Rob Pearce
11dcca1cc4
modified level 2 slightly
2008-10-18 21:32:14 +00:00
Rob Pearce
7be15d2f61
Cloud now moves more smoothly towards next level. Shouldn't ever miss starting
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point any more
2008-10-18 20:36:27 +00:00
Rob Pearce
9ace94ff98
bugfix: title screen now works again
2008-10-18 20:30:58 +00:00
Rob Pearce
d3f5591bba
bugfix: iced snails now die instantly if you touch them rather than turning
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into slugs (and killing you)
2008-10-18 20:29:51 +00:00
Rob Pearce
fcb074cc68
When freezing for help text, screen is now dimmer rather than blanked.
2008-10-18 20:24:12 +00:00
Rob Pearce
b1343ddb1b
Added powerup - Skull (makes you lose all net powerups)
2008-10-18 05:10:10 +00:00
Rob Pearce
26e91e1da1
New powerup: winged boots (allows you to double-jump)
2008-10-18 04:49:08 +00:00
Rob Pearce
53e373c1b4
Bugfix: P_HELMET was listed as FT_TEMP rather than FT_PERM
2008-10-18 04:23:02 +00:00
Rob Pearce
0fb927f06b
Changed "-lSDL_Mixer" to "-lSDL_mixer" in makefile for linux compatibility.
2008-10-18 04:18:53 +00:00
Rob Pearce
f692d038f7
Added missing sprite
2008-10-18 04:17:27 +00:00
Rob Pearce
ea3cf4e16b
Added powerup: accordion (makes net super-super long)
2008-10-18 04:16:06 +00:00
Rob Pearce
17dfeed71e
bugfix: weird behaviour if you pressed left+right simultaneously
2008-10-18 03:54:36 +00:00
Rob Pearce
1d6d196943
Fixed bug with trampoline incorrectly appearing if you finished a level
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while standing on a trampoline.
2008-10-18 03:49:14 +00:00
Rob Pearce
1dc3714841
Updated isplacable() for clover
2008-10-18 03:30:57 +00:00
Rob Pearce
5c5073339b
- Added new tile: posts holding bridges (purely cosmetic)
2008-10-18 03:29:37 +00:00
Rob Pearce
cdf82e72e6
- Game now drops to title screen after game over
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- Fixed freeze bug if you got luckiness without having any cards
- Luckiness is now done via the 4-leaf clover object, and visually displayed
by flashing the score
2008-10-18 03:18:24 +00:00
Rob Pearce
c4b48e993d
- Killing 5 monsters simultaneously will force cards appearing on the next
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level to be good (ie. match suit, value, or value +/- 1 of current cards)
2008-10-17 18:39:22 +00:00
Rob Pearce
5f260a9ae9
Modified behaviour of help text - it now stays on the screen until you press Z
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to clear it.
2008-10-17 11:15:27 +00:00
Rob Pearce
79ac13691a
- Added black border around cards
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- Flood effect (tap) now times out after 20 seconds to avoid getting stuck
- Clock timer now does not display during poker effect
2008-10-17 02:05:54 +00:00
Rob Pearce
1d1046d8db
- Fixed bug with scuba mask appeaering at incorrect times
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- Added powerup location to "The Island"
2008-10-16 10:34:19 +00:00
Rob Pearce
1e7afa71b6
Changed background in some levels
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Added placeholder ending level.
2008-10-16 10:27:00 +00:00
Rob Pearce
d08cbbd193
- Poker effect now described on black screen as well as afterwards
2008-10-16 05:51:30 +00:00
Rob Pearce
d1dd171d43
- PS3 SIXAXIS controller now works
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- cannon now doens't affect caught monsters
2008-10-16 05:37:57 +00:00
Rob Pearce
6c7a61134e
Added title screen
2008-10-16 03:47:16 +00:00
Rob Pearce
99b9d99d73
- Reordered levels and added new levels
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- Moved world/level calculation into shared.c
2008-10-16 03:16:47 +00:00
Rob Pearce
24d538758c
Fixed bug where pausing would break framemanager
2008-10-16 02:36:49 +00:00
Rob Pearce
198f98b387
- Added initial joystick support (*UNTESTED*)
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- When generating a .app, the OSX version number is now included.
2008-10-16 02:15:12 +00:00
Rob Pearce
deee1d0a97
- Music is now paused when the game is paused
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- Cleaned up main loop by moving large code blocks into functions
2008-10-16 01:47:09 +00:00
Rob Pearce
ad9180fe1b
- Fullscreen toggle now works
2008-10-16 01:24:41 +00:00
Rob Pearce
f600e0f39a
Removed unnecessary GL comamnds
2008-10-16 00:23:42 +00:00
Rob Pearce
4a6b8eb988
Added missing files
2008-10-15 12:03:21 +00:00
Rob Pearce
df44b69bfb
Added missing cardfont
2008-10-15 12:01:36 +00:00
Rob Pearce
6e6e07477a
Prevent snail shells from living forever if they don't hit the ground
2008-10-15 10:03:01 +00:00
Rob Pearce
775c269d74
- don't kill all enemies after 5 cards if you're going to skip levels
2008-10-15 09:59:50 +00:00
Rob Pearce
c9d7663a31
Getting a set of 5 cards now instantly wins the level.
2008-10-15 09:58:54 +00:00
Rob Pearce
ae86a1af77
New level
2008-10-15 09:40:47 +00:00
Rob Pearce
1ca3dbab33
- Added new levels
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- Caught monsters who die now become uncaught
2008-10-15 09:26:09 +00:00
Rob Pearce
f564bb9765
Editor bugfix: poweruppos now placable again
2008-10-15 09:00:16 +00:00
Rob Pearce
11ad399497
- bugfix: can no longer move while on cloud
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- reordered levels
2008-10-15 07:21:41 +00:00
Rob Pearce
b1b1b87d88
Increased point value for pairs and two-pairs
2008-10-15 06:39:30 +00:00
Rob Pearce
6d20227028
Fixed bug with cloud movement speed during level transition
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Can no longer skip boss levels
2008-10-15 06:38:43 +00:00
Rob Pearce
ba07c36765
Tweaked level order
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Fixed bug where splash sound would play for corpses
2008-10-15 06:22:00 +00:00
Rob Pearce
8731e2fd1a
Updated isplacablesprite() in editor
2008-10-15 05:22:43 +00:00
Rob Pearce
6b33fbe7de
Fixed editor bug - need to laod fonts before loading imagesets now
2008-10-15 05:20:47 +00:00
Rob Pearce
9ad9277585
- bugfix: tick was dorpping when at same y level as player
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- bugfix: don't call adjustx() while on cloud
- bugfix: cloud was sometimes not making it to the start point
- now pausing music when you get 5 cards
- if you kill 5 monsters at once, the 5th now always becaomes a card
- 1 in 5 change of a card every time you get a powerup from monsterkilling
2008-10-15 04:51:17 +00:00
Rob Pearce
fb1ca7cc83
Added more sound effects for cards
2008-10-15 03:34:13 +00:00
Rob Pearce
9d2ac9010b
- added sound for cards
2008-10-15 03:24:24 +00:00
Rob Pearce
1123dd9883
Added card sprites
2008-10-15 03:22:19 +00:00
Rob Pearce
fb0be14362
Added playing cards - you get them if you were going to receive a powerup
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which you already had.
Get a poker hand for effects!
No longer checking for collisions on effects
2008-10-15 03:20:10 +00:00
Rob Pearce
b32043b53f
Recent additions...
2008-10-14 19:36:51 +00:00