_BAD),
obname, getpossessive(obname), o->material->name);
}
sprintf(buf, "the touch of %s", o->material->name);
losehp(lf, f->val[2], DT_DIRECT, NULL, buf);
return B_TRUE;
}
/*
if (isequipped(o) && !isweapon(o) && !isimmuneto(lf->flags, DT_FIRE, B_FALSE)) {
f = hasflag(o->flags, F_HOT);
if (f) {
f->known = B_TRUE;
if (isplayer(lf)) {
getobname(o, buf, 1);
msg("^BYour %s burns you!^n", noprefix(buf));
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
getobname(o, buf, 1);
msg("^B%s%s %s burns it!^n", lfname, getpossessive(lfname), noprefix(buf));
}
losehp_real(lf, f->val[0], DT_HEAT, NULL, buf, B_TRUE, o, B_FALSE);
}
}
*/
// flaming or red-hot objects?
if (!isimmuneto(lf->flags, DT_FIRE, B_FALSE)) {
int resistant = B_FALSE;
if (isresistantto(lf->flags, DT_FIRE, B_FALSE)) {
resistant = B_TRUE;
}
getflags(o->flags, retflag, &nretflags, F_ONFIRE, F_HOT, F_NONE); // IMPORTANT - check ONFIRE first!
for (i = 0; i < nretflags; i++) {
f = retflag[i];
// flaming weapons are ok - only the blade is burning
if ((f->id == F_ONFIRE) && isweapon(o)) {
} else if ((f->id == F_HOT) && resistant) {
// fire resistance will stop F_HOT, but not F_ONFIRE.
} else {
// touching something onfire while wearing gloves? they get damaged.
if (gloves && onpurpose) {
if (f->id == F_ONFIRE) { // fire will damage your gloves, just being hot will not.
takedamage(gloves, 2, DT_FIRE, NULL);
if (hasflag(gloves->flags, F_DEAD)) {
gloves = NULL;
} else {
// if your gloves weren't destroyed the fire
// will go out.
killflagsofid(o->flags, F_ONFIRE);
}
}
} else {
enum DAMTYPE dt;
int dam = 3;
// otherwise YOU get damaged.
f->known = B_TRUE;
getobname(o, obname, o->amt); // get name again after making flag known
if (isplayer(lf)) {
msg("^bOw! You burn your hands on %s.",obname);
} else if (cansee(player, lf)) {
msg("%s burns %sself on %s.",lfname, it(lf), obname);
}
snprintf(buf, BUFLEN, "touching %s",obname);
if (f->id == F_ONFIRE) {
dt = DT_FIRE;
dam = rnd(2,4);
} else if (f->id == F_HOT) {
dt = DT_HEAT;
dam = f->val[0];
}
losehp(lf, dam, dt, NULL, buf);
// drop the object if it's an equipped weapon/shield
if ((o->pile->owner == lf) && isweaponbp(getequiploc(o))) {
drop(o, ALL);
}
return B_TRUE;
}
}
}
} // end if !immune to fire
return B_FALSE;
}
void turntoface(lifeform_t *lf, cell_t *dstcell) {
if (isdead(lf)) return;
if (lfhasflag(lf, F_AUTOROTATE)) return;
if (dstcell == lf->cell) return;
// not providing srclf, since this will make getdirtowards() not include
// directions in which the next cell is unwalkable. in this case we're
// not actually walking there, so we don't care.
setfacing(lf, getdirtowards(lf->cell, dstcell, NULL, B_FALSE, DT_ORTH) );
}
void unequipeffects(lifeform_t *lf, object_t *o) {
flag_t *f;
// lose flags
loseobflags(lf, o, F_EQUIPCONFER);
if (obproduceslight(o)) {
//calclight((getoblocation(o))->map);
setlosdirty(lf);
//precalclos(lf);
}
if (o->type->id == OT_ENERGYBLADE) {
stopspell(lf, OT_S_SUMMONWEAPON);
// object might be dead now, so stop.
return;
}
f = hasflag(o->flags, F_CREATEDBYSPELL);
if (f) {
stopspell(lf, f->val[0]);
}
if ((o->type->id == OT_AMU_SWIMMING) && (lf->race->id == R_SWAN) && ispolymorphed(lf)) {
// revert to normal form
abilityeffects(lf, OT_A_POLYREVERT, lf->cell, lf, NULL);
}
if (o->type->id == OT_AMU_TRAVEL) {
map_t *newmap = NULL;
cell_t *newcell = NULL;
f = hasflag(o->flags, F_ORIGMAP);
if (f) {
// should always be true...
newmap = findmap(f->val[0]);
newcell = getcellat(newmap, f->val[1], f->val[2]);
}
if (newcell) {
// go there!
teleportto(lf, newcell, B_FALSE);
}
makeknown(o->type->id);
}
}
void unsummon(lifeform_t *lf, int vanishobs) {
lifeform_t *creator = NULL;
flag_t *f;
char unsummonob[BUFLEN];
f = hasflag(lf->flags, F_SUMMONEDBY);
if (f) {
creator = findlf(NULL, f->val[0]);
}
if (cansee(player, lf)) {
char lfname[BUFLEN];
int doyour = B_FALSE;
if (creator && (creator == player)) {
if (!hasflag(lf->flags, F_UNIQUE)) {
doyour = B_TRUE;
}
}
getlfname(lf, lfname);
msg("%s%s vanishes.", doyour ? "Your " : "",
doyour ? noprefix(lfname) : lfname);
}
if (vanishobs) {
// all objects vanish
while (lf->pack->first) {
killob(lf->pack->first);
}
}
lf->hp = 0;
addflag(lf->flags, F_DEAD, B_TRUE, NA, NA, NULL);
addflag(lf->flags, F_NODEATHANNOUNCE, B_TRUE, NA, NA, NULL);
addflag(lf->flags, F_NODEATHSPEECH, B_TRUE, NA, NA, NULL);
addflag(lf->flags, F_NOCORPSE, B_TRUE, NA, NA, NULL);
f = lfhasflag(lf, F_UNSUMMONOB);
if (f && strlen(f->text)) {
strcpy(unsummonob, f->text);
} else {
strcpy(unsummonob, "puff of smoke");
}
if (strlen(unsummonob)) {
addob(lf->cell->obpile, unsummonob);
}
}
int unweild(lifeform_t *lf, object_t *o) {
char obname[BUFLEN];
char buf[BUFLEN];
getobname(o, obname, 1);
if (lfhasflag(lf, F_RAGE)) {
if (isplayer(lf)) msg("You are too enraged to unweild a weapon!");
return B_TRUE;
}
if (!cantakeoff(lf, o)) {
switch (reason) {
case E_CURSED:
if (isplayer(lf)) {
msg("Your %s appears to be stuck to your hand!", noprefix(obname));
if (!o->blessknown) {
o->blessknown = B_TRUE;
}
}
break;
case E_NOTEQUIPPED:
if (isplayer(lf)) {
msg("You are not weilding that!");
}
break;
default:
if (isplayer(lf)) {
msg("For some reason, you cannot stop weilding your %s!", noprefix(obname));
}
break;
}
return B_TRUE;
}
// remove the equipped flag
killflagsofid(o->flags, F_EQUIPPED);
// unweilding doesn't take any time
if (gamemode == GM_GAMESTARTED) {
if (isplayer(lf)) {
msg("You are no longer weilding %s.", obname);
} else if (cansee(player, lf)) {
getlfname(lf, buf);
capitalise(buf);
msg("%s stops weilding %s.", buf, obname);
}
}
unequipeffects(lf, o);
// if you don't have a pack, it goes to the ground.
