Rob Pearce
eb6b0c9179
Changes points colour for chips
2008-11-19 09:37:46 +00:00
Rob Pearce
ed84b9af1e
Added debugging
2008-11-19 09:36:20 +00:00
Rob Pearce
dd09ae55f9
Added conveyorbelt tiles
...
Level modifications to use conveyor belts
2008-11-19 03:57:07 +00:00
Rob Pearce
9449332a9d
Added multicoloured score text
2008-11-19 02:40:59 +00:00
Rob Pearce
e2ee647731
More replacements
2008-11-19 01:42:40 +00:00
Rob Pearce
eae9de14e2
Image updates
2008-11-19 01:28:04 +00:00
Rob Pearce
9b2ad5c3bd
Added 4 new fruit types
2008-11-19 01:20:46 +00:00
Rob Pearce
c446d2d6f4
Level modifications
2008-11-18 22:56:55 +00:00
Rob Pearce
9ae8702bee
Renamed levels.dat to map.dat
2008-11-18 22:30:43 +00:00
Rob Pearce
ae07b28313
Tweaked monster movement:
...
- monsters will now drop off the bottom of the screen to follow
players
- monsters are now better at jumping over gaps
2008-11-18 22:25:54 +00:00
Rob Pearce
a9cfeab947
New level, also modified fly behaviour slightly so they won't fall forever
2008-11-18 03:21:57 +00:00
Rob Pearce
07d980df31
Added new powerup: candle (creates flaming corpses)
2008-11-18 02:16:15 +00:00
Rob Pearce
3017337caa
Removed some debugging code
...
"Show hints" now defaults to FALSE.
2008-11-17 03:21:38 +00:00
Rob Pearce
f4230c142d
Changed permenant scuba mask message
2008-11-17 03:03:01 +00:00
Rob Pearce
3001b57f8d
Permenant powerup text now appears over both players
2008-11-17 02:47:30 +00:00
Rob Pearce
71a65dce09
Added new powerup: whistle
2008-11-17 02:44:44 +00:00
Rob Pearce
590ccdac68
Finished adding wand powerup
2008-11-16 23:01:10 +00:00
Rob Pearce
a3caaa0d09
Bomb powerup now makes explosions under monsters
2008-11-16 21:54:45 +00:00
Rob Pearce
a18947cc7a
- Added new powerup: gnome
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- Redrew explosion sprite
2008-11-16 21:24:00 +00:00
Rob Pearce
f7eb491b03
Fixed gunner effect in 2 player mode
2008-11-12 20:39:03 +00:00
Rob Pearce
ba60418c90
Fixed crash in snake movement code
2008-11-12 09:06:45 +00:00
Rob Pearce
e6809268b5
Now displaying a tombstone when you lose all your lives
2008-11-12 07:23:10 +00:00
Rob Pearce
39556cf003
Bullets now die when they hit you
2008-11-12 06:58:43 +00:00
Rob Pearce
b61754d443
Fixed bugs when one player is permenenatly dead (out of lives)
2008-11-12 06:56:40 +00:00
Rob Pearce
5522481175
Adjusted appearance of forced speed powerup
2008-11-12 06:23:28 +00:00
Rob Pearce
e2b5879251
Adjusted x position of ready signs
2008-11-12 06:18:29 +00:00
Rob Pearce
664d6ed887
Fixed another bug with phone powerup in 2p mode
2008-11-12 06:17:10 +00:00
Rob Pearce
12a0c7bb26
jtest
2008-11-12 05:57:30 +00:00
Rob Pearce
ee5846fb33
jtestt
2008-11-12 05:55:28 +00:00
Rob Pearce
64739a3707
joy fixing
2008-11-12 05:52:21 +00:00
Rob Pearce
f5dc63e501
fixed joystick bug in 2p mode
2008-11-12 05:39:53 +00:00
Rob Pearce
7e95e830f7
testing joystick
2008-11-12 05:38:36 +00:00
Rob Pearce
0fb970e302
Bugfix to music code
2008-11-12 05:27:36 +00:00
Rob Pearce
d0c5a813ed
Show who got the hiscore on hiscore entry screen
2008-11-12 05:27:00 +00:00
Rob Pearce
e8c10b9ee7
Added initial hiscore code for two players
2008-11-12 05:26:26 +00:00
Rob Pearce
61d127f5ba
Player 2's cards now go from right to left
2008-11-12 05:15:07 +00:00
Rob Pearce
aa2ddf538e
Fixed bug with player2 and scuba mask
...
