- [+] when wishing for "power", don't give tech that you can't use.
- [+] INFINITE LOOP in timeeffectslf().
- [+] happens when an lf is prone and falls down a hole.
- [+] pass search check on natural 20!
- [+] undead weapons are normally cursed
- [+] walking into a wall now takes time, but can detect secret doors
- [+] tiled floors also multiply the effects of slippery objects
- [+] wand of dispersal - getting "no lof"
- [+] make time debugging for all lfs be an option.
- [+] when set, dump the following for each lf:
- [+] time (millisecnds) taken for their turn
- [+] whether player can see them or not
- [+] # screen redraws during their turn
- [+] skillchecks
- [+] shield check....
- [+] Human checkmod (type Shieldblock):
19(attr)+1(lvm)+0(othmod),totroll=71--More--
- [+] Human: Shieldblock check, rolled 71, need >= 95. (fail)
[you takes 1 dam]--More
- [+] wondering monsters - they turn up on levels when you go back to
them. (but never near the stairs)
- [+] only if you haven't been there for a while (50 turns or so?)
- [+] (depth*5)% chance for each room without stairs
- [+] dark elf - Vell
- [+] consumesouls
- [+] +int
- [+] novice necromancy
- [+] metal vuln
- [+] don't start player with obects which they are vulnerable to!!
- [+] matvuln should hurt you if you touch something made of it!
- [+] wands should be made of dragonwood, not metal
- [+] diferent kinds of matvuln -
- [+] you get hurt more by it
- [+] you can't even touch it
- [+] use v2 to determine.