Rob Pearce
ec44f15c35
Allow use of credits to continue after all players are out of lives.
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(will go back to the start of the world, and lose all points)
2016-07-30 17:44:53 +12:00
Rob Pearce
ecf521771a
Changed 'sticky net' to pull fruits towards you, rather than instantly collecting them.
2016-07-29 12:25:09 +12:00
Rob Pearce
21ca78a311
Fixed bug where player/player2 pointers are used uninitialised.
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All levels now have different music.
2016-07-28 08:18:16 +12:00
Rob Pearce
cc14a2194e
- Reduce time between mode transitions in title screen.
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- Add a credits screen during title sequence
2016-07-25 19:49:48 +12:00
Rob Pearce
9db61826aa
- Sticky tiles no longer make you unable to walk left.
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- Make PW_PILL work for both players, not just player 1.
- Slightly increase base player speed.
2016-07-24 21:40:12 +12:00
Rob Pearce
39f85d7e89
Converted graphics to use OpenGL.
2016-07-24 18:27:15 +12:00
Rob Pearce
02854f09b3
Actually adding changes from last commit..
2016-07-22 17:58:26 +10:00
Rob Pearce
ec8ce89723
Ice bridge tile now melts when you walk on it.
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Added drip sprite.
Added 'thick ice bridge' tile which doesn't melt
2013-12-21 19:54:51 +00:00
Rob Pearce
1ab55faf16
- [+] replace isice() with tt->ice
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- [+] extra properties on existing tiles
- [+] sticky tiles should make it hard to accelerate when not moving
- [+] Tile which stops net! (metal, honey, ice)
2013-08-30 11:08:01 +00:00
Rob Pearce
49bdea060d
- [+] change net colouring
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- [+] draw sprite for end of netting
- [+] add starfield zooming up at end to make it obvious you're falling
- [+] blackcloud bugs:
- [+] shouldn't be killed by headcrush
- [+] shouldn't be moved by platforms
- [+] shouldn't bounce on trampolines
2013-08-27 12:59:20 +00:00
Rob Pearce
9146ee5ab1
- [+] when weighing a trampoline down, move sprite down to lowness of
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"trampdown" tile.
- [+] check difficulty curve
- [+] Level 1-17 (mountaineering)
- [+] move to level 19 due to difficulty.
- [+] increase hurryup period to 60 seconds
- [+] 2-9 a lot harder now that planets shoot - move later.
- [+] sand castle - unintentionally hard to get up. fixed
- [+] don't draw anchor powerup on king cloud
- [+] don't create magic lamp coins on top of spikes
- [+] redraw egg.png (ant food from king ant)
- [+] draw player 2 death text in correct player colour
- [+] allow player 1 be mrs dwarf - press 1up/2up again on mode
selection screen
2013-08-17 21:53:59 +00:00
Rob Pearce
95087435ae
Tweak magic lamp powerup - all initial fruits on next level
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are now gold bars as well.
2013-08-14 11:49:24 +00:00
Rob Pearce
3a269817f0
Fixed bug in fireup filename.
2013-08-14 10:19:34 +00:00
Rob Pearce
6ad4fdd964
Cleanup
2013-08-14 09:58:54 +00:00
Rob Pearce
a70095c0c1
- [+] Fix up level 99.
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- [+] King Cat boss
- [+] level
- [+] background picture
- [+] wizard or cat?
- [+] teleport to a player
- [+] pick or cycle one of:
- [+] summon monsters (if low monsters)
- [+] horzfireballs
- [+] create wind L/R
- [+] bricks fall
- [+] sweep in circle fire (if players far away)
- [+] shoot bat sonar AT players
- [+] create flames/spikes
- [+] turn into little cats?
- [+] implement ending
- [+] all tiles turn into fruits and start falling
- [+] fruit rain...
- [+] all players go to permenant umbrella mode
- [+] players don't fall due to gravity
- [+] always use umbrella sprite
- [+] players can now move any direction
- [+] background goes white and begins fading to black
- [+] winning text!
