nexus/vaults
Rob Pearce 5cb8b05817 - [+] BUG: arrows shouldn't be able to trigger arrow traps!!!
- [+] king piranhas shouldn't leap out of the water!
- [+] don't catch thrown missiles if it will burden us
- [+] in @@, show "accuracy" as a seperate line, not with your weapon.
- [+] higher chance of learning psionics on level up.
- [+] fix up monster hp - too easy to kill most things in one hit with
      dam = 4-12, 2 attacks (ie. l6 monk)
    - [+] dump out all mosnters sorted by hit dice (show avg hp)
    - [+] fix them up
- [+] vault->entertext - ie "you enter a dining room"
- [+] make random monster generation go by hitdice AND rarity rr_. 
      IGNORE rarity value.
    - [+] start with hd = level.  sometimes incrase
    - [+] remove all rarity values from monsters
- [+] disorient might need to be higher level than stun
- [+] make psionic spell mp cost be level, rather than level^2?
- [+] ai bug:
    - [+] .oO { looking for a target . }
          .oO { found an enemy target - lfid 256 (human) ! }
          .oO { default - moving randomly }
- [+] reduce cost for higher levle spells agian.
- [+] prevent player from eating an ice sheid!
- [+] bug when eating from the floor with multiple food items there
- [+] assassin's blink spell - teleport behind and facing someone.
      medium level translocation.
- [+] make "chunk of roast meat" be "chunk of roast goblin meat"
    - [+] and base nutrition on corpse type
- [+] highlevel sixth sense should let you turn to face it
* [+] add prompt text to msg hist:
- [+] sixth sense should only pick up hostile monsters
- [+] need a good reason that wizards can't wear armour.
    - [+] if isplayer(), failure chance depends on any arm/shield
          penalties
- [+] show f_impassable in describeob()
- [+] no walking backwards/sideways if you're stuck in a web/vine. can
      only turn.
- [+] objects for protection:
    - [+] eyeglasses (+vision)
    - [+] safety goggles
- [+] ERROR - stairs link to existing map 0('the surface(0,0) (id #0)',
      depth 1), but it has no free stairs.
    - [+] when we restart map regeneration, must first REMOVE
          referenecs to this map!!!
    - [+] implemented.
- [+] fixed bug with sleep interruption
- [+] You attack the helpless the dwarf monk!  You flatten the dwarf
      monk!
      The dwarf monk loses consciousness.   damage's robe protects it.
- [+] add stamina cost to other abilities
- [+] add descriptions to lore skills
- [+] make athletics skill give you more stamina?
* [+] monstesr stopping fleeing when they can't see player
2011-09-27 18:56:58 +00:00
..
cave_bear.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
cavein.vlt - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
cell.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
circle.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
crosshatch.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
crossroads.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
diagcross.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
diningroom.vlt - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
floodroom1.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
floodroom2.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
glasscorner.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
glasswall.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
godshrine1.vlt - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
grove.vlt - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
island.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
jimbo.vlt - [+] fix bug with help not working 2011-08-24 08:15:09 +00:00
labyrinth.vlt - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
lair_cockatrice.vlt - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
monsterzoo.vlt.disabled 2011-09-10 19:09:13 +00:00
mudroom.vlt - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
pillar.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
pillarglass.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
playerstart1.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart2.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart3.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart4.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart5.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart6.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart7.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
pub.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
riverroom.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
roundabout.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
shop_armour.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
shop_food.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
shop_potion.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
shop_weapon.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
shrine.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
traproom.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
uturn.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
vault.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00