Commit Graph

159 Commits

Author SHA1 Message Date
Rob Pearce 21ca78a311 Fixed bug where player/player2 pointers are used uninitialised.
All levels now have different music.
2016-07-28 08:18:16 +12:00
Rob Pearce cc14a2194e - Reduce time between mode transitions in title screen.
- Add a credits screen during title sequence
2016-07-25 19:49:48 +12:00
Rob Pearce 9db61826aa - Sticky tiles no longer make you unable to walk left.
- Make PW_PILL work for both players, not just player 1.
- Slightly increase base player speed.
2016-07-24 21:40:12 +12:00
Rob Pearce 39f85d7e89 Converted graphics to use OpenGL. 2016-07-24 18:27:15 +12:00
Rob Pearce 02854f09b3 Actually adding changes from last commit.. 2016-07-22 17:58:26 +10:00
Rob Pearce ec8ce89723 Ice bridge tile now melts when you walk on it.
Added drip sprite. 
Added 'thick ice bridge' tile which doesn't melt
2013-12-21 19:54:51 +00:00
Rob Pearce 1ab55faf16 - [+] replace isice() with tt->ice
- [+] extra properties on existing tiles
    - [+] sticky tiles should make it hard to accelerate when not moving
    - [+] Tile which stops net! (metal, honey, ice)
2013-08-30 11:08:01 +00:00
Rob Pearce 49bdea060d - [+] change net colouring
- [+] draw sprite for end of netting
- [+] add starfield zooming up at end to make it obvious you're falling
- [+] blackcloud bugs:
    - [+] shouldn't be killed by headcrush
    - [+] shouldn't be moved by platforms
    - [+] shouldn't bounce on trampolines
2013-08-27 12:59:20 +00:00
Rob Pearce 9146ee5ab1 - [+] when weighing a trampoline down, move sprite down to lowness of
"trampdown" tile.
- [+] check difficulty curve
    - [+] Level 1-17 (mountaineering)
        - [+] move to level 19 due to difficulty.
        - [+] increase hurryup period to 60 seconds
        - [+] 2-9 a lot harder now that planets shoot - move later.
        - [+] sand castle - unintentionally hard to get up. fixed
- [+] don't draw anchor powerup on king cloud 
- [+] don't create magic lamp coins on top of spikes
- [+] redraw egg.png (ant food from king ant)
- [+] draw player 2 death text in correct player colour
- [+] allow player 1 be mrs dwarf - press 1up/2up again on mode
      selection screen
2013-08-17 21:53:59 +00:00
Rob Pearce 95087435ae Tweak magic lamp powerup - all initial fruits on next level
are now gold bars as well.
2013-08-14 11:49:24 +00:00
Rob Pearce 3a269817f0 Fixed bug in fireup filename. 2013-08-14 10:19:34 +00:00
Rob Pearce 6ad4fdd964 Cleanup 2013-08-14 09:58:54 +00:00
Rob Pearce a70095c0c1 - [+] Fix up level 99.
- [+] King Cat boss
    - [+] level
    - [+] background picture
    - [+] wizard or cat?
        - [+] teleport to a player
        - [+] pick or cycle one of:
            - [+] summon monsters (if low monsters)
            - [+] horzfireballs
            - [+] create wind L/R
            - [+] bricks fall
            - [+] sweep in circle fire (if players far away)
            - [+] shoot bat sonar AT players
            - [+] create flames/spikes
            - [+] turn into little cats?
- [+] implement ending
    - [+] all tiles turn into fruits and start falling
    - [+] fruit rain...
    - [+] all players go to permenant umbrella mode
        - [+] players don't fall due to gravity
        - [+] always use umbrella sprite
        - [+] players can now move any direction
    - [+] background goes white and begins fading to black
    - [+] winning text!
- [+] Umbrella blocks bullets which are above you
- [+] Don't show "0" text when powerups are worth no points (eg. big
      things)
2013-08-14 09:52:33 +00:00
Rob Pearce 8dee5433c6 - Fixed string format warnings
- "N" in editor will now select better level numbers
2009-03-26 23:46:40 +00:00
Rob Pearce 612ebba3a8 Fixed player animation while on conveyorbelt (only animate if actively walking) 2009-03-26 21:51:12 +00:00
Rob Pearce 783fc7799c Replaced moth with bat 2009-03-21 21:42:38 +00:00
Rob Pearce 3a3c76de87 Added sound effect for moth 2009-03-20 01:56:12 +00:00
Rob Pearce 227f1c219e Tweaked delay of moth shooting
Added extra frames for moth bullet
2009-03-20 01:47:56 +00:00
Rob Pearce bbb53f6304 - Added new monster: moth
- Fixed bug where the player would get stuck after 
falling/jumping onto the top of a ladder
2009-03-20 01:35:13 +00:00
Rob Pearce 9c00e4d21b - whitetail spider is now more intelligent (will turn to face player after
climbing a ladder and while falling)
- added whitetail climb image to web site
2009-03-11 02:26:19 +00:00
Rob Pearce b51a69ca10 Added new monster - white spider 2009-03-10 23:16:08 +00:00
Rob Pearce dcc7d426e3 - ice bridges are now slippery
- added l3 tile - sand battlement
2009-03-10 21:10:17 +00:00
Rob Pearce 55b6881ee0 Added new powerup: magic lamp 2009-03-05 22:40:02 +00:00
Rob Pearce 258a16186a - Mostly finished King Ant
- Added objects for king ant:
	- ant eggs
	- big armour

