Commit Graph

  • 9ad9277585 - bugfix: tick was dorpping when at same y level as player - bugfix: don't call adjustx() while on cloud - bugfix: cloud was sometimes not making it to the start point Rob Pearce 2008-10-15 04:51:17 +0000
  • fb1ca7cc83 Added more sound effects for cards Rob Pearce 2008-10-15 03:34:13 +0000
  • 9d2ac9010b - added sound for cards Rob Pearce 2008-10-15 03:24:24 +0000
  • 1123dd9883 Added card sprites Rob Pearce 2008-10-15 03:22:19 +0000
  • fb0be14362 Added playing cards - you get them if you were going to receive a powerup which you already had. Rob Pearce 2008-10-15 03:20:10 +0000
  • b32043b53f Recent additions... Rob Pearce 2008-10-14 19:36:51 +0000
  • dd7bf8738c Fixed random Rob Pearce 2008-10-13 04:27:43 +0000
  • 7fb0b4c39c Minor modifications to snail images Rob Pearce 2008-10-13 01:39:56 +0000
  • e0e2c0e4d3 Re-drew spider sprite Rob Pearce 2008-10-13 01:33:41 +0000
  • f0850dd232 Removed old coke can images Rob Pearce 2008-10-13 01:08:49 +0000
  • 8da2612deb Replaced coke can with tick Rob Pearce 2008-10-13 00:43:01 +0000
  • 17a4341c5d New level Rob Pearce 2008-10-10 10:06:52 +0000
  • 6c48431e0b - Added new mosnter - fish (similar to bee but underwater) - Fixed isplacable() in editor for recently added sprite types Rob Pearce 2008-10-10 10:06:40 +0000
  • c29a17ccbb "make app" now avoids putting .svn files into the .app. Rob Pearce 2008-10-10 09:20:09 +0000
  • aedeac1e76 Added staging area Rob Pearce 2008-10-10 09:14:40 +0000
  • 8d7a84ad68 - When you jump while on conveyor belts, their direction is added to yours. - Can no longer skip boss levels with a telephon Rob Pearce 2008-10-10 09:11:53 +0000
  • 39b592fad8 Fixed king rat health Rob Pearce 2008-10-10 08:59:03 +0000
  • cf23430180 Added missing file Rob Pearce 2008-10-10 05:29:49 +0000
  • 9949690935 - Changed cloud.png to be small version of blackcloud.png (for use in doco) - Music now dims when you enter the water - You now get permenant shoes when you beat king rat Rob Pearce 2008-10-10 05:29:35 +0000
  • 89c4bec31e Reduced size of shuriken Rob Pearce 2008-10-10 04:23:15 +0000
  • cc19cd81e9 - bugfix: shouldm't be able to slam while climbing Rob Pearce 2008-10-10 04:02:09 +0000
  • ff69d13636 Restored randomness in powerups Rob Pearce 2008-10-10 03:56:24 +0000
  • 24e71aca9e - Added new powerup: ufo (meteors fall from the sky) Rob Pearce 2008-10-10 03:53:59 +0000
  • af568df64e Shuriken is now a set powerup as well as random Rob Pearce 2008-10-10 02:49:15 +0000
  • 2fe86b549e Added powerup: ninja star Rob Pearce 2008-10-10 02:46:56 +0000
  • 020bf02fdd Added shuriken sound effec Rob Pearce 2008-10-10 02:39:42 +0000
  • 79a3ea6549 - Rings now give more points, but get disabled at HurryUp time - Fixed up insanely high hurryup times on some levels - Fixed bug where editor would default to random high hurryup time - Added "Nice catch!" feature - 4x points for grabbing a fruit just as it lands Rob Pearce 2008-10-10 01:30:40 +0000
  • 8f66a5b52e Added missing files Rob Pearce 2008-10-10 00:52:11 +0000
  • 730f603dd6 Added powerup: extra life Rob Pearce 2008-10-10 00:51:40 +0000
  • 3f0346dafe Added powerup: phone (skips 2 levels) Rob Pearce 2008-10-09 23:49:43 +0000
  • 3ba0f582ac Moved file to template area Rob Pearce 2008-10-09 23:21:52 +0000
  • 2091d31e65 Removed unused file Rob Pearce 2008-10-09 23:21:24 +0000
  • 13ffef7716 Added cannon template Rob Pearce 2008-10-09 23:21:05 +0000
  • ff73aa696a Cleanup of directory structure Rob Pearce 2008-10-09 23:20:35 +0000
  • 16ecf919ea renamed file Rob Pearce 2008-10-09 23:18:54 +0000
  • d0b2ed4e71 Renamed file Rob Pearce 2008-10-09 23:17:59 +0000
  • 39b36abad2 added scripts dir Rob Pearce 2008-10-09 23:17:17 +0000