Added armour images for player 2
2008-11-12 05:06:32 +00:00
Rob Pearce
1dc13e0ca2
Initial changes for multi-player mode
...
THIS VERSION MAY BE BUGGY!!
2008-11-12 03:25:48 +00:00
Rob Pearce
c4055adcb2
Added new levels
...
Fixed fly behaviour when underwater
Black cloud now crates puffs when it hits you
Tweaks to platform movement
2008-11-10 23:52:27 +00:00
Rob Pearce
c104f67faa
Dead things can't land on platforms.
...
Fixed bug in level41
2008-11-10 08:01:21 +00:00
Rob Pearce
b63500598d
Replaced big numnets with big scuba mask
2008-11-09 21:28:46 +00:00
Rob Pearce
453519b4ab
Fixed bug where wings displayed in wrong positino if you died while swimming
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Started redrawing slug
2008-11-09 21:18:14 +00:00
Rob Pearce
98304f67c4
Fixed bug with wraparound from water (bottom) to non-water (top)
2008-11-09 20:42:37 +00:00
Rob Pearce
4fb89c3b95
- Editor now displays hints about ambiguous tiles such as rollers/moving water
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- Added new level
2008-11-09 20:19:53 +00:00
Rob Pearce
430c8e8283
Fixed graphical glitch with fly
2008-11-09 05:31:24 +00:00
Rob Pearce
81210a050a
- Added new monster: fly
...
- Level tweaks
- Removed broken moving platform inertia - they now just pause.
2008-11-09 05:24:07 +00:00
Rob Pearce
1bc25f661f
Replaced graphic for platform
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Tweaked platform acceleration and movement
Minor level modifications
2008-11-08 21:14:10 +00:00
Rob Pearce
e06676e7c9
Modifications to joystick code to work better with PS3 controller
2008-11-08 01:06:18 +00:00
Rob Pearce
caafce6f61
New kitchen levels
...
Tweaks to editor for adding platform waypoints
2008-11-07 23:29:22 +00:00
Rob Pearce
47387045f0
More moving platform code
2008-11-06 09:33:54 +00:00
Rob Pearce
5e40cf4c02
Initial code for moving platforms
2008-11-06 09:15:09 +00:00
Rob Pearce
0aeb322c0e
Added new powerup: random
2008-11-06 02:15:49 +00:00
Rob Pearce
fe240dcdb4
Modified behaviour of scuba mask - now makes it easier to move underwater
2008-11-06 01:15:12 +00:00
Rob Pearce
274dcdb884
King snail now gives permenant 2x nets
2008-11-04 21:07:52 +00:00
Rob Pearce
4622b647e0
Added sounds, king snail now jumps to player height
2008-11-04 20:54:52 +00:00
Rob Pearce
922f3d09a5
- Bugfixes for king snail movement
2008-11-04 20:12:19 +00:00
Rob Pearce
3c3d6b3b89
Modified gunner powerup to exit as soon as you kill the last un-caught
...
monster
2008-11-04 20:03:05 +00:00
Rob Pearce
6094920eab
Fruit time-out counter now does not decrement during gunner powerup
2008-11-04 19:54:11 +00:00
Rob Pearce
7ca24981d9
Bugfix - monsters didn't appear when level skip was exitted early (ie. for a
...
boss level)
2008-11-04 19:51:58 +00:00
Rob Pearce
af67ca566a
Fixed bug where permenant armour remained after finishing easy mode
2008-11-04 19:41:34 +00:00
Rob Pearce
4e723d856f
Modifications to king snail code
2008-11-03 06:06:37 +00:00
Rob Pearce
091d055fff
Message now displayed in place of hiscore table if scores are unavailable.
