A platform game inspired by Bubble Bobble, Rodland, Snow Bros and the like. https://ratcatcher.nethack.net/
Go to file
Rob Pearce 053262ff2c - bugfix: move sprites away from walls when jumping/swimming to avoid getting stuck
- bugfix: don't trigger trampolines while moving to new nevel
- bugfix: clock powerup should turn off when you win the level
- tweak: don't create flipped/angry images for fruits or effects
- feature: new powerup - snowman. turns level and monsters to ice
- feature: new tiles: ice, icetop
- feature: new sprite image: icecube (used for freezing monsters)
2008-10-03 11:11:07 +00:00
backgrounds - feature: new tile - Web 2008-10-03 07:37:05 +00:00
doco - feature: new tile - Web 2008-10-03 07:37:05 +00:00
music - help text now appears on top of sprites 2008-09-27 06:02:42 +00:00
newtiles - bugfix: move sprites away from walls when jumping/swimming to avoid getting stuck 2008-10-03 11:11:07 +00:00
oldtiles - Split code into multiple files 2008-09-17 02:34:39 +00:00
sounds - bugfix: move sprites away from walls when jumping/swimming to avoid getting stuck 2008-10-03 11:11:07 +00:00
sprites - bugfix: move sprites away from walls when jumping/swimming to avoid getting stuck 2008-10-03 11:11:07 +00:00
work - Split code into multiple files 2008-09-17 02:34:39 +00:00
world1 - bugfix: move sprites away from walls when jumping/swimming to avoid getting stuck 2008-10-03 11:11:07 +00:00
world2 - Split code into multiple files 2008-09-17 02:34:39 +00:00
Makefile - Updated doco for adding sprites 2008-09-26 09:51:17 +00:00
Makefile.posix Changes to rat movement 2006-01-27 06:28:28 +00:00
Makefile.windows Changes to rat movement 2006-01-27 06:28:28 +00:00
blank.bmp 2006-11-06 09:16:19 +00:00
defs.h - bugfix: move sprites away from walls when jumping/swimming to avoid getting stuck 2008-10-03 11:11:07 +00:00
dwarf.jpg o 2006-01-27 06:27:57 +00:00
edit.c - feature: new tile - Web 2008-10-03 07:37:05 +00:00
edit.h - Fixed bug with jumping off ladders 2008-09-30 07:42:09 +00:00
emptylevel - Fixed bug where score would go super high 2008-09-16 02:39:33 +00:00
fixall.sh - Split code into multiple files 2008-09-17 02:34:39 +00:00
fixlevel.awk - Initial version of level editor 2008-09-16 02:40:09 +00:00
full.bmp o 2006-01-27 06:27:57 +00:00
gamefont.ttf - Made level transition smoother and fixed bug with player movement 2008-10-01 07:27:44 +00:00
globals.h - bugfix: move sprites away from walls when jumping/swimming to avoid getting stuck 2008-10-03 11:11:07 +00:00
green.tiles - bugfix: move sprites away from walls when jumping/swimming to avoid getting stuck 2008-10-03 11:11:07 +00:00
greentiles 2006-11-06 09:16:19 +00:00
level.dat changed sprite removal method 2006-01-31 06:18:01 +00:00
level1.dat changed sprite removal method 2006-01-31 06:18:01 +00:00
level2.dat changed sprite removal method 2006-01-31 06:18:01 +00:00
level3.dat changed sprite removal method 2006-01-31 06:18:01 +00:00
level4.dat changed sprite removal method 2006-01-31 06:18:01 +00:00
level5.dat changed sprite removal method 2006-01-31 06:18:01 +00:00
level6.dat changed sprite removal method 2006-01-31 06:18:01 +00:00
level7.dat changed sprite removal method 2006-01-31 06:18:01 +00:00
level8.dat 2006-11-06 09:16:19 +00:00
levels.dat - feature: new tile - Web 2008-10-03 07:37:05 +00:00
rc.c - bugfix: move sprites away from walls when jumping/swimming to avoid getting stuck 2008-10-03 11:11:07 +00:00
rc.h - bugfix: move sprites away from walls when jumping/swimming to avoid getting stuck 2008-10-03 11:11:07 +00:00
shared.c - bugfix: move sprites away from walls when jumping/swimming to avoid getting stuck 2008-10-03 11:11:07 +00:00
shared.h - feature: new tile - Web 2008-10-03 07:37:05 +00:00
stdout.txt changed sprite removal method 2006-01-31 06:18:01 +00:00
testlevel o 2006-01-27 06:27:57 +00:00
tiles.conf o 2006-01-27 06:27:57 +00:00
verdana.ttf changed sprite removal method 2006-01-31 06:18:01 +00:00