nexus/objects.h

224 lines
9.8 KiB
C

#ifndef __OBJECTS_H
#define __OBJECTS_H
#include "defs.h"
brand_t *addbrand(enum BRAND id, char *suffix, enum BODYPART bp);
object_t *addemptyob(obpile_t *where, object_t *o);
hiddenname_t *addhiddenname(enum OBCLASS obclass, char *text);
knowledge_t *addknowledge(enum OBCLASS id, char *hiddenname, int known);
material_t *addmaterial(enum MATERIAL id, char *name, float weightrating);
objectclass_t *addoc(enum OBCLASS id, char *name, char *desc, char glyph, int glyphcolour);
void addocnoun(objectclass_t *oc, char *text);
object_t *addob(obpile_t *where, char *name);
object_t *addobject(obpile_t *where, char *name, int canstack, int wantlinkholes);
int addobburst(cell_t *where, int range, int dirtype, char *name, lifeform_t *fromlf, enum LOFTYPE needlof);
obmod_t *addobmod(enum OBMOD id, char *prefix);
obpile_t *addobpile(lifeform_t *owner, cell_t *where);
void addobsinradius(cell_t *centre, int radius, int dirtype, char *name, int allowdupes);
objecttype_t *addot(enum OBTYPE id, char *name, char *description, int material, float weight, int obclassid);
void adjustdammaterial(unsigned int *dam, enum DAMTYPE damtype, enum MATERIAL mat);
void adjustdamob(object_t *o, unsigned int *dam, enum DAMTYPE damtype);
int adjustarmourpenalty(lifeform_t *lf, float amt);
int adjustshieldpenalty(lifeform_t *lf, float amt);
//void adjustprice(objecttype_t *ot, float *price );
void appendinscription(object_t *o, char *text);
void applyobmod(object_t *o, obmod_t *om);
int blessob(object_t *o);
void brightflash(cell_t *centre, int range, lifeform_t *immunelf);
int canbepoisoned(enum OBTYPE oid);
int canseeob(lifeform_t *lf, object_t *o);
object_t *canstackob(obpile_t *op, object_t *match);
object_t *canstacknewot(obpile_t *op, objecttype_t *match);
int changemat(object_t *o, enum MATERIAL mat);
objecttype_t *checkobnames(char *haystack, char *needle);
void colourmatchob(object_t *o, lifeform_t *lf);
void copyobprops(object_t *dst, object_t *src);
int countnames(char **list);
int countobs(obpile_t *op, int onlyifknown);
int countnoncosmeticobs(obpile_t *op, int onlyifknown);
int curseob(object_t *o);
void damageallobs(object_t *srcob, obpile_t *op, int howmuch, int damtype);
void dumprandomobs(int amt);
void dumpobrarity(void);
void explodeob(object_t *o, flag_t *f, int bigness);
void extinguish(object_t *o);
material_t *findmaterial(int id);
objectclass_t *findoc(int id);
object_t *findobbyid(obpile_t *op, long oid);
object_t *findobl(obpile_t *op, char let); // find object by letter
brand_t *findbrand(enum BRAND id);
obmod_t *findobmod(enum OBMOD id);
objecttype_t *findot(enum OBTYPE id);
objecttype_t *findotn(char *name); // find objecttype by name
void fragments(cell_t *centre, char *what, int speed, int howfar);
void genhiddennames(void);
int getcharges(object_t *o);
int geteffecttime(int min, int max, enum BLESSTYPE isblessed);
objecttype_t *getlinkspell(object_t *o);
enum COLOUR getmaterialcolour(enum MATERIAL mat );
enum MATSTATE getmaterialstate(enum MATERIAL mat);
int getmissileaccuracy(lifeform_t *thrower, cell_t *where, object_t *missile, object_t *firearm, enum ATTRIB whichatt);
int getobaccuracy(object_t *wep, lifeform_t *weilder);
int getobbonus(object_t *o);
skill_t *getobskill(object_t *o);
int getobspellpower(object_t *o, lifeform_t *lf);
int getobvalue(object_t *o);