2008-10-31 23:10:36 +00:00
Rob Pearce
27990c3beb
- Added missing level 40
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- Gunner powerup now turns off netting & slamming when picked up
- Helmet now causes puff of smoke above the player, not the powerup (in case
you pick it up with honey nets)
2008-10-31 21:54:18 +00:00
Rob Pearce
8734b658b7
Can now use joystick for help text on/off
2008-10-31 21:13:27 +00:00
Rob Pearce
95ba1e0e90
bugfix: when king rat dies, make sure we cancel any remaining puffin()s for new rats
2008-10-31 01:10:07 +00:00
Rob Pearce
6036625699
Help can now be disbled/enabled independantly from the game mode (easy/normal)
2008-10-31 00:41:33 +00:00
Rob Pearce
e0d85c8d19
Fixed bug with x threshold checking in net collision detection
2008-10-30 22:53:10 +00:00
Rob Pearce
4dd2faad2b
Added -v option to print version info
2008-10-30 22:05:00 +00:00
Rob Pearce
9d89611be0
Now showing svn revision in title bar and on title screen
2008-10-30 21:55:26 +00:00
Rob Pearce
d8d156bcc8
Another change to hiscore url
2008-10-30 21:23:10 +00:00
Rob Pearce
7c7a3357d1
Changed default hiscore server from photos.nethack.net to ratcatcher.nethack.net
2008-10-30 21:13:57 +00:00
Rob Pearce
ddf05fa1df
- Level tweaks to avoid places where you could get stuck
...
- Don't show cloud warning on boss levels
- Limit to one playing card per level
- Can't get hiscores if you are cheating
-This line, and those below, will be ignored--
M rc.c
M shared.c
M defs.h
M data/world1/level115.dat
M data/world1/level14.dat
M globals.h
2008-10-30 02:24:24 +00:00
Rob Pearce
fbe003698b
Fixed bug
2008-10-30 01:15:34 +00:00
Rob Pearce
39e709a635
- Added new powerup: bug zapper
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- Fruits which are about to disappear now flash
2008-10-30 01:06:25 +00:00
Rob Pearce
feb4ae5615
Added new powerup - machine gun
2008-10-29 23:00:12 +00:00
Rob Pearce
0efde07a9f
Fixed editor crash
...
New level
2008-10-29 21:54:53 +00:00
Rob Pearce
b21035565f
Fixed bug when dropping off the bottom of a ladder
2008-10-29 08:31:03 +00:00
Rob Pearce
d4bffcb214
Fixed bug preventing mask powerup from appearing!
2008-10-29 04:31:50 +00:00
Rob Pearce
c6b260d3a3
Fixed wing positioning when you die while on a ladder
2008-10-29 03:23:32 +00:00
Rob Pearce
c5890190ea
- More tweaks to ladder behaviour wrt getting on/off
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- Appended 'fps' to score/fps display when pressing f2
2008-10-29 02:59:15 +00:00
Rob Pearce
6d42aa287a
- Added sound for catching a monster
...
- Fixed bug when slamming a monster with your back to the screen edge
2008-10-29 02:31:56 +00:00
Rob Pearce
1cbde8cf4d
Possible fixes for crash bugs
2008-10-27 20:22:33 +00:00
Rob Pearce
89438d86e0
bugfixes
2008-10-27 19:36:10 +00:00
Rob Pearce
97c68400ea
bugfix
2008-10-27 05:59:54 +00:00
Rob Pearce
d3643b85ba
More crash fix attempts...
2008-10-27 05:54:21 +00:00
Rob Pearce
93f05fd5c7
Attempts to fix crashes in level transition
2008-10-27 05:36:25 +00:00
Rob Pearce
94cdda9e3c
Removed optimisation code for now
2008-10-27 05:13:55 +00:00
Rob Pearce
334ed03c27
Removed profiling
2008-10-27 05:12:02 +00:00
Rob Pearce
840e8b1475
Fixed graphical glitch with flood effect
2008-10-26 21:10:49 +00:00
Rob Pearce
6a0d2ee0c0
Now using experimental code to only clear "dirty" areas of the screen. Might improve speed on older computers.
