ac4a81f864updating readme with screenshots
Rob Pearce
2021-06-03 11:53:55 +1000
530d233f04Adding readme
Rob Pearce
2021-06-03 08:51:37 +1000
1ee8d7aea8Fixed bug where top-left tile was always empty.
Rob Pearce
2016-08-01 15:32:00 +1000
ec44f15c35Allow use of credits to continue after all players are out of lives. (will go back to the start of the world, and lose all points)
Rob Pearce
2016-07-30 17:44:53 +1200
2cd7d417e7Removing swap file I accidentally added.
Rob Pearce
2016-07-29 12:26:39 +1200
ecf521771aChanged 'sticky net' to pull fruits towards you, rather than instantly collecting them.
Rob Pearce
2016-07-29 12:25:09 +1200
f14d276c3abugfix: when falling on to a trampoline from the side, player would suddenly teleport off the top of the screen.
Rob Pearce
2016-07-29 11:52:20 +1200
61ce57d134Fixed graphical bug when level exit scroll direction was LEFT or UP.
Rob Pearce
2016-07-29 11:13:55 +1200
21ca78a311Fixed bug where player/player2 pointers are used uninitialised.
Rob Pearce
2016-07-28 08:18:16 +1200
cc14a2194e- Reduce time between mode transitions in title screen.
Rob Pearce
2016-07-25 19:49:48 +1200
0ed87c7927- Player should be able to drop down through thick ice bridges. - give 10 more seconds on "snailsandslugs"
Rob Pearce
2016-07-24 22:05:26 +1200
9db61826aa- Sticky tiles no longer make you unable to walk left. - Make PW_PILL work for both players, not just player 1. - Slightly increase base player speed.
Rob Pearce
2016-07-24 21:40:12 +1200
34195cb85aNo longer consider cards with adjacent values okay for 'lucky' card draws.
Rob Pearce
2016-07-24 20:55:55 +1200
846e54e33dFixed but with teleporters not working.
Rob Pearce
2016-07-24 20:31:37 +1200
85370a2dbaFixed togglefullscreen() in opengl
Rob Pearce
2016-07-24 18:43:31 +1200
db9e2779f6- On spike school, allow 40 more seconds before hurryup.
Rob Pearce
2016-07-24 18:29:28 +1200
39f85d7e89Converted graphics to use OpenGL.
Rob Pearce
2016-07-24 18:27:15 +1200
02854f09b3Actually adding changes from last commit..
Rob Pearce
2016-07-22 17:58:26 +1000
0dcf697683Minor bug fixes. Added artist and original .mod filename to music doco. Adding files which I forgot to ever check in.
Rob Pearce
2016-07-22 17:47:58 +1000
ec8ce89723Ice bridge tile now melts when you walk on it. Added drip sprite. Added 'thick ice bridge' tile which doesn't meltRob Pearce2013-12-21 19:54:51 +0000
e04a095147- [+] remove command line switches for hiscore server - [+] on beehive (1-16), make chute wider so that rats can fall down it - [+] Hiscores - [+] make L/R do the same as U/D - [+] honey - [+] honey shouldn't slow down bullets - [+] honey slows down players too much , especially if you don't have boots. maybe don't slowdown below normal speed. - [+] magic lamp - [+] don't say 'hurry up' when magic lamp is active. - [+] magic lamp should show a countdown ticking down - [+] magic lamp should last exactly 30 seconds.Rob Pearce2013-12-11 00:32:35 +0000
bf5a413b9e- [+] review levels for new modificationsRob Pearce2013-08-30 13:05:03 +0000
1ab55faf16- [+] replace isice() with tt->ice - [+] extra properties on existing tiles - [+] sticky tiles should make it hard to accelerate when not moving - [+] Tile which stops net! (metal, honey, ice)Rob Pearce2013-08-30 11:08:01 +0000
49bdea060d- [+] change net colouring - [+] draw sprite for end of netting - [+] add starfield zooming up at end to make it obvious you're falling - [+] blackcloud bugs: - [+] shouldn't be killed by headcrush - [+] shouldn't be moved by platforms - [+] shouldn't bounce on trampolinesRob Pearce2013-08-27 12:59:20 +0000
b8d1237522- [+] move to sqlite for local hiscores ? - [+] replace gethiscores with gethiscores_inet - [+] replace submithiscores with submithiscores_inet - [+] gethiscores_local - just use local files. - [+] submithiscores_local - write code, base it on submithiscores.php - Fix images for lives remaining when players are swapped (ie. player1 is mrs dwarf)Rob Pearce2013-08-25 06:37:14 +0000
