Commit Graph

14 Commits

Author SHA1 Message Date
Rob Pearce 81c812cf3c - Turned off double buffering to increase speed
- Implemented lives - displayed underneath score
- Extra life at every 100,000 points
- Game over after you lose all your lives (with sound effect)
- Added commas to score display
- Increased time after hurryup from 10 secs to 15 secs
2008-10-01 12:42:59 +00:00
Rob Pearce 388f50ccfc - Made level transition smoother and fixed bug with player movement
- Fixed bug - couldn't climb ladders next to walls
- Now using outlines instead of shadows on text
- Tweaked text colours
- Added KABOOM! to bomb and BIFF POW etc to boxing glove
- Now drawing puffs last to make sure they are on top of things
- Redrew graphics for rat, bee, snake
- Changed to new font (and renamed it to gamefont.ttf)
- OpenGL mode now mostly works (still need to fix angry sprite images, initial level transition and fullscreen mode)
- Replaced all .bmp format graphics with .png format
2008-10-01 07:27:44 +00:00
Rob Pearce 5b272b4665 - Fixed bug with jumping off ladders
- Fixed issue when dropping throughbridges and moving at the same time
- Can no longer climb while slamming/netting
- Modified behaviour of flowertogem powerup
- Level orderis now read from levels.dat
- Editor now handles loading an empty level
- Added sounds for teleportation and entering/exitting water
- Fixed swimming in water behaviour
- Added powerup:  Mace
2008-09-30 07:42:09 +00:00
Rob Pearce e345436130 - Added new sprite images
- Added new tile: trampoline
- Bugfix: Collision detection sometimes didn't work
- Bugfix: Jumping out of water didn't work
- Spiders now have a delay between drops
- Bugfix: Jumping near a wall sometimes didn't work
- There are now 2 layer of tiles - so that tiles such as spikes
  can be placed on top of any tile type.
- Removed tiles which are now redundant: waterspikes, cavespikes, etc
- Made some tiles transparent now that a 2nd layer is possible (eg. 
  ladder, bridge)
2008-09-29 08:32:56 +00:00
Rob Pearce d1786a5f11 - Added cheat mode
- Added powerup: shield
2008-09-28 05:19:23 +00:00
Rob Pearce f1962993b2 Fixed bug with slamming a monster off the side of the screen 2008-09-28 05:02:30 +00:00
Rob Pearce f490e145f4 - Fixed editor bug where player position wasn't shown
- Added powerup: bomb, kills all monsters
- Added powerup positions to all levels
2008-09-28 04:42:09 +00:00
Rob Pearce f988e4822b - Added new powerup - convert flowers to diamonds
- Added new powerup - convert flowers to gems
2008-09-28 04:09:12 +00:00
Rob Pearce f6d5d4285e - Added new tiles: honeycomb, cave, up/down signs
- Added new fruit: diamond

- Level transitions are now smoother
- Levels now contain exitdir (which way to scroll when completed)

- Added random powerups on each level (if you define a position in the editor)
- Added temp powerup: boxing glove
2008-09-28 03:18:36 +00:00
Rob Pearce 9b2ff9f4ca - Added animation for slamming 2008-09-27 10:50:19 +00:00
Rob Pearce 89cce7f749 - help text now appears on top of sprites
- powerup counter is reset when you die
- fixed bug preventing jumping near a wall
- fixed bug: hurryup cloud shouldn't be able to teleport
- conveyor belts no longer affect fruits 
- editor now has delay after adding a sprite to prevent duplicate
- properly rendomized direction that monster corpses go in
- music now speeds up after a HURRYUP
- snakes can no longer walk up slopes
- added sound effects for HURRYUP and TOO SLOW
- getting all fruits on the level now makes gems shoot out sideways
- dead monsters now create a puff before turning into a fruit
2008-09-27 06:02:42 +00:00
Rob Pearce c80fb57c54 - Updated doco for adding sprites
- Added new monster - coke can (like angry rat)
- Added sound and music
- Fix score sizes for flowers
- Can no longer turn while slamming
- Fixed bug with sprite starting position
- Can now drop through bridges with down+jump
- New graphics for conveyor belts
- Added more flower types
- Added new player frame for shooting
2008-09-26 09:51:17 +00:00
Rob Pearce 1047c268b7 - Redrew slope and ladder tiles
- Added flower sprites - they just give you points
- Added support for animated tiles
- Changed left/right conveyor graphics to be rolling logs
2008-09-17 11:16:19 +00:00
Rob Pearce bbe1aca358 - Split code into multiple files
- Removed unused code from edit.c / rc.c
- Changed level format from ascii to comma seperated numbers

- Began commentin of data structures / globals
- Renamed some variables to be more meaningful
- Replaced many hardcoded values with macros

- Modified greentiles grass graphic
- Added cloud graphic

- Fixed score bug (score would jump super high)
- Fixed what looks like a bug where snakes would only shoot one way
- Fruits no longer turn red after a hurry-up
2008-09-17 02:34:39 +00:00