...
Can now use F2 to show current frames per second instead of score
2008-10-26 20:52:53 +00:00
Rob Pearce
a8348b2cc0
Hiscores are now reloaded once every 5 minutes on title screen
2008-10-26 19:36:17 +00:00
Rob Pearce
e751fec3f1
More fixes for tap/hurryup bug
2008-10-26 19:29:42 +00:00
Rob Pearce
543aeb6380
All cards now vanish when you clear a level
...
Fixed (I think) bug if you pick up a tap just as "hurry up" starts
2008-10-26 06:05:43 +00:00
Rob Pearce
9ca91a014d
Fixed crash when teleporting while pinkcloud was coming in
2008-10-26 03:31:16 +00:00
Rob Pearce
e37ca153c9
- Added new monster: plant (doesn't move but is affected by conveyor belts)
...
- Added plants to levels
- More levels
2008-10-24 03:31:25 +00:00
Rob Pearce
89e10b2706
- Teleporting to a layer2 destination now works
...
- New levels
2008-10-24 02:55:19 +00:00
Rob Pearce
f1d23290a0
- Modifications to blackcloud behaviour:
...
Warning smoke is now generated before it appears
It now grows smoothly instead of in "steps"
It can now go right to the bottom of the screen
2008-10-23 08:23:34 +00:00
Rob Pearce
552ac3b5e6
- hiscore names can now be up to 12 chars long
...
- if hiscore name reaches max, further entry is blocked (previously the score was automatically submitted)
2008-10-23 08:05:04 +00:00
Rob Pearce
001187fb0c
Easy mode no longer gives extra lives
2008-10-23 07:54:04 +00:00
Rob Pearce
22db755c12
Now only showing highlighted last hiscore after a game
2008-10-23 07:20:41 +00:00
Rob Pearce
ba07d01741
Fixed another joystick bug
2008-10-23 06:46:18 +00:00
Rob Pearce
c0352b4412
Fixed bug where game would quit when joysticks were attached
2008-10-23 06:40:12 +00:00
Rob Pearce
000d521676
Fixed possible uninitialised variable uses
2008-10-23 06:30:48 +00:00
Rob Pearce
889c437374
Minor bugfix
2008-10-23 06:26:41 +00:00
Rob Pearce
dce734bf0f
- Can now slam with 'c', or joystick button 2 or 3
2008-10-23 06:26:13 +00:00
Rob Pearce
55d1de8340
- minor cleanups bugs in hiscore routines
2008-10-23 06:16:14 +00:00
Rob Pearce
0158ccf4c1
Fixed various memory leaks
2008-10-23 06:10:35 +00:00
Rob Pearce
4c035e67b8
- fixed infinite loop bug when spider was released with no roof above
2008-10-23 05:57:46 +00:00
Rob Pearce
7ed58e0d65
- Removed usage of debug keys without cheat mode
...
- Modified display of hiscores on title screen
- Code to make joystick work during hiscore entry
2008-10-23 03:27:54 +00:00
Rob Pearce
14b9b25098
- hiscores now shown during title screen-
...
- easy mode no longer gives longer invulntime
2008-10-23 03:21:15 +00:00
Rob Pearce
0763be41b5
Hiscores are now entered using the joystick or up/down keys
2008-10-23 02:18:10 +00:00
Rob Pearce
c61b1ae486
Fixed glitch in next level transition graphics when you had wings
2008-10-23 01:38:18 +00:00
Rob Pearce
799f393684
Removed powerup debug code
2008-10-23 01:22:36 +00:00
Rob Pearce
9cab0704cf
Fixed bug with boxing glove facing the wrong way
...
Added new tile type: metal
More troublshooting code for catching bug
2008-10-23 01:18:49 +00:00
Rob Pearce
fe76098363
- added code for testing of net collision bug
2008-10-22 21:38:56 +00:00
Rob Pearce
da042b079a
Easy mode now has a 50% points penalty
2008-10-22 20:34:58 +00:00
Rob Pearce
63802db4ae
- Hiscore submission now works
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- Added new hiscore music
- Added commandline options -hs and -hp to override default hiscore server
2008-10-22 19:40:10 +00:00
Rob Pearce
807381a53e
- Added more hiscore code
...
