Rob Pearce
cfb7015ee5
Test new colour in html table
2008-11-04 21:14:56 +00:00
Rob Pearce
b70589ec47
Moved super powerup to their own ection on web site
2008-11-04 21:13:44 +00:00
Rob Pearce
274dcdb884
King snail now gives permenant 2x nets
2008-11-04 21:07:52 +00:00
Rob Pearce
d4cd4cbc79
Fixed graphical glitch with kingsnail regenerating shell
2008-11-04 20:27:01 +00:00
Rob Pearce
4e723d856f
Modifications to king snail code
2008-11-03 06:06:37 +00:00
Rob Pearce
8734b658b7
Can now use joystick for help text on/off
2008-10-31 21:13:27 +00:00
Rob Pearce
6036625699
Help can now be disbled/enabled independantly from the game mode (easy/normal)
2008-10-31 00:41:33 +00:00
Rob Pearce
e153579ad1
Bugfix for getting multiple cards on a level
2008-10-30 22:58:10 +00:00
Rob Pearce
6cf3d601f7
dump code now links to images in img/
2008-10-30 22:16:01 +00:00
Rob Pearce
30af489eff
modifications to html dump code
2008-10-30 02:46:39 +00:00
Rob Pearce
ddf05fa1df
- Level tweaks to avoid places where you could get stuck
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- Don't show cloud warning on boss levels
- Limit to one playing card per level
- Can't get hiscores if you are cheating
-This line, and those below, will be ignored--
M rc.c
M shared.c
M defs.h
M data/world1/level115.dat
M data/world1/level14.dat
M globals.h
2008-10-30 02:24:24 +00:00
Rob Pearce
f80aee6e84
- Added new powerup: bug zapper
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- Fruits which are about to disappear now flash
2008-10-30 01:14:30 +00:00
Rob Pearce
39e709a635
- Added new powerup: bug zapper
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- Fruits which are about to disappear now flash
2008-10-30 01:06:25 +00:00
Rob Pearce
feb4ae5615
Added new powerup - machine gun
2008-10-29 23:00:12 +00:00
Rob Pearce
1cbde8cf4d
Possible fixes for crash bugs
2008-10-27 20:22:33 +00:00
Rob Pearce
93f05fd5c7
Attempts to fix crashes in level transition
2008-10-27 05:36:25 +00:00
Rob Pearce
da87a44e2c
Removed debugging
2008-10-26 21:11:06 +00:00
Rob Pearce
840e8b1475
Fixed graphical glitch with flood effect
2008-10-26 21:10:49 +00:00
Rob Pearce
9ca91a014d
Fixed crash when teleporting while pinkcloud was coming in
2008-10-26 03:31:16 +00:00
Rob Pearce
e37ca153c9
- Added new monster: plant (doesn't move but is affected by conveyor belts)
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- Added plants to levels
- More levels
2008-10-24 03:31:25 +00:00
Rob Pearce
000d521676
Fixed possible uninitialised variable uses
2008-10-23 06:30:48 +00:00
Rob Pearce
0158ccf4c1
Fixed various memory leaks
2008-10-23 06:10:35 +00:00
Rob Pearce
4c035e67b8
- fixed infinite loop bug when spider was released with no roof above
2008-10-23 05:57:46 +00:00
Rob Pearce
c61b1ae486
Fixed glitch in next level transition graphics when you had wings
2008-10-23 01:38:18 +00:00
Rob Pearce
799f393684
Removed powerup debug code
2008-10-23 01:22:36 +00:00
Rob Pearce
9cab0704cf
Fixed bug with boxing glove facing the wrong way
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Added new tile type: metal
More troublshooting code for catching bug
2008-10-23 01:18:49 +00:00
Rob Pearce
fe76098363
- added code for testing of net collision bug
2008-10-22 21:38:56 +00:00
Rob Pearce
d0ce615d97
- Fixed graphical glitch when going to next level
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- Easy move now gives permenant armour
2008-10-21 19:42:50 +00:00
Rob Pearce
5b14d1dd3f
More joystick code
2008-10-20 23:17:43 +00:00
Rob Pearce
e47e01e18e
- Made level 2 easier
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- Modified dirt texture on title screen