if (lfhasflag(lf, F_NOPACK)) {
moveob(o, lf->cell->obpile, o->amt);
}
return B_FALSE;
}
int useability(lifeform_t *lf, enum OBTYPE aid, lifeform_t *who, cell_t *where) {
int rv;
flag_t *cwflag;
float stamcost = 0;
if (!cancast(lf, aid, NULL)) {
if (isplayer(lf)) {
// announce
switch (reason) {
case E_NEEDGRAB:
msg("You need to hold someone before using this ability.");
break;
case E_NOTREADY:
msg("This ability is not recharged yet.");
break;
case E_NOSTAM:
msg("You are too tired to do that.");
break;
case E_PRONE:
msg("You can't use abilities while prone.");
break;
case E_STUNNED:
msg("You can't use abilities while stunned.");
break;
default:
msg("For some reason, you can't use this ability.");
break;
}
}
return B_TRUE;
}
stamcost = getstamcost(lf, aid);
if (stamcost) {
if (getstamina(lf) < stamcost) {
if (isplayer(lf)) {
msg("You are too tired to do that right now.");
}
return B_TRUE;
}
}
if (aid != OT_A_FULLSHIELD) {
killflagsofid(lf->flags, F_FULLSHIELD);
}
// taketime() will happen during abiltiyeffects()
// use the ability
cwflag = lfhasflagval(lf, F_CANWILL, aid, NA, NA, NULL);
rv = abilityeffects(lf, aid, where, who, cwflag);
if (!rv) {
objecttype_t *ot;
int stamcost = 0;
// success - charge stamina
ot = findot(aid);
stamcost = getstamcost(lf, aid);
if (stamcost) {
modstamina(lf, -stamcost);
}
}
return rv;
}
int usestairs(lifeform_t *lf, object_t *o, int onpurpose, int climb) {
flag_t *f;
map_t *curmap;
map_t *newmap;
cell_t *obcell;
cell_t *newcell;
int dir;
int newdepth = 0; // should always be replaced
char lfname[BUFLEN];
char obname[BUFLEN];
int isportal = B_FALSE;
lifeform_t *adjally[MAXFOLLOWLFS];
int seen[MAXFOLLOWLFS];
int nadjallies = 0;
int falling = B_FALSE;
int madenewmap = B_FALSE;
region_t *newregion = NULL;
// need up update 'dlev:'
if (isplayer(lf)) {
statdirty = B_TRUE;
}
getlfname(lf, lfname);
getobname(o, obname, 1);
obcell = getoblocation(o);
if (initiatemove(lf, NULL, onpurpose, NULL)) {
// failed?
return B_FALSE;
}
// locked?
if (hasflag(o->flags, F_LOCKED)) {
if (isplayer(lf)) {
msg("The %s seems to be locked.", noprefix(obname));
if (o->type->id == OT_VSTAIRSDOWN) {
object_t *key;
key = hasobwithflag(lf->pack, F_VAULTKEY);
if (key) {
char ques[BUFLEN],obname[BUFLEN],ch;
getobname(key, obname, 1);
sprintf(ques,"Use your %s to open it?", noprefix(obname));
ch = askchar(ques,"yn","n", B_TRUE, B_FALSE);
if (ch == 'y') {
operate(lf, key, lf->cell);
}
}
}
}
if (onpurpose) taketime(lf, getmovespeed(lf));
return B_TRUE;
}
if (hasflag(o->flags, F_PORTAL)) {
f = hasflag(o->flags, F_MAPLINK);
if (!f) {
int wantdepth;
object_t *dstportal;
wantdepth = rnd(1,lf->cell->map->region->rtype->maxdepth);
// generate random destination portal
dstportal = linkportaltodepth(o, wantdepth);
if (dstportal) {
flag_t *newf;
// if source portal is temporary, make the
// destination portal temporary as well.
if (hasflagval(o->flags, F_OBHPDRAIN, NA, DT_DIRECT, NA, NULL)) {
newf = hasflag(o->flags, F_OBHP);
if (newf) {
maketemporary(dstportal, newf->val[0], "vanishes");
}
}
// now update 'f' since 'o' should now have F_MAPLINK.
f = hasflag(o->flags, F_MAPLINK);
} else {
// failed to create destinaiton.
if (isplayer(lf)) msg("The portal doesn't seem to take you anywhere.");
if (onpurpose) taketime(lf, getmovespeed(lf));
return B_TRUE;
}
}
assert(f);
if (f->val[0] != NA) {
map_t *m;
m = findmap(f->val[0]);
if (m && (m->habitat->id == H_HEAVEN)) {
if (!hasobofclass(lf->pack, OC_GODSTONE)) {
if (isplayer(lf)) msg("The portal doesn't seem to take you anywhere.");
if (onpurpose) taketime(lf, getmovespeed(lf));
return B_TRUE;
}
}
}
}
curmap = obcell->map;
if ((o->type->id == OT_GRATINGFLOOR) && !hasflag(o->flags, F_MAPLINK)) {
createbranchlink(curmap, obcell, o, NULL, BH_SEWER, curmap->region);
}
f = hasflag(o->flags, F_CLIMBABLE);
assert(f);
dir = f->val[0];
if (f->val[1] == NA) {
// use same region
newregion = obcell->map->region;
} else {
newregion = findregion(f->val[1]);
}
// depth of new level?
if (dir == D_UP) {
newdepth = curmap->depth - 1;
isportal = B_FALSE;
} else if (dir == D_DOWN) {
newdepth = curmap->depth + 1;
isportal = B_FALSE;
} else {
// portal!
isportal = B_TRUE;
}
if (!onpurpose) {
falling = B_TRUE;
}
// check...
if (dir == D_DOWN) {
if (lfhasflag(lf, F_LEVITATING)) {
if (isplayer(lf)) {
msg("You can't reach the ground from up here!");
}
return B_TRUE;
}
} else if (dir == D_UP) {
if (hasflagval(o->flags, F_PIT, D_UP, NA, NA, NULL) || (o->type->id == OT_GRATINGROOF)) {
// can only go up if you have a rope or are flying/levitating
if (lfhasflag(lf, F_LEVITATING) || lfhasflag(lf, F_FLYING)) {
// ok.
} else {
char buf[BUFLEN];
if (isplayer(lf)) {
char ch,buf2[BUFLEN],obname[BUFLEN];
// confirm...
getobname(o, obname, o->amt);
sprintf(buf2, "Climb up %s", obname);
ch = askchar(buf2, "yn","n", B_TRUE, B_FALSE);
if (ch != 'y') {
msg("Cancelled.");
return B_TRUE;
}
}
snprintf(buf, BUFLEN, "the %s", noprefix(obname));
if (tryclimb(lf, obcell, buf, onpurpose)) {
// failed
return B_TRUE;
} else {
// success
climb = B_TRUE;
}
}
}
}
// announce
curs_set(1);
if (isportal) {
if (isplayer(lf)) {
msg("You enter the %s...", f->text);
// move cursor to msgwindow while we create the new level...
wrefresh(msgwin);
} else if (cansee(player, lf)) {
msg("%s enters the %s...", lfname, f->text);
}
} else if (hasflag(o->flags, F_PIT) || (o->type->id == OT_GRATINGFLOOR) || (o->type->id == OT_GRATINGROOF)) {
//f = hasflag(o->flags, F_PIT);
if (isplayer(lf) || cansee(player, lf)) {
msg("%s %s %s the %s...", lfname, getpitverb(lf, dir,onpurpose, climb), getdirname(dir), noprefix(obname));
// move cursor to msgwindow while we create the new level...
if (isplayer(lf)) wrefresh(msgwin);
}
} else {
if (isplayer(lf)) {
msg("You %s %s the %s...", getmoveverb(lf), getdirname(dir), f->text);
// move cursor to msgwindow while we create the new level...
wrefresh(msgwin);
} else if (cansee(player, lf)) {
char buf[BUFLEN];
getmoveverbother(lf, buf);
msg("%s %s %s the %s.", lfname, buf, getdirname(dir), f->text);
}
}
// find adjacent allies or enemies which will follow you
// (getwhowillfollow will handle following through pits)
if (isplayer(lf)) {
int n;
getwhowillfollow(lf, o, adjally, seen, &nadjallies);
for (n = 0; n < nadjallies; n++) {
if (seen[n]) {
char lname[BUFLEN];
real_getlfname(adjally[n], lname, NULL, B_NOSHOWALL, B_CURRACE);
msg("%s follows you.", lname);
}
}
}
// do stairs go somewhere? generate new maps if required.
newcell = getstairdestination(o, &madenewmap);
if (newcell) {
newmap = newcell->map;
} else {
if (isportal) {
// unconnected portal - make a destination.
if (curmap->depth < MAXDEPTH) {
newdepth = rnd(curmap->depth, curmap->depth + 5);
limit(&newdepth, curmap->depth, MAXDEPTH);
linkportaltodepth(o, newdepth);
newcell = getstairdestination(o, &madenewmap);
}
if (!newcell) {
if (isplayer(lf)) msg("This portal doesn't seem to go anywhere.");
}
}
}
curs_set(0);
if (newcell) {
int n;
// if we just climbed up through a hole, and are not flying, we want to
// end up adjacent to the hole in the ground. otherwise we'll just fall
// straight back down!
if (hasflag(o->flags, F_PIT) && (dir == D_UP) && !isairborne(lf, NULL)) {
cell_t *noholecell;
noholecell = real_getrandomadjcell(newcell, &ccwalkable, B_ALLOWEXPAND, LOF_NEED, NULL, NULL );
if (noholecell) {
// go here instead
newcell = noholecell;
} else {
// alert
if (isplayer(lf)) {
msg("You can't find anywhere safe to get out.");
}
}
}
// check noone is in the way
if (movelfsoutofway(newcell) || !cellwalkable(lf, newcell, NULL)) {
// TODO: handle this differently - ie always allow the player
// go there?
