- bugfix: bomb wasn't decrementing netcaught
- bugfix: Fixed mask on red "angry" overlay
- bugfix: Ice from snowman now extends on to edge tiles
- bugfix: dotileeffect() no longer affects bullets/effects
- bugfix: fixed bug where invulnerability wouldn't cause flashing
- tweaked difficulty on "look out above!"
- Added pink cloud on which player travels to the next level
- Added boss: King Rat
- Added powerup: fly spray (slows monsters)
- Added powerup: fusion cannon
EDITOR:
- Added status bar containing various info
- Can now move level position via the editor
- Now quit using 'q', not 'esc'
- Inactive layers are now dimmers, toggle this with 't'
- Remove 'endmaps' and all mapping code from level files
- Removed monstertochar() and chartomonster() functions
- Removed old inline monster code in level files
- feature: hit P to pause
- feature: add sparkles to net
- feature: now reading background image file from level.dat
(replaced level->tileset with level->bgfile)
- feature: added swimming frames for player
- feature: show level # at top of screen
- feature: added backgrounds for future worlds
- feature: new powerup - stop time
- feature: new powerup - trophy (all perm powerups)
- feature: new powerup - gold ring (points for walking)
- feature: new powerup - silver ring (points for jumping)
- feature: new powerup - helmet (protects you from dying once)
- feature: new powerup - bonus x2 (extends fruit streams)
- feature: new powerup - bell (warns when the random powerup is a perm one)
- tweak: random powerup now decided at start of level, to allow bell powerup to work
- tweak: increase mace powerup image size
- tweak: Bombs now kill monsters which you have caught
- tweak: All fruits now worth more points
- tweak: Moved display of lives down slightly
- bugfix: spider movement
- bugfix: don't play sound when you try to shoot/jump while climbing
- bugfix: fruits shouldn't hold down trampolines
- bugfix: mace kills shouldn't give powerups
- bugfix: mace slam collision detection now works better
- Fixed bug - couldn't climb ladders next to walls
- Now using outlines instead of shadows on text
- Tweaked text colours
- Added KABOOM! to bomb and BIFF POW etc to boxing glove
- Now drawing puffs last to make sure they are on top of things
- Redrew graphics for rat, bee, snake
- Changed to new font (and renamed it to gamefont.ttf)
- OpenGL mode now mostly works (still need to fix angry sprite images, initial level transition and fullscreen mode)
- Replaced all .bmp format graphics with .png format
- Fixed issue when dropping throughbridges and moving at the same time
- Can no longer climb while slamming/netting
- Modified behaviour of flowertogem powerup
- Level orderis now read from levels.dat
- Editor now handles loading an empty level
- Added sounds for teleportation and entering/exitting water
- Fixed swimming in water behaviour
- Added powerup: Mace
- Added new tile: trampoline
- Bugfix: Collision detection sometimes didn't work
- Bugfix: Jumping out of water didn't work
- Spiders now have a delay between drops
- Bugfix: Jumping near a wall sometimes didn't work
- There are now 2 layer of tiles - so that tiles such as spikes
can be placed on top of any tile type.
- Removed tiles which are now redundant: waterspikes, cavespikes, etc
- Made some tiles transparent now that a 2nd layer is possible (eg.
ladder, bridge)
- Added new fruit: diamond
- Level transitions are now smoother
- Levels now contain exitdir (which way to scroll when completed)
- Added random powerups on each level (if you define a position in the editor)
- Added temp powerup: boxing glove
- powerup counter is reset when you die
- fixed bug preventing jumping near a wall
- fixed bug: hurryup cloud shouldn't be able to teleport
- conveyor belts no longer affect fruits
- editor now has delay after adding a sprite to prevent duplicate
- properly rendomized direction that monster corpses go in
- music now speeds up after a HURRYUP
- snakes can no longer walk up slopes
- added sound effects for HURRYUP and TOO SLOW
- getting all fruits on the level now makes gems shoot out sideways
- dead monsters now create a puff before turning into a fruit
- Added new monster - coke can (like angry rat)
- Added sound and music
- Fix score sizes for flowers
- Can no longer turn while slamming
- Fixed bug with sprite starting position
- Can now drop through bridges with down+jump
- New graphics for conveyor belts
- Added more flower types
- Added new player frame for shooting
- Removed unused code from edit.c / rc.c
- Changed level format from ascii to comma seperated numbers
- Began commentin of data structures / globals
- Renamed some variables to be more meaningful
- Replaced many hardcoded values with macros
- Modified greentiles grass graphic
- Added cloud graphic
- Fixed score bug (score would jump super high)
- Fixed what looks like a bug where snakes would only shoot one way
- Fruits no longer turn red after a hurry-up