Rob Pearce
b8ba029b53
Added new powerup: ray gun
2008-12-19 01:10:11 +00:00
Rob Pearce
f8afac85ef
New powerup: pill (makes you ultra-fast)
2008-12-18 00:46:54 +00:00
Rob Pearce
c1a0cbb105
Modified tampoline behaviour - you now bounce automatically
2008-12-14 02:29:07 +00:00
Rob Pearce
d17a689d00
Flowers now disappear at end of level
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Graphical effect: disappearing fruits/powerups make a puff when they
disappear at end of level
2008-12-12 22:45:45 +00:00
Rob Pearce
1a41e3c2e9
Umbrella controls now work whileon ground (purely visual, no effect)
2008-12-07 19:53:13 +00:00
Rob Pearce
f2a4863425
Attempt to avoid framerate bug when paused
2008-12-03 00:38:14 +00:00
Rob Pearce
1c04cc5be7
New level screenshots
2008-12-02 22:51:30 +00:00
Rob Pearce
424a8d0e2e
Added level screenshots
2008-12-02 22:29:24 +00:00
Rob Pearce
2bdcc8263f
Tweaked ice inertia
2008-11-26 23:53:37 +00:00
Rob Pearce
67c4d16d92
Modified ice inertia to be more realistic
2008-11-26 03:24:03 +00:00
Rob Pearce
51d8c97b9e
Fixed bug with slug movement (and probably others too)
2008-11-26 01:11:31 +00:00
Rob Pearce
a41831a134
New setting permenant powerups in setdefaults() based on level, so that
...
if you join the game after a boss level, you still get the permenant
powerup.
2008-11-25 22:28:10 +00:00
Rob Pearce
b0bca28c23
- Umbrella activation key is now UP instead of DOWN
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- Added new ice tiles
2008-11-25 22:23:18 +00:00
Rob Pearce
8745ec0eca
Rmoeved debug
2008-11-25 04:06:08 +00:00
Rob Pearce
95b2f5ca35
King fly nearly finished
2008-11-25 04:05:53 +00:00
Rob Pearce
4296d62962
Added new powerup: umbrella
2008-11-25 01:00:57 +00:00
Rob Pearce
e9a0ada29b
Only certain global powerups now get turned off on player death
2008-11-24 23:19:20 +00:00
Rob Pearce
aa4ec3ad9c
Can now slam monsters into platforms
2008-11-24 21:54:25 +00:00
Rob Pearce
214d011584
Modified behaviour of green skull
2008-11-24 21:47:52 +00:00
Rob Pearce
645522bff6
Added powerup: camera
2008-11-24 21:35:46 +00:00
Rob Pearce
0729cf09ba
Modified jetpack behaviour
2008-11-24 20:59:58 +00:00
Rob Pearce
3699eb64c8
Added jetpack image on website
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Added jetpack sound
2008-11-24 20:43:46 +00:00
Rob Pearce
c5eff9eab0
Replaced kangaroo with jetpack
2008-11-24 20:02:39 +00:00
Rob Pearce
0ed285ccd8
Fixed typo
2008-11-24 18:24:39 +00:00
Rob Pearce
c202a6a301
- Fixed bug during transition when skipping levels (cloud got stuck on a wall)
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- Fixed bug where hidden warp could be triggered multiple times
- Phone powerup now removes ALL other sprites
-This line, and those below, will be ignored--
M rc.c
M shared.c
2008-11-24 18:23:40 +00:00
Rob Pearce
b718ef380b
Added new powerup: kangaroo
2008-11-23 08:15:04 +00:00
Rob Pearce
a5d477197c
Fixed spider movement with 2 players
2008-11-23 07:54:06 +00:00
Rob Pearce
33e18504e0
Hidden warps now only work if you haven't lost a life
2008-11-23 05:54:17 +00:00
Rob Pearce
ac160edaad
- 2nd attempt at not playing splash sound when on pink cloud
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- Reduced hurryup time on "Smile" level
- Fixed bug in uncatch()
- Chocolate is now worth 8,000 points
- Small points values now include commas
- Fixed graphical glitch with magnet and red skull powerups
2008-11-23 05:50:02 +00:00
Rob Pearce
5009b40963
Fixed infinite loop when stepping on a right facing conveyor with the clock
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powerup.
2008-11-23 02:58:17 +00:00
Rob Pearce
295232e4fc
If you slam a player into solid ground (ie. encased in ground) then they now
...
die. This prevents cheating by slamming them into a block then having them
rise to the top.