- Now including server-side hiscore compilation code
2008-10-22 01:38:31 +00:00
Rob Pearce
8b6e15051b
Added initial hiscore code
2008-10-22 00:51:09 +00:00
Rob Pearce
fd9dedd2cb
Modifications to try to address bug with catching far away enemies
2008-10-22 00:01:39 +00:00
Rob Pearce
d0ce615d97
- Fixed graphical glitch when going to next level
...
- Easy move now gives permenant armour
2008-10-21 19:42:50 +00:00
Rob Pearce
fe4e72d4b2
- Fixed bug with shooting using joysticks
2008-10-21 03:30:05 +00:00
Rob Pearce
1e0f885685
Play 1up sound when game starts
2008-10-21 02:06:32 +00:00
Rob Pearce
a066edeaaf
- Fixed bug where first level was loaded twice
2008-10-21 01:10:30 +00:00
Rob Pearce
d0b4d250c6
- Enter key can now be used in initial menus
2008-10-21 00:14:32 +00:00
Rob Pearce
c172efde3a
- More joystick code (events during title screen and axis motion)
2008-10-21 00:11:20 +00:00
Rob Pearce
5b14d1dd3f
More joystick code
2008-10-20 23:17:43 +00:00
Rob Pearce
b3bda9cb2d
- Added credit handling ready for usage on MAME machine
...
- Joystick buttons can (in theory) now be used to clear help text and drive
title screen
2008-10-20 21:40:00 +00:00
Rob Pearce
404bf4eb4a
- Updates to joystick code ready for mame machine
2008-10-20 20:38:40 +00:00
Rob Pearce
f24bdf4d50
- Modified double jump behaviour - no longer has to be at the peak of your jump
2008-10-19 23:45:15 +00:00
Rob Pearce
f39e2ef53a
- Added "Easy Mode" - gives more lives, longer time limit before hurryup, longer invulnerability at start
2008-10-19 22:58:54 +00:00
Rob Pearce
b08cdd3eae
- Player gets wings when you get wingboots
...
- Fixed crash related to checking joystick when none exists
2008-10-19 20:45:38 +00:00
Rob Pearce
da545ce57e
Fixed bug with spider hitting bottom of screen.
2008-10-19 09:08:02 +00:00
Rob Pearce
53fe1cbc2e
- Fixed bug where player wouldn't die!
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- Fixed infinite loop bug when spider dropped off bottom of screen
2008-10-19 09:04:56 +00:00
Rob Pearce
587fe83089
Cleaned up player death routine
...
Added honey and winged boots to haspowerup()
Moved monster release into uncatch()
2008-10-19 09:00:03 +00:00
Rob Pearce
1c0df53ea2
Changed poker effect - replaced permenant sticky net with permenant double jump
...
Fixed bug where ice effect wouldn't affect bottom right hand tile
Moved help icon explaining trampolines to an earlier level
Picking up snowman powerup will now give you 10 extra seconds before hurryup,
to avoid having the ice cancelled too soon.
2008-10-19 08:25:24 +00:00
Rob Pearce
6ed107a1e3
Fixed potential divide by zero error in drawlevel()
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Fixed problem with randomness
2008-10-19 08:00:34 +00:00
Rob Pearce
4ff41589e8
Tweaked spider behaviour when you release it - no longer gets stuck
2008-10-18 22:08:08 +00:00
Rob Pearce
6fabd59303
Tweaked scuba mask speed
2008-10-18 22:00:31 +00:00
Rob Pearce
f7a3b69144
Fixed double jump behaviour - need to release the jump key
2008-10-18 21:52:08 +00:00
Rob Pearce
092cfa2180
Lives >=5 are now shown by a "x5"
2008-10-18 21:46:55 +00:00
Rob Pearce
7be15d2f61
Cloud now moves more smoothly towards next level. Shouldn't ever miss starting
...
point any more
2008-10-18 20:36:27 +00:00
Rob Pearce
9ace94ff98
bugfix: title screen now works again
2008-10-18 20:30:58 +00:00
Rob Pearce
d3f5591bba
bugfix: iced snails now die instantly if you touch them rather than turning
...
into slugs (and killing you)
2008-10-18 20:29:51 +00:00
Rob Pearce
fcb074cc68
When freezing for help text, screen is now dimmer rather than blanked.
