Commit Graph

694 Commits

Author SHA1 Message Date
Rob Pearce 605ee75aa5 sadf 2021-06-03 11:54:35 +10:00
Rob Pearce ac4a81f864 updating readme with screenshots 2021-06-03 11:53:55 +10:00
Rob Pearce 530d233f04 Adding readme 2021-06-03 08:51:37 +10:00
Rob Pearce 1ee8d7aea8 Fixed bug where top-left tile was always empty. 2016-08-01 15:32:00 +10:00
Rob Pearce ec44f15c35 Allow use of credits to continue after all players are out of lives.
(will go back to the start of the world, and lose all points)
2016-07-30 17:44:53 +12:00
Rob Pearce 2cd7d417e7 Removing swap file I accidentally added. 2016-07-29 12:26:39 +12:00
Rob Pearce ecf521771a Changed 'sticky net' to pull fruits towards you, rather than instantly collecting them. 2016-07-29 12:25:09 +12:00
Rob Pearce f14d276c3a bugfix: when falling on to a trampoline from the side, player would suddenly teleport off the top of the screen. 2016-07-29 11:52:20 +12:00
Rob Pearce 61ce57d134 Fixed graphical bug when level exit scroll direction was LEFT or UP. 2016-07-29 11:13:55 +12:00
Rob Pearce 21ca78a311 Fixed bug where player/player2 pointers are used uninitialised.
All levels now have different music.
2016-07-28 08:18:16 +12:00
Rob Pearce cc14a2194e - Reduce time between mode transitions in title screen.
- Add a credits screen during title sequence
2016-07-25 19:49:48 +12:00
Rob Pearce 0ed87c7927 - Player should be able to drop down through thick ice bridges.
- give 10 more seconds on "snailsandslugs"
2016-07-24 22:05:26 +12:00
Rob Pearce 9db61826aa - Sticky tiles no longer make you unable to walk left.
- Make PW_PILL work for both players, not just player 1.
- Slightly increase base player speed.
2016-07-24 21:40:12 +12:00
Rob Pearce 34195cb85a No longer consider cards with adjacent values okay for 'lucky' card draws. 2016-07-24 20:55:55 +12:00
Rob Pearce 846e54e33d Fixed but with teleporters not working. 2016-07-24 20:31:37 +12:00
Rob Pearce 85370a2dba Fixed togglefullscreen() in opengl 2016-07-24 18:43:31 +12:00
Rob Pearce db9e2779f6 - On spike school, allow 40 more seconds before hurryup. 2016-07-24 18:29:28 +12:00
Rob Pearce 39f85d7e89 Converted graphics to use OpenGL. 2016-07-24 18:27:15 +12:00
Rob Pearce 02854f09b3 Actually adding changes from last commit.. 2016-07-22 17:58:26 +10:00
Rob Pearce 0dcf697683 Minor bug fixes.
Added artist and original .mod filename to music doco.
Adding files which I forgot to ever check in.
2016-07-22 17:47:58 +10:00
Rob Pearce ec8ce89723 Ice bridge tile now melts when you walk on it.
Added drip sprite. 
Added 'thick ice bridge' tile which doesn't melt
2013-12-21 19:54:51 +00:00
Rob Pearce e04a095147 - [+] remove command line switches for hiscore server
- [+] on beehive (1-16), make chute wider so that rats can fall down it
- [+] Hiscores
    - [+] make L/R do the same as U/D
- [+] honey
    - [+] honey shouldn't slow down bullets
    - [+] honey slows down players too much , especially if you don't
          have boots. maybe don't slowdown below normal speed.
- [+] magic lamp
    - [+] don't say 'hurry up' when magic lamp is active.
    - [+] magic lamp should show a countdown ticking down
    - [+] magic lamp should last exactly 30 seconds.
2013-12-11 00:32:35 +00:00
Rob Pearce 0b6a524379 Commit. 2013-12-10 23:49:31 +00:00
Rob Pearce bf5a413b9e - [+] review levels for new modifications 2013-08-30 13:05:03 +00:00
Rob Pearce 1ab55faf16 - [+] replace isice() with tt->ice
- [+] extra properties on existing tiles
    - [+] sticky tiles should make it hard to accelerate when not moving
    - [+] Tile which stops net! (metal, honey, ice)
2013-08-30 11:08:01 +00:00
Rob Pearce 49bdea060d - [+] change net colouring
- [+] draw sprite for end of netting
- [+] add starfield zooming up at end to make it obvious you're falling
- [+] blackcloud bugs:
    - [+] shouldn't be killed by headcrush
    - [+] shouldn't be moved by platforms
    - [+] shouldn't bounce on trampolines
2013-08-27 12:59:20 +00:00
Rob Pearce b8bc4af6f0 Added default hiscore file to SVN. 2013-08-25 06:51:05 +00:00
Rob Pearce b8d1237522 - [+] move to sqlite for local hiscores ?
- [+] replace gethiscores with gethiscores_inet
    - [+] replace submithiscores with submithiscores_inet
    - [+] gethiscores_local - just use local files.
    - [+] submithiscores_local - write code, base it on
          submithiscores.php
- Fix images for lives remaining when players are swapped (ie. player1 is
	mrs dwarf)
