Commit Graph

3 Commits

Author SHA1 Message Date
Rob Pearce af7a793903 - added many new tiles
- re-ordered levels
- fixed bug with underwater fruits
2008-10-04 02:05:05 +00:00
Rob Pearce 053262ff2c - bugfix: move sprites away from walls when jumping/swimming to avoid getting stuck
- bugfix: don't trigger trampolines while moving to new nevel
- bugfix: clock powerup should turn off when you win the level
- tweak: don't create flipped/angry images for fruits or effects
- feature: new powerup - snowman. turns level and monsters to ice
- feature: new tiles: ice, icetop
- feature: new sprite image: icecube (used for freezing monsters)
2008-10-03 11:11:07 +00:00
Rob Pearce 55ce7e640f - feature: new tile - Web
- feature: hit P to pause
- feature: add sparkles to net
- feature: now reading background image file from level.dat
	(replaced level->tileset with level->bgfile)
- feature: added swimming frames for player
- feature: show level # at top of screen
- feature: added backgrounds for future worlds
- feature: new powerup - stop time
- feature: new powerup - trophy (all perm powerups)
- feature: new powerup - gold ring (points for walking)
- feature: new powerup - silver ring (points for jumping)
- feature: new powerup - helmet (protects you from dying once)
- feature: new powerup - bonus x2 (extends fruit streams)
- feature: new powerup - bell (warns when the random powerup is a perm one)
- tweak: random powerup now decided at start of level, to allow bell powerup to work
- tweak: increase mace powerup image size
- tweak: Bombs now kill monsters which you have caught
- tweak: All fruits now worth more points
- tweak: Moved display of lives down slightly
- bugfix: spider movement
- bugfix: don't play sound when you try to shoot/jump while climbing
- bugfix: fruits shouldn't hold down trampolines
- bugfix: mace kills shouldn't give powerups
- bugfix: mace slam collision detection now works better
2008-10-03 07:37:05 +00:00