//int getobtypevalue(objecttype_t *ot);
char *getaccuracyname(int accpct);
object_t *getammo(lifeform_t *lf);
object_t *getrandomammo(lifeform_t *lf);
brand_t *getrandombrandfor(objecttype_t *ot);
objecttype_t *getrandomobofclass(enum OBCLASS ocid, int minrarity, int maxrarity);
char *getdamname(enum DAMTYPE damtype);
char *getdamnamenoun(enum DAMTYPE damtype);
char *getfillingname(int nutrition);
int getfirearmrange(object_t *o);
int getfirearmspeed(object_t *o);
glyph_t *getglyph(object_t *o);
char *genhiddenname(enum OBCLASS id);
char *gethiddenname(object_t *o);
int getobattackdelay(object_t *o);
float getobhppct(object_t *o);
int getletindex(char let);
int getmaterialvalue(enum MATERIAL mat );
int getmaxthrowrange(lifeform_t *lf, object_t *o);
char getnextletter(obpile_t *op, char *wantletter);
int getnumshards(object_t *o);
int getnutritionbase(object_t *o);
int getnutrition(object_t *o);
enum DEPTH getobdepth(object_t *o, lifeform_t *lf);
char *getobdesc(object_t *o, char *buf);
char *getobequipinfo(object_t *o, char *buf);
char *getobextrainfo(object_t *o, char *buf);
cell_t *getoblocation(object_t *o);
char *getobname(object_t *o, char *buf, int count);
char *getobnametrue(object_t *o, char *buf, int count);
char *real_getobname(object_t *o, char *buf, int count, int wantpremods, int wantcondition, int adjustforblind, int wantblesscurse, int showall);
float getobpileweight(obpile_t *op);
char *getobconditionname(object_t *o, char *buf);
char *getobhurtname(object_t *o, enum DAMTYPE damtype);
float getobweight(object_t *o);
float getobunitweight(object_t *o);
objecttype_t *getoppositestairs(objecttype_t *ot);
char *real_getrandomob(map_t *map, char *buf, int cond, int cval, int forcedepth);
char *getrandomob(map_t *map, char *buf);
char *getrandomobwithdt(map_t *map, enum DAMTYPE damtype, char *buf);
char *getrandomobwithclass(map_t *map, enum OBCLASS cid, char *buf, int depthmod);
int getobrarity(object_t *o, enum RARITY *rr);
enum SPELLSCHOOL getschool(enum OBTYPE sid);
char *getschoolname(enum SPELLSCHOOL sch);
char *getschoolnameshort(enum SPELLSCHOOL sch);
int getshatterdam(object_t *o);
enum SKILLLEVEL gettechlevel(object_t *o);
int getthrowdam(object_t *o);
char *gettopobname(cell_t *c, char *retbuf);
enum BODYPART getweildloc(object_t *o, enum BODYPART *otherloc, int *twohanded);
int hasedibleob(obpile_t *op);
object_t *hasknownob(obpile_t *op, enum OBTYPE oid);
object_t *hasob(obpile_t *op, enum OBTYPE oid);
object_t *hasobletter(obpile_t *op, char letter);
object_t *hasobofclass(obpile_t *op, enum OBCLASS cid);
object_t *hasobmulti(obpile_t *op, enum OBTYPE *oid, int noids);
object_t *hasobwithflag(obpile_t *op, enum FLAG flagid);
object_t *hasobwithflagval(obpile_t *op, enum FLAG flagid, int val0, int val1, int val2, char *text);
object_t *hasobid(obpile_t *op, int id);
void identify(object_t *o);
void ignite(object_t *o);
void initobjects(void);
flag_t *isarmour(object_t *o);
int isactivated(object_t *o);
int isammofor(object_t *ammo, object_t *gun);
int isbadfood(object_t *o);
int isbetterarmourthan(object_t *a, object_t *b);
int isbetterwepthan(object_t *a, object_t *b);
int isblessed(object_t *o);
int isblessknown(object_t *o);
int iscorpse(object_t *o);
int iscursed(object_t *o);
int isdamaged(object_t *o);
int isdangerousob(object_t *o, lifeform_t *lf, int onlyifknown);
int isdeadob(object_t *o);