- Updated level screenshots
2009-03-05 20:59:20 +00:00
Rob Pearce 859e8c10a5 - More work on King Ant
- Added "Bigfirewall" (which melts ice bridges)
2009-03-05 01:53:20 +00:00
Rob Pearce 6175ce4859 Initial work for new boss: King Ant 2009-03-04 21:22:28 +00:00
Rob Pearce 79c84370ed Fixed issue where player could swim upwards super-fast by holding UP+SWIM with
a mask

Removed a cheat key which could cause a crash.

Modified some levels (to remove duplicate monsters)
2009-03-03 02:18:10 +00:00
Rob Pearce 9868a0f105 Added new powerup: top hat 2009-01-30 03:30:38 +00:00
Rob Pearce 7b0a859fe6 Added new "layer 3" tiles which are drawn in front of sprites. 2009-01-23 02:13:51 +00:00
Rob Pearce a7505df520 - Added four new levels.
- Increased max monsters per level to 150.
2008-12-28 02:15:55 +00:00
Rob Pearce 3f6825e627 - Now supports Wiimotes (with "WiiJi" application running) 2008-12-25 06:58:26 +00:00
Rob Pearce 2eae5e0066 - Fixed bug with 32bpp displays
- Modified contrast on phone image.
2008-12-25 02:18:08 +00:00
Rob Pearce 3c9b730eeb - Added new monsters: ant, fireball
- Snake spit now animates
- Changed sound effect for snake shooting
- Added new sound effects for ant
2008-12-22 23:48:04 +00:00
Rob Pearce a1ee548188 Added new monster: frog 2008-12-22 03:03:48 +00:00
Rob Pearce 8d6a075fd4 - added hiss sound when snake shoots
- pill now makes you constantly animate
2008-12-21 01:04:54 +00:00
Rob Pearce 3cb6888b5b Removed bug 2008-12-21 00:16:37 +00:00
Rob Pearce 70794f79eb Added attempts at optimisation 2008-12-21 00:14:16 +00:00
Rob Pearce b8ba029b53 Added new powerup: ray gun 2008-12-19 01:10:11 +00:00
Rob Pearce f8afac85ef New powerup: pill (makes you ultra-fast) 2008-12-18 00:46:54 +00:00
Rob Pearce 2bdcc8263f Tweaked ice inertia 2008-11-26 23:53:37 +00:00
Rob Pearce 67c4d16d92 Modified ice inertia to be more realistic 2008-11-26 03:24:03 +00:00
Rob Pearce a41831a134 New setting permenant powerups in setdefaults() based on level, so that
if you join the game after a boss level, you still get the permenant
powerup.
2008-11-25 22:28:10 +00:00
Rob Pearce b0bca28c23 - Umbrella activation key is now UP instead of DOWN
- Added new ice tiles
2008-11-25 22:23:18 +00:00
Rob Pearce 95b2f5ca35 King fly nearly finished 2008-11-25 04:05:53 +00:00
Rob Pearce f327d1cf49 Initial code for King Fly 2008-11-25 01:41:15 +00:00
Rob Pearce 8164582267 Re-ordered powerups on website 2008-11-25 01:07:40 +00:00
Rob Pearce 4296d62962 Added new powerup: umbrella 2008-11-25 01:00:57 +00:00
Rob Pearce 214d011584 Modified behaviour of green skull 2008-11-24 21:47:52 +00:00
Rob Pearce 645522bff6 Added powerup: camera 2008-11-24 21:35:46 +00:00
Rob Pearce 3699eb64c8 Added jetpack image on website
Added jetpack sound
2008-11-24 20:43:46 +00:00