data
- [+] l3 shape metal - fully repair any one metal armour
2012-08-02 13:16:24 +00:00
doc
- [+] don't trigger ANY god effects while raging.
2012-07-30 02:35:02 +00:00
Makefile
- [+] CRASH in killflag()
2011-12-16 19:54:08 +00:00
ai.c
- [+] if can WILL _and_ CAST a spell, use power level from whichever is
2012-08-02 04:08:27 +00:00
ai.h
- [+] ai shuldn't want its home/life objects.
2012-03-08 19:42:25 +00:00
attack.c
- [+] if can WILL _and_ CAST a spell, use power level from whichever is
2012-08-02 04:08:27 +00:00
attack.h
- [+] better alignment picking
2012-07-31 21:19:04 +00:00
data.c
- [+] l3 shape metal - fully repair any one metal armour
2012-08-02 13:16:24 +00:00
data.h
- [+] new skill: advanced combat
2012-07-18 10:12:32 +00:00
defs.h
- [+] l3 shape metal - fully repair any one metal armour
2012-08-02 13:16:24 +00:00
findleak.c
adding findleak
2012-03-05 10:32:17 +00:00
findleak.h
adding extra headers
2012-03-05 10:32:29 +00:00
flag.c
- [+] if can WILL _and_ CAST a spell, use power level from whichever is
2012-08-02 04:08:27 +00:00
flag.h
- [+] press ] then \ - CRASH.
2012-07-11 04:10:21 +00:00
god.c
- [+] if can WILL _and_ CAST a spell, use power level from whichever is
2012-08-02 04:08:27 +00:00
god.h
- [+] delvers should always want money for info, unless you are a
2012-02-17 05:16:45 +00:00
io.c
- [+] l3 shape metal - fully repair any one metal armour
2012-08-02 13:16:24 +00:00
io.h
- [+] credit cards shouldn't be stackable
2012-05-28 07:05:19 +00:00
lf.c
- [+] if can WILL _and_ CAST a spell, use power level from whichever is
2012-08-02 04:08:27 +00:00
lf.h
- [+] if can WILL _and_ CAST a spell, use power level from whichever is
2012-08-02 04:08:27 +00:00
map.c
- [+] l3 shape metal - fully repair any one metal armour
2012-08-02 13:16:24 +00:00
map.h
- [+] l3 shape metal - fully repair any one metal armour
2012-08-02 13:16:24 +00:00
mod_ob.txt
initial checkin
2010-12-02 01:17:54 +00:00
move.c
- [+] if can WILL _and_ CAST a spell, use power level from whichever is
2012-08-02 04:08:27 +00:00
move.h
* [+] BUG: books lose their hidden names after load:
2012-06-02 22:43:18 +00:00
nexus.c
- [+] l3 shape metal - fully repair any one metal armour
2012-08-02 13:16:24 +00:00
nexus.h
- [+] don't trigger ANY god effects while raging.
2012-07-30 02:35:02 +00:00
objects.c
- [+] l3 shape metal - fully repair any one metal armour
2012-08-02 13:16:24 +00:00
objects.h
- [+] if can WILL _and_ CAST a spell, use power level from whichever is
2012-08-02 04:08:27 +00:00
save.c
- [+] if can WILL _and_ CAST a spell, use power level from whichever is
2012-08-02 04:08:27 +00:00
save.h
- [+] make zombies eat flesh.
2012-03-05 10:31:21 +00:00
shops.c
- [+] reduce movement noise when hiding.
2012-07-17 23:03:17 +00:00
shops.h
- [+] bug: shouldn't be able to pay with gems without beginner
2012-05-22 06:10:49 +00:00
spell.c
- [+] l3 shape metal - fully repair any one metal armour
2012-08-02 13:16:24 +00:00
spell.h
- [+] glorana doesn't like you attacking during Glorana's Peace
2012-07-15 05:01:58 +00:00
text.c
- [+] l3 shape metal - fully repair any one metal armour
2012-08-02 13:16:24 +00:00
text.h
- [+] l3 shape metal - fully repair any one metal armour
2012-08-02 13:16:24 +00:00
vault.c
- [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER
2012-07-15 13:27:45 +00:00
vault.h
- [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER
2012-07-15 13:27:45 +00:00