nexus/data
Rob Pearce f7061b45ca - [+] in shops, show 'ESC when done, ? to describe/purchase'
- [+]    b - a silver shoddy bastard sword
    - [+] show object's condition before changed material state?
- [+] bug: torches aren't lighting up walls when walking in corridor!
- [+] scrolls with f_scrollneedsob should say 'tried on object' 
- [+] dungeon light
    - [+] lit shoudl be "illuminated" and be an enum
        - [+] IL_FULLYLIT
        - [+] IL_WELLLIT (dark, candelabras in  every room and moss
              every 4 steps)
        - [+] IL_DIM (dark, torches in rooms and moss every 6 steps)
        - [+] IL_SHADOWY (dark, torches in some rooms and moss every 8
              steps)
        - [+] IL_FULLYDARK (ocassionally moss in rooms, otherwise no
              light at all)
    - [+] need more fixed light source objects:
        - [+] moonmoss and sunmoss
    - [+] if not fully lit, map illumination level determines how often
          light sources are placed, and what type.
- [+] special monster behaviour (perception or lore will show this?)
    - [+] insane monsters (attacks anything)
    - [+] hunting for food (hungry, add covets food)
    - [+] returning to lair with plunder (extra treasure)
    - [+] timid (lower morale, maybe add f_timid or alwaysflees)
    - [+] drugged (never flee)
    - [+] drunk
    - [+] diseased (start with a non-lethal disease. eating its corpse
          infects you)
    - [+] determined (will chase the player for longer)
    - [+] lazy (chase for less time)
    - [+] only show if perception >= skilled)
- [+] only show monster jobs if lorelev >= beginner
- [+] bug: cursed scrolls no longer having bad effects. fixed.
- [+] after you fool a monster by feigning death, it shouldn't target
      you for a while.
- [+] prevent wands from being blessed/cursed.
- [+] bug: still no displayed text when your pet dies.
    - [+] update: this seems to happen when a monster is killed by
          another monster
    - [+] The bear cub claws the dog.  The dog wakes up.
    - [+] fixed!
- [+] hwen monsters start with weapons/sheilds, their starting skill
      should be based on hit dice.
    - [+] max skill is hitdice / 3
- [+] wake up player before giving god gift!
- [+] "a goblin shaman moves out of view"
    - [+] but i didnt hav ehigh enough lore!
    - [+] maybe real_getlfname needs "showall".  check this istneda of
          usevis to see whether to show job.
- [+] crash when objects fall through a hole and the lower hole needed
      to be moved slightly.
- [+] bug: invisibility is fooling even things with 'enhancesmell'
- [+] water onto dirt only makes mud if there isn't some already there.
- [+] monk fists DR should max out at 12 or so, since #attacks keeps
      going up!
- [+] don't show god pleaseing messages when asleep
- [+] bug: showing '%s dodges" when you can't see it.
- [+] fix rarity of wands
- [+] reward at bottom of caves:
    - [+] godstone of war (cases RAGE on everyone near you)
Goblin cave bosses:
- [+] goblin king
- [+] young dragon
2012-01-10 03:40:43 +00:00
..
hiscores.db - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
npcnames.txt * [+] make vending machines use this container code instead. 2011-07-13 21:40:28 +00:00