Commit Graph

276 Commits

Author SHA1 Message Date
Rob Pearce ec44f15c35 Allow use of credits to continue after all players are out of lives.
(will go back to the start of the world, and lose all points)
2016-07-30 17:44:53 +12:00
Rob Pearce 21ca78a311 Fixed bug where player/player2 pointers are used uninitialised.
All levels now have different music.
2016-07-28 08:18:16 +12:00
Rob Pearce 0ed87c7927 - Player should be able to drop down through thick ice bridges.
- give 10 more seconds on "snailsandslugs"
2016-07-24 22:05:26 +12:00
Rob Pearce db9e2779f6 - On spike school, allow 40 more seconds before hurryup. 2016-07-24 18:29:28 +12:00
Rob Pearce 02854f09b3 Actually adding changes from last commit.. 2016-07-22 17:58:26 +10:00
Rob Pearce 0dcf697683 Minor bug fixes.
Added artist and original .mod filename to music doco.
Adding files which I forgot to ever check in.
2016-07-22 17:47:58 +10:00
Rob Pearce ec8ce89723 Ice bridge tile now melts when you walk on it.
Added drip sprite. 
Added 'thick ice bridge' tile which doesn't melt
2013-12-21 19:54:51 +00:00
Rob Pearce e04a095147 - [+] remove command line switches for hiscore server
- [+] on beehive (1-16), make chute wider so that rats can fall down it
- [+] Hiscores
    - [+] make L/R do the same as U/D
- [+] honey
    - [+] honey shouldn't slow down bullets
    - [+] honey slows down players too much , especially if you don't
          have boots. maybe don't slowdown below normal speed.
- [+] magic lamp
    - [+] don't say 'hurry up' when magic lamp is active.
    - [+] magic lamp should show a countdown ticking down
    - [+] magic lamp should last exactly 30 seconds.
2013-12-11 00:32:35 +00:00
Rob Pearce 0b6a524379 Commit. 2013-12-10 23:49:31 +00:00
Rob Pearce bf5a413b9e - [+] review levels for new modifications 2013-08-30 13:05:03 +00:00
Rob Pearce 1ab55faf16 - [+] replace isice() with tt->ice
- [+] extra properties on existing tiles
    - [+] sticky tiles should make it hard to accelerate when not moving
    - [+] Tile which stops net! (metal, honey, ice)
2013-08-30 11:08:01 +00:00
Rob Pearce 49bdea060d - [+] change net colouring
- [+] draw sprite for end of netting
- [+] add starfield zooming up at end to make it obvious you're falling
- [+] blackcloud bugs:
    - [+] shouldn't be killed by headcrush
    - [+] shouldn't be moved by platforms
    - [+] shouldn't bounce on trampolines
2013-08-27 12:59:20 +00:00
Rob Pearce b8bc4af6f0 Added default hiscore file to SVN. 2013-08-25 06:51:05 +00:00
Rob Pearce b8d1237522 - [+] move to sqlite for local hiscores ?
- [+] replace gethiscores with gethiscores_inet
    - [+] replace submithiscores with submithiscores_inet
    - [+] gethiscores_local - just use local files.
    - [+] submithiscores_local - write code, base it on
          submithiscores.php
- Fix images for lives remaining when players are swapped (ie. player1 is
	mrs dwarf)
2013-08-25 06:37:14 +00:00
Rob Pearce 9146ee5ab1 - [+] when weighing a trampoline down, move sprite down to lowness of
"trampdown" tile.
- [+] check difficulty curve
    - [+] Level 1-17 (mountaineering)
        - [+] move to level 19 due to difficulty.
        - [+] increase hurryup period to 60 seconds
        - [+] 2-9 a lot harder now that planets shoot - move later.
        - [+] sand castle - unintentionally hard to get up. fixed
- [+] don't draw anchor powerup on king cloud 
- [+] don't create magic lamp coins on top of spikes
- [+] redraw egg.png (ant food from king ant)
- [+] draw player 2 death text in correct player colour
- [+] allow player 1 be mrs dwarf - press 1up/2up again on mode
      selection screen
2013-08-17 21:53:59 +00:00
Rob Pearce 1a3721f06d - [+] sprites are shooting to the top if you hit a
solid tile with your head while on a moving platform.
      you now die instead.
2013-08-14 12:15:30 +00:00
Rob Pearce b1cd328732 Fix unfair placement of plant on underground lake level.
"make app" now works again.
Always clear 'skipto' at endgame.
2013-08-14 12:07:36 +00:00
Rob Pearce 6ad4fdd964 Cleanup 2013-08-14 09:58:54 +00:00
Rob Pearce a70095c0c1 - [+] Fix up level 99.
- [+] King Cat boss
    - [+] level
    - [+] background picture
    - [+] wizard or cat?
        - [+] teleport to a player
        - [+] pick or cycle one of:
            - [+] summon monsters (if low monsters)
            - [+] horzfireballs
            - [+] create wind L/R
            - [+] bricks fall
            - [+] sweep in circle fire (if players far away)
            - [+] shoot bat sonar AT players
            - [+] create flames/spikes
            - [+] turn into little cats?
- [+] implement ending
    - [+] all tiles turn into fruits and start falling
    - [+] fruit rain...
    - [+] all players go to permenant umbrella mode
        - [+] players don't fall due to gravity
        - [+] always use umbrella sprite
        - [+] players can now move any direction
    - [+] background goes white and begins fading to black
    - [+] winning text!
- [+] Umbrella blocks bullets which are above you
- [+] Don't show "0" text when powerups are worth no points (eg. big
      things)
2013-08-14 09:52:33 +00:00
Rob Pearce 670433bcf6 Level mods 2009-05-17 23:22:55 +00:00
Rob Pearce 956331c271 New levels 2009-04-22 08:11:20 +00:00
Rob Pearce 4ee2ac224b - Snake spit is now slightly higher (so it can fit over 1 tile barriers)
- Added new levels
2009-04-14 01:40:48 +00:00
Rob Pearce 02eb5e5b4f New levels 2009-04-02 19:33:23 +00:00
Rob Pearce 7849ea229f Level tweaks 2009-03-27 01:32:49 +00:00
Rob Pearce dda2166385 Added animated water tops 2009-03-27 01:07:40 +00:00
Rob Pearce 8dee5433c6 - Fixed string format warnings
- "N" in editor will now select better level numbers
2009-03-26 23:46:40 +00:00
Rob Pearce a48135926e Castle windows now have rounded tops 2009-03-26 22:40:26 +00:00
Rob Pearce 688c07cbf6 Fixed animation speed of right log
Removed unused levels