if (isplayer(lf)) msg("The %s seems to be blocked.",f->text);
return B_TRUE;
}
// announce
if (isplayer(lf)) {
announcearrival(lf, newcell->map);
f = hasflag(o->flags, F_MAPLINK);
if (f) f->known = B_KNOWN;
}
// move player to new map
moveto(lf, newcell, onpurpose, B_TRUE);
// take time
if ((dir == D_UP) && !isairborne(lf, NULL)) {
stopsprinting(lf); // you can sprint down stairs, but not up
if (onpurpose) taketime(lf, getmovespeed(lf)*2); // takes longer to climb
} else {
if (onpurpose) taketime(lf, getmovespeed(lf));
}
// move adjacent allies/monsters too
for (n = 0; n < nadjallies; n++) {
cell_t *c;
c = getrandomadjcell(newcell, &ccwalkable, B_ALLOWEXPAND);
if (c) {
if (!initiatemove(adjally[n], NULL, B_TRUE, NULL)) {
int climbtime;
stopsprinting(adjally[n]);
movelf(adjally[n], c, B_TRUE);
climbtime = getmovespeed(adjally[n]);
if ((dir == D_UP) && !isairborne(adjally[n], NULL)) {
climbtime *= 2;
}
if (onpurpose) taketime(adjally[n], climbtime);
turntoface(adjally[n], newcell);
}
}
}
} else {
dblog("ERROR - can't find opposite end of stairs/portal!");
msg("ERROR - can't find opposite end of stairs/portal!");
return B_TRUE;
}
if (falling && (dir == D_DOWN) && madenewmap && (newcell->map->region->rtype->id == BH_PIT)) {
// you just dug downwards and made a big hole, so you
// didn't actually fall.
falling = B_FALSE;
}
if (falling) {
if (dir == D_DOWN) {
if (hasobwithflagval(lf->cell->obpile, F_PIT, D_DOWN, NA, NA, NULL)) {
flag_t *ff;
// inc fall distance
ff = lfhasflag(lf, F_FALLDISTANCE);
if (ff) {
ff->val[0]++;
} else {
addflag(lf->flags, F_FALLDISTANCE, 1, NA, NA, NULL);
}
} else {
int howfar;
if (isplayer(lf)) {
if (isimmuneto(lf->flags, DT_FALL, B_FALSE)) {
msg("You land gently on the ground.");
} else {
msg("^bYou slam into the ground!");
}
} else if (cansee(player, lf)){
if (isimmuneto(lf->flags, DT_FALL, B_FALSE)) {
msg("%s lands gently on the ground.", lfname);
} else {
msg("^%c%s slams into the ground!", getlfcol(lf, CC_BAD), lfname);
}
}
// how far did you fall?
sumflags(lf->flags, F_FALLDISTANCE, &howfar, NULL, NULL);
howfar++;
// take fall damage. 2d6 per level.
losehp(lf, rolldie(howfar*2, 6), DT_FALL, NULL, "falling");
killflagsofid(lf->flags, F_FALLDISTANCE);
if (!isimmuneto(lf->flags, DT_FALL, B_FALSE)) {
// injure legs
injure(lf, BP_LEGS, DT_BASH, IJ_NONE);
// fall over
fall(lf, NULL, B_FALSE);
}
}
} else if (dir == D_UP) {
if (hasobwithflagval(lf->cell->obpile, F_PIT, D_UP, NA, NA, NULL)) {
flag_t *ff;
// inc fall distance
ff = lfhasflag(lf, F_FALLDISTANCE);
if (ff) {
ff->val[0]++;
} else {
addflag(lf->flags, F_FALLDISTANCE, 1, NA, NA, NULL);
}
} else if (newcell->map->region->rtype->id != BH_WORLDMAP) {
int howfar;
if (isplayer(lf)) {
msg("^bYou slam into the roof!");
} else if (cansee(player, lf)){
msg("^%c%s slams into the roof!",getlfcol(lf, CC_BAD), lfname);
}
// how far did you fall?
sumflags(lf->flags, F_FALLDISTANCE, &howfar, NULL, NULL);
howfar++;
// take hitting roof damage (less than floor). 1d4 per level.
losehp(lf, rolldie(howfar, 4), DT_FALL, NULL, "slamming into the roof");
killflagsofid(lf->flags, F_FALLDISTANCE);
}
}
}
/*
if (isplayer(lf)) {
statdirty = B_TRUE;
needredraw = B_TRUE;
calclight(lf->cell->map);
setlosdirty(lf);
//precalclos(lf);
drawscreen();
}
*/
return B_FALSE;
}
// use a ring of miracles (or godstone of mercy) if we have one, and drain 'charges'
// charges from it. if expired, ring of miracles will vanish.
// returns B_TRUE if we found one.
int useringofmiracles(lifeform_t *lf, int charges) {
object_t *o;
char lfname[BUFLEN];
if (lf->lastdamtype == DT_DIRECT) {
return B_FALSE;
}
getlfname(lf, lfname);
for (o = lf->pack->first ; o ; o = o->next) {
int doit = B_FALSE;
// use ring of miracles first
if ( (o->type->id == OT_RING_MIRACLES) && isequipped(o) && getcharges(o) ) {
doit = B_TRUE;
} else if ((o->type->id == OT_GODSTONE_MERCY) && isfullycharged(o)) {
doit = B_TRUE;
}
if (doit) {
char obname[BUFLEN];
getobname(o, obname, 1);
if (isplayer(lf) || cansee(player, lf)) {
if (o->type->id == OT_RING_MIRACLES) {
msg("%s%s %s flashes!", lfname, getpossessive(lfname), noprefix(obname));
} else {
msg("%s flashes!", obname);
}
}
// you know know the obejct
makeknown(o->type->id);
getobname(o, obname, 1); // refresh its name in case you didnt know what it was.
// use a charge
if (o->type->id == OT_RING_MIRACLES) {
if (usecharge(o) <= 0) {
if (isplayer(lf) || cansee(player, lf)) {
msg("%s%s %s crumbles to dust.", lfname, getpossessive(lfname), noprefix(obname));
}
removeob(o, ALL);
}
} else { // ie. godstone
usecharges(o, getcharges(o));
}
return B_TRUE;
}
}
return B_FALSE;
}
int validateraces(void) {
int goterror = B_FALSE;
race_t *r;
flag_t *f;
skill_t *sk;
job_t *j;
int i;
cell_t fakecell;
map_t fakemap;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
// generate xp list
genxplist();
createfakes(&fakemap, &fakecell);
for (r = firstrace ; r ; r = r->next) {
lifeform_t *lf;
int thishd;
enum ATTRIB a;
// add a fake lf
lf = addlf(&fakecell, r->id, 1);
givestartskills(lf, lf->flags);
// remember max. hitdice for use in dumpmonsters()
thishd = gettr(lf);
if (thishd > maxmonhitdice) {
maxmonhitdice = thishd;
}
// all races must have fully defined stats
for (a = 0 ; a < MAXATTS; a++) {
if (!hasflagval(r->flags, F_STARTATT, a, NA, NA, NULL)) {
printf("ERROR in race '%s' - race has no f_startatt %s\n", r->name, getattrname(a));
goterror = B_TRUE;
}
}
// duplicate startatt flags?
