Rob Pearce
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e698875655
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Slightly increase vault chance in dungeon
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2016-07-07 17:23:20 +10:00 |
Rob Pearce
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7a5563de68
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*Rats should be immune to disease
*Increase IQ bracket level required to count as "genius"
*prevent baba yaga's hut (or any F_NORANDOM buildings) from being randomly created
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2016-07-07 16:25:06 +10:00 |
Rob Pearce
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c9e4e4f5f4
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Reduce goblin caves and sylan woods from 5 levels to 3 levels.
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2016-07-07 15:12:53 +10:00 |
Rob Pearce
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6610dfed88
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Rewrite weild() to do all prompts to remove stuff in the way before actually removing anything.
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2016-07-07 12:30:04 +10:00 |
Rob Pearce
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d5254e25aa
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If you can meditate, don't prevent resting while caffienated.
Clarify args and description of gotosleep() vs. fallasleep()
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2016-07-07 12:13:08 +10:00 |
Rob Pearce
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43c20fbbaf
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bugfix: racial abilities now work properly after polymorph
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2016-07-07 12:02:50 +10:00 |
Rob Pearce
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e4cdde4f98
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Worsen penalties for not meeting weapon requirements
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2016-07-04 22:44:07 +10:00 |
Rob Pearce
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2b82e1de44
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Small quadrapeds/birds shouldn't be able to slip on things, nor should snakes.
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2016-06-21 21:46:32 +10:00 |
Rob Pearce
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e4c3716387
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Tidy up code around modification of player stats by god piety.
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2016-06-21 21:37:19 +10:00 |
Rob Pearce
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bbc539c449
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Teleport trap on doors shouldn't put you inside a wall.
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2016-06-21 21:19:41 +10:00 |
Rob Pearce
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f58ab237bd
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Add warning for passwall spell expiring. (doesn't quite work yet)
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2016-06-21 20:22:29 +10:00 |
Rob Pearce
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d107dfbb90
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- Fixed crash when showing what monsters want/covet in /ve screen.
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2016-06-21 17:15:03 +10:00 |
Rob Pearce
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2255f77f1b
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If you have both a pocketwatch and a digital watch, announce the full 24-hour time.
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2016-06-20 23:53:33 +10:00 |
Rob Pearce
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ae63bb6b83
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Don't announce when monsters "can see again" - you have no way of knowing this.
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2016-06-20 23:50:36 +10:00 |
Rob Pearce
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11a3abc76b
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- can no longer avoid migraine damage by having LOS to the source of sounds.
- migraines now only cause pain with volume >= heavy_footsteps
- migraines now work on monsters, too.
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2016-06-20 21:07:15 +10:00 |
Rob Pearce
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33c532339c
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Slightly increase chance of vaults in the main dungeon
When creating vaults, use 50% chance each time of increasing rarity instead of 33%
Make chests have better objects
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2016-06-18 18:22:43 +10:00 |
Rob Pearce
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f786d9de72
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When god appears, change 'will you accept' to 'will you accept %s' offer?'
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2016-06-18 17:52:46 +10:00 |
Rob Pearce
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d22d881df1
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Made "very dark grey" colour slightly brighter.
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2016-06-15 00:01:13 +10:00 |
Rob Pearce
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57cd4200ff
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banana skin was missing F_DAMAGABLE
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2016-06-14 01:16:09 +10:00 |
Rob Pearce
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980daa1d8c
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Ensure that Battlemage's initial three spell schools are unique.
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2016-06-14 01:10:33 +10:00 |
Rob Pearce
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8500c020cb
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When an lf slips on an object, cause 1 damage per lf size level.
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2016-06-14 00:15:13 +10:00 |
Rob Pearce
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4e94d1fecc
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Tweak description - "almost completely dark" is misleading.
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2016-06-14 00:11:27 +10:00 |
Rob Pearce
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dd7bfeb091
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Reduce power of Refraction - now gives 10-40% evasion instead of 20-55
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2016-06-14 00:05:58 +10:00 |
Rob Pearce
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d82cee08ec
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'harvest flame' spell now puts out F_ONFIRE objects.
