Rob Pearce
c4055adcb2
Added new levels
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Fixed fly behaviour when underwater
Black cloud now crates puffs when it hits you
Tweaks to platform movement
2008-11-10 23:52:27 +00:00
Rob Pearce
79abbbac02
Modified trophy image
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Modified shield image
Increased shield time
2008-11-10 07:51:15 +00:00
Rob Pearce
b63500598d
Replaced big numnets with big scuba mask
2008-11-09 21:28:46 +00:00
Rob Pearce
4fb89c3b95
- Editor now displays hints about ambiguous tiles such as rollers/moving water
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- Added new level
2008-11-09 20:19:53 +00:00
Rob Pearce
a22cabc37e
Added new tile: water flowing right
2008-11-09 06:02:15 +00:00
Rob Pearce
81210a050a
- Added new monster: fly
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- Level tweaks
- Removed broken moving platform inertia - they now just pause.
2008-11-09 05:24:07 +00:00
Rob Pearce
1bc25f661f
Replaced graphic for platform
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Tweaked platform acceleration and movement
Minor level modifications
2008-11-08 21:14:10 +00:00
Rob Pearce
e06676e7c9
Modifications to joystick code to work better with PS3 controller
2008-11-08 01:06:18 +00:00
Rob Pearce
caafce6f61
New kitchen levels
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Tweaks to editor for adding platform waypoints
2008-11-07 23:29:22 +00:00
Rob Pearce
5e40cf4c02
Initial code for moving platforms
2008-11-06 09:15:09 +00:00
Rob Pearce
0aeb322c0e
Added new powerup: random
2008-11-06 02:15:49 +00:00
Rob Pearce
b70589ec47
Moved super powerup to their own ection on web site
2008-11-04 21:13:44 +00:00
Rob Pearce
274dcdb884
King snail now gives permenant 2x nets
2008-11-04 21:07:52 +00:00
Rob Pearce
4622b647e0
Added sounds, king snail now jumps to player height
2008-11-04 20:54:52 +00:00
Rob Pearce
4e723d856f
Modifications to king snail code
2008-11-03 06:06:37 +00:00
Rob Pearce
8734b658b7
Can now use joystick for help text on/off
2008-10-31 21:13:27 +00:00
Rob Pearce
6036625699
Help can now be disbled/enabled independantly from the game mode (easy/normal)
2008-10-31 00:41:33 +00:00
Rob Pearce
9d89611be0
Now showing svn revision in title bar and on title screen
2008-10-30 21:55:26 +00:00
Rob Pearce
ddf05fa1df
- Level tweaks to avoid places where you could get stuck
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- Don't show cloud warning on boss levels
- Limit to one playing card per level
- Can't get hiscores if you are cheating
-This line, and those below, will be ignored--
M rc.c
M shared.c
M defs.h
M data/world1/level115.dat
M data/world1/level14.dat
M globals.h
2008-10-30 02:24:24 +00:00
Rob Pearce
39e709a635
- Added new powerup: bug zapper
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- Fruits which are about to disappear now flash
2008-10-30 01:06:25 +00:00
Rob Pearce
feb4ae5615
Added new powerup - machine gun
2008-10-29 23:00:12 +00:00
Rob Pearce
6d42aa287a
- Added sound for catching a monster
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- Fixed bug when slamming a monster with your back to the screen edge
2008-10-29 02:31:56 +00:00
Rob Pearce
9ca91a014d
Fixed crash when teleporting while pinkcloud was coming in
2008-10-26 03:31:16 +00:00
Rob Pearce
e37ca153c9
- Added new monster: plant (doesn't move but is affected by conveyor belts)
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- Added plants to levels
- More levels
2008-10-24 03:31:25 +00:00
Rob Pearce
552ac3b5e6
- hiscore names can now be up to 12 chars long
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- if hiscore name reaches max, further entry is blocked (previously the score was automatically submitted)
2008-10-23 08:05:04 +00:00