if (countflagsofid(r->flags, F_STARTATT) != MAXATTS) {
printf("ERROR in race '%s' - duplicate f_startatt flags detected.\n", r->name);
goterror = B_TRUE;
}
if (strstr(r->desc, "wings") && !hasbp(lf, BP_WINGS)) {
printf("ERROR in race '%s' - description refers to wings but race has no bp_wings.\n", r->name);
goterror = B_TRUE;
}
if (!hasflag(r->flags, F_SIZE)) {
printf("ERROR in race '%s' - missing F_SIZE.\n", r->name);
goterror = B_TRUE;
}
if (!hasflag(r->flags, F_TR)) {
printf("ERROR in race '%s' - missing F_TR (threat level).\n", r->name);
goterror = B_TRUE;
}
if (hasflagval(r->flags, F_CANWILL, OT_A_FLY, NA, NA, NULL)) {
if (!getskill(lf,SK_FLIGHT)) {
printf("ERROR in race '%s' - has flight but no flight skill.\n", r->name);
goterror = B_TRUE;
}
}
if (hasflag(r->flags, F_CANCAST) && !hasflag(r->flags, F_CASTWITHOUTIQ)) {
if (getattrbracket(getattr(lf, A_IQ), A_IQ, NULL) <= IQ_ANIMAL) {
printf("ERROR in race '%s' - has F_CANCAST but iq is too low. might need f_castwithoutiq?\n", r->name);
goterror = B_TRUE;
}
}
if (hasflag(r->flags, F_NOCORPSE) && hasflag(r->flags, F_CORPSETYPE)) {
printf("ERROR in race '%s' - has both F_NOCORPSE and F_CORPSETYPE.\n", r->name);
goterror = B_TRUE;
}
for (f = r->flags->first ; f ; f = f->next) {
if (f->id == F_RNDSPELLCOUNT) {
if (!hasflag(r->flags, F_RNDSPELLSCHOOL) && !hasflag(r->flags, F_RNDSPELLPOSS)) {
printf("ERROR in race '%s' - F_RNDSPELLCOUNT but no spell candidates.\n", r->name);
goterror = B_TRUE;
}
}
if (f->id == F_FILLPOT) {
flag_t *f2;
if (!findot(f->val[0])) {
printf("ERROR in race '%s' - F_FILLPOT with bad object.\n", r->name);
goterror = B_TRUE;
}
f2 = hasflag(r->flags, F_BLOODOB);
if (f2 && !strlen(f2->text)) {
printf("ERROR in race '%s' - has F_FILLPOT but no bleed object.\n", r->name);
goterror = B_TRUE;
}
}
if (f->id == F_HASATTACK) {
if (!findot(f->val[0])) {
printf("ERROR in race '%s' - F_HASATTACK with bad object.\n", r->name);
goterror = B_TRUE;
}
if (f->val[1] == NA) {
printf("ERROR in race '%s' - F_HASATTACK with no DR\n", r->name);
goterror = B_TRUE;
}
} else if (f->id == F_FLYING) {
if (!hasflagval(r->flags, F_CANWILL, OT_S_FLIGHT, NA, NA, NULL)) {
printf("ERROR in race '%s' - has F_FLYING but can't use FLIGHT ability.\n", r->name);
goterror = B_TRUE;
}
} else if (f->id == F_NOFLEE) {
if (lfhasflag(lf, F_FLEEONHPPCT)) {
printf("ERROR in race '%s' - has both F_NOFLEE and F_FLEEONHPPCT.\n", r->name);
goterror = B_TRUE;
}
if (lfhasflag(lf, F_FLEEONDAM)) {
printf("ERROR in race '%s' - has both F_NOFLEE and F_FLEEONDAM.\n", r->name);
goterror = B_TRUE;
}
} else if (f->id == F_STARTOB) {
if (!f->text || (strlen(f->text) == 0)) {
printf("ERROR in race '%s' - F_STARTOB with zero length text.\n", r->name);
goterror = B_TRUE;
}
} else if (f->id == F_MAXATTACKS) {
for (i = 0; i <= 1; i++) {
if (f->val[i] < 0) {
printf("ERROR in race '%s' - F_MAXATTACKS with v%d < 0.\n", r->name, i);
goterror = B_TRUE;
}
}
} else if (f->id == F_HITCONFER) {
if (!lfhasflag(lf, F_HITCONFERVALS)) {
printf("ERROR in race '%s' - F_HITCONFER, but no HITCONFERVALS defined.\n", r->name);
goterror = B_TRUE;
}
} else if (f->id == F_STARTATT) {
if (strlen(f->text) && (f->val[1] != NA)) {
printf("ERROR in race '%s' - F_STARTATT has both text range and val1.\n", r->name);
goterror = B_TRUE;
}
} else if (f->id == F_NOISETEXT) {
if (f->val[0] == N_FLY) {
if (!hasflag(r->flags, F_NATURALFLIGHT) && !hasflag(r->flags, F_LEVITATING)) {
printf("ERROR in race '%s' - has NOISETEXT N_FLY but isn't flying.\n", r->name);
goterror = B_TRUE;
}
}
if (f->val[1] == NA) {
printf("ERROR in race '%s' - has NOISETEXT but no volume.\n", r->name);
goterror = B_TRUE;
}
} else if (f->id == F_NOSLEEP) {
if (hasflag(r->flags, F_NOCTURNAL) || hasflag(r->flags, F_DIURNAL) || hasflag(r->flags, F_STARTASLEEPPCT)) {
printf("ERROR in race '%s' - has both NOSSLEEP and nocturnal/diurnal/startasleeppct.\n", r->name);
goterror = B_TRUE;
}
} else if (f->id == F_NOSMELL) {
if (hasflag(r->flags, F_ENHANCESMELL)) {
printf("ERROR in race '%s' - has both NOSMELL and ENHANCESMELL.\n", r->name);
goterror = B_TRUE;
}
} else if (f->id == F_STARTOBWEPSK) {
if (!findskill(f->val[1])) {
printf("ERROR in race '%s' - STARTOBWEPSK with invalid weapon skill.\n", r->name);
goterror = B_TRUE;
}
}
} // end foreach flag
getflags(lf->flags, retflag, &nretflags, F_MORALE, F_NONE);
if (nretflags > 1) {
printf("ERROR in race '%s' - has multiple F_MORALE flags.\n", r->name);
goterror = B_TRUE;
}
// xp check...
calcxp(lf);
// remove a fake lf
killlf(lf);
}
i = 0;
for (sk = firstskill ; sk ; sk = sk->next) {
i++;
}
if (i >= MAXSKILLS) {
printf("ERROR - MAXSKILLS is %d but found %d skills.\n",MAXSKILLS,i);
goterror = B_TRUE;
}
for (j = firstjob ; j ; j = j->next) {
f = hasflag(j->flags, F_HASPET);
if (f) {
race_t *r;
r = findracebyname(f->text, NULL);
if (!r) {
printf("ERROR - job %s has unknown pet '%s'\n",j->name,f->text);
goterror = B_TRUE;
}
}
}
for (i = 0; i < MAXSKILLS; i++) {
if (i != SK_NONE) {
if (!findskill(i)) {
printf("ERROR - undefined skill %d\n",i);
goterror = B_TRUE;
}
}
}
killfakes(&fakemap, &fakecell);
noredraw = B_FALSE;
return goterror;
}
// returns TRUE on error
int resizelf(lifeform_t *lf, enum LFSIZE newsize, int doobs) {
flag_t *f;
enum LFSIZE origsize,racesize = SZ_ANY;
int changedir;
char lfname[BUFLEN];
flag_t *reverting = NULL;
int origstr,origmaxhp;
object_t *o,*nexto;
getlfname(lf, lfname);
// already resized?
reverting = lfhasflag(lf, F_SIZETIMER);
if (reverting) {
char buf[BUFLEN], *p;
// override size.
newsize = reverting->val[0];
doobs = reverting->val[2];
// will revert str/hp
p = readuntil(buf, reverting->text, ',');
origstr = atoi(buf);
readuntil(buf, p, ',');
origmaxhp = atoi(buf);
}
f = hasflag(lf->race->flags, F_SIZE);
if (f) {
racesize = f->val[0];
}
origsize = getlfsize(lf);
if (origsize == newsize) {
return B_TRUE;
} else if (newsize > origsize) {
changedir = 1;
} else {
changedir = -1;
}
// actually do the resize
f = lfhasflag(lf, F_SIZE);
if (f) {
f->val[0] = newsize;
} else {
addflag(lf->flags, F_SIZE, newsize, NA, NA, NULL);
}
// announce
if (racesize == newsize) {
if (isplayer(lf)) {
msg("Your body returns to its regular size."); more();
} else if (cansee(player, lf)) {
msg("%s returns to its regular size.", lfname);
}
} else {
if (isplayer(lf)) {
msg("Your body %s unnaturally!", (changedir == 1) ? "grows" : "shrinks"); more();
} else if (cansee(player, lf)) {
msg("%s %s unnaturally!", lfname, (changedir == 1) ? "grows" : "shrinks");
}
}
// effects on objects, armour etc
for (o = lf->pack->first ; o ; o = nexto) {
nexto = o->next;
if (isequipped(o)) {
// object is now the wrong size?
if (isarmour(o) && !armourfits(lf, o, NULL)) {
if (doobs) {
resizeobject(o, newsize);
} else {
char obname[BUFLEN];
getobname(o, obname, o->amt);
if (isplayer(lf)) {
msg("Your %s no longer fits!", noprefix(obname));
} else if (cansee(player, lf)) {
msg("%s%s %s no longer fits!", lfname, getpossessive(lfname), noprefix(obname));
}
killflagsofid(o->flags, F_EQUIPPED);
unequipeffects(lf, o);
if (isplayer(lf)) statdirty = B_TRUE; // might have impacted AR
}
}
if (isweapon(o)) {
flag_t *f;
// wasn't twohanded before, but is now?
if (istwohandedfor(o, lf)) {
f = hasflag(o->flags, F_TWOHANDED);
if ((f->val[0] > 0) && (origsize > f->val[0])) {
if (isplayer(lf)) {
char obname[BUFLEN];
getobname(o, obname, o->amt);
msg("Your %s %s now too heavy to weild in one hand!", noprefix(obname),
(o->amt == 1) ? "is" : "are");
}
// just drop it - this avoids complication if you have something in your
// other hand.
drop(o, o->amt);
continue;
}
} else {
// was twohanded before, but isn't now?