- Darkened background of basic powerup icons for readability
- Help icons are now only displayed in easy mode
2008-10-20 01:43:50 +00:00
Rob Pearce
7b2d999373
Changed description of phone
2008-10-20 00:42:16 +00:00
Rob Pearce
dbc815c8ba
Changed description of tap
2008-10-20 00:39:51 +00:00
Rob Pearce
f24bdf4d50
- Modified double jump behaviour - no longer has to be at the peak of your jump
2008-10-19 23:45:15 +00:00
Rob Pearce
f39e2ef53a
- Added "Easy Mode" - gives more lives, longer time limit before hurryup, longer invulnerability at start
2008-10-19 22:58:54 +00:00
Rob Pearce
b08cdd3eae
- Player gets wings when you get wingboots
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- Fixed crash related to checking joystick when none exists
2008-10-19 20:45:38 +00:00
Rob Pearce
587fe83089
Cleaned up player death routine
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Added honey and winged boots to haspowerup()
Moved monster release into uncatch()
2008-10-19 09:00:03 +00:00
Rob Pearce
6ed107a1e3
Fixed potential divide by zero error in drawlevel()
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Fixed problem with randomness
2008-10-19 08:00:34 +00:00
Rob Pearce
6fabd59303
Tweaked scuba mask speed
2008-10-18 22:00:31 +00:00
Rob Pearce
f7a3b69144
Fixed double jump behaviour - need to release the jump key
2008-10-18 21:52:08 +00:00
Rob Pearce
092cfa2180
Lives >=5 are now shown by a "x5"
2008-10-18 21:46:55 +00:00
Rob Pearce
b1343ddb1b
Added powerup - Skull (makes you lose all net powerups)
2008-10-18 05:10:10 +00:00
Rob Pearce
26e91e1da1
New powerup: winged boots (allows you to double-jump)
2008-10-18 04:49:08 +00:00
Rob Pearce
53e373c1b4
Bugfix: P_HELMET was listed as FT_TEMP rather than FT_PERM
2008-10-18 04:23:02 +00:00
Rob Pearce
ea3cf4e16b
Added powerup: accordion (makes net super-super long)
2008-10-18 04:16:06 +00:00
Rob Pearce
cdf82e72e6
- Game now drops to title screen after game over
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- Fixed freeze bug if you got luckiness without having any cards
- Luckiness is now done via the 4-leaf clover object, and visually displayed
by flashing the score
2008-10-18 03:18:24 +00:00
Rob Pearce
c4b48e993d
- Killing 5 monsters simultaneously will force cards appearing on the next
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level to be good (ie. match suit, value, or value +/- 1 of current cards)
2008-10-17 18:39:22 +00:00
Rob Pearce
79ac13691a
- Added black border around cards
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- Flood effect (tap) now times out after 20 seconds to avoid getting stuck
- Clock timer now does not display during poker effect
2008-10-17 02:05:54 +00:00
Rob Pearce
99b9d99d73
- Reordered levels and added new levels
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- Moved world/level calculation into shared.c
2008-10-16 03:16:47 +00:00
Rob Pearce
9ad9277585
- bugfix: tick was dorpping when at same y level as player
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- bugfix: don't call adjustx() while on cloud
- bugfix: cloud was sometimes not making it to the start point
- now pausing music when you get 5 cards
- if you kill 5 monsters at once, the 5th now always becaomes a card
- 1 in 5 change of a card every time you get a powerup from monsterkilling
2008-10-15 04:51:17 +00:00
Rob Pearce
fb0be14362
Added playing cards - you get them if you were going to receive a powerup
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which you already had.
Get a poker hand for effects!
No longer checking for collisions on effects
2008-10-15 03:20:10 +00:00