nexus/vaults
Rob Pearce d063040341 - [+] when we restart map creatuion due to failed fix_reachability,
need to delete all the map flags we added.
- [+] in fix_reachability, never create corridors on the perimeter of
      the map.
- [+] realmofgods should be a fixed vault. like stomach. no exits.
- [+] bug: addmosnter() not setting lf->born when autogen = false
- [+] bug: monsters trying to pick up objects with f_nopickup
- [+] gods shouldn't flee after stealing.
- [+] regenerating troll corpses!
    - [+] F_REVIVETIMER v0 = cur v1 = max.  if v0 = v1, change object
          to race v2. 
    - [+] + troll corpses do NOT decay.
- [+] worm stomach now uses tag:stomach rather than f_vaultisstomach
- [+] fire sprite should drop corpse AND fire


--This linee and those below, will be ignored--

M    nexus.c
M    attack.c
M    text.c
M    objects.c
M    vault.c
M    lf.c
M    data.c
M    map.c
M    spell.c
M    defs.h
M    ai.c
M    vaults/stomach1.vlt
2012-01-12 05:16:01 +00:00
..
bazaar.vlt - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
bedroom.vlt new vaults 2011-11-30 02:07:00 +00:00
cave_bear.vlt - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
caveboss1.vlt - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
cavein.vlt - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
cell.vlt - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
circle.vlt - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
crosshatch.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
crossroads.vlt - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
diagcross.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
diningroom.vlt - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
dirtroom.vlt - [+] if you put a water object onto dirt, it should become a mud 2011-10-05 22:08:13 +00:00
fishbowl.vlt new vaults 2011-11-30 02:07:00 +00:00
floodroom1.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
glasscorner.vlt - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
glasswall.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
godshrine1.vlt - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
grove.vlt - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
island.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
jimbo.vlt - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
labyrinth.vlt - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
lair_cockatrice.vlt - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
monsterzoo.vlt.disabled 2011-09-10 19:09:13 +00:00
mudroom.vlt - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
pillar.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
pillarglass.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
playerstart1.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart2.vlt - [+] job abilities can now generally happen as often as you like, 2011-10-04 03:24:53 +00:00
playerstart3.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart4.vlt - [+] job abilities can now generally happen as often as you like, 2011-10-04 03:24:53 +00:00
playerstart5.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart6.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart7.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
poolroom.vlt new vault 2011-11-30 02:06:36 +00:00
pub.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
riverroom.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
roundabout.vlt - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
shop_armour.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
shop_food.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
shop_potion.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
shop_weapon.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
shrine.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
stomach1.vlt - [+] when we restart map creatuion due to failed fix_reachability, 2012-01-12 05:16:01 +00:00
supplycloset.vlt - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
supplycloset_tech.vlt - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
traproom.vlt - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
uturn.vlt - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
vault.vlt - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00