2013-08-25 06:37:14 +00:00
Rob Pearce 9146ee5ab1 - [+] when weighing a trampoline down, move sprite down to lowness of
"trampdown" tile.
- [+] check difficulty curve
    - [+] Level 1-17 (mountaineering)
        - [+] move to level 19 due to difficulty.
        - [+] increase hurryup period to 60 seconds
        - [+] 2-9 a lot harder now that planets shoot - move later.
        - [+] sand castle - unintentionally hard to get up. fixed
- [+] don't draw anchor powerup on king cloud 
- [+] don't create magic lamp coins on top of spikes
- [+] redraw egg.png (ant food from king ant)
- [+] draw player 2 death text in correct player colour
- [+] allow player 1 be mrs dwarf - press 1up/2up again on mode
      selection screen
2013-08-17 21:53:59 +00:00
Rob Pearce 22404cae90 Magnet powerup shouldn't work on super powerups. 2013-08-14 12:17:09 +00:00
Rob Pearce 1a3721f06d - [+] sprites are shooting to the top if you hit a
solid tile with your head while on a moving platform.
      you now die instead.
2013-08-14 12:15:30 +00:00
Rob Pearce b1cd328732 Fix unfair placement of plant on underground lake level.
"make app" now works again.
Always clear 'skipto' at endgame.
2013-08-14 12:07:36 +00:00
Rob Pearce ede22aafab cleanup 2013-08-14 11:50:09 +00:00
Rob Pearce 95087435ae Tweak magic lamp powerup - all initial fruits on next level
are now gold bars as well.
2013-08-14 11:49:24 +00:00
Rob Pearce 7937c776bc - [+] bugfix - black cloud was never appearing.
- [+] bugfix - super powerups should never disappear.
- [+] during endgame, award 100x points for fruits and disable extra
      life at 100k
- [+] remove ' ythresh too high' message
2013-08-14 11:27:35 +00:00
Rob Pearce d9963652c8 - [+] plants now shoot upwards if you are above and near (similar to
spider drop code)
    - [+] projectile is vertical fireball
    - [+] use code similar to snake
    - [+] only allowed to shoot if s->bullet = null
    - [+] always use open mouth frame if s->bullet 
    - [+] bullet has initial negative y velocity and is affected by
          gravity
    - [+] once it is lower than its initial y point, it dies....
    - [+] ...and update owner->bullet = null
2013-08-14 10:46:53 +00:00
Rob Pearce 3a269817f0 Fixed bug in fireup filename. 2013-08-14 10:19:34 +00:00
Rob Pearce 6ad4fdd964 Cleanup 2013-08-14 09:58:54 +00:00
Rob Pearce a70095c0c1 - [+] Fix up level 99.
- [+] King Cat boss
    - [+] level
    - [+] background picture
    - [+] wizard or cat?
        - [+] teleport to a player
        - [+] pick or cycle one of:
            - [+] summon monsters (if low monsters)
            - [+] horzfireballs
            - [+] create wind L/R
            - [+] bricks fall
            - [+] sweep in circle fire (if players far away)
            - [+] shoot bat sonar AT players
            - [+] create flames/spikes
            - [+] turn into little cats?
- [+] implement ending
    - [+] all tiles turn into fruits and start falling
    - [+] fruit rain...
    - [+] all players go to permenant umbrella mode
        - [+] players don't fall due to gravity
        - [+] always use umbrella sprite
        - [+] players can now move any direction
    - [+] background goes white and begins fading to black
    - [+] winning text!
- [+] Umbrella blocks bullets which are above you
- [+] Don't show "0" text when powerups are worth no points (eg. big
      things)
2013-08-14 09:52:33 +00:00
Rob Pearce 670433bcf6 Level mods 2009-05-17 23:22:55 +00:00
Rob Pearce 956331c271 New levels 2009-04-22 08:11:20 +00:00
Rob Pearce 4ee2ac224b - Snake spit is now slightly higher (so it can fit over 1 tile barriers)
- Added new levels
2009-04-14 01:40:48 +00:00
Rob Pearce 02eb5e5b4f New levels 2009-04-02 19:33:23 +00:00
Rob Pearce 7849ea229f Level tweaks 2009-03-27 01:32:49 +00:00
Rob Pearce dda2166385 Added animated water tops 2009-03-27 01:07:40 +00:00
Rob Pearce 8dee5433c6 - Fixed string format warnings
- "N" in editor will now select better level numbers
2009-03-26 23:46:40 +00:00
Rob Pearce ace244678b - Fixed graphical glitch with angry doom cloud
- Fixed bug where two doom clouds could appear
2009-03-26 23:38:16 +00:00
Rob Pearce a48135926e Castle windows now have rounded tops 2009-03-26 22:40:26 +00:00
Rob Pearce 688c07cbf6 Fixed animation speed of right log
Removed unused levels

Fixed "smile" level
2009-03-26 22:33:52 +00:00
Rob Pearce 7a66c2adbf new level (moved zigbag later) 2009-03-26 22:31:11 +00:00