My first attempt at a text roguelike game.
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Rob Pearce 94ed133ace * [+] hiscores
- [+] limit name length
* [+] The fire titan is burnt by a flaming greatsword!
- [+] make ar slightly less effective.
- [+] don't prompt "really walk into xxxdangerousthingxxx" when
      carefully walking.
- [+] allow dodge check for web spell.
- [+] speedups in attack.c
- [+] "the centipede bites you" "the centipede hits you"
    - [+] how did it get "hit"? it should only have a teeth attack!
- [+] after looking at skills, bottom line of status bar isn't redrawn.
    - [+] anything with a --more--
- [+] druids regenerate mana based on nearby plants
- [+] bug: "your young wolf starts casting a spell" when sprinting.
- [+] bug with AI follow code - now fixed.
- [+] make ai pets be able to "smell" the player.
- [+] unarmed adept: break wood (no "ow!" and extra dam to wood/doors)
- [+] automatically give all player pets the ability to see footprints!
* [+] monsters not following properly! fixed now i think.
- [+] mark fountain potiontypes as "tried" after you drink
- [+] replace barbarian with warrior.  make it armour-based.
- [+] bug: "A Jimbo comes into view" should be "Jimbo coes into view"
- [+] more findlfags() calls needed in lf.c.
- [+] give jimbo f_dontleaveroom!
HELP SYSTEM
 - [+] ?? for commands
- [+] ?s for skills
2011-07-28 22:45:34 +00:00
data * [+] hiscores 2011-07-28 22:45:34 +00:00
doc * [+] operate a candlabrum on the ground confers permenant light 2011-07-26 02:01:05 +00:00
vaults * [+] operate a candlabrum on the ground confers permenant light 2011-07-26 02:01:05 +00:00
Makefile * [+] hiscores 2011-07-28 22:45:34 +00:00
ai.c * [+] hiscores 2011-07-28 22:45:34 +00:00
ai.h * [+] make vending machines use this container code instead. 2011-07-13 21:40:28 +00:00
attack.c * [+] hiscores 2011-07-28 22:45:34 +00:00
attack.h * [+] hiscores 2011-07-28 22:45:34 +00:00
defs.h * [+] hiscores 2011-07-28 22:45:34 +00:00
flag.c * [+] operate a candlabrum on the ground confers permenant light 2011-07-26 02:01:05 +00:00
flag.h * [+] operate a candlabrum on the ground confers permenant light 2011-07-26 02:01:05 +00:00
io.c * [+] hiscores 2011-07-28 22:45:34 +00:00
io.h * [+] hiscores 2011-07-28 22:45:34 +00:00
lf.c * [+] hiscores 2011-07-28 22:45:34 +00:00
lf.h * [+] hiscores 2011-07-28 22:45:34 +00:00
map.c * [+] hiscores 2011-07-28 22:45:34 +00:00
map.h * [+] fire should set equipped obs on fire too 2011-07-21 01:43:45 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c * [+] hiscores 2011-07-28 22:45:34 +00:00
move.h - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
nexus.c * [+] hiscores 2011-07-28 22:45:34 +00:00
nexus.h * [+] make vending machines use this container code instead. 2011-07-13 21:40:28 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c * [+] hiscores 2011-07-28 22:45:34 +00:00
objects.h * [+] operate a candlabrum on the ground confers permenant light 2011-07-26 02:01:05 +00:00
save.c * [+] hiscores 2011-07-28 22:45:34 +00:00
save.h * [+] hiscores 2011-07-28 22:45:34 +00:00
spell.c * [+] hiscores 2011-07-28 22:45:34 +00:00
spell.h * [+] operate a candlabrum on the ground confers permenant light 2011-07-26 02:01:05 +00:00
text.c * [+] hiscores 2011-07-28 22:45:34 +00:00
text.h * [+] hiscores 2011-07-28 22:45:34 +00:00