Commit Graph

344 Commits

Author SHA1 Message Date
Rob Pearce b8ba029b53 Added new powerup: ray gun 2008-12-19 01:10:11 +00:00
Rob Pearce f8afac85ef New powerup: pill (makes you ultra-fast) 2008-12-18 00:46:54 +00:00
Rob Pearce c1a0cbb105 Modified tampoline behaviour - you now bounce automatically 2008-12-14 02:29:07 +00:00
Rob Pearce d17a689d00 Flowers now disappear at end of level
Graphical effect:  disappearing fruits/powerups make a puff when they 
disappear at end of level
2008-12-12 22:45:45 +00:00
Rob Pearce 1a41e3c2e9 Umbrella controls now work whileon ground (purely visual, no effect) 2008-12-07 19:53:13 +00:00
Rob Pearce f2a4863425 Attempt to avoid framerate bug when paused 2008-12-03 00:38:14 +00:00
Rob Pearce 1c04cc5be7 New level screenshots 2008-12-02 22:51:30 +00:00
Rob Pearce 424a8d0e2e Added level screenshots 2008-12-02 22:29:24 +00:00
Rob Pearce 2bdcc8263f Tweaked ice inertia 2008-11-26 23:53:37 +00:00
Rob Pearce 67c4d16d92 Modified ice inertia to be more realistic 2008-11-26 03:24:03 +00:00
Rob Pearce 51d8c97b9e Fixed bug with slug movement (and probably others too) 2008-11-26 01:11:31 +00:00
Rob Pearce a41831a134 New setting permenant powerups in setdefaults() based on level, so that
if you join the game after a boss level, you still get the permenant
powerup.
2008-11-25 22:28:10 +00:00
Rob Pearce b0bca28c23 - Umbrella activation key is now UP instead of DOWN
- Added new ice tiles
2008-11-25 22:23:18 +00:00
Rob Pearce 8745ec0eca Rmoeved debug 2008-11-25 04:06:08 +00:00
Rob Pearce 95b2f5ca35 King fly nearly finished 2008-11-25 04:05:53 +00:00
Rob Pearce 4296d62962 Added new powerup: umbrella 2008-11-25 01:00:57 +00:00
Rob Pearce e9a0ada29b Only certain global powerups now get turned off on player death 2008-11-24 23:19:20 +00:00
Rob Pearce aa4ec3ad9c Can now slam monsters into platforms 2008-11-24 21:54:25 +00:00
Rob Pearce 214d011584 Modified behaviour of green skull 2008-11-24 21:47:52 +00:00
Rob Pearce 645522bff6 Added powerup: camera 2008-11-24 21:35:46 +00:00
Rob Pearce 0729cf09ba Modified jetpack behaviour 2008-11-24 20:59:58 +00:00
Rob Pearce 3699eb64c8 Added jetpack image on website
Added jetpack sound
2008-11-24 20:43:46 +00:00
Rob Pearce c5eff9eab0 Replaced kangaroo with jetpack 2008-11-24 20:02:39 +00:00
Rob Pearce 0ed285ccd8 Fixed typo 2008-11-24 18:24:39 +00:00
Rob Pearce c202a6a301 - Fixed bug during transition when skipping levels (cloud got stuck on a wall)
- Fixed bug where hidden warp could be triggered multiple times 
- Phone powerup now removes ALL other sprites