  • e9f3b4567e Removed unused files Rob Pearce 2008-10-09 23:16:53 +0000
  • 43f6d7d008 Removed unused files Added templates area Rob Pearce 2008-10-09 23:15:22 +0000
  • 99dd423a7b - Redrew black cloud of doom and changed code slightly - Moved editor font to data area - Added code to create .app - Mouse cursor now hidden - Removed unused files Rob Pearce 2008-10-09 23:12:51 +0000
  • 1050dcd0b0 Moved backgrounds to data dir Rob Pearce 2008-10-09 21:04:41 +0000
  • b87955fb11 Moving data files to a single location Rob Pearce 2008-10-09 20:51:09 +0000
  • d93ab72ed1 Added ability to toggle fullscreen (press "f") Rob Pearce 2008-10-09 20:03:17 +0000
  • d1b0b99f68 - bugfix: "The Island" was impossible - removed unused file tiles.conf Rob Pearce 2008-10-09 10:38:24 +0000
  • 6221e5f777 test Rob Pearce 2008-10-09 09:43:43 +0000
  • cb1e2011ed Fixed tiles file Rob Pearce 2008-10-09 09:37:23 +0000
  • ab1340dc2f Added missing files Rob Pearce 2008-10-09 09:36:13 +0000
  • c701545c87 Added new data files Rob Pearce 2008-10-09 03:35:22 +0000
  • e7f0f045c2 Added new levels Rob Pearce 2008-10-09 03:34:23 +0000
  • 04a7f02211 - bugfix: walk ring shouldn't work while swimming - bugfix: fixed ladders behaviour - bugfix: dont play splash sound effect for mosnters which start in the water - added boss music - top/bottom of screen now wrap around - bees no longer avoid the top/bottom of the screen - added new moster: snail/slug - swimming sprites now create bubblse Rob Pearce 2008-10-09 03:32:15 +0000
  • dba3c41970 - Added doco generation function (./edit -dump) Rob Pearce 2008-10-07 09:18:42 +0000
  • 095c92d17f - Added screenhsots - Fixed another end of level crash related to killing sprites after nextlevel() - Fixed crash in adjustx() when mosnters were in water - Should turn off player->climbing when the pink Turncloud hits them - If player isn't fast, force next mosterkill powerup to be speed Rob Pearce 2008-10-07 07:58:36 +0000
  • f2832e4da4 GAME: - bugfix: bomb wasn't decrementing netcaught - bugfix: Fixed mask on red "angry" overlay - bugfix: Ice from snowman now extends on to edge tiles - bugfix: dotileeffect() no longer affects bullets/effects - bugfix: fixed bug where invulnerability wouldn't cause flashing - tweaked difficulty on "look out above!" - Added pink cloud on which player travels to the next level - Added boss: King Rat - Added powerup: fly spray (slows monsters) - Added powerup: fusion cannon Rob Pearce 2008-10-07 05:53:06 +0000
  • af7a793903 - added many new tiles - re-ordered levels - fixed bug with underwater fruits Rob Pearce 2008-10-04 02:05:05 +0000
  • 053262ff2c - bugfix: move sprites away from walls when jumping/swimming to avoid getting stuck - bugfix: don't trigger trampolines while moving to new nevel - bugfix: clock powerup should turn off when you win the level - tweak: don't create flipped/angry images for fruits or effects - feature: new powerup - snowman. turns level and monsters to ice - feature: new tiles: ice, icetop - feature: new sprite image: icecube (used for freezing monsters) Rob Pearce 2008-10-03 11:11:07 +0000
  • 55ce7e640f - feature: new tile - Web - feature: hit P to pause - feature: add sparkles to net - feature: now reading background image file from level.dat (replaced level->tileset with level->bgfile) - feature: added swimming frames for player - feature: show level # at top of screen - feature: added backgrounds for future worlds - feature: new powerup - stop time - feature: new powerup - trophy (all perm powerups) - feature: new powerup - gold ring (points for walking) - feature: new powerup - silver ring (points for jumping) - feature: new powerup - helmet (protects you from dying once) - feature: new powerup - bonus