Commit Graph

83 Commits

Author SHA1 Message Date
Rob Pearce 85370a2dba Fixed togglefullscreen() in opengl 2016-07-24 18:43:31 +12:00
Rob Pearce 39f85d7e89 Converted graphics to use OpenGL. 2016-07-24 18:27:15 +12:00
Rob Pearce 02854f09b3 Actually adding changes from last commit.. 2016-07-22 17:58:26 +10:00
Rob Pearce ec8ce89723 Ice bridge tile now melts when you walk on it.
Added drip sprite. 
Added 'thick ice bridge' tile which doesn't melt
2013-12-21 19:54:51 +00:00
Rob Pearce 1ab55faf16 - [+] replace isice() with tt->ice
- [+] extra properties on existing tiles
    - [+] sticky tiles should make it hard to accelerate when not moving
    - [+] Tile which stops net! (metal, honey, ice)
2013-08-30 11:08:01 +00:00
Rob Pearce 49bdea060d - [+] change net colouring
- [+] draw sprite for end of netting
- [+] add starfield zooming up at end to make it obvious you're falling
- [+] blackcloud bugs:
    - [+] shouldn't be killed by headcrush
    - [+] shouldn't be moved by platforms
    - [+] shouldn't bounce on trampolines
2013-08-27 12:59:20 +00:00
Rob Pearce b8d1237522 - [+] move to sqlite for local hiscores ?
- [+] replace gethiscores with gethiscores_inet
    - [+] replace submithiscores with submithiscores_inet
    - [+] gethiscores_local - just use local files.
    - [+] submithiscores_local - write code, base it on
          submithiscores.php
- Fix images for lives remaining when players are swapped (ie. player1 is
	mrs dwarf)
2013-08-25 06:37:14 +00:00
Rob Pearce 9146ee5ab1 - [+] when weighing a trampoline down, move sprite down to lowness of
"trampdown" tile.
- [+] check difficulty curve
    - [+] Level 1-17 (mountaineering)
        - [+] move to level 19 due to difficulty.
        - [+] increase hurryup period to 60 seconds
        - [+] 2-9 a lot harder now that planets shoot - move later.
        - [+] sand castle - unintentionally hard to get up. fixed
- [+] don't draw anchor powerup on king cloud 
- [+] don't create magic lamp coins on top of spikes
- [+] redraw egg.png (ant food from king ant)
- [+] draw player 2 death text in correct player colour
- [+] allow player 1 be mrs dwarf - press 1up/2up again on mode
      selection screen
2013-08-17 21:53:59 +00:00
Rob Pearce a70095c0c1 - [+] Fix up level 99.
- [+] King Cat boss
    - [+] level
    - [+] background picture
    - [+] wizard or cat?
        - [+] teleport to a player
        - [+] pick or cycle one of:
            - [+] summon monsters (if low monsters)
            - [+] horzfireballs
            - [+] create wind L/R
            - [+] bricks fall
            - [+] sweep in circle fire (if players far away)
            - [+] shoot bat sonar AT players
            - [+] create flames/spikes
            - [+] turn into little cats?
- [+] implement ending
    - [+] all tiles turn into fruits and start falling
    - [+] fruit rain...
    - [+] all players go to permenant umbrella mode
        - [+] players don't fall due to gravity
        - [+] always use umbrella sprite
        - [+] players can now move any direction
    - [+] background goes white and begins fading to black
    - [+] winning text!
- [+] Umbrella blocks bullets which are above you
- [+] Don't show "0" text when powerups are worth no points (eg. big
      things)
2013-08-14 09:52:33 +00:00
Rob Pearce 612ebba3a8 Fixed player animation while on conveyorbelt (only animate if actively walking) 2009-03-26 21:51:12 +00:00
Rob Pearce f96f3305dc - Fixed bugs with whitetail spider:
- wasn't changing direction to face players after climbing ladders
	- was jumping instead of climbing ladders when players were far above
2009-03-20 18:55:55 +00:00
Rob Pearce bbb53f6304 - Added new monster: moth
- Fixed bug where the player would get stuck after 
falling/jumping onto the top of a ladder
2009-03-20 01:35:13 +00:00
Rob Pearce 9c00e4d21b - whitetail spider is now more intelligent (will turn to face player after
climbing a ladder and while falling)
- added whitetail climb image to web site
2009-03-11 02:26:19 +00:00
Rob Pearce 186d4aa387 Fixed serious bug with whitetail spider 2009-03-11 01:46:48 +00:00
Rob Pearce dcc7d426e3 - ice bridges are now slippery
- added l3 tile - sand battlement
2009-03-10 21:10:17 +00:00
Rob Pearce 859e8c10a5 - More work on King Ant
- Added "Bigfirewall" (which melts ice bridges)
2009-03-05 01:53:20 +00:00
Rob Pearce 424a8d0e2e Added level screenshots 2008-12-02 22:29:24 +00:00
Rob Pearce 67c4d16d92 Modified ice inertia to be more realistic 2008-11-26 03:24:03 +00:00
Rob Pearce 95b2f5ca35 King fly nearly finished 2008-11-25 04:05:53 +00:00
Rob Pearce aa4ec3ad9c Can now slam monsters into platforms 2008-11-24 21:54:25 +00:00
Rob Pearce a5d477197c Fixed spider movement with 2 players 2008-11-23 07:54:06 +00:00
Rob Pearce ac160edaad - 2nd attempt at not playing splash sound when on pink cloud
- Reduced hurryup time on "Smile" level
- Fixed bug in uncatch()
- Chocolate is now worth 8,000 points
- Small points values now include commas
- Fixed graphical glitch with magnet and red skull powerups
2008-11-23 05:50:02 +00:00
Rob Pearce ee3fb7f298 Each player now has their own powerup counter 2008-11-21 01:55:56 +00:00
Rob Pearce e05fb495f2 Changed sound effect 2008-11-21 01:36:52 +00:00
Rob Pearce cc94db97ea Added intro sequence 2008-11-21 00:14:26 +00:00
Rob Pearce 9449332a9d Added multicoloured score text 2008-11-19 02:40:59 +00:00
Rob Pearce e8c10b9ee7 Added initial hiscore code for two players 2008-11-12 05:26:26 +00:00
Rob Pearce 1dc13e0ca2 Initial changes for multi-player mode
THIS VERSION MAY BE BUGGY!!
2008-11-12 03:25:48 +00:00
Rob Pearce 1bc25f661f Replaced graphic for platform
Tweaked platform acceleration and movement