-This line, and those below, will be ignored--

M    rc.c
M    shared.c
2008-11-24 18:23:40 +00:00
Rob Pearce b718ef380b Added new powerup: kangaroo 2008-11-23 08:15:04 +00:00
Rob Pearce a5d477197c Fixed spider movement with 2 players 2008-11-23 07:54:06 +00:00
Rob Pearce 33e18504e0 Hidden warps now only work if you haven't lost a life 2008-11-23 05:54:17 +00:00
Rob Pearce ac160edaad - 2nd attempt at not playing splash sound when on pink cloud
- Reduced hurryup time on "Smile" level
- Fixed bug in uncatch()
- Chocolate is now worth 8,000 points
- Small points values now include commas
- Fixed graphical glitch with magnet and red skull powerups
2008-11-23 05:50:02 +00:00
Rob Pearce 5009b40963 Fixed infinite loop when stepping on a right facing conveyor with the clock
powerup.
2008-11-23 02:58:17 +00:00
Rob Pearce 295232e4fc If you slam a player into solid ground (ie. encased in ground) then they now
die.  This prevents cheating by slamming them into a block then having them
rise to the top.
2008-11-22 11:26:28 +00:00
Rob Pearce 6c93ef60b8 Tried once again to stop cards from appearing during end of level 2008-11-22 11:07:03 +00:00
Rob Pearce ea29a8fdd3 Don't play splash sound or show mask if on the pink cloud 2008-11-22 11:04:25 +00:00
Rob Pearce 8b6d3bb6af Added img for random.
Fixed crash for random image.
2008-11-22 11:01:17 +00:00
Rob Pearce 52d0c3d200 Replaced sound 2008-11-22 10:18:16 +00:00
Rob Pearce 91790eeb0a Added secret way to skip levels 1 and 2
Random level powerup now disappears on end of level
2008-11-22 10:11:33 +00:00
Rob Pearce 4f2839a64a More bugfixes 2008-11-22 02:06:33 +00:00
Rob Pearce 093405c953 - Fixed crash related to corpse bounce kills
- Made king snail easier (max 5 extra snails instead of 8)
2008-11-22 02:04:40 +00:00
Rob Pearce a1b215117b Added 2 new powerups: magnet, badmagnet 2008-11-22 00:55:20 +00:00
Rob Pearce a67b8515c7 Added new powerup: anchor 2008-11-22 00:21:22 +00:00
Rob Pearce 06805044e8 - Can now only use down+fire to slam when using keyboard (ie. no joysticks found)
- Can now specify what players to add when using -l to skip levels
2008-11-21 23:38:03 +00:00
Rob Pearce 719a7b4af6 Trial: removed down+fire to slam 2008-11-21 22:55:26 +00:00
Rob Pearce 5d579ee684 Players can now catch each other 2008-11-21 09:19:13 +00:00
Rob Pearce f3961f0b0b Bugfixes with new fruit landing routines 2008-11-21 09:07:00 +00:00
Rob Pearce 8ba170e987 Modofied fruit conuter behaviour - now keeps incrementing as long as
enemies are in the air.

