- [+] monk was starting with agility too high.
- [+] crash: missing room ids. hopefully fixed.
- [+] notify player when stamina rises from 0
- [+] resting - get rid of seperate "rest until xxx", just rest until
EVERYTHINg is good.
- [+] steam should deal heat damage, not fire (ie. don't set things
alight)
- [+] river going through a level. how do i do this?
- [+] outline???: "hasriver"
- [+] river code:
- [+] pick random radius (0-3)
- [+] pick random spot along top ( x >= radius and x <=
w-radius-1)
- [+] pick random spot along bottom
- [+] bresnham between spots to make centrelist
- [+] for each centrelist
- [+] make a second list of rivercells (rivercell->x -
wid/2) - (rivercell->x + wid/2)
- [+] foreach riverercell
- [+] move any staircases here to somewhere else
- [+] clearcell
- [+] convert to low rock floor
- [+] convert to deep water
- [+] make ctrl-y work, as well as ctrl-c
- [+] i'm noticing tripwires too often (adventurer with 0 perception
skill)
- [+] make the check harder!
- [+] tweak safetorest() so that monsters don't just look away form the
plaeyr then go to sleep!