171 lines
5.9 KiB
C
171 lines
5.9 KiB
C
void cleanup(void);
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int addtext(int x, int y, int size, char *string, SDL_Color *c, int delay, int ttype);
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void addfadingtile(int x, int y);
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void addoutlinetext(int x, int y, int size, char *msg, SDL_Color *col, SDL_Color *bgcol, int delay, int ttype);
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void drawscore(void);
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void drawbosshealth(void);
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void drawtext(void);
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void movetext(void);
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void removeall(void);
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void drawlevel(void);
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int randommonster(void);
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void removesprite(sprite_t *s);
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void removenetting(sprite_t *s);
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void drawnetting(sprite_t *s);
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void dogravity(sprite_t *s);
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void dotileeffects(sprite_t *s);
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int movex(sprite_t *s,double amt,int onpurpose);
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void bouncesprite(sprite_t *s);
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int movesprite(sprite_t *s);
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int isdeadly(tiletype_t *tt, int tx, int ty);
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int isinwater(sprite_t *s);
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int isinwaterpoint(int x, int y);
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int isroofabove(sprite_t *s);
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int isroofnabove(sprite_t *s,int howfar);
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int isonground(sprite_t *s);
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int isongroundpoint(sprite_t *s, int x, int y);
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int isonladder(sprite_t *s);
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int isonbridge(sprite_t *s);
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int isladderabove(sprite_t *s);
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int isladderbelow(sprite_t *s);
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int isspikes(tiletype_t *tt, int tx, int ty);
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int dofruiteffect(sprite_t *pp, sprite_t *s);
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void checkcollide(sprite_t *s);
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void checkcollideplatform(sprite_t *s);
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void die(sprite_t *s);
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void nextlevel(void);
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void jump(sprite_t *s, int dir);
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double getspeed(sprite_t *s );
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void adjustheight(sprite_t *s);
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void adjustx(sprite_t *s, int newframe);
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void tick(void);
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void usage(void);
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int canmove(sprite_t *pl);
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int canturn(sprite_t *pl);
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int initsound(void);
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int loadfx(int sid, char *filename);
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void playfx(int num);
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void playmusic(Mix_Music *toplay);
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void stopmusic(void);
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void channeldone(int channel);
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int moveto(sprite_t *p, int dstx, int dsty, double xspeed,double yspeed);
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SDL_Surface *grabbehind(sprite_t *s, SDL_Surface *surf);
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void dumpsprites(void);
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int countcaughtfruits(sprite_t *who);
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int countfruits(void);
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int countmonsters(int montype);
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int countsprites(int montype);
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int counttextoftype(int wanttype);
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int getpoints(int id);
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int isladder(int tid);
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char *addcommas(char *buffer, long num);
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sprite_t *addupstar(void);
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int addscore(sprite_t *s, long amt);
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void extralife(sprite_t *s);
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void doice(void);
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void doflood(void);
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void undoflood(void);
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void checklevelend(void);
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void checksprites(void);
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void moveallsprites(void);
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void checkcollideall(void);
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void drawallsprites(void);
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void checkwrap(sprite_t *s);
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int getcurworld(void);
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int getcurlevel(void);
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int getmonjumpspeed(sprite_t *s);
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int getjumpdelay(int mid);
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void togglepause(void);
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void togglefullscreen(void);
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void preinitgl(void);
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void initgl(void);
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void initsdl(void);
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void getfruit(sprite_t *giveto, sprite_t *fruit, int multiplier);
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int haspowerup(sprite_t *s, int pid);
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sprite_t *haspowerupany(int pid);
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void gaincard(sprite_t *s, int cardid);
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int getpokereffect(sprite_t *pl);
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void dopokereffect(sprite_t *pl, int effect);