x2 (extends fruit streams) - feature: new powerup - bell (warns when the random powerup is a perm one) - tweak: random powerup now decided at start of level, to allow bell powerup to work - tweak: increase mace powerup image size - tweak: Bombs now kill monsters which you have caught - tweak: All fruits now worth more points - tweak: Moved display of lives down slightly - bugfix: spider movement - bugfix: don't play sound when you try to shoot/jump while climbing - bugfix: fruits shouldn't hold down trampolines - bugfix: mace kills shouldn't give powerups - bugfix: mace slam collision detection now works better Rob Pearce 2008-10-03 07:37:05 +0000
  • 8a50413b98 Removing unused file Rob Pearce 2008-10-01 12:44:13 +0000
  • 81c812cf3c - Turned off double buffering to increase speed - Implemented lives - displayed underneath score - Extra life at every 100,000 points - Game over after you lose all your lives (with sound effect) - Added commas to score display - Increased time after hurryup from 10 secs to 15 secs Rob Pearce 2008-10-01 12:42:59 +0000
  • 388f50ccfc - Made level transition smoother and fixed bug with player movement - Fixed bug - couldn't climb ladders next to walls - Now using outlines instead of shadows on text - Tweaked text colours - Added KABOOM! to bomb and BIFF POW etc to boxing glove - Now drawing puffs last to make sure they are on top of things - Redrew graphics for rat, bee, snake - Changed to new font (and renamed it to gamefont.ttf) - OpenGL mode now mostly works (still need to fix angry sprite images, initial level transition and fullscreen mode) - Replaced all .bmp format graphics with .png format Rob Pearce 2008-10-01 07:27:44 +0000
  • 349db8365c fixed file Rob Pearce 2008-10-01 06:48:10 +0000
  • a867d58458 new sprites Rob Pearce 2008-10-01 06:47:47 +0000
  • 33fbd7ac5c Removed unused graphics Added splash sound Rob Pearce 2008-09-30 07:43:53 +0000
  • 08f10538dc Removed files Rob Pearce 2008-09-30 07:43:42 +0000
  • 5b272b4665 - Fixed bug with jumping off ladders - Fixed issue when dropping throughbridges and moving at the same time - Can no longer climb while slamming/netting - Modified behaviour of flowertogem powerup - Level orderis now read from levels.dat - Editor now handles loading an empty level - Added sounds for teleportation and entering/exitting water - Fixed swimming in water behaviour - Added powerup: Mace Rob Pearce 2008-09-30 07:42:09 +0000
  • 875de25da6 Added spring sound Rob Pearce 2008-09-29 10:10:10 +0000
  • e345436130 - Added new sprite images - Added new tile: trampoline - Bugfix: Collision detection sometimes didn't work - Bugfix: Jumping out of water didn't work - Spiders now have a delay between drops - Bugfix: Jumping near a wall sometimes didn't work - There are now 2 layer of tiles - so that tiles such as spikes can be placed on top of any tile type. - Removed tiles which are now redundant: waterspikes, cavespikes, etc - Made some tiles transparent now that a 2nd layer is possible (eg. ladder, bridge) Rob Pearce 2008-09-29 08:32:56 +0000
  • d1786a5f11 - Added cheat mode - Added powerup: shield Rob Pearce 2008-09-28 05:19:23 +0000
  • f1962993b2 Fixed bug with slamming a monster off the side of the screen Rob Pearce 2008-09-28 05:02:30 +0000
  • f490e145f4 - Fixed editor bug where player position wasn't shown - Added powerup: bomb, kills all monsters - Added powerup positions to all levels Rob Pearce 2008-09-28 04:42:09 +0000
  • f988e4822b - Added new powerup - convert flowers to diamonds - Added new powerup - convert flowers to gems Rob Pearce 2008-09-28 04:09:12 +0000
  • 367740e5e3 Modified boxing glove image Rob Pearce 2008-09-28 03:43:03 +0000
  • 579526c983 Fixed boxing glove bug - wasn't ever finishing level Rob Pearce 2008-09-28 03:31:46 +0000