9146ee5ab1- [+] when weighing a trampoline down, move sprite down to lowness of "trampdown" tile. - [+] check difficulty curve - [+] Level 1-17 (mountaineering) - [+] move to level 19 due to difficulty. - [+] increase hurryup period to 60 seconds - [+] 2-9 a lot harder now that planets shoot - move later. - [+] sand castle - unintentionally hard to get up. fixed - [+] don't draw anchor powerup on king cloud - [+] don't create magic lamp coins on top of spikes - [+] redraw egg.png (ant food from king ant) - [+] draw player 2 death text in correct player colour - [+] allow player 1 be mrs dwarf - press 1up/2up again on mode selection screenRob Pearce2013-08-17 21:53:59 +0000
22404cae90Magnet powerup shouldn't work on super powerups.Rob Pearce2013-08-14 12:17:09 +0000
1a3721f06d- [+] sprites are shooting to the top if you hit a solid tile with your head while on a moving platform. you now die instead.Rob Pearce2013-08-14 12:15:30 +0000
b1cd328732Fix unfair placement of plant on underground lake level. "make app" now works again. Always clear 'skipto' at endgame.Rob Pearce2013-08-14 12:07:36 +0000
95087435aeTweak magic lamp powerup - all initial fruits on next level are now gold bars as well.Rob Pearce2013-08-14 11:49:24 +0000
7937c776bc- [+] bugfix - black cloud was never appearing. - [+] bugfix - super powerups should never disappear. - [+] during endgame, award 100x points for fruits and disable extra life at 100k - [+] remove ' ythresh too high' messageRob Pearce2013-08-14 11:27:35 +0000
d9963652c8- [+] plants now shoot upwards if you are above and near (similar to spider drop code) - [+] projectile is vertical fireball - [+] use code similar to snake - [+] only allowed to shoot if s->bullet = null - [+] always use open mouth frame if s->bullet - [+] bullet has initial negative y velocity and is affected by gravity - [+] once it is lower than its initial y point, it dies.... - [+] ...and update owner->bullet = nullRob Pearce2013-08-14 10:46:53 +0000
a70095c0c1- [+] Fix up level 99. - [+] King Cat boss - [+] level - [+] background picture - [+] wizard or cat? - [+] teleport to a player - [+] pick or cycle one of: - [+] summon monsters (if low monsters) - [+] horzfireballs - [+] create wind L/R - [+] bricks fall - [+] sweep in circle fire (if players far away) - [+] shoot bat sonar AT players - [+] create flames/spikes - [+] turn into little cats? - [+] implement ending - [+] all tiles turn into fruits and start falling - [+] fruit rain... - [+] all players go to permenant umbrella mode - [+] players don't fall due to gravity - [+] always use umbrella sprite - [+] players can now move any direction - [+] background goes white and begins fading to black - [+] winning text! - [+] Umbrella blocks bullets which are above you - [+] Don't show "0" text when powerups are worth no points (eg. big things)Rob Pearce2013-08-14 09:52:33 +0000
f96f3305dc- Fixed bugs with whitetail spider: - wasn't changing direction to face players after climbing ladders - was jumping instead of climbing ladders when players were far aboveRob Pearce2009-03-20 18:55:55 +0000
e00f108727Fixed bug with moth firing when near edge of screenRob Pearce2009-03-20 07:14:58 +0000
227f1c219eTweaked delay of moth shooting Added extra frames for moth bulletRob Pearce2009-03-20 01:47:56 +0000
bbb53f6304- Added new monster: moth - Fixed bug where the player would get stuck after falling/jumping onto the top of a ladderRob Pearce2009-03-20 01:35:13 +0000
5623a6484ebugfix: players were incorreclty starting with the speed powerupRob Pearce2009-03-19 20:21:19 +0000
4c67d8fdcfFixed whitetail climb image filename on websiteRob Pearce2009-03-11 02:27:19 +0000
9c00e4d21b- whitetail spider is now more intelligent (will turn to face player after climbing a ladder and while falling) - added whitetail climb image to web siteRob Pearce2009-03-11 02:26:19 +0000
186d4aa387Fixed serious bug with whitetail spiderRob Pearce2009-03-11 01:46:48 +0000