My first attempt at a text roguelike game.
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Rob Pearce cf328f849f * [+] check darkmantle code now that i can se ab it in dark
- [+] don't drip blood from melting damge
* [+] climbing
- [+] LOTS of bugs with holes
- [+] cope with walking diagonally off world map
- [+] can no longer walk off the world map!!!
* [+] BUG: worldmap 0,-1 had a link to dungeon!
- [+] Dig down into a pit - CRASH. fixing previous one might fix this?
* [+] CRASH:
* [+] walking onto water:
- [+] boots of stealth / elven boots - make footstep volume = 1
* [+] f_freezingtouch
2011-06-23 05:57:55 +00:00
doc - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
vaults - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
Makefile VAULTS 2011-06-02 08:34:44 +00:00
ai.c - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
ai.h - [+] implement getradiuscells() 2011-06-09 08:58:35 +00:00
attack.c * [+] check darkmantle code now that i can se ab it in dark 2011-06-23 05:57:55 +00:00
attack.h * [+] check darkmantle code now that i can se ab it in dark 2011-06-23 05:57:55 +00:00
defs.h * [+] check darkmantle code now that i can se ab it in dark 2011-06-23 05:57:55 +00:00
flag.c - [+] adjust damage for size 2011-06-20 03:16:30 +00:00
flag.h * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
io.c * [+] check darkmantle code now that i can se ab it in dark 2011-06-23 05:57:55 +00:00
io.h - [+] askchar - default isnt working. 2011-06-22 06:01:48 +00:00
lf.c * [+] check darkmantle code now that i can se ab it in dark 2011-06-23 05:57:55 +00:00
lf.h * [+] check darkmantle code now that i can se ab it in dark 2011-06-23 05:57:55 +00:00
map.c * [+] check darkmantle code now that i can se ab it in dark 2011-06-23 05:57:55 +00:00
map.h * [+] check darkmantle code now that i can se ab it in dark 2011-06-23 05:57:55 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c * [+] check darkmantle code now that i can se ab it in dark 2011-06-23 05:57:55 +00:00
move.h * [+] check darkmantle code now that i can se ab it in dark 2011-06-23 05:57:55 +00:00
nexus.c * [+] check darkmantle code now that i can se ab it in dark 2011-06-23 05:57:55 +00:00
nexus.h - [+] implement getradiuscells() 2011-06-09 08:58:35 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c * [+] check darkmantle code now that i can se ab it in dark 2011-06-23 05:57:55 +00:00
objects.h * [+] check darkmantle code now that i can se ab it in dark 2011-06-23 05:57:55 +00:00
save.c * [+] check darkmantle code now that i can se ab it in dark 2011-06-23 05:57:55 +00:00
save.h Updates 2011-01-31 19:16:13 +00:00
spell.c * [+] check darkmantle code now that i can se ab it in dark 2011-06-23 05:57:55 +00:00
spell.h - [+] adjust damage for size 2011-06-20 03:16:30 +00:00
text.c - [+] implement getradiuscells() 2011-06-09 08:58:35 +00:00
text.h - [+] implement getradiuscells() 2011-06-09 08:58:35 +00:00