Added scuba mask powerup
Added "flood" powerup (tap)
Fixed bug where monsters could move through midair after gameover
Path to background images is no longer stored in level files
- Added new monster - coke can (like angry rat)
- Added sound and music
- Fix score sizes for flowers
- Can no longer turn while slamming
- Fixed bug with sprite starting position
- Can now drop through bridges with down+jump
- New graphics for conveyor belts
- Added more flower types
- Added new player frame for shooting
- Removed unused code from edit.c / rc.c
- Changed level format from ascii to comma seperated numbers
- Began commentin of data structures / globals
- Renamed some variables to be more meaningful
- Replaced many hardcoded values with macros
- Modified greentiles grass graphic
- Added cloud graphic
- Fixed score bug (score would jump super high)
- Fixed what looks like a bug where snakes would only shoot one way
- Fruits no longer turn red after a hurry-up
- Changed level format - monster definitions are now above level.
- Added new fruit type - HELP. Shows a message on the screen.
- Fruits placed during initial level creation now never time out (at present
only HELP can be placed like this though)
- Time to display text is now configurable.