My first attempt at a text roguelike game.
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Rob Pearce ed98c0b735 - [+] "tried on xxx" not showing up properly in \. fixed.
- [+] new swords:
    - [+] baselard
    - [+] shortsword
    - [+] epee
    - [+] cutlass
    - [+] sabre
    - [+] repier is now a long blade.
    - [+] broadsword
    - [+] falchion
    - [+] claymore
    - [+] zweihander
- [+] bug: job description missing skill elements when there are <4 on
      the last line.
- [+] don't adjust object's armourrating based on its conditin.
- [+] increase TR of dryad
- [+] reduce range of 'chill'
- [+] potion of poison should give venom poisoning, not food poisoning
- [+] robots should be immune to charm
2012-03-16 05:42:18 +00:00
data - [+] "tried on xxx" not showing up properly in \. fixed. 2012-03-16 05:42:18 +00:00
doc - [+] move pctchance for individual spells from F_AICASTTOxxx to 2012-03-15 09:19:05 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] move pctchance for individual spells from F_AICASTTOxxx to 2012-03-15 09:19:05 +00:00
ai.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
attack.c - [+] Monsters should not use longbows as melee weapons!! 2012-03-16 00:35:38 +00:00
attack.h - [+] increase damage for missiles 2012-01-24 20:38:59 +00:00
data.c - [+] "tried on xxx" not showing up properly in \. fixed. 2012-03-16 05:42:18 +00:00
data.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
defs.h - [+] "tried on xxx" not showing up properly in \. fixed. 2012-03-16 05:42:18 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
flag.h - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
god.c - [+] Monsters should not use longbows as melee weapons!! 2012-03-16 00:35:38 +00:00
god.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
io.c - [+] "tried on xxx" not showing up properly in \. fixed. 2012-03-16 05:42:18 +00:00
io.h - [+] bug: notime being set in timeeffectslf() but NOT being UNSET!!! 2012-03-07 11:46:55 +00:00
lf.c - [+] "tried on xxx" not showing up properly in \. fixed. 2012-03-16 05:42:18 +00:00
lf.h - [+] Monsters should not use longbows as melee weapons!! 2012-03-16 00:35:38 +00:00
map.c - [+] move pctchance for individual spells from F_AICASTTOxxx to 2012-03-15 09:19:05 +00:00
map.h - [+] move pctchance for individual spells from F_AICASTTOxxx to 2012-03-15 09:19:05 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
move.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
nexus.c - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
nexus.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
objects.c - [+] "tried on xxx" not showing up properly in \. fixed. 2012-03-16 05:42:18 +00:00
objects.h - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
save.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c Paladin changes 2012-02-25 23:42:48 +00:00
shops.h Paladin changes 2012-02-25 23:42:48 +00:00
spell.c - [+] "tried on xxx" not showing up properly in \. fixed. 2012-03-16 05:42:18 +00:00
spell.h - [+] move pctchance for individual spells from F_AICASTTOxxx to 2012-03-15 09:19:05 +00:00
text.c - [+] move pctchance for individual spells from F_AICASTTOxxx to 2012-03-15 09:19:05 +00:00
text.h - [+] remove enchantment school 2012-02-27 08:27:55 +00:00
vault.c - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
vault.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00