Commit Graph

92 Commits

Author SHA1 Message Date
Rob Pearce b08cdd3eae - Player gets wings when you get wingboots
- Fixed crash related to checking joystick when none exists
2008-10-19 20:45:38 +00:00
Rob Pearce da545ce57e Fixed bug with spider hitting bottom of screen. 2008-10-19 09:08:02 +00:00
Rob Pearce 53fe1cbc2e - Fixed bug where player wouldn't die!
- Fixed infinite loop bug when spider dropped off bottom of screen
2008-10-19 09:04:56 +00:00
Rob Pearce 587fe83089 Cleaned up player death routine
Added honey and winged boots to haspowerup()
Moved monster release into uncatch()
2008-10-19 09:00:03 +00:00
Rob Pearce 1c0df53ea2 Changed poker effect - replaced permenant sticky net with permenant double jump
Fixed bug where ice effect wouldn't affect bottom right hand tile

Moved help icon explaining trampolines to an earlier level

Picking up snowman powerup will now give you 10 extra seconds before hurryup,
to avoid having the ice cancelled too soon.
2008-10-19 08:25:24 +00:00
Rob Pearce 6ed107a1e3 Fixed potential divide by zero error in drawlevel()
Fixed problem with randomness
2008-10-19 08:00:34 +00:00
Rob Pearce 4ff41589e8 Tweaked spider behaviour when you release it - no longer gets stuck 2008-10-18 22:08:08 +00:00
Rob Pearce 6fabd59303 Tweaked scuba mask speed 2008-10-18 22:00:31 +00:00
Rob Pearce f7a3b69144 Fixed double jump behaviour - need to release the jump key 2008-10-18 21:52:08 +00:00
Rob Pearce 092cfa2180 Lives >=5 are now shown by a "x5" 2008-10-18 21:46:55 +00:00
Rob Pearce 7be15d2f61 Cloud now moves more smoothly towards next level. Shouldn't ever miss starting
point any more
2008-10-18 20:36:27 +00:00
Rob Pearce 9ace94ff98 bugfix: title screen now works again 2008-10-18 20:30:58 +00:00
Rob Pearce d3f5591bba bugfix: iced snails now die instantly if you touch them rather than turning
into slugs (and killing you)
2008-10-18 20:29:51 +00:00
Rob Pearce fcb074cc68 When freezing for help text, screen is now dimmer rather than blanked. 2008-10-18 20:24:12 +00:00
Rob Pearce b1343ddb1b Added powerup - Skull (makes you lose all net powerups) 2008-10-18 05:10:10 +00:00
Rob Pearce 26e91e1da1 New powerup: winged boots (allows you to double-jump) 2008-10-18 04:49:08 +00:00
Rob Pearce ea3cf4e16b Added powerup: accordion (makes net super-super long) 2008-10-18 04:16:06 +00:00
Rob Pearce 17dfeed71e bugfix: weird behaviour if you pressed left+right simultaneously 2008-10-18 03:54:36 +00:00
Rob Pearce 1d6d196943 Fixed bug with trampoline incorrectly appearing if you finished a level
while standing on a trampoline.
2008-10-18 03:49:14 +00:00
Rob Pearce cdf82e72e6 - Game now drops to title screen after game over
- Fixed freeze bug if you got luckiness without having any cards
- Luckiness is now done via the 4-leaf clover object, and visually displayed
  by flashing the score
2008-10-18 03:18:24 +00:00
Rob Pearce c4b48e993d - Killing 5 monsters simultaneously will force cards appearing on the next
level to be good (ie. match suit, value, or value +/- 1 of current cards)
2008-10-17 18:39:22 +00:00
Rob Pearce 5f260a9ae9 Modified behaviour of help text - it now stays on the screen until you press Z
to clear it.
2008-10-17 11:15:27 +00:00
Rob Pearce 79ac13691a - Added black border around cards
- Flood effect (tap) now times out after 20 seconds to avoid getting stuck
- Clock timer now does not display during poker effect
2008-10-17 02:05:54 +00:00
Rob Pearce 1d1046d8db - Fixed bug with scuba mask appeaering at incorrect times
- Added powerup location to "The Island"
2008-10-16 10:34:19 +00:00
Rob Pearce d08cbbd193 - Poker effect now described on black screen as well as afterwards 2008-10-16 05:51:30 +00:00
Rob Pearce d1dd171d43 - PS3 SIXAXIS controller now works
- cannon now doens't affect caught monsters
2008-10-16 05:37:57 +00:00
Rob Pearce 6c7a61134e Added title screen 2008-10-16 03:47:16 +00:00
Rob Pearce 99b9d99d73 - Reordered levels and added new levels
- Moved world/level calculation into shared.c
2008-10-16 03:16:47 +00:00
Rob Pearce 24d538758c Fixed bug where pausing would break framemanager 2008-10-16 02:36:49 +00:00
Rob Pearce 198f98b387 - Added initial joystick support (*UNTESTED*)
- When generating a .app, the OSX version number is now included.
2008-10-16 02:15:12 +00:00
Rob Pearce deee1d0a97 - Music is now paused when the game is paused
- Cleaned up main loop by moving large code blocks into functions
2008-10-16 01:47:09 +00:00
Rob Pearce ad9180fe1b - Fullscreen toggle now works 2008-10-16 01:24:41 +00:00
Rob Pearce f600e0f39a Removed unnecessary GL comamnds 2008-10-16 00:23:42 +00:00
Rob Pearce 6e6e07477a Prevent snail shells from living forever if they don't hit the ground 2008-10-15 10:03:01 +00:00
Rob Pearce 775c269d74 - don't kill all enemies after 5 cards if you're going to skip levels 2008-10-15 09:59:50 +00:00
Rob Pearce c9d7663a31 Getting a set of 5 cards now instantly wins the level. 2008-10-15 09:58:54 +00:00
Rob Pearce 1ca3dbab33 - Added new levels
- Caught monsters who die now become uncaught
2008-10-15 09:26:09 +00:00
Rob Pearce 11ad399497 - bugfix: can no longer move while on cloud
- reordered levels
2008-10-15 07:21:41 +00:00
Rob Pearce b1b1b87d88 Increased point value for pairs and two-pairs 2008-10-15 06:39:30 +00:00
Rob Pearce 6d20227028 Fixed bug with cloud movement speed during level transition
Can no longer skip boss levels
2008-10-15 06:38:43 +00:00
Rob Pearce ba07c36765 Tweaked level order
Fixed bug where splash sound would play for corpses
2008-10-15 06:22:00 +00:00
Rob Pearce 9ad9277585 - bugfix: tick was dorpping when at same y level as player
- bugfix: don't call adjustx() while on cloud
- bugfix: cloud was sometimes not making it to the start point

