Commit Graph

91 Commits

Author SHA1 Message Date
Rob Pearce 0ed87c7927 - Player should be able to drop down through thick ice bridges.
- give 10 more seconds on "snailsandslugs"
2016-07-24 22:05:26 +12:00
Rob Pearce db9e2779f6 - On spike school, allow 40 more seconds before hurryup. 2016-07-24 18:29:28 +12:00
Rob Pearce 02854f09b3 Actually adding changes from last commit.. 2016-07-22 17:58:26 +10:00
Rob Pearce ec8ce89723 Ice bridge tile now melts when you walk on it.
Added drip sprite. 
Added 'thick ice bridge' tile which doesn't melt
2013-12-21 19:54:51 +00:00
Rob Pearce e04a095147 - [+] remove command line switches for hiscore server
- [+] on beehive (1-16), make chute wider so that rats can fall down it
- [+] Hiscores
    - [+] make L/R do the same as U/D
- [+] honey
    - [+] honey shouldn't slow down bullets
    - [+] honey slows down players too much , especially if you don't
          have boots. maybe don't slowdown below normal speed.
- [+] magic lamp
    - [+] don't say 'hurry up' when magic lamp is active.
    - [+] magic lamp should show a countdown ticking down
    - [+] magic lamp should last exactly 30 seconds.
2013-12-11 00:32:35 +00:00
Rob Pearce bf5a413b9e - [+] review levels for new modifications 2013-08-30 13:05:03 +00:00
Rob Pearce 9146ee5ab1 - [+] when weighing a trampoline down, move sprite down to lowness of
"trampdown" tile.
- [+] check difficulty curve
    - [+] Level 1-17 (mountaineering)
        - [+] move to level 19 due to difficulty.
        - [+] increase hurryup period to 60 seconds
        - [+] 2-9 a lot harder now that planets shoot - move later.
        - [+] sand castle - unintentionally hard to get up. fixed
- [+] don't draw anchor powerup on king cloud 
- [+] don't create magic lamp coins on top of spikes
- [+] redraw egg.png (ant food from king ant)
- [+] draw player 2 death text in correct player colour
- [+] allow player 1 be mrs dwarf - press 1up/2up again on mode
      selection screen
2013-08-17 21:53:59 +00:00
Rob Pearce 1a3721f06d - [+] sprites are shooting to the top if you hit a
solid tile with your head while on a moving platform.
      you now die instead.
2013-08-14 12:15:30 +00:00
Rob Pearce b1cd328732 Fix unfair placement of plant on underground lake level.
"make app" now works again.
Always clear 'skipto' at endgame.
2013-08-14 12:07:36 +00:00
Rob Pearce 6ad4fdd964 Cleanup 2013-08-14 09:58:54 +00:00
Rob Pearce a70095c0c1 - [+] Fix up level 99.
- [+] King Cat boss
    - [+] level
    - [+] background picture
    - [+] wizard or cat?
        - [+] teleport to a player
        - [+] pick or cycle one of:
            - [+] summon monsters (if low monsters)
            - [+] horzfireballs
            - [+] create wind L/R
            - [+] bricks fall
            - [+] sweep in circle fire (if players far away)
            - [+] shoot bat sonar AT players
            - [+] create flames/spikes
            - [+] turn into little cats?
- [+] implement ending
    - [+] all tiles turn into fruits and start falling
    - [+] fruit rain...
    - [+] all players go to permenant umbrella mode
        - [+] players don't fall due to gravity
        - [+] always use umbrella sprite
        - [+] players can now move any direction
    - [+] background goes white and begins fading to black
    - [+] winning text!
- [+] Umbrella blocks bullets which are above you
- [+] Don't show "0" text when powerups are worth no points (eg. big
      things)
2013-08-14 09:52:33 +00:00
Rob Pearce 670433bcf6 Level mods 2009-05-17 23:22:55 +00:00
Rob Pearce 956331c271 New levels 2009-04-22 08:11:20 +00:00
Rob Pearce 4ee2ac224b - Snake spit is now slightly higher (so it can fit over 1 tile barriers)
- Added new levels
2009-04-14 01:40:48 +00:00
Rob Pearce 02eb5e5b4f New levels 2009-04-02 19:33:23 +00:00
Rob Pearce 7849ea229f Level tweaks 2009-03-27 01:32:49 +00:00
Rob Pearce dda2166385 Added animated water tops 2009-03-27 01:07:40 +00:00
Rob Pearce a48135926e Castle windows now have rounded tops 2009-03-26 22:40:26 +00:00
Rob Pearce 688c07cbf6 Fixed animation speed of right log
Removed unused levels