If a corpse lands on an enemy, it dies
2008-11-21 08:52:43 +00:00
Rob Pearce 3e768bf6da Fixed bug where player would be killed by snail shell 2008-11-21 07:16:41 +00:00
Rob Pearce ed6db058e6 Reduced king snail's health 2008-11-21 07:13:17 +00:00
Rob Pearce 7a5186097a More fixes for slug movement 2008-11-21 07:01:36 +00:00
Rob Pearce ba136195fb Fixed monster jumping logic bug
Tweaked slug movement (only jump upwards if player is above)
2008-11-21 06:51:51 +00:00
Rob Pearce cb26714a27 Fixed crash in snake movement code 2008-11-21 06:06:22 +00:00
Rob Pearce 519ea7f54d fix 2008-11-21 05:54:55 +00:00
Rob Pearce 79c552cd08 Removed debugging 2008-11-21 05:48:47 +00:00
Rob Pearce 764b6bfdec Fixed king rat bugs 2008-11-21 05:47:24 +00:00
Rob Pearce 61836dfa97 fix 2008-11-21 05:26:56 +00:00
Rob Pearce 84ddf7bc7c Fixed another crash 2008-11-21 05:26:29 +00:00
Rob Pearce c274a15318 Fixed crash 2008-11-21 05:17:57 +00:00
Rob Pearce 6fddbcbdf0 Players can now join mid-game 2008-11-21 02:35:25 +00:00
Rob Pearce c407f3bc3e Removed debugging 2008-11-21 02:23:09 +00:00
Rob Pearce 69927f3fc7 Don't add initial shrinking pink cloud during intro 2008-11-21 02:21:50 +00:00
Rob Pearce 7e14ec14f7 Fixed bird sound again 2008-11-21 02:17:52 +00:00
Rob Pearce 21d86db90a Credits now locked after first revival 2008-11-21 02:16:17 +00:00
Rob Pearce 0e951b824a Now adding a puff when reviving from dead 2008-11-21 02:01:39 +00:00
Rob Pearce ee3fb7f298 Each player now has their own powerup counter 2008-11-21 01:55:56 +00:00
Rob Pearce 606386e218 You can now only get a card if BOTH players already have the powerup 2008-11-21 01:48:16 +00:00
Rob Pearce 3092a1e241 Can now add credits during game again 2008-11-21 01:38:29 +00:00
Rob Pearce e05fb495f2 Changed sound effect 2008-11-21 01:36:52 +00:00
Rob Pearce cdedd171ea Minor level modifications and intro tweaks 2008-11-21 01:07:41 +00:00
Rob Pearce 27cb2a18d4 - Can now skip intro with 1up/2up buttons
- Level modifications
2008-11-21 00:36:24 +00:00
Rob Pearce 91f6b78b84 Tweaked intro 2008-11-21 00:23:13 +00:00
Rob Pearce cc94db97ea Added intro sequence 2008-11-21 00:14:26 +00:00
Rob Pearce 9b11deec5f Added delay to hiscore entry screen 2008-11-20 21:08:28 +00:00
Rob Pearce eb6b0c9179 Changes points colour for chips 2008-11-19 09:37:46 +00:00
Rob Pearce ed84b9af1e Added debugging 2008-11-19 09:36:20 +00:00
Rob Pearce dd09ae55f9 Added conveyorbelt tiles
Level modifications to use conveyor belts
2008-11-19 03:57:07 +00:00
Rob Pearce 9449332a9d Added multicoloured score text 2008-11-19 02:40:59 +00:00
Rob Pearce e2ee647731 More replacements 2008-11-19 01:42:40 +00:00
Rob Pearce eae9de14e2 Image updates 2008-11-19 01:28:04 +00:00
Rob Pearce 9b2ad5c3bd Added 4 new fruit types 2008-11-19 01:20:46 +00:00
Rob Pearce c446d2d6f4 Level modifications 2008-11-18 22:56:55 +00:00
Rob Pearce 9ae8702bee Renamed levels.dat to map.dat 2008-11-18 22:30:43 +00:00
Rob Pearce ae07b28313 Tweaked monster movement:
- monsters will now drop off the bottom of the screen to follow 
	  players
	- monsters are now better at jumping over gaps
2008-11-18 22:25:54 +00:00
Rob Pearce a9cfeab947 New level, also modified fly behaviour slightly so they won't fall forever 2008-11-18 03:21:57 +00:00
Rob Pearce 07d980df31 Added new powerup: candle (creates flaming corpses) 2008-11-18 02:16:15 +00:00
Rob Pearce 3017337caa Removed some debugging code
"Show hints" now defaults to FALSE.
2008-11-17 03:21:38 +00:00
Rob Pearce f4230c142d Changed permenant scuba mask message 2008-11-17 03:03:01 +00:00
Rob Pearce 3001b57f8d Permenant powerup text now appears over both players 2008-11-17 02:47:30 +00:00
Rob Pearce 71a65dce09 Added new powerup: whistle 2008-11-17 02:44:44 +00:00
Rob Pearce 590ccdac68 Finished adding wand powerup 2008-11-16 23:01:10 +00:00
Rob Pearce a3caaa0d09 Bomb powerup now makes explosions under monsters 2008-11-16 21:54:45 +00:00
Rob Pearce a18947cc7a - Added new powerup: gnome
- Redrew explosion sprite
2008-11-16 21:24:00 +00:00
Rob Pearce f7eb491b03 Fixed gunner effect in 2 player mode 2008-11-12 20:39:03 +00:00
Rob Pearce ba60418c90 Fixed crash in snake movement code 2008-11-12 09:06:45 +00:00
Rob Pearce e6809268b5 Now displaying a tombstone when you lose all your lives 2008-11-12 07:23:10 +00:00
Rob Pearce 39556cf003 Bullets now die when they hit you 2008-11-12 06:58:43 +00:00
Rob Pearce b61754d443 Fixed bugs when one player is permenenatly dead (out of lives) 2008-11-12 06:56:40 +00:00
Rob Pearce 5522481175 Adjusted appearance of forced speed powerup 2008-11-12 06:23:28 +00:00
Rob Pearce e2b5879251 Adjusted x position of ready signs 2008-11-12 06:18:29 +00:00
Rob Pearce 664d6ed887 Fixed another bug with phone powerup in 2p mode 2008-11-12 06:17:10 +00:00
Rob Pearce 12a0c7bb26 jtest 2008-11-12 05:57:30 +00:00
Rob Pearce ee5846fb33 jtestt 2008-11-12 05:55:28 +00:00