f = hasflag(o->flags, F_TWOHANDED);
if (f && ((f->val[0] < 0) || (origsize <= f->val[0]))) {
flag_t *f2;
if (isplayer(lf)) {
char obname[BUFLEN];
getobname(o, obname, o->amt);
msg("You can now weild your %s in one hand!", noprefix(obname));
}
f2 = hasflagval(o->flags, F_EQUIPPED, BP_SECWEAPON, NA, NA, NULL);
if (f2) killflag(f2);
}
}
}
}
// object is now too big to hold?
if (!canpickup(lf, o, o->amt)) {
if (reason == E_TOOBIG) {
drop(o, o->amt);
continue;
}
}
}
if (reverting) {
// restore str etc.
setattr(lf, A_STR, origstr);
lf->maxhp = origmaxhp;
limit(&(lf->hp), 0, lf->maxhp);
if (isplayer(lf)) statdirty = B_TRUE;
killflag(reverting);
}
// resizing an lf might change its glyph...
if (cansee(player, lf)) {
needredraw = B_TRUE;
}
return B_FALSE;
}
lifeform_t *ressurect(object_t *o) {
flag_t *f;
race_t *r;
lifeform_t *lf;
cell_t *where;
int level = 1;
char obname[BUFLEN];
if (o->type->id != OT_CORPSE) return NULL;
if (hasflag(o->flags, F_HEADLESS)) return NULL;
f = hasflag(o->flags, F_CORPSEOF);
if (f) {
level = f->val[1];
} else {
return NULL;
}
r = findrace(f->val[0]);
if (!r) return NULL;
where = getoblocation(o);
getobname(o, obname, 1);
if (!cellwalkable(NULL, where, NULL)) {
where = getrandomadjcell(where, &ccwalkable, B_ALLOWEXPAND);
}
if (!where) return NULL;
lf = addlf(where, r->id, level);
// remove the corpse object
removeob(o,o->amt);
// redraw & announce
if (haslos(player, where)) {
needredraw = B_TRUE;
drawscreen();
msg("%s is restored to life!", obname);
}
return lf;
}
int rest(lifeform_t *lf, int onpurpose) {
flag_t *f;
flag_t *ff;
int healtime = 3;
int wantclearmsg = B_TRUE;
int mpheal = 1;
int hpheal = 1;
flag_t *rf;
int training = B_FALSE;
int resting = B_FALSE;
object_t *restob = NULL;
// special case
if ((lf->race->id == R_GASCLOUD) && lfhasflagval(lf, F_ORIGRACE, R_VAMPIRE, NA, NA, NULL)) {
if (hasob(lf->cell->obpile, OT_COFFIN)) {
// restore original form.
abilityeffects(lf, OT_A_POLYREVERT, lf->cell, lf, NULL);
// restore full hp
lf->hp = lf->maxhp;
// fall asleep for a while
fallasleep(lf, ST_ASLEEP, 50);
// mark screen as dirty
needredraw = B_TRUE;
if (isplayer(lf)) {
statdirty = B_TRUE;
}
return B_FALSE;
}
}
rf = lfhasflag(lf, F_TRAINING);
if (rf) {
training = B_TRUE;
} else {
rf = isresting(lf);
if (rf) {
resting = B_TRUE;
// ie. resting via 'R'
restob = getrestob(lf);
}
}
taketime(lf, getactspeed(lf));
if (!lfhasflag(lf, F_POISONED)) {
// slowly heal hp/mp
if (!training) {
ff = lfhasflag(lf, F_RESTHEALAMT);
if (ff) {
hpheal = ff->val[0];
} else {
hpheal = 1;
}
ff = lfhasflag(lf, F_RESTHEALMPAMT);
if (ff) {
mpheal = ff->val[0];
} else {
mpheal = 1;
}
if (onpurpose || !isplayer(lf)) {
f = lfhasflag(lf, F_RESTCOUNT);
if (!f) {
f = addflag(lf->flags, F_RESTCOUNT, 0, NA, NA, NULL);
}
f->val[0]++;
f->lifetime = 2;
ff = lfhasflag(lf, F_RESTHEALTIME);
if (ff) {
healtime = ff->val[0];
} else {
// 3 turns = heal 1 hp
healtime = DEF_RESTHEALTIME;
}
// modify via restob if resting using 'R'
if (restob) {
if (rf->val[1] != NA) {
healtime -= rf->val[1];
limit(&healtime, 1, NA);
}
}
if (isplayer(lf) && godprayedto(R_GODLIFE) && godisangry(R_GODLIFE)) {
enum PIETYLEV plev;
plev = getpietylev(R_GODLIFE, NULL, NULL);
if (plev <= PL_FURIOUS) {
healtime = 0; // ie. never heal!
} else {
healtime *= 2;
}
}
// hot?
if (!isimmuneto(lf->flags, DT_FIRE, B_FALSE) &&
!isresistantto(lf->flags, DT_FIRE, B_FALSE)) {
switch (getlftemp(lf)) {
case T_HOT:
healtime *= 2;
break;
case T_VHOT:
healtime *= 3;
break;
default: break;
}
}
if (f->val[0] >= healtime) {
int difficulty;
if (isplayer(lf)) {
difficulty = 50;
} else {
// ai passes very easily
difficulty = 25;
}
// modify difficulty if you're resting properly via 'R'
if (resting && restob) {
flag_t *f;
f = hasflag(restob->flags, F_HELPSREST);
if (f) {
difficulty -= f->val[0];
limit(&difficulty, 0, NA);
}
}
//if (isplayer(lf)) msg("hp given.");
if (lf->hp < lf->maxhp) {
// pass a skill check to regain hp
if (skillcheck(lf, SC_CON, difficulty, getskill(lf, SK_FIRSTAID))) {
gainhp(lf, hpheal);
if (isplayer(lf) && godprayedto(R_GODLIFE)) {
pleasegodmaybe(R_GODLIFE, 1);
}
practice(lf, SK_FIRSTAID, 1);
}
}
if (lf->mp < getmaxmp(lf)) {
// pass a skill check to regain mp
if (skillcheck(lf, SC_IQ, difficulty, lf->level)) {
gainmp(lf, mpheal);
}
}
killflag(f);
}
}
}
if (training) {
wantclearmsg = B_FALSE;
rf->val[0]++;
if (rf->val[0] >= rf->val[1]) {
// ask about gaining skills
if (isplayer(lf)) {
msg("You finish training.");
more();
}
killflag(rf); // kill resting/training flag.
enhanceskills(lf);
}
} else if (resting) {
// just asleep/resting
flag_t *hf;
int fullpartyrest = B_FALSE;
wantclearmsg = B_FALSE;
// resting
if (isfullyhealed(lf)) {
killflagsofid(lf->flags, F_RESTUNTILBETTER);
}
hf = lfhasflag(lf, F_RESTUNTILALLIES);
if (hf) {
int moretogo = B_FALSE;
lifeform_t *l;
fullpartyrest = B_TRUE;
for (l = lf->cell->map->lf ; l ; l = l->next) {
if ((l != lf) && areallies(l, lf)) {
if (!isfullyhealed(l)) {
moretogo = B_TRUE;
break;
}
}
}
if (!moretogo) {
killflag(hf);
}
}
if (!lfhasflag(lf, F_RESTUNTILBETTER) && !lfhasflag(lf, F_RESTUNTILALLIES)) {
if (isplayer(lf)) {
if (fullpartyrest) {
msg("Your party has finished resting.");
} else {
msg("You finish resting.");
}
} else if (cansee(player, lf)) {
char lfname[BUFLEN];
getlfname(lf, lfname);
msg("%s finishes resting.",lfname);
}
if (isplayer(lf)) statdirty = B_TRUE;
killflagsofid(lf->flags, F_TRAINING);
rf = isresting(lf);
if (rf) {
// since you've woken up normally, turn your light source back on.
if (strlen(rf->text)) {
object_t *light;
light = hasobid(lf->pack, atol(rf->text));
if (light) {
turnon(lf, light);
}
}
// kill sleeping flag
killflag(rf);
}
wantclearmsg = B_FALSE;
}
}
// allies should wake up once healed
if (areallies(player, lf) && !isplayer(lf)) {
if ((lf->hp >= lf->maxhp) && (lf->mp >= getmaxmp(lf)) && (getstamina(lf) >= getmaxstamina(lf))) {
if (!hashealableinjuries(lf)) {
killflagsofid(lf->flags, F_ASLEEP);
}
}
}
} // end if !poisoned
if (isresting(lf)) {
f = hasflag(lf->flags, F_RESTINGINMOTEL);
if (f) {
f->val[1]++;
if (f->val[1] >= f->val[0]) {
killflag(f);
stopresting(lf);
msg("\"Your check-out time has arrived!\"");
wantclearmsg = B_FALSE;
}
}
}
if (statdirty || needredraw) {
drawscreen();
}
if (onpurpose && wantclearmsg) {
if (isplayer(lf)) {
// clear msg bar
clearmsg();
}
}
return B_FALSE;
}
int wear(lifeform_t *lf, object_t *o) {
int rv = B_FALSE,i;
char buf[BUFLEN],obname[BUFLEN];
int preknown;
flag_t *f;
enum BODYPART possbp[MAXBODYPARTS];
int nparts = 0,ncheckparts = 0;
enum BODYPART bp;
flag_t *retflag[MAXCANDIDATES];
int nretflags;
int showpos = B_FALSE;
if (lfhasflag(lf, F_RAGE)) {
if (isplayer(lf)) msg("You are too enraged!");
return B_TRUE;
}
if (o->amt > 1) {
// eg. for melted wax in your ears
o = splitob(o);
}
getobname(o, obname, 1);
// check if it is already equipped first!