int isdrinkable(object_t *o);
int isedible(object_t *o);
flag_t *isequipped(object_t *o);
int isequippedon(object_t *o, enum BODYPART bp);
int isfirearm(object_t *o);
int isflammable(object_t *o);
int isknown(object_t *o);
int isknownot(objecttype_t *ot);
int isidentified(object_t *o);
int isimpassableob(object_t *o, lifeform_t *lf);
int ismagical(object_t *o);
int ismeleeweapon(object_t *o);
int ismetal(enum MATERIAL mat);
int isthrowmissile(object_t *o);
int isoperable(object_t *o);
int isplainob(object_t *o);
int ispourable(object_t *o);
int ispushable(object_t *o);
int isreadable(object_t *o);
int isrotting(object_t *o);
flag_t *issecretdoor(object_t *o);
flag_t *isshield(object_t *o);
int isthrownmissile(object_t *o);
int istried(object_t *o);
int istriedot(objecttype_t *ot);
int isweapon(object_t *o);
int iswearable(object_t *o);
void killmaterial(material_t *m);
void killob(object_t *o);
void killobpile(obpile_t *o);
void killoc(objectclass_t *oc);
void killot(objecttype_t *ot);
int knockbackob(object_t *o, int dir, int howfar, int power, lifeform_t *pusher);
lifeform_t *makeanimated(lifeform_t *lf, object_t *o, int level);
int makeduller(object_t *o, int howmuch);
void makeknown(enum OBTYPE otid);
void maketried(enum OBTYPE otid);
void makewet(object_t *o, int amt);
object_t *moveob(object_t *src, obpile_t *dst, int howmany);
object_t *real_moveob(object_t *src, obpile_t *dst, int howmany, int stackok);
void modbonus(object_t *o, int amt);
//object_t *newobeffects(object_t *o);
void obaction(object_t *o, char *text);
object_t *obexists(enum OBTYPE obid);
void obdie(object_t *o);
int obfits(object_t *o, obpile_t *op);
enum DAMTYPE oblastdamtype(object_t *o);
int brandappliesto(brand_t *om, objecttype_t *ot);
int obmatchescondition(object_t *o, long opts);
int obproduceslight(object_t *o);
int obpropsmatch(object_t *a, object_t *b);
int obotpropsmatch(object_t *a, objecttype_t *b);
int operate(lifeform_t *lf, object_t *o, cell_t *where);
int pilehasletter(obpile_t *op, char let);
void potioneffects(lifeform_t *lf, enum OBTYPE oid, object_t *o, enum BLESSTYPE potlessed, int *seen);
int pour(lifeform_t *lf, object_t *o);
void quaff(lifeform_t *lf, object_t *o);
int readsomething(lifeform_t *lf, object_t *o);
void removedeadobs(obpile_t *op);
int removeob(object_t *o, int howmany);
object_t *relinkob(object_t *src, obpile_t *dst);
void rrtorarity(enum RARITY r, int *minr, int *maxr);
void setblessed(object_t *o, enum BLESSTYPE wantbless);
int sethiddenname(objecttype_t *o, char *text);
void setinscription(object_t *o, char *text);
void setobcreatedby(object_t *o, lifeform_t *lf);
int shatter(object_t *o, int hitlf, char *damstring, lifeform_t *fromlf);
void shufflehiddennames(void);
object_t *splitob(object_t *o);
int takedamage(object_t *o, unsigned int howmuch, int damtype);
int real_takedamage(object_t *o, unsigned int howmuch, int damtype, int wantannounce);
int fireat(lifeform_t *thrower, object_t *o, int amt, cell_t *where, int speed, object_t *firearm);
void timeeffectsob(object_t *o);
void trapeffects(object_t *trapob, enum OBTYPE oid, lifeform_t *lf);
void turnoff(lifeform_t *lf, object_t *o);
void turnon(lifeform_t *lf, object_t *o);
int uncurseob(object_t *o, int *seen);
int usecharge(object_t *o);
int validateobs(void);
int wepdullable(object_t *o);
int willshatter(enum MATERIAL mat);
#endif