Commit Graph

80 Commits

Author SHA1 Message Date
Rob Pearce ec8ce89723 Ice bridge tile now melts when you walk on it.
Added drip sprite. 
Added 'thick ice bridge' tile which doesn't melt
2013-12-21 19:54:51 +00:00
Rob Pearce 1ab55faf16 - [+] replace isice() with tt->ice
- [+] extra properties on existing tiles
    - [+] sticky tiles should make it hard to accelerate when not moving
    - [+] Tile which stops net! (metal, honey, ice)
2013-08-30 11:08:01 +00:00
Rob Pearce 49bdea060d - [+] change net colouring
- [+] draw sprite for end of netting
- [+] add starfield zooming up at end to make it obvious you're falling
- [+] blackcloud bugs:
    - [+] shouldn't be killed by headcrush
    - [+] shouldn't be moved by platforms
    - [+] shouldn't bounce on trampolines
2013-08-27 12:59:20 +00:00
Rob Pearce b8d1237522 - [+] move to sqlite for local hiscores ?
- [+] replace gethiscores with gethiscores_inet
    - [+] replace submithiscores with submithiscores_inet
    - [+] gethiscores_local - just use local files.
    - [+] submithiscores_local - write code, base it on
          submithiscores.php
- Fix images for lives remaining when players are swapped (ie. player1 is
	mrs dwarf)
2013-08-25 06:37:14 +00:00
Rob Pearce 9146ee5ab1 - [+] when weighing a trampoline down, move sprite down to lowness of
"trampdown" tile.
- [+] check difficulty curve
    - [+] Level 1-17 (mountaineering)
        - [+] move to level 19 due to difficulty.
        - [+] increase hurryup period to 60 seconds
        - [+] 2-9 a lot harder now that planets shoot - move later.
        - [+] sand castle - unintentionally hard to get up. fixed
- [+] don't draw anchor powerup on king cloud 
- [+] don't create magic lamp coins on top of spikes
- [+] redraw egg.png (ant food from king ant)
- [+] draw player 2 death text in correct player colour
- [+] allow player 1 be mrs dwarf - press 1up/2up again on mode
      selection screen
2013-08-17 21:53:59 +00:00
Rob Pearce a70095c0c1 - [+] Fix up level 99.
- [+] King Cat boss
    - [+] level
    - [+] background picture
    - [+] wizard or cat?
        - [+] teleport to a player
        - [+] pick or cycle one of:
            - [+] summon monsters (if low monsters)
            - [+] horzfireballs
            - [+] create wind L/R
            - [+] bricks fall
            - [+] sweep in circle fire (if players far away)
            - [+] shoot bat sonar AT players
            - [+] create flames/spikes
            - [+] turn into little cats?
- [+] implement ending
    - [+] all tiles turn into fruits and start falling
    - [+] fruit rain...
    - [+] all players go to permenant umbrella mode
        - [+] players don't fall due to gravity
        - [+] always use umbrella sprite
        - [+] players can now move any direction
    - [+] background goes white and begins fading to black
    - [+] winning text!
- [+] Umbrella blocks bullets which are above you
- [+] Don't show "0" text when powerups are worth no points (eg. big
      things)
2013-08-14 09:52:33 +00:00
Rob Pearce 612ebba3a8 Fixed player animation while on conveyorbelt (only animate if actively walking) 2009-03-26 21:51:12 +00:00
Rob Pearce f96f3305dc - Fixed bugs with whitetail spider:
- wasn't changing direction to face players after climbing ladders
	- was jumping instead of climbing ladders when players were far above
2009-03-20 18:55:55 +00:00
Rob Pearce bbb53f6304 - Added new monster: moth
- Fixed bug where the player would get stuck after 
falling/jumping onto the top of a ladder
2009-03-20 01:35:13 +00:00
Rob Pearce 9c00e4d21b - whitetail spider is now more intelligent (will turn to face player after
climbing a ladder and while falling)
- added whitetail climb image to web site
2009-03-11 02:26:19 +00:00
Rob Pearce 186d4aa387 Fixed serious bug with whitetail spider 2009-03-11 01:46:48 +00:00
Rob Pearce dcc7d426e3 - ice bridges are now slippery
- added l3 tile - sand battlement
2009-03-10 21:10:17 +00:00
Rob Pearce 859e8c10a5 - More work on King Ant
- Added "Bigfirewall" (which melts ice bridges)
2009-03-05 01:53:20 +00:00
Rob Pearce 424a8d0e2e Added level screenshots 2008-12-02 22:29:24 +00:00
Rob Pearce 67c4d16d92 Modified ice inertia to be more realistic 2008-11-26 03:24:03 +00:00
Rob Pearce 95b2f5ca35 King fly nearly finished 2008-11-25 04:05:53 +00:00
Rob Pearce aa4ec3ad9c Can now slam monsters into platforms 2008-11-24 21:54:25 +00:00
Rob Pearce a5d477197c Fixed spider movement with 2 players 2008-11-23 07:54:06 +00:00
Rob Pearce ac160edaad - 2nd attempt at not playing splash sound when on pink cloud
- Reduced hurryup time on "Smile" level
- Fixed bug in uncatch()
- Chocolate is now worth 8,000 points
- Small points values now include commas
- Fixed graphical glitch with magnet and red skull powerups
2008-11-23 05:50:02 +00:00
Rob Pearce ee3fb7f298 Each player now has their own powerup counter 2008-11-21 01:55:56 +00:00
Rob Pearce e05fb495f2 Changed sound effect 2008-11-21 01:36:52 +00:00
Rob Pearce cc94db97ea Added intro sequence 2008-11-21 00:14:26 +00:00
Rob Pearce 9449332a9d Added multicoloured score text 2008-11-19 02:40:59 +00:00
Rob Pearce e8c10b9ee7 Added initial hiscore code for two players 2008-11-12 05:26:26 +00:00
Rob Pearce 1dc13e0ca2 Initial changes for multi-player mode
THIS VERSION MAY BE BUGGY!!
2008-11-12 03:25:48 +00:00
Rob Pearce 1bc25f661f Replaced graphic for platform
Tweaked platform acceleration and movement

