- Player should be able to drop down through thick ice bridges.

- give 10 more seconds on "snailsandslugs"
This commit is contained in:
Rob Pearce 2016-07-24 22:05:26 +12:00
parent 9db61826aa
commit 0ed87c7927
3 changed files with 13 additions and 8 deletions

View File

@ -1,6 +1,6 @@
bgfile beach1.png
bg 0
hurryup 30
hurryup 40
help
Snails become dangerous slugs when killed!
endhelp

1
rc.c
View File

@ -15032,6 +15032,7 @@ int isbridge(int id) {
switch (id) {
case T_BRIDGE:
case T_ICEBRIDGE:
case T_ICEBRIDGETH:
return B_TRUE;
}
return B_FALSE;

18
todo
View File

@ -1,6 +1,11 @@
*- Walking lfet on sticky tiles makes you walk right!!
*- make pill work for player2
*- slightly increase base player speed
*level 80 - should beb able to drop through icebridgethick floors
*give 10 more seconds on "snailsandslugs"
animate players hanging from umbrellas
- sometimes when falling on to a trampoline at an angle, I teleport up to the top of the screen.
- make points worth chasing for something more than a high schore
- bonus level teleport appears on next level once you
@ -9,12 +14,14 @@
Figure out POINT VALUES?
1-13 - 233k
500k?
1m?
- bonus levels:
..triple walk speed?
..spike boots to jump on monsters
..50% chance to skip two levels each time?
- Make level editor work again in opengl
- add help to level editor!
@ -110,15 +117,12 @@ make base walk speed _slightly_ faster?
transport you along the pipe to the other end
then auto-jump
(or use teleporter linking)
- Review difficulty curve over all levels.
1-5 little room in the middle is a bit tricky for level 5
although the rest of the level is pretty easy.
maybe move it slightly later
- New tiles
- destroyable tile
- when a net hits it, it explodes into 4 pieces. don't come back.