- now pausing music when you get 5 cards
- if you kill 5 monsters at once, the 5th now always becaomes a card
- 1 in 5 change of a card every time you get a powerup from monsterkilling
2008-10-15 04:51:17 +00:00
Rob Pearce fb1ca7cc83 Added more sound effects for cards 2008-10-15 03:34:13 +00:00
Rob Pearce 9d2ac9010b - added sound for cards 2008-10-15 03:24:24 +00:00
Rob Pearce fb0be14362 Added playing cards - you get them if you were going to receive a powerup
which you already had.

Get a poker hand for effects!

No longer checking for collisions on effects
2008-10-15 03:20:10 +00:00
Rob Pearce b32043b53f Recent additions... 2008-10-14 19:36:51 +00:00
Rob Pearce e0e2c0e4d3 Re-drew spider sprite 2008-10-13 01:33:41 +00:00
Rob Pearce 8da2612deb Replaced coke can with tick
Added scuba mask powerup

Added "flood" powerup (tap)

Fixed bug where monsters could move through midair after gameover

Path to background images is no longer stored in level files
2008-10-13 00:43:01 +00:00
Rob Pearce 6c48431e0b - Added new mosnter - fish (similar to bee but underwater)
- Fixed isplacable() in editor for recently added sprite types
2008-10-10 10:06:40 +00:00
Rob Pearce 8d7a84ad68 - When you jump while on conveyor belts, their direction is added to yours.
- Can no longer skip boss levels with a telephon
2008-10-10 09:11:53 +00:00