My first attempt at a text roguelike game.
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Rob Pearce f7061b45ca - [+] in shops, show 'ESC when done, ? to describe/purchase'
- [+]    b - a silver shoddy bastard sword
    - [+] show object's condition before changed material state?
- [+] bug: torches aren't lighting up walls when walking in corridor!
- [+] scrolls with f_scrollneedsob should say 'tried on object' 
- [+] dungeon light
    - [+] lit shoudl be "illuminated" and be an enum
        - [+] IL_FULLYLIT
        - [+] IL_WELLLIT (dark, candelabras in  every room and moss
              every 4 steps)
        - [+] IL_DIM (dark, torches in rooms and moss every 6 steps)
        - [+] IL_SHADOWY (dark, torches in some rooms and moss every 8
              steps)
        - [+] IL_FULLYDARK (ocassionally moss in rooms, otherwise no
              light at all)
    - [+] need more fixed light source objects:
        - [+] moonmoss and sunmoss
    - [+] if not fully lit, map illumination level determines how often
          light sources are placed, and what type.
- [+] special monster behaviour (perception or lore will show this?)
    - [+] insane monsters (attacks anything)
    - [+] hunting for food (hungry, add covets food)
    - [+] returning to lair with plunder (extra treasure)
    - [+] timid (lower morale, maybe add f_timid or alwaysflees)
    - [+] drugged (never flee)
    - [+] drunk
    - [+] diseased (start with a non-lethal disease. eating its corpse
          infects you)
    - [+] determined (will chase the player for longer)
    - [+] lazy (chase for less time)
    - [+] only show if perception >= skilled)
- [+] only show monster jobs if lorelev >= beginner
- [+] bug: cursed scrolls no longer having bad effects. fixed.
- [+] after you fool a monster by feigning death, it shouldn't target
      you for a while.
- [+] prevent wands from being blessed/cursed.
- [+] bug: still no displayed text when your pet dies.
    - [+] update: this seems to happen when a monster is killed by
          another monster
    - [+] The bear cub claws the dog.  The dog wakes up.
    - [+] fixed!
- [+] hwen monsters start with weapons/sheilds, their starting skill
      should be based on hit dice.
    - [+] max skill is hitdice / 3
- [+] wake up player before giving god gift!
- [+] "a goblin shaman moves out of view"
    - [+] but i didnt hav ehigh enough lore!
    - [+] maybe real_getlfname needs "showall".  check this istneda of
          usevis to see whether to show job.
- [+] crash when objects fall through a hole and the lower hole needed
      to be moved slightly.
- [+] bug: invisibility is fooling even things with 'enhancesmell'
- [+] water onto dirt only makes mud if there isn't some already there.
- [+] monk fists DR should max out at 12 or so, since #attacks keeps
      going up!
- [+] don't show god pleaseing messages when asleep
- [+] bug: showing '%s dodges" when you can't see it.
- [+] fix rarity of wands
- [+] reward at bottom of caves:
    - [+] godstone of war (cases RAGE on everyone near you)
Goblin cave bosses:
- [+] goblin king
- [+] young dragon
2012-01-10 03:40:43 +00:00
data - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
doc - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00
vaults - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
ai.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
attack.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
attack.h - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00
data.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
data.h - [+] prevent ALL overlapping rooms! 2012-01-03 01:21:22 +00:00
defs.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
flag.c - [+] player should know about all cells in lof/los at start of game. 2012-01-09 06:53:52 +00:00
flag.h - [+] stomach code 2011-12-19 08:04:49 +00:00
god.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
god.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
io.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
io.h - [+] don't place draininge grates on low floor!! 2012-01-04 15:54:28 +00:00
lf.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
lf.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
map.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
map.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
move.h added bazaar vault. 2011-12-09 00:37:02 +00:00
nexus.c - [+] player should know about all cells in lof/los at start of game. 2012-01-09 06:53:52 +00:00
nexus.h - [+] prevent ALL overlapping rooms! 2012-01-03 01:21:22 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
objects.h - [+] BUG: trying to go down stairs from L7 (6?) 2012-01-09 04:02:26 +00:00
save.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
shops.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
shops.h - [+] BUG: trying to go down stairs from L7 (6?) 2012-01-09 04:02:26 +00:00
spell.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
spell.h - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
text.c - [+] BUG: trying to go down stairs from L7 (6?) 2012-01-09 04:02:26 +00:00
text.h - [+] BUG: trying to go down stairs from L7 (6?) 2012-01-09 04:02:26 +00:00
vault.c - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00
vault.h - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00