2008-10-18 20:24:12 +00:00
Rob Pearce
b1343ddb1b
Added powerup - Skull (makes you lose all net powerups)
2008-10-18 05:10:10 +00:00
Rob Pearce
26e91e1da1
New powerup: winged boots (allows you to double-jump)
2008-10-18 04:49:08 +00:00
Rob Pearce
ea3cf4e16b
Added powerup: accordion (makes net super-super long)
2008-10-18 04:16:06 +00:00
Rob Pearce
17dfeed71e
bugfix: weird behaviour if you pressed left+right simultaneously
2008-10-18 03:54:36 +00:00
Rob Pearce
1d6d196943
Fixed bug with trampoline incorrectly appearing if you finished a level
...
while standing on a trampoline.
2008-10-18 03:49:14 +00:00
Rob Pearce
cdf82e72e6
- Game now drops to title screen after game over
...
- Fixed freeze bug if you got luckiness without having any cards
- Luckiness is now done via the 4-leaf clover object, and visually displayed
by flashing the score
2008-10-18 03:18:24 +00:00
Rob Pearce
c4b48e993d
- Killing 5 monsters simultaneously will force cards appearing on the next
...
level to be good (ie. match suit, value, or value +/- 1 of current cards)
2008-10-17 18:39:22 +00:00
Rob Pearce
5f260a9ae9
Modified behaviour of help text - it now stays on the screen until you press Z
...
to clear it.
2008-10-17 11:15:27 +00:00
Rob Pearce
79ac13691a
- Added black border around cards
...
- Flood effect (tap) now times out after 20 seconds to avoid getting stuck
- Clock timer now does not display during poker effect
2008-10-17 02:05:54 +00:00
Rob Pearce
1d1046d8db
- Fixed bug with scuba mask appeaering at incorrect times
...
- Added powerup location to "The Island"
2008-10-16 10:34:19 +00:00
Rob Pearce
d08cbbd193
- Poker effect now described on black screen as well as afterwards
2008-10-16 05:51:30 +00:00
Rob Pearce
d1dd171d43
- PS3 SIXAXIS controller now works
...
- cannon now doens't affect caught monsters
2008-10-16 05:37:57 +00:00
Rob Pearce
6c7a61134e
Added title screen
2008-10-16 03:47:16 +00:00
Rob Pearce
99b9d99d73
- Reordered levels and added new levels
...
- Moved world/level calculation into shared.c
2008-10-16 03:16:47 +00:00
Rob Pearce
24d538758c
Fixed bug where pausing would break framemanager
2008-10-16 02:36:49 +00:00
Rob Pearce
198f98b387
- Added initial joystick support (*UNTESTED*)
...
- When generating a .app, the OSX version number is now included.
2008-10-16 02:15:12 +00:00
Rob Pearce
deee1d0a97
- Music is now paused when the game is paused
...
- Cleaned up main loop by moving large code blocks into functions
2008-10-16 01:47:09 +00:00
Rob Pearce
ad9180fe1b
- Fullscreen toggle now works
2008-10-16 01:24:41 +00:00
Rob Pearce
f600e0f39a
Removed unnecessary GL comamnds
2008-10-16 00:23:42 +00:00
Rob Pearce
6e6e07477a
Prevent snail shells from living forever if they don't hit the ground
2008-10-15 10:03:01 +00:00
Rob Pearce
775c269d74
- don't kill all enemies after 5 cards if you're going to skip levels
2008-10-15 09:59:50 +00:00
Rob Pearce
c9d7663a31
Getting a set of 5 cards now instantly wins the level.
2008-10-15 09:58:54 +00:00
Rob Pearce
1ca3dbab33
- Added new levels
...