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2016-06-13 23:50:38 +10:00 |
Rob Pearce
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6bdb138faf
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Increase precision of displayed stamina costs to 2 decimal places.
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2016-06-13 23:40:29 +10:00 |
Rob Pearce
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729da5bb52
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Fixed crash when 'what goes up' is active and a thrown missile is destroyed.
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2016-06-13 23:38:45 +10:00 |
Rob Pearce
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0b76162f5f
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getrandomracewithflag() now works.
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2016-06-13 23:23:11 +10:00 |
Rob Pearce
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57740d9016
|
Typo.
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2016-06-13 22:30:31 +10:00 |
Rob Pearce
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77ee8bb7d7
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Manrikimodifications:
Reduce difficulty of strength check to escape it.
Make it take damage when struggling
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2016-06-13 22:24:31 +10:00 |
Rob Pearce
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cd58efb772
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Fixed bug in getrandomobofclass() causing "get random food" to fail.
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2016-06-13 22:18:24 +10:00 |
Rob Pearce
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3e3bc4a334
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Updated description of 'glowing flask'
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2016-06-13 21:58:37 +10:00 |
Rob Pearce
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f2a8f408d6
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Lowered power of 'chill' spell.
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2016-06-13 21:43:19 +10:00 |
Rob Pearce
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efdbd3fe40
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Insects resist cold.
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2016-06-13 21:42:05 +10:00 |
Rob Pearce
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52a57e7b17
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God piety should only be affected by backstabs etc. if the attacker was the player!
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2016-06-13 09:50:49 +10:00 |
Rob Pearce
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4c4c3a3e04
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should be able to 'o'perate a lockpick to trigger the 'pick locks' skill using that object.
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2016-06-13 09:30:03 +10:00 |
Rob Pearce
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51bdeede32
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For cartographer skills, don't shade out some known cells outside of our vision range. - stairs - doors - objects
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2016-06-13 09:15:00 +10:00 |
Rob Pearce
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3dd52fa511
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When describing an object fmor a shop, show its real (identified) name.
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2016-06-13 08:44:14 +10:00 |
Rob Pearce
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4994faa11b
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Mottled snail now has cold resistance.
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2016-06-12 22:01:36 +10:00 |
Rob Pearce
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6edfb3ee6d
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bigfix: aigetlastknownpos() fails when one of the adjacent cells is off the edge of the map.
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2016-06-12 22:01:02 +10:00 |
Rob Pearce
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60e28b6c03
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If revived while stuck inside a solid wall, move elsewhere.
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2016-06-10 15:27:26 +10:00 |
Rob Pearce
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b7627de8cb
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F_POWDER items now dissolve in water.
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2016-06-09 21:17:39 +10:00 |
Rob Pearce
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c6f3f3f9bd
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- takedamage() should end instantly if object is aleady dead.
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2016-06-09 17:11:47 +10:00 |
Rob Pearce
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8730225c6e
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Added new version of pool room vault with deep water.
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2016-06-09 12:20:48 +10:00 |
Rob Pearce
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c1f8bdcc9d
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Remove "dissolved" killverb for acid - doesn't make sense.
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2016-06-09 11:46:31 +10:00 |
Rob Pearce
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2daa5d79a2
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Scroll of wishing value was way too low ($150)
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2016-06-09 11:34:27 +10:00 |
Rob Pearce
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aa1a3e22cf
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Mages should start at inept in non-primary/secondary spell schools.
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2016-06-09 11:33:58 +10:00 |
Rob Pearce
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0f90f3b76f
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Tweak breakob code again to cope with various numbers of broken object types, not just 2.
Replace all (struct)->weight with (struct)->mass.
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2016-06-09 11:24:24 +10:00 |
Rob Pearce
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74b0e9841f
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Modify getbreakob() to produce less objects - a burned giant newt corpse was turning into ~38 piles of ash!
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2016-06-09 10:52:48 +10:00 |
Rob Pearce
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a4735d597c
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MAke object weight functions more meaningful - getobmass() and getobweight()
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2016-06-09 10:51:55 +10:00 |
Rob Pearce
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d676a33072
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Fix crash in ai movement when move was "successful" but target cell was still removed (eg. tried to open an unopenable door).
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2016-06-09 10:25:50 +10:00 |