2008-11-22 11:26:28 +00:00
Rob Pearce
6c93ef60b8
Tried once again to stop cards from appearing during end of level
2008-11-22 11:07:03 +00:00
Rob Pearce
ea29a8fdd3
Don't play splash sound or show mask if on the pink cloud
2008-11-22 11:04:25 +00:00
Rob Pearce
8b6d3bb6af
Added img for random.
...
Fixed crash for random image.
2008-11-22 11:01:17 +00:00
Rob Pearce
52d0c3d200
Replaced sound
2008-11-22 10:18:16 +00:00
Rob Pearce
91790eeb0a
Added secret way to skip levels 1 and 2
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Random level powerup now disappears on end of level
2008-11-22 10:11:33 +00:00
Rob Pearce
4f2839a64a
More bugfixes
2008-11-22 02:06:33 +00:00
Rob Pearce
093405c953
- Fixed crash related to corpse bounce kills
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- Made king snail easier (max 5 extra snails instead of 8)
2008-11-22 02:04:40 +00:00
Rob Pearce
a1b215117b
Added 2 new powerups: magnet, badmagnet
2008-11-22 00:55:20 +00:00
Rob Pearce
a67b8515c7
Added new powerup: anchor
2008-11-22 00:21:22 +00:00
Rob Pearce
06805044e8
- Can now only use down+fire to slam when using keyboard (ie. no joysticks found)
...
- Can now specify what players to add when using -l to skip levels
2008-11-21 23:38:03 +00:00
Rob Pearce
719a7b4af6
Trial: removed down+fire to slam
2008-11-21 22:55:26 +00:00
Rob Pearce
5d579ee684
Players can now catch each other
2008-11-21 09:19:13 +00:00
Rob Pearce
f3961f0b0b
Bugfixes with new fruit landing routines
2008-11-21 09:07:00 +00:00
Rob Pearce
8ba170e987
Modofied fruit conuter behaviour - now keeps incrementing as long as
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enemies are in the air.
If a corpse lands on an enemy, it dies
2008-11-21 08:52:43 +00:00
Rob Pearce
3e768bf6da
Fixed bug where player would be killed by snail shell
2008-11-21 07:16:41 +00:00
Rob Pearce
ed6db058e6
Reduced king snail's health
2008-11-21 07:13:17 +00:00
Rob Pearce
7a5186097a
More fixes for slug movement
2008-11-21 07:01:36 +00:00
Rob Pearce
ba136195fb
Fixed monster jumping logic bug
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Tweaked slug movement (only jump upwards if player is above)
2008-11-21 06:51:51 +00:00
Rob Pearce
cb26714a27
Fixed crash in snake movement code
2008-11-21 06:06:22 +00:00
Rob Pearce
519ea7f54d
fix
2008-11-21 05:54:55 +00:00
Rob Pearce
79c552cd08
Removed debugging
2008-11-21 05:48:47 +00:00
Rob Pearce
764b6bfdec
Fixed king rat bugs
2008-11-21 05:47:24 +00:00
Rob Pearce
61836dfa97
fix
2008-11-21 05:26:56 +00:00
Rob Pearce
84ddf7bc7c
Fixed another crash
2008-11-21 05:26:29 +00:00
Rob Pearce
c274a15318
Fixed crash
2008-11-21 05:17:57 +00:00
Rob Pearce
6fddbcbdf0
Players can now join mid-game
2008-11-21 02:35:25 +00:00
Rob Pearce
c407f3bc3e
Removed debugging
2008-11-21 02:23:09 +00:00
Rob Pearce
69927f3fc7
Don't add initial shrinking pink cloud during intro
2008-11-21 02:21:50 +00:00
Rob Pearce
7e14ec14f7
Fixed bird sound again
2008-11-21 02:17:52 +00:00
Rob Pearce
21d86db90a
Credits now locked after first revival
2008-11-21 02:16:17 +00:00
Rob Pearce
0e951b824a
Now adding a puff when reviving from dead
2008-11-21 02:01:39 +00:00
Rob Pearce
ee3fb7f298
Each player now has their own powerup counter
2008-11-21 01:55:56 +00:00
Rob Pearce
606386e218
You can now only get a card if BOTH players already have the powerup
2008-11-21 01:48:16 +00:00
Rob Pearce
3092a1e241
Can now add credits during game again
2008-11-21 01:38:29 +00:00
Rob Pearce
e05fb495f2
Changed sound effect
2008-11-21 01:36:52 +00:00
Rob Pearce
cdedd171ea
Minor level modifications and intro tweaks
2008-11-21 01:07:41 +00:00
Rob Pearce
27cb2a18d4
- Can now skip intro with 1up/2up buttons
...
