9ad9277585- bugfix: tick was dorpping when at same y level as player - bugfix: don't call adjustx() while on cloud - bugfix: cloud was sometimes not making it to the start pointRob Pearce2008-10-15 04:51:17 +0000
6c48431e0b- Added new mosnter - fish (similar to bee but underwater) - Fixed isplacable() in editor for recently added sprite typesRob Pearce2008-10-10 10:06:40 +0000
c29a17ccbb"make app" now avoids putting .svn files into the .app.Rob Pearce2008-10-10 09:20:09 +0000
8d7a84ad68- When you jump while on conveyor belts, their direction is added to yours. - Can no longer skip boss levels with a telephonRob Pearce2008-10-10 09:11:53 +0000
9949690935- Changed cloud.png to be small version of blackcloud.png (for use in doco) - Music now dims when you enter the water - You now get permenant shoes when you beat king ratRob Pearce2008-10-10 05:29:35 +0000
79a3ea6549- Rings now give more points, but get disabled at HurryUp time - Fixed up insanely high hurryup times on some levels - Fixed bug where editor would default to random high hurryup time - Added "Nice catch!" feature - 4x points for grabbing a fruit just as it landsRob Pearce2008-10-10 01:30:40 +0000
99dd423a7b- Redrew black cloud of doom and changed code slightly - Moved editor font to data area - Added code to create .app - Mouse cursor now hidden - Removed unused filesRob Pearce2008-10-09 23:12:51 +0000
04a7f02211- bugfix: walk ring shouldn't work while swimming - bugfix: fixed ladders behaviour - bugfix: dont play splash sound effect for mosnters which start in the water - added boss music - top/bottom of screen now wrap around - bees no longer avoid the top/bottom of the screen - added new moster: snail/slug - swimming sprites now create bubblseRob Pearce2008-10-09 03:32:15 +0000
dba3c41970- Added doco generation function (./edit -dump)Rob Pearce2008-10-07 09:18:42 +0000
095c92d17f- Added screenhsots - Fixed another end of level crash related to killing sprites after nextlevel() - Fixed crash in adjustx() when mosnters were in water - Should turn off player->climbing when the pink Turncloud hits them - If player isn't fast, force next mosterkill powerup to be speedRob Pearce2008-10-07 07:58:36 +0000
f2832e4da4GAME: - bugfix: bomb wasn't decrementing netcaught - bugfix: Fixed mask on red "angry" overlay - bugfix: Ice from snowman now extends on to edge tiles - bugfix: dotileeffect() no longer affects bullets/effects - bugfix: fixed bug where invulnerability wouldn't cause flashing - tweaked difficulty on "look out above!" - Added pink cloud on which player travels to the next level - Added boss: King Rat - Added powerup: fly spray (slows monsters) - Added powerup: fusion cannonRob Pearce2008-10-07 05:53:06 +0000
af7a793903- added many new tiles - re-ordered levels - fixed bug with underwater fruitsRob Pearce2008-10-04 02:05:05 +0000
053262ff2c- bugfix: move sprites away from walls when jumping/swimming to avoid getting stuck - bugfix: don't trigger trampolines while moving to new nevel - bugfix: clock powerup should turn off when you win the level - tweak: don't create flipped/angry images for fruits or effects - feature: new powerup - snowman. turns level and monsters to ice - feature: new tiles: ice, icetop - feature: new sprite image: icecube (used for freezing monsters)Rob Pearce2008-10-03 11:11:07 +0000
55ce7e640f- feature: new tile - Web - feature: hit P to pause - feature: add sparkles to net - feature: now reading background image file from level.dat (replaced level->tileset with level->bgfile) - feature: added swimming frames for player - feature: show level # at top of screen - feature: added backgrounds for future worlds - feature: new powerup - stop time - feature: new powerup - trophy (all perm powerups) - feature: new powerup - gold ring (points for walking) - feature: new powerup - silver ring (points for jumping) - feature: new powerup - helmet (protects you from dying once) - feature: new powerup - bonus x2 (extends fruit streams) - feature: new powerup - bell (warns when the random powerup is a perm one) - tweak: random powerup now decided at start of level, to allow bell powerup to work - tweak: increase mace powerup image size - tweak: Bombs now kill monsters which you have caught - tweak: All fruits now worth more points - tweak: Moved display of lives down slightly - bugfix: spider movement - bugfix: don't play sound when you try to shoot/jump while climbing - bugfix: fruits shouldn't hold down trampolines - bugfix: mace kills shouldn't give powerups - bugfix: mace slam collision detection now works betterRob Pearce2008-10-03 07:37:05 +0000
