Rob Pearce
1c0df53ea2
Changed poker effect - replaced permenant sticky net with permenant double jump
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Fixed bug where ice effect wouldn't affect bottom right hand tile
Moved help icon explaining trampolines to an earlier level
Picking up snowman powerup will now give you 10 extra seconds before hurryup,
to avoid having the ice cancelled too soon.
2008-10-19 08:25:24 +00:00
Rob Pearce
6ed107a1e3
Fixed potential divide by zero error in drawlevel()
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Fixed problem with randomness
2008-10-19 08:00:34 +00:00
Rob Pearce
4ff41589e8
Tweaked spider behaviour when you release it - no longer gets stuck
2008-10-18 22:08:08 +00:00
Rob Pearce
6fabd59303
Tweaked scuba mask speed
2008-10-18 22:00:31 +00:00
Rob Pearce
f7a3b69144
Fixed double jump behaviour - need to release the jump key
2008-10-18 21:52:08 +00:00
Rob Pearce
092cfa2180
Lives >=5 are now shown by a "x5"
2008-10-18 21:46:55 +00:00
Rob Pearce
11dcca1cc4
modified level 2 slightly
2008-10-18 21:32:14 +00:00
Rob Pearce
7be15d2f61
Cloud now moves more smoothly towards next level. Shouldn't ever miss starting
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point any more
2008-10-18 20:36:27 +00:00
Rob Pearce
9ace94ff98
bugfix: title screen now works again
2008-10-18 20:30:58 +00:00
Rob Pearce
d3f5591bba
bugfix: iced snails now die instantly if you touch them rather than turning
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into slugs (and killing you)
2008-10-18 20:29:51 +00:00
Rob Pearce
fcb074cc68
When freezing for help text, screen is now dimmer rather than blanked.
2008-10-18 20:24:12 +00:00
Rob Pearce
b1343ddb1b
Added powerup - Skull (makes you lose all net powerups)
2008-10-18 05:10:10 +00:00
Rob Pearce
26e91e1da1
New powerup: winged boots (allows you to double-jump)
2008-10-18 04:49:08 +00:00
Rob Pearce
53e373c1b4
Bugfix: P_HELMET was listed as FT_TEMP rather than FT_PERM
2008-10-18 04:23:02 +00:00
Rob Pearce
0fb927f06b
Changed "-lSDL_Mixer" to "-lSDL_mixer" in makefile for linux compatibility.
2008-10-18 04:18:53 +00:00
Rob Pearce
f692d038f7
Added missing sprite
2008-10-18 04:17:27 +00:00
Rob Pearce
ea3cf4e16b
Added powerup: accordion (makes net super-super long)
2008-10-18 04:16:06 +00:00
Rob Pearce
17dfeed71e
bugfix: weird behaviour if you pressed left+right simultaneously
2008-10-18 03:54:36 +00:00
Rob Pearce
1d6d196943
Fixed bug with trampoline incorrectly appearing if you finished a level
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while standing on a trampoline.
2008-10-18 03:49:14 +00:00
Rob Pearce
1dc3714841
Updated isplacable() for clover
2008-10-18 03:30:57 +00:00
Rob Pearce
5c5073339b
- Added new tile: posts holding bridges (purely cosmetic)
2008-10-18 03:29:37 +00:00
Rob Pearce
cdf82e72e6
- Game now drops to title screen after game over
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- Fixed freeze bug if you got luckiness without having any cards
- Luckiness is now done via the 4-leaf clover object, and visually displayed
by flashing the score
2008-10-18 03:18:24 +00:00
Rob Pearce
c4b48e993d
- Killing 5 monsters simultaneously will force cards appearing on the next
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level to be good (ie. match suit, value, or value +/- 1 of current cards)
2008-10-17 18:39:22 +00:00
Rob Pearce
5f260a9ae9
Modified behaviour of help text - it now stays on the screen until you press Z
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to clear it.
2008-10-17 11:15:27 +00:00
Rob Pearce
79ac13691a
- Added black border around cards
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- Flood effect (tap) now times out after 20 seconds to avoid getting stuck
- Clock timer now does not display during poker effect
2008-10-17 02:05:54 +00:00
Rob Pearce
1d1046d8db
- Fixed bug with scuba mask appeaering at incorrect times
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- Added powerup location to "The Island"
2008-10-16 10:34:19 +00:00
Rob Pearce
1e7afa71b6
Changed background in some levels
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Added placeholder ending level.
2008-10-16 10:27:00 +00:00
Rob Pearce
d08cbbd193
- Poker effect now described on black screen as well as afterwards
2008-10-16 05:51:30 +00:00
Rob Pearce
d1dd171d43
- PS3 SIXAXIS controller now works
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- cannon now doens't affect caught monsters
2008-10-16 05:37:57 +00:00
Rob Pearce
6c7a61134e
Added title screen
2008-10-16 03:47:16 +00:00
Rob Pearce
99b9d99d73
- Reordered levels and added new levels
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- Moved world/level calculation into shared.c
2008-10-16 03:16:47 +00:00
Rob Pearce
24d538758c
Fixed bug where pausing would break framemanager
2008-10-16 02:36:49 +00:00
Rob Pearce
198f98b387
- Added initial joystick support (*UNTESTED*)
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- When generating a .app, the OSX version number is now included.
2008-10-16 02:15:12 +00:00
Rob Pearce
deee1d0a97
- Music is now paused when the game is paused
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- Cleaned up main loop by moving large code blocks into functions
2008-10-16 01:47:09 +00:00
Rob Pearce
ad9180fe1b
- Fullscreen toggle now works
2008-10-16 01:24:41 +00:00
Rob Pearce
f600e0f39a
Removed unnecessary GL comamnds
2008-10-16 00:23:42 +00:00
Rob Pearce
4a6b8eb988
Added missing files
2008-10-15 12:03:21 +00:00
Rob Pearce
df44b69bfb
Added missing cardfont
2008-10-15 12:01:36 +00:00
Rob Pearce
6e6e07477a
Prevent snail shells from living forever if they don't hit the ground
2008-10-15 10:03:01 +00:00
Rob Pearce
775c269d74
- don't kill all enemies after 5 cards if you're going to skip levels
2008-10-15 09:59:50 +00:00
Rob Pearce
c9d7663a31
Getting a set of 5 cards now instantly wins the level.
2008-10-15 09:58:54 +00:00
Rob Pearce
ae86a1af77
New level
2008-10-15 09:40:47 +00:00
Rob Pearce
1ca3dbab33
- Added new levels
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- Caught monsters who die now become uncaught
2008-10-15 09:26:09 +00:00
Rob Pearce
f564bb9765
Editor bugfix: poweruppos now placable again
2008-10-15 09:00:16 +00:00
Rob Pearce
11ad399497
- bugfix: can no longer move while on cloud
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- reordered levels
2008-10-15 07:21:41 +00:00
Rob Pearce
b1b1b87d88
Increased point value for pairs and two-pairs
2008-10-15 06:39:30 +00:00
Rob Pearce
6d20227028
Fixed bug with cloud movement speed during level transition
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Can no longer skip boss levels
2008-10-15 06:38:43 +00:00
Rob Pearce
ba07c36765
Tweaked level order
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Fixed bug where splash sound would play for corpses
2008-10-15 06:22:00 +00:00
Rob Pearce
8731e2fd1a
Updated isplacablesprite() in editor
2008-10-15 05:22:43 +00:00
Rob Pearce
6b33fbe7de
Fixed editor bug - need to laod fonts before loading imagesets now
2008-10-15 05:20:47 +00:00