- Caught monsters who die now become uncaught
2008-10-15 09:26:09 +00:00
Rob Pearce
11ad399497
- bugfix: can no longer move while on cloud
...
- reordered levels
2008-10-15 07:21:41 +00:00
Rob Pearce
b1b1b87d88
Increased point value for pairs and two-pairs
2008-10-15 06:39:30 +00:00
Rob Pearce
6d20227028
Fixed bug with cloud movement speed during level transition
...
Can no longer skip boss levels
2008-10-15 06:38:43 +00:00
Rob Pearce
ba07c36765
Tweaked level order
...
Fixed bug where splash sound would play for corpses
2008-10-15 06:22:00 +00:00
Rob Pearce
9ad9277585
- bugfix: tick was dorpping when at same y level as player
...
- bugfix: don't call adjustx() while on cloud
- bugfix: cloud was sometimes not making it to the start point
- now pausing music when you get 5 cards
- if you kill 5 monsters at once, the 5th now always becaomes a card
- 1 in 5 change of a card every time you get a powerup from monsterkilling
2008-10-15 04:51:17 +00:00
Rob Pearce
fb1ca7cc83
Added more sound effects for cards
2008-10-15 03:34:13 +00:00
Rob Pearce
9d2ac9010b
- added sound for cards
2008-10-15 03:24:24 +00:00
Rob Pearce
fb0be14362
Added playing cards - you get them if you were going to receive a powerup
...
which you already had.
Get a poker hand for effects!
No longer checking for collisions on effects
2008-10-15 03:20:10 +00:00
Rob Pearce
b32043b53f
Recent additions...
2008-10-14 19:36:51 +00:00
Rob Pearce
e0e2c0e4d3
Re-drew spider sprite
2008-10-13 01:33:41 +00:00
Rob Pearce
8da2612deb
Replaced coke can with tick
...
Added scuba mask powerup
Added "flood" powerup (tap)
Fixed bug where monsters could move through midair after gameover
Path to background images is no longer stored in level files
2008-10-13 00:43:01 +00:00
Rob Pearce
6c48431e0b
- Added new mosnter - fish (similar to bee but underwater)
...
- Fixed isplacable() in editor for recently added sprite types
2008-10-10 10:06:40 +00:00
Rob Pearce
8d7a84ad68
- When you jump while on conveyor belts, their direction is added to yours.
...
- Can no longer skip boss levels with a telephon
2008-10-10 09:11:53 +00:00
Rob Pearce
9949690935
- Changed cloud.png to be small version of blackcloud.png (for use in doco)
...
- Music now dims when you enter the water
- You now get permenant shoes when you beat king rat
2008-10-10 05:29:35 +00:00
Rob Pearce
cc19cd81e9
- bugfix: shouldm't be able to slam while climbing
2008-10-10 04:02:09 +00:00
Rob Pearce
24e71aca9e
- Added new powerup: ufo (meteors fall from the sky)
2008-10-10 03:53:59 +00:00
Rob Pearce
af568df64e
Shuriken is now a set powerup as well as random
2008-10-10 02:49:15 +00:00
Rob Pearce
2fe86b549e
Added powerup: ninja star
2008-10-10 02:46:56 +00:00
Rob Pearce
79a3ea6549
- Rings now give more points, but get disabled at HurryUp time
...
- Fixed up insanely high hurryup times on some levels
- Fixed bug where editor would default to random high hurryup time
- Added "Nice catch!" feature - 4x points for grabbing a fruit just as it lands
2008-10-10 01:30:40 +00:00
Rob Pearce
730f603dd6
Added powerup: extra life
2008-10-10 00:51:40 +00:00
Rob Pearce
3f0346dafe
Added powerup: phone (skips 2 levels)
2008-10-09 23:49:43 +00:00
Rob Pearce
99dd423a7b
- Redrew black cloud of doom and changed code slightly
...