f = hasflag(o->flags, F_EQUIPPED);
if (f) {
if (isplayer(lf)) {
if (f->val[0] == BP_WEAPON) {
msg("You're weilding that!");
} else {
msg("You're already wearing that!");
}
}
return B_TRUE;
}
// metal objects and magshield?
if (lfhasflag(lf, F_MAGSHIELD)) {
if (isplayer(lf)) {
msg("^wYour %s evades your grasp!", noprefix(obname));
}
return B_TRUE;
}
nparts = 0;
getflags(o->flags, retflag, &nretflags, F_GOESON, F_NONE);
for (i = 0; i < nretflags; i++) {
f = retflag[i];
if (f->id == F_GOESON) {
possbp[nparts] = f->val[0];
nparts++;
}
}
if (nparts == 0) {
if (isplayer(lf)) {
msg("You can't wear that!");
}
return B_TRUE;
} else if (nparts == 1) {
// go on the only needed body part
ncheckparts = nparts;
} else { // multiple possible locations
int i;
showpos = B_TRUE;
if (hasflag(o->flags, F_GOESONMULTI)) {
// goes on ALL of the parts
ncheckparts = nparts;
} else {
// rings go in first possible place
if (o->type->obclass->id == OC_RING) {
bp = BP_NONE;
for (i = 0; i < nparts; i++) {
if (isfreebp(lf, possbp[i])) {
bp = possbp[i];
break;
}
}
if (bp == BP_NONE) {
if (isplayer(lf)) msg("You have no room to wear that.");
return B_TRUE;
}
possbp[0] = bp;
nparts = 1;
ncheckparts = nparts;
} else {
char ch = 'a';
// ask where to put it
snprintf(buf, BUFLEN, "Where will you wear %s?",obname);
initprompt(&prompt, buf);
for (i = 0; i < nparts; i++) {
object_t *inway;
inway = getequippedob(lf->pack, possbp[i]);
if (inway) {
char inwayname[BUFLEN];
getobname(inway, inwayname, inway->amt);
snprintf(buf, BUFLEN, "%s (replace %s)", getbodypartname(lf, possbp[i]), inwayname);
} else {
snprintf(buf, BUFLEN, "%s", getbodypartname(lf, possbp[i]));
}
addchoice(&prompt, ch++, buf, NULL, &possbp[i], NULL);
}
addchoice(&prompt, '-', "(cancel)", NULL, NULL, NULL);
if (prompt.nchoices == 1) {
if (isplayer(lf)) msg("You have nowhere to wear that!");
return B_TRUE;
}
if (isplayer(lf)) {
ch = getchoice(&prompt);
if (ch == '-') {
bp = BP_NONE;
if (isplayer(lf)) msg("Cancelled.");
return B_TRUE;
} else bp = *((enum BODYPART *)prompt.result);
} else {
bp = *((enum BODYPART *)prompt.choice[rnd(0,prompt.nchoices - 1)].data);
}
possbp[0] = bp;
nparts = 1;
ncheckparts = nparts;
}
}
//}
}
// make sure all required parts are free...
for (i = 0; i < ncheckparts; i++) {
bp = possbp[i];
while (!canwear(lf, o, bp)) {
object_t *inway = NULL;
int errresolved = B_FALSE;
if ((gamemode == GM_GAMESTARTED) && lf->created) {
switch (reason) {
case E_ALREADYUSING:
if (isplayer(lf)) msg("You're already wearing that!");
break;
case E_DOESNTFIT:
if (isplayer(lf)) msg("The unnatural shape of your %s prevents this from fitting.", getbodypartname(lf, bp));
break;
case E_PALADIN:
if (isplayer(lf)) msg("Your vows prevent you from wearing non-blessed armour.");
break;
case E_INJURED:
if (isplayer(lf)) msg("Your injuries prevent you from wearing this.");
break;
case E_WEARINGSOMETHINGELSE:
// find what else is there
inway = getequippedob(lf->pack, bp);
getobname(inway,buf, 1);
if (isplayer(lf)) {
int ch = '\0';
char buf2[BUFLEN];
if (inway->blessknown && iscursed(inway)) {
msg("You cannot remove your %s.", noprefix(buf));
} else {
// take offending item off first - this takes extra time.
snprintf(buf2, BUFLEN, "Remove your %s",noprefix(buf));
while (!ch) {
ch = askchar(buf2, "ynd?","y", B_TRUE, B_FALSE);
if (ch == '?') {
describeob(o);
ch = '\0';
}
}
if ((ch == 'y') || (ch == 'd')) {
if (isarmour(inway)) {
if (!takeoff(player, inway)) {
// took it off!
errresolved = B_TRUE;
}
} else { // weapon
if (!unweild(player, inway)) {
// took it off!
errresolved = B_TRUE;
}
}
if (errresolved && (ch == 'd')) {
drop(inway, inway->amt);
}
}
}
}
break;
case E_NOTKNOWN:
if (isplayer(lf)) msg("You can't wear that!"); // same message as wearing non-armour
break;
case E_NOBP:
if (isplayer(lf)) msg("You have no %s on which to wear that!", getbodypartname(lf, bp));
break;
case E_LOWCHA:
msg("You are not attractive enough to wear this.");
break;
case E_LOWCON:
msg("You are not healthy enough to wear this.");
break;
case E_LOWDEX:
msg("You are not dextrous enough to wear this.");
break;
case E_LOWIQ:
msg("You are not smart enough to wear this.");
break;
case E_LOWSTR:
msg("You are not strong enough to wear this.");
break;
case E_LOWWIS:
msg("You are not wise enough to wear this.");
break;
case E_TOOSMALL:
if (isplayer(lf)) msg("This armour is too small for you.");
break;
case E_TOOBIG:
if (isplayer(lf)) msg("This armour is too big for you.");
break;
default:
if (isplayer(lf)) {
msg("You can't wear that!");
}
break;
}
} // end if gamestarted
if (!errresolved) {
return B_TRUE;
}
// if we DID resolve the error, loop around and check if we can wear again...
} // end while !canwear
} // end for each required bodypart
// at this point, we're going to try to wear it...
killflagsofid(lf->flags, F_HIDING);
// was the object already known?
preknown = isknown(o);
if (isplayer(lf)) {
if (o->type->id == OT_RING_UNHOLINESS) {
int protect = B_FALSE;
if (godprayedto(R_GODPURITY)) {
godsay(R_GODPURITY, B_TRUE, "Beware mortal! That ring holds the taint of impurity!");
protect = B_TRUE;
} else if (godprayedto(R_GODLIFE)) {
godsay(R_GODLIFE, B_TRUE, "Beware child! That ring is not for the living!");
protect = B_TRUE;
}
if (protect) {
char ques[BUFLEN],ch;
sprintf(ques,"Still put on %s?",obname);
ch = askchar(ques,"yn","n", B_TRUE, B_FALSE);
if (ch != 'y') {
msg("Cancelled.");
return B_TRUE;
}
// otherwise, you were warned, so count it as known...
preknown = B_TRUE;
}
}
}
// some checks first...
if (touch(lf, o)) {
taketime(lf, getactspeed(lf));
return B_TRUE;
}
// probably don't need this now...
if (hasflag(o->flags, F_DEAD)) {
taketime(lf, getactspeed(lf));
return B_TRUE;
}
// actually wear it
for (i = 0; i < ncheckparts; i++) {
addflag(o->flags, F_EQUIPPED, possbp[i], -1, -1, NULL);
}
taketime(lf, getactspeed(lf));
if (isplayer(lf)) maketried(o->type->id, NULL);
// when you wear armour, you find out
// its bonuses.
