Commit Graph

96 Commits

Author SHA1 Message Date
Rob Pearce 430c8e8283 Fixed graphical glitch with fly 2008-11-09 05:31:24 +00:00
Rob Pearce 81210a050a - Added new monster: fly
- Level tweaks
- Removed broken moving platform inertia - they now just pause.
2008-11-09 05:24:07 +00:00
Rob Pearce 1bc25f661f Replaced graphic for platform
Tweaked platform acceleration and movement

Minor level modifications
2008-11-08 21:14:10 +00:00
Rob Pearce 47387045f0 More moving platform code 2008-11-06 09:33:54 +00:00
Rob Pearce 5e40cf4c02 Initial code for moving platforms 2008-11-06 09:15:09 +00:00
Rob Pearce 831c940b6e website chnage: monster table headings now have yellow bg 2008-11-06 02:25:38 +00:00
Rob Pearce 0aeb322c0e Added new powerup: random 2008-11-06 02:15:49 +00:00
Rob Pearce 0b6e4e9709 All website table headings are now yellow 2008-11-04 21:16:24 +00:00
Rob Pearce cfb7015ee5 Test new colour in html table 2008-11-04 21:14:56 +00:00
Rob Pearce b70589ec47 Moved super powerup to their own ection on web site 2008-11-04 21:13:44 +00:00
Rob Pearce 274dcdb884 King snail now gives permenant 2x nets 2008-11-04 21:07:52 +00:00
Rob Pearce d4cd4cbc79 Fixed graphical glitch with kingsnail regenerating shell 2008-11-04 20:27:01 +00:00
Rob Pearce 4e723d856f Modifications to king snail code 2008-11-03 06:06:37 +00:00
Rob Pearce 8734b658b7 Can now use joystick for help text on/off 2008-10-31 21:13:27 +00:00
Rob Pearce 6036625699 Help can now be disbled/enabled independantly from the game mode (easy/normal) 2008-10-31 00:41:33 +00:00
Rob Pearce e153579ad1 Bugfix for getting multiple cards on a level 2008-10-30 22:58:10 +00:00
Rob Pearce 6cf3d601f7 dump code now links to images in img/ 2008-10-30 22:16:01 +00:00
Rob Pearce 30af489eff modifications to html dump code 2008-10-30 02:46:39 +00:00
Rob Pearce ddf05fa1df - Level tweaks to avoid places where you could get stuck
- Don't show cloud warning on boss levels
- Limit to one playing card per level
- Can't get hiscores if you are cheating

-This line, and those below, will be ignored--

M    rc.c
M    shared.c
M    defs.h
M    data/world1/level115.dat
M    data/world1/level14.dat
M    globals.h
2008-10-30 02:24:24 +00:00
Rob Pearce f80aee6e84 - Added new powerup: bug zapper
- Fruits which are about to disappear now flash
2008-10-30 01:14:30 +00:00
Rob Pearce 39e709a635 - Added new powerup: bug zapper
- Fruits which are about to disappear now flash
2008-10-30 01:06:25 +00:00
Rob Pearce feb4ae5615 Added new powerup - machine gun 2008-10-29 23:00:12 +00:00
Rob Pearce 1cbde8cf4d Possible fixes for crash bugs 2008-10-27 20:22:33 +00:00
Rob Pearce 93f05fd5c7 Attempts to fix crashes in level transition 2008-10-27 05:36:25 +00:00
Rob Pearce da87a44e2c Removed debugging 2008-10-26 21:11:06 +00:00
Rob Pearce 840e8b1475 Fixed graphical glitch with flood effect 2008-10-26 21:10:49 +00:00
Rob Pearce 9ca91a014d Fixed crash when teleporting while pinkcloud was coming in 2008-10-26 03:31:16 +00:00
Rob Pearce e37ca153c9 - Added new monster: plant (doesn't move but is affected by conveyor belts)
- Added plants to levels
- More levels
2008-10-24 03:31:25 +00:00
Rob Pearce 000d521676 Fixed possible uninitialised variable uses 2008-10-23 06:30:48 +00:00
Rob Pearce 0158ccf4c1 Fixed various memory leaks 2008-10-23 06:10:35 +00:00
Rob Pearce 4c035e67b8 - fixed infinite loop bug when spider was released with no roof above 2008-10-23 05:57:46 +00:00
Rob Pearce c61b1ae486 Fixed glitch in next level transition graphics when you had wings 2008-10-23 01:38:18 +00:00
Rob Pearce 799f393684 Removed powerup debug code 2008-10-23 01:22:36 +00:00
Rob Pearce 9cab0704cf Fixed bug with boxing glove facing the wrong way
Added new tile type: metal
More troublshooting code for catching bug
2008-10-23 01:18:49 +00:00
Rob Pearce fe76098363 - added code for testing of net collision bug 2008-10-22 21:38:56 +00:00
Rob Pearce d0ce615d97 - Fixed graphical glitch when going to next level
- Easy move now gives permenant armour
2008-10-21 19:42:50 +00:00
Rob Pearce 5b14d1dd3f More joystick code 2008-10-20 23:17:43 +00:00
Rob Pearce e47e01e18e - Made level 2 easier
- Modified dirt texture on title screen
- Darkened background of basic powerup icons for readability
- Help icons are now only displayed in easy mode
2008-10-20 01:43:50 +00:00
Rob Pearce 7b2d999373 Changed description of phone 2008-10-20 00:42:16 +00:00
Rob Pearce dbc815c8ba Changed description of tap 2008-10-20 00:39:51 +00:00
Rob Pearce f24bdf4d50 - Modified double jump behaviour - no longer has to be at the peak of your jump 2008-10-19 23:45:15 +00:00
Rob Pearce f39e2ef53a - Added "Easy Mode" - gives more lives, longer time limit before hurryup, longer invulnerability at start 2008-10-19 22:58:54 +00:00
Rob Pearce b08cdd3eae - Player gets wings when you get wingboots
- Fixed crash related to checking joystick when none exists
2008-10-19 20:45:38 +00:00
Rob Pearce 587fe83089 Cleaned up player death routine
Added honey and winged boots to haspowerup()
Moved monster release into uncatch()
2008-10-19 09:00:03 +00:00
Rob Pearce 6ed107a1e3 Fixed potential divide by zero error in drawlevel()
Fixed problem with randomness
2008-10-19 08:00:34 +00:00
Rob Pearce 6fabd59303 Tweaked scuba mask speed 2008-10-18 22:00:31 +00:00
Rob Pearce f7a3b69144 Fixed double jump behaviour - need to release the jump key 2008-10-18 21:52:08 +00:00
Rob Pearce 092cfa2180 Lives >=5 are now shown by a "x5" 2008-10-18 21:46:55 +00:00
Rob Pearce b1343ddb1b Added powerup - Skull (makes you lose all net powerups) 2008-10-18 05:10:10 +00:00
Rob Pearce 26e91e1da1 New powerup: winged boots (allows you to double-jump) 2008-10-18 04:49:08 +00:00