My first attempt at a text roguelike game.
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Rob Pearce ad18cf2398 - [+] player start objects shouldn't get random brands like silver!
- [+] warn before moving/attacking with bleeding injury
    - [+] leg slash = hploss form move
    - [+] hand slash = hploss from attack

- [+] warn before walking onto pentagram with blessed gear
- [+] explosion should cause dt_explosion injuries?
    - [+] massive damage to whatever armour is there
    - [+] OR if no armour:
    - [+] limbs
        - [+] lose hand
    - [+] body
        - [+] collapsed lung (fitness = 0)k
        - [+] ribcrack (like bashing one)
    - [+] head
        - [+] ringing ears (can't hear anything for a long time)
        - [+] burnt eyes (blinded)
- [+] bug: not seeing fall msg during move (fell due to leg injury)
      need 'didmsg'
- [+] getrelativedir should always return FRONT when uou have
      f_awareness
- [+] bug: shouldn't try to leave trails when inside walls
- [+] announce when armour saves you from critical hits
- [+] F_DONELISTEN isn't working now - i'm getting multiple "you hear
      buzzing to the north".
    - [+] N_FLY needs to act the same as N_WALK (ie. be NC_MOVEMENT)
- [+] make validatespellcell() work on abilities
- [+] sonic bolt
- [+] mutated bat (sonar - damage)
- [+] merloch  (sonic scream - damage)
2011-09-28 01:05:10 +00:00
data - [+] player start objects shouldn't get random brands like silver! 2011-09-28 01:05:10 +00:00
doc - [+] player start objects shouldn't get random brands like silver! 2011-09-28 01:05:10 +00:00
vaults - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
Makefile - [+] move all definitions into data.c 2011-09-15 01:58:16 +00:00
ai.c - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
ai.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
attack.c - [+] player start objects shouldn't get random brands like silver! 2011-09-28 01:05:10 +00:00
attack.h - [+] player start objects shouldn't get random brands like silver! 2011-09-28 01:05:10 +00:00
data.c - [+] player start objects shouldn't get random brands like silver! 2011-09-28 01:05:10 +00:00
data.h - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
defs.h - [+] player start objects shouldn't get random brands like silver! 2011-09-28 01:05:10 +00:00
flag.c - [+] when throwin gn aobject, warn if you have no LOF (just like 2011-09-22 02:00:16 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] when throwin gn aobject, warn if you have no LOF (just like 2011-09-22 02:00:16 +00:00
god.h - [+] when throwin gn aobject, warn if you have no LOF (just like 2011-09-22 02:00:16 +00:00
io.c - [+] player start objects shouldn't get random brands like silver! 2011-09-28 01:05:10 +00:00
io.h - [+] player start objects shouldn't get random brands like silver! 2011-09-28 01:05:10 +00:00
lf.c - [+] player start objects shouldn't get random brands like silver! 2011-09-28 01:05:10 +00:00
lf.h - [+] player start objects shouldn't get random brands like silver! 2011-09-28 01:05:10 +00:00
map.c - [+] player start objects shouldn't get random brands like silver! 2011-09-28 01:05:10 +00:00
map.h - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] player start objects shouldn't get random brands like silver! 2011-09-28 01:05:10 +00:00
move.h - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
nexus.c - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
nexus.h - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] player start objects shouldn't get random brands like silver! 2011-09-28 01:05:10 +00:00
objects.h - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
save.c - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - [+] player start objects shouldn't get random brands like silver! 2011-09-28 01:05:10 +00:00
spell.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
text.c - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
text.h - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00