Commit Graph

685 Commits

Author SHA1 Message Date
Rob Pearce d3f5591bba bugfix: iced snails now die instantly if you touch them rather than turning
into slugs (and killing you)
2008-10-18 20:29:51 +00:00
Rob Pearce fcb074cc68 When freezing for help text, screen is now dimmer rather than blanked. 2008-10-18 20:24:12 +00:00
Rob Pearce b1343ddb1b Added powerup - Skull (makes you lose all net powerups) 2008-10-18 05:10:10 +00:00
Rob Pearce 26e91e1da1 New powerup: winged boots (allows you to double-jump) 2008-10-18 04:49:08 +00:00
Rob Pearce 53e373c1b4 Bugfix: P_HELMET was listed as FT_TEMP rather than FT_PERM 2008-10-18 04:23:02 +00:00
Rob Pearce 0fb927f06b Changed "-lSDL_Mixer" to "-lSDL_mixer" in makefile for linux compatibility. 2008-10-18 04:18:53 +00:00
Rob Pearce f692d038f7 Added missing sprite 2008-10-18 04:17:27 +00:00
Rob Pearce ea3cf4e16b Added powerup: accordion (makes net super-super long) 2008-10-18 04:16:06 +00:00
Rob Pearce 17dfeed71e bugfix: weird behaviour if you pressed left+right simultaneously 2008-10-18 03:54:36 +00:00
Rob Pearce 1d6d196943 Fixed bug with trampoline incorrectly appearing if you finished a level
while standing on a trampoline.
2008-10-18 03:49:14 +00:00
Rob Pearce 1dc3714841 Updated isplacable() for clover 2008-10-18 03:30:57 +00:00
Rob Pearce 5c5073339b - Added new tile: posts holding bridges (purely cosmetic) 2008-10-18 03:29:37 +00:00
Rob Pearce cdf82e72e6 - Game now drops to title screen after game over
- Fixed freeze bug if you got luckiness without having any cards
- Luckiness is now done via the 4-leaf clover object, and visually displayed
  by flashing the score
2008-10-18 03:18:24 +00:00
Rob Pearce c4b48e993d - Killing 5 monsters simultaneously will force cards appearing on the next
level to be good (ie. match suit, value, or value +/- 1 of current cards)
2008-10-17 18:39:22 +00:00
Rob Pearce 5f260a9ae9 Modified behaviour of help text - it now stays on the screen until you press Z
to clear it.
2008-10-17 11:15:27 +00:00
Rob Pearce 79ac13691a - Added black border around cards
- Flood effect (tap) now times out after 20 seconds to avoid getting stuck
- Clock timer now does not display during poker effect
2008-10-17 02:05:54 +00:00
Rob Pearce 1d1046d8db - Fixed bug with scuba mask appeaering at incorrect times
- Added powerup location to "The Island"
2008-10-16 10:34:19 +00:00
Rob Pearce 1e7afa71b6 Changed background in some levels
Added placeholder ending level.
2008-10-16 10:27:00 +00:00
Rob Pearce d08cbbd193 - Poker effect now described on black screen as well as afterwards 2008-10-16 05:51:30 +00:00
Rob Pearce d1dd171d43 - PS3 SIXAXIS controller now works
- cannon now doens't affect caught monsters
2008-10-16 05:37:57 +00:00
Rob Pearce 6c7a61134e Added title screen 2008-10-16 03:47:16 +00:00
Rob Pearce 99b9d99d73 - Reordered levels and added new levels
- Moved world/level calculation into shared.c
2008-10-16 03:16:47 +00:00
Rob Pearce 24d538758c Fixed bug where pausing would break framemanager 2008-10-16 02:36:49 +00:00
Rob Pearce 198f98b387 - Added initial joystick support (*UNTESTED*)
- When generating a .app, the OSX version number is now included.
2008-10-16 02:15:12 +00:00
Rob Pearce deee1d0a97 - Music is now paused when the game is paused
- Cleaned up main loop by moving large code blocks into functions
2008-10-16 01:47:09 +00:00
Rob Pearce ad9180fe1b - Fullscreen toggle now works 2008-10-16 01:24:41 +00:00
Rob Pearce f600e0f39a Removed unnecessary GL comamnds 2008-10-16 00:23:42 +00:00
Rob Pearce 4a6b8eb988 Added missing files 2008-10-15 12:03:21 +00:00
Rob Pearce df44b69bfb Added missing cardfont 2008-10-15 12:01:36 +00:00
Rob Pearce 6e6e07477a Prevent snail shells from living forever if they don't hit the ground 2008-10-15 10:03:01 +00:00
Rob Pearce 775c269d74 - don't kill all enemies after 5 cards if you're going to skip levels 2008-10-15 09:59:50 +00:00
Rob Pearce c9d7663a31 Getting a set of 5 cards now instantly wins the level. 2008-10-15 09:58:54 +00:00
Rob Pearce ae86a1af77 New level 2008-10-15 09:40:47 +00:00
Rob Pearce 1ca3dbab33 - Added new levels
- Caught monsters who die now become uncaught
2008-10-15 09:26:09 +00:00
Rob Pearce f564bb9765 Editor bugfix: poweruppos now placable again 2008-10-15 09:00:16 +00:00
Rob Pearce 11ad399497 - bugfix: can no longer move while on cloud
- reordered levels
2008-10-15 07:21:41 +00:00
Rob Pearce b1b1b87d88 Increased point value for pairs and two-pairs 2008-10-15 06:39:30 +00:00
Rob Pearce 6d20227028 Fixed bug with cloud movement speed during level transition
Can no longer skip boss levels
2008-10-15 06:38:43 +00:00
Rob Pearce ba07c36765 Tweaked level order
Fixed bug where splash sound would play for corpses
2008-10-15 06:22:00 +00:00
Rob Pearce 8731e2fd1a Updated isplacablesprite() in editor 2008-10-15 05:22:43 +00:00
Rob Pearce 6b33fbe7de Fixed editor bug - need to laod fonts before loading imagesets now 2008-10-15 05:20:47 +00:00
Rob Pearce 9ad9277585 - bugfix: tick was dorpping when at same y level as player
- bugfix: don't call adjustx() while on cloud
- bugfix: cloud was sometimes not making it to the start point

- now pausing music when you get 5 cards
- if you kill 5 monsters at once, the 5th now always becaomes a card
- 1 in 5 change of a card every time you get a powerup from monsterkilling
2008-10-15 04:51:17 +00:00
Rob Pearce fb1ca7cc83 Added more sound effects for cards 2008-10-15 03:34:13 +00:00
Rob Pearce 9d2ac9010b - added sound for cards 2008-10-15 03:24:24 +00:00
Rob Pearce 1123dd9883 Added card sprites 2008-10-15 03:22:19 +00:00
Rob Pearce fb0be14362 Added playing cards - you get them if you were going to receive a powerup
which you already had.

Get a poker hand for effects!

No longer checking for collisions on effects
2008-10-15 03:20:10 +00:00
Rob Pearce b32043b53f Recent additions... 2008-10-14 19:36:51 +00:00
Rob Pearce dd7bf8738c Fixed random 2008-10-13 04:27:43 +00:00
Rob Pearce 7fb0b4c39c Minor modifications to snail images 2008-10-13 01:39:56 +00:00
Rob Pearce e0e2c0e4d3 Re-drew spider sprite 2008-10-13 01:33:41 +00:00