81c812cf3c- Turned off double buffering to increase speed - Implemented lives - displayed underneath score - Extra life at every 100,000 points - Game over after you lose all your lives (with sound effect) - Added commas to score display - Increased time after hurryup from 10 secs to 15 secsRob Pearce2008-10-01 12:42:59 +0000
388f50ccfc- Made level transition smoother and fixed bug with player movement - Fixed bug - couldn't climb ladders next to walls - Now using outlines instead of shadows on text - Tweaked text colours - Added KABOOM! to bomb and BIFF POW etc to boxing glove - Now drawing puffs last to make sure they are on top of things - Redrew graphics for rat, bee, snake - Changed to new font (and renamed it to gamefont.ttf) - OpenGL mode now mostly works (still need to fix angry sprite images, initial level transition and fullscreen mode) - Replaced all .bmp format graphics with .png formatRob Pearce2008-10-01 07:27:44 +0000
5b272b4665- Fixed bug with jumping off ladders - Fixed issue when dropping throughbridges and moving at the same time - Can no longer climb while slamming/netting - Modified behaviour of flowertogem powerup - Level orderis now read from levels.dat - Editor now handles loading an empty level - Added sounds for teleportation and entering/exitting water - Fixed swimming in water behaviour - Added powerup: MaceRob Pearce2008-09-30 07:42:09 +0000
e345436130- Added new sprite images - Added new tile: trampoline - Bugfix: Collision detection sometimes didn't work - Bugfix: Jumping out of water didn't work - Spiders now have a delay between drops - Bugfix: Jumping near a wall sometimes didn't work - There are now 2 layer of tiles - so that tiles such as spikes can be placed on top of any tile type. - Removed tiles which are now redundant: waterspikes, cavespikes, etc - Made some tiles transparent now that a 2nd layer is possible (eg. ladder, bridge)Rob Pearce2008-09-29 08:32:56 +0000
f1962993b2Fixed bug with slamming a monster off the side of the screenRob Pearce2008-09-28 05:02:30 +0000
f490e145f4- Fixed editor bug where player position wasn't shown - Added powerup: bomb, kills all monsters - Added powerup positions to all levelsRob Pearce2008-09-28 04:42:09 +0000
f988e4822b- Added new powerup - convert flowers to diamonds - Added new powerup - convert flowers to gemsRob Pearce2008-09-28 04:09:12 +0000
89cce7f749- help text now appears on top of sprites - powerup counter is reset when you die - fixed bug preventing jumping near a wall - fixed bug: hurryup cloud shouldn't be able to teleport - conveyor belts no longer affect fruits - editor now has delay after adding a sprite to prevent duplicate - properly rendomized direction that monster corpses go in - music now speeds up after a HURRYUP - snakes can no longer walk up slopes - added sound effects for HURRYUP and TOO SLOW - getting all fruits on the level now makes gems shoot out sideways - dead monsters now create a puff before turning into a fruitRob Pearce2008-09-27 06:02:42 +0000
c80fb57c54- Updated doco for adding sprites - Added new monster - coke can (like angry rat) - Added sound and music - Fix score sizes for flowers - Can no longer turn while slamming - Fixed bug with sprite starting position - Can now drop through bridges with down+jump - New graphics for conveyor belts - Added more flower types - Added new player frame for shootingRob Pearce2008-09-26 09:51:17 +0000
1047c268b7- Redrew slope and ladder tiles - Added flower sprites - they just give you points - Added support for animated tiles - Changed left/right conveyor graphics to be rolling logsRob Pearce2008-09-17 11:16:19 +0000
88600eecbfMoved rest of sprites to sprites/ dirRob Pearce2008-09-17 02:39:20 +0000
f757faa957- Fixed bug where score would go super high - Changed level format - monster definitions are now above level. - Added new fruit type - HELP. Shows a message on the screen. - Fruits placed during initial level creation now never time out (at present only HELP can be placed like this though) - Time to display text is now configurable.Rob Pearce2008-09-16 02:39:33 +0000
6c6c82390ccloud can no longer be killed by slamming onto it cloud now disappears when level is completedRob Pearce2006-01-31 06:41:45 +0000
cda053664dchanged sprite removal method added angry attribute added hurryup time added powerups: speed extra net big net fruits now disappear after a while arrows don't affect monsters added monsters: bee spider cloud player now progresses a level when all mosnters are deadRob Pearce2006-01-31 06:18:01 +0000
6045f2ffedAdded some more test levels Fixed bugs where monsters would fall through floor sometimes Player can now die & respawn Spikes now kill player Monsters now kill playerRob Pearce2006-01-27 13:38:40 +0000
4091b98e58Changes to rat movement Added pointsRob Pearce2006-01-27 06:28:28 +0000