Commit Graph

363 Commits

Author SHA1 Message Date
Rob Pearce 39f85d7e89 Converted graphics to use OpenGL. 2016-07-24 18:27:15 +12:00
Rob Pearce 02854f09b3 Actually adding changes from last commit.. 2016-07-22 17:58:26 +10:00
Rob Pearce ec8ce89723 Ice bridge tile now melts when you walk on it.
Added drip sprite. 
Added 'thick ice bridge' tile which doesn't melt
2013-12-21 19:54:51 +00:00
Rob Pearce e04a095147 - [+] remove command line switches for hiscore server
- [+] on beehive (1-16), make chute wider so that rats can fall down it
- [+] Hiscores
    - [+] make L/R do the same as U/D
- [+] honey
    - [+] honey shouldn't slow down bullets
    - [+] honey slows down players too much , especially if you don't
          have boots. maybe don't slowdown below normal speed.
- [+] magic lamp
    - [+] don't say 'hurry up' when magic lamp is active.
    - [+] magic lamp should show a countdown ticking down
    - [+] magic lamp should last exactly 30 seconds.
2013-12-11 00:32:35 +00:00
Rob Pearce 0b6a524379 Commit. 2013-12-10 23:49:31 +00:00
Rob Pearce 1ab55faf16 - [+] replace isice() with tt->ice
- [+] extra properties on existing tiles
    - [+] sticky tiles should make it hard to accelerate when not moving
    - [+] Tile which stops net! (metal, honey, ice)
2013-08-30 11:08:01 +00:00
Rob Pearce 49bdea060d - [+] change net colouring
- [+] draw sprite for end of netting
- [+] add starfield zooming up at end to make it obvious you're falling
- [+] blackcloud bugs:
    - [+] shouldn't be killed by headcrush
    - [+] shouldn't be moved by platforms
    - [+] shouldn't bounce on trampolines
2013-08-27 12:59:20 +00:00
Rob Pearce b8bc4af6f0 Added default hiscore file to SVN. 2013-08-25 06:51:05 +00:00
Rob Pearce b8d1237522 - [+] move to sqlite for local hiscores ?
- [+] replace gethiscores with gethiscores_inet
    - [+] replace submithiscores with submithiscores_inet
    - [+] gethiscores_local - just use local files.
    - [+] submithiscores_local - write code, base it on
          submithiscores.php
- Fix images for lives remaining when players are swapped (ie. player1 is
	mrs dwarf)
2013-08-25 06:37:14 +00:00
Rob Pearce 9146ee5ab1 - [+] when weighing a trampoline down, move sprite down to lowness of
"trampdown" tile.
- [+] check difficulty curve
    - [+] Level 1-17 (mountaineering)
        - [+] move to level 19 due to difficulty.
        - [+] increase hurryup period to 60 seconds
        - [+] 2-9 a lot harder now that planets shoot - move later.
        - [+] sand castle - unintentionally hard to get up. fixed
- [+] don't draw anchor powerup on king cloud 
- [+] don't create magic lamp coins on top of spikes
- [+] redraw egg.png (ant food from king ant)
- [+] draw player 2 death text in correct player colour
- [+] allow player 1 be mrs dwarf - press 1up/2up again on mode
      selection screen
2013-08-17 21:53:59 +00:00
Rob Pearce 22404cae90 Magnet powerup shouldn't work on super powerups. 2013-08-14 12:17:09 +00:00
Rob Pearce 1a3721f06d - [+] sprites are shooting to the top if you hit a
solid tile with your head while on a moving platform.
      you now die instead.
2013-08-14 12:15:30 +00:00
Rob Pearce b1cd328732 Fix unfair placement of plant on underground lake level.
"make app" now works again.
Always clear 'skipto' at endgame.
2013-08-14 12:07:36 +00:00
Rob Pearce ede22aafab cleanup 2013-08-14 11:50:09 +00:00
Rob Pearce 95087435ae Tweak magic lamp powerup - all initial fruits on next level
are now gold bars as well.
2013-08-14 11:49:24 +00:00
Rob Pearce 7937c776bc - [+] bugfix - black cloud was never appearing.
- [+] bugfix - super powerups should never disappear.
- [+] during endgame, award 100x points for fruits and disable extra
      life at 100k
- [+] remove ' ythresh too high' message
2013-08-14 11:27:35 +00:00
Rob Pearce d9963652c8 - [+] plants now shoot upwards if you are above and near (similar to
spider drop code)
    - [+] projectile is vertical fireball
    - [+] use code similar to snake
    - [+] only allowed to shoot if s->bullet = null
    - [+] always use open mouth frame if s->bullet 
    - [+] bullet has initial negative y velocity and is affected by
          gravity
    - [+] once it is lower than its initial y point, it dies....
    - [+] ...and update owner->bullet = null
2013-08-14 10:46:53 +00:00
Rob Pearce 3a269817f0 Fixed bug in fireup filename. 2013-08-14 10:19:34 +00:00
Rob Pearce a70095c0c1 - [+] Fix up level 99.
- [+] King Cat boss
    - [+] level
    - [+] background picture
    - [+] wizard or cat?
        - [+] teleport to a player
        - [+] pick or cycle one of:
            - [+] summon monsters (if low monsters)
            - [+] horzfireballs
            - [+] create wind L/R
            - [+] bricks fall
            - [+] sweep in circle fire (if players far away)
            - [+] shoot bat sonar AT players
            - [+] create flames/spikes
            - [+] turn into little cats?
- [+] implement ending
    - [+] all tiles turn into fruits and start falling
    - [+] fruit rain...
    - [+] all players go to permenant umbrella mode
        - [+] players don't fall due to gravity
        - [+] always use umbrella sprite
        - [+] players can now move any direction
    - [+] background goes white and begins fading to black
    - [+] winning text!
- [+] Umbrella blocks bullets which are above you
- [+] Don't show "0" text when powerups are worth no points (eg. big
      things)
2013-08-14 09:52:33 +00:00
Rob Pearce 4ee2ac224b - Snake spit is now slightly higher (so it can fit over 1 tile barriers)
- Added new levels
2009-04-14 01:40:48 +00:00
Rob Pearce 8dee5433c6 - Fixed string format warnings
- "N" in editor will now select better level numbers
2009-03-26 23:46:40 +00:00
Rob Pearce ace244678b - Fixed graphical glitch with angry doom cloud
- Fixed bug where two doom clouds could appear
2009-03-26 23:38:16 +00:00
Rob Pearce 612ebba3a8 Fixed player animation while on conveyorbelt (only animate if actively walking) 2009-03-26 21:51:12 +00:00
Rob Pearce d478852cc9 - Can now have animated tiles in layer2
- Life powerup now registers on powerup detector
2009-03-26 20:29:41 +00:00
Rob Pearce 3846f93669 Increased size of bat slightly
Changed sonar to blue
2009-03-22 18:42:03 +00:00
Rob Pearce 783fc7799c Replaced moth with bat 2009-03-21 21:42:38 +00:00
Rob Pearce f96f3305dc - Fixed bugs with whitetail spider:
- wasn't changing direction to face players after climbing ladders
	- was jumping instead of climbing ladders when players were far above
2009-03-20 18:55:55 +00:00
Rob Pearce e00f108727 Fixed bug with moth firing when near edge of screen 2009-03-20 07:14:58 +00:00
Rob Pearce c4a2ec0569 Fixed spider speed 2009-03-20 07:11:10 +00:00
Rob Pearce 3a3c76de87 Added sound effect for moth 2009-03-20 01:56:12 +00:00
Rob Pearce 227f1c219e Tweaked delay of moth shooting
Added extra frames for moth bullet
2009-03-20 01:47:56 +00:00
Rob Pearce bbb53f6304 - Added new monster: moth
- Fixed bug where the player would get stuck after 
falling/jumping onto the top of a ladder
2009-03-20 01:35:13 +00:00
Rob Pearce 4f03d862c0 Removed minor debug info 2009-03-11 02:54:48 +00:00
Rob Pearce 9c00e4d21b - whitetail spider is now more intelligent (will turn to face player after
climbing a ladder and while falling)
- added whitetail climb image to web site
2009-03-11 02:26:19 +00:00
Rob Pearce 186d4aa387 Fixed serious bug with whitetail spider 2009-03-11 01:46:48 +00:00
Rob Pearce b51a69ca10 Added new monster - white spider 2009-03-10 23:16:08 +00:00
Rob Pearce dcc7d426e3 - ice bridges are now slippery
- added l3 tile - sand battlement
2009-03-10 21:10:17 +00:00
Rob Pearce 55b6881ee0 Added new powerup: magic lamp 2009-03-05 22:40:02 +00:00
Rob Pearce 258a16186a - Mostly finished King Ant
- Added objects for king ant:
	- ant eggs
	- big armour

