nexus/vaults
Rob Pearce 07844bb69e * [+] operate a candlabrum on the ground confers permenant light
producing!
* [+] bug - water appearing in walls.
- [+] make armour less common in forests
- [+] too many --more--s when enhancing stats.  use drawmsg() rather
      than more().
- [+] when i go up/down stairs, i keep ending up BESIDE them??
* [+] "you hear footstepszzzzzzzzzzzzzzzzzzzzzzz" (random junk)
- [+] when i start training with a spell active, it gets interrupted.
      try again, interrupted again! works 3rd time.
- [+] replace lockpicking with "locksmithing"
- [+] replace 'body control' with 'slow metabolism'
- [+] pit traps broken - fixed now.
- [+] doheading issue in @M still.
* [+] how did zombie get 28 hp? bug in rollhitdice.
- [+] blind a skeleton with light.  it gets blind, starts fleeing. but
      because it can't SEE you, it stops fleeing instantly!
* [+] getflags(flagpile_t *fp, ... )
- [+] stun spell
- [+] only say "x2" etc if msgbuf we are going to draw still contains
      the original text.
- [+] when you level up, your psionic skill determines your chance of
      learning a new psionic spell?
- [+] when you teleport/use stairs, get all allies in SIGHT, not
      adjacent.
* [+] more traps!
* [+] prisoners in cells
- [+] recruitment: instead of outright refusing to join, just up the
      price.
* [+] make spellbook contents depend on map difficulty
- [+] cloak of shadows - give invisibility when in darkness
* [+] limited wish:
- [+] casting WISH reduces max hp by 50%!
- [+] monster ai code: if inventory full (or close), put non-eqiupped
      stuff into containers
* [+] infinite loop in firedam to lf
- [+] pot of xp isn't working for monsters. they get no more hp!!
- [+] summonmosnter should jsut relocate existing uniques
- [+] 'planeshift' spell for gods - "unsummon"s them.
* [+] diety - greedgod
* [+] more village contents
2011-07-26 02:01:05 +00:00
..
cavein.vlt - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
circle.vlt - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
crosshatch.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
diagcross.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
diningroom.vlt - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
floodroom1.vlt - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
floodroom2.vlt - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
jimbo.vlt * [+] operate a candlabrum on the ground confers permenant light 2011-07-26 02:01:05 +00:00
labyrinth.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
lair_cockatrice.vlt - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
monsterzoo.vlt - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
mudroom.vlt - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
pillar.vlt - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
pillarglass.vlt - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
riverroom.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
shop_armour.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
shop_potion.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
shop_weapon.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
traproom.vlt - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
uturn.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
vault.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00