- [+] draw sprite for end of netting
- [+] add starfield zooming up at end to make it obvious you're falling
- [+] blackcloud bugs:
- [+] shouldn't be killed by headcrush
- [+] shouldn't be moved by platforms
- [+] shouldn't bounce on trampolines
"trampdown" tile.
- [+] check difficulty curve
- [+] Level 1-17 (mountaineering)
- [+] move to level 19 due to difficulty.
- [+] increase hurryup period to 60 seconds
- [+] 2-9 a lot harder now that planets shoot - move later.
- [+] sand castle - unintentionally hard to get up. fixed
- [+] don't draw anchor powerup on king cloud
- [+] don't create magic lamp coins on top of spikes
- [+] redraw egg.png (ant food from king ant)
- [+] draw player 2 death text in correct player colour
- [+] allow player 1 be mrs dwarf - press 1up/2up again on mode
selection screen
- Don't show cloud warning on boss levels
- Limit to one playing card per level
- Can't get hiscores if you are cheating
-This line, and those below, will be ignored--
M rc.c
M shared.c
M defs.h
M data/world1/level115.dat
M data/world1/level14.dat
M globals.h
Added scuba mask powerup
Added "flood" powerup (tap)
Fixed bug where monsters could move through midair after gameover
Path to background images is no longer stored in level files
- Fixed up insanely high hurryup times on some levels
- Fixed bug where editor would default to random high hurryup time
- Added "Nice catch!" feature - 4x points for grabbing a fruit just as it lands
- bugfix: fixed ladders behaviour
- bugfix: dont play splash sound effect for mosnters which start in the water
- added boss music
- top/bottom of screen now wrap around
- bees no longer avoid the top/bottom of the screen
- added new moster: snail/slug
- swimming sprites now create bubblse
- bugfix: bomb wasn't decrementing netcaught
- bugfix: Fixed mask on red "angry" overlay
- bugfix: Ice from snowman now extends on to edge tiles
- bugfix: dotileeffect() no longer affects bullets/effects
- bugfix: fixed bug where invulnerability wouldn't cause flashing
- tweaked difficulty on "look out above!"
- Added pink cloud on which player travels to the next level
- Added boss: King Rat
- Added powerup: fly spray (slows monsters)
- Added powerup: fusion cannon
EDITOR:
- Added status bar containing various info
- Can now move level position via the editor
- Now quit using 'q', not 'esc'
- Inactive layers are now dimmers, toggle this with 't'
- Remove 'endmaps' and all mapping code from level files
- Removed monstertochar() and chartomonster() functions
- Removed old inline monster code in level files
- bugfix: don't trigger trampolines while moving to new nevel
- bugfix: clock powerup should turn off when you win the level
- tweak: don't create flipped/angry images for fruits or effects
- feature: new powerup - snowman. turns level and monsters to ice
- feature: new tiles: ice, icetop
- feature: new sprite image: icecube (used for freezing monsters)
- Implemented lives - displayed underneath score
- Extra life at every 100,000 points
- Game over after you lose all your lives (with sound effect)
- Added commas to score display
- Increased time after hurryup from 10 secs to 15 secs
- Fixed bug - couldn't climb ladders next to walls
- Now using outlines instead of shadows on text
- Tweaked text colours
- Added KABOOM! to bomb and BIFF POW etc to boxing glove
- Now drawing puffs last to make sure they are on top of things
- Redrew graphics for rat, bee, snake
- Changed to new font (and renamed it to gamefont.ttf)
- OpenGL mode now mostly works (still need to fix angry sprite images, initial level transition and fullscreen mode)
- Replaced all .bmp format graphics with .png format
- Fixed issue when dropping throughbridges and moving at the same time
- Can no longer climb while slamming/netting
- Modified behaviour of flowertogem powerup
- Level orderis now read from levels.dat
- Editor now handles loading an empty level
- Added sounds for teleportation and entering/exitting water
- Fixed swimming in water behaviour
- Added powerup: Mace
- Added new fruit: diamond
- Level transitions are now smoother
- Levels now contain exitdir (which way to scroll when completed)
- Added random powerups on each level (if you define a position in the editor)
- Added temp powerup: boxing glove
- powerup counter is reset when you die
- fixed bug preventing jumping near a wall
- fixed bug: hurryup cloud shouldn't be able to teleport
- conveyor belts no longer affect fruits
- editor now has delay after adding a sprite to prevent duplicate
- properly rendomized direction that monster corpses go in
- music now speeds up after a HURRYUP
- snakes can no longer walk up slopes
- added sound effects for HURRYUP and TOO SLOW
- getting all fruits on the level now makes gems shoot out sideways
- dead monsters now create a puff before turning into a fruit
- Added new monster - coke can (like angry rat)
- Added sound and music
- Fix score sizes for flowers
- Can no longer turn while slamming
- Fixed bug with sprite starting position
- Can now drop through bridges with down+jump
- New graphics for conveyor belts
- Added more flower types
- Added new player frame for shooting
- Removed unused code from edit.c / rc.c
- Changed level format from ascii to comma seperated numbers
- Began commentin of data structures / globals
- Renamed some variables to be more meaningful
- Replaced many hardcoded values with macros
- Modified greentiles grass graphic
- Added cloud graphic
- Fixed score bug (score would jump super high)
- Fixed what looks like a bug where snakes would only shoot one way
- Fruits no longer turn red after a hurry-up