Minor level modifications
2008-11-08 21:14:10 +00:00
Rob Pearce 5e40cf4c02 Initial code for moving platforms 2008-11-06 09:15:09 +00:00
Rob Pearce fe240dcdb4 Modified behaviour of scuba mask - now makes it easier to move underwater 2008-11-06 01:15:12 +00:00
Rob Pearce 3c3d6b3b89 Modified gunner powerup to exit as soon as you kill the last un-caught
monster
2008-11-04 20:03:05 +00:00
Rob Pearce af67ca566a Fixed bug where permenant armour remained after finishing easy mode 2008-11-04 19:41:34 +00:00
Rob Pearce 4e723d856f Modifications to king snail code 2008-11-03 06:06:37 +00:00
Rob Pearce 0efde07a9f Fixed editor crash
New level
2008-10-29 21:54:53 +00:00
Rob Pearce 9ca91a014d Fixed crash when teleporting while pinkcloud was coming in 2008-10-26 03:31:16 +00:00
Rob Pearce dce734bf0f - Can now slam with 'c', or joystick button 2 or 3 2008-10-23 06:26:13 +00:00
Rob Pearce 7ed58e0d65 - Removed usage of debug keys without cheat mode
- Modified display of hiscores on title screen
- Code to make joystick work during hiscore entry
2008-10-23 03:27:54 +00:00
Rob Pearce 14b9b25098 - hiscores now shown during title screen-
- easy mode no longer gives longer invulntime
2008-10-23 03:21:15 +00:00
Rob Pearce da042b079a Easy mode now has a 50% points penalty 2008-10-22 20:34:58 +00:00
Rob Pearce 63802db4ae - Hiscore submission now works
- Added new hiscore music
- Added commandline options -hs and -hp to override default hiscore server
2008-10-22 19:40:10 +00:00
Rob Pearce 807381a53e - Added more hiscore code
- Now including server-side hiscore compilation code
2008-10-22 01:38:31 +00:00
Rob Pearce 8b6e15051b Added initial hiscore code 2008-10-22 00:51:09 +00:00
Rob Pearce b3bda9cb2d - Added credit handling ready for usage on MAME machine
- Joystick buttons can (in theory) now be used to clear help text and drive
  title screen
2008-10-20 21:40:00 +00:00
Rob Pearce 404bf4eb4a - Updates to joystick code ready for mame machine 2008-10-20 20:38:40 +00:00
Rob Pearce f39e2ef53a - Added "Easy Mode" - gives more lives, longer time limit before hurryup, longer invulnerability at start 2008-10-19 22:58:54 +00:00
Rob Pearce 587fe83089 Cleaned up player death routine
Added honey and winged boots to haspowerup()
Moved monster release into uncatch()
2008-10-19 09:00:03 +00:00
Rob Pearce cdf82e72e6 - Game now drops to title screen after game over
- Fixed freeze bug if you got luckiness without having any cards
- Luckiness is now done via the 4-leaf clover object, and visually displayed
  by flashing the score
2008-10-18 03:18:24 +00:00
Rob Pearce c4b48e993d - Killing 5 monsters simultaneously will force cards appearing on the next
level to be good (ie. match suit, value, or value +/- 1 of current cards)
2008-10-17 18:39:22 +00:00
Rob Pearce 5f260a9ae9 Modified behaviour of help text - it now stays on the screen until you press Z
to clear it.
2008-10-17 11:15:27 +00:00
Rob Pearce 79ac13691a - Added black border around cards
- Flood effect (tap) now times out after 20 seconds to avoid getting stuck
- Clock timer now does not display during poker effect
2008-10-17 02:05:54 +00:00
Rob Pearce d08cbbd193 - Poker effect now described on black screen as well as afterwards 2008-10-16 05:51:30 +00:00
Rob Pearce 6c7a61134e Added title screen 2008-10-16 03:47:16 +00:00