- [+] on beehive (1-16), make chute wider so that rats can fall down it
- [+] Hiscores
- [+] make L/R do the same as U/D
- [+] honey
- [+] honey shouldn't slow down bullets
- [+] honey slows down players too much , especially if you don't
have boots. maybe don't slowdown below normal speed.
- [+] magic lamp
- [+] don't say 'hurry up' when magic lamp is active.
- [+] magic lamp should show a countdown ticking down
- [+] magic lamp should last exactly 30 seconds.
- [+] extra properties on existing tiles
- [+] sticky tiles should make it hard to accelerate when not moving
- [+] Tile which stops net! (metal, honey, ice)
- [+] draw sprite for end of netting
- [+] add starfield zooming up at end to make it obvious you're falling
- [+] blackcloud bugs:
- [+] shouldn't be killed by headcrush
- [+] shouldn't be moved by platforms
- [+] shouldn't bounce on trampolines
- [+] replace gethiscores with gethiscores_inet
- [+] replace submithiscores with submithiscores_inet
- [+] gethiscores_local - just use local files.
- [+] submithiscores_local - write code, base it on
submithiscores.php
- Fix images for lives remaining when players are swapped (ie. player1 is
mrs dwarf)
"trampdown" tile.
- [+] check difficulty curve
- [+] Level 1-17 (mountaineering)
- [+] move to level 19 due to difficulty.
- [+] increase hurryup period to 60 seconds
- [+] 2-9 a lot harder now that planets shoot - move later.
- [+] sand castle - unintentionally hard to get up. fixed
- [+] don't draw anchor powerup on king cloud
- [+] don't create magic lamp coins on top of spikes
- [+] redraw egg.png (ant food from king ant)
- [+] draw player 2 death text in correct player colour
- [+] allow player 1 be mrs dwarf - press 1up/2up again on mode
selection screen
- [+] King Cat boss
- [+] level
- [+] background picture
- [+] wizard or cat?
- [+] teleport to a player
- [+] pick or cycle one of:
- [+] summon monsters (if low monsters)
- [+] horzfireballs
- [+] create wind L/R
- [+] bricks fall
- [+] sweep in circle fire (if players far away)
- [+] shoot bat sonar AT players
- [+] create flames/spikes
- [+] turn into little cats?
- [+] implement ending
- [+] all tiles turn into fruits and start falling
- [+] fruit rain...
- [+] all players go to permenant umbrella mode
- [+] players don't fall due to gravity
- [+] always use umbrella sprite
- [+] players can now move any direction
- [+] background goes white and begins fading to black
- [+] winning text!
- [+] Umbrella blocks bullets which are above you
- [+] Don't show "0" text when powerups are worth no points (eg. big
things)