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char *getpokermsg(int effect);
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char *getpokermsg2(int effect, char *buf);
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void handleinput(void);
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int keydown(int whichplayer, int checkfor);
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void leveltransition_blit(levscrollinfo_t *l, SDL_Surface *copybuffer);
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void leveltransition_moveplayer(levscrollinfo_t *l);
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void leveltransition_scrolllevel(int srcx, int srcy, int srcw, int srch,
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int dstx, int dsty,
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int nextcolx, int nextcoly, int nextcolw, int nextcolh,
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int nextcol_dstx, int nextcol_dsty, int nextcol_dstw, int nextcol_dsth);
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void trytojump(sprite_t *pl);
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void trytoslam(sprite_t *pl);
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void trytoshoot(sprite_t *pl);
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void docannoneffect(sprite_t *pp);
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void dotitlescreen(void);
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void startgame(void);
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void startgameover(void);
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void uncatch(sprite_t *s);
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void makeinvuln(sprite_t *s);
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void handletitleinput(int whichplayer, int key);
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void setjoymappings(void);
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//int keytojoybutton(int key);
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int joybuttondown(int whichplayer, int key);
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int joybuttontokey(int buttonnum);
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void drawcredits(void);
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void drawgamecredits(void);
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int drawoutlinetext(SDL_Surface *where,int x, int y, int size, char *msg, SDL_Color *col, SDL_Color *bgcol);
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void drawoutlinetextcentre(SDL_Surface *where,int y, int size, char *msg, SDL_Color *col, SDL_Color *bgcol);
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int socket_readline(int sock, char *out);
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void showhiscores(void);
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void checkhiscores(sprite_t *s);
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int gethiscores_inet(int easyscores);
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int gethiscores_local(int easyscores);
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int gethiscores(int easyscores);
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int processhiscore(void *dataptr, int ncols, char **argv, char **colname);
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void drawhiscores(void);
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int submithiscore(int score,int level, char *name);
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int submithiscore_inet(int score,int level, char *name);
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int submithiscore_local(int score,int level, char *name);
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void getinput(void);
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int isendoflev(void);
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void keeponscreen(sprite_t *s);
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void stopteleporting(sprite_t *s);
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void losepowerup(sprite_t *s);
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void disablepowerups(int pid);
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int easymode(void);
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int uncaughtmonsters(void);
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void swimup(sprite_t *pl);
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void swimdown(sprite_t *pl);
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double getdistance(double x1, double y1, double x2, double y2);
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void doplayermovement(sprite_t *pl);
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sprite_t *getclosestplayer(sprite_t *s);
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sprite_t *getclosestplayerxy(int x, int y);
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double getxdisttoplayer(sprite_t *s, sprite_t **pl);
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double getydisttoplayer(sprite_t *s);
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int playersalive(void);
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int inintro(void);
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void faceplayer(sprite_t *s);
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sprite_t *isplayerbelow(sprite_t *s);
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sprite_t *isplayerbelowgt(sprite_t *s,int dis);
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sprite_t *isplayerabove(sprite_t *s);
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sprite_t *isplayerabovegt(sprite_t *s,int dis);
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sprite_t *isplayerabovelt(sprite_t *s,int dis);
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sprite_t *isplayerright(sprite_t *s);
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sprite_t *isplayerleft(sprite_t *s);
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sprite_t *isplayerahead(sprite_t *s);
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SDL_Color *getcolour(int id);
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SDL_Color *getbgcolour(int id);
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void dointroseq(void);
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int addcredit(void);
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int getpnum(sprite_t *s);
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sprite_t *getrandomaliveplayer(void);
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int isonplatform(double x, double y);
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int countbabies(sprite_t *s, int babytype);
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//int isice(int id);
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int isconveyor(int id);
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int isbridge(int id);
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int savebmp(SDL_Surface *which);
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void melttile(int tx,int ty, int howlong, int wantpuff);
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void selectspell(sprite_t *s);
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void incfruittype(void);
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SDL_Color *getptextcol(sprite_t *s);
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