- Player should be able to drop down through thick ice bridges.
- give 10 more seconds on "snailsandslugs"
This commit is contained in:
parent
9db61826aa
commit
0ed87c7927
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@ -1,6 +1,6 @@
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bgfile beach1.png
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bg 0
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hurryup 30
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hurryup 40
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help
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Snails become dangerous slugs when killed!
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endhelp
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1
rc.c
1
rc.c
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@ -15032,6 +15032,7 @@ int isbridge(int id) {
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switch (id) {
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case T_BRIDGE:
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case T_ICEBRIDGE:
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case T_ICEBRIDGETH:
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return B_TRUE;
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}
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return B_FALSE;
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18
todo
18
todo
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@ -1,6 +1,11 @@
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*- Walking lfet on sticky tiles makes you walk right!!
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*- make pill work for player2
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*- slightly increase base player speed
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*level 80 - should beb able to drop through icebridgethick floors
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*give 10 more seconds on "snailsandslugs"
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animate players hanging from umbrellas
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- sometimes when falling on to a trampoline at an angle, I teleport up to the top of the screen.
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- make points worth chasing for something more than a high schore
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- bonus level teleport appears on next level once you
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@ -9,12 +14,14 @@
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Figure out POINT VALUES?
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1-13 - 233k
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500k?
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1m?
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- bonus levels:
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..triple walk speed?
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..spike boots to jump on monsters
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..50% chance to skip two levels each time?
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- Make level editor work again in opengl
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- add help to level editor!
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@ -110,15 +117,12 @@ make base walk speed _slightly_ faster?
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transport you along the pipe to the other end
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then auto-jump
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(or use teleporter linking)
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- Review difficulty curve over all levels.
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1-5 little room in the middle is a bit tricky for level 5
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although the rest of the level is pretty easy.
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maybe move it slightly later
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- New tiles
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- destroyable tile
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- when a net hits it, it explodes into 4 pieces. don't come back.
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