- Level modifications
2008-11-21 00:36:24 +00:00
Rob Pearce
91f6b78b84
Tweaked intro
2008-11-21 00:23:13 +00:00
Rob Pearce
cc94db97ea
Added intro sequence
2008-11-21 00:14:26 +00:00
Rob Pearce
9b11deec5f
Added delay to hiscore entry screen
2008-11-20 21:08:28 +00:00
Rob Pearce
eb6b0c9179
Changes points colour for chips
2008-11-19 09:37:46 +00:00
Rob Pearce
ed84b9af1e
Added debugging
2008-11-19 09:36:20 +00:00
Rob Pearce
dd09ae55f9
Added conveyorbelt tiles
...
Level modifications to use conveyor belts
2008-11-19 03:57:07 +00:00
Rob Pearce
9449332a9d
Added multicoloured score text
2008-11-19 02:40:59 +00:00
Rob Pearce
e2ee647731
More replacements
2008-11-19 01:42:40 +00:00
Rob Pearce
eae9de14e2
Image updates
2008-11-19 01:28:04 +00:00
Rob Pearce
9b2ad5c3bd
Added 4 new fruit types
2008-11-19 01:20:46 +00:00
Rob Pearce
c446d2d6f4
Level modifications
2008-11-18 22:56:55 +00:00
Rob Pearce
9ae8702bee
Renamed levels.dat to map.dat
2008-11-18 22:30:43 +00:00
Rob Pearce
ae07b28313
Tweaked monster movement:
...
- monsters will now drop off the bottom of the screen to follow
players
- monsters are now better at jumping over gaps
2008-11-18 22:25:54 +00:00
Rob Pearce
a9cfeab947
New level, also modified fly behaviour slightly so they won't fall forever
2008-11-18 03:21:57 +00:00
Rob Pearce
07d980df31
Added new powerup: candle (creates flaming corpses)
2008-11-18 02:16:15 +00:00
Rob Pearce
3017337caa
Removed some debugging code
...
"Show hints" now defaults to FALSE.
2008-11-17 03:21:38 +00:00
Rob Pearce
f4230c142d
Changed permenant scuba mask message
2008-11-17 03:03:01 +00:00
Rob Pearce
3001b57f8d
Permenant powerup text now appears over both players
2008-11-17 02:47:30 +00:00
Rob Pearce
71a65dce09
Added new powerup: whistle
2008-11-17 02:44:44 +00:00
Rob Pearce
590ccdac68
Finished adding wand powerup
2008-11-16 23:01:10 +00:00
Rob Pearce
a3caaa0d09
Bomb powerup now makes explosions under monsters
2008-11-16 21:54:45 +00:00
Rob Pearce
a18947cc7a
- Added new powerup: gnome
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- Redrew explosion sprite
2008-11-16 21:24:00 +00:00
Rob Pearce
f7eb491b03
Fixed gunner effect in 2 player mode
2008-11-12 20:39:03 +00:00
Rob Pearce
ba60418c90
Fixed crash in snake movement code
2008-11-12 09:06:45 +00:00
Rob Pearce
e6809268b5
Now displaying a tombstone when you lose all your lives
2008-11-12 07:23:10 +00:00
Rob Pearce
39556cf003
Bullets now die when they hit you
2008-11-12 06:58:43 +00:00
Rob Pearce
b61754d443
Fixed bugs when one player is permenenatly dead (out of lives)
2008-11-12 06:56:40 +00:00
Rob Pearce
5522481175
Adjusted appearance of forced speed powerup
2008-11-12 06:23:28 +00:00
Rob Pearce
e2b5879251
Adjusted x position of ready signs
2008-11-12 06:18:29 +00:00
Rob Pearce
664d6ed887
Fixed another bug with phone powerup in 2p mode
2008-11-12 06:17:10 +00:00
Rob Pearce
12a0c7bb26
jtest
2008-11-12 05:57:30 +00:00
Rob Pearce
ee5846fb33
jtestt
2008-11-12 05:55:28 +00:00