if (isplayer(lf) && (o->type->obclass->id == OC_ARMOUR)) {
f = hasflag(o->flags, F_BONUS);
if (f && !f->known) {
f->known = B_TRUE;
getobname(o, obname, 1);
}
}
if ((gamemode == GM_GAMESTARTED) && lf->created) {
if (isplayer(lf)) {
// announce
if (showpos) {
char posbuf[BUFLEN];
makewearstring(lf, o, B_TRUE, posbuf );
msg("You are now wearing %s (%s).", obname, posbuf);
} else {
msg("You are now wearing %s.", obname);
}
} else if (cansee(player, lf)) {
char verb[BUFLEN];
getlfname(lf, buf);
capitalise(buf);
switch (rnd(1,2)) {
case 1: strcpy(verb, "puts on"); break;
case 2: strcpy(verb, "dons"); break;
}
msg("%s %s %s.", buf, verb, obname);
}
if (o->blessed == B_CURSED) {
if (isplayer(lf)) {
msg("^bOh no! The %s releases a pulse of evil!", noprefix(obname));
o->blessknown = B_TRUE;
} else if (cansee(player, lf)) {
getlfname(lf, buf);
msg("%s%s %s releases a pulse of evil!", buf, getpossessive(buf), obname);
o->blessknown = B_TRUE;
}
}
}
// warn if it will be cumbersome
if (isplayer(lf)) {
char howmuch[BUFLEN];
f = hasflagval(o->flags, F_EQUIPCONFER, F_SHIELDPENALTY, NA, NA, NULL);
if (f) {
int penalty;
penalty = adjustshieldpenalty(lf, f->val[1]);
if (penalty) {
if (penalty >= 40) {
strcpy(howmuch, "incredibly");
} else if (penalty >= 30) {
strcpy(howmuch, "extremely");
} else if (penalty >= 20) {
strcpy(howmuch, "very");
} else if (penalty >= 10) {
strcpy(howmuch, "quite");
} else {
strcpy(howmuch, "slightly");
}
msg("^wYou find this shield %s cumbersome to use.", howmuch);
}
}
}
// special cases:
if (isplayer(lf)) {
switch (o->type->id) {
case OT_RING_INVIS:
// make ring of invis fully known - the HPDRAIN flag
// won't be announced, so since we don't know all the flags we would
// otherwise get "you turn invisible!" but still have the ring known
// as "a blue ring" (or whatever)
case OT_RING_UNHOLINESS:
makeknown(o->type->id);
break;
default:
break;
}
}
if (o->type->id == OT_AMU_TRAVEL) {
if (isplayer(lf) || cansee(player, lf)) {
makeknown(o->type->id);
}
} else if (o->type->id == OT_AMU_CHOKING) {
if (isplayer(lf)) {
msg("^%c%s starts to constrict around your neck!", getlfcol(lf, CC_VBAD), obname);
makeknown(o->type->id);
if (!needstobreath(lf)) {
msg("Luckily, you don't need to breath.");
}
}
}
// give flags
giveobflags(lf, o, F_EQUIPCONFER);
// special case...
if (o->type->id == OT_AMU_TRAVEL) {
map_t *newmap = NULL;
cell_t *newcell = NULL;
f = hasflag(o->flags, F_NEWMAP);
if (f) {
newmap = findmap(f->val[0]);
newcell = getcellat(newmap, f->val[1], f->val[2]);
} else {
int mindepth,maxdepth,newdepth;
region_t *newregion;
// TODO: add other planes here. they must be from branchs which ALWAYS
// exist (ie. which are created at the start of the game).
switch (rnd(0,1)) {
case 0:
case 1:
newregion = findregionbytype(BH_MAINDUNGEON);
break;
}
// pick a new map at least 10 levels below
maxdepth = newregion->rtype->maxdepth;
mindepth = lf->cell->map->depth + 10;
if (mindepth >= maxdepth) {
newdepth = maxdepth;
} else {
newdepth = rnd(mindepth, maxdepth);
}
newmap = findregionmap(newregion->id, newdepth);
if (!newmap) {
// create new map
newmap = addmap();
createmap(newmap, newdepth, newregion, NULL, D_NONE, NULL);
}
// find random cell
newcell = getrandomcell(newmap);
while (!cellwalkable(NULL, newcell, NULL) || celldangerous(lf, newcell, B_FALSE, NULL)) {
newcell = getrandomcell(newmap);
}
}
// remember orig cell
killflagsofid(o->flags, F_ORIGMAP);
addflag(o->flags, F_ORIGMAP, lf->cell->map->id, lf->cell->x, lf->cell->y, NULL);
// go there!
teleportto(lf, newcell, B_FALSE);
makeknown(o->type->id);
}
if (isplayer(lf) && (o->type->id == OT_RING_UNHOLINESS) && preknown) {
enum RACE whichgod = R_NONE;
if (godprayedto(R_GODPURITY)) {
whichgod = R_GODPURITY;
} else if (godprayedto(R_GODLIFE)) {
whichgod = R_GODLIFE;
}
if (whichgod != R_NONE) {
angergod(whichgod, 50, GA_HERESY);
}
}
if ((gamemode == GM_GAMESTARTED) && isplayer(lf)) {
// set statdirty since this might have impacted your AR / EV
statdirty = B_TRUE;
}
return rv;
}
int weild(lifeform_t *lf, object_t *o) {
char buf[BUFLEN];
flag_t *f;
object_t *oo;
int twohanded = B_FALSE;
enum BODYPART weildloc,otherloc;
// this might impact your AR
if (isplayer(lf)) {
statdirty = B_TRUE;
}
if (lfhasflag(lf, F_RAGE)) {
if (isplayer(lf)) msg("You are too enraged to weild a weapon!");
return B_TRUE;
}
if (o) {
getobname(o, buf, o->amt);
killflagsofid(o->flags, F_SECONDARY);
} else {
snprintf(buf, BUFLEN, "nothing");
}
if (!canweild(lf, o)) {
if ((gamemode == GM_GAMESTARTED) && lf->created) {
if (isplayer(lf)) {
switch (reason) {
case E_ALREADYUSING:
msg("You are already weilding that!");
break;
case E_NOUNARMEDATTACK:
msg("You cannot fight without a weapon!");
break;
case E_IMPOSSIBLE:
msg("You cannot weild weapons!");
break;
case E_PALADIN:
if (isplayer(lf)) msg("Your vows prevent you from weilding non-blessed weapons.");
break;
case E_NOHANDS:
msg("You do not have enough free hands to weild this weapon.");
break;
case E_NOTKNOWN:
if (isplayer(lf)) msg("You can't weild that!"); // same message as wearing non-armour
break;
case E_LOWCHA:
msg("You are not attractive enough to use this weapon.");
break;
case E_LOWCON:
msg("You are not healthy enough to use this weapon.");
break;
case E_LOWDEX:
msg("You are not dextrous enough to use this weapon.");
break;
case E_LOWIQ:
msg("You are not smart enough to use this weapon.");
break;
case E_LOWSTR:
msg("You are not strong enough to use this weapon.");
break;
case E_LOWWIS:
msg("You are not wise enough to use this weapon.");
break;
case E_INJURED:
msg("Your injuries prevent you from using this weapon.");
break;
default:
msg("For some reason, you weild this!");
break;
}
}
}
return B_TRUE;
}
// anything else weilded?
weildloc = getweildloc(o, lf, &otherloc, &twohanded);
// firearm in regular hand?
// note: this is the same logic as in canweild()
if (o && !hasbp(lf, weildloc) && isfirearm(o) && !getequippedob(lf->pack, otherloc)) {
int temp;
// firearm can go in other hand.
// swap locations.
temp = weildloc;
weildloc = otherloc;
otherloc = temp;
}
// metal objects and magshield?
if (lfhasflag(lf, F_MAGSHIELD)) {
if (isplayer(lf)) {
msg("^wYour %s evades your grasp!", noprefix(buf));
}
return B_TRUE;
}
// if we are skilled at twoweaponing, and somehting is in the way,
// ask if we want to use our other hand.
if (!twohanded && hasbp(lf, otherloc)) {
oo = getequippedob(lf->pack, weildloc);
if (getskill(lf, SK_TWOWEAPON) && oo && !istwohandedfor(oo, lf)) {
char ch;
if (isplayer(lf)) {
char buf2[BUFLEN];
snprintf(buf2, BUFLEN, "Weild %s in your left hand?",buf);
ch = askchar(buf2, "yn","y", B_TRUE, B_FALSE);
} else {
if (getweaponskill(lf, o)) ch = 'y';
else ch = 'n';
}
if (ch == 'y') {
// make sure we are skilled in 2nd weapon
// (weilding null (nothing) there is always okay too.
if (!o || getweaponskill(lf, o)) {
enum BODYPART temp;
// swap locations.
temp = weildloc;
weildloc = otherloc;
otherloc = temp;
} else {
msg("You are not skilled enough to use this weapon in your left hand.");
return B_TRUE;
}
}
}
}
// any other objects in the way?
for (oo = lf->pack->first ; oo ; oo = oo->next) {
f = hasflagval(oo->flags, F_EQUIPPED, weildloc, -1, -1, NULL);
if (f) {
if (isarmour(oo)) {
char inwayname[BUFLEN];
char buf2[BUFLEN];
char ch = '\0';
if (isplayer(lf)) {
if (oo->blessknown && iscursed(oo)) {
msg("You cannot remove your %s.", noprefix(inwayname));
ch = 'n';
} else {
getobname(oo, inwayname, oo->amt);
// prompt before taking it off.
