My first attempt at a text roguelike game.
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Rob Pearce c7845ee622 - [+] fixed buf where f_restuntilbetter wasn't cleared
- [+] monk was starting with agility too high.
- [+] crash: missing room ids.  hopefully fixed.
- [+] notify player when stamina rises from 0
- [+] resting - get rid of seperate "rest until xxx", just rest until
      EVERYTHINg is good.
- [+] steam should deal heat damage, not fire (ie. don't set things
      alight)
- [+] river going through a level. how do i do this?
    - [+] outline???:  "hasriver"
    - [+] river code:
        - [+] pick random radius (0-3)
        - [+] pick random spot along top ( x >= radius and x <=
              w-radius-1) 
        - [+] pick random spot along bottom
        - [+] bresnham between spots to make centrelist
        - [+] for each centrelist
            - [+] make a second list of rivercells (rivercell->x -
                  wid/2) - (rivercell->x + wid/2)
            - [+] foreach riverercell
                - [+] move any staircases here to somewhere else
                - [+] clearcell
                - [+] convert to low rock floor
                - [+] convert  to deep water
- [+] make ctrl-y work, as well as ctrl-c
- [+] i'm noticing tripwires too often (adventurer with 0 perception
      skill)
    - [+] make the check harder!
- [+] tweak safetorest() so that monsters don't just look away form the
      plaeyr then go to sleep!
2011-10-06 20:12:13 +00:00
data - [+] fixed buf where f_restuntilbetter wasn't cleared 2011-10-06 20:12:13 +00:00
doc - [+] player start objects shouldn't get random brands like silver! 2011-09-28 01:05:10 +00:00
vaults - [+] if you put a water object onto dirt, it should become a mud 2011-10-05 22:08:13 +00:00
Makefile - [+] move all definitions into data.c 2011-09-15 01:58:16 +00:00
ai.c - [+] if you put a water object onto dirt, it should become a mud 2011-10-05 22:08:13 +00:00
ai.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
attack.c - [+] fixed buf where f_restuntilbetter wasn't cleared 2011-10-06 20:12:13 +00:00
attack.h - [+] fixed buf where f_restuntilbetter wasn't cleared 2011-10-06 20:12:13 +00:00
data.c - [+] fixed buf where f_restuntilbetter wasn't cleared 2011-10-06 20:12:13 +00:00
data.h - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
defs.h - [+] fixed buf where f_restuntilbetter wasn't cleared 2011-10-06 20:12:13 +00:00
flag.c - [+] if you put a water object onto dirt, it should become a mud 2011-10-05 22:08:13 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] when throwin gn aobject, warn if you have no LOF (just like 2011-09-22 02:00:16 +00:00
god.h - [+] when throwin gn aobject, warn if you have no LOF (just like 2011-09-22 02:00:16 +00:00
io.c - [+] fixed buf where f_restuntilbetter wasn't cleared 2011-10-06 20:12:13 +00:00
io.h - [+] player start objects shouldn't get random brands like silver! 2011-09-28 01:05:10 +00:00
lf.c - [+] fixed buf where f_restuntilbetter wasn't cleared 2011-10-06 20:12:13 +00:00
lf.h - [+] fixed buf where f_restuntilbetter wasn't cleared 2011-10-06 20:12:13 +00:00
map.c - [+] fixed buf where f_restuntilbetter wasn't cleared 2011-10-06 20:12:13 +00:00
map.h - [+] fixed buf where f_restuntilbetter wasn't cleared 2011-10-06 20:12:13 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] if you put a water object onto dirt, it should become a mud 2011-10-05 22:08:13 +00:00
move.h - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
nexus.c - [+] fixed buf where f_restuntilbetter wasn't cleared 2011-10-06 20:12:13 +00:00
nexus.h - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] fixed buf where f_restuntilbetter wasn't cleared 2011-10-06 20:12:13 +00:00
objects.h - [+] if you put a water object onto dirt, it should become a mud 2011-10-05 22:08:13 +00:00
save.c - [+] job abilities can now generally happen as often as you like, 2011-10-04 03:24:53 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - [+] fixed buf where f_restuntilbetter wasn't cleared 2011-10-06 20:12:13 +00:00
spell.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
text.c - [+] job abilities can now generally happen as often as you like, 2011-10-04 03:24:53 +00:00
text.h - [+] job abilities can now generally happen as often as you like, 2011-10-04 03:24:53 +00:00