- Moved editor font to data area
- Added code to create .app
- Mouse cursor now hidden
- Removed unused files
2008-10-09 23:12:51 +00:00
Rob Pearce
1050dcd0b0
Moved backgrounds to data dir
2008-10-09 21:04:41 +00:00
Rob Pearce
b87955fb11
Moving data files to a single location
...
** THIS BUILD WON'T RUN **
2008-10-09 20:51:09 +00:00
Rob Pearce
d93ab72ed1
Added ability to toggle fullscreen (press "f")
2008-10-09 20:03:17 +00:00
Rob Pearce
6221e5f777
test
2008-10-09 09:43:43 +00:00
Rob Pearce
04a7f02211
- bugfix: walk ring shouldn't work while swimming
...
- bugfix: fixed ladders behaviour
- bugfix: dont play splash sound effect for mosnters which start in the water
- added boss music
- top/bottom of screen now wrap around
- bees no longer avoid the top/bottom of the screen
- added new moster: snail/slug
- swimming sprites now create bubblse
2008-10-09 03:32:15 +00:00
Rob Pearce
095c92d17f
- Added screenhsots
...
- Fixed another end of level crash related to killing sprites after nextlevel()
- Fixed crash in adjustx() when mosnters were in water
- Should turn off player->climbing when the pink Turncloud hits them
- If player isn't fast, force next mosterkill powerup to be speed
2008-10-07 07:58:36 +00:00
Rob Pearce
f2832e4da4
GAME:
...
- bugfix: bomb wasn't decrementing netcaught
- bugfix: Fixed mask on red "angry" overlay
- bugfix: Ice from snowman now extends on to edge tiles
- bugfix: dotileeffect() no longer affects bullets/effects
- bugfix: fixed bug where invulnerability wouldn't cause flashing
- tweaked difficulty on "look out above!"
- Added pink cloud on which player travels to the next level
- Added boss: King Rat
- Added powerup: fly spray (slows monsters)
- Added powerup: fusion cannon
EDITOR:
- Added status bar containing various info
- Can now move level position via the editor
- Now quit using 'q', not 'esc'
- Inactive layers are now dimmers, toggle this with 't'
- Remove 'endmaps' and all mapping code from level files
- Removed monstertochar() and chartomonster() functions
- Removed old inline monster code in level files
2008-10-07 05:53:06 +00:00
Rob Pearce
af7a793903
- added many new tiles
...
- re-ordered levels
- fixed bug with underwater fruits
2008-10-04 02:05:05 +00:00
Rob Pearce
053262ff2c
- bugfix: move sprites away from walls when jumping/swimming to avoid getting stuck
...
- bugfix: don't trigger trampolines while moving to new nevel
- bugfix: clock powerup should turn off when you win the level
- tweak: don't create flipped/angry images for fruits or effects
- feature: new powerup - snowman. turns level and monsters to ice
- feature: new tiles: ice, icetop
- feature: new sprite image: icecube (used for freezing monsters)
2008-10-03 11:11:07 +00:00
Rob Pearce
55ce7e640f
- feature: new tile - Web
...
- feature: hit P to pause
- feature: add sparkles to net
- feature: now reading background image file from level.dat
(replaced level->tileset with level->bgfile)
- feature: added swimming frames for player
- feature: show level # at top of screen
- feature: added backgrounds for future worlds
- feature: new powerup - stop time
- feature: new powerup - trophy (all perm powerups)
- feature: new powerup - gold ring (points for walking)
- feature: new powerup - silver ring (points for jumping)
- feature: new powerup - helmet (protects you from dying once)
- feature: new powerup - bonus x2 (extends fruit streams)
- feature: new powerup - bell (warns when the random powerup is a perm one)
- tweak: random powerup now decided at start of level, to allow bell powerup to work
- tweak: increase mace powerup image size
- tweak: Bombs now kill monsters which you have caught
- tweak: All fruits now worth more points
- tweak: Moved display of lives down slightly
- bugfix: spider movement
- bugfix: don't play sound when you try to shoot/jump while climbing
- bugfix: fruits shouldn't hold down trampolines
- bugfix: mace kills shouldn't give powerups
- bugfix: mace slam collision detection now works better
2008-10-03 07:37:05 +00:00