Fixed "smile" level
2009-03-26 22:33:52 +00:00
Rob Pearce 7a66c2adbf new level (moved zigbag later) 2009-03-26 22:31:11 +00:00
Rob Pearce 612ebba3a8 Fixed player animation while on conveyorbelt (only animate if actively walking) 2009-03-26 21:51:12 +00:00
Rob Pearce 2cb7cab9db Fixed bug in map.dat 2009-03-26 21:42:49 +00:00
Rob Pearce 11b1b6dc5e Rearranging levels - now named by name rather than number 2009-03-26 21:40:11 +00:00
Rob Pearce 345749e474 Level rearrange 2009-03-26 21:27:30 +00:00
Rob Pearce f43b08ce82 Rearranging levels - World 1 complete 2009-03-26 21:25:21 +00:00
Rob Pearce 87fd0b1aae Rearranging levels 2009-03-26 21:23:12 +00:00
Rob Pearce 03df790223 Rearranging levels 2009-03-26 21:20:21 +00:00
Rob Pearce d478852cc9 - Can now have animated tiles in layer2
- Life powerup now registers on powerup detector
2009-03-26 20:29:41 +00:00
Rob Pearce 3967e8d5dd New levels 2009-03-25 20:51:16 +00:00
Rob Pearce e1cbb5a6b6 Added new levels 2009-03-24 00:27:57 +00:00
Rob Pearce 3846f93669 Increased size of bat slightly
Changed sonar to blue
2009-03-22 18:42:03 +00:00
Rob Pearce 783fc7799c Replaced moth with bat 2009-03-21 21:42:38 +00:00
Rob Pearce f96f3305dc - Fixed bugs with whitetail spider:
- wasn't changing direction to face players after climbing ladders
	- was jumping instead of climbing ladders when players were far above
2009-03-20 18:55:55 +00:00
Rob Pearce e00f108727 Fixed bug with moth firing when near edge of screen 2009-03-20 07:14:58 +00:00
Rob Pearce c4a2ec0569 Fixed spider speed 2009-03-20 07:11:10 +00:00
Rob Pearce 3a3c76de87 Added sound effect for moth 2009-03-20 01:56:12 +00:00
Rob Pearce 227f1c219e Tweaked delay of moth shooting
Added extra frames for moth bullet
2009-03-20 01:47:56 +00:00
Rob Pearce bbb53f6304 - Added new monster: moth
- Fixed bug where the player would get stuck after 
falling/jumping onto the top of a ladder
2009-03-20 01:35:13 +00:00
Rob Pearce 9c00e4d21b - whitetail spider is now more intelligent (will turn to face player after
climbing a ladder and while falling)
- added whitetail climb image to web site
2009-03-11 02:26:19 +00:00
Rob Pearce 186d4aa387 Fixed serious bug with whitetail spider 2009-03-11 01:46:48 +00:00
Rob Pearce b51a69ca10 Added new monster - white spider 2009-03-10 23:16:08 +00:00