Rob Pearce
14b9b25098
- hiscores now shown during title screen-
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- easy mode no longer gives longer invulntime
2008-10-23 03:21:15 +00:00
Rob Pearce
799f393684
Removed powerup debug code
2008-10-23 01:22:36 +00:00
Rob Pearce
fe76098363
- added code for testing of net collision bug
2008-10-22 21:38:56 +00:00
Rob Pearce
63802db4ae
- Hiscore submission now works
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- Added new hiscore music
- Added commandline options -hs and -hp to override default hiscore server
2008-10-22 19:40:10 +00:00
Rob Pearce
8b6e15051b
Added initial hiscore code
2008-10-22 00:51:09 +00:00
Rob Pearce
d0ce615d97
- Fixed graphical glitch when going to next level
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- Easy move now gives permenant armour
2008-10-21 19:42:50 +00:00
Rob Pearce
b3bda9cb2d
- Added credit handling ready for usage on MAME machine
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- Joystick buttons can (in theory) now be used to clear help text and drive
title screen
2008-10-20 21:40:00 +00:00
Rob Pearce
f39e2ef53a
- Added "Easy Mode" - gives more lives, longer time limit before hurryup, longer invulnerability at start
2008-10-19 22:58:54 +00:00
Rob Pearce
b08cdd3eae
- Player gets wings when you get wingboots
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- Fixed crash related to checking joystick when none exists
2008-10-19 20:45:38 +00:00
Rob Pearce
6ed107a1e3
Fixed potential divide by zero error in drawlevel()
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Fixed problem with randomness
2008-10-19 08:00:34 +00:00
Rob Pearce
f7a3b69144
Fixed double jump behaviour - need to release the jump key
2008-10-18 21:52:08 +00:00
Rob Pearce
092cfa2180
Lives >=5 are now shown by a "x5"
2008-10-18 21:46:55 +00:00
Rob Pearce
b1343ddb1b
Added powerup - Skull (makes you lose all net powerups)
2008-10-18 05:10:10 +00:00
Rob Pearce
26e91e1da1
New powerup: winged boots (allows you to double-jump)
2008-10-18 04:49:08 +00:00
Rob Pearce
ea3cf4e16b
Added powerup: accordion (makes net super-super long)
2008-10-18 04:16:06 +00:00
Rob Pearce
cdf82e72e6
- Game now drops to title screen after game over
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- Fixed freeze bug if you got luckiness without having any cards
- Luckiness is now done via the 4-leaf clover object, and visually displayed
by flashing the score
2008-10-18 03:18:24 +00:00
Rob Pearce
c4b48e993d
- Killing 5 monsters simultaneously will force cards appearing on the next
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level to be good (ie. match suit, value, or value +/- 1 of current cards)
2008-10-17 18:39:22 +00:00
Rob Pearce
5f260a9ae9
Modified behaviour of help text - it now stays on the screen until you press Z
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to clear it.
2008-10-17 11:15:27 +00:00
Rob Pearce
d08cbbd193
- Poker effect now described on black screen as well as afterwards
2008-10-16 05:51:30 +00:00
Rob Pearce
d1dd171d43
- PS3 SIXAXIS controller now works
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- cannon now doens't affect caught monsters
2008-10-16 05:37:57 +00:00
Rob Pearce
6c7a61134e
Added title screen
2008-10-16 03:47:16 +00:00
Rob Pearce
fb1ca7cc83
Added more sound effects for cards
2008-10-15 03:34:13 +00:00
Rob Pearce
9d2ac9010b
- added sound for cards
2008-10-15 03:24:24 +00:00
Rob Pearce
fb0be14362
Added playing cards - you get them if you were going to receive a powerup
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which you already had.
Get a poker hand for effects!
No longer checking for collisions on effects
2008-10-15 03:20:10 +00:00
Rob Pearce
b32043b53f
Recent additions...
2008-10-14 19:36:51 +00:00