Add a squeaking hinge trap
Rename doobtraps() to triggerattachedtrap() for readbility.
Make using spanners able to set off traps.....
Make spanners able to unlock anything (chests, doors)
Allow (I)nteraction with adjacent objects, not just impassable ones (but limit what kind of objects this works with).
Remove CMD_CLOSE command ('s') - we can just use 'interact'.
Limit (I)nteractions to cells in front of you.
- Change description for fatal heat damage to 'scalded'. Only use 'incinerated' for fire damage.
- Immutable objects shouldn't be able to be heated (eg. with "heat metal")
- forgot to initialise brand->description
- door displaying as "leaf" - definition of knowledge->id was OBCLASS instead of OBTYPE.
- Repeated text:
Minimum agility to use effectively: 50 to use.Minimum agility to use
effectively: 50 to use. (bonus at 70).
- change wish text to be more meaningful
- fix failure when loading objects with a bonus from vaults/bones (eg. blessed '+5' sword)
- when raging, don't prompt to really attack when you won't gain xp
- disable flagpile checks
- Use 'interact' to use shops, not 'operate'
- Bad text: You are resistant to: projectiles[-7870t], explosives[-7870t].
- scorpions shouldn't follow you up stairs. (but giant scorpions can)
- make failed relinkob() calls return the original object rather than null, otherwise we get situations where an object becomes NULL and causes a crash.
- make cooking skill description show what size corpses you can cook.
- bug: potion of growth caused instadeath when reverting.
- bug: not showing monster abilites properly
- show raceclass in descriptions (/ v)
- make evasion only work if you're not exhausted
- Felix should be pleased by attacking people while hidden
- Not seeing felix angered messages when donating items
- Holes in roof - you now need to climb to inspect them.
- Fixed crash when hitting @ while producing light.
- [+] reduce chances of dulling weapon from hitting things
- [+] crash during save. other save/load fixes.
- [+] simplify xp value calculation.
- [+] fixes for checks to see whether cells are diggable using "dig"
spell.
- [+] fix shop closed bug - "we are closed" text not appearing.
- [+] sound code mods - should no longer ever hear "muffled slithering"
(since slithering should be too soft to travel through walls)
- [+] undead will no longer try to heal via resting (since they can't).
- [+] bug: crash when linking to map entry objects
- [+] removed some material-based damage immunities
- [+] at night you shouldn't hear "a cash register chiming".
- [+] increase hp of chests
- [+] filling empty flask from potion of fshy lungs resulted in potion
of water!
- [+] don't take migraine damage from light if your'e blind.
- [+] Interact should also be able to open/close doors
- [+] closing doors should take time.
- [+] remove armourrating from many standard monsters.
- [+] should be able to get nauseated while asleep
- [+] shouldn't be able to generate corpses of unique monsters!
- [+] mental feedback should do more damage.
you are able to cook.
- [+] then greatly increase chances of getting sick from raw meat.
- [+] and decrease nutrition for raw meat again
- [+] wizard classes should get random spells on level up
- [+] Interact (with adjacent things)
- [+] add new command
- [+] bookshelf
- [+] wardrobes (contain clothes)
- [+] open barrels
- [+] computers
- [+] only show "it currently contains..." for containers which you
have opened.
- [+] F_BEENOPENED.
- [+] some barrels are randomly jammed
- [+] change jam to be strength check.
- [+] change skillcheck roll - now only 1-50
- [+] monsters shouldn't cast lethargy if you're already exhasted
- [+] lethargy should cancel rage.
- [+] change spellbooks - always id them but you might not be able to
read them.
new vaults:
- [+] goblin nest
- [+] orc fort
- [+] BUG: after giant ant digs a hole:
- [+] ERROR - unlinked stairs! should have been linked during map
creation.
ERROR - can't find opposite end of stairs/portal!
- [+] upstaircase on the new level is being linked to a hole.
- [+] fixed?
- [+] test again... (dig down, check log.txt for linking to wrong
type)
- [+] giant ant should be able to dig dirt at will(to escape)
- [+] mimic ??
- [+] pretends to be an ornate chest.
- [+] new monsters
- [+] gluon should be an ooze.
- [+] hag
- [+] phase spider (wlak through walls!)
- [+] basilisk
- [+] better description for rusted armour.
- [+] fix crash when creating up holes.