snprintf(buf2, BUFLEN, "Remove your %s",noprefix(inwayname));
while (!ch) {
ch = askchar(buf2, "ynd?","y", B_TRUE, B_FALSE);
if (ch == '?') {
describeob(o);
ch = '\0';
}
}
}
} else {
ch = 'y';
}
if ((ch == 'y') || (ch == 'd')) {
if (isarmour(oo)) {
if (takeoff(lf, oo)) {
// if we can't remove it, stop.
return B_TRUE;
}
} else { // weapon
if (unweild(lf, oo)) {
// if we can't remove it, stop.
return B_TRUE;
}
}
if (ch == 'd') {
drop(oo, oo->amt);
}
} else {
return B_TRUE;
}
} else {
// just unweild it
if (unweild(lf, oo)) {
// if we can't unweild old weapon, stop
return B_TRUE;
}
}
}
// new weapon is two handed? check other hand too.
if (twohanded) {
f = hasflagval(oo->flags, F_EQUIPPED, otherloc, -1, -1, NULL);
if (f) {
if (isweapon(oo)) {
// just unweild it
if (unweild(lf, oo)) {
// if we can't unweild old weapon, stop
return B_TRUE;
}
} else { // armour
char buf2[BUFLEN];
char inwayname[BUFLEN];
char ch;
if (isplayer(lf)) {
if (oo->blessknown && iscursed(oo)) {
msg("You cannot remove your %s.", noprefix(inwayname));
ch = 'n';
} else {
// prompt before taking it off.
getobname(oo, inwayname, oo->amt);
snprintf(buf2, BUFLEN, "Remove your %s",noprefix(inwayname));
ch = askchar(buf2, "yn","y", B_TRUE, B_FALSE);
}
} else {
ch = 'y';
}
if (ch == 'y') {
if (isarmour(oo)) {
if (takeoff(lf, oo)) {
// if we can't remove it, stop.
return B_TRUE;
}
} else {
if (unweild(lf, oo)) {
// if we can't remove it, stop.
return B_TRUE;
}
}
} else {
return B_TRUE;
}
}
}
}
}
// if we asked to just unweild our weapon, exit now
// with no error.
if (!o) {
if ((gamemode == GM_GAMESTARTED) && lf->created && (lf->race->baseid != R_DANCINGWEAPON)) {
if (isplayer(lf)) {
msg("You are now fighting unarmed.");
} else if (cansee(player, lf)) {
getlfname(lf, buf);
msg("%s is now fighting unarmed.",buf);
}
}
return B_FALSE;
}
if (touch(lf, o)) {
taketime(lf, getactspeed(lf));
return B_TRUE;
}
// now weild this
addflag(o->flags, F_EQUIPPED, weildloc, -1, -1, NULL);
if (istwohandedfor(o, lf)) {
addflag(o->flags, F_EQUIPPED, otherloc, -1, -1, NULL);
}
taketime(lf, getactspeed(lf));
if (isplayer(lf) && isweapon(o)) maketried(o->type->id, NULL);
if ((gamemode == GM_GAMESTARTED) && lf->created && (lf->race->baseid != R_DANCINGWEAPON)) {
if (isplayer(lf)) {
char buf2[BUFLEN];
snprintf(buf2, BUFLEN, "You are now weilding %c - %s", o->letter, buf);
if (twohanded) {
strcat(buf2, " (both hands)");
} else if (weildloc == BP_SECWEAPON) {
strcat(buf2, " (in left hand)");
}
strcat(buf2, ".");
msg(buf2);
// warn if it won't do any damage
if (!ismeleeweapon(o) && !isfirearm(o)) {
msg("^wYou have a feeling that this weapon will not be very effective...");
} else {
// warn if unskilled in this weapon
skill_t *sk;
sk = getobskill(o->flags);
if (sk && !getskill(lf, sk->id)) {
msg("^wYou feel rather inept with this weapon.");
} else {
flag_t *retflag[MAXCANDIDATES];
int nretflags,i;
// warn about not meeting attrib reqs
getflags(o->flags, retflag, &nretflags, F_ATTREQ, F_NONE);
for (i = 0; i < nretflags; i++) {
int pctmod;
meetsattreq(lf, retflag[i], o, &pctmod);
if (pctmod < 0) {
msg("^wYou low %s will lower your %s with this weapon.",
getattrname(retflag[i]->val[0]),
(retflag[i]->val[0] == A_AGI) ? "accuracy" : "damage");
}
}
}
}
} else if (cansee(player, lf)) {
if (lf->race->baseid != R_DANCINGWEAPON) {
char buf2[BUFLEN];
getlfname(lf, buf2);
msg("%s weilds %s.", buf2, buf);
}
}
if (o->blessed == B_CURSED) {
if (isplayer(lf)) {
msg("^bOh no! The %s releases a pulse of evil!", strchr(buf, ' ')+1);
o->blessknown = B_TRUE;
} else if (cansee(player, lf)) {
char buf2[BUFLEN];
getlfname(lf, buf2);
msg("%s%s %s releases a pulse of evil!", buf2, getpossessive(buf2), buf);
o->blessknown = B_TRUE;
}
}
}
// give flags
giveobflags(lf, o, F_EQUIPCONFER);
// make certain flags known
if (isplayer(lf)) {
f = hasflag(o->flags, F_ARMOURIGNORE);
if (f) {
msg("^gYour %s seems unnaturally sharp!",noprefix(buf));
f->known = B_TRUE;
}
if ((o->material->id == MT_BONE) && godprayedto(R_GODDEATH)) {
lifeform_t *g;
g = findgod(R_GODDEATH);
if (g) msg("You sense %s's approval.",g->race->name);
} else if ((o->material->id == MT_WOOD) && godprayedto(R_GODNATURE)) {
lifeform_t *g;
g = findgod(R_GODNATURE);
if (g) msg("You sense %s's approval.",g->race->name);
}
}
return B_FALSE;
}
enum SKILLLEVEL whichlevforabil(enum SKILL skid, enum OBTYPE oid) {
int i;
skill_t *sk;
sk = findskill(skid);
assert(sk);
for (i = 0; i < sk->nskillwills; i++) {
if (sk->skillwill[i].abilid == oid) {
return sk->skillwill[i].lev;
}
}
return PR_INEPT;
}
int willattackdoors(lifeform_t *lf) {
lifeform_t *targ;
targ = gettargetlf(lf);
// ie. if we can see/hear our target behind the door
if (targ) {
int vol;
getnoisedetails(targ, N_WALK, NULL, NULL, NULL, &vol, NULL);
if (canhear(lf, targ->cell, vol, NULL) || cansee(lf, targ)) {
return B_TRUE;
}
}
return B_FALSE;
}
int willbackstab(lifeform_t *lf, lifeform_t *victim, object_t *wep) {
if (getraceclass(victim) == RC_PLANT) return B_FALSE;
if (wep && (getdamtype(wep) == DT_PIERCE) && // stabbing weapon
getskill(lf, SK_BACKSTAB) && // able to backstab
// !lfhasflagval(victim, F_STABBEDBY, lf->id, NA, NA, NULL) && // haven't stabbed them already
ishelplessvictim(victim, lf, NULL)) { // victim can't see us or is fleeing
return B_TRUE;
}
return B_FALSE;
}
int willbleedfrom(lifeform_t *lf, enum BODYPART bp) {
object_t *o;
o = getequippedob(lf->pack, bp);
if (o && (o->type->id == OT_BANDAGE)) {
// don't bleed.
return B_FALSE;
}
if (hasequippedobid(lf->pack, OT_AMU_BLOOD)) return B_FALSE;
return B_TRUE;
}
// if lf picks up 'o', will they be burdened afterwards?
// (if they are _already_ burdened, then stil return true)
int willburden(lifeform_t *lf, object_t *o, int howmany) {
if (getobpileweight(lf->pack) + (getobunitweight(o)*howmany) > getmaxcarryweight(lf) ) {
return B_TRUE;
}
return B_FALSE;
}
int willeatlf(lifeform_t *eater, lifeform_t *eatee) {
if (isplayer(eater)) return B_FALSE;
if (eater == eatee) return B_FALSE; // no self-cannibulism!
// doesn't want to eat
if (!lfhasflagval(eater, F_WANTSOBFLAG, F_EDIBLE, NA, NA, NULL)) {
return B_FALSE;
}
// does eater eat eatee's material?
if ((eatee->material->id == MT_FLESH) && lfhasflag(eater, F_CARNIVORE)) {
return B_TRUE;
}
if ((eatee->material->id == MT_PLANT) && lfhasflag(eater, F_VEGETARIAN)) {
return B_TRUE;
}
if (eater->race->id == R_BINGEBARK) {
return B_TRUE;
}
return B_FALSE;
}