Fixed "smile" level
2009-03-26 22:33:52 +00:00
Rob Pearce 7a66c2adbf new level (moved zigbag later) 2009-03-26 22:31:11 +00:00
Rob Pearce 11b1b6dc5e Rearranging levels - now named by name rather than number 2009-03-26 21:40:11 +00:00
Rob Pearce 345749e474 Level rearrange 2009-03-26 21:27:30 +00:00
Rob Pearce f43b08ce82 Rearranging levels - World 1 complete 2009-03-26 21:25:21 +00:00
Rob Pearce 87fd0b1aae Rearranging levels 2009-03-26 21:23:12 +00:00
Rob Pearce 03df790223 Rearranging levels 2009-03-26 21:20:21 +00:00
Rob Pearce d478852cc9 - Can now have animated tiles in layer2
- Life powerup now registers on powerup detector
2009-03-26 20:29:41 +00:00
Rob Pearce 3967e8d5dd New levels 2009-03-25 20:51:16 +00:00
Rob Pearce e1cbb5a6b6 Added new levels 2009-03-24 00:27:57 +00:00
Rob Pearce 783fc7799c Replaced moth with bat 2009-03-21 21:42:38 +00:00
Rob Pearce f96f3305dc - Fixed bugs with whitetail spider:
- wasn't changing direction to face players after climbing ladders
	- was jumping instead of climbing ladders when players were far above
2009-03-20 18:55:55 +00:00
Rob Pearce e00f108727 Fixed bug with moth firing when near edge of screen 2009-03-20 07:14:58 +00:00
Rob Pearce c4a2ec0569 Fixed spider speed 2009-03-20 07:11:10 +00:00
Rob Pearce bbb53f6304 - Added new monster: moth
- Fixed bug where the player would get stuck after 
falling/jumping onto the top of a ladder
2009-03-20 01:35:13 +00:00
Rob Pearce 9c00e4d21b - whitetail spider is now more intelligent (will turn to face player after
climbing a ladder and while falling)
- added whitetail climb image to web site
2009-03-11 02:26:19 +00:00
Rob Pearce 186d4aa387 Fixed serious bug with whitetail spider 2009-03-11 01:46:48 +00:00
Rob Pearce b51a69ca10 Added new monster - white spider 2009-03-10 23:16:08 +00:00
Rob Pearce dcc7d426e3 - ice bridges are now slippery
- added l3 tile - sand battlement
2009-03-10 21:10:17 +00:00
Rob Pearce 258a16186a - Mostly finished King Ant
- Added objects for king ant:
	- ant eggs
	- big armour

- Updated level screenshots
2009-03-05 20:59:20 +00:00
Rob Pearce 859e8c10a5 - More work on King Ant
- Added "Bigfirewall" (which melts ice bridges)
2009-03-05 01:53:20 +00:00
Rob Pearce 6175ce4859 Initial work for new boss: King Ant 2009-03-04 21:22:28 +00:00
Rob Pearce 8c31b2eb26 - Added new levels
- Replaced sound effect when losing armour
2009-03-04 19:59:35 +00:00
Rob Pearce 79c84370ed Fixed issue where player could swim upwards super-fast by holding UP+SWIM with
a mask

Removed a cheat key which could cause a crash.

Modified some levels (to remove duplicate monsters)
2009-03-03 02:18:10 +00:00
Rob Pearce 7b0a859fe6 Added new "layer 3" tiles which are drawn in front of sprites. 2009-01-23 02:13:51 +00:00
Rob Pearce 5c5abdbbba Added new brown rock tiles for snow levels 2009-01-22 22:51:33 +00:00
Rob Pearce cabf1eb80b bugfix: wand shouldn't affect caught monsters
added new levels
2009-01-22 21:54:31 +00:00
Rob Pearce 2d96f7b12f Level screenshots 2008-12-28 20:48:22 +00:00
Rob Pearce 2c42339a56 Modified level ordering 2008-12-28 20:17:30 +00:00
Rob Pearce a7505df520 - Added four new levels.
- Increased max monsters per level to 150.
2008-12-28 02:15:55 +00:00
Rob Pearce 58463d1535 Fixed bugs when generating angry images for monsters 2008-12-25 22:44:19 +00:00
Rob Pearce 3192ca6ade - Fixed crash in editor
- Slight level modification based on new trampoline behaviour
2008-12-25 02:48:11 +00:00