Minor level modifications
2008-11-08 21:14:10 +00:00
Rob Pearce 5e40cf4c02 Initial code for moving platforms 2008-11-06 09:15:09 +00:00
Rob Pearce fe240dcdb4 Modified behaviour of scuba mask - now makes it easier to move underwater 2008-11-06 01:15:12 +00:00
Rob Pearce 3c3d6b3b89 Modified gunner powerup to exit as soon as you kill the last un-caught
monster
2008-11-04 20:03:05 +00:00
Rob Pearce af67ca566a Fixed bug where permenant armour remained after finishing easy mode 2008-11-04 19:41:34 +00:00
Rob Pearce 4e723d856f Modifications to king snail code 2008-11-03 06:06:37 +00:00
Rob Pearce 0efde07a9f Fixed editor crash
New level
2008-10-29 21:54:53 +00:00
Rob Pearce 9ca91a014d Fixed crash when teleporting while pinkcloud was coming in 2008-10-26 03:31:16 +00:00
Rob Pearce dce734bf0f - Can now slam with 'c', or joystick button 2 or 3 2008-10-23 06:26:13 +00:00
Rob Pearce 7ed58e0d65 - Removed usage of debug keys without cheat mode
- Modified display of hiscores on title screen
- Code to make joystick work during hiscore entry
2008-10-23 03:27:54 +00:00
Rob Pearce 14b9b25098 - hiscores now shown during title screen-
- easy mode no longer gives longer invulntime
2008-10-23 03:21:15 +00:00
Rob Pearce da042b079a Easy mode now has a 50% points penalty 2008-10-22 20:34:58 +00:00
Rob Pearce 63802db4ae - Hiscore submission now works
- Added new hiscore music
- Added commandline options -hs and -hp to override default hiscore server
2008-10-22 19:40:10 +00:00
Rob Pearce 807381a53e - Added more hiscore code
- Now including server-side hiscore compilation code
2008-10-22 01:38:31 +00:00
Rob Pearce 8b6e15051b Added initial hiscore code 2008-10-22 00:51:09 +00:00
Rob Pearce b3bda9cb2d - Added credit handling ready for usage on MAME machine
- Joystick buttons can (in theory) now be used to clear help text and drive
  title screen
2008-10-20 21:40:00 +00:00
Rob Pearce 404bf4eb4a - Updates to joystick code ready for mame machine 2008-10-20 20:38:40 +00:00
Rob Pearce f39e2ef53a - Added "Easy Mode" - gives more lives, longer time limit before hurryup, longer invulnerability at start 2008-10-19 22:58:54 +00:00
Rob Pearce 587fe83089 Cleaned up player death routine
Added honey and winged boots to haspowerup()
Moved monster release into uncatch()
2008-10-19 09:00:03 +00:00
Rob Pearce cdf82e72e6 - Game now drops to title screen after game over
- Fixed freeze bug if you got luckiness without having any cards
- Luckiness is now done via the 4-leaf clover object, and visually displayed
  by flashing the score
2008-10-18 03:18:24 +00:00
Rob Pearce c4b48e993d - Killing 5 monsters simultaneously will force cards appearing on the next
level to be good (ie. match suit, value, or value +/- 1 of current cards)
2008-10-17 18:39:22 +00:00
Rob Pearce 5f260a9ae9 Modified behaviour of help text - it now stays on the screen until you press Z
to clear it.
2008-10-17 11:15:27 +00:00