Commit Graph

15 Commits

Author SHA1 Message Date
Rob Pearce e345436130 - Added new sprite images
- Added new tile: trampoline
- Bugfix: Collision detection sometimes didn't work
- Bugfix: Jumping out of water didn't work
- Spiders now have a delay between drops
- Bugfix: Jumping near a wall sometimes didn't work
- There are now 2 layer of tiles - so that tiles such as spikes
  can be placed on top of any tile type.
- Removed tiles which are now redundant: waterspikes, cavespikes, etc
- Made some tiles transparent now that a 2nd layer is possible (eg. 
  ladder, bridge)
2008-09-29 08:32:56 +00:00
Rob Pearce f988e4822b - Added new powerup - convert flowers to diamonds
- Added new powerup - convert flowers to gems
2008-09-28 04:09:12 +00:00
Rob Pearce 579526c983 Fixed boxing glove bug - wasn't ever finishing level 2008-09-28 03:31:46 +00:00
Rob Pearce f6d5d4285e - Added new tiles: honeycomb, cave, up/down signs
- Added new fruit: diamond

- Level transitions are now smoother
- Levels now contain exitdir (which way to scroll when completed)

- Added random powerups on each level (if you define a position in the editor)
- Added temp powerup: boxing glove
2008-09-28 03:18:36 +00:00
Rob Pearce 9b2ff9f4ca - Added animation for slamming 2008-09-27 10:50:19 +00:00
Rob Pearce 89cce7f749 - help text now appears on top of sprites
- powerup counter is reset when you die
- fixed bug preventing jumping near a wall
- fixed bug: hurryup cloud shouldn't be able to teleport
- conveyor belts no longer affect fruits 
- editor now has delay after adding a sprite to prevent duplicate
- properly rendomized direction that monster corpses go in
- music now speeds up after a HURRYUP
- snakes can no longer walk up slopes
- added sound effects for HURRYUP and TOO SLOW
- getting all fruits on the level now makes gems shoot out sideways
- dead monsters now create a puff before turning into a fruit
2008-09-27 06:02:42 +00:00
Rob Pearce c80fb57c54 - Updated doco for adding sprites
- Added new monster - coke can (like angry rat)
- Added sound and music
- Fix score sizes for flowers
- Can no longer turn while slamming
- Fixed bug with sprite starting position
- Can now drop through bridges with down+jump
- New graphics for conveyor belts
- Added more flower types
- Added new player frame for shooting
2008-09-26 09:51:17 +00:00
Rob Pearce bbe1aca358 - Split code into multiple files
- Removed unused code from edit.c / rc.c
- Changed level format from ascii to comma seperated numbers

- Began commentin of data structures / globals
- Renamed some variables to be more meaningful
- Replaced many hardcoded values with macros

- Modified greentiles grass graphic
- Added cloud graphic

- Fixed score bug (score would jump super high)
- Fixed what looks like a bug where snakes would only shoot one way
- Fruits no longer turn red after a hurry-up
2008-09-17 02:34:39 +00:00
Rob Pearce f757faa957 - Fixed bug where score would go super high
- Changed level format - monster definitions are now above level.
- Added new fruit type - HELP.  Shows a message on the screen.
- Fruits placed during initial level creation now never time out (at present
  only HELP can be placed like this though)
- Time to display text is now configurable.
2008-09-16 02:39:33 +00:00
Rob Pearce 1ca89f9f6d 2006-11-06 09:16:19 +00:00
Rob Pearce cda053664d changed sprite removal method
added angry attribute
added hurryup time
added powerups:
        speed
        extra net
        big net
fruits now disappear after a while
arrows don't affect monsters
added monsters:
        bee
        spider
	cloud
player now progresses a level when all mosnters are dead
2006-01-31 06:18:01 +00:00
Rob Pearce 22deb49a43 Movement tweaking 2006-01-29 22:08:01 +00:00
Rob Pearce 6045f2ffed Added some more test levels
Fixed bugs where monsters would fall through floor sometimes
Player can now die & respawn
Spikes now kill player
Monsters now kill player
2006-01-27 13:38:40 +00:00
Rob Pearce 4091b98e58 Changes to rat movement
Added points
2006-01-27 06:28:28 +00:00
Rob Pearce d6735eea16 o 2006-01-27 06:27:57 +00:00