- [+] Umbrella blocks bullets which are above you
- [+] Don't show "0" text when powerups are worth no points (eg. big
things)
2013-08-14 09:52:33 +00:00
Rob Pearce
8dee5433c6
- Fixed string format warnings
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- "N" in editor will now select better level numbers
2009-03-26 23:46:40 +00:00
Rob Pearce
612ebba3a8
Fixed player animation while on conveyorbelt (only animate if actively walking)
2009-03-26 21:51:12 +00:00
Rob Pearce
783fc7799c
Replaced moth with bat
2009-03-21 21:42:38 +00:00
Rob Pearce
3a3c76de87
Added sound effect for moth
2009-03-20 01:56:12 +00:00
Rob Pearce
227f1c219e
Tweaked delay of moth shooting
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Added extra frames for moth bullet
2009-03-20 01:47:56 +00:00
Rob Pearce
bbb53f6304
- Added new monster: moth
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- Fixed bug where the player would get stuck after
falling/jumping onto the top of a ladder
2009-03-20 01:35:13 +00:00
Rob Pearce
9c00e4d21b
- whitetail spider is now more intelligent (will turn to face player after
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climbing a ladder and while falling)
- added whitetail climb image to web site
2009-03-11 02:26:19 +00:00
Rob Pearce
b51a69ca10
Added new monster - white spider
2009-03-10 23:16:08 +00:00
Rob Pearce
dcc7d426e3
- ice bridges are now slippery
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- added l3 tile - sand battlement
2009-03-10 21:10:17 +00:00
Rob Pearce
55b6881ee0
Added new powerup: magic lamp
2009-03-05 22:40:02 +00:00
Rob Pearce
258a16186a
- Mostly finished King Ant
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- Added objects for king ant:
- ant eggs
- big armour
- Updated level screenshots
2009-03-05 20:59:20 +00:00
Rob Pearce
859e8c10a5
- More work on King Ant
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- Added "Bigfirewall" (which melts ice bridges)
2009-03-05 01:53:20 +00:00
Rob Pearce
6175ce4859
Initial work for new boss: King Ant
2009-03-04 21:22:28 +00:00
Rob Pearce
79c84370ed
Fixed issue where player could swim upwards super-fast by holding UP+SWIM with
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a mask
Removed a cheat key which could cause a crash.
Modified some levels (to remove duplicate monsters)
2009-03-03 02:18:10 +00:00
Rob Pearce
9868a0f105
Added new powerup: top hat
2009-01-30 03:30:38 +00:00
Rob Pearce
7b0a859fe6
Added new "layer 3" tiles which are drawn in front of sprites.
2009-01-23 02:13:51 +00:00
Rob Pearce
a7505df520
- Added four new levels.
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- Increased max monsters per level to 150.
2008-12-28 02:15:55 +00:00
Rob Pearce
3f6825e627
- Now supports Wiimotes (with "WiiJi" application running)
2008-12-25 06:58:26 +00:00
Rob Pearce
2eae5e0066
- Fixed bug with 32bpp displays
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- Modified contrast on phone image.
2008-12-25 02:18:08 +00:00
Rob Pearce
3c9b730eeb
- Added new monsters: ant, fireball
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- Snake spit now animates
- Changed sound effect for snake shooting
- Added new sound effects for ant
2008-12-22 23:48:04 +00:00
Rob Pearce
a1ee548188
Added new monster: frog
2008-12-22 03:03:48 +00:00
Rob Pearce
8d6a075fd4
- added hiss sound when snake shoots
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- pill now makes you constantly animate
2008-12-21 01:04:54 +00:00
Rob Pearce
3cb6888b5b
Removed bug
2008-12-21 00:16:37 +00:00
Rob Pearce
70794f79eb
Added attempts at optimisation
2008-12-21 00:14:16 +00:00
Rob Pearce
b8ba029b53
Added new powerup: ray gun
2008-12-19 01:10:11 +00:00
Rob Pearce
f8afac85ef
New powerup: pill (makes you ultra-fast)
2008-12-18 00:46:54 +00:00
Rob Pearce
2bdcc8263f
Tweaked ice inertia
2008-11-26 23:53:37 +00:00
Rob Pearce
67c4d16d92
Modified ice inertia to be more realistic
2008-11-26 03:24:03 +00:00
Rob Pearce
a41831a134
New setting permenant powerups in setdefaults() based on level, so that
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if you join the game after a boss level, you still get the permenant
powerup.
2008-11-25 22:28:10 +00:00
Rob Pearce
b0bca28c23
- Umbrella activation key is now UP instead of DOWN
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- Added new ice tiles
2008-11-25 22:23:18 +00:00
Rob Pearce
95b2f5ca35
King fly nearly finished
2008-11-25 04:05:53 +00:00
Rob Pearce
f327d1cf49
Initial code for King Fly
2008-11-25 01:41:15 +00:00
Rob Pearce
8164582267
Re-ordered powerups on website
2008-11-25 01:07:40 +00:00
Rob Pearce
4296d62962
Added new powerup: umbrella
2008-11-25 01:00:57 +00:00
Rob Pearce
214d011584
Modified behaviour of green skull
2008-11-24 21:47:52 +00:00