- Updated level screenshots
2009-03-05 20:59:20 +00:00
Rob Pearce 859e8c10a5 - More work on King Ant
- Added "Bigfirewall" (which melts ice bridges)
2009-03-05 01:53:20 +00:00
Rob Pearce 6175ce4859 Initial work for new boss: King Ant 2009-03-04 21:22:28 +00:00
Rob Pearce 8c31b2eb26 - Added new levels
- Replaced sound effect when losing armour
2009-03-04 19:59:35 +00:00
Rob Pearce 79c84370ed Fixed issue where player could swim upwards super-fast by holding UP+SWIM with
a mask

Removed a cheat key which could cause a crash.

Modified some levels (to remove duplicate monsters)
2009-03-03 02:18:10 +00:00
Rob Pearce c0c10963cd Tweaked jetpack fireball 2009-02-04 00:54:54 +00:00
Rob Pearce 9868a0f105 Added new powerup: top hat 2009-01-30 03:30:38 +00:00
Rob Pearce 7b0a859fe6 Added new "layer 3" tiles which are drawn in front of sprites. 2009-01-23 02:13:51 +00:00
Rob Pearce cabf1eb80b bugfix: wand shouldn't affect caught monsters
added new levels
2009-01-22 21:54:31 +00:00
Rob Pearce 65fc8f8b96 Another sound tweak 2008-12-31 03:56:13 +00:00
Rob Pearce 745c058639 Another sound tweak - smaller buffer this time 2008-12-31 03:55:08 +00:00
Rob Pearce ba962618e3 Another sound tweak 2008-12-31 03:53:47 +00:00