  • f6d5d4285e - Added new tiles: honeycomb, cave, up/down signs - Added new fruit: diamond Rob Pearce 2008-09-28 03:18:36 +0000
  • c3c3bf6579 Fixed bug with multiple sprites in editor Rob Pearce 2008-09-27 11:35:24 +0000
  • 90b6c34324 Modified levels Rob Pearce 2008-09-27 11:32:01 +0000
  • 9b2ff9f4ca - Added animation for slamming Rob Pearce 2008-09-27 10:50:19 +0000
  • 89cce7f749 - help text now appears on top of sprites - powerup counter is reset when you die - fixed bug preventing jumping near a wall - fixed bug: hurryup cloud shouldn't be able to teleport - conveyor belts no longer affect fruits - editor now has delay after adding a sprite to prevent duplicate - properly rendomized direction that monster corpses go in - music now speeds up after a HURRYUP - snakes can no longer walk up slopes - added sound effects for HURRYUP and TOO SLOW - getting all fruits on the level now makes gems shoot out sideways - dead monsters now create a puff before turning into a fruit Rob Pearce 2008-09-27 06:02:42 +0000
  • c80fb57c54 - Updated doco for adding sprites - Added new monster - coke can (like angry rat) - Added sound and music - Fix score sizes for flowers - Can no longer turn while slamming - Fixed bug with sprite starting position - Can now drop through bridges with down+jump - New graphics for conveyor belts - Added more flower types - Added new player frame for shooting Rob Pearce 2008-09-26 09:51:17 +0000
  • 1047c268b7 - Redrew slope and ladder tiles - Added flower sprites - they just give you points - Added support for animated tiles - Changed left/right conveyor graphics to be rolling logs Rob Pearce 2008-09-17 11:16:19 +0000
  • 88600eecbf Moved rest of sprites to sprites/ dir Rob Pearce 2008-09-17 02:39:20 +0000
  • 4d2a892e48 Added missing sprite images Rob Pearce 2008-09-17 02:38:59 +0000
  • 24844d65e9 Moved first batch of sprites to sprites/ dir Rob Pearce 2008-09-17 02:38:22 +0000
  • bbe1aca358 - Split code into multiple files - Removed unused code from edit.c / rc.c - Changed level format from ascii to comma seperated numbers Rob Pearce 2008-09-17 02:34:39 +0000
  • a02da86334 - Initial version of level editor Rob Pearce 2008-09-16 02:40:09 +0000
  • f757faa957 - Fixed bug where score would go super high - Changed level format - monster definitions are now above level. - Added new fruit type - HELP. Shows a message on the screen. - Fruits placed during initial level creation now never time out (at present only HELP can be placed like this though) - Time to display text is now configurable. Rob Pearce 2008-09-16 02:39:33 +0000
  • 1ca89f9f6d Rob Pearce 2006-11-06 09:16:19 +0000
  • 5fecf15200 Removed 'l' directory from repository. Rob Pearce 2006-03-30 05:40:39 +0000
  • abd01aca51 Rob Pearce 2006-01-31 06:41:55 +0000
  • 6c6c82390c cloud can no longer be killed by slamming onto it cloud now disappears when level is completed Rob Pearce 2006-01-31 06:41:45 +0000
  • cda053664d changed sprite removal method added angry attribute added hurryup time added powerups: speed extra net big net fruits now disappear after a while arrows don't affect monsters added monsters: bee spider cloud player now progresses a level when all mosnters are dead Rob Pearce 2006-01-31 06:18:01 +0000
  • 22deb49a43 Movement tweaking Rob Pearce 2006-01-29 22:08:01 +0000
  • 6045f2ffed Added some more test levels Fixed bugs where monsters would fall through floor sometimes Player can now die & respawn Spikes now kill player Monsters now kill player Rob Pearce 2006-01-27 13:38:40 +0000
  • 4091b98e58 Changes to rat movement Added points Rob Pearce 2006-01-27 06:28:28 +0000
  • d6735eea16 o Rob Pearce 2006-01-27 06:27:57 +0000